23 3D Animation
23 3D Animation
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1. Preamble 3
3. Acknowledgements 5
2
PREAMBLE
Technical Education is a key driver of economic development and plays a crucial role in
providing individuals with the skills and knowledge necessary to thrive in the workplace.
As technological advancements continue to reshape industries and create new
opportunities, it is critical that technical education curricula remain relevant and up-to-date.
The curriculum has been designed with this in mind, with a focus on practical skills,
critical thinking, and problem-solving. We believe that these skills are essential for success in
both academic and professional spheres. The revamping of the technical education
curriculum is made with collaborative effort from educators, industry experts, policymakers,
and students.
At the heart of the curriculum, is the belief that the technical education should be
student-centered, empowering learners to take ownership of their learning and pursue their
passions. We aim to create a learning environment that is safe, supportive, and nurturing,
where every student has the opportunity to reach their fullest potential. We acknowledge
that learning is a lifelong journey, and our curriculum is designed to provide a solid
foundation for continued growth and development. We hope that our students will not only
leave with a diploma but with employability and passion for learning.
The State Board of Technical Education and Training, (SBTET) AP, has been offering
Diploma programmes to meet the above said aspirations of the stake holders: industries,
students, academia, parents and the society at large. The Curriculum should be flexible,
adaptable, and responsive to the changing needs of the industry and society. As such, it
has been the practice of SBTET, A.P., to keep the curriculum abreast with the advances in
technology through systematic and scientific analysis of current curriculum and bring out an
updated revised version at regular intervals.
The design of Curriculum C-23 was started in the month of January - 2023. Feedback
was collected from all stake holders: Students, Lecturers, Senior Lecturers, Head of Sections
and Principals for all programmes for this purpose. Accordingly, a workshop was convened
on 15th February 2023 by Smt. C. Naga Rani, I.A.S, Director of Technical Education &
Chairperson, SBTET, AP to discuss on revamping of C-20 curriculum to meet the needs of
industries and for improvement of placements.
The meeting was attended by Sri. Saurab Gaur, I.A.S, Principal Secretary, Skill
Development & Training, Smt. Lavanya Veni, I.A.S, Director, Employment & Training.
Thirteen Representatives from Industries and Fourteen Academicians from Higher Level
Institutions and officials of ITI, Skill Development, CTE & SBTET attended the workshop.
The committees of each branch consisting of experts from Industries, Higher Level
Institutions and Faculty of Polytechnics are informed to study the possibility of
3
incorporating the following aspects while preparation of the curriculum so as to improve
employability.
x To bring out industry oriented Diploma Engineers.
x Internet of Things ( IoT) for all branches
x Theoretical & Practical subjects 50: 50 Ratio
x Industry 4.0 concepts.
x 5G Technology.
x Critical Thinking (Quantitative Aptitude, Data Interpretation, Quantitative
reasoning etc) to face the written tests conducted by the industries during
placements.
x '\QDPLF6WXGHQWFHQWULFWRVXLWWKHQHHGVRIWKHLQGXVWU\
The design of new Curricula C-23 for different diploma programmes has thus been
finalised with the active participation of the members of the faculty teaching in the
Polytechnics of Andhra Pradesh, and duly reviewed by Expert Committee constituted of
academicians and representatives from industries. Thus, the primary objective of the
curriculum change is to produce employable diploma holders in the country by correlating
the growing needs of the industries with relevant academic input.
The following Courses/ Topics are incorporated in this curriculum C-23 as per the
suggestions received from Industrial Experts, Faculty of Higher Level Institutions and
Polytechnics to improve the Employability Skills of the Polytechnic Students.
1) The Weightage of Theory & Practical in 50:50.
2) A new subject Big Data & Cloud Computing incorporated to meet the
requirements of Industry.
4
3) Industrial Training (CISCO) is replaced with training in Industry or two
online certificate courses.
3. ACKNOWLEDGEMENTS
The Members of the working group are grateful to Smt C. Naga Rani I.A.S.,
Commissioner of Technical Education & Chairman of SBTET, for continuous guidance and
valuable inputs during process of revising, modifying and updating the Curriculum C-20 to
Curriculum C-23.
We are grateful to Sri. Saurab Gaur, I.A.S, former Principal Secretary, Skills
Development & Training who actively participated in the Industry-Academia workshop
conducted on 15th February, 2023 and offered valuable suggestions and insights into the
learning needs and preferences so that the curriculum is engaging, inclusive, and effective.
We also extend our sincere thanks to Sri. V. Padma Rao, Joint Director of Technical
Education, Sri K.V. Ramana Babu, Secretary, SBTE&T, Andhra Pradesh, Sri K. Vijaya
Bhaskar, Deputy Director (Academic) , Andhra Pradesh, officials of Directorate of Technical
Education and the State Board of Technical Education, Andhra Pradesh and all teaching
fraternity from the Polytechnics who are directly or indirectly involved in preparation of the
curricula.
All the Diploma programs run at various institutions are of AICTE approved 3 years
or 3½ years duration of academic instruction. All the Diploma courses are run on year wise
pattern in the first year, and the remaining two or two & half years are run in the semester
pattern. In respect of few courses like Diploma in Bio-Medical course, the training will be in
the seventh semester. Run-through system is adopted for all the Diploma Courses, subject
to eligibility conditions.
5
4.2 Procedure for Admission into the Diploma Courses:
Selection of candidates is governed by the Rules and Regulations laid down in this
regard from time to time.
a) Candidates who wish to seek admission in any of the Diploma courses will have to
appear for the Common Entrance Test for admissions into Polytechnics (POLYCET)
conducted by the State Board of Technical Education and Training, Andhra Pradesh,
Vijayawada. Only the candidates satisfying the following requirements will be eligible to
appear for the Common Entrance Test for admissions into Polytechnics (POLYCET).
a. The candidates seeking admission should have appeared for S.S.C examination,
conducted by the Board of Secondary Education, Andhra Pradesh or equivalent
examination thereto, at the time of applying for the Common Entrance Test for
admissions into Polytechnics (POLYCET). In case of candidates whose results of
their Qualifying Examinations is pending, their selection shall be subject to
production of proof of their passing the qualifying examination in one attempt or
compartmentally at the time of admission.
b. Admissions are made based on the merit obtained in the Common Entrance Test
(POLYCET) and the reservation rules stipulated by the Government of Andhra
Pradesh from time to time.
c. For admission into the following Diploma Courses for which entry qualification
is 10+2, candidates need not appear for POLYCET. A separate notification will be
issued for admission into these courses.
i). D.HMCT ii).D. Pharmacy
6
4.6 Eligibility (Attendance to Appear for the End Examination)
4.7 Readmission
a) First Year
Theory Courses: Each Course carries Maximum marks of 80 with an end
examination of 3 hours duration, along with internal assessment for Maximum
of 20 marks. (Sessional marks). However, there are no minimum marks
prescribed for sessionals.
Laboratory Courses: There shall be 40/20 Marks for internal assessment i.e.
sessional marks for each practical Course with an end examination of 3 hours
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duration carrying 60/30 marks. However, there are no minimum marks
prescribed for sessional.
Theory Courses: End semester evaluation shall be of 3 hours duration and for a
maximum of 80 marks.
Laboratory Courses: Each Course carry 60/30 marks of 3 hours duration 40/20
sessional marks.
At least one assignment should be completed for each unit which carries 10 marks.
The total assignment marks should be reduced to 5.
The dynamic learning activity is to be conducted which carries 10 marks. The total
marks should be reduced to 5.
b) Practical Courses:
(i) Drawing Courses:
The award of Sessional marks for internal Assessment shall be as given in the
following table:
8
¾ For first year engineering drawing each unit test will be conducted for a duration
of 2 hours with maximum marks of 40.
¾ For the semester drawing examinations, Two Unit tests shall be conducted as per
the Board End Examination Question Paper Pattern.
¾ All Drawing exercises are to be filed in serial order and secured for further
scrutiny by a competent authority
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g) In case of Diploma programs having Industrial Training, Internal Assessment and
Summative Evaluation, shall be done as illustrated in the following table:
Upon
Assessment Max
completion By Based on
no Marks
of
1.The faculty
concerned (Guide) Learning outcomes as
1 12 weeks 120
and given in the scheme of
2. Training in assessment ,for
charge (Mentor) of Industrial Training
22 weeks 120
2 the industry
1.Demonstration of any
1.The faculty one of the skills listed in
member learning outcomes 30
3. Final
concerned, 2.Training Report 20
summative 24 week
2.HoD concerned
Evaluation
and
3.Viva Voce
3.An external
examiner 10
TOTAL 300
h) Each staff member including Head of Section shall be assigned a batch of students
10 to 15 for making assessment during industrial training.
b) Practical Examination:
For passing a practical Course, a candidate has to secure a minimum of 50% in end
examination and a combined minimum of 50% of both sessional and practical end
examination marks put together. In case of D.C.C.P., the pass mark for typewriting
and short hand is 45% in the end examination. There are no sessional marks for
typewriting and Shorthand Courses of D.C.C.P course.
C) Industrial Training:
I. Monitoring: Similar to project work each teacher may be assigned a batch of
10-15 students irrespective of the placement of the students to facilitate
effective monitoring of students learning during industrial training.
II. Assessment: The Industrial training shall carry 300 marks and pass marks is
50% in assessments at industry (first and second assessment) and final
summative assessment at institution level put together i.e. 150 marks out of
10
300 marks. And also student has to secure 50% marks in final summative
assessment at institution level.
III. In-Plant Industrial Training for 3-Year Diploma (C-23) Courses is
scheduled as per the Academic Calendar of the SBTET every year.
Improvement is allowed only after he / she has completed all the Courses from First
Year to Final semester of the Diploma.
a) Improvement is allowed in any 4 (Four) Courses of the Diploma.
b) The student can avail of this improvement chance ONLY ONCE, that too within the
succeeding two examinations after the completion of Diploma. However, the
duration including Improvement examination shall not exceed FIVE years from the
year of first admission.
c) No improvement is allowed in Practical / Lab Courses or Project work or Industrial
Training assessment. However, improvement in drawing Course(s) is allowed.
d) If improvement is not achieved, the marks obtained in previous Examinations hold
good.
e) Improvement is not allowed in respect of the candidates who are punished under
Mal-practice in any Examination.
f) Examination fee for improvement shall be paid as per the notification issued by State
Board of Technical Education and Training from time to time.
g) All the candidates who wish to appear for improvement of performance shall
deposit the original Marks Memos of all the years / Semesters and also original
Diploma Certificate to the Board. If there is improvement in performance of the
current examination, the revised Memorandum of marks and Original Diploma
Certificate will be issued, else the submitted originals will be returned.
4.12. Rules of Promotion From 1ST YEAR TO 3rd, 4th, 5th, 6th and 7th Semesters:
ii) A candidate shall be promoted to 3rd semester if he/she puts the required
percentage of attendance in the first year and pays the examination fee. A
candidate who could not pay the first year examination fee has to pay the
promotion fee as prescribed by State Board of Technical Education and Training,
AP from time to time before commencement of 3rd semester.
A candidate is eligible to appear for the 3rd semester examination if he/she puts
the required percentage of attendance in the 3rd semester and pays the
examination fee.
iii) A candidate shall be promoted to 4th semester provided he/she puts the
required percentage of attendance in the 3rd semester and pay the examination
fee. A candidate, who could not pay the 3rd semester exam fee, has to pay the
promotion fee as prescribed by State Board of Technical Education and Training
AP from time to time before commencement of 4th semester. A candidate is
11
eligible to appear for the 4th semester examination if he/she puts the required
percentage of attendance in the 4th semester and pays the examination fee.
iv) A candidate shall be promoted to 5th semester provided he / she puts the
required percentage of attendance in the 4th semester and pays the examination
fee. A candidate, who could not pay the 4th semester examination fee, has to pay
the promotion fee as prescribed by State Board of Technical Education and
Training from time to time before commencement of 5th semester.
A candidate is eligible to appear for the 5th semester examination if he/she puts
the required percentage of attendance in the 5th semester and pays the
examination fee.
ii) A candidate shall be promoted to 4th semester provided he/she puts the
required percentage of attendance in the 3rd semester and pay the examination
fee. A candidate, who could not pay the 3rd semester exam fee, has to pay the
promotion fee as prescribed by State Board of Technical Education and Training
AP from time to time before commencement of 4th semester.
A candidate is eligible to appear for the 4th semester examination if he/she puts
the required percentage of attendance in the 4th semester and pays the
examination fee.
ii) A candidate shall be promoted to 5th semester provided he / she puts the
required percentage of attendance in the 4th semester and pays the examination
fee. A candidate, who could not pay the 4th semester examination fee, has to pay
the promotion fee as prescribed by State Board of Technical Education and
Training from time to time before commencement of 5th semester.
A candidate is eligible to appear for the 5th semester examination if he/she puts
the required percentage of attendance in the 5th semester and pays the
examination fee.
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A candidate is eligible to appear for Industrial Training assessment
(Seminar/Viva-voce) puts the required percentage of attendance, i.e., 90% in 6th
semester Industrial Training and pays the examination fee.
B) For Diploma Courses of 3 ½ Years duration (MET/ CH/ CHPP/ CHPC/ CHOT/ TT ):
i. A candidate shall be permitted to appear for 1st year examination provided he /
she puts in 75% attendance (which can be condoned on Medical grounds upto
10%) i.e. attendance after condonation on Medical grounds should not be less
than 65% and pay the examination fee.
ii. A candidate shall be promoted to 3rd semester if he/she puts the required
percentage of attendance in the 1st year and pays the examination fee. A
candidate who could not pay the 1st year examination fee has to pay the
promotion fee as prescribed by State Board of Technical Education and Training
from time to time before commencement of 3rd semester.
iii. A candidate shall be promoted to 4th semester provided he/she puts the required
percentage of attendance in the 3rd semester and pay the examination fee. A
candidate, who could not pay the 3rd semester exam fee, has to pay the
promotion fee as prescribed by State Board of Technical Education and Training
from time to time before commencement of 4th semester.
A candidate is eligible to appear for the 4th semester exam if he/she puts the
required percentage of attendance in the 4th semester
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The same rules which are applicable for conventional courses also apply for this
course. The industrial training in respect of this course is restricted to one semester (6
months) after the 6th semester (3 years) of the course.
i. A candidate shall be permitted to appear for first year examination provided
he / she puts in 75% attendance (which can be condoned on Medical grounds
upto 10%) i.e. attendance after condonation on Medical grounds should not
be less than 65% and pay the examination fee.
ii. A candidate shall be promoted to 3rd semester if he/she puts the required
percentage of attendance in the first year and pays the examination fee. A
candidate who could not pay the first year examination fee has to pay the
promotion fee as prescribed by State Board of Technical Education and
Training from time to time before commencement of 3rd semester.
iii. A candidate shall be promoted to 4th semester provided he/she puts the
required percentage of attendance in the 3rd semester and pay the
examination fee. A candidate who could not pay the 3 rd semester
examination fee, has to pay the promotion fee as prescribed by State Board of
Technical Education and Training from time to time before commencement of
4th semester.
A candidate is eligible to appear for the 4th semester examination if he/she
a) Puts in the required percentage of attendance in the 4 th semester
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vi. A candidate shall be promoted to 7th semester provided he/she puts in the
required percentage of attendance in 6th semester and pay the examination
fee. A candidate, who could not pay the 6th semester examination fee, has to
pay the promotion fee prescribed by SBTET from time to time before
commencement of the 7th semester (Industrial Training).
A candidate is eligible to appear for 7th semester Industrial Training assessment
(Seminar/Viva-voce) if he/she
a) Puts in the required percentage of attendance, ie., 90% in 7th semester
Industrial Training.
Successful candidates shall be awarded the Diploma under the following divisions of
pass.
a) First Class with Distinction shall be awarded to the candidates who secure an overall
aggregate of 75% marks and above.
b) First Class shall be awarded to candidates who secure overall aggregate of 60%
marks and above and below 75% marks.
c) Second Class shall be awarded to candidates who secure a pass with an overall
aggregate of below 60%.
i. The Weightage of marks for various year/Semesters which are taken for
computing overall aggregate shall be 25% of I year marks + 100% of 3rd and
subsequent Semesters.
ii. In respect IVC & ITI Lateral Entry candidates who are admitted directly into
diploma course at the 3rd semester (i.e., second year) level the aggregate of
(100%) marks secured at the 3rd and subsequent semesters of study shall be
taken into consideration for determining the overall percentage of marks
secured by the candidates for award of class/division.
d) Second Class shall be awarded to all students, who fail to complete the Diploma in
the regular 3 years/ 3 ½ years and four subsequent examinations from the year of
first admission.
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Part B carries 24 marks and consists of three questions with internal choice ie.,
Either/Or type , and each question carries 8 marks.
The sum of marks of 3 tests for I year and 2 tests for semesters including
assignments and Dynamic learning activities (50 marks) shall be reduced to 20
marks in each Course for arriving at final sessional marks.
Part A consists four questions for maximum marks of 16 and each question carries
four marks (4×4 marks=16 marks).
Part B carries maximum marks of 24 and consists of five questions while the
student shall answer any three questions out of these five questions. Each
question in this part carries a maximum mark of 8, (3×8 marks=24 marks).
The sum of marks obtained in 3-unit test marks shall be reduced to 20 marks for
arriving at final sessional marks. Remaining 20 marks are awarded by the Course
teacher based on the student’s performance during regular class exercise.
For semester: Two-unit tests with duration of 90 minutes and for maximum marks
of 40 marks shall be conducted. The sum of marks obtained in 2-unit test marks
shall be reduced to 20 marks for arriving at final sessional marks. Remaining 20
marks are awarded by the Course teacher based on the student’s performance
during regular class exercise.
c) For Laboratory /workshop: 50% of total marks for the Course shall be awarded
based on continuous assessment of the student in laboratory/workshop classes and
the remaining 50% shall be based on the sum of the marks obtained by the students
in two tests.
The question paper for theory examination is patterned in such a manner that the
Weightage of periods/marks allotted for each of the topics for a particular Course be
considered. End Examination paper is of 3 hours duration.
16
Section ‘B’ with Max marks of 50 contains 8 essay type questions. Only 5
questions are to be answered and each carry 10 marks, i.e., Max. Marks: 5 x 10 =
50.
Thus, the total marks for theory examination shall be: 80.
b) For Engineering Drawing Course (107) consist of section ‘A’ and section ‘B’.
Section ‘A’ with max marks of 20, contains four (4) questions. All questions in
section ‘A’ are to be answered to the scale and each carries 5 marks, ie. 4 x 5=20.
Section ‘B’ with max marks of 40, contains six (6) questions. The student shall
answer any four (4) questions out of the above six questions and each question
carries 10 Marks, i.e., 4 x 10 = 40.
c) Practical Examinations
For Workshop practice and Laboratory Examinations, Each student has to pick
up a question paper distributed by Lottery System.
Max. Marks for an experiment / exercise : 50
Max. Marks for VIVA-VOCE : 10
Total Max. Marks : 60
In case of practical examinations with 50 marks, the marks shall be distributed as
Max. Marks for an experiment / exercise : 25
Max. Marks for VIVA-VOCE : 05
Total Max. Marks : 30
In case of any change in the pattern of question paper, the same shall be informed
sufficiently in advance to the candidates.
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Maximum period for completion of the diploma courses is twice the duration of the
course from the date of First admission (includes the period of detention and
discontinuation of studies by student etc) failing which they will have to forfeit the
claim for qualifying for the award of Diploma (They will not be permitted to appear
for examinations after that date). This rule applies for all Diploma courses of 3 years
and 3 ½ years of engineering and non-engineering courses.
i. He / She pursued a course of study for not less than 2 / 2 ½ academic years &
not more than 4 / 5 academic years.
ii. He / she has completed all the Courses.
Students who fail to fulfil all the academic requirements for the award of the
Diploma within 4 / 5 academic years from the year of admission shall forfeit
their seat in the course & their seat shall stand cancelled.
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The Officer of SBTET will verify the marks posted and recount them
in the already valued answer script. The variations if any will be recorded
separately, without making any changes on the already valued answer script.
The marks awarded in the original answer script are maintained (hidden).
II. RE-VERIFICATION
(i) The Committee has to verify the intactness and genuineness of the
answer script(s) placed for Re-verification.
(ii) Initially single member shall carry out the re-verification.
(iii) On re-verification by single member, if the variation is less than 12%
of maximum marks, and if there is no change in the STATUS in the
result of the candidate, such cases will not be referred to the next level
ie., for 2-Tier evaluation.
(iv) On re-verification by a single member, if the variation is more than
12% of maximum marks, it will be referred to 2-Tier evaluation.
(v) If the 2-Tier evaluation confirms variation in marks as more than 12%
of maximum marks, the variation is considered as follows:
a) If the candidate has already passed and obtains more than 12% of
the maximum marks on Re-verification, then the variation is
considered.
b) If the candidate is failed and obtains more than 12% of the
maximum marks on Re-verification and secured pass marks on re-
verification, then the status of the candidate changes to PASS.
c) If a candidate is failed and obtains more than 12% of the maximum
marks on Re-verification and if the marks secured on re-verification
are still less than the minimum pass marks, the status of the candidate
remain FAIL only.
(vii) After Re-verification of valued answer script the same or change if
any therein on Re-verification, will be communicated to the candidate.
(viii) On Re-verification of Valued Answer Script if the candidate’s marks
are revised, the fee paid by the candidate will be refunded or else the
candidate has to forfeit the fee amount.
Note: No request for Photo copies/ Recounting /Re-verification of valued answer script
would be entertained from a candidate who is reported to have resorted to Malpractice in
that examination.
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duplicate from the Secretary, State Board of Technical Education and Training, A.P.,
on payment of prescribed fee and on production of an affidavit signed before a First
Class Magistrate (Judicial) and non-traceable certificate from the Department of
Police. In case of damage of original Diploma Certificate, he / she may obtain a
duplicate certificate by surrendering the original damaged certificate on payment of
prescribed fee to the State Board of Technical Education and Training, A.P.
In case the candidate cannot collect the original Diploma within 1 year from the date
of issue of the certificate, the candidate has to pay the penalty prescribed by the
SBTET AP from time to time.
The Board on payment of prescribed fee will issue these certificates for the
candidates who intend to prosecute Higher Studies in India or Abroad.
4.24. General
i. The Board may change or amend the academic rules and regulations or syllabi at
any time and the changes or amendments made shall be applicable to all the
students, for whom it is intended, with effect from the dates notified by the
competent authority.
ii. All legal matters pertaining to the State Board of Technical Education and
Training, AP are within the jurisdiction of Mangalagiri.
iii. In case of any ambiguity in the interpretation of the above rules, the decision of
the Secretary, SBTET, A.P is final.
20
DIPLOMAIN3DANIMATIONANDGRAPHICSENGINEERING
SCHEME OF INSTRUCTIONSAND EXAMINATION
CURRICULUM-2023
FIRST YEAR
Instruction Total
Scheme Of Examinations
Periods/Week Periods
Sub Code Name of the Per
Theory Practicals End
Subject Year Duration Sessional
Exam Total
(hrs) Marks Marks Marks
THEORY SUBJECTS
AMG-101 English-I 3 - 20 80 100
90 3
Computer
AMG-111 3 90 3 40 60 100
Fundamentals Lab
STUDENT CENTRIC 3 90
ACTIVITIES
Total 21 21 - 1000
21
DIPLOMA IN 3D ANIMATION AND GRAPHICS ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION, CURRICULUM-2023
(III Semester)
Total
Instruction Periods Per
Periods/Week Semester Scheme Of Examinations
THEORYSUBJECTS
AMG- Graphics
5 - 75 3 20 80 100
303 Designing
STUDENT
CENTRIC 3 45
ACTIVITIES
Total 21 21 630 300 700 1000
AMG-301 common with all branches
AMG-302,304,307,309,310 common with DAME
22
DIPLOMA IN 3D ANIMATION AND GRAPHICS ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION, CURRICULUM-2023
(IV Semester)
Instruction Periods/
Week Scheme Of Examinations
Total Periods
Name of the
Sub Code Theory Practicals Per Semester Duration Sessional End Exam Total
Subject (hrs) Marks Marks Marks
THEORY SUBJECTS
Elements of Film
AMG-401 5 - 75 3 20 80 100
Technology
AMG-402 Digital Photography 4 - 60 3 20 80 100
3D Animation and
AMG-403 4 - 60 3 20 80 100
Graphics
3DModeling,
AMG-405 Texturing and lighting 4 - 60 3 20 80 100
Techniques
PRACTICAL
SUBJECTS
3D Animation and
- 3 45 3 40 60 100
AMG-406 Graphics Lab
Digital Photography
- 4 60 3 40 60 100
AMG-407 Lab
3D Modeling,Texturing
and lighting 4 60 3 40 60 100
AMG-409
Techniques lab
Networking and Web
Designing Lab
*Note: Develop aMini - 4 60 3 40 60 100
project withWeb
AMG-410
Designing
STUDENT CENTRIC
3 45
ACTIVITIES
Total 21 21 630 - 300 700 1000
23
DIPLOMA IN 3D ANIMATION AND GRAPHICS ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION, CURRICULUM-2023
(V Semester)
Instruction
Periods /Week Total Scheme Of Examinations
Periods
Name of the Per Sessiona End Exam Total
Sub Code Duration
Subject Theory Practicals Semester l Marks Marks Marks
(hrs)
THEORY SUBJECTS
Industrial
Management
AMG-501 and 4 - 60 3 20 80 100
Entrepreneurship
3D rendering,
rigging AND
AMG-502 5 - 75 3 20 80 100
Character
animation
Cinema
AMG-503 autography 4 - 60 3 20 80 100
Advanced 3D
AMG-504 dynamics 4 - 60 3 20 80 100
PRACTICALSUBJECTS
3D rendering,
rigging and
- 4 60 3 40 60 100
AMG-506 Character
animation lab
AMG-507 Compositing Lab - 3 45 3 40 60 100
AMG-508 Life Skills - 3 45 3 40 60 100
AMG-509 Editing Lab 3 45 3 40 60 100
AMG-510 Project work - 4 60 3 40 60 100
STUDENT CENTRIC
ACTIVITIES
3 45
24
DIPLOMA IN 3D ANIMATION AND GRAPHICS ENGINEERING
SCHEME OF INSTRUCTIONSAND EXAMINATION, CURRICULUM-2023
(VI Semester)
No of Marks Marks
Course Code Course title Duration
periods/week for FA for SA
INDUSTRIAL TRAINING
CM-601 (Online Certificate 42 6 months 240 60
courses /Industry)
25
FIRST YEAR
26
DIPLOMAIN3DANIMATIONANDGRAPHICSENGINEERING
SCHEME OF INSTRUCTIONSAND EXAMINATION
CURRICULUM-2023
FIRST YEAR
Instruction
Total Scheme Of Examinations
Periods/Week
Sub Name of the Periods
End
Code Subject Duration Sessional Total
Theory Practicals Per Year Exam
(hrs) Marks Marks
Marks
THEORY SUBJECTS
Total
21 21 - 1000
AMG-101,102,103,104,109,110,111 common with all branches
AMG-106,107,108 Common with DAME
27
ENGLISH - 101
M-101 English 3 90 20 80
TIME SCHEDULE
28
5 Never Ever CO1, CO2,
Give Up! 8 CO3, CO4,
3 CO5
29
S. No. Title of the Unit No of Periods COs Mapped
Total Periods 90
30
- To improve grammatical knowledge and enrich vocabulary.
Course Objectives
- To develop effective reading, writing and speaking skills.
- To comprehend themes related to Personality, Society, Environment to
exhibit Universal Human Values.
Apply and use various grammatical rules and concepts to communicate in academic,
CO1
professional and everyday situations
CO3 Read and comprehend different forms of academic, professional and everyday texts.
Display human values by applying the knowledge of themes related to Self, Society,
CO5
Science and Environment for holistic and harmonious living through communication.
CO-PO Matrix
31
Learning Outcomes
32
9. The End Point First!
9.1. Understand the importance of setting a goals in life
9.2. Report about what others have said both in speaking and writing
9.3. Write an essay following the structure in a cohesive and comprehensive manner
9.4. Apply the words related to Goal Setting in conversations and in life
10. The Equal Halves
10.1. Value the other genders and develop a gender-balanced view towards life
10.2. Identify the use of different conjunctions in synthesising sentences
10.3. Write various types of sentences to compare and contrast the ideas
10.4. Apply the knowledge of sentence synthesis in revising and rewriting short essays
10.5. Develop discourses in speech and writing
11. Dealing with Disasters
11.1. Speak and write about different kinds of disasters and the concept of disaster management
11.2. Generate vocabulary relevant to disaster management and use it in sentences
11.3. Analyze an error in a sentence and correct it
11.4. Learn and write different kinds of reports
Textbook: ‘INTERACT’ (A Textbook of English for I Year Engineering Diploma Courses) - by SBTET, AP
Reference Books:
Wren and Martin (Revised byN.D.V. Prasad Rao) : English Grammar and Composition, Blackie ELT
Books, S. Chand and Co.
