Block-4
Block-4
MDE-412 Design in
Classroom
Instructional Design
Indira Gandhi National Open University
Staff Training and Research Institute of
Distance Education
Block
4
INSTRUCTIONAL DESIGN IN PRACTICE
UNIT 16
Instructional Design in Classroom 95
UNIT 17
Instructional Design in Training 114
UNIT 18
Instructional Design in Distance Education 131
UNIT 19
Instructional Design in Multimedia 152
UNIT 20
Instructional Design in e-Learning 166
91
Instructional
Design in Practice
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Instructional
Design in Practice
Unit 20 i.e., Instructional design in e-Learning explains how the e-Learning
course needs to be designed to stimulate students to integrate and coordinate
required knowledge skills and attitudes. This unit is designed to help you apply
the phases of designing to the creation of e-Learning courses. The Unit begins
by giving an overview of e-Learning and its features. It explains the e-Learning
design process, using the ADDIE approach of instructional design which
provides a systematic, step-by-step approach to designing and then improving
effective and objectives-based instruction. The importance of reusable learning
objects and its design process for creating e-courses are also elaborated. The
unit ends with a discussion on rapid instructional design and rapid e-learning.
We hope, you will enjoy reading these units and applying this knowledge and
skills of instructional design in your work. You may like to consult more
literature or reading materials as suggested in the references at the end of this
Block.
Good luck!!
94
Instructional
UNIT 16 INSTRUCTIONAL DESIGN IN Design in
Classroom
CLASSROOM
Structure
16.1 Introduction
16.2 Learning Outcomes
16.3 Classroom Instructional Environment
16.4 Levels of Instructional Design
16.5 Analysis of Syllabus and Unit Design
16.6 Lesson Planning
16.6.1 Content analysis
16.6.2 Formulation of instructional objectives
16.6.3 How to formulate instructional objectives?
16.6.4 Selection of instructional methods
16.6.5 Selection of media
16.6.6 Media and method integration
16.6.7 Evaluation strategies
16.7 Implementation of the Lesson Plan
16.8 Let Us Sum Up
16.9 Answers to Check Your Progress
16.1 INTRODUCTION
Human beings learn something every day. Right from birth, a human being
continues to acquire many learning experiences. As you know, you too may
have learnt a lot from parents, neighbours, teachers and peers in the initial
period of your life. As you grow, your learning experiences get wider due to
your interaction with diverse learning environments. Therefore, learning is a
lifelong phenomenon. Many of these learning experiences are informal and
unorganised. In an informal and unorganised learning environment, an
individual interacts with the components of the environment which lead to
unspecified or unanticipated learning. But there are learning environments
which are purposefully created to achieve pre-decided learning objectives.
These learning environments are designed and the learners interact with these
environments and this leads to the achievement of pre-decided learning
objectives. The process of creating or providing a controlled environment with
which an individual interacts to attain certain pre-decided learning objectives
is called instruction.
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The main aim of an instructional activity is to provide learning experiences to Instructional
Design in
the learners. To carry out these activities, a teacher decides instructional Classroom
objectives, identifies learning experiences, transacts these learning experiences
within an instructional environment and evaluates the attainment of
instructional objectives or learning outcomes by the learner. The entire process
of organizing instructional activities requires systematic design of the process
by the teacher. Hence, instructional design is an important task that a teacher
does while teaching in a classroom. Let us now look at the concept and levels
of instructional design (ID).
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Instructional • Identify the range of educational communication technologies and their
Design in Practice
merits and demerits;
• Use educational technologies to create digital content and deliver to
students using communication technologies;
• Create, engage, explore, reflect and design authentic learning at a distance.
Methods and Assessment Time
Units Unit Objectives
Media Strategies Allotted
Unit – 1
Unit – 2
Unit – 3
Unit – 4
Unit – 5
Unit – 6
Unit – 7
Unit – N
• Unit designing
Once the analysis of a syllabus is completed, the next task which a teacher
is expected to do is Unit Designing. Here the teacher is supposed to carry
out a thorough analysis of the content of the unit. What is content analysis?
Every unit consists of a main topic that is broken up into sections and sub-
sections. While analyzing the content, the teacher should select up the
main concepts, sub-concepts, and propositions and reject the details.
He/she should then arrange the concepts, sub-concepts and propositions
under each sub-unit logically. This process of selecting various concepts
and propositions in each unit and arranging them into their proper
sequence is known as content analysis.
Content analysis is thus a process by which we identify various categories of
content. According to Merrill (1983), the four categories of content are: facts,
concepts, principles and procedures (Ref. Unit-6, Block-2). You have already
studied about these categories in Component Display Theory (CDT) in
Unit 6.
Let us look at this example for content analysis. For example: Newton’s Law
of Motion, states that every action has equal and opposite reaction. Here the
concepts are related to form a rule or principle. There are four concepts in this
principle. These are action, reaction equal and opposite. When these concepts
are combined, they form the Newton’s Law. (Source: MES-056, Educational
Technology, SOE, IGNOU)
After content analysis, the teacher has to consider the goal which is a general
statement as to what we expect our students to achieve. The goal may be
broken up into a set of specific instructional objectives representing different
learning competencies and each competency in turn may be broken up into
skills. Teachers focus on specific skills and when students have acquired
related skills, they achieve a competency. When pupils acquire all the
competencies, they attain the goal of the unit.
