Code Explanation Triangle
Code Explanation Triangle
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <ws2tcpip.h>
• Link Library: This directive tells the linker to include the Winsock library, which is
necessary for socket operations.
• Function Declaration: This function generates a triangle pattern and sends it to the
connected client.
char triangle[200];
int index = 0;
• Buffer and Index: triangle stores the generated triangle string, and index tracks the
position in the string.
triangle[index++] = '*';
triangle[index++] = ' ';
triangle[index++] = '\n';
• Send Data: Sends the generated triangle string to the client, using only the filled portion
of the buffer.
int main() {
WSADATA wsaData;
• Initialize Winsock: Prepares Winsock for use, checking that the library is available.
char buf[200];
• Buffer for Receiving Data: This will store data received from the client.
SOCKET server_socket;
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struct sockaddr_in server_address;
• Socket Address Structure: Defines the server's address, including IP family, port, and
IP address.
server_address.sin_family = AF_INET;
server_address.sin_port = htons(3001);
server_address.sin_addr.s_addr = INADDR_ANY;
• Set Address Parameters: Specifies the address family (IPv4), the port number (3001),
and allows the server to accept connections from any IP address.
• Bind Socket: Associates the socket with the specified address and port.
listen(server_socket, 5);
• Listen for Connections: Puts the socket in listening mode, allowing up to 5 pending
connections.
• Accept Connection: Waits for a client to connect and creates a new socket for that
client.
printf("Connection successful!\n");
• Receive Input: Reads the number entered by the client into the buf buffer.
• Convert to Integer: Converts the received string to an integer to determine the number
of rows for the triangle.
generateAndSendTriangle(client_socket, rows);
• Generate Triangle: Calls the function to create and send the triangle pattern to the
client.
closesocket(client_socket);
closesocket(server_socket);
• Close Sockets: Releases the resources associated with the client and server sockets.
WSACleanup();
return 0;
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <ws2tcpip.h>
• Include Headers: Similar to the server, these headers are required for standard I/O and
Windows socket programming.
• Link Library: Ensures the Winsock library is linked for the client application.
int main() {
WSADATA wsaData;
char request[256];
char buf[200];
• Buffers: request for sending user input and buf for receiving the server's message.
SOCKET sock;
• Socket Address Structure: Defines the server's address to which the client will
connect.
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("127.0.0.1");
server_address.sin_port = htons(3001);
• Set Address Parameters: Configures the socket to use IPv4, connects to localhost
(127.0.0.1), and uses port 3001.
perror("Connection unsuccessful");
closesocket(sock);
WSACleanup();
exit(EXIT_FAILURE);
• Error Handling: If the connection fails, prints an error message, closes the socket,
cleans up Winsock, and exits the program.
printf("Connection successful!\n");
• Confirmation Message: Notifies that the connection to the server was successful.
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recv(sock, buf, sizeof(buf), 0);
printf("%s", buf);
• Receive Message: Reads the server's request message and prints it to the console.
• Get User Input: Reads a number from standard input and sends it to the server.
char triangle[200];
printf("%s", triangle);
• Receive Triangle: Receives the triangle pattern from the server and prints it.
closesocket(sock);
WSACleanup();
• Close Socket and Clean Up: Releases the resources associated with the socket and
cleans up Winsock.
return 0;