3dinternetreport1
3dinternetreport1
TABLE OF CONTENTS
TITLE PAGE NO.
CHAPTER 1.
CHAPTER 2.
CHAPTER 3.
CHAPTER 4.
CHAPTER 5.
CHAPTER 6.
CHAPTER 7.
APPLICATION ----------------------------------------------------------------------- 20 - 30
CHAPTER 7.
CONCLUSION ---------------------------------------------------------------------------- 31
CHAPTER 8.
REFERENCES ---------------------------------------------------------------------------- 32
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CHAPTER – 1
INTRODUCTION
INTRODUCTION
The success of 3D communities and mapping applications, combined with the falling costs of
producing 3D environments, are leading some analysts to predict that a dramatic shift is taking
place in the way people see and navigate the Internet.
The appeal of 3D worlds to consumers and vendors lies in the level of immersion that the
programs offers.
The experience of interacting with another character in a 3D environment, as opposed to a
screen name or a flat image, adds new appeal to the act of socializing on the Internet.
Advertisements in Microsoft's Virtual Earth 3D mapping application are placed as billboards
and signs on top of buildings, blending in with the application's urban landscapes.
The Internet is evolving to become the de-facto cyberspace or virtual environment facilitating
communication, business, and entertainment on a global scale. On the other hand, metaverses
or virtual worlds such as Second Life (SL) or World of Warcraft (WoW) are much younger
when com- pared to other Web technologies. Today, the success and momentum of virtual
worlds are undeniable. The market for MMOGs is estimated to be worth more than one billion
US dollars and such metaverses are fast becoming significant platforms‖ in the converged
media world according to some analysts. Virtual worlds are increasingly seen as more than
game and interpreted within a business context rather than entertainment. The view that
metaverses will play a significant role in the future is shared by many researchers and
professionals in the field. Among them are the participants of the metaverse roadmap (MVR)
who aim to explore multiple pathways to the 3D enhanced web , the Croquet Consortium, as
well as the VRML and X3D communities.
We envision a 3D Internet which will be to 2D graph- ical user interface (GUI) and Web of
today what 2D GUI and World Wide Web (WWW) were to command line interface (CLI) and
gopher two decades ago. While the concept seems incremental in the sense that it merely adds
3D graphics to the current Web, it is in fact revolutionary for it provides a complete virtual
environment that facilitates services, interaction, and communication. From this perspective,
the 3D Internet can be seen as the evolutionary end point of ongoing efforts
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such as Web 2.0 and Semantic Web. Our objective in this paper is to define the 3D Internet
concept and discuss why it is a goal worth pursuing, what it does entail, and how one can realize
it. Along with its enormous potential the 3D Internet also opens many research challenges in
order to become a reality. Metaverses have recently caught the attention of gaming,
advertisement, 3D design, and performing arts communities among others. However, it is
difficult to claim that the same level of interest has been raised in the areas of networking,
machine learning, and distributed computing. Without overcoming these engineering
challenges and making a business case to stakeholders the 3D Internet is destined to be an aca-
demic exercise and remain in the realm of science fiction; a fate experienced by many initially
promising concepts such as artificial intelligence or virtual reality. We discuss in the next
section why stakeholders such as communication and computing companies, research
institutions, and online businesses should be interested and participate in the 3D In- ternet. In
Section 3, we present an example architecture as a starting point for the 3D Internet. Section 4
summarizes the engineering challenges and explores research directions in various fields. The
paper concludes with remarks in Section.
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One of the often heard arguments against the 3D Internet is in the form of the question
―why do we need it?‖ For most of its users the Internet is a familiar, comfortable medium
where we communicate with each other, get our news, shop, pay our bills, and more. We
are indeed so much used to and dependend on its existence that we don‘t think about its
nature anymore just like we do not think about Ohm‘s law when we turn on the lights.
From this perspective what we have, i.e. the 2D version, seems ―sufficient‖ and the 3D
Internet is yet another fad. However, if we stop and think about the nature of the Internet
for a moment we realize that it is nothing but a virtual environment (cyberspace) where
people and organizations interact with each other and ex- change information. Once this
fact is well understood, the question can be turned on its head and becomes ―why do we
restrict ourselves to 2D pages and hyperlinks for all these activities?‖
Navigating hierarchical data structures is often cumber- some for large data sets.