___________________
Part A: 16 marks: One question for 4 marks + 4 questions for 3 marks each ( 4+12 Marks=16 Marks)
Part B: 24 marks: 3 questions for 8 marks each with internal choice. ( 3X8 Marks= 24 Marks)
33
C23- AMG-101: ENGLISH: END EXAM ( 80 Marks )
Question Paper Pattern (Division of Topics: Question wise)
S.No. Language Skill /
Weightage of
of the grammatical Concept of Sub aspects & Description
Marks
Question the question
PART-A ; 10 questions X3 marks = 30 Marks
1 3 Articles & a) Definite, indefinite articles
( 6 Questions X Prepositions b) prepositions of place, time,
½ Mark) directions
2 3 Vocabulary Synonyms, Antonyms, affixes,
( 6 Questions X words& phrases, Phrasal Verbs,
½ Mark) words matching with meanings, one
word substitutions,
34
16 10 Report Writing Report on Mini projects/ industrial
visits / camps/ events / celebrations
17 10 a) E-Mail writing a) E mail etiquette
( 2 questions X 5 b) Framing questions b) Wh& Yes-No questions
Marks)
18 10 (Ten Reading Comprehension An unseen piece of prose with 10
questions 1 questions for reading comprehension
mark each ) check
U.T 3 Chapters a) Voice (active &passive) a) Theme based paragraph/ Essay writing
8,9,10,11 b) Speech( direct& indirect) ( Technical innovations, Goal setting,
c) Synthesis of sentences gender sensitivity, dealing with disaster)
( simple, complex, compound b) Essay writing, Report writing
sentences) c) Reading Comprehension
d) Error analysis
e) words &phrases, linkers
Unit Test Total 40 Marks Short Answer questions Long Answer Questions: ( Part-B)
Question ( Part A=16 ( Part-A) Q. 6,7,8 @ 8 marks each ;
Paper Part B =24) Q. 1 = 4 marks Each question with Internal choice
pattern Q. 2 to 5 = 3 Marks each Total: 8X3 = 24 Marks
(40 Marks Total=16 Marks
)
35
C23- AMG-101: ENGLISH:UNIT TEST Exams 1,2,3 ( 40 Marks each )
Question Paper Pattern (Division of Topics: Question wise)
S.No. Weightage of Language Skill / Sub aspects & Description
of the Marks grammatical Concept
Question of the question
UNIT TEST-1 Marks : 40 ; Time 90 Mnts. ( Lessons 1,2,3 ) :
PART-A : 16 Marks
S.No. Marks Grammatical Sub topics / concepts
allotted concept/ aspect/ skill
1 4 Marks Vocabulary a) Affixes, b) Synonyms
( 8 Questions c) antonyms
X ½ Mark) d)one word substitutes
2 3(6 Questions Articles &Prepositions a) Definite, indefinite articles
X ½ Mark) b) Prepositions of place, time direction
3 3 ( 3 Adjectives a) Using appropriate forms of
questions 1 adjectives
mark each ) b) Conversion of Degrees of
comparison
4 3 Helping Verbs a) Primary helping verbs ( be/do/have)
( 6 questions b)Modal verbs
½
mark each )
5 3 Marks Phrasal verbs Using phrasal verbs in sentences of
( 3 questions one’s own
1 mark each )
Part – B : 8X3 = 24 Marks
6 8 Marks Paragraph question Theme based questions : Lesson 1 :
A or B ( internal Focus on LSRW skills, problems and
choice) solutions in using English, Importance
of English, English for employability,
SWOC analysis
7 8 Dialogue making Conversation / Role play between two
A or B ( internal people :
choice ) a) Dialogue on themes of lessons 2&3
b) Dialogue on General topic / a
situation
8 8 Reading Unseen prose passages with 8 different
Comprehension questions ( FIVE model questions+
A or B Others)
( internal choice )
Unit Test -2: Marks : 40 ; Time 90 Mnts. ( Lessons 4,5,6,7)
Part – A: 16 Marks
1 4Marks Tenses Present, Past, Future tenses : Filling in
with proper verb forms using the given
base form
2 3 Concord Concord: agreement between subject
and verb
36
3 3 Framing questions Framing Wh& Yes-No questions
37
C-23 - ENGINEERING MATHEMATICS-I (Common for all Branches)
Common- Engineering
5 150 20 80
102 Mathematics-I
TIME SCHEDULE
38
CO1 Identify functions as special relations, resolve partial fractions and
solve problems on matrices and determinants.
CO3 Find the equations and properties of straight lines, circles and conic
Course Outcomes
sections in coordinate system.
39
C-23 - ENGINEERING MATHEMATICS – I
(COMMON TO ALL BRANCHES)
Learning Outcomes
UNIT - I
C.O. 1 Identify functions, resolve partial fractions and solve problems on matrices and
determinants.
L.O. 1.1 Define Set, ordered pair and Cartesian product of two sets - examples.
1.2 Explain Relations and Functions – examples
1.3 Find Domain & Range of functions on finite sets – simple examples.
1.4 Define rational, proper and improper fractions of polynomials.
1.5 Explain the procedure of resolving proper fractions of the types mentioned
below into partial fractions
f ( x) f ( x)
i) ii )
(ax b)(cx d ) (ax b)2 (cx d )
1.6 Define a matrix and order of a matrix.
1.7 State various types of matrices with examples (emphasis on 3 rd order square
matrices).
1.8 Compute sum, difference, scalar multiplication and product of matrices. Illustrate the
properties of these operations such as commutative, associative, distributive properties
with examples and counter examples.
1.9 Define the transpose of a matrix and state its properties – examples.
1.10 Define symmetric and skew-symmetric matrices with examples. Resolve a
square matrix into a sum of symmetric and skew-symmetric matrices and
provide examples.
1.11 Define determinant of a square matrix; minor, co-factor of an element of a
3x3 square matrix with examples. Expand the determinant of a 3 x 3 matrix
using Laplace expansion formula. State and apply the properties of
determinants to solve problems.
1.12 Distinguish singular and non-singular matrices. Define multiplicative inverse
of a matrix and list properties of adjoint and inverse. Compute adjoint and
multiplicative inverse of a square matrix.
1.13 Solve system of 3 linear equations in 3 unknowns using Cramer’s rule and
matrix inversion method.
UNIT - II
C.O. 2 Solve problems using the concept of trigonometric functions, their inverses and complex
numbers.
L.O. 2.1 Define trigonometric ratios of any angle - List the values of trigonometric ratios at
specified values.
2.2 Draw graphs of trigonometric functions - Explain periodicity of trigonometric functions.
2.3 Define compound angles and state the formulae of sin(A±B), cos(A±B),
tan(A±B) and cot(A±B).
40
2.4 Give simple examples on compound angles to derive the values of sin15 0,
cos150 , sin750 , cos750 , tan 150 , tan750 etc.
2.5 Derive identities like sin(A+B) sin(A-B) = sin 2 A –sin2 B, etc.
2.6 Solve simple problems on compound angles.
2.7 Derive the formulae of multiple angles 2A, 3A etc and sub multiple angles
A/2 in terms of angle A of trigonometric functions.
2.8 Derive useful allied formulae like sin2A= (1- cos2A)/2, etc.
2.9 Solve simple problems using the above formulae
Syllabus for Unit test-I completed
2.10 Derive the formulae on transforming sum or difference of two trigonometric ratios into
a product and vice versa - examples on these formulae.
2.11 Solve problems by applying these formulae to sum or difference or product of two terms.
2.12 Explain the concept of the inverse of a trigonometric function by selecting an
appropriate domain and range.
2.13 Define inverses of six trigonometric functions along with their domains and ranges.
2.14 Derive relations between inverse trigonometric functions so that the given inverse
trigonometric function can be expressed in terms of other inverse trigonometric
functions with examples.
2.15 State various properties of inverse trigonometric functions and identities like
S
sin-1x+cos-1 x = , etc.
2
1 1 1 § x y ·
2.16 Apply formulae like tan x tan y tan ¨ ¸ , where x t 0, y t 0, xy 1 , etc.,
© 1 xy ¹
to solve Simple problems.
2.17 Explain what is meant by solution of trigonometric equations and find the general
solutions of sin x=k, cos x =k and tan x=k with appropriate examples.
2.18 Solve models of the type a sin2 x + b sin x +c=0 and a cos x + b sin x=c.
2.19 State sine rule, cosine rule, tangent rule and projection rule and solve a triangle using
these formulae.
2.20 List various formulae for the area of a triangle with examples.
2.21 Define a complex number, its modulus, conjugate, amplitude and list their properties.
2.22 Define arithmetic operations on complex numbers with examples.
2.23 Represent the complex number in various forms like modulus-amplitude
(polar) form, Exponential (Euler) form with examples.
UNIT - III
Coordinate Geometry
C.O. 3 Find the equations and properties of straight lines, circles and conic sections in coordinate
system.
L.O. 3.1 Write the different forms of a straight line – general form, point-slope form, slope-
intercept form, two-point form, intercept form and normal form (or perpendicular
form) with examples.
3.2 Find distance of a point from a line, acute angle between two lines, intersection of two
non-parallel lines and distance between two parallel lines.
41
3.3 Define locus of a point and circle.
3.4 Write the general equation of a circle, and find its centre and radius.
3.5 Find the equation of a circle, given (i) centre and radius, (ii) two ends of the diameter, (iii)
three non-collinear points of type (0,0) (a,0), (0,b).
3.6 Define a conic section - Explain the terms focus, directrix, eccentricity, axes and latus-
rectum of a conic with illustrations.
3.7 Find the equation of a conic when focus, directrix and eccentricity are given.
3.8 Describe the properties of Parabola, Ellipse and Hyperbola in standard forms
whose axes are along the co-ordinate axes and solve simple examples on these conics.
xn an sin x tan x a x 1
4.3 State the Standard limits lim , lim , lim , lim ,
x oa x a x o0 x x o0 x x o0 x
1
ex 1 § 1·
x
lim , lim (1 x) , lim ¨1 ¸ (without proof) and solve simple problems
x
x o0 x xo0 x of © x¹
using these standard limits.
4.4 Explain the concept of continuity of a function at a point and on an interval.
4.5 State the concept of derivative of a function y = f(x) – definition, first principle
as lim f ( x h) f ( x) and also provide standard notations to denote the
h o0 h
derivative of a function.
4.6 Explain the significance of derivative in scientific and engineering applications.
4.7 Find the derivatives of the elementary functions xn, ax, ex, log x, sin x, cos x using the first
principles.
4.8 Find the derivatives of standard algebraic, logarithmic and exponential functions.
4.9 Find the derivatives of trigonometric, inverse trigonometric and hyperbolic functions.
4.10 State the rules of differentiation of sum, difference, scalar multiplication,
product and quotient of functions with simple illustrative examples.
4.11 Explain the method of differentiation of a function of a function (Chain rule)
with illustrative examples.
4.12 Explain the method of differentiation of parametric functions with examples.
4.13 Explain the procedure for finding the derivatives of implicit functions with examples.
4.14 Explain the need of taking logarithms for differentiating some functions of [f(x)] g(x) type –
examples on logarithmic differentiation.
4.15 Explain the concept of finding the second order derivatives with examples.
4.16 Explain the concept of functions of several variables, finding partial derivatives and
difference between the ordinary and partial derivatives with simple examples.
4.17 Explain the concept of finding second order partial derivatives with simple problems.
42
C.O. 5 Evaluate solutions for engineering problems using differentiation
L.O. 5.1 State the geometrical meaning of the derivative - Explain the concept of derivative to find
the slopes of tangent and normal to the curve y=f(x) at any point on it.
5.2 Find the equations of tangent and normal to the curve y=f(x) at any point on it –
examples.
5.3 Explain the derivative as a rate of change in distance-time relations to find the velocity
and acceleration of a moving particle with examples.
5.4 Explain the derivative as a rate measurer in the problems where the quantities like
volumes, areas vary with respect to time- illustrative examples.
5.5 Define the concept of increasing and decreasing functions - Explain the conditions to find
points where the given function is increasing or decreasing with illustrative examples.
5.6 Explain the procedure to find the extreme values (maxima or minima) of a function of
single variable- simple problems for quadratic and cubic polynomials.
5.7 Apply the concept of derivatives to find the errors and approximations in simple
problems.
Syllabus for Unit test-III completed
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 3 2 2 3 3 2 2
CO2 3 3 2 2 3 2 2
CO3 3 3 2 2 3 2 2
CO4 3 3 3 3 3 3 3
CO5 3 3 3 3 3 3 3
43
Note:
PO5: Appropriate quiz programme may be conducted at intervals and duration as decided by
concerned teacher.
PO6: Seminars on applications of mathematics in various engineering disciplines are to be planned
and conducted.
PO7: Plan activities in such a way that students can visit the library to refer to standard books on
Mathematics and access the latest updates in reputed national and international journals.
Additionally, encourage them to attend seminars and learn mathematical software tools.
PSO1: An ability to understand the basic mathematical concepts and to apply them in various areas
like computer programming, civil constructions, fluid dynamics, electrical and electronic
systems and all concerned engineering disciplines.
PSO2: An ability to solve the Engineering problems using latest software tool, along with analytical
skills to arrive at faster and appropriate solutions.
PSO3: Wisdom of social and environmental awareness along with ethical responsibility to have a
successful career as an engineer and to sustain passion and zeal for real world technological
applications.
CO1, CO2, 62
PSO 3 41.3% 3 <5% Not
O3,CO4,CO5 (10+14+9+14+15)
addressed
44
C-23 - ENGINEERING MATHEMATICS – I
(COMMON TO ALL BRANCHES)
COURSE CONTENT
Unit-I
Algebra
1. Functions:
Definitions of Set, Ordered pair, Cartesian product of two sets, Relations, Functions, Domain &
Range of functions on finite sets.
2. Partial Fractions:
Definitions of rational, proper and improper fractions of polynomials. Resolve rational fractions
(proper fractions) in to their partial fractions covering the types mentioned below.
f ( x) f ( x)
i) ii )
(ax b)(cx d ) (ax b)2 (cx d )
3. Matrices:
Definition of a matrix, types of matrices-examples, algebra of matrices-equality of two matrices,
sum, difference, scalar multiplication and product of matrices. Transpose of a matrix-Symmetric,
skew symmetric matrices - Minor, cofactor of an element-Determinant of a square matrix-
Laplace’s expansion, Properties of determinants. Singular and non-singular matrices - Adjoint and
multiplicative inverse of a square matrix with examples - System of linear equations in 3 variables
- Solutions by Cramer’s rule and Matrix inversion method with examples.
Unit-II
Trigonometry
4. Trigonometric ratios:
Definition of trigonometric ratios of any angle, values of trigonometric ratios at specified values,
draw graphs of trigonometric functions, periodicity of trigonometric functions.
5. Compound angles:
Formulas of sin(A±B), cos(A±B), tan(A±B),cot(A±B), and related identities with problems.
6. Multiple and sub multiple angles:
Formulae for trigonometric ratios of multiple angles 2A, 3A and sub multipleangles A/2
with problems.
7. Transformations: Transformations of products into sums or differences and vice versa - simple
problems.
8. Inverse trigonometric functions:
Definition, domains and ranges - basic properties - problems.
9. Trigonometric equations:
Concept of a solution, principal value and general solution of trigonometric equations:
Sin x = k , cos x = k, tan x = k, where k is a constant. Solutions of simple quadratic equations and
equations of type a cos x + b sin x = c.
10. Properties of triangles:
Relation between sides and angles of a triangle- sine rule, cosine rule, tangent rule and projection
rule - area of a triangle- problems.
11. Complex Numbers:
Definition of a complex number, modulus, conjugate and amplitude of a complex number,
Arithmetic operations on complex numbers, Modulus- Amplitude (polar) form,
Exponential form (Euler form) of a complex number - Problems.
45
UNIT-III
Coordinate geometry
12 Straight lines: various forms of straight lines, angle between lines, perpendicular distance from a
point, intersection of non-parallel lines and distance between parallel lines-examples.
13. Circle: locus of a point, Circle, definition - Circle equation, given (i) centre and radius, (ii)
two ends of a diameter, (iii) three non-collinear points of type (0,0), (a,0), (0,b) - general equation
of a circle – finding centre, radius.
14. Definition of a conic section, equation of a conic when focus directrix and eccentricity
are given. Properties of parabola, ellipse and hyperbola in standard forms.
UNIT-IV
Differential Calculus
15. Concept of Limit- Definition and Properties of Limits and Standard Limits - Simple Problems -
Continuity of a function at a point - Simple examples only.
16. Concept of derivative- Definition (first principle) - different notations - derivatives of elementary
functions. Derivatives of algebraic, logarithmic, trigonometric, inverse trigonometric and
hyperbolic functions. Derivatives of sum, product, quotient, scalar multiplication of functions -
problems. Chain rule, derivatives of parametric functions, derivatives of implicit functions,
logarithmic differentiation – problems in each case. Second order derivatives – examples.
Functions of several variables – First and second order partial differentiation - simple problems.
UNIT-V
Applications of Derivatives
17. Geometrical meaning of the derivative, equations of tangent and normal to a curve at any point
- problems.
18. Physical applications of derivatives – velocity, acceleration, derivative as a rate
measure – Problems.
19. Applications of the derivative to find the extreme values – Increasing and decreasing functions,
finding the maxima and minima for quadratic and cubic polynomials.
20. Using the concept of derivative of a function of single variable, find the absolute error, relative
and percentage errors and approximate values due to errors in measuring.
Textbook:
Engineering Mathematics-I, a textbook for first year diploma courses, prepared & prescribed by
SBTET, AP.
Reference Books:
1. Shanti Narayan, A Textbook of matrices, S.Chand & Co.
2. Robert E. Moyer & Frank Ayers Jr., Schaum’s Outline of Trigonometry, 4th Edition, Schaum’s
Series.
3. M.Vygodsky, Mathematical Handbook, Mir Publishers, Moscow.
4. Frank Ayers & Elliott Mendelson, Schaum’s Outline of Calculus, Schaum’s Series.
C-23 Engineering Mathematics – I
46
C-23
ENGINEERING PHYSICS
Course code Course title No.of periods Total no. of Marks for FA Marks for SA
per week periods
Common -103 Engineering 03 90 20 80
Physics
TIME SCHEDULE
Short
Weightage Answer Essay type COs
No. of of Marks type
S.No Major topics mapped
Periods (10 marks)
(3 marks)
3. Gravitation 12 20 1 2
1 1 CO2
4. Concepts of energy 10 13
5. Thermal physics 10 13 1 1
CO3
2 1
6. Sound 12 16
7. Electricity &Magnetism 13 16 2 1
2 1 CO4
8. Modern physics 13 16
10 8
Total: 90 110
47
Familiarize with various physical quantities, their SI units and errors
CO1 in measurements; understand the concepts of vectors and various
forces in statics.
CO1 3 2 2 1 2 2 2
CO2 3 2 2 2 2 2 1 2
CO3 2 1 2 1 1 1
CO4 3 2 3 2 2 3 2 2
48
Note: The gaps in CO and PO mapping will be achieved by one or more appropriate activities from the
following.
(i) Seminars (ii) Tutorials (iii) Guest Lecturers (iv) Assignments (v) Quiz competitions
(vi) Industrial visits (vii) Techfest (viii) Mini project (ix) Group discussions (x) Virtual classes
(xi) Library visit for e-books Learning outcomes
49
2.2 Define scalar and vector quantities with examples
2.3 Represent vectors geometrically
2.4 Define the types of vectors (equal, negative, unit, co-initial, co-planar, position vector)
2.5 Resolve the vector into rectangular components
2.6 State and explain triangle law of addition of vectors
2.7 Define concurrent forces, co-planar forces and equilibrant.
2.8 State and explain Lami’s theorem
2.9 State the parallelogram law of addition of forces with diagram.
2.10 Write the expressions for magnitude and direction of resultant (no derivation)
2.11 Illustrate parallelogram law with examples (i) flying of bird and (ii) working of sling.
2.12 Define moment of force and couple.
2.13 Write the formulae and S.I units of moment of force and couple.
2.14 Solve simple problems on (i)Resolution of force and
(ii) Parallelogram law of forces (finding R,α and θ).
3.0 Understand the concepts of Gravitation
3.1 State and explain Newton’s universal law of gravitation.
3.2 Define G and mention its value.
3.3 Explain the acceleration due to gravity (g)
3.4 Explain the factors affecting the value of g
3.5 Derive the relationship between g and G.
3.6. State and explain the Kepler’s law of planetary motion
3.7 Define a satellite.
3.8 What are natural and artificial satellites? Give examples.
3.9 Define orbital velocity and write its formula.
3.10 Define escape velocity and write its formula.
3.11 Write a brief note on Polar satellites.
3.12 Write a brief note on Geo-stationary satellites.
3.13 Mention the applications of artificial satellites.
3.14 Solve simple problems on (i) Newton’s law of gravitation and (ii) calculation of orbital
and escape velocities.
4.0 Understand the concepts of Energy.
4.1 Define work done and energy. Mention their SI units.
4.2 List various types of energy.
4.3 Define P.E with examples. Write its equation.
4.4 Define K.E with examples. Write its equation.
4.5 Derive relationship between K.E and momentum.
4.6 State the law of conservation of energy. Give various examples.
4.7 Write a brief note on solar energy.
4.8 Explain the principle of solar thermal conversion.
4.9 Explain the principle of photo voltaic effect
4.10 Solve simple problems on (i) work done (ii) P.E & K.E and (iii) Relation between K.E &
momentum.
5.0 Understand the concepts of thermal physics
5.1 Define the concepts of heat and temperature
5.2 State different modes of transmission of heat
5.3 Define conduction, convection and radiation. Explain with two examples each.
50
5.4 State and explain Boyle’s law
5.5 Define absolute zero temperature
5.6 Explain absolute scale of temperature
5.7 State the relationship between Degree Celcius, Kelvin and Fahrenheit temperatures
5.8 State Charle’s law and write its equation
5.9 State Gay-Lussac’s law and write its equation
5.10 Define ideal gas
5.11 Derive i deal gas equation
5.12 Explain why universal gas constant (R) is same for all gases
5.13 Calculate the value of R for 1 gram mole of gas.
5.14 Solve simple problems on (i) Inter conversion of temperatures between °C, K and F
(ii) Gas laws and (iii) Ideal gas equation.
6.0 Understand the concepts of Sound
6.1 Define the term sound
6.2 Define longitudinal and transverse waves with one example each
6.3 Explain the factors which affect the velocity of sound in air
6.4 Distinguish between musical sound and noise
6.5 Explain noise pollution and state SI unit for intensity of sound
6.6 Explain s o u r ce s of noise pollution
6.7 Explain effects of noise pollution
6.8 Explain methods of minimizing noise pollution
6.9 Define Doppler effect.
6.10 List the Applications of Doppler effect
6.11 Define reverberation and reverberation time
6.12 Write Sabine’s formula and name the physical quantities in it.
6.13 Define echoes and explain the condition to hear an echo.
6.14 Mention the methods of reducing an echo
6.15 Mention the applications of an echo
6.16 What are ultra sonics
6.17 Mention the applications of ultra sonics, SONAR
6.18 Solve simple problems on echo
7.0 Understand the concepts of Electricity and Magnetism
7.1 Explain the concept of P.D and EMF
7.2 State Ohm’s law a n d w r i te t h e f o r m u l a
7.3 Explain Ohm’slaw
7.4 Define r e s i s ta n ce a n d specific resistance. Write their S.I units.
7.5 State and explain Kichoff’s first law.
7.6 State and explain Kirchoff’s second law.
7.7 Describe Wheatstone bridge with legible sketch.
7.8 Derive an expression for balancing condition of Wheatstone bridge.
7.9 Describe Meter Bridge experiment with necessary circuit diagram.
7.10 Write the formulae to find resistance and specific resistance in meter bridge
7.11 Explain the concept of magnetism
7.12 What are natural and artificial magnets (mention some types)
7.13 Define magnetic field and magnetic lines of force.
7.14 Write the properties of magnetic lines of force
51
7.15 State and explain the Coulomb’s inverse square law of magnetism
7.16 Define magnetic permeability
7.17 Define para, dia, ferro magnetic materials with examples
7.18 Solve simple problems on (i) Ohm’s law (ii) Kirchoff’s first law (iii) Wheatstone bridge (iv) meter
bridge and (v) Coulomb’s inverse square law
8.0 Understand the concepts of Modern physics
8.1 State and explain Photo-electric effect.
8.2 Write Einstein’s Photo electric equation and name the physical quantities in it.
8.3 State laws of photo electric effect
8.4 Explain the Working of photo electric cell
8.5 List the Applications of photoelectric effect
8.6 Recapitulate refraction of light and its laws
8.7 Define critical angle
8.8 Explain the Total Internal Reflection
8.9 Explain the principle and working of Optical Fiber
8.10 List the applications of Optical Fiber
8.11 Explain the energy gap based on band structure
8.12 Distinguish between conductors, semiconductors and insulators based on energy gap
8.13 Define doping
8.14 Explain the concept of hole
8.15 Explain the types of semiconductors : Intrinsic and extrinsic
8.16 Explain n-type and P-type semiconductors
8.17 Mention the applications of semiconductors
8.18 Define superconductor and superconductivity
8.19 List the applications of superconductors
8.20 Nanotechnology definition, n a non materials and applications
COURSECONTENT
2. Statics
Scalars and Vectors– Representation of a vector - Types of vectors - Resolution of vector into
rectangular components – Triangle law of vectors – Concurrent forces - Lami’s theorem -
Parallelogram law of forces : Statement, equations for magnitude and direction of resultant,
examples – Moment of force and couple – Problems.
3. Gravitation
Newton’s law of gravitation and G – Concept of acceleration due to gravity (g) – Factors
affecting the value of g – Relation between g and G- Kepler’s laws – Satellites :
Natural and artificial – Orbital velocity and escape velocity – Polar and
geostationary satellites – Applications of artificial satellites – Problems.
52
4. Concepts of energy
Work done & Energy-Definition and types of energy - potential energy - kinetic energy-- K.E and
Momentum relation – Law of Conservation of energy, examples - Solar energy, principles of
thermal and photo conversion – Problems.
5. Thermal physics
Modes of transmission of heat – Expansion of Gases - Boyle’s law – Absolute scale of
temperature - Thermometric scales and their inter conversion - Charle’s law - Gay-Lussac’s law -
Ideal gas equation - Universal gas constant (R) - Problems.
6. Sound
Sound - Nature of sound - Types of wave motion, Longitudinal and transverse – Factors affecting
the velocity of sound in air - musical sound and noise - Noise pollution – Causes & effects -
Methods of reducing noise pollution - Doppler effect - Echo- Reverberation -Reverberation
time-Sabine ‘s formula – Ultra sonics & applications – SONAR - Problems.
8. Modern Physics
Photoelectric effect – laws of photoelectric effect – photoelectric cell – Applications of
photoelectric cell - Total internal reflection - Fiber optics - Principle and working of an optical
fiber - Applications of optical fibers – Semiconductors : Based on Energy gap – Doping – Hole -
Intrinsic and extrinsic semiconductors (n-type & p-type) – Applications of semiconductors –
Superconductivity – applications – Nanotechnology definition, nano materials, applications.
REFERENCES
1. Intermediate physics - Volume - I & 2 Telugu Academy (English version)
2. Unified physics Volume 1, 2, 3 and 4 Dr. S.L Guptha and Sanjeev Guptha
3. Concepts of Physics, Vol 1 & 2 H.C. Verma
4. Text book of physics Volume I Resnick & Holiday
5. Fundamentals of physics Brijlal & Subramanyam
6. Text book of applied physics Dhanpath Roy
7. NCERT Text Books of physics Class XI & XII Standard
8. e-books/e-tools/websites/Learning Physics software
Table showing the scope of syllabus to be covered for unit tests
Unit test Learning outcomes to be covered
53
Engineering Chemistry and Environmental Studies (C-23)
AMG -104
No. of
Total No. of
Course code Course Title Periods per Marks for FA Marks for SA
Periods
week
Engineering
Chemistry and
104 3 90 20 80
Environmental
Studies
TIME SCHEDULE
Essay Short
Fundamentals of
1 14 21 1½* 2 CO1
Chemistry
Solutions, Acids
2 16 21 1½* 2 CO1
and Bases
3 Electrochemistry 12 13 1 1 CO2
4 Corrosion 8 13 1 1 CO2
Polymers &
6 Engineering 12 13 1 1 CO4
materials.
7 Fuels 6 3 0 1 CO4
Environmental
8 14 13 1 1 CO5
Studies
Total 90 110 8 10
*One question of 10 marks should be given with 50% weightage from unit title 1and 2
54
Course Objectives
Course outcomes
55
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 3 2 1 1 - - - 1 1 -
CO2 3 2 2 3 - - - 1 1 -
CO3 3 - 2 1 - - - - - -
CO4 3 - 2 3 - - 2 - - -
CO5 3 1 1 - 3 - 3 1 - -
Upon completion of the course, the student shall be able to learn out
56
a) Calculate the Molarity or Normality, if weight of solute and volume of solution are given.
b) Calculate the weight of solute, if Molarity or Normality with volume of solution are given.
c) Problems on dilution to convert high concentrated solutions to low concentrated solutions.
2.6 Explain Arrhenius theory f Acids and Bases and give its limitations.
2.7 Define ionic product of water, pH and solve numerical problem son pH (Strong Acids and Bases).
2.8 Define buffer solution and classify buffer solutions with examples. Give its applications.
3.0 Electrochemistry
3.1 Define the terms1. Conductor 2. Semiconductor 3.Insulator, 4.Electrolyte5.Non–electrolyte.
Give two examples each.
3.2 Distinguish between Metallic conduction and Electrolytic conduction.
3.3 Explain electrolysis by taking an example off used NaCl and list out the applications of
electrolysis.
3.4 Define Galvanic cell. Explain the construction and working of Galvanic cell.
3.5 Distinguish between electrolytic cell and galvanic cell.
3.6 Define battery and list the types of batteries with examples.
3.7 Explain the construction, working and applications of i) Dry cell (Leclanche cell), ii) Lead storage
battery, iii) Lithium-Ion battery and iv) Hydrogen-Oxygen fuel cell.
4.0 Corrosion
4.1 Define the term corrosion.
4.2 state the Factors influencing the rate of corrosion.
4.3 Describe the formation of (a)composition cell (b) stress cell (c)concentration cell during corrosion.
4.4 Define rusting of iron and explain the mechanism of rusting of iron.
4.5 Explain the methods of prevention of corrosion.
(a)Protective coatings (anodic and cathodic coatings).
(b) Cathodic pr o te cti on (Sacrificial anode process and Impressed–voltage process).
5. 0Water Treatment
5.1 Define soft water and hard water with respect to soap action.
5.2 Define and classify the hardness of water.
5.3 List out the salts that causing hardness of water(with Formulae).
5.4 State the disadvantages of using hard water in industries.
5.5 Define Degree of hardness and units of hardness (mg/L and ppm).
5.6 Solve numerical problems on hardness.
5.7 Explain the methods of softening of hard water by (i) Ion-exchange process and (ii) Reverse
Osmosis process.
6.0 Polymers& Engineering materials.
A) Polymers
6.1 Explain the concept of polymerization.
6.2 Describe the methods of polymerization(a)addition polymerization of ethylene
(b)condensation polymerization of Bakelite (Only flowchart).
6.3 Define plastic. Explain a method of preparation and uses of the following plastics:
1. PVC 2.Teflon3. Polystyrene 4. Nylon 6,6.
57
6.4 Define elastomers. Explain a method of preparation and applications of the following:
1. Buna- S 2. Neoprene.
B) Engineering Materials
6.5 Define an alloy. Write the composition and applications of the following:
1.Nichrome2. Duralumin 3.Stainless Steel.
6.6 Define Composite Materials and give any two examples. StateProperties and their applications.
6.7 Define Liquid Crystals and give any two examples. State Properties and their applications.
6.8 Define Nano Materials and give any two examples. State Properties and their applications.
7.0 Fuels
7.1 Define the term fuel.
7.2 Classify the fuels based on occurrence.
7.3 Write the composition and uses of the following:
1. LPG 2. CNG 3.Biogas 4.Power alcohol
7.4 Write the commercial production of Hydrogen as future fuel. Give its advantages and
disadvantages.
