c Make Lists
c Make Lists
set(LOCAL_SRC_FILES)
if(ANDROID)
set(CRICOCOS2D_SRC_RELPATH ${CMAKE_CURRENT_SOURCE_DIR}/cocos2d-x-3.x/src)
set(CRI_MANA_FILES_CXX
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/cricocos2d.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/LibraryContext.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/Player.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/Sprite.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/detail/util.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/detail/RendererResourceFactorySet.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/detail/RendererResource/
SofdecPrimeGLES2.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/mana/detail/RendererResource/
H264_android.cpp
${CRICOCOS2D_SRC_RELPATH}/cricocos2d/detail/log.cpp
)
list(APPEND LOCAL_SRC_FILES ${CRI_MANA_FILES_CXX})
else()
file(GLOB_RECURSE CRI_MANA_FILES_CXX ${CMAKE_CURRENT_SOURCE_DIR}/cocos2d-x-
3.x/src/*.cpp)
list(APPEND LOCAL_SRC_FILES ${CRI_MANA_FILES_CXX})
endif()
set(COCOS_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../cocos2d)
set(COCOS_PATH ${COCOS_ROOT_PATH}/cocos)
include(${COCOS_ROOT_PATH}/cmake/Modules/CocosConfigDefine.cmake)
set(LOCAL_C_INCLUDES
${COCOS_PATH}
${CMAKE_CURRENT_SOURCE_DIR}/cocos2d-x-3.x/src
)
set(LINKED_LIBRARIES)
if(ANDROID)
set(LINKED_LIBRARIES
"${CMAKE_CURRENT_SOURCE_DIR}/android/libs/${ANDROID_ABI}/libcri_mana_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/android/libs/${ANDROID_ABI}/libcri_atom_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/android/libs/${ANDROID_ABI}/libcri_file_system_android
.a"
"${CMAKE_CURRENT_SOURCE_DIR}/android/libs/${ANDROID_ABI}/libcri_file_system_net_and
roid.a"
"${CMAKE_CURRENT_SOURCE_DIR}/android/libs/${ANDROID_ABI}/libcri_base_android.a"
)
list(APPEND LOCAL_C_INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}/android/include
${COCOS_PATH}/platform/android
)
elseif(IOS)
set(LINKED_LIBRARIES
"${CMAKE_CURRENT_SOURCE_DIR}/ios/libs/libcri_mana_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/ios/libs/libcri_atom_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/ios/libs/libcri_file_system_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/ios/libs/libcri_file_system_net_android.a"
"${CMAKE_CURRENT_SOURCE_DIR}/ios/libs/libcri_base_android.a"
)
list(APPEND LOCAL_C_INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}/ios/include
${COCOS_PATH}/platform/ios
)
elseif(MACOSX)
set(LINKED_LIBRARIES
"${CMAKE_CURRENT_SOURCE_DIR}/macosx/libs/libcri_mana_macosx.a"
"${CMAKE_CURRENT_SOURCE_DIR}/macosx/libs/libcri_atom_macosx.a"
"${CMAKE_CURRENT_SOURCE_DIR}/macosx/libs/libcri_file_system_macosx.a"
"${CMAKE_CURRENT_SOURCE_DIR}/macosx/libs/libcri_file_system_net_macosx.a"
"${CMAKE_CURRENT_SOURCE_DIR}/macosx/libs/libcri_base_macosx.a"
)
list(APPEND LOCAL_C_INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}/macosx/include
${COCOS_PATH}/platform/mac
${COCOS_ROOT_PATH}/external/glfw3/include/mac
)
endif()
# 依存するバイナリを依存関係に追加
foreach(_lib IN LISTS LINKED_LIBRARIES)
get_filename_component(_libname ${_lib} NAME_WE)
set(_sub_target_name ext_${_libname})
add_library(${_sub_target_name} STATIC IMPORTED GLOBAL)
set_target_properties(${_sub_target_name} PROPERTIES
IMPORTED_LOCATION ${_lib}
)
target_link_libraries(${APP_NAME} PUBLIC ${_sub_target_name})
endforeach()
set_target_properties(${APP_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)