Unit design involves not only content analysis but also it involves selection of
appropriate techniques, methods and media for curriculum transaction. The
100 nature of content as well as the types of objectives that are to be realized
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Instructional Communication refers to the act of, transmission, or exchange of ideas, thoughts,
Design in Practice
views, opinions and information between the sender and the receiver. In open
and distance education, communication plays a significant role. This unit focuses
on how distance learners and distance teachers communicate with each other
using a variety of communication technology.
102
Sub-Units Major Teaching Specific Objectives Methods and Instructional
Design in
Points Media Classroom
Media and 1. Essential • Students will be Media: Power
Technology of characteristics of able to mention the Point
Communication distance essential Presentation,
education characteristics of Audio and video
2. Classification of distance education programmes.
communication • Students will be
media used in able to classify
distance communication
education media used in
3. Merits and distance education.
demerits of print • Students will be
medium able to discuss
4. Merits and merits and
demerits non- limitations of print
print media medium
• Students will be
able to discuss
merits and
demerits of non-
print media.
Technology for 1. Appropriate • Students will be
People with Technology for able to discuss
Disabilities People with appropriate
Disabilities technologies for
people with
disabilities.
8. References
Shannon, C.E., & Weaver, W (1949). The Mathematical theory of
Communication, Urban: University of Illinois Press.
Rogers, Everett. M. (1986). Communication Technology: The New Media
in Society, New York: The Free Press
Mai Bride, Sean (1980). Many Voices, One World, London: Kogan Page
Ltd.
Tiffin, John and Rajasingham, Lalita (1995). In Search of the Virtual
Class: Education in an Information Society, London: Routlage.
Romiszowski, J. (1988). The Selection and Use of Instructional Media,
New York: Kogan Page
Schramm, Wilbur (1977). Big Media, Little Media, California: Institute
for communication Research, Stanford University
9. Unit End Questions/Activities/Assignment.
i) Explain the meaning and process of communication.
ii) Discuss the functions of communication.
iii) Describe the types of communication.
iv) Explain the meaning of educational communication.
v) Discuss the role of communication in distance education.
vi) Classify different communication media is distance education.
vii) Discuss the merits and demerits of print and non-print media.
viii) Explain how technology helps students with disabilities.
103
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Instructional
16.7 STEPS IN LESSON PLANNING Design in
Classroom
You have learnt how to plan a lesson. The steps involved in planning a lesson
for a classroom involves content analysis, formulation of objectives,
presentation of topic, selection of methods and media integration of media with
the methods and preparing assessment strategies.
Let us discuss the steps involved in planning a lesson for a classroom.
105
Instructional To summarise the above discussion, the point is that content analysis is a
Design in Practice
process by which a teacher identifies various categories of content. (Ref.
Section 16.5).
106
Specific Instructional Objectives Instructional
Design in
Classroom
In the above examples, you observe that general instructional objectives can
be divided into more than one specific instructional objective. There are four
criteria which you should bear in mind while formulating specific instructional
objectives. These are:
1. Audience : Learners/Students
2. Performance : List/Enumerate
3. Criterion/Standard : Any six features of distance education system
4. Conditions : From the definition given by Keegan
Now, you will be able to formulate general and specific instructional objectives
for teaching different concepts and propositions. Both content analysis and
instructional objectives help to decide methods and media that a teacher need
to adopt to transact a particular content. Let us now discuss selection of
methods and media.
The factors which influence the decision of media selection are the following:
Factors affecting Selection of Media
• Content to be taught
The first consideration for selection of media is the nature of the content
to be taught. Content may be in the form of concepts or propositions.
Propositions may be principles, facts, laws, theory, hypotheses,
inferences, etc. For example, the contents of science subject may demand
visual (projected still or motion) media whereas literature/ language
teaching may require different audio media.
• Instructional objectives to be achieved
For achieving instructional objectives pertaining to the cognitive domain
which deals with concept formation and learning of propositions, teacher
may use blackboard/whiteboard, maps, pictures, printed materials, ppt
(power points) slides, television (TV), teleconferencing, computer
conferencing, online videos, internet based resources etc for achieving
instructional objectives pertaining to pertaining to the affective domain
which deals with development of attitudes, interest, opinion etc. film,
audio/ video tape, classroom lecture, demonstration, role play, telephone
teaching, computer conferencing, etc., can be selected. For achieving
instructional objectives for the psychomotor domain which deals with
development of motor skills, the teacher may select perception, guided
response and adaptation, classroom demonstration model, computer
simulation/ animation, online demonstrations etc.
• Learners’ Characteristics
The teacher should be aware of the learners’ characteristics such as their
intellectual ability, maturity level, attitudes, interests, learning style, etc.,
while selecting media. For example, students with visual impairment will
be benefited more by audio media and other assistive devices.
• Availability and Accessibility of media
Any educational communication technology to be selected must be
available for teaching in a classroom. Suppose, a teacher of science wants
to use PowerPoint slides during his/her teaching then there should be
availability of computer and LCD projector in the classroom. 109
Instructional • Cost of Media
Design in Practice
Cost or affordability of technology is an important consideration in media
selection. The objectives of a given instructional task may be achieved by
using different technologies which are available in the institution. But, the
teacher has to take decision pertaining to the availability different media
in the institution.
