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Athelia

The document outlines the character sheet for Athelia, a Level 5 Tiefling Monk with a Noble background. It includes details on abilities, skills, features, traits, equipment, and spellcasting capabilities. Athelia has a chaotic good alignment and possesses various combat and magical abilities, including unarmed strikes and spellcasting through her Infernal Legacy.
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0% found this document useful (0 votes)
13 views4 pages

Athelia

The document outlines the character sheet for Athelia, a Level 5 Tiefling Monk with a Noble background. It includes details on abilities, skills, features, traits, equipment, and spellcasting capabilities. Athelia has a chaotic good alignment and possesses various combat and magical abilities, including unarmed strikes and spellcasting through her Infernal Legacy.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 5 Alaine

CLASS & LEVEL PLAYER NAME


Athelia
Tiefling Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +4 16 43 --
8 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

19 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Longbow, Shortsword, Simple Weapons
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
16 +2

-1
Animal Handling WIS
Arcana INT
Alchemist's Supplies, Darts

=== LANGUAGES ===


+3 P +2 Athletics STR Common, Elvish, Infernal
ABILITY SAVE DC
+2 Deception CHA
P +2 History INT
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
8 +2 Intimidation CHA
-1 Investigation INT
-1 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
14 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Hide, Ready, Search, Utilize, Opportunity Attack, Dash action as a bonus action on your turn, and your
-1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, jump distance is doubled for the turn.
+4 Sleight of Hand DEX Interact with an Object, Study, Influence
Unarmed Strike
+4 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

14 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
+2 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Quarterstaff +7 1d8+4 Bludgeoning Simple, Versatile, Topple

Unarmed Strike +7 1d8+4 Bludgeoning


12 PASSIVE INSIGHT

Unarmed Strike +7 1d8+4 Bludgeoning

9 PASSIVE INVESTIGATION
Flurry of Blows +7 1d8+4 Bludgeoning

Darkvision 60 ft. Deflect Missiles Attack +7 1d8+4

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Athelia
Tiefling Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === end of your next turn if it fails a CON saving throw (DC
| Step of the Wind: 1 Bonus Action 13).
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 | Special
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78 === TIEFLING SPECIES TRAITS ===
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78
AC equals 10 + DEX modifier + WIS modifier. * Ability Score Increase • BR 43
| Way of the Kensei Your Intelligence score increases by 1, and your
* Martial Arts • PHB 78 Charisma score increases by 2.
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the * Darkvision • BR 43
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. You can see in darkness (shades of gray) up to 60 ft.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +9. If you reduce damage to 0 and * Hellish Resistance • BR 43
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a You have resistance to fire damage.
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60. * Infernal Legacy • BR 43
| Unarmed Strike: 1 Bonus Action You know the thaumaturgy cantrip. [3rd] You can cast
| 1 Reaction hellish rebuke (2nd) once per long rest. [5th] You can
* Ki • PHB 78 cast darkness once per long rest. CHA is your
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction spellcasting ability.
5 points per short rest and your Ki save DC is 13.
* Path of the Kensei •
Flurry of Blows - After you take the Attack action on
your turn, you can spend 1 ki point to make two * Ability Score Improvement • PHB 78
unarmed strikes as a bonus action.
* Slow Fall • PHB 78
Patient Defense - You can spend 1 ki point to take the You can use your reaction when you fall to reduce any
Dodge action as a bonus action on your turn. falling damage you take by 25.

Step of the Wind - You can spend 1 ki point to take the | 1 Reaction
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Extra Attack • PHB 79
You can attack twice, instead of once, whenever you
| Ki Points: 5 / Short Rest • Special take the Attack action on your turn.

| Flurry of Blows: 1 Bonus Action * Stunning Strike • PHB 79


When you hit with a melee weapon attack, you can
| Patient Defense: 1 Bonus Action spend 1 ki point to make the target stunned until the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Dart 10 2.5 lb.

SP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


EP 0 Signet Ring 1 --

Crowbar 1 5 lb.
GP 25 Hammer 1 3 lb.

Piton 10 2.5 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

74 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Athelia Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL ===

O Hellish Rebuke Infernal Legacy DEX 13 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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