Athelia
Athelia
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +4 16 43 --
8 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
-1
Animal Handling WIS
Arcana INT
Alchemist's Supplies, Darts
12 PASSIVE PERCEPTION
Quarterstaff +7 1d8+4 Bludgeoning Simple, Versatile, Topple
9 PASSIVE INVESTIGATION
Flurry of Blows +7 1d8+4 Bludgeoning
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Monk 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Athelia
Tiefling Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === end of your next turn if it fails a CON saving throw (DC
| Step of the Wind: 1 Bonus Action 13).
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 | Special
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78 === TIEFLING SPECIES TRAITS ===
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78
AC equals 10 + DEX modifier + WIS modifier. * Ability Score Increase • BR 43
| Way of the Kensei Your Intelligence score increases by 1, and your
* Martial Arts • PHB 78 Charisma score increases by 2.
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the * Darkvision • BR 43
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. You can see in darkness (shades of gray) up to 60 ft.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +9. If you reduce damage to 0 and * Hellish Resistance • BR 43
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a You have resistance to fire damage.
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60. * Infernal Legacy • BR 43
| Unarmed Strike: 1 Bonus Action You know the thaumaturgy cantrip. [3rd] You can cast
| 1 Reaction hellish rebuke (2nd) once per long rest. [5th] You can
* Ki • PHB 78 cast darkness once per long rest. CHA is your
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction spellcasting ability.
5 points per short rest and your Ki save DC is 13.
* Path of the Kensei •
Flurry of Blows - After you take the Attack action on
your turn, you can spend 1 ki point to make two * Ability Score Improvement • PHB 78
unarmed strikes as a bonus action.
* Slow Fall • PHB 78
Patient Defense - You can spend 1 ki point to take the You can use your reaction when you fall to reduce any
Dodge action as a bonus action on your turn. falling damage you take by 25.
Step of the Wind - You can spend 1 ki point to take the | 1 Reaction
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Extra Attack • PHB 79
You can attack twice, instead of once, whenever you
| Ki Points: 5 / Short Rest • Special take the Attack action on your turn.
CP 0 Quarterstaff 1 4 lb.
SP 0 Backpack 1 5 lb.
Crowbar 1 5 lb.
GP 25 Hammer 1 3 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Athelia Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Hellish Rebuke Infernal Legacy DEX 13 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S
O Darkness Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
SPELLS
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