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District Challenge Rubric 2024 - Klein ISD Marito Funez

The document outlines a rubric for evaluating video game projects based on categories such as content and creativity, programming, project design, and process presentation. Each category is graded on a scale from 1 to 4, with specific criteria for each level of proficiency. The rubric aims to assess the organization, originality, coding skills, user interaction, and overall presentation of the projects.

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mfun3120
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0% found this document useful (0 votes)
17 views3 pages

District Challenge Rubric 2024 - Klein ISD Marito Funez

The document outlines a rubric for evaluating video game projects based on categories such as content and creativity, programming, project design, and process presentation. Each category is graded on a scale from 1 to 4, with specific criteria for each level of proficiency. The rubric aims to assess the organization, originality, coding skills, user interaction, and overall presentation of the projects.

Uploaded by

mfun3120
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Campus: Table/Time:

Student
Name(s): Appraiser Name:

Category Beginning (1 point) Developing (2 points) Proficient (3 points) Advanced (4 points)

□ The video game seems □ The video game has some □ The video game presents in □ The video game has a clear,
unorganized, hurried, or sense of purpose and focus a clear and organized way. organized vision. The
unfinished. The general idea but strays sometimes The project has a clear project is original and
of the project is unclear purpose, makes sense,and compelling and presented
□ Shows some evidence that
purpose and organization has structure. in a way that generates
characters, settings, roles,
excitement
□ Shows little to no evidence rules, and other game □ Shows some evidence that
that characters, settings, elements show some characters, settings, roles, □ Shows strong evidence that
roles, rules, and other game relation to the game story rules, and other game all characters, settings,
elements show any relation elements show a direct roles, rules, and other game
□ The video game strives to
to the game story relation to the game story elements show a direct
be original, but does not
relation to the game story
Content and □ The video game lacks support the game story of □ The video game clearly
Creativity originality and is not Time to Travel explains in a clever and □ The video game clearly
connected to the game story original way how some explains in a clever and
of Time to Travel aspects of the game original way in which all
supports the game story of aspects of the game
□ Game is not E for Everyone:
Time to Travel supports the game story of
content is not suitable for all
Time to Travel
ages
□ Game is E for Everyone:
Content is suitable for all
ages.

Programmin □ Project shows little □ Project shows some □ Project shows □ Project shows advanced
g
understanding of understanding of understanding of understanding of coding
programming and how the programming and how the programming and how the and procedures
code works together code works together code works together to
□ Is exceptionally well
meet a goal
□ Lacks organization and logic □ Has some organization and organized and logical. Uses

□ Has several bugs


logic □ Is organized and logical additional programming
techniques
□ May have a couple bugs □ Is debugged
□ Is particularly well
organized, logical, and
debugged

□ Did not try to use artwork □ Project uses artwork of □ Project uses original □ Artwork is imaginative and
others with some effort to artwork or reuses imported well-produced. Excellent
□ Sound effects are missing
change images creatively visualizations of subject
□ Does not provide a way for
□ Sound effects not □ Includes appropriate and
material
other people to interact with
program
appropriate for story line well timed sound effects □ Includes multiple and
Project and/or timing varied sound effects
design
□ The interface is relatively
□ Includes way for user to painless to use. There are a □ User interface fits content
interact with program, but few things I wish they’d well, is complex;
I’ve been clicking around done differently instructions are well-written
for a few minutes now and and integrated into design.
I can’t figure this thing out Watch out Apple!
at all
Process □ No design document □ Design document □ Design document □ The presented design
Presented presented but all sections presented and all sections document (explanation of
(explanation of story, (explanation of story, story, character description,
□ Student(s) struggle to
character description, character description, audience description,
communicate ideas in an
audience description, audience description, detailing of design process,
organized and compelling
detailing of design process, detailing of design process, and discussion of
way
and discussion of and discussion of challenges encountered) is
challenges encountered) challenges encountered) complete with specific
are not completed completed but lacking in details regarding the game
detail design
□ Student(s) adequately
communicate the intention □ Student(s) clearly and □ Student(s) blend a clear and
of the project but has an energetically present in a compelling oral
improvised feel strong and compelling way presentation. Their
energetic presence makes it
exciting and convincing

TOTAL Points _______ / 12 _______ / 22 _______ / 33 _______ / 48

OVERALL _______ / 48
Score

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