• User Friendliness and Interactivity
The user of any medium must find it easy to operate and handle the
medium. In other words, media to be used should be easy to use.
Interactivity means the ability of the learner to respond to the media and
obtain feedback on the response.
• Effective Communication.
While selecting any medium, one has to consider its components to
communicate the intended message or information effectively. For
example, a teacher while teaching the concept of Dick and Carry model of
instructional design can use an illustration consisting of all the steps of
Dick and Carry model (see figure in Block-2, unit-5), so that the concept
can be communicated effectively.
• Infrastructure Facilities
While selecting any media, the teacher has to ensure that adequate
infrastructure support like table, chair, electricity supply, etc., are
available in the classroom.
110
Instructional
16.8 IMPLEMENTATION OF THE LESSON PLAN Design in
Classroom
After a lesson plan is prepared, a teacher uses it for the transaction of learning
experiences in the classroom. The success of classroom instruction depends
upon the effective implementation of a lesson plan for the implementation of
a lesson plan. There are three major phases. These are:
i. Introduction/warm up phase
ii. Development phase
iii. Closing or summing up phase
i) Introduction/Warm Up Phase
This phase prepares the students to receive the new learning experiences.
Students are prepared to get engaged in the teaching-learning process. The
teacher checks the entry behaviour of the students by asking a few
questions or posing a problem to the students. For example, if you intend
to introduce the concept of ‘Distance Education’, you may ask them,
“what do you know about distance education? Do you have any exposure
to distance education system?” You also need to relate the new topic to
the topic earlier taught and capture the attention of the learner and motivate
them to be attentive. You can achieve this objective with the help of the
following means:
• By posing an observation apparently contrary to the common
expectation
• By narrating a real life episode connected to the topic
• By performing an experiment
• By producing evidence which questions the previous understanding
of an epoch, a practice, a phenomenon, etc.
• By posing a problem based on the previous knowledge of the students
which require further information for them to solve it and that will be
provided through the teaching-learning process.
ii) Development Phase
This phase constitutes the main part of the implementation of the plan. A
teacher sequences the content of the topic into certain teaching points
which are associated with relevant teacher activities and learner activities.
Moreover, the teacher builds into her teaching activities formative
evaluation in the form of assessment question after a section of the topic
is presented. The teacher uses communication using to communicate the
message. The teacher at this phase uses of a number of pedagogic skills.
These are skills of using analogies, illustration, explaining, use of
approximate body language, use of questions of different kinds – probing,
open-ended, divergent and convergent, incorporating anecdotes and
stories, varying the stimuli, use of humour and other skills.
iii) Closing or Summing up phase
Effective implementation of a lesson plan involves an effective closing or
summing-up of the lesson. After the end of the development phase, the
teacher needs to summarise the lesson by recapitulating major teaching-
learning points covered in the lesson. his can be done by writing them on
111
Instructional the chalkboard or presenting them through slides. The teacher needs to
Design in Practice
ensure that the objectives of the teaching have been achieved. The present
topic may also be related to the next topic to be taught in the immediate
future. The teacher also gives students assignments based on the teaching
points covered. The assignments could be a project, exercises and so on.
Check Your Progress 4
Note: a) Write your answer in the space given below.
b) Compare your answer with the one given at the end of this unit
Describe the major phases for implementation of a lesson plan in a classroom.
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
113
Instructional
Design in Practice UNIT 17 INSTRUCTIONAL DESIGN IN
TRAINING*
Structure
17.1 Introduction
17.2 Learning Outcomes
17.3 Concept of Training and Phases of Designing Training Programmes
17.4 Analysis Phases
17.4.1 Context Analysis
17.4.2 Job Analysis
17.4.3 Task Analysis
17.4.4 Gap Analysis
17.4.5 Cost Analysis
17.4.6 Trainee Analysis
17.5 Design Phase
17.5.1 Preparing Training Objectives
17.5.2 Organising Training Content
17.5.3 Designing Instructional Strategies
17.5.4 Selecting Training Methods and Media
17.5.5 Designing Assessment Strategies
17.5.6 Course Description: Training Plan, Lesson Plans
17.6 Development Phase
17.6.1 Preparation of Presentation
17.6.2 Preparation of Activities, Tests, etc.
17.6.3 Preparation of Instructional Materials
17.6.4 Preparation of the Training Site
17.7 Implementation Phase
17.7.1 Administrative Coordination
17.7.2 Conduct of Training
17.8 Evaluation Phase
17.9 Let Us Sum Up
17.10 Check Your Progress: Possible Answers
17.1 INTRODUCTION
In the previous unit 16, we have discussed instructional design in classrooms.
The major steps involved in designing classroom activities are content
analysis, formulation of instructional objectives, and selection of instructional
methods, media and evaluation strategies. In this unit, we will discuss the
*
114 Adapted with permission from source: Course MES-056 Educational Technology, Block-2:
Instructional Design, School of Education, IGNOU New Delhi, pp. 89-116.
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Instructional an effective way to provide training to staff without moving them away from
Design in Practice
their job. However, at times, staff may be taken out of their work
environment to provide necessary training in the form of some apprenticeship
training or participation in a seminar/conference. You may be aware that
training activities can be organized for individuals (on one-to-one basis) and
for groups in an institution.