Unfortunately, the Internet as we know is organized as a flat abstract mesh of intercon-
nected hierarchical documents. A typical 2D website is an extremely abstract entity and
consists of nothing but a bunch of documents and pictures. Within the website, at every
level of the interaction, the developers have to pro- vide the user immediate navigational
help. Otherwise, the user would get lost sooner or later. Since this is a very abstract
environment, there is no straightforward way of providing a navigation scheme which
would be immediately recognizable to human beings. The situation is not any better when
traveling between websites. Although the domain name system is somewhat helpful, using
the web today is no different than reading a telephone directory. Given the current situation
the term web surfing is rather appropriate as we have no control over where the web takes
us with the next click. This has profound implications such as the reliance on back button
in browsers which tantamounts to admitting that navigating on the web is no different from
a random walk. Another consequence is the emergence of search engines as a fundamental
element of the Internet. It is no surprise that Google is the most powerful Internet company
of our times.
There is actually a much better alternative way of organizing data which everybody knows
and uses. We spend all our lives in a 3D world navigating between places and organizing
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objects spatially. We rarely need search engines to find what we are looking for and our brains
are naturally adept at remembering spatial relationships. Let us consider the following fictitious
scenario on the 3D Internet. Instead of a flat 2D desktop I can put my documents on my desk
at home, where documents, desk, and home are ‖virtual‖ entities that are 3D representations of
real-world counter- parts with spatial relationships. Later, when the need of finding these
documents arises, there is a high probability that I can easily remember their location without
resorting to additional processes such as search engines or a ―recent documents‖ folder.
Obviously, it is very difficult -if not impossible- to realize this scenario on the current Internet.
We are there like 2D creatures living on flat documents not knowing where we are or what is
next to us. We teleport constantly from one flat surface to another, each time getting lost, each
time asking for directions or help. In contrast, the ease of use and intuitiveness of 3D GUIs are
an immediate consequence of the way our brains work, a result of a long evolutionary process
ensuring adaptation to our world. Although the 3D Internet is not a solution to all problems, it
provides an HCI framework that can decrease mental load and open doors to rich, innovative
interface designs through spatial relation- ships. Another important point is the Webplace
metaphore of the 3D Internet which enables interaction between people in a natural way. In
this sense, the 3D Internet can be seen as a natural successor of Web 2.0. The metaverses such
as SL can be considered as pioneering precursors of the 3D Internet. Yet, they already indicate
its significant business opportunities.
Not only existing on- line businesses would benefit from the inherent interactive nature and
spatial HCI paradigms of the 3D Internet but also a whole range of businesses such as fashion,
real estate, and tourism can finally start using the Internet effectively. We expect that the
possibility of providing faithful 3D representations of products and services will have
revolutionary effects on online business to business and business to customer commercial
activity. From virtual ―try before buy‖ to ―interactive shopping‖ the commercial potential of
the 3D Internet is enormous.
➢ 3D Internet more suitable than a document repository for providing an interactive
virtual environment for services, interaction, and communication.
❖ Web pages Blogs Facebook pages
(Static Docs Updated Docs Application Platform)
❖ E-mail SMS, IM Twitter, VoIP, Whitelist messaging ❖
WWW Web 2.0 3D Internet
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i.e. easy-to-use 3D modeling and design pro- grams such as Sketch-Up and standardized
mark-up lanxiiauges and communication protocols. Emergence of new software and tools
in addition to the ones mentioned should naturally be expected.
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EVOLUION OF 3D INTERNET
➢ Web 1.0 :
In Web 1.0, a small number of writers created Web pages for a large number of readers.
As a result, people could get information by going directly to the source: Adobe. comfor
graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.
➢ Web 2.0 :
People publish content that other people can consume, companies build platforms that
let people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia,
Blogger, MySpace, RSS, Digg). Web 2.0 sites often feature a rich, user friendly
interface based on Ajax, Open Laszlo, Flex 3 or similar rich media. Web
2.0has become popular mainly because of its rich look, and use of the Best GUI‘s.
➢ Web 3.0 :
With Web 3.0 applications we will see the data being integrated and applying it into
innovative ways that were never possible before.
Imagine taking things from Amazon, integrating it with data from Google and then
building a site that would define your shopping experience based on a combination of
Google Trends and New Products.
Another major leap in the Web 3.0 is the introduction of the 3D Internet into the web,
hence these would replace the existing Web Pages with the Web Places.
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LITERATURE SURVEY
3.1 Existing Technology (with its disadvantages)
# 2D Technology……( ―FLAT‖)
❖ Less Interactive (less images).
❖ More wastage of time (Handling mouse).