8.0 ENVIRONMENTAL STUDIES
8.1 Explain the scope and importance of environmental studies.
8.2 Define environment. Explain the different segments of environment.
1.Lithosphere2.Hydrosphere3.Atmosphere4.Biosphere
8.3 Define the following terms:
1. Pollutant 2.Pollution 3.Contaminant 4. Receptor 5.Sink 6.Particulates 7.Dissolved oxygen
(DO)8.Threshold Limit Value (TLV) 9. BOD 10.COD 11.Eco system1 2 . Producers1 3 . C onsumers
14. Decomposers with examples.
8.4 State the renewable and non- renewable energy sources with examples.
8.5 State the uses of forest resources.
8.6 Explain the causes and effects of deforestation.
8.7 Define air pollution and explain its Global impacts 1.Greenhouseeffect, 2. Ozone layer
depletion and 3.Acidrain.
8.8 Define Water pollution. Explain the causes, effects and controlling methods of Water pollution.
8.9 Define e-Pollution, State the sources of e-waste. Explain its health effects and control
methods.
8.10 Define Green Chemistry. Write the Principles and benefits of Green Chemistry.
COURSE CONTENT
58
3. Electrochemistry
Conductors, semiconductors, insulators, electrolytes and non-electrolytes – Electrolysis of
fused NaCl–Applications of electrolysis - Galvanic cell – Battery-Types- Dry Cell (Leclanche
Cell),Lead- Storage battery- Lithium-Ion battery -Hydrogen-Oxygen Fuel cell.
4. Corrosion
Introduction - Factors influencing corrosion - Composition, Stress and Concentration Cells–
Rusting of iron and its mechanism – Prevention of corrosion by Protective Coating methods,
Catholic Protection methods.
5. Water treatments
Introduction– Soft and Hard water– Causes of hardness– Types of hardness– Dis advantages of
hard water – Degree of hardness (ppm and mg/lit) – Numerical problems on hardness -
Softening methods – Ion-Exchange process– Reverse Osmosis process.
6. Polymers & Engineering materials
Polymers:
Concept of polymerization – Types of polymerization – Addition, condensation with examples
– Plastics - Preparation and uses of i).PVC ii) Teflon iii) Polystyrene and iv) Nylon 6,6.
Elastomers: Preparation and application of i)Buna-s and ii) Neoprene.
Engineering Materials:
Alloys- Composition and applications of i) Nichrome, ii)Duralumin and iii) Stainless Steel.
Composite Materials- Properties and applications.
Liquid Crystals- Properties and applications.
Nano Materials- Properties and applications.
7. Fuels
Definition and classification of fuels – Composition and uses of i) LPG ii) CNG iii) Biogas
and iv) Power alcohol – Hydrogen as a future fuel-production- advantages and disadvantages.
8. ENVIRONMENTALSTUDIES
Scope and importance of environmental studies – Environment - Important terms related to
environment–Renewable and non-renewable energy sources–Forest resources – Deforestation –
Air pollution–Global impacts on environment –Water pollution – causes – effects – control
measures- e-Pollution –Sources of e-waste - Health effects - Control methods - Green Chemistry-
Principles -Benefits.
Table specifying the scope of syllabus to be covered for Unit Test- 1, Unit Test- 2 and Unit Test -3
Unit Test Learning outcomes to be covered
Unit Test - 1 From 1.1 to 2.8
Unit Test - 2 From 3.1 to 5.7
Unit Test - 3 From 6.1 to 8.10
REFERENCEBOOKS
59
Course Course Title No. of Total No. of Marks for Marks for
code Periods/Weeks periods FA SA
Basics Of
Computers with
AMG-105 3 90 20 80
Animation and
Graphics
TIME SCHEDULE
60
CO4 AG-105.4 Analyse functioning of various Hardware components
CO5 AG-105.5 Explain Networking process in computers
CO6 AG-105.6 Explain basics of Computer Graphics and Animation
concepts with examples.
CO-PO/PSO Matrix:
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-105.1 3 3 1 1
AMG-105.2 1 2 2 1 3 1 3 1
AMG-105.3 3 1 1 1 1 3 1 1
AMG-105.4 3 2 2 1 1 2 1 2
AMG-105.5 3 2 1 1 1 2 1 2
AMG-105.6 3 1 2 2 2 2 1
Average 2.7 1.5 2 1.25 1.3 1.7 1.25 2.2 1.3 1.3
61
3.4. State the function of each component of a Window.
3.5. Describe the Method of starting a program using start button
3.6. Explain usage of maximize, minimize, restore down and close buttons.
3.7. State the meaning of a file ,folder.
3.8. Describe the Method of viewing the contents of hard disk drive using Explorer
3.9. Describe the Method of finding a file using search option.
3.10. Use control panel for
3.10.1. installing and uninstalling software
3.10.2. installing and uninstalling hardware
3.10.3. Changing the system date and time
3.10.4. Installing a printer
3.11. Explain Drive space using system tool option of Accessories group
3.12. Explain Disk defragmentation using System tools
3.13. Explain the procedure for changing resolution, color, appearance, screensaver options of
the display
4.0 Computer Hardware and Networking Basics
4.1 Hardware Basics
4.1.1 Identify hardware used for I/P, O/P & inside computer case, system board
components used for communication among devices
4.1.2 Software - 3 types of Software:ROM BIOS, OS, application software
4.1.3 Explain Functions of BIOS
4.1.4 Explain boot process
4.1.5 Explain POST and important beep codes
4.1.6 Describe about different connectors.
62
5.2. Animation
5.2.1. Define animation
5.2.2. Define Computer animation.
5.2.3. Discuss about History of animation.
5.2.4. List and explain types of animations.
5.2.5. List and explain various terminologies used in animation.
5.2.6. List and explain various Animation Techniques/Methods.
5.2.7. List and explain principles of animation with examples.
5.2.8. List various software used for Computer animation
5.2.9. State the minimum hardware specifications required for computer animation.
5.2.10. List basic tools required for computer animation.
5.2.11. Explain applications of Computer Animation.
5.2.12. Explain the Animation process and illustrate with an example like creation of
animated video etc.
COURSE CONTENT
63
3.0 Understand Operating Systems
Need for an operating system - List the various operating systems - Types of commands, Internal
& External Commands Features of Windows desktop - Components of a Window - Function of each
component of a Window - Method of starting a program using start button -Maximize, minimize,
restore down and close buttons- Meaning of a file and flolder -Viewing the contents of hard disk drive
using explorer -Finding a file - Formatting a floppy disk using explore option - Installing and
uninstalling new software using control panel - installing and un inistalling a new hardware using
control panel - Drive space - disk defragmentation - Installing a printer - Changing resolution, colour,
appearance and screensaver options of the display - Changing the system date and time
REFERENCE BOOKS
1. Information Technology - Curtin.
2. Computer Science Theory & Application - E. Balaguruswamy, B. Sushila
3. Introduction to Computers (Special Indian Edition) - Peter Norton
4. Fundamentals of Multimedia.-Ze – Nian li and Mark S Drew, Pearson Education,2004
5. Multimedia Basics. - Morse, Thomson Course Technology.
64
No. of Total No.
Marks for Marks for
Course code Course Title Periods/ of
FA SA
Weeks periods
AMG-106 C and Graphics 4 120 20 80
Programming.
TIME SCHEDULE
65
x To Relate basics of programming language constructs using C Language
x To classify and implement data types, derived data types, pointers, files, statements
Course x To analyse and develop effective modular programming
Objectives x To construct mathematical, logical and scientific problems and real time applications
using C language
x To develop simple programs with graphical elements and animation.
CO-PO/PSOMATRIX
CONO. PO PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
1
AMG-106.1 3 2 2 3 2
AMG-106.2 2 3 3
AMG-106.3 2 3 3 3 1 2
AMG-106.4 3 1 1 2 3 2 2
AMG-106.5 2 2 2 2 3 2 3
Average 3 2 2 2 2 2 2 3 2 2.3
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
Learning Outcomes
66
2) Writing a character using putch(),put char()
3) Formatted input using scanf()&write sample programs using it.
4) Formatted output using printf()&write sample programs using it.
2.3 Explain character functions
2.4 Define an operator, an expression
2.5 Explain 1) Various arithmetic operators and explain the evaluation of arithmetic expressions
with example.
2) Various relational operators and discuss evaluation of relational expressions
3) Various logical operators and discuss evaluation of logical expressions
2.6 Explain the difference between unary and binary operators
2.7 Describe various assignment operators, increment and decrement operators
2.8 Illustrate nested assignment
2.9 Explain conditional operators with an example
2.10 Explain 1) Bit-wise operators and explain each with an example
2) Special operators with examples
3) Precedence and Associativity of operators
2.11 Describe evaluation of compound expression
2.12 Illustrate type conversion techniques
2.13Writesample programs by using all the operators
3.0 Decision making, iterative and other control statements
3.1 Explain decision making statements and its need in programming
3.2 Explain
1. Simple if and if-else statement with syntax and sample program
2. Nested if. Else statements with syntax and sample program
3. if-else-if ladder with syntax and sample program
4. switch statement with syntax and sample program
3.3 State the importance of break statement with switch and illustrate
3.4 Compare
5. Conditional operator with if-else statement
6. if-else with switch statement
3.5 Define looping or iteration
3.6 List and explain iterative statements with syntax and examples
3.7 Compare different loop statements
3.8 What is nested loop and illustrate.
3.9 Explain the usage of go to, break and continue statements with loop statements
3.10 Differentiate break and continue statements.
3.11 Define structured programming.
4.0 Arrays, strings, Structures and Unions
4.1 Define Array
4.2 Describe
1. Declaration and initialization of One Dimensional(1D) Array with syntax and sample
programs.
2. Accessing the elementsin1D-Arraywithsampleprograms.
3. Re ordering an array in ascending order.
4.3 Explain declaration and initialization and usage of two Dimensional (2D) Arrays.
4.4 Illustrate the concept of arrays with sample programs on matrix addition, subtraction and
matrix multiplication
4.5 Define String
4.6 Describe
4. Declare and initialize of String variables.
5. gets()and puts()
6. Reading and is playing of strings from terminal with sample programs.
7. Explain about various String handling functions with sample programs.
67
4.7 Explain Character arithmetic.
4.8 Define a structure.
4.9 Explain
8. Initializingstructure,Declaringstructure,DeclaringStructureVariables.
9. Accessing of the structure members
10. Structure assignment.
11. How to find size of a structure.
12. Nested structure concept.
13. Structures containing arrays
14. Array of structures
4.10 Define Union, declare, initialize and use of union.
4.11 Distinguish between Structures and Unions
4.12 Write sample programs for all the concepts of structures and unions
5.0 User defined functions, Graphics programming in C
5.1 Explain
1. Need of user defined functions
2. Advantages of the functions
3. Elements of function
4. Return values and their types
5.2 Define a function call, function prototype
5.3 Explain
5. Function declaration in programs
6. Functions with no arguments and no return values with sample programs
7. Functions with arguments with no return values with sample programs
8. Functions with arguments with return values with sample programs
9. Functions with no arguments with return values with sample programs
10. Functions that return multiple values with sample programs
11. Recursion with sample programs
12. Passing arrays to functions with sample programs
13. Structure as function arguments and structures as function values.
14. Structures containing pointers.
15. Self-referential structures with examples.
16. Storage classes-auto, register, static, extern
17. Scope, visibility and lifetime of variables in functions
5.4 Differentiate Local and External variables
5.5 Define Global variable
5.6 Discuss passing the global variables as parameters using sample programs
5.7 Graphics Programming.
18. State the importance of graphics. h
19. Know the coordinate system used in C.
20. Know the color codes used in C
21. Know the syntax of in it graph() function and the meaning and usage of its parameters.
22. Explain close graph()function.
23. Importance of Set color () function in C.
24. Explain and use various Shape functions like line, line to, rectangle, circle, ellipse, fill
ellipse(), fill poly(), flood fill()setline style(), set fill style(),bar(),bar3d(),pie slice(),arc()
25. Explain and use various Text functions: out ext, out text xy, te t height, text width, set text
style
26. Explain Cursor functions: move to(),go toxy(),get maxx(),get maxy()
27. Know the usage of delay function().
28. Know the working of function clear device().
29. Know the importance of kbh it() function.
30. Develop simple programs to display text and various shapes.
31. Develop simple animation programs with text and shapes.
68
COURSECONTENT
1. IntroductiontoCLanguage:HistoryofClanguage-importanceofCDefinelanguage-structure of C
language - programming style of C language - steps involved in executing the C program-
Character set - C Tokens - Keywords and Identifiers- Constants and Variables -
DataTypesandclassification-declarationofconstantsandvariables-initializingvaluesto variables-
user defined data types-usage of type qualifiers.
2. Input and output statements, Operators and Expressions in C:importance of Pre-processor
#include-reading and writing a single character functions-formatted input and output
statements-operators-classification of operators- operator precedence and associativity-
expressions and expression evaluation-type conversion techniques.
3. Understand Decision making, iterative and other control statements: simple if, if-else, if else
ladder, nested if-else-switch statement- else if, nested if , else if ladder, switch statements-
Classification of various loop statements- while statement – do.. while statement ram -
forloopstatement-nestingofloops-Comparisonsofdifferentloopstatements–gotostatement-
break and continue statements–concept of structured programming
4. Understand Arrays and strings , basics of Structures and Unions: Arrays -One Dimensional
Arrays – array programs -two Dimensional Arrays- programs on matrix - Strings –- String handling
functions - Structure- Array of structures - Nested structures- pointer to
structureSelfreferentialstructures-Unionandillustrateuseofaunion–
differencebetweenStructuresandUnion
5. Understand User defined functions and Graphics Programming: Function – user defined
functions – Advantages - Recursion concept - parameter passing –storage classes - scope,
visibility and life time of variables in functions- Local and External variables-Global variable.
GraphicsProgramming:Graphics.h-co-ordinatesystem-colorcodes-Initgraph-closegraph-
graphic functions to draw various shapes-text handling functions -delay-clear device—
kbhit()function – animation
REFERENCEBOOKS
69
FUNDAMENTALS OF ART AND DRAWING
TIME SCHEDULE
Marks to Short
No. Of Essay type
S.No Major Topics be Answer
Periods Questions
awarded Questions
1 Importance of Art and Drawing 06 - - -
4 Perspective Drawing 27 15 1 1
5 Human Anatomy 27 15 1 1
6 Animal Anatomy 27 15 1 1
7 Cartoon Characters 21 10 1
8 Classical Animated Cartoons 24 10 1
Total 180 80 04 06
CO1 AMG-107.1 Practice the use of Art and Drawing instruments, materials
and tools
Familiarise with the usage of various surfaces, paints,
CO2 AMG-107.2
brushes, inks, notations, colors of Art and Drawing.
Course Construct the i) basic elements and geometrical shapes and
CO3 AMG -107.3
forms ii) Compositional techniques
Outcomes
CO4 AMG -107.4 Visualise and draw the Perspective
CO5 AMG -107.5 Visualise and draw the Human and Animal Anatomy
70
PO-CO Mapping
AMG-107 PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 3 2 2 2 2 2 1
CO2 3 2 2 2 2 2 2
CO3 3 2 2 1 2 3 1
CO4 3 2 2 1 2 3 1
CO5 3 2 2 1 2 3 1
CO6 3 2 2 1 2 3 1
Average 3 2 2 1 2 2.6 1
3: High, 2: Moderate,1: Low
LEARNING OUTCOMES
Upon completion of the course the student shall able to
71
2.2. Know Why and when to choose Dry Media materials and tools.
2.3. Know various types of Wet Media materials and tools with examples.
2.4. Know Why and when to choose Wet Media materials and tools.
2.5. Know the significance of Markers and Brushes.
2.6. Understand different types of Markers and Brushes.
2.7. Know the importance of Different Inks and their usage.
2.8. Know the importance of Different Paints and their usage.
2.9. Know different types of Drawing Paper Surfaces.
2.10. Know How to handle Different Drawing Paper Surfaces.
2.11. Know Non-paper Drawing Surfaces like Scrach boards.
2.12. List the tools for erasing and Sharpening like palettes, knives and Easels.
2.13. Study about colour wheel.
2.14. Know about Colour Hormony.
2.15. Write about color theory principles.
2.16. Know about Primary and Secondary Colors.
2.17. Know about Complementary Colors.
2.18. Know about Warm or Cool colors.
2.19. Know the value of Colors.
2.20. Know the Usage of various brushes.
2.21. Know the usage of Various Colors of Light and Shade.
2.22. Understand and Practice the Process of Painting.
3. Basic Elements And Principles In Picture Composition:
3.1. Practice Drawing Lines with different sizes, colors, brushes and paints.
3.2. Practice Drawing Circles with different sizes, colors, brushes and paints.
3.3. Practice Drawing Ovals with different sizes, colors, brushes and paints.
3.4. Practice Drawing Scribbles with different sizes, colors, brushes and paints.
3.5. Practice Drawing Patterns with different sizes, colors, brushes and paints.
3.6 Practice various drawings observing the surroundings like window, fan, chair etc..
3.7. Draw Doodling and Noodling Images or Pictures.
3.8. Practice drawing Straight lines.
3.9. Practice Freehand drawing to surrounding images near you.
3.10. Practice Holding the pencil .
3.11. Draw lines with different angles.
3.12. Practice drawing various shapes like rectangle, square, polygon, etc.. in different forms.
3.13. Practice Drawing with Grids.
3.14. Study of light and shade in pencil of still life object
3.15. Study and Understand Rule of Thirds, Rule of Odds and Rule of Space and Simplification
Compositional Techniques.
3.16. Drawing still life objects in outline by pen and pencil by applying Compositional Techniques.
3.17. Draw still life objects in pen and ink to trace the light and shade by applying Compositional
Techniques.
3.18. Construct a scene for a background of animation/film/graphic novel etc and preparing a sketch
according to a conception with suitable Compositional Techniques.
72
3.19. Drawing in details different objects and attributes of the scene in pencil and with light and
shade and with suitable Compositional Techniques
3.20. Creating a panorama view of a composition in details with perspectives and proper light and
shade , texture, contrast and with suitable Compositional Techniques
4. Perspective Drawing :
4.1. Practice one point perspective drawings.
4.2. Practice two point perspective drawings.
4.3. Learn and Practice three point perspective drawings.
4.4. Practice Multi Point Perspective Drawings.
4.5. Practice drawing with overlapping and intersection of Objects and Shapes in one point
Perspective
4.6. Practice drawing with overlapping and intersection of Objects and Shapes in two point
Perspective
4.7. Practice drawing with overlapping and intersection of Objects and Shapes in three point
Perspective
4.8. Practice drawing with overlapping and intersection of Objects and Shapes in Multi point
Perspective
4.9. Drawing outdoor scenes showing one point perspective
4.10. Drawing outdoor scenes showing two point perspective
4.11. Drawing outdoor scenes showing three point perspective
4.12. Drawing indoor/architectural scenes showing one point perspective
4.13. Drawing indoor/architectural scenes showing two point perspective
4.14. Drawing indoor/architectural scenes showing three point perspective
4.15. Drawing a complete scene as a background for an animation/film scene/graphic novel etc.
having different perspective views and light and shade
4.16. Drawing any object in 3d style of drawing by following the light and shade
4.17. Drawing any object in 3d style of drawing by following the geometric planes.
5. Human Anatomy:
5.1. Understand the basic proportions of Human anatomy like age, gender,Skeletal, Muscle
systems, Body structure, face , eyes, ears , nose, hair , etc..
5.2. Drawing the male figure with proper proportion (like baby, teen, adult)
5.3. Drawing the female figure with proper proportion (like baby, teen, adult)
5.4. Drawing the male face with proper proportion (like baby, teen, adult)
5.5. Drawing the female face with proper proportion (like baby, teen, adult)
5.6. Drawing the hands and legs with proper proportion (like baby, teen, adult)
5.7. Drawing male figure with clothes understanding the folds in basic postures
5.8. Drawing female figure with clothes understanding the folds in basic postures
5.9. Drawing the human figure as stick figure in different postures and gestures
5.10. Tracing the movement of the stick figure from sports and fashion magazine postures
5.11. Drawing the stick figure tracing the movements from life study in outdoor.
6. Animal Anatomy.
6.1. Understand the animal anatomy like body structure, parts, Motion, Grace, Legs, Tails of
different animals, Birds, Reptiles, Insects etc..
6.2. Drawing simple animal figures (dogs, cat, horse, elephants etc) in proper proportion
6.3. Drawing simple Birds figures (Parrots, Peacock, Swan, Duck, Eagle, Hen, Cock etc) in proper
proportion
6.4. Drawing simple Reptiles figures ( Snakes, Frogs, Crocodile, Tortoise, Squirrel etc..) Eagle, Hen
etc) in proper proportion
73
6.5. Drawing simple Insects figures ( Butterfly, Bees, Scorpion , Grasshopper etc) in proper
proportion
6.6. Draw parts of Animals like legs, teeth, face, tails, Horns with proper proportions.
6.7. Draw parts of Birds like Wings of Peacock, Swan Neck and Head and Face of Cock, eggs,
teeth, face, tails, Horns with proper proportions.
6.8. Draw parts of Reptiles like head, Half body, Tail etc with proper proportions.
7. Cartoon Characters:
7.1. Study of different types of cartoon character
7.2. Practice Constructing Basic Cartoons .
7.3. Practice Character Development from cartoons.
7.4. Practice developing cartoons from basic shapes. ( From Ellipse, Cross, Parallelogram,
Heptagon, Octagon, Heart, Arrow, Polygon etcc..As shown below)
7.5. Practice Distortions of Proportions ( Widening, lengthening, Shrinking, bending various parts
of a body like Faces, Eyes, Mouths, Hairs, Nose, Hands, Feet - Facial Expressions)
8. Classic Animated Cartoons
8.1. Discuss various types of characters.
8.2. Creating cartoon character in reference to existing cartoon character and changing them to
create characters of owns idea.
8.3. Creating a group of character for a given story or sequence
8.4. Create different types of Animated cartoons characters like Cute, Screwball, Goffy etc.
8.5. Create different types of Animated Human cartoons characters for a given story or a
sequence.
8.6. Create different types of Animated Animal cartoons characters for a given story or sequence
8.7. Create different types of Animated Birds cartoons characters for a given story or sequence
8.8. Create different types of Animated Reptile cartoons characters for a given story or sequence
8.9. Create different types of animated cartoons consisting of Elves.
8.10. Create different types of animated cartoons consisting Fairy tale characters (Gnomes. Elves,
Dwarfs, Witches)
74
COURSE CONTENTS:
Note: Appropriate Drawing Surfaces are to be chosen based on the topic with appropriate Tools,
materials, paints, brushes, ink etc.
1.Importance of Art and Drawing :A Brief History Of Art and Drawing: – importance of Cavemen,
Classical Art, Renaissance, Modern Art Etc.
2.Art and Drawing Instruments : Drawing Materials And Tools - Dry Media – (Pencils, Charcoals,
Chalks, Crayons – Pastels, Erasers, Smudging Tools) - Wet Media – (Dip Pens, Disposable And
Cartridge Pens) – Markers – Brushes – Inks (Water Based, Alcohol Based, Indian/Chinese Ink) –
Paints (Water Based, Acrylic, Oil)
Drawing Surfaces – (Papers – Newsprint – Vellum - Bristol Board - Rag/Cotton Paper - Watercolor
Paper - Charcoal Paper - Colored Paper - Rice Paper – How To Handle These Papers) - Other Drawing
Surfaces – (Scratchboards) - Tools For Erasing And Sharpening – Palettes – Knives- Easels .
Study of Colors: The Color Wheel – Primary Colors – Secondary colors- Complementary colors-Warm
or cool colors – Value of Colors- Usages of Brushes, Colors of light and shade – process of painting.
3. Basic Elements And Principles In Picture Composition: Drawing Lines, Circles, Ovals, Scribbles,
Patterns Etc. - Drawing From Observation, Doodling And Noodling – Drawing Straight Lines –Free
Hand Drawing – Holding The Pencil – Angle And Direction Of Lines - Shapes And Forms – Drawing
With Grids - Compositional Techniques - Rule Of Thirds - Rule Of Odds - Rule Of Space –
Simplification.
4. Perspective Drawing : Vanishing Points – Orthogonal Lines – Horizon –Eye Level – One Point
Perspective – Two Point Perspective - Three Point Perspective – Multi- Point Perspective -
Overlapping And Intersection Of Shapes In One Point, Two Point And Three Point Perspective Views -
Objects And Shapes In Perspective With Light And Shade –Foreshortening –– Basic 3D dimensional
light set up- 3d shades – 3D planes
5.Human Anatomy: Anatomy Of Different Age Groups – Babies, Children, Teens, Young Adults, Aged
- Basic Proportions – Basic Understanding Of The Skeletal And Muscle System – Human Forms In
Perspective.
Male And Female Anatomy - Body Structure, Proportion And Construction Of Body Parts, Torso,
Face, Eyes, Nose, Ears, Mouth, Hand, Feet , clothes, ornaments Etc.
6.Animal Anatomy: Body Structure, Proportion And Construction Of Body Parts, Basic Forms,
Understanding Motion And Grace, Face, Legs, Tails - Use Of Perspectives While Drawing Animals,
Birds, Reptiles And Insects.
75
8. Classic Animated Cartoons: Discuss various types of Characters – Cute – Screwball – Goofy –
Heavy, Pugnacious – Humans, Animals, Birds, Reptiles Characters – Fairy Tale Characters – Gnomes –
Elves – Dwarfs –Witches
REFERENCE BOOKS
76
REQUIREMENTS OF FUNDAMENTALS OF ART AND DRAWING LAB
EQUIPMENTS
SLNO EQUIPMENTS
.
3. Drawing Mannequin
Total
No of Marks Marks
Course Code Course title no of
periods/week for FA for SA
periods
C and Graphics
AMG-108 06 180 40 60
programming
Lab
Total 180
77
Upon completion of the course the student shall be able to
CO No COURSE OUTCOMES
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-108.1 2 2 1 2
AMG-108.2 2 3 2 2 2
AMG-108.3 2 2 3
AMG-108.4 2 3 2 3 3 2 2 2
AMG-108.5 2 2 3 2 2 2
AMG-108.6 2 3 2 2
78
LEARNING OUTCOMES:
Control statements
79
The competencies and key competencies to be achieved by the student
7 Exercise on Write a C program for Know the use of get char() function
input and reading and writing Know the use of put char() function
output of characters Compile the program
Rectify the syntactical errors
characters
Execute the program
Check whether the correct output is printed
for the given input
80
8 Exercise on Write a C program Know the use of format string for different
formatted using formatted input types of data in scan f() function
input and and formatted output Know the use of format string for different
types of data in print f() function
output
Check whether the data is read in correct
format
Check whether the data is printed in correct
format
81
15 Exercise on Write a C program Build the termination condition for looping
while using while statement Use while statement with correct syntax
statement Check whether correct number of iterations
are performed by the while loop
Rectify the syntax errors
Debug logical errors
16 Exercise on for Write a C program Build the initial, increment and termination
statement using for statement conditions for looping
Use for statement with correct syntax
Rectify the syntax errors
Debug logical errors
Check whether correct number of iterations
are performed by the for loop
Differentiate for and while statements
82
21 Exercise on Write a C program Define a structure with correct syntax
structure using structure Identify different members of a structure
Declare a structure variable
Access different members of structure
Observe the size of the structure
Rectify the syntax errors
Debug logical errors
Check for the correctness of output for the
given input
83
Check for the correctness of output for the
given input
26 Exercise on Write a C program to Know the use of different graphics functions
lines draw different lines like line() , lineto() setcolor(),setlinestyle()
with different colors Use the different graphics functions and
initgraph()
and with different
Rectify the syntax errors
styiles.
Check the output for correctness and effect
of various graphic functions.
30 Exercise on pie Write a C program to Know the use of different graphics functions
chart draw piechart with like pieslice(), setcolor(), setfillstyle()
different slices with Use the different graphics functions and
initgraph()
different colors and
Rectify the syntax errors
with different fill Check the output for correctness and effect
styles . of various graphic functions.
84
colors and with Rectify the syntax errors
different fill styles . Check the output for correctness and effect
of various graphic functions.
85
PHYSICS LABORATORY
CO-PO MAPPING
CO1 3 2 2 2 2 1 2
CO2 3 1 1 1 1 1
CO3 3 2 1
CO4 3 2 2 1 2
86
ENGINEERING PHYSICS LAB
C - 23 curriculum - Common to all Branches)
TIMESCHEDULE
S.No List of experiments No.of
Periods
Vernier calipers 03
1.
Micrometer (Screw gauge) 03
2.
Verification of Lami’s theorem using concurrent forces 03
3.
Determination of g using simple pendulum 03
4.
Focal length and power of convex lens 03
5.
Refractive index of solid using travelling microscope 03
6.
Verification of Boyle’s law using Quill tube 03
7.
Determination of pole strength of the bar magnet through magnetic field lines 03
8
Resonance apparatus – Determination of velocity of sound in air 03
9
Experiments for demonstration
Test 03
Total: 45
Objectives:
1.0 Practice with Vernier calipers to determine the volumes of a cylinder and sphere.
2.0 Practice with Screw gauge to determine thickness of a glass plate and cross sectional area of
a wire.
3.0 Verify the Lami’s theorem using concurrent forces.
87
4.0 Determine the value of acceleration due to gravity (g) using Simple Pendulum. To verify the
result from l-T2 graph.
5.0 Calculate the Focal length and focal power of convex lens using distant object method, and
U-V method. To verify the result from U-V graph and 1 / U – 1 / V graph methods.
6.0 Determine the refractive index of a solid using travelling microscope
7.0 Verify the Boyle’s law using Quill tube. To draw a graph between P and 1/l.
8.0 Determination of magnetic pole strength of a bar magnet by drawing magnetic lines of force
and locating null points (either N - N or N - S method)
9.0 Determine the velocity of sound in air at room temperature and its value at zero degree
Centigrade using resonance apparatus.
10.0 Determine the resistance and specific resistance of material of a wire using Meter Bridge
11.0 To verify the Newton’s law of cooling.
12..0 To study the characteristics of photo electric cell.