To make any training programme relevant for the target group and ultimately
effective, it is necessary that a systematic approach be adopted for the whole
process. This implies that training follows a series of events in a cyclical
manner. These are: preparing a training plan, training design, implementation
and evaluation. Following the training cycle would help you not only to
design a good training programme but also to achieve the desired results.
The systematic approach is also a guide for you to perform the activities
systematically.
As you may be aware, a training design of a training programme is based on
the actual needs and training objectives. The training design should also
specify methods and materials, evaluation including items to measure
trainees learning outcomes. The ADDIE approach is one of the commonly
used approaches in training programmes. It has five phases for designing
which are analysis, design, development, implementation, and evaluation. Let
us now examine these approaches in the following sessions.
118
Instructional
17.4.6 Trainee Analysis Design in
Training
Some training specialists consider this as ‘audience analysis’. For
instructional designers, it is important to know the anticipated number of
trainees, where they are located, their educational and experiential
background, their career level, age, etc. As discussed in the previous unit,
Heinich, et al (1999) emphasized the ASSURE model, which indicates the
need for the understanding of the general characteristics of the learners, their
specific entry behaviour and learning styles. Information about the age,
educational level and experience of the learners can help in designing training
programmes.
Understanding the entry level behaviour of the trainee in terms of their
knowledge, skills and attitudes is important for pitching the training
programme at an appropriate level. In fact, the gap analysis gives an idea
about the entry level behaviour of the trainee. Training programmes
conducted at the level of entry behaviour have to be designed in such a way
that there is a gain for the learners. Also, if the training programme is at the
level of post-training behaviour of those who have already undergone the
programme, it will result in a learning gap.
• Help the trainer develop and conduct training that provides the trainee
with the knowledge and skills they need;
• Provide the trainees with a clear understanding of what they will be
expected to do as a result of the training; and
• Help both the trainer and the trainee evaluate the learning that has taken
place through instruction.
According to Mager (1990), objectives have three components. These are:
• Performance: What the learners will do to indicate that they have learnt?
It is usually written using action verbs.
• Conditions: The circumstances under which the learners are expected to
perform; and
• Criteria: The standard that defines acceptable performance.
Let us discuss these above components with the help of an example.
After the training, the trainees should be able to copy a table from a
spreadsheet and paste it onto a word processor in 2 minutes without
consulting the manual.
Performance (action verb): Copy, paste
Condition: Without consulting the manual
Criteria: To be completed in 2 minutes
121
Instructional Table 17.1: Types of Objectives Versus Methods and Media
Design in Practice
122
Instructional
17.5.5 Design Assessment Strategies Design in
Training
You will recall that Assessment refers to the process of obtaining information
about a learner’s learning, programme and achievement, i.e., what and how
well has the learner learnt by the end of a course and assigning a value to the
performance.
In the design phase, we should plan for assessment of learner performance.
To make the training successful, and facilitate the trainee to learn the content,
we undertake different activities. But how can we know that the learners
have achieved the objectives set in the beginning? You need to plan to
measure achievement of objectives by the learners by designing an
appropriate assessment strategy. Apart from helping the trainer to know
whether learners have achieved the objectives, assessment strategies have the
following purposes:
1. To emphasize important content;
2. To facilitate learning of training content;
3. To identify area of trainee’s weakness at the end of the training;
4. To assist in the evaluation of training; and
5. To aid in curriculum revision.
At this stage, you need to develop a ‘blueprint’ (Ref. Unit 13, Block-3) on
how the assessment will be conducted. We have discussed in detail about
assessment and different types of assessment in Unit-15, Block-03.
• Course title
• Purpose of the course
• Objectives of the course
• Training methods
• Target group/audience
• Venue of training
• Duration and schedule
• Trainer/Resource Person
• Logistical arrangements including accommodation, travel, fees, cost
analysis etc.
The above information is usually covered in the marketing brochure of the
training programme.
A ‘training plan’ is a schedule of activity of the training described session-
wise with the following information for all sessions.
• Session number
• Session title/topic
• Session objectives
• Methods suggested for the session
• Assessment strategy
• Duration, timing and date
• Name of the trainer (s)/Resource Persons
Lesson plans are prepared for each of the training sessions. Normally, lesson
plans are prepared by respective trainers. A typical lesson plan contains all
the information relevant to a particular session. However, it goes beyond this
information and outlines the step-by-step strategies to be adopted by the
instructor. Thus, in the lesson plan the topics to be covered is broken down
into small chunks and how the specific chunk will be presented is described
with time estimates and resources needed to perform the instruction.
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Instructional
Design in Practice
17.6.2 Preparation of Activities, Tests, etc.
Learner activities in a training situation include all that a trainee does during
a training session to learn apart from listening to the presentation and taking
notes. Even a discussion can be considered as an activity. Role plays, case
studies, and tests are all activities that the trainees perform in the course of a
training programme. As instructional designers, it is our role to design the
activities listed in the training plan/lesson plan, and state clearly what is
expected of the participants.
