Computer_Graphics_Answers
Computer_Graphics_Answers
Question 1 (Compulsory)
1. Overview of Graphics Systems: Graphics systems are frameworks consisting of hardware and
software designed to render visual content, including raster and vector systems, graphics APIs, and
display devices.
2. Output Primitives: Basic geometric entities such as points, lines, circles, and polygons used as
3. Coordinate Transformations: Operations like translation, rotation, and scaling to alter object
positions in space.
specified axis.
5. Emissive Devices: Devices like LEDs or plasma screens that emit light for display purposes.
6. Persistence in CRT: The duration a phosphor glows after being excited by an electron beam,
measured in milliseconds.
7. Uniform B-spline Curve: A smooth curve defined mathematically by control points and basis
axes.
Unit-I
1. Video Display Devices: Hardware such as CRTs, LCDs, and LEDs used to display visual content.
2. Raster vs. Random Scan Systems: Raster scans refresh pixel rows sequentially, while random
Unit-II
1. Mid-point Circle Algorithm: An efficient algorithm for drawing circles by calculating points along a
circle's perimeter.
2. Scan Line Polygon Fill Algorithm: A method to fill polygons by scanning and filling pixels row by
row.
Unit-III
2. Cyrus-Beck Line Clipping Algorithm: A parametric line clipping algorithm offering precision for
Unit-IV
1. Hermite Curve: A parametric curve defined by endpoints and tangents, used in animation and
modeling.
2. Bezier and B-Spline Surfaces: Bezier surfaces use control points for smooth curves, while
3. Polygon Rendering Methods: Techniques like Gouraud shading, Phong shading, and flat shading
orientation in 3D space.
5. Viewing Pipeline: The sequence of operations for projecting 3D scenes onto 2D screens,