❖ Lack of Proper Representation
(Ex: Online Shopping)
❖ No Privacy / Security
(Ex: online payment)
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CHAPTER- 4 IMPLEMENTATION
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describe their activities in the virtual game world. Statistical analysis of this traffic and a
derivation of a generative model therefrom allows for implementing agents that are perceived
to act more human-like. Corresponding approaches can be applied to improve on the quality of
virtual clerks and information personnel.
The next thing you need to do is create your own worlds. There are two ways of doing
this. First, you could use one of the many VRML authoring tools, which are like 3D
modellers in which you can build your world.
The other way is to code it by hand. All you need for this is a text editor, such as notepad
or WordPad. Simply type in the code as shown, and save it as filename.wrl.
You can then load this into your browser and take a look!
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➢ SPEED
Not many countries in the world are in as state to fulfil the internet
speeds required for implementing 3D internet. Introduction of 3G technology
can solve this problem.
➢ HARDWARE
With the inclusion of 3D internet there would be difficulty in viewing
3D objects in 2D display devices. Use of 3D googles and vision stations can
solve this problem
➢ Web 3.0
➢ Blaxun server
➢ Java Applet
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Advertisers, marketers and organizations have yet to capitalize on the vast potential of the
3D Internet. Factors inhibiting the commercial usability of virtual worlds include:
➢ The limited effectiveness of traditional media techniques such as fixed-location
billboards when applied to virtual worlds. In the 3D Internet, participants have complete
control over where they go and what they do — and can move their avatars instantly
through virtual space. What is required is a means for making content readily available
to people not only at specific points, but throughout virtual worlds.
➢ Lack of an effective way for enabling people in virtual worlds to encounter commercial
content that enhances their virtual experience. Because participants have a choice in
whether to interact with an offering, it is essential that it be viewed as relevant and
valuable to their particular goals in the 3D Internet.
➢ An inconsistent means for enabling in-world participants to easily interact with and
access video, rich multimedia, and Web content.
➢ Easy-to-use tools
➢ Realistic rendering
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6.4 Ecosystem
➢ Stimulation standards
➢ 3D browser standards
➢ Identity with anonymity
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CHAPTER-7 APPLICATION
➢ E-commerce
❖ Product visualization
❖ 3D virtual shops
❖ Interactive demos
❖ 3D ―banner ads
➢ Training
➢ Games
❖ Multi-player, fully 3D
➢ Entertainment
❖ Streaming 3D animation (much lower bandwidth than video, can run full screen,
can have interactivity)
➢ Social interaction
❖ 3D chat spaces
➢ Education
❖ Virtual ―field trips
❖ Distance education as well as on-campus
❖ Virtual ―experiments for physical sciences
❖ Historical recreation for social sciences
❖ 3D data visualization for various fields
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➢ Google's new three dimensional virtual reality :
anyone putting on "the Goggles" - as the insiders call them - will be immersed in a three
dimensional "stereo-vision" virtual reality called 3dLife. 3dLife is a pun referring to the three
dimensional nature of the interface, but also a reference to the increasingly popular Second Life
virtual reality.
The "home page" of 3dLife is called "the Library", a virtual room with virtual books
categorized according to the Dewey system. Each book presents a knowledge resource within
3dLife or on the regular World Wide Web. If you pick the book for Pandia, Google will open
the Pandia Web site within the frame of a virtual painting hanging on the wall in the virtual
library. However, Google admits that many users may find this too complicated.
Google Goggles
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Apparently Google is preparing a new revolutionary product called Google Goggles, an
interactive visor which will display Internet content in three dimensions.
A 3D mouse lets you move effortlessly in all dimensions. Move the 3D mouse controller cap
to zoom, pan and rotate simultaneously. The 3D mouse is a virtual extension of your body -
and the ideal way to navigate virtual worlds like Second Life.
The Space Navigator is designed for precise control over 3D objects in virtual worlds. Move,
fly and build effortlessly without having to think about keyboard commands, which makes the
experience more lifelike.
3D MOUSE
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Hands on: Exit Reality:
The idea behind ExitReality is that when browsing the web in the old-n-busted 2D version
you're undoubtedly using now, you can hit a button to magically transform the site into a 3D
environment that you can walk around in and virtually socialize with other users visiting the
same site. This shares many of the same goals as Google's Lively (which, so far, doesn't seem
so lively), though ExitReality is admittedly attempting a few other tricks.