U-shape
• Useful for small group work
• Trainer can take any position
• Sometimes, this also becomes a round
shape/table arrangement
Square shape
• Emphasize more group work and less by
trainer presentation
• Highly informal atmosphere, mostly used in
lunch/dinner presentations
• Trainer is essentially a facilitator who moves
from table to table
Banquet style
128
Instructional
17.8 EVALUATION PHASE Design in
Training
“Evaluation is the process for gathering information about the worth or
quality of something as a way of making decisions designed to increase its
worth or quality” (Newby et al., 2000, p. 220). It is the last stage of the
ADDIE approach of instructional design for training. Though it is carried out
at the end, in practice, evaluation is a continuous process that is carried out in
all the other phases as well. The purpose of evaluation is primarily two fold:
(i) to improve the training programme by providing the necessary feedback to
the training system; and (ii) to assess the value of training to the participants
and for the organization. There are two types of evaluations that can be used
for evaluating training programmes. These are as follows:
Formative evaluation: This is concerned with identifying the weaknesses of
the process of the training. That allows us to monitor the progress of the
trainee and make appropriate changes to the training plan to attain the desired
proficiency level. Formative evaluation is also called continuous evaluation.
Summative evaluation: As the term indicates, it is evaluation at the end of
the training programme. Such evaluation can tell us about the worth of a
training programme, though it can also indicate how we can improve the
quality of the training programme and what areas can be improved upon.
130
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Instructional
Design in Practice 18.3 NEED FOR DESIGNING INSTRUCTIONS IN
OPEN AND DISTANCE EDUCATION (ODE)
Heterogeneity in student population, demands careful and systematic
designing of units/courses to cater to individual needs. The open and distance
education learners have different socio-educational backgrounds, experience
and aspirations. So, there is a need for designing instructions in ODE. (Refer
Unit 12, Section 12.3 and Table 12.1)
• Programme
A programme designates the area of study of a discipline, the study of
which would lead to a qualification. This programme could be a certificate,
diploma or undergraduate or post graduate programme. It could also be an
awareness generation or life enrichment programme.
• Courses
Each programme comprises the sub areas of the overarching programme and
each course takes up a particular theme. Depending upon the level of a
programme, the number of courses would vary. Therefore, a post graduate
degree programme would have more courses as against the certificate
programme. Similarly, the weightage of each course would also depend
upon the number of credits that have been assigned to that particular course.
• Block
The block is the next component of the course and comprises yet another
dimension of the course. Each block may contain 4 to 5 units.
• Units
A unit is a self-contained component of the block that takes up different
learning concepts as identified in the curriculum. A unit in turn is structured
and consists of sections sub-sections which are systematically numbered and
have scope for self-check formative assessment as well as activities to create
interactivity for the self-learners.
134
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According to Freeman (2005), some of the points to be kept in mind while Instructional
Design in
designing the self-assessment tests for the SLM are as follows: Distance
Education
• The items cover the relevant content of the unit
• The items cover the learning outcomes
• The items are appropriate to the study hours allotted to the topic
• The items are appropriate to the learning environment of the learner and
do not need any external resources
• The test items are appropriate to the domain which is being tested
• The items are diagnostic in nature
• The time taken for answering the items is appropriate
• The items allocate a word limit
The unit writer can design different types of self-assessment questions such
as objective type, multiple choice, very short answer, fill in the blanks and
others. Let us see some of the different item formats that can be selected by a
unit writer for assessing the different levels of Bloom’s taxonomy.
Table 18.3: Developing assessment based upon Bloom’s Taxonomy
Level according to Some Action verbs Type of question
Bloom’s Taxonomy (examples)
Knowledge List Fill in the blanks
Define True and false
Recognize Match the following
Label Very short answers
Multiple choice questions
Comprehension Describe True and false
Distinguish Match the following
Explain Short answers
Compare Multiple choice questions
Application Locate Short answer
Apply Application of a principle
Appreciate Demonstrate skills to create
Analysis Analyze Short answer
Discriminate Essay
Utilize Report
Project
Synthesis Generate Short answer
Integrate Essay
Summarize Report
Project
Evaluation Justify Short answer
Interpret Essay
Assess Report
Project
The end of the unit presents the concluding part and here the unit writer
needs to summarize the unit by presenting the main points of the unit. In
addition, this is also the section where the learning that has taken place may
be evaluated. This could be in the form of terminal or global questions that
form the part of the summative assessment. This assessment can be
141
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Instructional 18.8.2 Illustrative Devices
Design in Practice
Illustrative devices are yet another important device to clarify concepts.
Illustrations help to provide guideline for effective use and also attract the
attention of the learner.
They can also to be used as tools to recall the content and draw attention to a
particular learning point. Illustrations also break the monotony of the content
and act as motivational tools for the learner.
Some illustrations provide humour in the content.
• Icons
• Bullets
• Diagrams
• Tables
• Flow charts/Bar chart
100%
80%
60% Series 3
40%
Series 2
20%
0% Series 1
Category Category Category Category
1 2 3 4
• Figures
• Graphs
14
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4
2
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There is a shift from a text based learning to online learning due to increasing Instructional
Design in
demands for education, training and skills upgrading in open and distance Multimedia
learning.
In the above paragraph, you have come across a few terminologies associated
with ICTs. What is multimedia? It is the combination of media and use of
different types or multiple media i.e., audio, video, graphics, animations and
text in a computer programme.
This unit will help you to learn about interactive multimedia. This unit is
planned to help you to describe the process of developing interactive
multimedia and also to use them effectively in distance teaching-learning
process.
