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Class 3 - Vector Arithmetic

The document outlines the concepts of scalars and vectors, detailing their definitions, properties, and examples. It further explains vector operations, including addition, subtraction, and components, as well as motion concepts such as displacement, velocity, and acceleration. Additionally, it covers projectile motion and relative motion, emphasizing the importance of the frame of reference in observations.
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0% found this document useful (0 votes)
2 views

Class 3 - Vector Arithmetic

The document outlines the concepts of scalars and vectors, detailing their definitions, properties, and examples. It further explains vector operations, including addition, subtraction, and components, as well as motion concepts such as displacement, velocity, and acceleration. Additionally, it covers projectile motion and relative motion, emphasizing the importance of the frame of reference in observations.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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● `HW

● Scalar
○ A physical quantity that has only magnitude and can be represented by a number
and unit
○ Exp:
■ Time
■ Mass
■ Temperature
■ Density
■ Electric charge
● Vector
○ A physical quantity that has both magnitude and direction
■ Displacement
■ Velocity
■ Force

○ Denoted by
● Vector in Coordinates
○ Geometric representation in coordinates:
■ In cartesian form (ax, ay)
● Vector Properties
○ Equal: 2 vectors are equal if they have the same length and the same direction,

no matter where they are located


○ Negative: The negative of a vector is a vector with the same magnitude but

opposite direction:
● Magnitude of Vector
○ The magnitude of a vector is a positive number that describes its length
■ The magnitude of a displacement vector is its length
■ The magnitude of a velocity vector is speed
● Vector Addition
○ Addition
■ Vector addition is commutative. The order of addition doesn’t matter.
■ |\vec(A) + \vec(B)| != |\vec(A)| + |\vec(B)|


○ Subtraction
■ Adding a negative vector



● Adding Vector Components
○ Graphical
■ Represent vectors as scaled directed line segments; Attach tail to head
○ Analytical
■ Resolve vectors into x and y components; add components;
■ Rx = A x + B x
■ Ry = A y + B y


● Vector components

○ In cartesian coordinate, i is x direction, j is y direction


■ Magnitude |\vec(A)| or A = \sqrt(Ax^2+Ay^2)


● Vector Components and Decomposition
○ Choose your own coordinates


● Unit Vector
○ Unit vectors provide a convenient means of notation to allow one to express a
vector in terms of its components
■ Unit vectors always have a magnitude of 1
■ Unit vectors point along a coordinate direction
■ Unit vectors are written using a caret(hat ^) to distinguish them from other
things
● Position Vector
○ To describe the motion of a particle in space, we first need to describe the
position of the particle
○ Position vector of a particle is a vector that goes from the origin of coordinate
system to the point
○ Position vector components are the cartesian coordinate of the particle


● Displacement
○ As the particle moves through space, the path is a curve
○ The change in position ( the displacement ) of a particle during time interval \
delta(t)


○ SI unit is m

● Average Velocity
○ Vector during this time interval is the
displacement divided by the time interval

● Instantaneous Velocity
○ The instantaneous velocity vector is the limit of the average velocity as the time
interval approaches zero, and equals the instantaneous rate of change of

position with time:


○ The magnitude of the vector \vec(v) at any instant is the speed v of the particle
at that instant
○ The direction of \vec(v) at any instant is the same as the direction in which the
particle moves at that instant
○ SI unit is m/s

.
● Average Acceleration
○ Acceleration of a particle moving in space describes rate at which the velocity of
particle changes
○ Average acceleration is a vector change in velocity divided by the time interval

○ the final \vec(v) is a different direction than v2


and v1
● Acceleration
○ Instantaneous acceleration is the limit of the average acceleariton as the time
interval approaches zero, and equals the instantaneous rate of change of velocity
with time
○ SI unit is m/s^2

○ When an object is accelerating
■ The magnitude of the velocity can change
■ The direction of the velocity can change
● Even if the magnitude may be constant
● Acceleration Components
○ Acceleration vector can be resolved into
■ Tangential component: a component parallel to the path and velocity


○ When acceleration vector is parallel to the path( and velocity): The magnitude of \
vec(v) increases, but its direction doesn’t change
○ When the acceleration vector is perpendicular to the path: The direction of \
vec(v) changes, but the magnitude is constant
● Acceleration Vector
○ Component of acceleration for a particle moving along a curved path:
■ Constant speed: The component of acceleration along the path is 0.
■ Increasing Speed: the component of acceleration along the path is > 0
■ Decreasing speed: the component of acceleration along the path is < 0

● Projectile Motion
○ The motion of a projectile will take place in a plane(2-D motion), in both x and y
directions simultaneously
■ For projectile motion we can analyze the x- and y- component of the
motion separately
● Horizontal motion: with zero acceleration, i.e. constant velocity
● Vertical motion: With a constant downward acceleration of
magnitude g


■ Note: For now, we ignore
● Air friction
● The rotation of the Earth
○ Horizontal: motion with constant velocity, acceleration is 0


○ Vertical: motion with constant acceleration


○ Initial velocity:

○ Trajectory with initial velocity \vec(v0)



■ Max Height


● Relative Motion
○ Relative Motion: Two observers moving relative to each other generally do not
agree on the outcome of an experiment. The observations seen by each are
related to one another
○ Frame of Reference: can described by a cartesian coordinate system for which
an observer is at rest with respect to the origin.

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