Installation is performed via an executable file which places ExitReality shortcuts in Quick
Launch and on the desktop, but somehow forgets to add the necessary ExitReality button to
Firefox's toolbar . After adding the button manually and repeatedly being told our current
version was out of date, we were ready to 3D-ify some websites and see just how much of
reality we could leave in two-dimensional dust.
3D SHOPPING SITE
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Exit Reality is designed to offer different kinds of 3D environments that center around spacious
rooms that users can explore and customize, but it can also turn some sites like Flickr into
virtual museums, hanging photos on virtual walls and halls. Strangely, it's treating Ars
Technical as an image gallery and presenting it as a malformed 3D gallery .
3D SHOPPING SITE
3D Shopping is the most effective way to shop online. 3DInternet dedicated years of research
and development and has developed the worlds' first fully functional, interactive and
collaborative shopping mall where online users can use our 3DInternet's Hyper-Reality
technology to navigate and immerse themselves in a Virtual Shopping Environment. Unlike
real life, you won't get tired running around a mall looking for that perfect gift; you won't have
to worry about your kids getting lost in the crowd; and you can finally say goodbye to waiting
in long lines to check out.
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A 3D seminar typically refers to an event or presentation that explores topics related to
three-dimensional (3D) technology, design, or applications. It can cover various areas like 3D
modeling, animation, printing, virtual reality (VR), or 3D design in industries like gaming, film,
architecture, or engineering.
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3D multiplayer game technology involves a combination of several key technologies and
techniques to enable players to interact with each other and the game world in three
dimensions, all in real time. This type of game is commonly found in genres like first-person
shooters, role-playing games (RPGs), and massive multiplayer online games (MMOs). Here's
a breakdown of the key technologies that power 3D multiplayer games
3D Multi-player game
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3D banner ads are a type of digital advertisement that incorporates three-dimensional
elements or animations into traditional banner ad formats. These ads aim to grab the
viewer's attention by offering a more interactive and engaging experience compared to
static 2D banner ads.
3D banner ads use three-dimensional graphics, animations, and effects to create a more
dynamic and visually appealing ad experience. Instead of a simple static image or 2D
animation, 3D ads add depth and movement, often providing the illusion of interaction or
immersion.
• Website banners
• Display ads
• Mobile ads
• Interactive media formats
3D ―banner ads
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Enhancing Learning with Immersive 3D Art is an exciting approach to education that
leverages cutting-edge technology to engage students, promote active learning, and deepen
understanding of complex subjects. By incorporating 3D art and immersive experiences,
educators can create more interactive, dynamic, and memorable lessons.
Immersive 3D art offers an exciting and innovative way to enhance learning by making
abstract concepts more tangible, providing engaging interactive experiences, and fostering
creativity. Whether through virtual reality, augmented reality, or interactive 3D models,
these technologies create deeper, more memorable learning experiences for students. As
technology continues to evolve, the possibilities for immersive learning are virtually
limitless.
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3D Chat Spaces are virtual environments or platforms that allow users to interact with each
other in a 3-dimensional space, offering an immersive experience compared to traditional 2D
chat rooms or messaging apps. These spaces integrate 3D graphics, avatars, and often, real-time
communication features like text, voice, or video chat, creating an interactive, dynamic setting
where users can engage in conversations, games, or other activities.
3D chat spaces are revolutionizing how people interact online, combining social
networking with immersive, interactive virtual worlds. Whether for casual conversations,
learning environments, gaming, or business meetings, these spaces offer unique and
engaging ways for individuals to connect and collaborate. The growing accessibility of
virtual reality (VR) and augmented reality (AR) will likely continue to enhance these
experiences, making them even more lifelike and interactive in the future.
3D Chat Spaces
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3D Data Visualization Graphs are a powerful way to represent complex datasets using three-
dimensional space, enabling a deeper understanding of patterns, trends, and relationships within
the data. Unlike traditional 2D graphs, 3D visualizations allow for the inclusion of an additional
data dimension, creating more immersive, interactive, and insightful presentations.
3D Internet, also known as virtual worlds, is a powerful new way for you to reach consumers,
business customers, co-workers, partners, and students. It combines the immediacy of
television, the versatile content of the Web, and the relationship-building strengths of social
networking sites like Face book. Yet unlike the passive experience of television, the 3D Internet
is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that
replicate (and in some cases exceed) real life.
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CHAPTER-9
REFERENCES
➢ http://vimeo.com/designingdigitally/3dvctfeatures
➢ www.google.com
➢ www.3dconnexion.com
➢ www.seminarsonly.com
➢ www.i3dnow.com
➢ http://www.wikipedia.org/
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