In this unit, we will also focus on instructional design in multimedia,
interaction and interactivity, and how to design an interactive multimedia
(IMM) with the help of ADDIE approach (see Unit 11, of this course MDE-
412, Block-03).
155
Instructional
Design in Practice
19.5.1 IMM as a self-instructional mode
The characteristics of IMM as a self-learning mode are the as follows:
157
Instructional
Design in Practice
19.5.2 IMM as an electronic medium
Here, we will discuss three-characteristics that distinguish IMM from other
forms of media used in open and distance education and training. These are
the following:
Multimedia elements
Multimedia inputs such as graphics, animations, sounds, and video inputs
make IMM motivating which arouse and maintain students’ interest. It can be
more informative and elaborative too. Being a combination of media, IMM
becomes self-explanatory and appealing to more than one sense. It can create
a virtual world for students to design, explore and experiment. For example,
working with microscopic elements, three-dimensional objects, experiments
involving risks (laboratory safety), universal objects, complex, processes, can
be made available through IMM.
Advanced technology
Advanced technologies such as internet, videoconferencing, and digital video
add to the effectiveness of IMM; multimedia CD-ROM can provide easy
access to the wealth of support material such as net-based archives,
museums, databases, reviews, glossary, etc. When combined with web-based
learning, it can also provide for synchronous and asynchronous
communication modes such as discussion forums, e-mail and bulletin boards,
which facilitate on line distance learning.
• Analyze
• Design
• Develop
• Implement
• Evaluate
This is also known as the ADDIE approach. (see Figure 19.1).
ADDIE APPROACH
Evaluate
19.6.1 Analyze
This is the first step which is very crucial in instructional design. The
designer gets acquainted with the learners as well as the content to be taught,
and prepares the learning objectives. The pertinent questions for this phase
are:
159
Instructional This set of questions leads to three sub-steps in ‘Analysis’. These are:
Design in Practice
1. Content analysis: For analyzing the content, one may identify the facts,
concepts, procedures, principles from the selected content.
2. Analysis of learner profile: The learner profile may concentrate on the
entry behaviour of the learner in terms of the knowledge base, skills as
well as attitude towards a particular content.
3. Identifying objectives: For preparing objectives the instructional designer
may use Bloom’s Taxonomy or Gagne’s Learning Outcomes or any
other classification of objectives. Specifying objectives using Magerian
theory (i.e. use of Performance, Criteria and Condition) is helpful as
these specifications are measurable and attainable. (see Unit 13, Block 3)
19.6.2 Design
The second phase is that of designing the instruction. This phase has the
following three sub-stages:
1. Selection/preparation of evaluation strategies
2. Development of alternative models
3. Selection of the most appropriate model.
The specific objectives are already prepared in the analysis stage. Now, at
this stage, the designer selects the appropriate evaluation strategies. The
evaluation strategies are criterion referenced and one may use the mastery
learning approach (having criteria like minimum 80% of the mastery by all
learners or at least 80% of the learners).
In order to achieve the stated objectives, other variables like instructional
strategies, instructional media, and other support services will have to be
taken into consideration. There could be many possible combinations; and,
hence, in this stage the instructional designer develops alternative models.
For example, if the objective is that the learner will be able to classify print
and electronic media (see table 16.9 Classification of Media), then this could
be achieved through inclusion of description and examples of different print
and electronic media. Similarly, the instructional media to be used for
particular strategy will also change. The instructional designer will have to
prepare alternative formats using instructional media. After developing the
alternative formats, the designer selects the one which is more appropriate,
and more feasible. This format is then developed fully in the third stage,
which is as follows.
19.6.3 Develop
This is the crux of the instructional design for interactive multimedia. The
following sub-stages are generally used in the process of developing the
product which had been selected at the end of the second phase of ‘design’.
• Detailed content analysis and content generation
• Preparation of concept map
• Preparation of achievement tests
• Preparation of entry behaviour test
• Selection of appropriate mode of IMM
• Selection of instructional strategy
• Selection of media
• Story board writing
160 • Preparation of prototype on computer
The content is analyzed thoroughly for all the categories (e.g. facts, concepts, Instructional
Design in
principles, and procedures (see Unit-6,Block-2) as suggested by David Multimedia
Merrill (1983) or other learner characteristics such as: verbal information,
intellectual skills, motor skills, cognitive strategies and attitudes as learning
domains(Unit 12,Block-3) suggested by Gagne (1972). The content is, then,
arranged in a flow showing the relationship of various content points. This
may be shown as a flowchart (see Figure 19.2). The Menu page of the
packages generally shows the available content.
For example, let us take a concept of ‘Communication’ to prepare the flow
chart.
Communication Process
Examples of
Components of Osgood and Schram’s distortion
communication Circular model
Noise in
communication
General model of
communication
Figure 19.2: The menu and the flow chart showing the contents
(Source: IGNOU Study materials, MES-056, Block-04)
The designer selects the appropriate mode (tutorial, drill and practice or
simulation or a combination of these) suitable to the content and objectives.