Course Outcomes
No.of
S.No List of experiments COs
Periods
1. Vernier calipers 03
CO1
2. Micrometer (Screw gauge) 03
3. Verification of Lami’s theorem using concurrent forces 03
4. Determination of g using simple pendulum 03
CO2
5. Focal length and power of convex lens 03
88
Competencies and Key competencies to be achieved by the student
Name of the
Competencies Key competencies
Experiment
x Find the Least count x Read the scales
x Fix the specimen in posit x Calculate the requisite
1 . Practice on Vernier
x Read the scales physical quantities of
Calipers(03)
x Calculate the physical given objects
quantities of given object
x Calculating volumes of
the cylinder and sphere
x Find the Least count x Read the scales
x Fix the specimen in x Noting zero error
2. Practice on Screw position x Calculate thickness of
gauge(03) x Read the scales
given glass plate
x Calculate thickness of glass
place and cross section of wire x Calculate cross section of
and other quantities wire and other quantities
x Making experimental set up x Measuring angles
x Fix suitable weights between the forces
x Note the positions of threads x Marking the directions
3. Verification of on drawing sheet
Lami’s theorem of forces on a paper
x Find the angles between the x Verifying Lami’s from
forces(03) concurrent the weights and
x Changing weights measured angles
appropriately between the forces.
x Fix the simple pendulum to x Find the time for number
the stand of oscillations
x Adjust the length of pendulum x Find the time period
x Find the time for number of
4. Simple x Calculate the acceleration
oscillations
pendulum(03) due to gravity
x Find the time period
x Calculate the acceleration due x Draw l-T2 graph
to gravity
x Draw l-T2 graph
x Fix the object distance x Calculate the focal length
5. Focal length and x Find the Image distance and power of convex lens
Focal power of x Calculate the focal length and x Draw u-v and 1/u – 1/v
convex lens (03) power of convex lens Draw u- graphs
v and 1/u – 1/v graphs
x Find the least count of Vernier x Reading the scales on
on microscope Microscope.
6 Refractive index of x Place the graph paper below
solid using
microscope x Calculate the refractive
traveling
microscope(03) x Read the scale index of glass slab
89
x Note the atmospheric x Fixing Quill tube in
pressure various positions on
x Fix the Quill tube to retort retort stand.
7 . Boyle’s law stand x Find the length of air
verification (03) x Find the length of air column column
x Draw magnetic meridian
x Place the bar magnet in x Draw the pattern of
NN or NS directions magnetic lines of force
8. Mapping of magnet x Draw magnetic lines of x Locate the neutral points
lines of force
x Calculating pole strength of
force(03) x Locate the neutral points
x Arrange the resonance x Adjust the reservoir level
9. Velocity of sound in apparatus x Find the first and second
air x Adjust the reservoir level for resonanting lengths
–Resonance booming sound x Calculate velocity of
method (03) x Find the first and second sound at room
x Make the circuit connections x Making connections as
x Find the balancing length per circuit diagram.
10. Meter bridge(03) x Calculate unknown resistance x Find the balancing length
x Find the radius of wire x Calculate unknown
x Calculate the specific resistance
x Heating liquid in a beaker x Measuring temperature
using a heating element of a liquid as function of
11. Verification of
x Inserting thermometer in temperature.
Newton’s law of
Cooling (03) liquid in calorimeter x Plotting a cooling curve.
x Stirring liquid x Verifying Newton’s law of
x Experimental set up and
12. Photo electric cell – making connections x Making connections for
Study of its x Varying intensity of light by experimental set up.
Characteristics (03) varying distances between x Varying distances
light source and photocell. appropriately.
Activity Marks
For writing, Apparatus, formulae, least count (if applicable) 5
Procedure & precautions 5
Drawing Tables 3
Readings, calculations, graph (if applicable), reporting the findings 12
Viva-voce 5
Total marks 30
90
CHEMISTRYLABORATORY
(C-23 curriculum common to all Branches)
CO2 Evaluate and judge the neutralization point in acid base titration.
PO- CO mapping
Course code
Chemistry Laboratory
Common- No. of periods : 45
No. of CO’s:5
110
CO periods
Mapped with CO addressing Level
POs % Remarks
No. PO in Col. 1,2,3
No. 1
CO1,CO2,CO3,
PO1 12 26.66 2
CO4,CO5 Level 3 (highly
CO1,CO2,CO3, addressed)
PO2 9 20 1
CO4,CO5
PO3 25% to 40%
CO1,CO2,CO3, Level2 (moderately
PO4 12 26.66 2 addressed)
CO4,CO5
CO2,CO3,
PO5 12 26.66 2 5% to 25%
CO4,CO5
PO6 Level1 (Low addressed)
PO7 < 5%(not addressed)
91
COs-POs mapping strength (as per given table)
CO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 2 3 1 1
CO2 2 3 2 2 1
CO3 2 3 2 2 1
CO4 2 3 2 2 1
CO5 2 3 2 2 1
3=strongly mapped2= moderately mapped1= slightly mapped
Note: The gaps in CO and PO mapping will be achieved by one or more appropriate activities
from the following: i) Seminars ii) Tutorials iii) Guest Lectures iv) Assignments v) Quiz competitions
vi) Industrial visit vii) Tech Fest viii) Mini project ix) Group discussions x) Virtual classes
xi) Library visit for e-books
TIME SCHEDULE
No. of Mapped
S.No Name of the Experiment
Periods with COs
a) Recognition of chemical substances and solutions used in the
1. laboratory by senses. 03 CO1
b) Familiarization of methods for Volumetric analysis.
2. Preparation of Std.Na2CO3solution and making solutions of different dilutions 03 CO1
3. Estimation of HCl solution using Std.Na2CO3solution. 03 CO2
4. Estimation of NaOH using Std. HCl solution. 03 CO2
5. Determination of acidity of water sample. 03 CO2
6. Determination of alkalinity of water sample. 03 CO2
7. Estimation of Mohr’S Salt usingStd.KMnO4. Solution. 03 CO3
8. Estimation of Ferrous ion by using Std. K2Cr2O7solution. 03 CO3
9. Determination of total hardness of water sample using Std. EDTA solution. 03 CO4
10. Estimation of Chlorides present in water sample by using Std. AgNO3 solution. 03 CO4
Estimation of Dissolved Oxygen(D.O) in water sample by using Std. hypo
11. solution. 03 CO5
92
Objectives:
93
Competencies and Key competencies to be achieved by the student
Name of the Experiment
Competencies Key competencies
(No of Periods)
Recognition of chemical
substances and solutions. -
Familiarization of --
methods for Volumetric
analysis.
(03)
Weighing the salt to the
Weighing the salt to the accuracy
accuracy of 0.01 mg.
of .01 mg.
Preparation of Std.Na2CO3 Measuring the water with
Measuring the water with
solution and making volumetric flask, measuring
volumetric flask, measuring jar,
solutions of different jar, volumetric pipette and
volumetric pipetteand graduated
dilutions. (03) graduated pipette.
pipette.
Making appropriate
Making appropriate dilutions.
dilutions.
Estimation of HCl solution
using Std. Na2CO3solution.
(03) Cleaning the glassware and
Estimation of NaOH using rinsing with appropriate
Std. HCl solution. (03) solutions.
Making standard solutions.
Determination of acidity
Measuring accurately the
of water sample. (03)
standard solutions and titrants.
Determination of Filling the burette with titrant.
alkalinity of water sample. Fixing the burette to the stand.
(03) Effectively Controlling the flow of Making standard solutions.
Estimation of Mohr’s Salt Measuring accurately the
usingStd.KMnO4solution. the titrant.
Identifying the end point. standard solutions and
(03)
Making accurate observations. titrants.
Estimation of Ferrous ion Effectively Controlling the
Calculating the results.
by using flow of the titrant.
Std.K2Cr2O7.solution (03) Identifying the end point.
Determination of total Making accurate
hardness of water using observations.
Std. EDTA solution. (03)
Estimation of Chlorides
present in water sample
using Std. AgNO3 solution
(03)
Estimation o f Dissolved
Oxygen (D.O) in water
sample (By titration
method) (03)
Determination of pH Familiarize with instrument. Prepare standard
using pH meter. (03) Choose appropriate ‘Mode’ / solutions / buffers, etc.
94
Determination of ‘Unit’. Standardize the
conductivity of water and Prepare standard solutions / instrument with
adjusting ionic strength to buffers, etc. appropriate standard
required level. (03) Standardize the instrument solutions.
with appropriate standard Plot the standard curve.
Determination of solutions. Make measurements
turbidity of water. (03) Plot the standard curve. accurately.
Make measurements
Measuring the accurate Measuring the accurate
volume and weight of volume and weight of
Estimation of total solids sample. sample.
Filtering and air drying Filtering and air drying
present in water sample.
without losing any filtrate. without losing any
(03)
Accurately weighing the filtrate.
filter paper, crucible and Accurately weighing the
filtrate. filter paper, crucible and
SCHEME OF VALUATION
Total 30M
----
95
Course No. of Total No. of Marks for
Course Title Marks for FA
code Periods/Weeks periods SA
AMG-111
Computer
(common
Fundamentals 3 90 40 60
to all
Lab
branches)
Time schedule:
S.No. Chapter/Unit Title No. of sessions No.of Periods
each of 3 periods
duration
1. Computer hardware Basics 2 6
2. Windows Operating System 2 6
3. MS Word 8 24
4. MS Excel 7 21
5. MS PowerPoint 5 15
6. Adobe Photoshop 6 18
Total periods 30 90
96
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG- 3 3 3 3 3 3 3 3 2 3
111.1
AMG- 3 3 3 3 3 3 3 3 2 3
111.2
AMG- 3 3 3 3 3 3 3 3 2 3
111.3
AMG- 3 3 3 3 3 3 3 3 2 3
111.4
AMG- 3 3 3 3 3 3 3 3 2 3
111.5
Average 3 3 3 3 3 3 3 3 2 3
Learning Outcomes:
I. Computer Hardware Basics
1. a).To Familiarize with Computer system and hardware connections
b).To Start and Shut down Computer correctly
c).To check the software details of the computer
2. To check the hardware present in your computer
II. Windows’s operating system
3. To Explore Windows Desktop
4. Working with Files and Folders
5. Windows Accessories: Calculator – Notepad – WordPad – MS Paint
III. Practice with MS-WORD
6. To familiarize with Ribbon layout of MS Word
Home – Insert- Page layout – References – Review- View.
7. To practice Word Processing Basics
8. To practice Formatting techniques
9. To insert a table of required number of rows and columns
10. To insert Objects, Clipart and Hyperlinks
11. To use Mail Merge feature of MS Word
12. To use Equations and symbols features
IV. Practice with MS-EXCEL
13. To familiarize with MS-EXCEL layout
14. To access and enter data in the cells
15. To edit a spread sheet- Copy, Cut, Paste, and selecting Cells
16. To use built in functions and Formatting Data
17. To create Excel Functions, Filling Cells
18. To enter a Formula for automatic calculations
19. To sort and filter data in table.
20. To present data using Excel Graphs and Charts.
21. To develop lab reports of respective discipline.
22. To format a Worksheet in Excel, Page Setup and Print
97
V. Practice with MS-POWERPOINT
23. To familiarize with Ribbon layout features of PowerPoint 2007.
24. To create a simple PowerPoint Presentation
25. To set up a Master Slide in PowerPoint
26. To insert Text and Objects
27. To insert a Flow Charts
28. To insert a Table
29. To insert a Charts/Graphs
30. To insert video and audio
31. To practice Animating text and objects
32. To Review presentation
VI. Practice with Adobe Photoshop
33. To familiarize with standard toolbox
34. To edit a photograph.
35. To insert Borders around photograph.
36. To change Background of a Photograph.
37. To change colors of Photograph.
38. To prepare a cover page for the book in your subject area.
39. To adjust the brightness and contrast of the picture so that it gives an elegant look.
40. To type a word and apply the shadow emboss effects.
Key competencies:
Expt Name of Experiment Competencies Key competencies
No
1 (a). To familiarize with a. Identify the parts of a Computer Connect cables to
Computer system system: i). CPU ii). Mother Board external hardware and
and hardware iii) Monitor iv) CD/DVD Drive v) operate the computer
connections Power Switch vi) Start Button vii)
Reset Button
b. Identify and connect various
peripherals
c. Identify and connect the cables
used with computer system
d. Identify various ports on CPU and
connect Keyboard & Mouse
1 (b). To Start and Shut down a. Log in using the password a. Login and logout as
Computer correctly b. Start and shut down the per the standard
computer procedure
c. Use Mouse and Key Board b. Operate mouse
&Key Board
1 (c). To Explore Windows a. Familiarize with Start Menu, a. Access application
Desktop Taskbar, Icons and Shortcuts programs using Start
menu
98
2. To check the software a. Find the details of Operating Access the
details of the System being used properties of
computer b.Find the details of Service Pack computer and find
installed the details
3. To check the a.Find the CPU name and clock a. Access device
hardware present in speed manager and find
your computer b.Find the details of RAM and the details
Hard disk present b. Type /Navigate the
c. Access Device manager using correct path and
Control Panel and check the Select icon related to
status of devices like mouse and the details required
key board
d.Use My Computer to check the
details of Hard drives and
partitions
e.Use the Taskbar
4. Working with Files and a.Create folders and organizing files a. Create files and
Folders in different folders folders Rename ,
arrange and search
b.Use copy / paste move for the required
commands to organize files and folder/file
folders
99
Insert- page layout- c. Work on two Word documents appropriately and
References-Review- simultaneously save
View d.Choose correct Paper size and b. Set paper size and
Printing options print options
9. To insert a table of a.Edit the table by adding the fields a. Insert table in the
required number of – Deleting rows and columns – word document and
rows and columns inserting sub table –marking edit
borders. Merging and splitting of b. Use sort option for
cells in a Table arranging data.
b.Changing the background colour
of the table
c. Use table design tools
100
c. Practice examples like preparing
an Examination schedule notice
with a hyperlink to Exam schedule
table.
11. To Use Mail merge a.Use mail merge to prepare Use Mail merge
feature of MS Word individually addressed letters feature
b.Use mail merge to print
envelopes.
12. To use Equations and a.Explore various symbols available Enter Mathematical
symbols features. in MS Word symbols and Equations
b.Insert a symbol in the text in the word document
c. Insert mathematical equations in
the document
13. To Practice with MS- a. Open /create an MS Excel a. Familiarize with
spreadsheet and familiarize with excel layout and
EXCEL
MS Excel 2007 layout like MS use
office Button- b. Use various features
b. Use Quick Access Toolbar- Title available in toolbar
Bar- Ribbon-Worksheets- Formula
Bar-Status Bar
14. To access and Enter a.Move Around a Worksheets- a. Access and select
data in the cells Quick access -Select Cells the required cells by
b.Enter Data-Edit a Cell-Wrap Text- various addressing
Delete a Cell Entry-Save a File- methods
Close Excel b. Enter data and edit
15. To edit spread sheet a.Insert and Delete Columns and Format the excel sheet
Copy, Cut, Paste, and Rows-Create Borders-Merge and
selecting cells Center
b.Add Background Color-Change
the Font, Font Size, and Font
Color
c. Format text with Bold, Italicize,
and Underline-Work with Long
Text-Change a Column's Width
16. To use built in a.Perform Mathematical Use built in functions
functions and Calculations verify -AutoSum in Excel
Formatting Data b.Perform Automatic Calculations-
Align Cell Entries
17. To enter a Formula for a.Enter formula
automatic calculations b.Use Cell References in Formulae Enter formula for
c. Use Automatic updating function automatic calculations
of Excel Formulae
d.Use Mathematical Operators in
Formulae
e.Use Excel Error Message and
Help
101
18. To Create Excel a. Use Reference Operators a. Create Excel sheets
Functions, Filling Cells b. Work with sum, Sum if , Count involving cross
and Count If Functions references and
c. Fill Cells Automatically equations
b. Use the advanced
functions for
conditional
calculations
19. To sort and filter data a. Sort data in multiple columns a. Refine the data in a
in table b. Sort data in a row worksheet and
c. Sort data using Custom order keep it organized
d. Filter data in work sheet b. Narrow a worksheet
by selecting specific
choice
20. To Practice Excel a. Produce an Excel Pie Chart a. Use data in Excel
Graphs and Charts b. Produce sheet to Create
c. Excel Column Chart technical charts
and graphs
Produce Excel Line
Graph
b. Produce a
Pictograph in Excel
21. To develop lab reports Create Lab reports using MS Word a. Insert Practical
of respective and Excel subject name in
discipline Header and page
numbers in Footer
22. To format a a. Shade alternate rows of data a. Format Excel sheet
Worksheet in Excel, b. Add currency and percentage b. Insert headers
page setup and print symbols &footers and print
c. Change height of a row and width
of a column
d. Change data alignment
e. Insert Headers and Footers
f. Set Print Options and Print
23. To familiarize with Use various options in PowerPoint Access required
Ribbon layout a. Home options in the tool bar
&features of b. Insert
PowerPoint 2007. c. Design
d. Animation
e. Slideshow
f. View
g. Review
24. To create a simple a. Insert a New Slide into a. Create simple
PowerPoint PowerPoint PowerPoint
Presentation b. Change the Title of a PowerPoint presentation with
Slide photographs/ClipArt
c. PowerPoint Bullets and text boxes
d. Add an Image to a PowerPoint b. Use bullets option
Slide
e. Add a Textbox to a PowerPoint
slide
102
25. To Set up a Master a. Create a PowerPoint Design a. Setup Master slide
Slide in PowerPoint Template and format
and add notes b. Modify themes b. Add notes
c. Switch between Slide master
view and Normal view
d. Format a Design Template
Master Slide
e. Add a Title Slide to a Design
Template
f. The Slide Show Footer in
PowerPoint
g. Add Notes to a PowerPoint
Presentation
26. To Insert Text and a. Insert Text and objects Insert Text and Objects
Objects b. Set Indents and line spacing Use 3d features
c. Insert pictures/ clipart
d. Format pictures
e. Insert shapes and word art
f. Use 3d features
g. Arrange objects
27. To insert a Flow Chart a. Create a Flow Chart in Create organizational
/ Organizational PowerPoint charts and flow charts
Charts b. Group and Ungroup Shapes using smart art
c. Use smart art
28. To insert a Table a. PowerPoint Tables Insert tables and
b. Format the Table Data format
c. Change Table Background
d. Format Series Legend
30. To Insert audio & a. Insert sounds in the slide and a. Insert Sounds and
video, Hyperlinks in a hide the audio symbol Video in
slide appropriate
Add narration to the b. Adjust the volume in the settings format.
slide c. Insert video file in the format b. Add narration to
supported by PowerPoint in a the slide
slide c. Use hyperlinks to
d. Use automatic and on click switch to different
options slides and files
103
e. Add narration to the slide
f. Insert Hyperlinks
104
d. Resize and/or drag the
background image to reposition.
e. In the Layers panel, drag the
background layer below the
foreground image layer.
37 To change colors of a. Change colors using: Able to control color
Photograph i) Color Replacement tool saturation
ii) Hue/Saturation adjustment layer
tool
38 To prepare a cover a. open a file with height 500 and Able to prepare cover
page for the book in width 400 for the cover page. page for the book
subject area b. apply two different colors to work
area by dividing it into two parts
using Rectangle tool.
c. Copy any picture and place it on
work area→ resize it using free
transform tool.
d. Type text and apply color and
style
e. Apply effects using blended
options
39 To adjust the a. open a file. Able to control
brightness and b. Go to image→ adjustments→ brightness/contrast.
contrast of picture to Brightness/Contrast.
give an elegant look c. adjust the brightness and
contrast.
d. Save the image.
40 To type a word and a. open a file Able to apply shadow
apply the shadow b. Select the text tool and type text. emboss effects
emboss effects c. Select the typed text go to layer→
layer style→ blended option→
drop shadow, inner shadow,
bevel and emboss→ contour→
satin→ gradient overlay
d. Save the image.
105
THIRD SEMESTER
106
3-D ANIMATION AND GRAPHICS ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION
CURRICULUM-2023 (III Semester)
Total
Instruction Periods
Periods/ Scheme Of Examinations
Per
Sub Name of the Week Semester
Code Subject
End
Theory Practicals Duration Sessional Total
Exam
(hrs) Marks Marks
Marks
THEORYSUBJECTS
Graphics 100
AMG-305 4 - 60 3 20 80
programming
Through Java
PRACTICALSUBJECTS
Graphics Designing
AMG-306 - 3 45 3 40 60 100
Lab
2D Digital 60
AMG-307 - 4 3 40 60 100
Animation Lab
Graphics 60
AMG-308 programming - 4 3 40 60 100
Through Java Lab
AMG-309 2DGraphics Lab 4 60 3 40 60 100
STUDENT 3
CENTRIC 45
ACTIVITIES
Total 21 21 630 300 700 1000
AMG-301 common with all branches AMG-303,304,307,309,310 common with
DAME branch
107
C-23
ENGINEERING MATHEMATICS-II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
(Common to Computer Engg. and allied branches)
TIME SCHEDULE
108
Course Objectives (iii) To understand the concepts of indefinite integration and definite
integration.
(iv) To understand the formation of differential equations and learn
various methods of solving first order differential equations.
(v) To comprehend the concepts of graph theory and probability.
(vi) To learn different statistical techniques for data analysis.
109
C-23
ENGINEERING MATHEMATICS – II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
(Common to Computer Engg. and allied branches)
Learning Outcomes
Unit-I
Integral Calculus
C.O. 1 Integrate various functions using different methods and evaluate definite integrals.
L.O. 1.1. Explain the concept of Indefinite integral as an anti-derivative.
1.2. State the indefinite integral of standard functions and properties of ³ (u v) dx and ³ k u dx
where u, v are functions of x andk is constant.
1.3. Solve problems involving standard functions using the above rules.
1.4. Evaluate integrals involving simple functions of the following type by the method of
substitution.
i) ³ f (ax b) dx ,where f(x) is in standard form.
³ ( f ( x)) f c( x) dx, n z 1
n
ii)
f c( x)
iii) ³ f ( x)
dx
1 1 1
ii) , ,
a2 x2 a2 x2 x2 a2
iii ) a 2 x 2 , a 2 x 2 , x 2 a 2
1.7. Evaluate integrals using decomposition method.
1.8. Solve problems using integration by parts.
³
1.9. Use Bernoulli’s rule for evaluating the integrals of the form u.vdx .
³ e [ f ( x) f c( x)] dx
x
1.10. Evaluate the integrals of the form
1.11. State the fundamental theorem of integral calculus
1.12. Explain the concept of definite integral.
1.13. Solve simple problems on definite integrals over an interval using the above concept.
1.14. State various properties of definite integrals.
1.15. Evaluate simple problems on definite integrals using the above properties.
110
Unit -II
Differential Equations
C.O. 2Obtain differential equations and solve differential equations of first order and first degree.
L.O.2.1. Define a Differential equation, its order and degree
2.2 Find order and degree of a given differential equation.
2.3 Form a differential equation by eliminating arbitrary constants.
2.4 Solve the first order and first degree differential equations by variables separable method.
dy
2.5 Solve linear differential equation of the form Py Q , where P and Q are functions of x
dx
only or constants.
Syllabus for Unit test-I completed
Unit-III
Graph Theory and Probability
C.O. 3Able to define the basic concepts of Graph Theory and use the principles of Probability in
computational systems.
L.O. 3.1 Define a graph.
3.2 Explain the terminology of a graph, vertices, edges, parallel edges, adjacent vertices, self-loops.
3.3 State the significance of Graph Theory in Computer Science applications.
3.4 Explain incidence and degree of a graph.
3.5 Explain the relation between degree and edges of a graph.
3.6 Explain various types of graphs, null graph, trivial graph, simple graph, multigraph, directed
graph, non-directed graph and cyclic graph.
3.7 Define walk, path, circuit, length of a graph, distance between two vertices.
3.8 Explain the formation of adjacency matrix of a graph.
3.9 Recall the basic probability principles
3.10 Define permutations and combinations with examples.
3.11 State addition theorem of probability for two mutually exclusive and exhaustive events.
3.12 Solve simple problems on addition theorem.
3.13 Explain conditional event and conditional probability.
3.14 Solve simple problems on conditional probability.
3.15 Explain dependent, independent events and state Multiplication theorem.
3.16 Solve simple problems on multiplication theorem.
3.17 Explain the concept of priori and posteriori probabilities.
3.18 State Bayes’ theorem and solve simple problems.
Unit-IV
Statistics
C.O. 4 Apply various statistical techniques for data analysis.
L.O. 4.1 Recall the measures of central tendency.
4.2 Explain the significance of measures of dispersion to determine the degree of heterogeneity of
the data.
4.3 Find the measures of dispersion, Range, Mean Deviation and Standard Deviation for ungrouped
data.
111
4.4 Explain the merits and demerits of the above measures of dispersion
4.5 Explain bivariate data.
4.6 Explain the concept of covariance and correlation between two variables.
4.7 Calculate Pearson’s correlation coefficient between two variables.
4.8 Find Spearman’s rank correlation coefficient.
4.9 Explain predictor variables, outcome variables and simple linear regression.
4.10 Calculate the regression coefficients and regression equations with simple problems.
Syllabus for Unit test-II completed
C-23
Engineering Mathematics – II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
CO/PO – Mapping
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 3 2 2 2 3 2 2
CO2 3 2 2 2 3 2 2
CO3 3 3 3 3 3 3 3
CO4 3 3 3 3 3 3 3
Avg. 3 2.5 2.5 2.5 3 2.5 2.5
PSO1: An ability to understand the basic mathematical concepts and to apply them in computer
engineering discipline.
PSO2: An ability to solve the Engineering problems using latest software tools, along with analytical
skills to arrive at faster and appropriate solutions.
PSO3: Wisdom of social and environmental awareness along with ethical responsibility to have a
successful career as an engineer and to sustain passion and zeal for real world technological
applications.
112
C-23
Engineering Mathematics – II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
PO - CO – Mapping strength
CO periods addressing PO in
Mapped with CO Level
PO no column I Remarks
no (1,2 or 3)
Number %
CO1, CO2, 60
1 100% 3
CO3,CO4 (22+8+17+13) >40% Level 3
CO1, CO2, 38 Highly addressed
2 63% 3
CO3,CO4 (8+3+17+10)
CO1, CO2, 38 25% to 40%
3 63% 3
CO3,CO4 (8+3+17+10) Level 2
CO1, CO2, 38 Moderately
4 63% 3
CO3,CO4 (8+3+17+10) addressed
5
6 5% to 25% Level
7 1 Low addressed
CO1, CO2, 60
PSO 1 100% 3 <5% Not
CO3,CO4 (22+8+17+13)
CO1, CO2, 38 addressed
PSO 2 63% 3
CO3,CO4 (8+3+17+10)
CO1, CO2, 38
PSO 3 63% 3
CO3,CO4 (8+3+17+10)
113
C-23
ENGINEERING MATHEMATICS – II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
(Common to Computer Engg. and allied branches)
COURSE CONTENTS
Unit-I
Indefinite Integration:
1. Integration regarded as anti-derivative – Indefinite integrals of standard functions. Properties of
indefinite integrals. Integration by substitution or change of variable. Integrals of tan x, cot x, sec x,
cosec x.
Evaluation of integrals which are of the following forms:
1 1 1
i) , 2 , 2
a x a x x a2
2 2 2
1 1 1
ii) , ,
a x
2 2
a x
2 2
x a2
2
iii ) a 2 x 2 , a 2 x 2 , x 2 a 2
Integration by decomposition of the integrand into simple rational, algebraic functions.
Integration by parts, Bernoulli’s rule and integrals of the form ³ex [f(x) + f c(x)] dx.
Definite integral-fundamental theorem of integral calculus, properties of definite integrals,
evaluation of simple definite integrals.
Unit -II
Differential Equations:
2. Definition of a differential equation-order and degree of a differential equation- formation of
differential equations-solutions of differential equations of first order and first degree using variables
dy
separable method and linear differential equation of the type Py Q.
dx
Unit-III
Graph Theory and Probability
3. Definition of a graph – terminology of a graph, significance in computer science applications.
Incidence and degree – relationship between degree and edges. Various types of graphs - null
graph, trivial graph, simple graph, multigraph, directed graph, non-directed graph and cyclic graph.
Walk, path, circuit, length of a graph, distance between two vertices. Formation of adjacency
matrix.
114
Unit III
Statistics
4. Measures of dispersion – range, mean deviation and standard deviation of ungrouped data – merits
and demerits. Bivariate data – correlation, Pearson’s correlation coefficient, Spearman’s rank
correlation coefficient. Predictor and outcome variables – simple linear regression coefficients and
regression equations.
Textbook:
Engineering Mathematics-II, a textbook for second year third semester diploma courses,
prepared & prescribed by SBTET, AP.
Reference Books:
1. B.S. Grewal, Higher Engineering Mathematics, Khanna Publishers.
2. Schaum’s Outlines Differential Equations, Richard Bronson & Gabriel B. Costa
3. Trembley and Manohar, Discrete Mathematical Structures with Applications to Computer
Science, Tata-McGraw-Hill.
4. Narsing Deo, Graph Theory, PHI India.
5. Schaum's Outline: Introduction to Probability and Statistics, Seymour Lipschutz & John J.
Schiller.
C-23
Engineering Mathematics – II
CM/AIML/AMG/AMT/CAI/CCB/CCN/WD-301
Unit Test Syllabus
115
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-302 Multimedia 4 60 20 80
TIME SCHEDULE
2. 2 Representation 19 29 2 1 CO1,CO2
of Multimedia
Objects
3. 3 Multimedia 15 29 2 2 CO1,CO2,CO3
Editing and
Compression
technology
4. 4 Multimedia 8 13 2 2 CO1,CO2,CO3,C
Application O4
Design
5. 5 Multimedia 12 26 2 2 CO1,CO2,
Authoring and CO3,CO4,CO5
Publishing
Total Periods 60 110 10 8
CO NO COURSEOUTCOMES
CO1 AMG-302.1 Explain components, features and requirements of Multimedia
CO2 AMG-302.2 Explain different Multimedia file formats
CO3 AMG-302.3 Apply image editing and compression techniques
CO4 AMG-302.4 Explain Multimedia application design concepts
CO5 AMG-302.5 Applying Multimedia authoring and publishing tools
CO-PO/PSO Matrix:
CONO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AM-302.1 3 3 1 1
AM-302.2 1 2 2 1 3 1 3 1
AM-302.3 3 1 1 1 1 3 1 1
AM-302.4 3 2 2 1 1 2 1 2
AM-302.5 3 2 1 1 1 2 1 2
Average 2.7 1.5 2 1.25 1.3 1.7 1.25 2.2 1.3 1.3
3=Strongly mapped, 2=moderately mapped, 1=slightly mapped
116
Learning Outcomes:
COURSE CONTENT
118
3. Multimedia Editing: Digital Audio-Music, Sequencing and Notation, Image/Graphics Editing-
Video Editing(Linear, Non-Linear), Subtitling .
Introduction to Compression Technology: Concept of lossy and loss less compression, Concept
of rate – distortion characteristics, Basics of image compression, Basics of audio compression
and Basics of video compression.
4. Multimedia Application Design: Content design, technical design, visual design, design metaphors,
example studies, and interactivity.
5. Multimedia Authoring and Publishing: Definition of an Authoring System, uses of an authoring system,
Definition and functioning of Authoring Metaphor, Different Metaphors Offline Publishing-Flash,
PowerPoint, Online Publishing-HTML5,Dreamweaver.
