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GAMARKET pdf print

The gaming industry, valued at around USD 250 billion, is evolving with a decline in traditional console sales and a rise in mobile gaming and cloud gaming services. The average gamer age has increased to 37, with nearly half of the audience being women, reflecting a broader demographic shift. As technology advances, gaming consoles are becoming multifunctional media devices, while cloud gaming offers cost-effective access to games without the need for powerful hardware.

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0% found this document useful (0 votes)
20 views2 pages

GAMARKET pdf print

The gaming industry, valued at around USD 250 billion, is evolving with a decline in traditional console sales and a rise in mobile gaming and cloud gaming services. The average gamer age has increased to 37, with nearly half of the audience being women, reflecting a broader demographic shift. As technology advances, gaming consoles are becoming multifunctional media devices, while cloud gaming offers cost-effective access to games without the need for powerful hardware.

Uploaded by

pandakubra13
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© © All Rights Reserved
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Gaming review by: Khadijah xxxx 1234

Review of the Gaming Market


The golden age of video gaming arrived in the 1980s when popular arcade games were released and from then the home console industry really
took off. Gaming technology has come a long way since the early days and continues to develop at a relentless pace. The gaming industry is
worth around USD 250 billion worldwide and has never been more popular. The biggest titles comfortably generate more income than blockbuster
movies. However, the sale of consoles and video games has seen a steady decline in recent years. The gaming world is changing. Dedicated
game consoles are expensive and non-portable so it is not surprising that industry growth is coming from other sources. Gaming on tablets and
smartphones is growing rapidly, as are streaming services and games played through web browsers and social-networking sites.
Gaming is no longer a hobby exclusively enjoyed by the young. Generations of video gamers have grown up and these parents are now playing
video games with their own children. In addition to this the increased use of smartphones has changed the gaming demographic dramatically. It
is thought that 86% of internet users play games on an electronic device, and nearly every internet user has a smartphone able to run games.
The average gamer age has increased to 37 and just under 50% of the gaming audience is now made up of women. The growth in popularity of
tablets and smartphones means more people are playing mobile games than ever before.
1. Action Games
GAMES 2. Sports Games
Today's games are increasingly reallistic and technologically 3. Adventure Games
advanced. They feature richly textured, full-colour graphics, amazing 4. Battle Royale Games
sound and complex interaction between player and system. There 5. Role-Playing Games
are a huge variety of games available for all demographics and Some video games have been criticised for glorifying violence,
audiences, including young children and the elderly. From action cruelty and crime. There are concerns that children who play violent
adventure games to puzzle games and simmulation games to video games may have a tendency to behave more aggressively.
strategy games, there is truly something for everyone. The majority This has led to an age rating system being adopted by the industry.
of games are designed to entertain people but they can also
educate, inform, persuade and stimulate the user. The best-selling
games are highly-polished cinematic thrill-rides that take you on an
VIDEO GAME CONSOLES
Video game consoles are a popular and cost-effective form of home
emotional rollercoaster. Outstanding graphics, incredible storytelling
entertainment. They require a single purchase with no additional
and superb voice acting make the experience similar to watching a
hardware upgrades. Consoles connect to a TV screen which
movie, the difference being that the gamer controls the action.
displays the graphics and plays the sounds of the game. A game
Games are categorised into commonly used game genres which are controller is used to provide input and allows the player to interact
mainly based on their gameplay, interaction and category. Since with the video game, typically to control an object or character.
2018 simulation, puzzle and strategy games have seen the biggest Console games often get priority release months ahead of the PC
growth of any genre. The top five gaming genres currently are: version, or the release is for console use only.
In previous decades consoles were kept in the bedrooms of

1
Gaming review by: Khadijah xxxx 1234

teenagers. Times have changed and consoles are now living room to access content.
fixtures and are used as much for watching TV as playing games.
There are many advantages to
New gaming consoles have the ability to access numerous Cloud Gaming
cloud gaming. For gamers the cost
streaming services and are not just used as gaming devices but are
of buying and maintaining a
cutting edge media devices for the whole family. Manufacturers are
powerful gaming computer or game
keen to promote their consoles as complete home entertainment
console is removed. Users pay a small monthly fee to stream
systems which stream films, play live TV, place video calls and
content. Keeping the technology up-to-date and future-proof is
browse the internet. These additional multimedia features greatly
included in the subscription. Saved data is stored in the cloud so,
enhance the functionality and everyday use of the game console.
providing there is a good internet connection, users can access their
games and stored data from any location. These games can then be
CLOUD GAMING played on any device. A disadvantage is backwards compatibility of
Cloud gaming is a method of playing video games by accessing older games which cannot be played unless they are re-released
remote servers. Games are no longer downloaded and installed on digitally. Making past titles and historic archives available on cloud
a PC or game console. The streaming services send gaming gaming services may become an attractive selling point for service
information to an app or browser installed on the recipient’s device. providers in the future. For publishers and developers cloud gaming
The game is stored and played on the remote server but the user eliminates the potential for pirating and the need for digital rights
interacts with the content locally on their own device. Streaming management (DRM) since users do not actually download the game.
services operate on a subscription basis where users pay for access It also helps lower development costs as all players have access to
to the streamed content. As a result gamers can purchase cheaper the same hardware and performance.
consoles without a disc drive and use digital cloud gaming services

We live in a world where social networking and interactive gameplay are now mainstream activities. Video gaming takes place between gamers
all across the world and more people are playing quality games through a web browser or a cloud-based gaming service. It is only in recent years
that hardware has become good enough to deliver high-fidelity content. This, along with the evolution of faster, cheaper and more accessible
broadband connectivity, has made gaming accessible and attractive to more people. As internet speeds and connectivity continue to get better
and cheaper, so too will cloud gaming. With the rapid growth of cloud computing services some believe that the current generation of home video
game consoles may be the last of these devices. Time will tell whether these traditional game consoles can survive.

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