He/she takes also care of the following aspects:
Process of Communication
Noise
Person or System Person or System B
A Information Destination
Transmitter Signals Receiver
source, Sander, Receiver
channel channel
Encoder Decoder
Noise
Interpreter Interpreter
Noise
Decoder Encoder
Receiver Channel Transmitter
Noise
DECODER:
If the signal system is known to the receiver, he/she tries to perceive the message. The
message is interpreted by him/her. This is DECODING
Field testing
The pilot test of the multimedia based course takes place before the official
implementation. It provides the teaching-learning specialists a final chance
to review the course prior to its official launch.
The subject matter experts must ensure that the course materials are accurate
and complete. However, clear instructions should be provided to locate a
learning activity. Students who learn the multimedia course material provide
162
candid feedback.
Additionally, at the end of the course, you can measure how well the pilot Instructional
Design in
course’s learners have achieved the courses learning objectives. Pilot testing Multimedia
is, thus conducted on a small group of learners from the target population.
Their feedback as well as achievement on the post-test helps the designer to
make necessary modifications in the package. After this process the package
is ready for use.
19.6.4 Implement
The implementation phase refers to the actual delivery of the instruction. The
purpose of this phase is the effective and efficient delivery of instruction.
This phase must promote the students’ understanding of material, support
their mastery of objectives, and ensure their transfer of knowledge from the
instructional setting to the job. The instructional strategies which looked
good during the ‘development’ stage may show some drawbacks during the
stage of implementation. One has to be more flexible in using the courseware
and making meaningful observations. This phase helps to refine the
courseware further.
19.6.5 Evaluate
Evaluation is a very essential component of the development process of
IMM. There are two types of evaluation: Formative Evaluation and
Summative Evaluation. In every phase of multimedia preparation, there
should be formative evaluation.
Formative evaluation
It is done during each step of the ADDIE approach so as to improve the
quality of each step. The result of the formative evaluation of each phase
leads the designer back to a previous phase. The end product of one phase is
the starting product for the next phase.
Summative evaluation
It only occurs after the package is launched. When the IMM package is
launched, it is not the end of the process. The ADDIE approach requires a
final review too. During the evaluation phase, the specialist measures how
well the package achieved its goals.
Kirkpatrick (1996) presented a four-level model of evaluation (see Unit 15,
Block-03) that has been used to evaluate the design products and training
programme. The four levels of evaluation model can be used to judge a
multimedia package also. These levels are:
• Level One: Reaction
• Level Two: Learning
• Level Three: Behaviour
• Level Four: Results
The following questions can be asked to collect information for a multimedia
package. These are:
165
Instructional
Design in Practice UNIT 20 INSTRUCTIONAL DESIGN IN E-
LEARNING
Structure
20.1 Introduction
20.2 Learning Outcomes
20.3 What is e-Learning?
20.4 Designing e-Learning Courses
20.5 Phases of Designing e-Learning Courses
20.5.1 Analysis
20.5.2 Design
20.5.3 Development
20.5.4 Implementation
20.5.5 Evaluation
20.6 Rapid Instructional Design and Rapid e-Learning
20.7 Let Us Sum Up
20.8 Check Your Progress: Possible Answers
20.1 INTRODUCTION
In Unit 19 of this Block, you have gone through the phases of ADDIE
approach for preparing interactive multi-media. The five phases i.e. analyze,
design, develop, implement and evaluate, are also used in designing e-
Learning courses.
This unit is designed to help you apply the phases of designing to the creation
of e-Learning courses. The Unit begins by giving an overview of e-Learning
and its features. It explains the e-Learning design process, using the ADDIE
approach of instructional design (Ref. Unit 11, Block-3), which provides a
systematic, step-by-step approach to designing and then improving effective
and objectives-based instruction. The importance of reusable learning objects
and its design process for creating e-courses are also elaborated. The unit
ends with a discussion on rapid instructional design and rapid e-learning.
166
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Instructional • Features of e-Learning
Design in Practice
E-learning has definite benefits over classroom instruction. The most
obvious are the flexibility and the cost savings benefits that results from
not having to travel or spend excess time away from work. These
features are:
• Self-paced
• Self-directed
• Anytime-anywhere learning
• Faster-learning
• Less-expensive
• Collaborative learning
Let us discuss these features in detail.
• E-learning is self-paced and gives students a chance to speed up or slow
down as necessary. This feature takes care of the individual differences
which is not possible in traditional classroom.
• E-learning is self-directed, allowing students to choose content and tools
appropriate to their differing interests, needs, learning styles and skill
levels. Most of the e-Learning courses are developed keeping in mind the
learning theories where the focus is on the student.
• Anytime anywhere learning feature of e-Learning has revolutionised the
training world. In e-Learning geographical barriers are eliminated,
opening up broader education options. As e-Learning is available via the
Internet, one can access courses anytime, anywhere that has Internet
access. The 24/7 accessibility makes scheduling easy and allows a greater
number of student to attend classes.
• Faster learning e-Learning courses can progress faster than traditional
courses because of the individualized approach. It allows learners to skip
content they already learnt and understand and move onto the issues for
need training. Moreover, the multimedia based authentic learning
environment of e-Learning helps one to understand the concept much
more easily than traditional approach.
• It is less expensive to produce an e-Learning course with the use of
reusable learning objects (RLO) and the course can be updated easily
and quickly using a RLO. Online e-Learning sessions are especially easy
to keep up-to-date because the updated materials are uploaded to the web
server.
