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Computer_Graphics_Answers

The document provides a comprehensive overview of key concepts in computer graphics, including graphics systems, output primitives, and transformations. It covers various algorithms for drawing and filling shapes, as well as advanced topics like Bezier surfaces and rendering methods. The content is organized into units that address both 2D and 3D graphics techniques.

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Nitin Kumar
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0% found this document useful (0 votes)
10 views

Computer_Graphics_Answers

The document provides a comprehensive overview of key concepts in computer graphics, including graphics systems, output primitives, and transformations. It covers various algorithms for drawing and filling shapes, as well as advanced topics like Bezier surfaces and rendering methods. The content is organized into units that address both 2D and 3D graphics techniques.

Uploaded by

Nitin Kumar
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Answers to Computer Graphics Questions

Question 1 (Compulsory)

1. Overview of Graphics Systems: Graphics systems are frameworks consisting of hardware and

software designed to render visual content, including raster and vector systems, graphics APIs, and

display devices.

2. Output Primitives: Basic geometric entities such as points, lines, circles, and polygons used as

building blocks in graphics.

3. Coordinate Transformations: Operations like translation, rotation, and scaling to alter object

positions in space.

4. Reflection Transformation: A 2-D transformation to produce mirror images of objects across a

specified axis.

5. Emissive Devices: Devices like LEDs or plasma screens that emit light for display purposes.

6. Persistence in CRT: The duration a phosphor glows after being excited by an electron beam,

measured in milliseconds.

7. Uniform B-spline Curve: A smooth curve defined mathematically by control points and basis

functions for graphical modeling.

8. Scaling Transformation in 3-D: A transformation to resize objects in 3D space along X, Y, and Z

axes.

Unit-I

1. Video Display Devices: Hardware such as CRTs, LCDs, and LEDs used to display visual content.

2. Raster vs. Random Scan Systems: Raster scans refresh pixel rows sequentially, while random

scans draw images directly using geometric instructions.


Answers to Computer Graphics Questions

Unit-II

1. Mid-point Circle Algorithm: An efficient algorithm for drawing circles by calculating points along a

circle's perimeter.

2. Scan Line Polygon Fill Algorithm: A method to fill polygons by scanning and filling pixels row by

row.

Unit-III

1. 2D Transformations: Transformations like translation, rotation, and scaling represented using

homogeneous matrices for uniform manipulation.

2. Cyrus-Beck Line Clipping Algorithm: A parametric line clipping algorithm offering precision for

convex polygon clipping, advantageous over Cohen-Sutherland for its generality.

Unit-IV

1. Hermite Curve: A parametric curve defined by endpoints and tangents, used in animation and

modeling.

2. Bezier and B-Spline Surfaces: Bezier surfaces use control points for smooth curves, while

B-splines offer flexibility with local control.

3. Polygon Rendering Methods: Techniques like Gouraud shading, Phong shading, and flat shading

to render polygons with varying visual effects.

4. 3D Transformations: Translation, shearing, and rotation change an object's position, shape, or


Answers to Computer Graphics Questions

orientation in 3D space.

5. Viewing Pipeline: The sequence of operations for projecting 3D scenes onto 2D screens,

including modeling, viewing, and perspective transformations.

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