SPARKING ZERO BASIC MODDING GUIDE
SPARKING ZERO BASIC MODDING GUIDE
by NovaTedd
REQUIREMENTS:
● FModel
○ AES Key
(0xb2407c45ea7c528738a94c0a25ea8f419de4377628eb30c0ae6a80dd9a9f3ef0)
○ Mappings file
GUIDE:
● Download FModel
● Once downloaded, extract the .exe and open it
● On the top left corner, press Directory > Selector
● Click on ADD UNDETECTED GAME, press the three dots (...) and find the
Sparking Zero root folder (with the game’s .exe), select the UE 5.1 version,
then press OK
● You should now have all the pakchunk files on your screen. On the top of the
screen, open Settings > General and enable Local Mapping File
● Only if you want to extract the models, still on the settings screen, go to
Settings > Models and change the Mesh Format to:
● Lastly, back at the Directory tab, open AES and input the AES key
(located at the top of this guide)
● On Loading Mode, at the top left of your screen, select All and then click Load
(MAKE SURE to do
this every time you
boot up FModel if you
want to see all the
results)
HELPFUL INFORMATION:
● The game’s character models, textures, materials and animations are located
at Sparking Zero > Content > SS > Characters.
● The models themselves are in (ID Number) > 1p, and the materials and
textures are inside 1p. MAKE SURE to click packages once you select 1p!!
●To download a model, select all of the SK_ files, right click and Save Model
● On the topic of textures, most characters only have basic textures like outlines,
eyes and body marks (with a few exceptions). To edit a character’s colors you’ll
need to use Unreal Engine 5.1!
● Finally, when double clicking a model (like an SK_ file) you can instantly press
Z, then select another file to open both in the same preview screen!
● Do you now want to color, texture or set up your Unreal for packaging mods?
Use this guide I made! Thanks a lot!