• It can be easily managed for large groups of students. With the use of
powerful Learner Management Systems (LMS) the delivery, tracking and
assessment of learners are automated.
• Collaborative learning: Technology tools, specifically the Web2 make
collaboration among learners much easier. Since many of the e-Learning
projects involve collaborative learning, the online environment is suitable
for collaborative learning that allows a shared understanding and
knowledge construction.
168
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Instructional
20.5 PHASES OF DESIGNING E-LEARNING Design in
E-Learning
COURSES
You have learnt about the application of ADDIE approach, (Unit 11, Block-
03), Dick and Carey model and ASSURE model (Unit 5 of Block-02). These
theories and models have implications for designing e-Learning.
The various phases which create a structured and effective flow that guides
and controls designing e-Learning, are analyze, design, develop, implement
and evaluation (ADDIE approach).
Let us discuss each phase of designing steps involved in instructional design
for e-Learning. These are:
20.5.1 Analysis
The analysis phase identifies the learners’ needs, learners profile, tasks,
context and learning needs. This is the first and most crucial phase because
the findings guide the entire process of designing. Analysis involves
gathering information about the need of the content, learning environment
and learners.
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Instructional requisites. Adequately assessing entry behaviours and prior knowledge is
Design in Practice
essential for achieving the goals and objectives set for the instruction. To
assist you in determining the entry behaviours refer to the information you
obtained in the audience analysis stage them to consider what needs to be
learned through for the course. You are designing an online course for which
computer literacy will be essential. Assess the learners’ capably to use of
technology and determine what minimum standards should be required.
• Subtopic
• Topic or RIO (reusable information object)
• Lesson or RLO (reusable learning object)
• Module
• Course.
Let us discuss a learning object in detail.
A course is comprised of a collection of modules, which in turn include
collections of lessons. A lesson can be re-usable in multiple courses and
learning contexts. A lesson or re-usable learning object consists of a single
learning objective, an overview, a summary, and a collection of topics (or
RIO), as well as practice activities, assessment, and metadata. In particular,
five to nine re-usable information objects can be combined to form a learning
object (Barron, 2002). A topic is a self-contained re-usable information
object that consists of subtopics (such as small chunks of information of
various types such as definitions, examples, tables, guidelines, etc.),
assessment, practice activities, and metadata. Topics are grouped into five
category types, including concepts, facts, procedures, processes, and
principles. Both RLO and RIO components (such as content, activities, and
assessment) can be represented in various media formats such as text, audio,
animation, videos, Java code, applets, and other delivery media (Cisco
Systems, 2003b; 2003a). It is worth mentioning, however, that although
Cisco initially treated a single lesson as a learning object, for the purpose of
terminological simplicity, Version 4.5 of the strategy regards each
174 aggregation level (from topics to courses) as a learning object (Cisco
Systems, 2003b). This revision, however, broadens the scope of a learning Instructional
Design in
object and does not specify its exact position in the course hierarchy as it did E-Learning
previously. (Ref. Course MDE-418, Block-04 Units 19).
20.5.4 Implementation
Implementation is the fourth phase of instructional design of e-Learning
courses.
E-learning can be delivered in three models they are:
1. Using the web as a supplement to face to face instruction;
2. Using the web in a mixed mode with face to face instruction or distance
learning; and
3. Using web-based instruction as completely online with no face-to face
student-student or student-teacher interaction.
According to French et al, (1999) the e-learning environment using web-
based instruction as completely online with no face-to-face interaction is
useful for both student and teachers as it can facilitate shift from instructivist
to constructivist learning paradigm that represent student directed learning
rather than teacher directed learning. (French et al. 1999)
The purpose of this phase is the effective and efficient delivery of instruction.
This phase must promote students' understanding of instructional content,
support the students' mastery of objectives, and ensure the students' transfer
of knowledge from the instructional setting to the work place.
Planning for implementation is important. The implementation plan
establishes the implementation timeline and procedures. Some of the
implementation issues where the timelines and procedures need to be
developed are as follows:
• Establish the time schedule for the course rollout;
• Launch the course, its promotion and marketing;
• Schedule the courses, enrol learners and the management plan for the
learners;
• Prepare the learners with instructions, help guides and tutorials ;
• Decide upon the delivery platform and select the learner management
systems;
• Decide upon the reporting procedures and allocate the responsibilities;
• Work out the maintenance schedule and plan the upgradation
requirement and the frequencies;
• Develop the end user technical support system and implement the same.
179
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Instructional
20.5.5 Evaluation Design in
E-Learning
Evaluation is important to ensure that the course meets the objectives that we
have formulated. Evaluation will also help in the revision and improvement
of the course in the future. It is essential to design formative and summative
evaluation methods that are congruent with the instructional activities as this
will support achievement of the stated learning goals. Continuous
assessments provide feedback that the instructor or the designer can use to
correct design problems as the course progresses. Without appropriate
evaluation it is almost impossible to bring about the improvement essential
for the success of the programme. In Block 03, Unit 15, Course MDE-412
this concept has been discussed in detail.
181
Instructional
Design in Practice
Check Your Progress 4
Notes: a) Write your answer in the space given below.
b) Match your answer with the answer given at the end of this Unit.
Discuss the criteria for defining rapid e-learning.
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
…………………………………………………………………………………
182