REFERENCE BOOKS
119
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-303 GRAPHIC 5 75 20 80
DESIGNING
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Photoshop 15 2 1 CO1
Workspace and 16
Work Flow
2. 2 Masking and 15 26 2 2 CO2
Color
Correction
3. 3 Illustrator user 15 26 2 2 ,CO3
interface &
Drawing Tools
4. 4 Designing 15 26 2 2 CO4
Layout &
printing process
5. 5 Designing for 15 16 2 1 CO5
Media
Total Periods 75 110 10 8
Course Objectives x Able to work with Logo designs, Colouring techniques and
Advertisement designing
x Capable of Working various designing software’s
x Able to handle publishing projects to design projects
CO NO COURSE OUTCOMES
CO1 AMG-303.1 Use Photoshop Menus, shortcut keys, IDE environment and to work with
various tools.
CO2 AMG-303.2 Apply with colours and masking, layers, overlaying, images and sharpness
along with applying filters and effects.
CO3 AMG-303.3 Applying user interface & drawing tools and working images and symbols.
CO4 AMG-303.4 Practice designing layouts and working with various printing processes.
CO5 AMG-303.5 Develop Hard Print media documents such as newspapers, ads, banners etc..
120
COURSE OBJECTIVES
121
2.17.1. Blurring and sharpening
2.17.2. Synthesizing texture
2.18. Creation of common file types
2.19. Write the steps for setting transparency
2.20. List types of Images for print
2.21. List types of Images for the web
2.22. State the Advantages of various formats
2.23. Write the steps to convert the image type
2.24. Explain the scanner type’s controls
3.0 Illustrator the user interface &Drawing Tools:
3.1 Explain the Illustrator environment and Work area
3.2 Explain setting up a page
3.3 Explain viewing the document and working in artwork or preview modes
3.4 State the use of Grids, guides and objects
3.5 Explain following Guides operations
3.5.1 Adding and Deleting
3.5.2 Locking and Unlocking
3.5.3 Positioning
3.6. Practice to Draw and modify various basic shapes
3.7. Explain usage of pen and pencil tools
3.8. Explain following
3.8.1. Creation of path
3.8.2. Combining paths
3.8.3. Grouping paths
3.8.4. Applying Spline Curves
3.8.5. Compound Path
3.9. Apply Stroke and Fill colours
3.10. List types and state the uses of Paintbrushes
3.11. Write steps to Set up Text Attributes
3.12. Explain the Wrapping Paragraph and Character Styles
3.13. State steps to Use an illustrator Path to Mask
3.14. Give Steps to Creation of Custom Symbols Using Symbol Tools
3.15. Explain the process ofAccessing Symbol Libraries
3.16. Describe the Manipulating and Duplicating Symbols
3.17. Give steps to Replacing All Instances of a Symbol
3.18. State the steps to Saving Default Symbols
3.19. Describe the 3D Effects and Visualizing
3.20. State use of the Opacity Masks
3.21. Explain the Clipping Masks
3.22. Explain the Graphic Styles Exporting Artwork
4.0. Designing Layout & printing process
4.1. State the terms designing and creativity
4.2. List the Steps in Designing
4.3. List the Steps in Creativity
122
4.4. Define the term Typography
4.5. List and Explain the Visual Ingredients of Graphic Design
4.6. List various Design Considerations
4.7. State Purpose and list Advantages of Symbols Layout
4.8. State Purpose and list Advantages of Logos Layout
4.9. Describe the Layout Styles and Layout Components
4.10. Stages in Preparing a Layout
4.10.1. Marking-Up;
4.10.2. Dummy
4.10.3. Explain any Case Study.
4.11. Define printing
4.12. Explain the process of printing design
4.13. List Types of Printing Processes
4.14. Explain the process of Printing in Letterpress
4.15. Explain the process of Printing in Offset
4.16. Explain the process of Printing in Gravure
4.17. Explain the process of Printing in Flexography
4.18. Explain the process of Printing in Screen Printing
4.19. Explain Non-impact Printing
4.20. Give the Steps to Image Carrier Preparation For Different Types Of Printing Process
5.0 Designing for Media
5.1. Explain the process of Designing Newspapers
5.2. Describe the process of Designing Booklets with an Example
5.3. Explain the process of Designing Magazines
5.4. Demonstrate the process of Designing Business Publications
5.5. Explain the process of Designing Banners& Posters
5.6. Describe the process of Designing Advertisement
5.7. Demonstrate the process of Designing Pamphlets (like polycet campaign)
5.8. Explain the process of Designing Transit
5.9. Explain the process of Designing Interactive Web and Maps
5.10. Explain Relationship between designer, customer and printer
5.11. Explain Selection and co-Ordination of Production Process
5.12. List the Limitations of Printing Process
5.13. Explain the process of Binding and finishing
COURSE CONTENT
123
2. Masking and Color Correction
Basics of Layers – Managing Selecting, grouping, Linking, Moving, Stacking and Locking of Layers
– Masking of Layers and Editing – Layers with Clipping Masks – Layer Effects and Styles –
Combining images with Auto-Blended Layers – Overlaying images –Image Color Corrections -
Hue and Saturation – Exposure Blur and Sharpness
Filters and Effects: Creating montages-Saving feathered borders – Creating and saving paths –
Adding and deleting points-Converting selection to paths – Exporting paths to Quark –
Introduction to Photoshop Filters-Tips on using filters-Blurring and sharpening –Synthesizing
texture- Creating common file types – Setting transparency – Images for print-Images for the
web – Advantages of various formats – Converting the image type – Overview of scanner types
controls
3. Illustrator user interface &Drawing Tools:
Illustrator environment and Work area –Page setup – Viewing the document and working in
artwork or preview modes – Grids, guides, objects – Adding and using guidelines - locking and
unlocking, positioning – Drawing and modifying basic shapes –Using the pen and pencil tools
– to create paths- Combining, Grouping – Spline Curves – Compound Path – Applying Stroke
and Fill colours - Filling –Using paintbrushes
Working With Images &Symbols: SettingText Attributes – Wrapping Paragraph and Character
Styles – Using an illustrator Path to Mask - Creation of Custom Symbols Using Symbol Tools
- Accessing Symbol Libraries-Manipulating and Duplicating Symbols - Replacing All Instances of
a Symbol - Saving Default Symbols - 3D Effects and Visualizing - Opacity Masks - Clipping Masks
- Graphic Styles Exporting Artwork
4. Designing Layout & printing process
Basic Concept Of Designing, Creativity, Steps In Creativity; Typography; Visual Ingredients Of
Graphic Design; Design Consideration; Symbols And Logos Layout – Purpose & Advantages;
Layout Styles; Layout Components; Stages In Preparing A Layout; Marking-Up; Dummy, Case
Studies.
Printing process: Types Of Process – Letterpress, Offset, Gravure, Flexography, Screen Printing
And Nonimpact Printing Processes; Introduction To Image Carrier Preparation For Different
Types Of Printing Process
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-303.1 1 1 1 1 1 2 1 3
AMG-303.2 2 2 2 1 1 2 2 1 3
AMG-303.3 2 3 3 1 3 2 3 1 3 3
AMG-303.4 2 3 2 1 1 2 3 1 3 3
AMG-303.5 2 3 2 1 3 3 1 3 3
Average 1.8 2.4 2 1 1.8 2 2.6 1 3 3
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
124
REFERENCE BOOKS:
1. Adobe Photoshop cs4 or higher, by Jennifer smith,Focal press,2010 second edition
2. Photoshop bible cs5, by Brad dayley, Oriley publication, 2011 first Edition or latter.
3. Photoshop cs5 illustrator, by Chirsbotello, Delmar learine, 2010 Second Edition or higher
versions
125
DIPLOMA IN 3D ANIMATION AND GRAPHICS ENGINEERING
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
2D Digital
AMG-304 Animation 4 60 20 80
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 FLASH 15 2 1 CO1
INTRODUCTION 16
2. 2 DIGITAL 9 13 1 1 CO1,CO2
CONVERSION
3. 3 INTRODUCTION 12 29 3 2 CO1,CO2,CO3
TOANIMATION
4. 4 FLASH 12 26 2 2 CO1,CO2,CO3,
APPLICATIONS CO4
5. 5 CHARACTER 12 16 2 1 CO1,CO2,CO3,
ANIMATION CO4,CO5
Total Periods 60 110 10 8
CO NO COURSE OUTCOMES
CO1 AMG-304.1 Explain IDE and tools of Flash and to work with color styles and drawing modes.
CO2 AMG-304.2 Creating characters by applying various backgrounds and sequences
CO3 AMG-304.3 Demonstrate timeline aspects , key frAGes and motions in producing animations.
CO4 AMG-304.4 Applying Symbols and animation effects
CO5 AMG-304.5 Animating various characters and exporting images and videos.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 2 2 2 2 1 2 3 1
CO2 2 3 2 3 2
CO3 2 2 2 3 3
CO4 3 2 2 2 2 3 3 3 3
CO5 2 3 2 2 3 3 3
AVERAGE 2 2.3 2.4 2 2 2 2.3 2.8 2.75 2.3
127
2.12 Explain the steps to add perspective grids in flash animation file
3.0 Introduction to Animation
3.1 List the properties of timeline
3.2 Explain properties of timeline
3.3 List timeline menus.
3.4 Explain timeline menus.
3.5 Define the terms frame, key-frame, blank key frame and differentiate between them
3.6 Write the steps to insert key frame or blank key frame
3.7 Discuss about motion tween, shape motion Tween and differentiate
3.8 Describe layer with its importance
3.9 State the purpose of motion guide layer
3.10 Write the procedure to copy frame and motion
3.11 Describe how to do image scaling and squeezing in Flash.
3.12 Describe clip animation
3.13 Describe frame-by-frame animation
3.14 Write the procedure to create frame by frame animation (5)
3.15 Describe tweening animation
3.16 Write the procedure to create tween based animation
3.17 Explain different editing modes
3.18 Describe primary and secondary action
3.19 Explain 12 principles of animation.
4.0 Flash Applications
4.1 Define symbol in flash
4.2 List various symbols
4.3 Differentiate among symbols
4.4 Explain different symbols and differentiate
4.5 Explain the procedure to edit a symbol in symbol-editing mode.
4.6 Write the steps to create graphic symbol in flash
4.7 Write the steps to create movie clip symbol in flash
4.8 Write the steps to create button symbol in flash
4.9 Write the steps to modify already existing symbol
4.10 Explain the steps to duplicate symbol
4.11 Explain the steps to swap symbol
4.12 Write the procedure to create symbol based animation
4.13 Describe the concept of creating multiple actions
4.14 List the effects that can be added to timeline and explain them
4.15 Explain the procedure to create timeline effects- Blur Effect, Transition Effect, Drop Shadow
Effect, Expand Effect, Transform Effect, Drop Shadow Effect, Explode Effect
4.16 Explain the procedure to create timeline fade on and fade out effects
5.0 Character Animation
5.1 Describe the concept of character design
5.2 State the importance of character design
5.3 Write the steps to build a character
5.4 Explain the procedure to separate elements of a built character..
5.5 Explain the steps for adding posses in symbols
5.6 Describe the concept of rigging
5.7 Differentiate between rigging and animation.
5.8 Explain the procedure to apply character rigging constraints
5.8.1 Joints
5.8.2 Apply Constrains
5.8.3 Shape hints
5.8.4 Ease In
128
5.8.5 Ease Out
5.8.6 Walk
5.8.7 Run
5.8.8 Jump
5.8.9 Push
5.8.10 Pull
5.8.11 Loop Action
5.8.12 Play Once
5.8.13 Select Frame
5.8.14 Facial Expressions
5.8.15 Eye Blink
5.8.16 Dialogue
5.8.17 Audio sync
5.9 Explain the process of exporting image and video
5.10 Explain the process of exporting video as sequence of image
5.11 Explain the process of exporting settings
5.12 Explain the steps to take output in flash
COURSE CONTENT
1. Flash Introduction
Introduction- IDE- Tools Panel – Uses of Tool and Properties - working with Objects –– Timeline –
Library – Color mixing– Different solid Colors– Menus –Object tracing -Drawing mode – Gradient
adjustment – Bitmap – Pattern Creation – Document settings
2. Digital Conversion
Scanning – Import – Import as Sequence – Clean up – Quick Trace – Brush tool Properties – Smooth
– Shape – Size – Color apply – Paint Bucket Properties – Cut Color – Realistic – Light and Shade –
Character designing – Character Build – Back ground Creation – Environment Lighting –
Perspective – Grid – Guide
3. Introduction to Animation
Time line Properties – Timeline Menus – Key frame – Insert Key frame – Blank Key Frame – Create
Motion Tween – Shape Motion Tween –layer- Motion Guide Layer – Copy Frame and Motion –
Clip Animation – Frame by frame animation – Different Edit Modes –primary and secondary
avtions-12 principles of animation-
4. Flash Applications
Symbols Introduction – Types of symbols – Symbol Edit Mode – Create symbol – Re Modified
Symbol – Duplicate Symbol – Swap Symbol – Symbol Based Animation – Create Multiple Action –
Adding Effects to Time line – Transition – Blur – Glow – Fade On – FadeOut
5. Character Animation
Character Design – Character Build – Separate Elements - Adding Posses in Symbol – Rigging –
Apply Joints – Apply Constrains – Shape hints – Ease In – Ease Out – Walk – Run – Jump – Push –
Pull – Loop Action – Play Once – Select Frame – Facial Expressions – Eye Blink – Dialogue – Audio
sync – Export as Image and Video – Export as Sequence – Export Settings – Take Output
REFERENCE BOOKS
1. Adobe flash professional cc class room book, by Adobe creative team, Adobe press, 2013 -
First Edition
2. Adobe flash professional, by Adobe creative team, Adobe press, 2012 - First Edition
3. Action script 3.o adobe cs5 pro, by Adobe creative team, Adobe press, 2010 - First Edition
129
Table specifying the scope of syllabus to be covered for unit tests
130
AMG-305 Graphics Programming through Java
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Introduction to 12 2 1 CO1,CO2
Java , Concepts 16
of Class and
Objects
2. 2 Concepts of 12 13 1 1 CO2
inheritance,
Interfaces and
Packages
3. 3 Exception 10 29 3 2 CO3
handling and
Multi-
threaded
programming.
CO NO COURSE OUTCOMES
Define, understand, differentiate the Object Oriented
CO1 AMG-305.1
concepts and Java Programming concepts.
Apply object oriented concepts on real time scenarios.
CO2 AMG-305.2
Use Exception handling and multithreading mechanisms to create
CO3 AMG-305.3
efficient of two are applications.
Usage of Applets, AWT and Event Handling
CO4 AMG-305.4
Knowing about Swings
CO5 AMG-305.5
131
CO-PO/PSOMatrix
CONO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-305.1 2 1 1 2 2 1 2 2 2
AMG-305.2 1 3 3 3 1 3 1 1 3 1
AMG-305.3 2 3 2 2 3 1 1 3 3
AMG-305.4 1 1 3 2 2 3 2 2 3 2
AMG-305.5 3 3 3 3 2 3 2 2 3 3
Average 1.75 2 2.4 2.4 1.75 2.8 1.4 1.6 2.8 2.2
3=Strongly mapped, 2=moderately mapped, 1= slightly mapped
Learning Outcomes:
132
2.8 Explain the concept of class path.
2.9 Describe concept of Access protection.
2.10 Illustrate the mechanism of importing packages.
2.11 Develop simple application to design packages with sample programs.
3. Exception handling and Multi-threaded programming
3.1 Describe sources of errors.
3.2 Give advantages of Exception handling.
3.3 Explain types of exceptions Checked and Unchecked
3.4 Write sample programs to make use of Try, Catch, Finally, Throw,Throws
3.5 Explain concept tof Multi-catch statements with example.
a. Explain how to write nested try in exception handling with example.
b. Describe built in exceptions.
c. Describe multi threading.
d. Explain Thread life cycle and states
e. Explain how to Creating single thread with example program.
f. Explain how to Creating multi thread with example program.
g. Illustrate thread priorities in multiple threads with an example.
h. Describe the concept to f synchronization with example program.
i. Explain Inter thread communication with example program.
j. Explain deadlock.
4. Applets, AWT, Event Handling.
Describe the basics of Applets–Life cycle of an applet.
Describe steps for design and execute sample applet program
Explain Graphics class methods Update()Paint(),Drawing Lines, Rectangle, circles, polygons
Describe the process of Working with Color Font classes.
Describe AWT classes
Explain how to design Frame window with example.
Describe Types of Events
List and explain sources of events.
List and explain different event classes.
List and explain event listener interfaces
Demonstrate event handling mechanism.
Demonstrate handling mouse events with sample program.
Demonstrate handling key board events with sample program.
Explain how to use the following AWT controls in applet programming.
a. Labels.
b. Buttons.
c. Text Fields
d. Checkboxes.
e. Lists.
f. Choice
g. Scrollbars.
5. Introduction to Swing
5.1 Describe the Differences between AWT and Swing
5.2 List and explain different Containers in Swing
5.3 List and explain different Components in Swing
5.4 Explain using of check boxes, radio buttons, Combo Boxes, panes
5.5 Demonstate simple Swing applications using Swing
133
COURSECONTENTS
1. Object oriented programming concepts & Basics of java Evolution of OOP’s - Procedure
oriented programming - Object oriented paradigm – basic concepts of object oriented
programming. Importance of Java to Internet – Byte codes. Features of Java: OOPS concepts –
Data types –type conversions – casting – Arrays. Usage of classes – objects – new –methods –
constructors – method overloading, string classes – command line arguments-static members-
this pointer
2. Concepts Inheritance Overriding Interfaces and Package:-Usages of Inheritance:
inheritance super class, sub classes – Multi level inheritance – super keyword -overriding
–Abstract classes-Interfaces-Packages.
3. Exception Handling and Multi threading: – Exception handling: Source of errors – error
handling –Exception handling-Multi catch statements- Define thread – life cycle of thread -
Multi threading –Synchronization-Inter thread communication–Dead locks–Thread properties.
4. Applets, AWT and Event Handling: Basics of Applets – life cycle of an applet- AWT classes
-Working with Graphics class-Methods of Graphics class - Event classes-Listener
interfaces-keyboard and Mouse events-AWT controls-Buttons-Text Fields-Check Box-List
5. Introduction to Swing : Differences between AWT and Swing ,Containers in Swing–J frame,
J Applet, J Dialog, J Panel, Components in Swing- J button, J Label, J Text Field, J Text Area,,
check boxes, radio buttons, Combo Boxes, Tabbed Panes, Scroll Panes, simple Swing applications.
-
REFERENCE BOOKS
1. The complete reference Java–Pattrick Naughten, Herbert Schildt TMH Company Limited,
New Delhi.
2. Programming in JAVA--P. Radhakrishna, University Press
3. Programming in Java--Muthu- Thomson
4. Java Foundations of Programming–NIIT,PHI
5. Programming with Java--Balagurusamy,TMH
134
AMG-306 GRAPHIC DESIGNIING LAB
GUIDE LINES:
All the exercises provided in the list of practical's should be
completed and submitted during the semester examination.
In order to develop skill in mastering creativity, every student should
be made to practice thoroughly.
The external examiners are requested to ensure that a single
practical oriented question should not be given to more than three
students while admitting a batch of 30 students during Board
Examination.
Required Infrastructure (Software, Hardware and other Equipment) to be procured as per C-23:
135
S No Chapter/ Unit Title No. of COs Mapped
Periods
1. 6 CO1
Photoshop Workspace and Work Flow
2. 6 CO2
Masking and Color Correction
3. 9 CO3
Illustrator user interface & Drawing Tools
4. 9 CO4
Designing Layout & printing process
5. 15 CO5
Designing for Media
Total 45
CO No COURSE OUTCOMES
After completion of this course the student will be able to
CO 1 AMG-306.1 Practice usage of Photoshop CS5/CS6 software IDE after installation and
configuration.
CO 2 AMG-306.2 Practice patterns, paintings, masking, color correction and filters
CO 3 AMG-306.3 Use Adobe Illustrator software to use drawing tools,3D effects and opacity
136
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG- 1 1 1 1 1 2 1 2
306.1
AMG- 2 2 2 1 1 2 2 1 2
306.2
AMG- 2 3 3 1 3 2 3 1 2 2
306.3
AMG- 2 3 2 1 1 2 3 1 3 2
306.4
AMG- 2 3 2 1 3 3 1 3 2
306.5
Average 1.8 2.4 2 1 1.8 2 2.6 1 2.4 2
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
LEARNING OUTCOMES:
2. Exercise on various image related operations like size, resolution, colour changeoverlaying etc.
16. Create a brochure design for cell phones at your own concept in Adobe Illustrator
137
The competencies and key competencies to be achieved by the student
1 Practice user Identify the different Practice the different options in Menu bar,
interface options of options of Menu bar, tool Practice the tools on tool bar
Photoshop layout. bar in Photoshop layout
2 Exercise on various Identify the various image Practice Photoshop image options
image related options in Photoshop
operations like size,
resolution, colour
change overlaying
etc.
4 Exercise using pen Identify pen tool and Practice Pen and Painting tools
tool and painting painting tool Differentiate between copy and painting
5 Exercise on image Identify various image Practice on various image colour options
colour correction colour options
6 Exercise on blurring Identify blurring and Practice blurring and sharpness tools
and sharpness sharpness tools
7 Practice Illustrator Identify the different Practice different options in Menu bar, tool
environment and options of Menu bar, tool bar in Illustrator
work area bar in Illustrator Practice IDE of Illustrator.
8 Exercise on strokes Identify strokes and fill Practicestrokes and fill colours
and fill colours colours
9 Exercise on opacity Identify various tools to Practice opacity mask and clipping mask
mask and clipping opacity mask and clipping
mask mask
11 Create a sticker for Identify different tools Practice shades, reflections, offset path etc
CD/DVD coverset necessary for Know the use of sticker
advertisement like
138
shadows, reflections offset
path etc
13 Design corporate Identify different tools Know various options related to logo
logos using Adobe necessary for logo like text, creation
Illustrator shapes and colours etc Practice text, shapes, colors etc
Know the usage oflogo
14 Design a Identify different tools Know various options related to newspaper
newspaper using necessary for newspaper creation
Adobe Illustrator like text, shapes, colours Practice text, shapes, colours etc
and alignments etc
15 Create character Identify different tools Practice various options related to character
and background necessary for character and creation and background
designs using background like pen, Practice pen, shapes, colours, opacity and
strokes etc
Adobe Illustrator shapes, colours, opacity,
stroke etc
GUIDE LINES:
139
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-307 2D Digital 4 60 40 60
Animation Lab
Total 60
CO No COURSE OUTCOMES
CO 2 AMG-307.2 Designing various symbols and objects using tools and library
140
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AG-307.1 2 2 3 2 3 2
AG-307.2 2 2 3 2 3 2 2
AG-307.3 2 2 3 2 2 2 2
AG-307.4 2 2 3 2 3 2 2 1
AG-307.5 2 3 2 3 3 1 2 2
Average 2 2.25 2.75 2.2 2.8 1.5 2 2.33 2 1.5
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
LEARNING OUTCOMES:
141
4 Design the Design the required identify the given references
character for suitable character use the designed character
animation with the Apply reference set timeline for required period of animation
reference Use timeline and animate playback
5 Create flight Design or choose flight Identify 3 different posses of flight
animation in 3 image with matching Arrange frames in order
Use time line and playback
different shots for posses
20sec. Set timeline for 20sec
Arrange flight frames in
sequence, playback
6 Create the car Design car image Identify suitable background
animation with Chose required background Use the timeline and set time for 20sec
playback
proper background Set timeline for 20sec
for 20sec. Animate
7 Create character Design character Identify and arrange the sequence of frames
animation by apply Develop different symbols Animate for the required period
142
No. of Total No. of
Course code Course Title Marks for FA Marks for SA
Periods/Weeks periods
GRAPHICS
PROGRAMMING
AMG-308 THROUGH JAVA 4 60 40 60
LAB
CO-PO/PSO Matrix:
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CM-407.1 2 1 3 2 2 1 2 3 3
CM-407.2 1 3 3 3 1 3 2 2 3 3
CM-407.3 1 2 3 2 2 3 1 2 3 3
CM-407.4 1 1 3 2 2 3 2 2 3 3
CM-407.5 3 3 3 3 2 3 2 2 3 3
Average 1.5 2.6 3 2.6 1.5 3 1.6 2 3 3
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
143
Learning Outcomes
144
KEY COMPETENCIES
1 Exercise programs on (a) Write program using if (a) Know the usage of IF and switch
conditional statements statement and switch statements.
and loop statements.
(b) Write program using while, do (b) Compile the program and rectify the
and for constructs. errors.
4 Exercise programs (a) Write a program using default (a) Declare and define constructor.
using constructors and constructor.
(b) Call default constructor.
construction over
loading. (b) Write a program using
(c) Call parameterized constructor.
parameterized constructor.
(d) observe constructor overloading.
5 Exercise programs on (a) Write a program to illustrate (a) Use command line arguments.
command line usage of command line
arguments. (b) Run the program.
arguments.
(b) Write a program to read data
as command line arguments and (c) Understand usage of Files.
update it into Files. (c) Observe the output.
6 Exercise programs (a) Write a program to illustrate (a) Observe method overloading.
using concept of method overloading.
(b) Overload constructor methods.
overloading methods. (b) Write a program to illustrate
method overloading using
constructors.
145
7 Exercise on (a)Write a program to illustrate (a) Create base class.
inheritance. single inheritance.
(b) Write base class constructor.
(b)Write a program to illustrate
multiple inheritance. (c) Create derived class.
8 Write a program using Write a program using the (a) Use method overriding.
the concept of method concept of method overriding.
overriding. (b) Use this keyword.
11 Exercise on exception (a) Write a program to illustrate (a) Use try – catch.
handling exception handling.
(b) Use multiple catch blocks.
(b) Write a program to illustrate
exception handling using multiple (c) Use finally statement.
catch statements. (d) use Nested try
(c) Write a program to illustrate
exception handling using nested
try.
146
(b) Write a program to create a (d) Use implements runnable interface.
single thread by implementing the
runnable interface. (e) Use setPriority() and getPriority()
methods.
(c) Write a program to create
(f) use wait(),notify() methods
multiple threads.
13 Exercise on applets. Write a program to create simple (a) Use <applet>…</applet> tag.
applet to display different shapes
with colors. (b) Add applet to html file.
14 Exercise on AWT (a) Write an applet program (a) Use keyboard event methods
controls to handle key events. (b) Use mouse event methods
(b) Write an applet program (c) Use Text Field class methods
to handle mouse events. (d) Use button class methods
(c) Write an applet program (e) Use Check box and List class
to illustrate Text Field and methods
button control.
(d) Write an applet program
to illustrate Check box and
List control.
(e) Write an applet program
to illustrate multiple
controls.
15 Programs using swing (a) Write a Java Program using (a) Use swing Containers –J frame, Jdialog
Swing to design a Window
(b) Write a Java program using (b) Use Components in Swing-Jbutton, J
different Swing components Label , J TextField, J TextArea,
(c) Write a Java program for a
simple application using (c) Use different components and
graphics. containers in swing
147
GUIDE LINES:
x The theory topics given below are to be taught as part of this Lab.
x All the exercises provided in the list of practical’s should be completed and submitted
during the semester examination.
x In order to develop skill in mastering creativity, every student should be made to practice
thoroughly.
x The external examiners are requested to ensure that a single practical oriented question
should not be given to more than three students while admitting a batch of 30 students
during Board Examination.
Theory content:
1. Animation Production Techniques: Animation Principles with light box, Flip book Animation
theory, Character sketching, Different Character styles, Color Models, Foregrounds and Back
Grounds, Movements of elements, Pivot Based and joint Movement, Different Functions and
poses of human, Lip sink
2. Important Application of Light box: Key Poses, In-Between, Timing, Retouch up of drawing ,
Clean up, Dope sheets, Walk, Run and Jump, Flexibility, Acting, Body language, Change of
Expressions, Formation of Story Board , Camera movements and Angels, Recording, Finalizing
of Story Board, Animatic creation with Audio Narration, View output
148
No. of Total No. of
Course code Course Title Marks for FA Marks for SA
Periods/Weeks periods
AMG-309 2D GRAPHICS 4 60 40 60
LAB
1. Basics of 9 CO1
Total 60
CO No COURSE OUTCOMES
149
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-309.1 2 2 1 1 1 1 1
AMG-309.2 1 1 3 2 3 1 2 2 2
AMG-3093 2 3 1 3 1 1 1 3
AMG-309.4 1 2 2 2 3 2 1 3 2
AMG-309.5 3 2 1 2
Average 1.3 1.7 2.4 1.6 3 1.6 1.5 1 1.7 2.25
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
Learning Outcomes.
3. Design any two comic character for 2d animation process with proper poses
4. Create the two nature BG for your story board animation sequence(3min)
150
The competencies and key competencies to be achieved by the student
1 Practice drawing basic Working with basic Working with basic drawing elements
shapes in 2d. shapes View output
5 Create the ball bounce Working with bouncing Identify bouncing sequence
Using stretch and squash.
animation with stretch objects.
Working with timing
&squash (3min) Working with angles.
View output
6 Create the normal Working with walk Identify movement sequences.
cycles. Using timing and angles.
walk cycle for your
Sound narration.
own View output
character(2cycles)
7 Create the tail Working to move Body Identify movement of body elements.
elements . Identify poses.
animation for any
View output
character for (2min)
8 Create run cycle for Work with run cycles. Identify running sequences.
Using timing and angles.
any own cartoon
Sound narration.
character(3min) View output
9 Create any five facial Identify Facial Identify change of expressions
expressions Using timing and angles.
expression of your
Sound narration.
characters for (1min) View output
151
10 Create Hair movement Identify body part Identify change of expressions
elements Using timing and angles.
for your character.(1
Sound narration.
min) View output
12 Create eye lid Identify body element Identify structure of eye lid with other parts.
movement View output
animation of your
character ( 2 min).
13 Create eye brow Identify Body elements. Identify the structure of brow construction.
movement of your Working with angles and timings.
character (2 min) Sound narration
View output
14 Create lip movement Practice lipsink. Identify lip sinking with narrated sound.
of your character (1
min).
