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SPARKING ZERO BASIC MODDING GUIDE

The Sparking Zero Basic Modding Guide provides a step-by-step process for using FModel to mod the game, including requirements like the AES key and mappings file. It outlines how to set up the software, extract models, and manage textures and materials. Additionally, it offers tips for editing character colors using Unreal Engine 5.1 and instructions for saving models.
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0% found this document useful (0 votes)
197 views5 pages

SPARKING ZERO BASIC MODDING GUIDE

The Sparking Zero Basic Modding Guide provides a step-by-step process for using FModel to mod the game, including requirements like the AES key and mappings file. It outlines how to set up the software, extract models, and manage textures and materials. Additionally, it offers tips for editing character colors using Unreal Engine 5.1 and instructions for saving models.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SPARKING ZERO BASIC MODDING GUIDE

by NovaTedd

REQUIREMENTS:
●​ FModel
○​ AES Key
(0xb2407c45ea7c528738a94c0a25ea8f419de4377628eb30c0ae6a80dd9a9f3ef0)
○​ Mappings file

GUIDE:
●​ Download FModel
●​ Once downloaded, extract the .exe and open it
●​ On the top left corner, press Directory > Selector

●​ Click on ADD UNDETECTED GAME, press the three dots (...) and find the
Sparking Zero root folder (with the game’s .exe), select the UE 5.1 version,
then press OK
●​ You should now have all the pakchunk files on your screen. On the top of the
screen, open Settings > General and enable Local Mapping File

●​ Open the path and place your downloaded Mapping File


(located at the top of this guide)

●​ Only if you want to extract the models, still on the settings screen, go to
Settings > Models and change the Mesh Format to:

-​ UEFormat (uemodel) for downloading the meshes


-​ ActorX (psk) for downloading the armatures

●​ Lastly, back at the Directory tab, open AES and input the AES key
(located at the top of this guide)
●​ On Loading Mode, at the top left of your screen, select All and then click Load

(MAKE SURE to do
this every time you
boot up FModel if you
want to see all the
results)

And you’re done!!

HELPFUL INFORMATION:

●​ The game’s character models, textures, materials and animations are located
at Sparking Zero > Content > SS > Characters.

●​ The models themselves are in (ID Number) > 1p, and the materials and
textures are inside 1p. MAKE SURE to click packages once you select 1p!!
●​To download a model, select all of the SK_ files, right click and Save Model

●​ Remember, materials extracted from FModel can’t be added to an Unreal


project, but textures can!

●​ On the topic of textures, most characters only have basic textures like outlines,
eyes and body marks (with a few exceptions). To edit a character’s colors you’ll
need to use Unreal Engine 5.1!

●​ Finally, when double clicking a model (like an SK_ file) you can instantly press
Z, then select another file to open both in the same preview screen!
●​ Do you now want to color, texture or set up your Unreal for packaging mods?
Use this guide I made! Thanks a lot!

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