Guidelines:
152
FOURTH SEMESTER
153
DIPLOMA IN 3D ANIMATION AND GRAPHIC S ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION
CURRICULUM-2023
(IV Semester)
Instruction
Periods/Week Scheme Of Examinations
Total
Theory Practicals Periods
Sub Code Name of the End Exam
Per DurationSessional Total
Subject Marks
Semeste (hrs) Marks Marks
r
THEORY SUBJECTS
AMG-401 Elements of Film 5 - 75 3 20 80 100
Technology
AMG-402 Digital 4 60 3 20 80 100
-
Photography
AMG-403 3DAnimation and 4 - 60 3 20 80 100
Graphics
Web Designing
AMG-404 4 - 60 3 20 80 100
154
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-401 Elements of 5 75 20 80
Film
Technology
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 VISUAL 15 2 1 CO1
COMMUNICATI 16
ON
2. 2 PRE SHOOTING 15 26 2 2 CO2
3. 3 PRODUCTION 15 16 2 1 CO3
DESGIN
4. 4 SHOOTING 15 26 2 2 CO4
5. 5 POST 15 26 2 2 CO5
SHOOTING
Total Periods 75 110 10 8
CO NO COURSE OUTCOMES
CO1 AMG-401.1 Use various types of visual communication techniques and
methods.
CO2 AMG-401.2 Describe pre-shooting activities
CO3 AMG-401.3 Apply the production design methodologies
CO4 AMG-401.4 Apply the activities of shooting process
CO5 AMG-401.5 Apply Post shooting activities.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-401.1 1 2 2 1 2 1 2 1 2 2
AMG-401.2 2 2 2 2 3 3 2 2 3 2
AMG-401.3 2 3 3 3 3 2 2 2 3 3
AMG-401.4 2 3 3 3 3 2 3 1 3 3
AMG-401.5 2 3 3 3 3 3 3 2 3 3
Average 1.8 2.6 2.6 2.4 2.8 2.2 2.4 1.6 2.8 2.6
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
155
Learning Outcomes:
1. VISUAL COMMUNICATION
1.1. Define communication.
1.2. State the importance of human and visual communication.
1.3. Explain basics of communication.
1.4. List functions of communication.
1.5. Explain functions of communication.
1.6. List types of Communication.
1.7. Explain types of Communication.
1.8. Define the term visual communication.
1.9. Describe verbal communication.
1.10. Explain nonverbal communication.
1.11. Explain inter personal relationships.
1.12. What is mass communication.
1.13. Describe mass communication.
1.14. State the importance of Group communication.
1.15. Explain group communication.
1.16. Explain visual communications.
1.17. List visual vocabulary.
1.18. Explain visual vocabulary.
2. Pre Shooting.
2.1. Define script
2.2. List the characters of a good script.
2.3. List and explain the elements of a script.
2.4. Write a sample script.
2.5. What is script analysis.
2.6. Explain the process of script analysis.
2.7. Classify the genre of the film.
2.8. Explain various genre of film.
2.9. Explain social or fantasy genre of film.
2.10. Explain the process of genering
2.11. Explain the process of assessing the characters based on profession and
backgrounds.
2.12. Explain the process of assessing the characters based on jeweler.
2.13. Explain the process of assessing the characters based on costumes.
2.14. Explain the process of assessing the characters based on transportation system.
2.15. Explain the history (research) of assessing characters based on profession and
background.
2.16. Explain the history (research) of assessing characters based on jewels.
2.17. Explain the history (research) of assessing characters based on costumes.
2.18. Explain the history (research) of assessing characters based on transportation
Systems.
2.19. Explain the importance of visiting Museums, Libraries in pre-shooting.
2.20. Explain the importance of Internet, old maps and films in pre shooting.
2.21. Describe the channelizing the findings of visiting Museums, Libraries, Internet, old
maps and films.
156
2.22. Explain the concept of collection of materials.
2.23. Define the term anachronism and artifact.
2.24. Explain the process of avoiding anachronisms Important to discard artifacts non –
pertaining to the periods and genre of the film
2.25. Explain the process of assisting the director to finalize casting.
3. PRODUCTION DESGIN:
3.1. Define the term location.
3.2. List types of locations.
3.3. State the purpose of location.
3.4. What is location hunting.
3.5. State the need of location hunting.
3.6. State the roles of Film Director.
3.7. State the roles of cinematographer.
3.8. Explain Location hunting process with Director and cinematographer.
3.9. Describe the Identification of location suitable to provide backdrop on the scenes .
3.10. Define the terms Set and set erection.
3.11. State the need of set erection.
3.12. Describe the process of Erection of sets.
3.13. Describe the process of surrealistic and dreamy sets for song sequences
3.14. Define the terms Sketch and diagram.
3.15. State the need of sketch.
3.16. State the need of Diagram.
3.17. Describe the preparations of sketches and diagrams.
3.18. Define the terms color and tone of the film.
3.19. Determining the color and tone of the film.
3.20. Explain selection of properties in accordance with the tone and color of the films
3.21. Define the Film Budget.
3.22. State the purpose of the Film Budget.
3.23. Explain Estimating the budget.
4. SHOOTING:
157
4.1. Define term Shooting.
4.2. Define the terms Backdrop.
4.4. List the properties of backdrop and scenes.
4.5. Explain Providing Backdrops and properties which enhance the mood of the scene to be
shot
4.6. List narrative strategies.
4.7. Explain narrative strategies.
4.8. What is location scouting.
4.9. Explain the location scouting
4.10. Define the term casting actor.
4.11. Describe role of casting actors .
4.12. Define the term Motivating actor.
4.13. Describe the role of motivating actors.
4.14. Describe the process of getting the performance from actors.
4.15. How to use .cinematographer as Director’s eye.
4.15. State the purpose of the dynamization of space and time .
4.16.Explainthe process of dynamization of space and time.
4.19. List and explain various kinds of continuity.
4.20. Define the term shot.
4.21.Determining the field of each shot and creativity.
4.22.List latest technologies with regard to Graphics, Animation and special Effects.
4.24. Explain Blue/Green mat shooting.
4.25. State the purpose of miniature.
4.25. Explain the Preparationof miniatures.
4.26. State the purpose of plaster casts.
4.27. Explain the preparation of plaster casts.
4.28. State the purpose of clay models.
4.29. Explain the process of preparation of clay models.
5. POST SHOOTING:
5.1. List the members of Post production team.
5.2. Explain the job roles of Post Production Team members.
5.3. LIST THE STAGES OF Post production.
5.4. Define Editing.
5.5. Explain the process of Editing.
5.6. Define Dubbing.
5.7. Explain the process of Dubbing.
5.8. Define Re-Recording.
5.9. Explain the process of Re-recording.
5.10. Define Mixing.
5.11. Explain the process of imposing Sound and Special effects.
5.12. Explain the process of Mixing.
5.13. What is First copy and how to release First copy.
5.14. What is the is the role of Censorship body.
5.15. Explain the roles and responsibilities of Censorship .
5.16. Explain the tasks involved in making Release arrangements.
5.17. State the importance of maintaining relationship with media.
5.18. Explain the process of Maintaining relationship with media .
5.19. Define the terms publicity and promotion.
5.20. Explain the process of Publicity and promotion.
158
COURSE CONTENT
2. PRE SHOOTING: Script analysis – Categorizing the genre ofthefilm, social or fantasy –
assessing the characters, their profession and backgrounds, jeweler, costumes,
Transportation systems etc. – Research based on the above – visiting Museums, Libraries,
Internet, old maps and films – Channelize the findings – collection of materials – Avoiding
Anachronisms: Important to discard artifacts non – pertaining to the periods and genre of
the film. Assisting the Director to finalize casting
4. SHOOTING: Providing Backdrops and properties which enhance the mood of the scene to be
shot – Narrative strategies – location scouting – casting actors – motivating actors – getting
the performance – cinematographer as Director’s eye –dynamisation of space and time –
various kinds of continuity– Determining the field of each shot and creatively.– Knowledge
of latest technology with regard to Graphics, Animation and special Effects – Blue/Green mat
shooting – Preparationof miniatures, plaster casts, clay models
5. POST SHOOTING: Editing, Dubbing, Re-recording, Sound, Special effects, Mixing etc. – First
copy – Censorship – Release arrangements. Relationship with media – Publicity and
promotion
Reference Books:
1. Directing Film techniques and Aesthetics, by Michael Rabiger, - Big picture media, 2010 5th
edition
2. Shot By Shot, by Steven D.Katz, Columbia university press, 2006 3rd edition
3. Film Language, by Christian Metz , Chaplin book publishers 2002 2 nd edition
159
Course code Course Title No. of Total No. of Marks for Marks for
Periods/Weeks periods FA SA
AMG-402 Digital 4 60 20 80
Photography
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 BASIC OF 12 2 1 CO1,CO2,CO5
PHOTOGRAPHY 16
2. 2 DIGITAL 12 16 2 1 CO2,CO3
PHOTOGRAPHY
3. 3 IMAGE 12 26 2 2 CO2,CO4,CO5
COMPOSITION
4. 4 DIGITAL 12 26 2 2 CO1,CO2,CO3
IMAGING
5. 5 CONCEPT 12 26 2 2 CO1,CO2,CO4
PHOTOGRAPHY
Total Periods 60 110 10 8
CO NO COURSE OUTCOMES
CO1 AMG-402.1 Distinguish the relationship between human eye and camera and basic
principles of Photography.
CO2 AMG-402.2 Practicing Digital camera Functions.
CO3 AMG-402.3 Illustrate various image composing techniques.
CO4 AMG-402.4 Explain digital imaging principles
CO5 AMG-402.5 Explain industrial Applications of photography techniques and
documentation.
Course Objectives:
160
1. Basic Photography
161
2.7 List and explain modes of digital Camera.
2.8 List and explain Advantages of digital camera.
2.9 Describe Light Meter and explain its Usage.
2.10 Describe Flash.
2.11 List types of Flash
2.12 Explain the purpose of flash
2.13 State the importance of Electronic Flash
2.14 Explain the process of selecting Flash Mode Setup for Digital Imaging
2.15 List and explain Desktop Computer Components needed for Digital camera functioning.
2.16 List the Software used for Digital Processes.
2.17 . Explain features of any two software used for digital process.
3. IMAGE COMPOSITION
162
4.5 Explain the process of Choosing Color and Color grading Brush Shape.
4.6 Explain the Operations and Usage ofArt Marks tool and Art Layers,
4.7 Explain the Operations and Usage of, Layer Mark andCreate Layer,
4.8 Explain the Operations and Usage ofFill Tool and Trashcan
4.9 Explain the Operations and Usage of Cloning,Clone Align and Art Filter
4.10 Explain about various Formats of Digital Image on VariousMedia.
5. Concept Photography
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 2 1 2 2
CO2 3 3 1 3 2
CO3 2 2 3 2 3 2 2 2 2 2
CO4 2 2 2 2 2 2 2
CO5 3 3 1 3 2
Avg 2 2 3 2 3 2 2 2 2
3=Strongly mapped, 2=moderately mapped, 1=slightly mapped
COURSE CONTENT:
1. BASIC OF PHOTOGRAPHY
Human Eye and Camera - Basics of Camera - Define Photography. Brief History and Development
of Photography. Camera –Types- Usage. Lens- Types Usage. Lights- Types- Usage. Filters –Types-
Usage. Film – Types..– Manipulation of Color and Light.– Black and White and Color Photography
– Negatives – Color materials, Processing and Printing.
3. IMAGE COMPOSITION
Basic Techniques for Better Image. – Aperture-Usage. – Shutter- Speed- Usage. Depth of Field. –
Focal Length.–Exposure Meters –Basic Lighting- Key Light-Fill Light.– Low Key and High Key
Picture– Rule of Third. – Angle of View. Different Angles of a Camera – High Angle – Eye Level
Angles – Low Angles - Long Shot (LS) – Medium Shot (MS) – Close-up (CU) – Perspectives – Over
163
the Shoulder Shot (OSS Picture Format )– Understanding lighting-indoor and outdoor, – Exposing
and Focusing, Types of lighting, – Natural and Artificial Lights
4. DIGITAL IMAGING
Light room. Light Room Workspace. Palettes, Special effects techniques- motion pictures etc.,
manipulation of image, framing & trimming. Choosing Color, Color grading Brush Shape.
Operations and Usage of Tools- Art Marks, Art Layers, – Layer Mark, Create Layer, – Fill Tool,
Trashcan, Cloning, – Clone Align, Art Filter – Image Various Formats Digital Image on Various
Media.
5. CONCEPT PHOTOGRAPHY
Photo journalism, – Advertising Photography - Industrial Photography- Architectural
Photography Documents- Stop motion Photography Techniques- Creating Photography Albums
REFERENCE BOOKS
1. Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera, by
Bryan Peterson, Am photo Books, August 1st 2004 Second Edition
2. The Wonders of Photography, by Dennis P Curtin, Watson-Gustily, 2009 Fifth Edition
3. The Basic Photography Guide for Photograph, by Langfords, Courier Dover Publications,
2000 - First Edition
4. The Digital Photography, by Scott Kelby, Watson-Gustily , 2002- Second Edition
***
164
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-403 3D Animation 4 60 20 80
& Graphics
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Introduction To 12 2 1 CO1
3Ds MAX 16
2. 2 Modeling 12 16 2 1 CO2
Techniques
3. 3 Material & 12 26 2 2 CO3
Shading
network
4. 4 Rigging &A 12 26 2 2 CO4
nimation
5. 5 Lighting 12 26 2 2 CO5
&Rendering
Total Periods 60 110 10 8
CO NO COURSE OUTCOMES
CO1 AMG-403.1 Use the user interface Menus, tool bars of 3Ds MAX software, keyboard
shortcuts.
CO2 AMG-403.2 Design surfaces and Modelling techniques
CO3 AMG-403.3 Apply Material & Shading network, mappings
CO4 AMG-403.4 Practice Animation tools, Curve Editor, Character studio
CO5 AMG-403.5 Apply Lighting, Rendering, filters and FX simulations
Course Objectives:
165
1.1. Define user interface
1.2. List and explain MAX software user interface elements
1.3. List the Preferences and settings and explain them.
1.4. Explain steps in Project Work Flow
1.5. Explain four types of View Ports
1.6. List and state the purpose of Menu Bar
1.7. List and state the purpose of Toolbars
1.8. Explain Quad Bars
1.9. List and state the use of Navigation Controls
1.10. Describe the Command Panel
1.11. List types of Selection Commands
1.12. State the steps used for Selection of objects.
1.13. List Geometric Primitives
1.14. Explain the Architectural Objects
1.15. State the purpose of Compound Objects
1.16. Explain Animation & Time Controls
1.17. List and explain the purpose of various Display Controls
1.18. List and state the purpose of Key Board Short Cuts
2.0 MODELING TECHNIQUES
2.1. Explain the procedure of Working with Primitives and Shapes
2.2 State the purpose of Surface Modeling.
2.3. Explain about Sub division Surface.
2.4. Describe the Graphite Modeling Tools.
2.5. Explain about Editable Poly Surface.
2.6. Explain about Editable Mesh Surface
2.7. State the use of Patch Objects
2.8. Define the NURBS Modeling
2.9. Explain the NURBS Modeling
2.10 Explain about Low Res &High Level Polygon Modeling
2.11. State the purpose of Set & Props Modelling.
2.12. Explain Set& Props Modelling
2.13. State the purpose ofVehicle modelling.
2.14. Explain the procedure of Vehicle modelling
3.0. MATERIAL&SHADINGNETWORK
3.1. Explain Material Editor
3.2. List steps to open Material/Map Browser
3.3. Classify the Types of Material.
3.4. List and State the purpose of shaders
3.5. Define map and state steps to add map
3.6. Explain 2D and 3D Maps
3.7. State the purpose of Compositor Maps
3.8. List steps to apply Ray Trace Mapping
3.9. Explain types of Texture Mapping
3.10. Explain Working with UVS
3.11. List steps to Unwrap UVS
166
3.12 Define Alpha Mapping
3.13 Steps to apply Texture For Gaming
3.14 List Steps to apply High Resolution Texturing
3.15 Explain 3Ds MAX Custom Shader.
4.0 RIGGING & ANIMATION
4.1 Define 3D Animation Concepts
4.2 Explain 3D Animation Methods
4.3 Identify animation tools
4.4 Explain various types of Animation Constraints
4.5 Draw and Explain hierarchical structure
4.6 State the purpose of Kinematics
4.7 State the steps to apply Wire Parameters
4.8 List types of Animation Utility
4.9 State the use of components of Character Studio
4.10 State the purpose of Physique Interface
4.11 List Types Of Camera
4.12 Explain Camera Tracker
4.13 List steps to apply Set/Auto Key Mode
4.14 State the use of Motion Panel
4.15 Define Nonlinear Animation
4.16 List different method to open Curve Editor
4.17 Explain Dope Sheet
4.18 Steps to apply Motion Mixer
4.19 Explain animating character with CAT Tools.
5.0 LIGHTING &RENDERING
5.1 List types of Standard Lights
5.2 List Types of Shadows
5.3 List Photometric Lights
5.4 State the purpose of Common Lighting Rollouts
5.5 List the advantages and disadvantages of the Shadow types.
5.6 Explain the Sunlight and Daylight Systems.
5.7 List the steps to change the Environment background
5.8 List the steps to apply Atmosphere effects
5.9 List the types of Exposure Controls
5.10 State the purpose of Default Scan Line Render
5.11 Explain various types of Render Settings
5.12 List steps to apply Mental Ray Render Setup
5.13 List steps to apply I-ray Render Setup
5.14 State the steps to adding backgrounds and filters using Video Post
5.15 Explain Mass FX simulations.
COURSE CONTENT
1. Introduction to 3ds Max - User Interface – Preference & Setting – Project Work Flow – General
View Port Concepts – Menu Bars – Toolbars – Quad Bars – Navigation Controls – Command Panel
– Selection Commands Objects Creating – Geometric Primitives – Architectural Objects –
167
Compound Objects – Animation & Time Controls – Display Controls – Key Board Short Cuts.
2. MODELING TECHNIQUES - Working With Primitives & Shapes – Surface Modeling – Subdivision
Surface – Graphite Modeling Tools – Editable Poly Surface – Editable Mesh Surface – Patch Objects
– NURBS Modeling – Low Res & High Level Polygon Modeling – Set & Props Modeling – Vehicle
Modeling.
3. MATERIAL & SHADING NETWORK - Material Editor – Material/Map Browser – Types of Material
– Map &Shader – 2D & 3D Maps – Compositor Maps – Ray Trace Mapping – Types of Texture
Mapping – Working With UVS – Unwrap UVS – Alpha Mapping –Texture For Gaming – High
Resolution Texturing – 3Ds MAX Custom Shader.
5. LIGHTING & RENDERING: Standard Lights – Types Of Shadow – Photometric Lights – Common
Lighting & Rollouts – Shadow Controls – Sunlight & Daylight System – Environment And
Atmosphere Control – Exposure Control – Default Scan Line Render – Render Settings – Mental
Ray Render Setup – I-ray Render Setup – Video Post – Mass FX.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG- 1 1 1 2 2 2
403.1
AMG- 1 2 1 2 1 2 2 2
403.2
AMG- 1 2 2 2 2 3 1 3 3
403.3
AMG- 1 3 3 3 2 2 3 1 3 3
403.4
AMG- 1 3 3 3 2 2 3 1 3 3
403.5
Average 1 2.5 2 2.5 2 1.6 2.6 1.4 2.6 3
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
REFERENCE BOOKS
1. 3ds Max Modeling for Games Andrew Gahan Autodesk Media Entertainment 2008 - First
Edition
2. 3ds Max Architectural Visualization Brain L. Smith Autodesk Media Entertainment 198 First
Edition
3. 3ds Max bible Kelly L. Murdock Autodesk Media Entertainment 2012- First Edition
168
No. of Total No. of
Course code Course Title Marks for FA Marks for SA
Periods/Weeks periods
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 HYPERTEXT 12 2 1 CO1
MARKUP 16
LANGUAGE
(HTML)
2. 2 SCRIPTING 12 16 2 1 CO1,CO2
LANGUAGE
3. 3 DREAMWEAVE 12 26 2 2 CO1,CO3
R CREATIVE
CLOUD
4. 4 WORK SPACE 12 26 2 2 CO1,CO3CO4
AND VISUAL
DEVELOPMENT
5. 5 FLASH WITH 12 26 2 2 CO5
ACTION
SCRIPTS
Total Periods 60 110 10 8
CO NO COURSE OUTCOMES
CO1 AMG-404.1 Develop simple web pages using HTML.
CO2 AMG-404.2 Develop webpage using Client side scripting Language.
169
CO3 AMG-404.3 Working with Creative cloud environment.
CO4 AMG-404.4 Apply features of Workspace and Visual development in web designing.
CO5 AMG-404.5 Developing live web pages to achieve dynamic programming.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 2 2 2 2 2 2 3 1
C02 2 2 2 2 1 2 3 1
C03 2 2 2 2 1 2 3 1
C04 2 2 2 2 1 2 3 2
C05 2 2 2 2 1 2 3 3 2
Average 2 2 2 2 1.2 2 3 2.6 1.75 2
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
Learning Outcomes:
170
2.5.2 while, do/while
2.6 Explain Arrays in JavaScript
2.6.1 Definition and declaration
2.6.2 initialization, accessing
2.6.3 array methods
2.7 Explain objects in JavaScript
2.7.1 Definition and declaration
2.7.2 initialization, accessing
2.7.3 objects methods
2.8 Explain about Function
2.8.1 definition of function
2.8.2 syntax of function
2.8.3 function invocation with return statement
2.9 What is Testing Type?
2.10 List the Reserved Words in JavaScript
2.11 Explain about Cookies
2.12 Explain about Dialog Box
2.13 Explain about Animation and Multimedia
2.14 Describe about Image Map
3. Dreamweaver Creative Cloud:
3.1 What is Workspace
3.2 Explain Documentation and Preference
3.3 Explain about Toolbar
3.4 Describe various components in Panel
3.5 Draw and explain Basic site Structure
3.6 Describe Naming Conventions
3.7 Defining a site Files and Folders
3.8 Write the procedure to Uploading Files
3.9 Explain about Browser's and Web Sites
3.10 Write the steps needed for Creating Web Page
3.11 Explain about Graphics for the web
3.12 Explain the steps to Importing HTML
4. Work Space and Visual Development:
4.1 Explain Web- Application Development
4.2 Define Photoshop Integration
4.3 Explain about Photoshop Dream weaver Workflows
4.4 Defining your site
4.5 Describe Page layout with table
4.6 Explain various Library temples
4.7 Define form
4.8 Define Data Managing
4.9 Describe about Text and Alignment
4.10 Explain the procedure to Adding effects
4.11 Explain the Optimizing Graphics for the web
4.12 Explain a procedure to Creating navigation Buttons
171
4.13 Write steps to maintaining web site
4.13.1 Write the procedure to Importing HTML
4.13.2 Write steps to Insert content, Inserting an email
4.13.3 Explain Getting your site on web
5. Flash with Action Scripts:
5.1 Explain about Action Panel
5.2 Explain various Conditions
5.3 Explain various List loops
5.4 Write a procedure to Create a Hyperlink
5.5 Explain the procedure to Working with Movie Clips
5.6 Event Handling
5.6.1 Definition
5.6.2 Listing the basic event handlings
5.6.3 Explain about the basic event handlings
5.7 Graphics and Animation
5.7.1 Definitions
5.7.2 Explain about Creating Button
5.7.3 Explain about Button Animation
5.7.4 Explain about Skeleton Animation
5.8 Explain about Games Developing
COURSE CONTENT
1. Hypertext Mark-up Language (HTML): Introduction and Evolution of World Wide Web,
Browsers, Applications of Web Designing, Introduction to HTML, Benefits of HTML, Structure of
an HTML Document, HTML Standards.HTML TAGS - Text Formatting Tags, Positioning Tags, List
Tags, Table Formatting Tags, Image Tags, Anchor tags, Frames, Forms and Form Elements, and
Other HTML Tags. Introduction to CSS – Styles and Style sheets with CSS, CSS Positioning,
Scripting Styles
2. SCRIPTING LANGUAGE: Introduction to JavaScript - Syntax Basics- Operators-Conditional Code,
Loops, Arrays, Objects- Functions- Testing Type- Reserved Words-Cookies- Dialog Box-
Animation- Multimedia-Image Map-Browser's
3. Dreamweaver Creative Cloud: Introduction- Workspace-Documentation and Preference-
Toolbar- Panel- Basic sit Structure- Naming Conventions-Defining a site Files and Folders-
Uploading Files- Browser's and Web Sites- Creating Web Page- Working with Graphic-Importing
HTML-
4. Work Space and Visual Development: Web- Application Development - Photoshop Integration
- Photoshop Dream weaver Workflows- Defining your site-Page layout with table- Library
temples- form and Data Managing-Working with Text and Alignment - Adding effects,
Optimizing Graphics for the web, Creating navigation Buttons, maintaining web site - Importing
HTML-Insert content, Inserting an email - Getting your site on web
5. Flash with Action Scripts: Working with Action Panel- Code- Conditions and Loops- Create a
Hyperlink, Working with Movie Clips, Text- Basic Event Handlings- Programming for Graphics
and Animation - Creating Button and Button Animation - Skeleton Animation - Games
Developing
172
REFERENCE BOOKS
173
Course Course Title No. of Total No. of Marks for FA Marks for SA
code Periods/Weeks periods
3D Modelling
,Texturing, and
AMG-405 4 60 20 80
lighting
Techniques
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Maya Interface 10 2 1 CO1
& Workflow 16
Total Periods 60
174
x To familiarize with User interface tools in MAYA software.
x To develop modelling techniques for Polygon using
Polygon tools and to develop 3D modelling techniques.
Course Objectives x To understand Mapping Techniques in texturing and to
apply character texturing techniques
x To familiarize with basic lighting techniques.
x To understand environment lighting .
CO-PO/PSO Matrix:
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-405.1 3 1 3 1 1
AMG-405.2 2 2 2 1 3 1 3 1
AMG-405.3 3 1 1 1 1 1 1
AMG-405.4 1 2 2 1 1 2 1 2
AMG-405.5 3 2 1 1 1 2 2
Average 2.4 1.5 2 1.3 1 1.5 1 2 1.5 1.4
175
Learning Outcomes:
176
2.11. Explain Model sheet preparation in 2D modelling.
2.12. Explain the Conditions of Model Sheet Preparation in 2D modelling.
2.13. Explain Pose Studies in 2D modeling.
2.14. State the need of Polygon Nodes in 2D modeling.
2.15. Explain Mesh concept with examples in 2D modeling.
2.16. Mention the steps to Avoid Triangle in 2D modeling.
2.17. Describe Basic Shapes Making in 2D modeling.
2.18. Explain Poly Count in 2D modeling.
2.19. Know how to set Model Sheets in 3D modeling.
2.20. Explain the concept of Image Planes in modeling with examples.
2.21. Explain how to create the following
2.21.1. Body Parts
2.21.2. Arms
2.21.3. Legs
2.21.4. Fingers
2.21.5. Toe
2.22. Explain Sculpting Meshes in 3D modeling.
2.23. Explain the steps to create Meshes in 3D modeling.
2.24. Explain how to use Polygon Tools in 3D modeling.
2.25. Explain the steps to create
2.25.1. Male Head
2.25.2. Female Head
2.25.3. Child
2.25.4. Old Man
2.25.5. Realistic Head and Cartoon Head
2.25.6. Ear and Inner Eye
2.25.7. Inner Mouth, Teeth and Tongue
2.25.8. Polygon Hair
3.0 TEXTURING WORK FLOWAND ADVANCE TEXTURING TECHNIQUE
3.1. Know about Hyper Shade in Texturing.
3.2. State the need of networking concept in Texturing.
3.3. Explain Texture mapping with different examples.
3.4. Explain about File Texture.
3.5. Describe Texture Resolution concept in Texturing.
3.6. Explain about Texture Filtering.
3.7. Explain the following Mapping Methods in Texturing.
3.7.1.Projection Mapping
3.7.2.Stencil Mapping
3.7.3.Label Mapping
3.7.4.Bump Mapping
3.8. Describe 2D &3D Texture Positioning with examples.
3.9. Explain following Mapping types
3.9.1.Planar Mapping
3.9.2.Cylindrical Mapping
3.9.3.Spherical Mapping.
3.10. Explain about Mapping Manipulators in Texturing.
3.11. Explain Layered Textures with examples.
3.12. State the need of Unwrapping in Texturing.
3.13. Describe UV Texture Editor.
3.14. Explain the steps to create UV Files.
3.15. Explain different UV Edit Tools.
177
3.16. Explain character texturing techniques.
3.17. Explain Normalize concept in Texturing.
3.18. Describe about Rotate concept in Texturing.
3.19. Explain about Map UV Border in Texturing.
3.20. State the purpose of Relax concept in Texturing.
3.21. Describe about Untold in Texturing.
3.22. Explain about Layout in Texturing.
3.23. Explain the steps to cut UV Edges, Split and Move in Texturing.
3.24. State the purpose of UV Snap Shot in Texturing.
3.25. Explain the concept of Texturing in Photoshop.
4.0 BASIC LIGHTINGTECHNIQUES
4.1. Explain about Maya Lights.
4.2. State the Art of Lighting.
4.3. Explain Common Light Attributes.
4.4. Explain the various types of Light.
4.4.1.Ambient Light
4.4.2.Directional Light
4.4.3.Point Light
4.4.4.Spot Light
4.4.5.Volume Light
4.5. Describe about Light Menus.
4.6. Explain the steps to working on Light Decay.
4.7. Explain Lighting Placement concept.
4.8. State the need of Key in lighting techniques.
4.9. Explain the process of Fill in lighting techniques.
4.10. Explain about Rim Lights.
4.11. Describe about Positioning Lights.
4.12. Explain Light Connections with examples.
4.13. Explain about Negative Lights with examples.
5.0 ENVIRONMENT LIGHTING
5.1. Introduction to Light Setup environment lighting.
5.2. Explain the concept of Exterior Light Setup with examples.
5.3. Explain the concept of Interior Light Setup with examples.
5.4. Explain the concept of 3Point Lighting Setup with examples.
5.5. Describe Light Linking in environment lighting.
5.6. Describe Shadow Linking in environment lighting.
5.7. Compare Light Linking and Shadow Linking techniques.
5.8. Explain the concept of Light fog.
5.9. Explain the concept of Light Glow.
5.10. Explain about Depth Map Shadow in environment lighting.
5.11. Explain about Ray Trace Shadow in environment lighting.
5.12. Describes about Environment &Volume Fogs techniques with examples.
5.13. Explain about Camera Settings.
5.14. Explain the concept of Depth of Field.
5.15. Mention about Motion Blur.
5.16. Explain about the Production Quality.
5.17. Explain the steps to create Sun Direction Light.
5.18. Describe the concept Render Global in environment lighting.
5.19. Explain Software Rendering in environment lighting.
5.20. Explain about IPR Rendering.
5.21. Explain briefly about Ray Trace Setting.
178
COURSE CONTENT:
1. Maya interface & workflow – Menu Bars- Status Bar – Shelves –Toolbox -Viewport & Navigation
Controls - Channel Box – Layer Editor –Attribute Editor –Time & Range Slider –Playback Options
– Command & Help Lines – Outliner – Save Preferences – Export & Import – Project Folder Setting
– Intro to Curves –Types Of Curves – Curve Editing Tools – Curve Fillet – Rebuild Curves – Nurbs
Surfaces – Object & Component – Revolve .
2. LOW POLYGON AND ADVANCE MODELLING TECHNIQUES:
2D MODEL PROCESS:Polygons Primitives – Object &Component – Polygon Selection– Combine,
Group, Extract& Booleans– Triangulate &Quad angulate– Component Selection Tools –
Component Editing Tools -Anatomy Needs For Character Model – Model Sheet Preparation –
Conditions Of Model Sheet Preparation Draw Model Sheet –Mesh – Avoid Triangle – Basic Shapes
Making – Create Low Resolution Model – Poly Count
3 D MODEL PROCESS: Model Sheets –Image Planes – Blocking With Primitives – Creating Body Parts
– Creating Arms & Legs – Creating Fingers & Toe – PolygonsNormal's– Sculpting Meshes – Fine
Tuning-Create Portrait Model – Head Blocking – Create Meshes –Needs Of Polygon Editing Tools
– How To Use Polygon Tools – Male Head – Female Head – Child – Old Man – Realistic Head –
Cartoon Head – Ear – Inner Mouth – Teeth – Tongue - Inner Eye – Polygon Hair
5. Environment lighting – Exterior Light Setup – Interior Lighting –3Point Lighting Setup –Light
Linking – Shadow Linking – using Light fog – Light Glow - Depth Map Shadow –Ray Trace Shadow
– Environment &Volume Fogs – Camera Settings – Depth of Field – Motion Blur – Production
Quality– Create Sun Direction Light Scene – Render Global - Software Rendering – IPR Rendering
– Ray Trace Setting
REFERENCE BOOKS
1. Mastering Maya AERIC KELLER WILEY INDIA PVT LTD 2009 - First Edition
2. Autodesk Maya Techniques Marc – André iguanodon neoreel Autodesk media
Entertainment 2008 First Edition
3. Maya with Photoshop Daniel gray BPB Publications 2007- First Edition
179
No. of Total No. of
Course code Course Title Marks for FA Marks for SA
Periods/Weeks periods
3D ANIMATION
AND GRAPHICS
AMG-406 3 45 40 60
LAB
180
CO NO COURSE OUTCOMES
CO1 AMG-406.1 Practice the user interface Menus, tool bars of 3Ds MAX software,
keyboard shortcuts.
CO2 AMG-406.2 Design surfaces and Modelling techniques
CO3 AMG-406.3 Develop animations using Material & Shading network, mappings
CO4 AMG-406.4 Practice Animation tools, Curve Editor, Character studio in developing 3D
animations.
CO5 AMG-406.5 Use Lighting, Rendering, filters and FX simulations on 3D animations.
6. CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AG-308.1 1 1 1 2 2 2
AG-308.2 1 2 1 2 1 2 2 2
AG-308.3 1 2 2 2 2 3 1 3 2
AG-308.4 1 3 3 3 2 2 3 1 3 2
AG-308.5 1 3 3 3 2 2 3 1 3 3
Average 1 2.5 2 2.5 2 1.6 2.6 1.4 2.6 2.3
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
Learning outcomes:
181
The competencies and key competencies to be achieved by the student
182
Course No. of Total No. of Marks for
Course Title Marks for FA
code Periods/Weeks periods SA
Digital
AMG-407 4 60 40 60
Photography Lab
GUIDE LINES:
Total 60
CO No COURSE OUTCOMES
183
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-407.1 2 2 2 3 2 2
AMG-407.2 2 2 2 2 3 3 2
AMG-407.3 2 2 3 2 3 2 3 2
AMG-407.4 2 3 2 2 2 3 3 1
AMG-407.5 2 2 2 2 3 3 3 1
average 2 2 2.6 2 2 2.3 2.6 2.8 2.4 1
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
184
AMG-408 Communication Skills
Communication
AMG-408 3 45 40 60
Skills
- be employable through preparing appropriate job applications and attend interviews confidently
with all necessary skills
CO1: Listen and comprehend the listening inputs related to different genres effectively
CO3: Acquire employability skills: job hunting, resume writing, attending interviews
185
Course Content:
PO 1 2 3 4 5 6 7
CO POs 1 to 5 are applications of Engineering Principles, 1,2,3,4 1,2,3,4
can’t be directly mapped to Communication Skills
186
CO –PO Mapping
ASSESSMENT
x The assessment for C23-Common 408 : ‘English Communication Skills’ is on par with all other
practical subjects comprising 40 marks for Internal assessment and 60 marks for External
examination attaining the final total of 100 Marks.
x The Internal Assessment can be conducted in the form of Assignments in all the 8 Units. One or
Two assignments can be conducted in each Unit, awarding 10 marks for each assignment and the
total marks can be averaged to 40 marks as suggested below.
x These assignments should focus mostly on LISTENING and SPEAKING skills rather than writing.
However, for the practice sake, students can write down their assignments in a separate note
book to enable them speak/present in the end exam fluently. The students should submit these
assignment note books to the teacher.
x Questioning styles vary from Unit to Unit as different skills are assessed in each Unit with specific
parameters as given in the workbook.
187
x Listening skills can be tested by playing different Audio/ Video clips ( appropriate in content and
language, preferably without subtitles) and test their skill of listening comprehension . Follow
pre-while-post stages of listening activity and students should answer general, specific,
inferential, vocabulary questions.
x Personal profile, describing a place/a thing/ a person/ an event / a picture, JAM, presentations,
Direct interaction with the teacher/ examiner are the topics for individual speaking skills.
x Role plays, GD and Interview skills should be made as group activities and the teacher assesses
various skills of the students as given in the workbook.
x Teacher should maintain a record of the following Assessment sheet ( one for each student) to
award Internal marks.
Guidelines to prepare the question paper of the Lab End exam for 60 marks:
I. Listening Skills:
Students listen to the audio / watch the video clip ( without subtitles) and answer the questions
supplied to them in advance; observe the three stages of the Listening activity. : 10 Marks
II. Individual Speaking skills:
a) Speak for a minute (JAM) on the given topic, can be allotted through chits/lots: 10 M.
b) Individual speaking skills on any given topic ….descriptions / role play etc: 10 Marks
c) Direct Interaction/ dialogue with the examiner to test his/her speaking skills : 10M.
III. Pair / Group Speaking Activities. : 20 Marks
a) Role Plays / dialogue making , b) Group Discussion, c) Interview skills
188
Note: If the students are more in number and the time is not sufficient to conduct the Viva for all
the students in a single spell, the examiner can also adapt the blended mode of exam. A few
significant questions can be tested orally and one or two questions can be answered in writing.(
Ex: Resume, cover letter, FAQs in Interview skills etc.) along with the answers of Listening Test.
189
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
3D Modelling
AMG-409 Texturing and 4 60 40 60
Lightening Lab
No. of
S No Chapter/ Unit Title COs Mapped
Periods
Total 60
190
Upon completion of the course the student shall be able to
CO No COURSE OUTCOMES
CO 1 AMG-409.1 Installing MAYA tools and practice various options in Maya layout
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-409.1 2 2 1 1 1
AMG-409.2 1 3 2 3 1 2 2 2
AMG-409.3 1 2 3 1 3
AMG-409.4 2 2 3 3 2 2
AG-409.5 2 2 1 2 1 2
Average 2 1.6 3 1.5 2.4 1.6 2 1 2 2.3
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
191
LEARNING OUTCOMES:
192
3 Practice various Showing the various Know the Curve Editing Tools
Curve Editing Curve Editing Tools Install available curve editing tools
Tools. Practice curve editing techniques
4 Draw the NURBS Identify different Identify the NURBS Boolean values
Surfaces measurements to draw Draw NURBS Surfaces
NURBS surface Practice on that surface with
different measurements
5 Practice various Identify different Installation of Split, Bevel, Sculpt
polygon tools like polygon tools available Geometry, ... , etc. Polygon tools.
Split, Bevel, and Install that polygon Practice different tools with various
examples
Sculpt Geometry, tools
…, etc.
9 Draw various Identify various tools to Know different tools used to draw
Body Parts like draw any image in 3D any image in 3D
Arms, Legs, Draw different images like Arms,
Legs, and Fingers & Toe.
Fingers & Toe,
Draw Male Head, Female Head,
Male Head, Child – Old Man.
Female Head, Draw Realistic Head and Cartoon
Child – Old Head
Man,Realistic Compare all images
Head and
Cartoon Head in
3D.
193
10 Practice various Identify different Know different Mapping Methods
images using Mapping Methods and Know about PSD network
different different texture models Identify different models in PSD
network
Mapping in PSD network
Create PSD network
Methods and Practice on PSD network in texturing
Texture the given
exterior model
with PSD network
194
No. of Total No. of
Course code Course Title Marks for FA Marks for SA
Periods/Weeks periods
40(20 – 60 (30-
Networking
Networking + Networking
AMG-410 And Web 4 60
20- Mini +30- Mini
Designing Lab
Project) project)
GUIDE LINES:
x All the exercises provided in the list of practical’s should be completed and submitted during
the semester examination.
x In order to develop skill in mastering creativity, every student should be made to practice
thoroughly.
x The external examiners are requested to ensure that a single practical oriented question
should not be given to more than three students while admitting a batch of 30 students
during Board Examination.
No. of
S No Chapter/ Unit Title COs Mapped
Periods
Computer Networking
1. 25 CO1,CO2,CO3
Network Maintenance through server
2. 15 CO3,CO4
Networking Lab Total 40
Mini Project (should be developed -
3 Based on Web designing 45 CO1,CO2,CO3,CO4,CO5,CO6
Course)
Mini Project Total 20
Total No. of Hours 60
195
CO1 AG-410.1 Identify the PC Components.
CO2 AG-410.2 Install network devices, Design and develop network and
perform sub-netting
CO3 AG-410.3 Install any Operating system and maintain/ control the entire
Course network as a system administrator
Outcomes
CO4 AG-410.4 Troubleshoot entire network.
CO5 AG-410.5 Install any network device and configure
C06 AG-410.6 Developing a Live Web based Mini project to encourage group
activity
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-410.1 2 1 2 2
AMG-410.2 3 3 1 3 2
AMG-410.3 2 2 3 2 3 2 2 2 2 2
AMG-410.4 2 2 2 2 2 2 2
AMG-410.5 3 3 1 3 2
AMG-410.6 2 2 3 2 3 2 2 2 2
Average 2.3 2.2 2 2.5 3 2 2 2 2 2
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
Learning Outcomes:
Computer Networking
1. Exercise on Identification and familiarization of various components of computer system.
a. Identify and note down mother board , Components and Chips
b. Identify various Internal and External slots in the mother board and clean them
with blower/ Brush.
c. Practice Inserting and Removing RAM with care
d. Measure the Output voltages of SMPS
2. Exercise on Installation of Network card.
3. Exercise on Dis-assembling and assembling of working desktop.
4. Exercise on Preparing the Ethernet cable for cross and direct connections using crimping tool
and test using LAN tester.
5. Exercise on Installation of a switch and connecting systems to a network switch.
6. Exercise on Installation of a modem (internal, external or USB) and connecting to internet.
7. Exercise on Using FTP for uploading and downloading files.
8. Exercise on Installation and configuring the proxy server for internet access.
9. Exercise on Setting of particular IP address to an existing terminal system
10. Exercise on Installation of network operating system
Network Maintenance through server
11. Exercise on Creating and managing user accounts through network server.
12. Exercise on Configuration of DHCP and DNS
13. Exercise on File/Folder accessing rights for sharing
14. Exercise on remote desktop.
15. Exercise on setting up of VPN on network
16. Mini Project:
196
The competencies and key competencies to be achieved by the student
2 Exercise on Installation of Network Identify the slot for placing NIC card
Installation of card. Know how to place NIC card
Network card. Install required NIC driver
Check for working status of NIC card
197
and connecting Check for the working condition
to internet. External modem
Connect External modem
Install required modem driver
Check for the working condition
USB modem
Connect USB modem
Install required modem driver
Check for the working condition
198
14 Exercise on Exercise on remote Know about remote login
remote desktop. desktop. Know how to login to the remote
desktop
15 Exercise on Exercise on setting up of Know about VPN
setting up of VPN on network Know how to configure VPN service
VPN on network
199
FIFTH SEMESTER
200
DIPLOMA IN 3D ANIMATION AND GRAPHIC S ENGINEERING
SCHEME OF INSTRUCTIONS AND EXAMINATION
CURRICULUM-2023
(V Semester)
Instruction
Periods/Week Total Scheme Of Examinations
Sub Name of Periods
Code the Subject Per Sessio- End
Pract- Duration Total
Theory Semester nal Exam
-icals (hrs) Marks
Marks Marks
THEORY SUBJECTS
Industrial
AMG- Management and
4 - 60 3 20 80 100
501 Entrepreneurship
3D Rendering,
AMG- rigging AND
6 90 3 20 80 100
502 Character animation -
AMG-
Cinema autography 4 60 3 20 80 100
503 -
AMG- Advanced 3D
4 60 3 20 80 100
504 dynamics -
Visual EFX and
AMG-
Compositing 5 75 3 20 80 100
505 -
Techniques
PRACTICAL SUBJECTS
3D
Rendering,rigging
AMG-
AND Character 3 45 3 40 60 100
506 -
animation lab
AMG-
Compositing Lab _ 3 45 3 40 60 100
507
AMG-
Life Skills - 3 45 3 40 60 100
508
AMG-
Editing Lab 3 45 3 40 60 100
509
AMG-
Project work - 6 90 3 40 60 100
510
Total 24 18 630 - 260 640 900
Note:AMG-501Common with DIT, DCME, DAME Branches
AMG-502, AMG-503, AMG-505 , AMG-506, AMG-507, AMG-509 , AMG-510 common with DAME
AMG-508 common with all
201
No. of
Course Total No. of
Course Title Periods/ Marks for FA Marks for SA
code periods
Weeks
Industrial Management and
AMG-
Entrepreneurship 4 60 20 80
501
TIME SCHEDULE
202
OUTCOMES C03 AMG- Explain the different aspects of production management.
501.3
CO4 AMG- Explain Engineering Ethics, Industrial Safety and industrial Labour Codes.
501.4
CO5 AMG- Explain Entrepreneurial development programmes and Start-ups.
501.5
CO and PO Mapping
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CO1 1 1
CO2 1 2
CO3 3 2 2
CO4 3 1 2
CO5 2 1 2
203
Learning Outcomes
Course Content
1.0 Principles of Management
3. Production Management.
Production, Planning and Control – Types of Production - Routing, Scheduling and Dispatching -
PERT and CPM Network Diagrams – Applications - –Calculate Project Duration and identify the
critical path of the Project – Simple Problems; Functions of Materials Management - ABC
analysis of Inventory. - Economic ordering quantity- Meaning of Supply Chain Management –
Processes of Supply Chain Management - Functions of Purchase Department - Purchasing
Procedure -Functions of Stores Department – Bin Card.
205
4. Engineering Ethics &Safety and Labour Codes
Industrial Safety: The importance of safety at Workplace -Hazard and accident - Different
hazards in the industry -The causes of accidents and prevention of accidents - Direct and
indirect cost of accidents.
Industrial Labour Codes: Meaning of Employer and Employee - Objectives of Industrial Labour
Codes – Salient features of Code on Wages, 2019 - Salient features of Industrial Relations Code,
2020 - Salient features of Code on Social Security, 2020 - Salient features of Occupational Safety,
Health and Working Conditions Code, 2020.
Financial assistance programmes - Concept of Incubation center’s – Start-up and its stages ––
Make or Buy Decision – Break Even Analysis - Branding – Business name, logo and tag line –
Concepts of Digital Marketing - Role of E-commerce and Social Media.
REFERENCEBOOKS
206
Table specifying the scope of syllabus to be covered for Unit Test-I & Unit Test-II
AMG-501 :: Industrial Management & Entrepreneurship
Unit Test - 1
Bloom’s Marks CO
Q.No Question from the Chapter
category allocated addressed
Part - A (16 marks)
Principles of Management, Organization
CO1,CO2,
Structure & Organizational Behaviour and R,U 4
1 CO3
Production Management
2 Principles of Management U 3 CO1
Organization Structure & Organizational
3 U 3 CO2
Behaviour
4,5 Production Management U 6 CO3
Part - B (24 marks)
6 Principles of Management U 8 CO1
Organization Structure & Organizational
7 U 8 CO2
Behaviour
8 Production Management U 8 CO3
Unit Test - 2
Bloom’s Marks CO
Q.No Question from the topic
category allocated addressed
Part - A (16 marks)
Engineering Ethics and Human Values and
1 R,U 4 CO4, CO5
Entrepreneurship & Start-ups
2 Engineering Ethics and Human Values U 1 CO4
3 Entrepreneurship & Start-ups U 3 CO5
Part - B (24 marks)
6 Engineering Ethics and Human Values U 8 CO4
7 Entrepreneurship & Start-ups U 8 CO5
Engineering Ethics and Human Values and CO4, CO5
U 8
8 Entrepreneurship & Start-ups
R-Remembering; U-Understanding; Ap-Applying; An- Analylising
207
Course No. of Total No. of Marks for Marks for
Course Title
code Periods/Weeks periods FA SA
3D Rendering,
AMG-502 Rigging AND 5 75 20 80
Character animation
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Mental Ray 10 2 1 CO1
Rendering 16
Techniques
2. 2 Rigging Menus 20 26 2 2 CO2
& Editors
Skelton
Setup&
Propsrigging,
Robot Rigging
3. 3 Character 20 26 2 2 CO3
Rigging Work
Flow
Quadruped
Rigging Setup
Advance
Rigging
Techniques
4. 4 Animation 13 26 2 2 CO4
Menus&
Editors
Basic Animation
Techniques
5. 5 Linear 12 16 2 1 CO5
Animation
Techniques
Non-Linear
Animation
Techniques
Total Periods 75 110 10 8
208
x Understand the 3D graphics animation pipeline and to become
Familiar with Maya software handling
x Able to handle character & mechanical rig and becoming 3-D rigging
artist and creating pre visualization
x Become animation artist to apply character animation techniques
Course
x 3d projects rigging & animation and Handling 3d projects from
Objectives
various media
x Understand the film history, script writing techniques and story
writing techniques
x Able to make documentary films and Short Films
x Able To Handle Production Unit, cameras & apply techniques and to
play role of a director.
CO NO COURSE OUTCOMES
After completion of this course the student will be able to
CO1 AMG-502.1 Apply differentmental ray rendering techniques
CO2 AMG-502.2 Apply Skelton setup & Props Rigging, Robot Rigging Tools and
Controls and menu controls.
CO3 AMG-502.3 Use Human Anatomy, Quadruped Anatomy and Advanced rigging
techniques.
CO4 AMG-502.4 Explain Animation Menus, Editors and Basic Animation Techniques.
CO5 AMG-502.5 Designing Linear and Non-Linear character Animation and Animation
techniques.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG- 3 3 3 3 2 2 1 3 3 3
502.1
AMG- 3 2 3 2 3 2 1 3 3 3
502.2
AMG- 3 2 3 3 1 1 2 3 3 3
502.3
209
AMG- 3 1 3 3 1 2 1 3 3 3
502.4
AMG- 3 3 3 3 3 3 1 3 3 3
502.5
Average 3 2.2 3 2.8 2 2 1.2 3 3 3
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
Learning outcomes:
2.0. RIGGING MENUS & EDITORS, SKELTONSETUP & PROPS RIGGING and ROBOT RIGGING
2.1 Define the terms Rig, Rig Structure, Skelton, Joint
2.2 Explain types of tools for rigging and process of starting rigging
2.3 List various types of joints
2.4 Create joints
2.5 Explain about Joint Tool
2.6 State the significance of joint chain
2.7 Define joint bone
2.8 Explain how to use hierarchy editor tool
2.9 Explain Set Driven
2.10 Give the steps to use connection editor
2.11 Explain the process of controls creation
2.12 Add and edit attribute in connection Editor
2.13 Explain about Outliner
2.14 Explain various types of constraints (Point, Aim, Orient, Parent Normal, Tangent, Pole vector)
2.15 Describe Grouping & Parenting
2.16 Explain the usage of channel box
2.17 Describe usage of pivot point
2.18 Explain Freeze Transformations
2.19 State the purpose of Building Skeletons
210
2.20 Explain human Skelton anatomy
2.21 List and explain character setup tools
2.22 List out types of joints
2.23 Discuss about different types of joints (Ball joint, Insert Joints, Connect Disconnect Joints,
Joint Orients)
2.24 Explain join Limits and Naming Joints
2.25 Explain the procedure of creating joints for leg, hand, spine
2.26 Describe about mirror joints
2.27 Explain about Skeleton Hierarchy
2.28 Describe about Reroot Skeletons
2.29 Explain the procedure of Creating Robotic Skeletons
2.30 Describe about orients
2.31 Explain the process of naming child and parent rig
2.32 Describe applying constraints
2.33 Explain set driven controls
2.34 How to use Inverse Kinematics
2.35 Explain about IK Handles & Attributes
2.36 Explain about IK solvers
2.37 Explain about RP & SC Solvers
2.38 Describe about Spine IK
2.39 Explain various types of Non-Linear Deformers
2.40 Describe about clusters
2.41 Explain about Prop Rigs with Deformer
3.0. CHARCTER RIGGING WORKFLOW, QUARDRPED RIGGING SETUP and ADVANCE RIGGING
TECHNIQUES:
3.1 Explain Skelton Anatomy
3.2 Explain process of manual Skelton creation
3.3 How to use IK Skelton Generator
3.4 Understand the use of Characterization Tool
3.5 Explain about Character Controls
3.6 Explain Leg IK Rigging, Spine Rigging, Hand Rigging
3.7 Explain How to create proper controls
3.8 Describe How to create Stretching & Squash
3.9 State the use of Script Editor
3.10 Create character set using script Editor
3.11 Use of proper grouping and character set
3.12 Creation of bind skin, interactive skin Bind
3.13 List out paint skin weight Tools
3.14 Explain mirror &Copy Skin Weights
3.15 Explain quadruped Anatomy
3.16 Explain manual Skelton creation and naming
3.17 State the use LK handler and LK Spine Handler
3.18 Explain leg Rig with Grouping Method and Reverse Foot method
3.19 Explain Spline Rig with Clusters Method
3.20 Describe Tail and Neck Rigging
211
3.21 Create Proper Controls, character set
3.22 Explain Bind Skin, interactive Skin Bind
3.23 Describe Paint Skin WeightTool
3.24 Use of Explain Mirror & Copy Skin Weights
3.25 Explain Component Editor
3.26 Describe Facial Rigging
3.27 Create Facial Joints
3.28 Applying Constraints
3.29 Procedure to create proper control and user interface
3.30 Explain facial Control Window
3.31 Explain Set Driven
3.32 Explain Eye Grouping, Eye Rigging
3.33 Use of jaw rig, Tongue Rig
3.34 Describe creation of facial Expression
3.35 State the need of Blend Shape
3.36 Discuss Blend shape Editors
3.37 Explain Lip Sync Rigging
3.38 List various Lip Sync Controls
3.39 Explain various Sync Effects (Bind Skin, Smooth Bind)
3.40 Explain paint Skin Effects
3.41 Describe How to add & Remove Influence
3.42 Explain Copy & Mirror Skin Weights – Smooth SkinWeights.
3.43 State the use of Lattice
3.44 State the use of wrap, cluster
3.45 Explain Sculpt Deformers, Jiggle Deforms
3.46 Explain about Wire Tool
3.47 Explain Non-Linear Deforms (Bend, Squash, Sine, Twist, Wave)
3.48 Explain Edit Deforms
3.49 State the purpose of Weight Tools
3.50 Explain the concepts of Export &import ,Deform Weight, Mirror Weight
3.51 Describe the process of Control creation
3.52 Describe attaching Deform to character Set
3.53 Explain Proper Grouping & Hide DeformSource
212
4.15 Discuss about AnimationClip,
4.16 Describe Play Back Speed (Various ObjectAnimation)
4.17 Explain Key Frame Animation
4.18 Explain Set Key Preferences (Set Driven Keys)
4.19 Describe Ball Bouncing Animation
4.20 Explain Break Downs (In Between)
4.21 Explain Graph Editors & Curve Adjustment (Dope Sheet & Timing Adjustment)
4.22 Using Path Animation
4.23 Create Orienting the Path Curve (World, Space, Object Space, And Local Space)
4.24 Describe Character Pose Setting
COURSE CONTENT
1. Mental Ray rendering techniques - Batch Rendering – usage of ‘F’ check - Render Passes –
Render Layers – HDRI lightings – Mental Ray Nodes– Mental Ray Shaders – Image Based
Lighting – Simulate Sun & Sky Setup –Physical Sun –Physical Sky – Mia – Mia Exposure – Mental
Ray Shadow Map–HDRI Setup.
2. RIGGING MENUS & EDITORS: Joint Tool– Create Joints – Joint Chain–Joints Bones– Hierarchy
Editors – Set Driven –Connection Editor – Controls Creating – Add & Edit Attribute – Outliner
–Types Of Constraints, Point, Aim ,Orient, Parent Normal, Tangent, Pole vector – Grouping &
Parenting – Channel Box – Pivot Point – Freeze Transformations.
213
Character Setup Tools – Create Joints – Ball Joint–Insert Joints – Connect Disconnect Joints –
Joints Orients –Joint’s Limits–Naming Joints – Creating Joints For Leg, Hand ,Spine– Mirror
Joints –Skeleton Hierarchy – Reroot Skeletons
ROBOT RIGGING : Creating Robotic Skeletons – Orients & Naming – Child &Parent Rig –
Applying Constraints – Set Driven Controls – Using Inverse Kinematics – IK Handles &
Attributes –IK Solvers, RP &SC Solvers – Spine IKAttributes – Non Linear Deformers – Clusters
–– Props Rig With DeformersSkeleton Anatomy – Manual Skeleton Creation – Using IK
Skeleton Generator – Characterization Tool – Character Controls – Leg IK Rigging – Spline
Rigging – Hand Rigging – Creating Proper Controls – Stretching & Squash – Using Script Editor
– Create Character Set – Proper Grouping – Character Set – Bind Skin – Interactive Skin Bind
– Paint Skin Weight Tools – Mirror & Copy Skin Weights
ADVANCE RIGGING TECHNIQUES: Facial Rigging: Creating Facial Joints – Applying Constrain
– Create Proper Control – Create User Interface – Facial Control Window – Set Driven –
Connection Editor – Eye Grouping – Eye Rigging – Jaw Rig – Tongue Rig – Facial Expression
Creation – Blend Shape – Blend Shape Editors – Lip Sync Rigging – Lip Sync Controls – Various
Sync Effects – Bind Skin – Smooth Bind – Paint Skin Weights – Add & Remove Influence – Copy
& Mirror Skin Weights – Smooth SkinWeights.
Deformers: Lattice – Wrap – Cluster – Sculpt Deformers – Jiggle Deforms – Wire Tool –
Non Linear Deforms – Bend, Squash, Sine, Twist, Wave – Blend Shape – Edit Deforms – Weight
Tools – Export & Import Deform Weight – Mirror Weight – Control Creation – Attach Deform
To Character Set – Proper Grouping & Hide DeformSource
BASIC ANIMATION TECHNIQUES: Key Frame Animation: Set Key Preferences – Set Driven Keys
– Ball Bouncing Animation – Break Downs – In Between – Graph Editors & Curve Adjustment
– Dope Sheet & Timing Adjustment. – Path Animation – Orienting the Path Curve – World,
Space, Object Space, And Local Space
– Intro Character Pose Setting– Hands on Practice
5. LINEAR ANIMATION TECHNIQUES: Linear Character Animation: Create Pose –
Understanding Animation Ctrl – Creating Pose To Walk Cycle – Types & Techniques In The
Poses – Key, In-Between, Extreme – Steeped Motion Flow – Fine Tune With Tangents –
Adjusting With Principles – Graph Editor Curve Flow – Presets Of Tangents -Adjusting A Ctrl
Motion Value – Snap Keys– Creating Number Of Cycles – Types Of Infinity – Animation Curve
Smoothness – Various Types Of Animation, Run, Jump, Dancing – Character With Props
Animation
6. NON-LINEAR ANIMATION TECHNIQUES
Working With Non- Linear Editors: Graph Editor Work Flow – Working with Various Tangents –
Breaking Tangent – Weighted Tangents – Bake Simulation Track Editor Workflow – Create
Character Set – Creating Animation Clip – Edit Clips – Merging – Grouping & Managing Clips –
214
Trim Wrap – Blending Clips – Dope Sheet Editors – Timing & Spacing Adjustment –Camera
Sequence – Working with Animation Shots – Converting Shot Into Sequence – Working On
Multiple Camera – Sequence Output.
REFERENCE BOOKS:
215
Course Course Title No. of Total No. of Marks for Marks for
code Periods/Week periods FA SA
s
AMG-503 Cinematography 4 60 20 80
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Concept &Types 10 2 1 CO1
Of Camera 16
CO NO COURSE OUTCOMES
CO1 AMG-503.1 Operate different types of camera and wide screen systems
CO2 AMG-503.2 Apply lighting tools and techniques to suit the selected location.
CO3 AMG-503.3 Explain the usage of lens and filters with proper attributes
CO4 AMG-503.4 Explain cinematographers and their styles
CO5 AMG-503.5 Explain the role of cinematographer in coordinating with all the
departments involved in feature film making and the ethics to be followed
CO-PO/PSO Matrix:
216
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-503.1 1 2 3 3 3 2 2 1 3 2
AMG-503.2 2 3 3 3 2 2 3 1 2 3
AMG-503.3 2 3 3 3 2 2 3 1 2 3
AMG-503.4 3 1 1 2 2 3 3 1 3 2
AMG-503.5 3 3 1 1 3 3 3 1 3 2
Average 2.2 2.4 2.2 2.4 2.4 2.4 2.8 1 2.6 2.4
3=strongly mapped, 2=moderately mapped, 1=slightly mapped
Learning Outcomes:
217
2.11 Explain how to set lighting to create mood and atmosphere.
2.12 List special lighting effects.
2.13 Explain Special Lighting Effects.
2.14 Explain the process of controlling the contrast, tone and clarity of photo.
2.15 Explain the play of shadows in photography.
2.16 Explain the role of composition as an effective tool of creative cinematographer.
2.17 Illustrate the type of lighting used to lighting flat surface and lighting on object.
2.18 Explain the role of color and tones with respect to lighting psychology.
2.19 List types of lighting. (High key lighting, Low key Lighting, Cameo lighting etc.)
2.20 Explain types of lighting.
2.21 Explain various styles in large scales lighting in cinematography.
2.21.1 Moon light setup
2.21.2 Day or night effect
2.21.3 Fire sets and mystery
2.21.4 Lighting camp fire scene
2.21.5 Candle flame
2,21,6 Rain, summer moon, etc.
2.22 Explain how to expose a light source.
2.23 Explain how to use lighting for high speed cinematography
2.24 Describe lighting for single frame animation.
2.25 Classify cinematography based on time.
2.26 Explain about Time slice cinematography.
2.27 Explain about Time frame animation.
2.26 Discuss about Cinematography style.
3. Lens & Attributes
3.1 List the Factors responsible for the quality image reproduction of a lens system.
3.2 Explain the Factors responsible for the quality image reproduction of a lens system.
3.2.1 Resolution of a lens systems
3.2.2 Contrast of lens system
3.2.3 Sharpness and definition of lens system
3.2.3 Color reproduction of lens system
3.3 List different types of lenses used in Cinematography.
3.4 Explain different types of lenses used in Cinematography.
3.5 Discuss about study of Normal lens.
3.6 State the importance of wide angle lens and its effects?
3.7 Explain about Focal length and magnification.
3.8 Define Depth of Focus.
3.9 Discuss about focal plane and flange focal distance in camera systems.
3.10 Define hyper focal distance in photography.
3.11 List different types of filters used in lens.
3.12 Illustrate the use of glass filter in lens.
3.13 Illustrate the use of Gelatin filter in lens.
3.14 Illustrate the use of Sand witch filters in lens.
3.15 Explain Filter factor compensation.
3.16 Explain black and white filters in cinematography.
3.17 Explain about filters used for colour cinematography.
3.18 List the filters used for colour correction and conversion in lens.
3.19 List general purpose filters in lens.
3.20 Explain different general purpose filters in lens.
3.20.1 ND filters
3.20.2 Graduated filters
218
3.20.3 Polarizing filter
3.21 Explain Angle of view Perspective in Photography.
4. Cinematography And Styles
4.1 Explain the cinematography styles.
4.2 Describe about Hollywood Cinematographers and European Cinematographers.
4.3 List Cinematographers of other countries.
4.4 Explain Cinematographers of other countries.
4.5 Explain about Contemporary Indian Cinematographers.
4.6 Explain Wide Screen Cinematography.
4.7 List types of wide screen cinematography.
4.8 Explain Mask frame widescreen cinematography.
4.9 List the advantages and disadvantages of different formats of mask frame
Techniques?
4.10 State the need of Super 35mm format.
4.11 List the advantages and disadvantages of Super 35mm format?
4.12 Discuss about Anamorphic Cinematography.
4.13 List the concepts of Anamorphic Cinematography.
4.14 List the advantages and disadvantages of cinemascope format over
other 35mm wide screen systems?
4.15 Describe techniscope system.
4.16 Discuss about Horizontal frame cinematography.
4.17 Explain Vista vision.
4.18 Explain Technirama.
COURSE CONTENT
219
1. Concept &Types Of Camera: The concept of camera as a story teller – The tools of creative
cinematography – Different types of camera – Mitchell – Arriflex – Panavision – Different types
of Digital Camera‘s – Advantages and Disadvantages – Film Formats and Digital Formats –
8mm cameras – 16mm cameras – Super 16 cameras – 35mm cameras Anamorphic system –
wide screen system – 70mm cameras – Super 35mm system –Film stocks
2. Purpose& Type Of Lighting: The concept of lighting for cinematography aims of lighting –
Good lighting and bad lighting – Position of lights and its effects – Lighting terms – Creative
approach through lighting – Selection of light sources, time of shooting, locations, hard or soft
lighting for effective image reproduction – Lighting to crate mood and atmosphere – Special
lighting effects – Control of contrast, tone and clarity – Play of shadows – Composition as an
effective tool of creative cinematographer lighting a flat surface – Lighting on object –
Understanding the color and tones in relation lighting psychology .High key lighting – Low key
lighting – Cameo lighting – Limbo lighting – Rembrandt lighting – Chroma key lighting Large
scale lighting – Moon light setup – Day for night effect – Set lighting modern methodology in
lighting – Cinematography style Large scale lighting – Fire sets and mystery – Lighting for
lighting camp fire scene – Candle flame – Lighting on rain – summer moon light – Dream
lighting Tents – Transparency lighting – Exposing a light source – Ring lighting – Lighting for
high speed cinematography – lighting for single frame animation – Time slice cinematography
time lapse cinematography Cinematography style
3. Lens& Attributes: Factors responsible for the quality image reproduction of a lens system –
Resolution of a lens system – Contrast of a lens system – Sharpness and Definition of lens
system – Color reproduction of lens system – Different types of lenses used in Cinematography
– Study of normal lens – Wide angle lens and its effects – Study of a telephoto lens – Depth of
field in relation with these lenses - Focal length and magnification – Depth of focus – Focal
plane and flange focal distance – Hyper focal distance –Filters – Glass filters – Gelatin filters –
Sand witch filters –Filter factor compensation – Black and White filters – Filters for color
cinematography – Color correction and conversion filters – General purpose filters – ND filters
– Graduated filters – Polarizing filter - Angle of view Perspective
5. THE ROLE& ETHICS OF CINEMATOGRAPHER: The role of DOP – The role of a lighting director
– The role of rigging – The role of gaffer – The role of a focus puller – Technique of working in
a feature film with the Director – Producer – Editor –Audiographer – Art Director –
Choreographer – Action/Stunt director – Make-up and Costume professionals – The
importance of each department and the reasons for the need for co-operation – The role of
Camera work as a marvelous vehicle of the imagination of the Director The role and
responsibilities of a cinematographer – Work ethics .
REFERENCE BOOKS
1. Contemporary Cinematographers on Their Art Pauline B Rogers The McGraw-Hill Companies
2000- second Edition
2. The Professional Cameraman‘s Hand Book Sylvia Carlson Harvard University Press 2009 –
Fourth Edition
3. Practical Cinematography Paul Wheeler Harvard University Press, 1997- First Edition
220
Table specifying the scope of syllabus to be covered for unit tests
221
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-504 Advanced 3d 4 60 20 80
Dynamics
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Maya Dynamics 15 2 1 CO1
16
CO NO COURSE OUTCOMES
CO1 AMG-504.1 Explain Maya Dynamics
CO2 AMG-504.2 Apply techniques to create different hair and Fur models with Maya
CO3 AMG-504.3 Develop various effects of Maya Fluids And N-Cloth
CO4 AMG-504.4 Use various Real flow tools
CO5 AMG-504.5 Apply Real Flow Emitter Work Flow concepts
Learning outcomes
222
1.5 Explain Particle Collision
1.6 Describe the Texture to The Color Emission
1.7 Explain Animating Particles
1.8 Describe Rendering Particles
1.9 State the purpose of Fields
1.10 Use of Volume Fields
1.11 List Types of Fields
1.12 Explain Advanced in Soft and Rig Body
1.13 Describe Working with Rigid Body Constrain
1.14 Explain how to Troubleshoot Dynamics
223
4.1 Explain the concept of Real Flow User Interface
4.2 Mention Menu bars in Real flow user interface
4.3 State the purpose of Timeline
4.4 Explain Timeline Control with examples
4.5 Describe Layer Window
4.6 Explain about Visibility Panel
4.7 Explain about Simulation Panel
4.8 Describe Real Flow Presets with various examples
4.9 Explain various using Real Flow Tools
4.10 Explain Real Flow Nodes with examples
4.11 Describe the concept Particular System
4.12 Explain the steps in Simulation Control
4.13 Explain about Dynamic & Animation
COURSE CONTENT
2. Maya Hair And Fur: Introduction To Maya Hair – Basic Workflow Of Hair – Passive Hair
Curves – Hair Menus – Hair Presets – Simulation Of Hair – Modifying Of Hair – Setup Hair
Shading – Render Scene With Air – Hair Nodes – Introduction To Maya Fur – Modifying Fur –
For Tool – Fur Menus – Fur Editors – Fur Nodes – Fur Shading Effects – Fur Samples And
Techniques – Render Scene With Fur
3. Maya Fluids And N-Cloth: Intro To Maya Fluids – Creating Fluid Effects – Modifying Fluids –
Open Water Effects Fluids Constrain – Fluids Texture And Shading – Fluids Effects Node –
Rendering Fluids – Intro To N Cloth – N-Cloth Collision – Constraining N Cloth – N-Cloth
224
Attribute Presets – N-Cloth Troubleshooting – Dynamic Plug-In. – Physic Plug-in
4. Intro To Real Flow: Real Flow User Interface – Menu Bars – Timeline – Timeline Control –
Layer Window – Visibility Panel – Simulation Panel – Real Flow Presets – Real Flow Tools
Menu – Real Flow Nodes – Particular System – Simulation Control – Dynamic & Animation
5. Real Flow Emitter Work Flow: General Structure – Particles Emitter – Grid Emitter Real
Wave Nodes – Object Splash – Crest Splash – Control Points – Fractional – Spectrum –Real
Flow Mesh – Real Flow HYBRID – The Fluid Panel – Surface Panel & Displacement Panels –
Types Of Particle Emitter – The Camera Panel – Basic Animation Expressions – Rendering
Work Flow.
REFERENCE BOOKS
1. Mastering in Maya- Eric Keller, Wiley Publisher 2006 - First Edition
2. Autodesk the art of Maya- Lee Lanier, Autodesk Media Entertainment 2007- 4thEdition
3. Dyanamics -Tood Palmer, Wiley Publisher 2010- First Edition
CO-PO/PSO Matrix:
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-504.1 3 2 2 3 1 3 3 1 1
AMG-504.2 2 1 1 1 3 2 3 1 3 2
AMG-504.3 3 1 1 1 1 1 3
AMG-504.4 1 2 2 1 3 2 2 3
AMG-504.5 2 2 3 1 2 2 2 1 3
Average 2.2 1.5 1.75 2 1.6 1.8 2.2 2 1.5 2.4
3=Strongly mapped , 2=moderately mapped, 1=slightly mapped
225
No. of Total No. of Marks for Marks for
Course code Course Title
Periods/Weeks periods FA SA
Visual EFX and
Composting
AMG-505 5 75 20 80
Techniques
TIME SCHEDULE
S.N CHAPTE Chapter/ No. of MAR SHORT ESSAY CO’s Mapped
o. R Unit Title Periods KS QUESTION QUEST
NO S IONS
1. 1 Evolution of 15 2 1 CO1
Visual Effects 16
x Understand the work flow of visual effects and various level visual effects
techniques
x Handling various visual effects oftware’s
Course
x Expert in ro to scopic technique and keying & tracking
Objectives
x Understanding match move and tracking technique
x Handling live projects
CO NO COURSE OUTCOMES
CO1 AMG-505.1 Describe basics of Visual Effects and Special Effects.
226
CO5 AMG-505.5 Apply Stereoscopic techniques , cameras and conversion mechanisms.
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-505.1 3 1 2 1 2 1 2 1 1
AMG-505.2 1 3 3 3 1 3 1 3 3 1
AMG-505.3 1 2 3 2 1 3 1 3 3 1
AMG-505.4 3 3 3 3 1 3 1 2 3 1
AMG-505.5 3 3 3 3 1 3 1 2 3 1
Average 2.2 2.4 2.8 2.4 1.2 3 1 2.8 2.6 1
Learning Outcomes
227
2.16 Explain 2D Compositing.
2.17 List and explain ethics of compositing.
2.18 List and Explain Blending techniques
2.19 Explain transforming in 2D.
2.20 Explain Color correction.
2.21 Explain the process of making Tonal adjustment compositing workflow?
2.22 List and Explain quality checking techniques
228
5.0 Stereoscopic Techniques
5.1 What is stereoscopy?
5.2 Mention types of stereoscope.
5.3 List and Explain types of dimensional Stereoscopy techniques.
5.4 List and explain category in stereoscopy with all subcategories.
5.5 What is stereo photography?
5.6 List and explain various olden stereo scope viewers.
5.7 Define stereographic projection.
5.8 Explain process of stereographic projection.
5.9 List and explain various types of stereo cameras.
5.10 Distinguish between types of stereo cameras.
5.11 List types of stereo display.
5.12 Explain types of stereo display.
5.13 List and Auto Stereoscopy Stereo Tools In Nuke
5.14 Explain Stereo Compositing Workflow
5.15 Define Stereo Conversion?
5.16 Explain process of Stereo Conversion.
5.17 Define Deep Composting.
5.18 Explain process of deep Compositing.
5.19 Explain Quality Control of Stereo Conversion.
5.20 Explain Debugging of Stereo Conversion.
COURSE CONTENT
Introduction To Mocha – Mocha Interface – Mocha Preferences – Mocha Tools – The Viewer
Controls – The Timeline Controls – Layer Properties – Tracking The Spline – What Is 2d
Compositing – Ethics Of Compositing – Blending Techniques – Transforming In 2d – Color
Correction – Making Tonal Adjustments Compositing Workflow – Quality Checking Techniques
3. Keying Techniques
Introduction To Nuke Keys – Usage Of Primate– Keying With Key Light – Keying Workflow –
Various Keying– Key Light With Ultimate – Keying Plug- in Advanced– Keying in multiple software
–Techniques For Fine Details
5. Stereoscopic Techniques
What Is Stereoscopy – Types Of Dimensional – Category In Stereoscopy – Stereo Photography –
229
Olden Stereoscope Viewers –Stereographic Projection – Types Of Stereo Camera – Type Of
Stereo Display –Auto Stereoscopy Stereo Tools In Nuke – Stereo Compositing Workflow – Stereo
Conversion –Deep Composting – Quality Control And Debugging Of Stereo Conversion
REFERENCE BOOKS
1. The Art & Science Of Digital Compositing, by Ron Brinkman, Morgan Kaufmann Publishers
2. Match Moving, by TIM DOBBERT, SYBEX Publisher
3. Digital Compositing, by Ron Brinkman, Academic Press
4. https://borisfx.com/support/documentation/mocha/6.0.0/#_the_timeline_controls
230
Course Course Title No. of Total No. of Marks for Marks for
code Periods/Weeks periods FA SA
AMG-506 3D rendering ,rigging
and Character 4 60 40 60
animation lab
Total 60
GUIDE LINES:
All the exercises provided in the list of practicals should be
completed and submitted during the semester examination.
In order to develop skill in mastering creativity, every student should
be made to practice thoroughly.
The external examiners are requested to ensure that a single
practical oriented question should not be given to more than three
students while admitting a batch of 30 students during Board
Examination.
231
Required Infrastructure(Software, Hardware and other Equipment) to be procured as per C-23:
CO No COURSE OUTCOMES
CO 2 AMG-506.2 Create various Joints for Leg, spine, hand, robotic Skelton, rigging
controls ,Controls, usage of Hierarchy Editor, Connection Editor, prop
rigging
CO 3 AMG-506.3 Create Human Skelton, Usage of IK Skelton Generator, usage of stretch
and squash, script Editor, practice on quadruped rigging setup
CO 4 AMG-506.4 Developing Ball Bouncing animations using graph Editor and Trax editor
etc..
CO 5 AMG-506.5 Apply poses, animations motion flow, working with animation shots,
Tangents, creating Animation Clip, edit Clips
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-506.1 1 3 3 2 2 2 2 2 2
AMG-506.2 2 3 1 2 1 2 1 1 2 2
AMG-506.3 1 2 2 2 2 1 1 2 2 3
AMG-506.4 2 3 3 2 3 3 2 2 3 2
AMG-506.5 2 2 2 2 3 3 2 1 3 1
Average 1.8 2.6 2.2 2 2.2 2.2 1.6 1.6 2.4 2
3=Strongly mapped, 2=moderately mapped, 1=slightly mapped
232
Learning outcomes
1. Render The Interior Set In Layer Render Techniques Using Mental Ray Render CO1
2. Exercise on Exponent Photon Counts & Radius. CO1
3. Practice Mental Ray Nodes and Mental Ray Shaders for any object. CO1
4. Simulating both Sun Setup & Sky Setup by using mental ray rendering techniques. CO1
5. Practice on Mental Ray Shadow Map with examples. CO1
6. Create the human rig with proper control & skinning for given model CO2.
7. Create Joints for Leg, Hand and Spine- CO2
8. Create the facial rig for given 3d character with GUI controls. CO2
9. Create the vehicle rig with dynamic controls for given auto mobile models. CO3
10. Crete a character using various Deformers . CO3
11. Rig the given quadruped character with the proper control with skinning. – CO3
12. Create the thread mill walk cycle for 5sec with the given rigged character- CO3
13. Create Ball bouncing animation CO4
14. Develop a scene with Graph Editor CO4
15. Match the footage of video sequence with given rigged character. CO5
16. Create a audio track with grouping & merging Clips CO5
17. Create facial expression animation for given rigged character for6sec CO5
18. Create a simple walk cycle using 9 poses CO5
Name of the
S.No. Key Competencies
experiment Objectives
233
5 Crete a character Identify different Use different deformers (lattice, Wrap,
using various deformers (lattice, Cluster, Sculpt) to create a character
Deformers Wrap, Cluster, Use Non-Linear Deformers (Bend,
Sculpt) & Non-Linear Squash, sine, Twist, Wave, Blend Shape)
Deformers (Bend,
Squash, sine, Twist,
Wave, Blend Shape)
to create a character
6 Rig the given Identify controls for Use about controls for rigging
quadruped rigging quadruped quadruped character like Dog
character with character like Dog, Use different controls to rig quadruped
car vehicle like, car
the proper
control
withskinning.
7 Create the Identify controls for Use controls for rigging moving
thread mill walk rigging moving character like thread mill
cycle for 5sec character thread Use different positions and speeds
mill
with the given
riggedcharacter
234
13 Create a simple Identify controls for Use poses and create walk cycles
walk cycle using walk cycle using Practice using 9 poses
9 poses different poses
14 Practice Mental Know the concept of Identify various Mental Ray Nodes and
Ray Nodes and Mental Ray Nodes and Mental Ray Shaders
Mental Ray Mental Ray Shaders Exercise Mental Ray Nodes and Mental
Ray Shaders on any image
Shaders for any
object.
15 Simulating both Identify Sun Setup & Sky Identify different Setups in mental ray
Sun Setup & Sky Setup rendering techniques
Setup by using Exercise Sun Setup & Sky Setup by using
mental ray rendering techniques
mental ray
rendering
techniques.
235
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
COMPOSITING
AMG-507 03 45 40 60
Lab
Total 45
CO No COURSE OUTCOMES
236
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-507.1 3 1 1 1 2 1 1 1 1
AMG-507.2 1 3 3 3 1 3 1 3 3 1
AMG-507.3 1 2 3 2 1 3 1 3 3 1
AMG-507.4 3 3 3 3 1 3 1 2 3 1
AMG-507.5 3 3 3 3 1 3 1 2 3 1
Average 2.2 2.4 2.6 2.4 1.2 3 1 2.8 2.6 1
All the exercises provided in the list of practical's should be completed and submitted during
the semester examination.
In order to develop skill in mastering creativity, every student should be made to practice
thoroughly.
The external examiners are requested to ensure that a single practical oriented question
should not be given to more than three students while admitting a batch of 30 students
during Board Examination.
Learning Outcomes
237
9. Demonstrate tools in Boujou toolbar
10. Demonstrate menus in Boujoumenubar
11. Create Match move using boujo& composite with Maya.
12. Import tracking data from other softwares
13. Create the title effect & logo animation in after effects.
14. Create the 3d composite Using Nuke for layer renders.
15. Create 3d camera movement to footage using projection mapping using Maya&
nuke.
16. Create dual role effects on a character and use deep compositing..
17. Create an application demonstrating stereographic projection
18. Demonstrate Debugging of stereo conversion
1 Install the VFX related software Understand VFX Identify VFX related software
and Configure it. and Identify Install the latest version
various VFX Configure the latest version
Test the software
related software
2 Demonstrate tracked spline tool Practice the Implement the tracked spline
in Mocha to speed up shape usage of tracked tool for speed up of shape
creation and reduce manual key spline tool in creations
Implement the tracked spline
frames Mocha interface
tool for reducing manual delays.
3 Demonstrate Mocha tools with Use various tools Apply various Mocha tools to
real time scenarios used in Mocha enhance VFX applications
238
7 Composite the green matte Composting mat Apply compositing on main
footage with given main footages. footages with green matte
footages using nuke. footage.
Using Nkue.
9 Demonstrate tools in Boujou Use various tools Use Boujou toolbar for creating
toolbar in Boujou toolbar VFX applications
13 Create the title effect &logo Creating after Create title effect
animation in after effects. effects Create logo
Animate the effect.
239
AMG -508 Life Skills
Marks
Course Course No. of Total No. of Marks for
for
Code Title Periods/Week Periods SA
FA
AMG-508 Life Skills 3 45 40 60
- understand the relevance of life skills in both personal and professional lives
- practise life skills complementarily in life-management to lead a happy and successful life
CO1: exhibit right attitude and be adaptable in adverse and diverse situations.
CO2: set appropriate goals and achieve them through proper planning, time management and self-
motivation
CO3: solve diverse real-life and professional problems with critical thinking and creativity for a stress-
free life.
Course Delivery:
Text book: “Life Skills”–by State Board of Technical Education and Training, AP
Sl no Unit Teaching
Hours
1 Attitude 4
2 Adaptability 4
3 Goal Setting 4
4 Motivation 4
5 Time Management 4
6 Critical thinking 4
7 Creativity 4
8 Problem Solving 5
9 Team work 4
10 Leadership 4
11 Stress Management 4
Total 45
240
Course Content:
Types of stress- Strategies for Stress Management- Activity-read the passage and answer the
questions, read the situation and write a paragraph about how to manage stress.
241
Mapping Course Outcomes with Program Outcomes
P 1 2 3 4 5 6 7
O
C POs 1 to 5 are applications of Engineering Principles, can’t 1,2,3,4 1,2,3,4
O directly be mapped to Life Skills
ASSESSMENT
x The assessment for C23-Common 508 is on par with all other practical subjects comprising
40 marks for Internal Assessment and 60 marks for External examination attaining the final
total of 100 Marks.
x The Internal Assessment can be conducted in the form of Assignments in all the 11 Units
together, taking the average for 40 marks as suggested below.
x The Assessment sheet provided after each lesson in the workbook can be evaluated as an
assignment (A) for 10 marks. In addition to that, another assignment (B) can be conducted
for 10 marks in each Unit, awarding total average of 10 marks for each Lesson. Finally the
grand total can be averaged for 40 marks as Internal marks.
242
x The students can present these assignments (B) to the teacher orally and they should also
write down their assignments (B) in a separate note book for practice as they are going to
speak/present in the external examination and submit the same to the teacher.
x The questions for Assignment styles vary from Lesson to Lesson as different skills are
assessed in each Lesson with specific parameters. We can also consider the questions of
assignments given after each lesson in the workbook.
x The assignment questions can also be given based on case studies, personal experiences,
observations, making inferences/ analysis/ forming opinions, solving puzzles, questions on
logical thinking, reasoning, evaluating and writing reviews..etc.
243
End Exam Model paper:
Guidelines to prepare the question paper of the Lab End exam for 60 marks:
I. Define any three of the following terms of Life skills: ( Oral ) – 10 Marks
II. Recollect and narrate an incident either from your personal experience or observation where you
have exhibited/ learned about any one of the following life skills. (oral) – 15 Marks.
III. Recollect and narrate an incident either from your personal experience or observation where
you have exhibited/ learned about any one of the following life skills. (oral) – 15Marks.
( From Lessons 5, 9,10,11 : Time Management, Team Work, Leadership, Stress Management )
IV. A question on problem solving skill, using creativity and critical thinking.
( A case study/a problematic situation should be provided by the examiner and the students
should answer it in writing.)
Ex: Analyse the following problematic situation and write down the possible solutions and choose
the best among them using your creativity and critical thinking / How do you solve the following
problem?– ( written ) 20 Marks
Note: The questions I to III can be evaluated through Viva Voce and Q.No. IV should be answered
by the students in writing. The examiner can adapt the blended mode of evaluation ( oral&
written) in view of the more number of students and time constraint.
244
AMG-509 EDITING LAB
GUIDELINES:
x All the exercises provided in the list of practicals should be completed and submitted
during the semester examination.
x In order to develop skill in mastering creativity, every student should be made to practice
thoroughly.
x The external examiners are requested to ensure that a single practical oriented question
should not be given to more than three students while admitting a batch of 30 students
during Board Examination.
x
Laboratory requirements:
245
No. of
S No Chapter/ Unit Title COs Mapped
Periods
Total 45
CO No COURSE OUTCOMES
CO 1
AMG-509.1 Practice on the latest techniques in editing
CO 2 Develop the method to visualize and create their own video logs and short-
AMG-509.2
films.
CO 3
AMG-509.3 Apply the concepts of Non-Linear editing
CO5 Apply the basics of camera technology, sound, microphones, shooting
AMG-509.4
techniques in editing process
CO5
AMG-509.5 Apply editing techniques at Pre-production, Production and Post-Production
CO-PO/PSO MATRIX
CO NO. PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
AMG-509.1 2 1 1 3 3 2 3 3 3 2
AMG-509.2 1 3 3 2 2 3 2 3 2
AMG-509.3 1 2 3 2 1
AMG-509.4 1 2 3 3 3 2
AMG-509.5 1 2 2 2 3 2 3 3 3
Average 1.5 1 2 2.2 2.5 2.2 2.8 2.8 2.8 2
246
LEARNING OUTCOMES:
Name of the
S.No. Objectives Key Competencies
experiment
1 Record audio for Identify various tools Identity the options for audio recording
10 min edit it for 5 for recording audio Edit audio for 5mnts
some effects.
4 Remove vocals Practice in separating Identify the tools in separation of elements
from a song using various elements in from audio.
the video
sequence for 5min
247
6 Create the title for Demonstrate title Identify various tools to edit titles of a video
the movie IN 2 editing
min with the given
word document
7 Edit the given HD Demonstrate the Identify various tools in HD video editing
video file and editing of HD video file Save it in vob9DVD) format.
248
Course code Course Title No. of Total No. of Marks for FA Marks for SA
Periods/Weeks periods
AMG-510 Project 4 60 40 60
Guidelines:
249
DIPLOMAIN3DANIMATIONANDGRA
PHICSENGINEERINGSCHEME OF
INSTRUCTIONSAND EXAMINATION
CURRICULUM-2023
(VI Semester)
No of Marks Marks
Course Code Course title Duration
periods/week for FA for SA
INDUSTRIAL TRAINING
AMG-601 (Online Certificate 42 6 months 240 60
courses /Industry)
LEARNING OUTCOMES (In Industry): The student shall be able to display the following skill sets
Total 6 months
250
At the end of course student able to:
CO1 AMG-601.1 Apply knowledge and skill already learnt in the institution.
CO-PO/PSO MATRIX
CO No PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3
CBD-601.1 3 3 3 3
CBD-601.2 3 2 3 3 3 3 3
CBD-601.3 3 3 3 3 3 3 3 3 3 3
CBD-601.4 3 3 3 3 3 3 3 3 3 3
Average 3 3 3 2.7 3 3 3 3 3 3
251
LEARNING OUTCOMES – SCHEM OF EVALUATION (Two Online Certificate courses):
TRAINING LEARNING
MODULE TOPIC OUTCOMES (In- MARKS
NO. house training)
iv)1st Assessment
iv)2 nd Assessment
TOTAL 300
252
Scheme of evaluation(Training at Industry)
Viva Voce 10
The industrial training shall carry 300 marks and pass marks are
50%.A candidate failing to secure the minimum marks should
complete it at his own expenses.
253
Weightage of marks for Assessment of Learning Outcomes during first and second
assessment (at industry)
During assessment the performance of the students shall be assessed in those skills in which
the student has been trained and be awarded the marks as per the weightage assigned as above. In
case the student has undergone training in a few skill sets then the total marks obtained shall be
raised to 120 marks for the given assessment i.e. either assessment 1 or 2. However the
performance of the student shall be assessed at the most skill sets listed above but not less than
three skill sets.
Illustration for First assessment.
If the student has undergone training in only in 2 skill sets ( namely 1 Æfor 50 marks, and
2Æfor 40 marks ) out of 3 ( namely 1 Æfor 50 marks, 2Æfor 40 marks and 3 Æfor 30
marks) in First assessment and marks awarded during assessment is 60 out of 90 marks, then the
marks of 60 shall be enhanced to 120 proportionately as (60/90)*120=80.
Illustration for second assessment .
If the student has undergone training in only in 5 skill sets ( namely 1 Æfor 10 marks, 2Æ
for 20 marks , 3 - for 10 marks, 4Æfor 25 marks, 5ÆFor 15 marks ) out of 7 ( namely 1 Æfor
10
marks, 2Æfor 20 marks , 3 ÆFor 10 marks, 4Æfor 25 marks, 5ÆFor 15 marks, 6 Æfor
25 marks
and 7Æfor 15 marks ) in Second assessment and marks awarded during assessment is 65 out of
80 marks, then the marks of 65 shall be enhanced to 120 proportionately as (65/80)*120=97.5 =
rounded to 98.
254
GUIDELINES FOR INDUSTRIAL TRAINING OF DIPLOMA IN COMPUTER ENGINEERING PROGRAMME
ii. Next 3 Months/12 Weeks- Registration at either of Nptel/ Swayam/ Moocs/course era /
lectera / caltech / oxford / hckerrank / udemy for Second Certificate Course.
in the areas of
4. Application Software Development / system software Development / firmware development
/ Mobile application development/ Database applications / Web development/ IoT
application development / smart technologies / Hardware interfacing/ Networking .
5. The candidate shall put a minimum of 90% attendance during Industrial Training.
6. If the student fails to secure 90% attendance during industrial training, the student shall
reappear for 6 months industrial training.
7. Formative assessment at industry level shall be carried out by the Mentor from of the
industry, where the student is undergoing training and the faculty in charge (Guide) from the
concerned section in the institution.
8. The Industrial training shall carry 300 marks and pass marks is 50% in assessments at
industry (first and second assessment) and final summative assessment at institution level
put together i.e. 150 marks out of 300 marks.
9. If the student fails to secure 50% marks in final summative assessment at institution level,
the student should reappear for final summative assessment in the subsequent board
examination.
10. Final summative assessment at institution level is done by a committee including1. Head of
the section ( of concerned discipline ONLY), 2.External examiner from an industry and 3.
Faculty member who assessed the student during Industrial Training as members.
Guidelines and responsibilities of the faculty members who are assessing the students
performance during industrial training
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