How to Draw Anime & Game Characters Vol. 1 Basics for Beginners and Beyond.r (1)-1-100 (1)
How to Draw Anime & Game Characters Vol. 1 Basics for Beginners and Beyond.r (1)-1-100 (1)
and Beyond
Tadashi Ozawa
~-
,•.
I
Vol.1
Basics for Beginners
and Beyond
Introduction
"I want to have a go at drawing anime and game
characters." "I want to draw manga." Or, "I want a job in
Graphic Design." If you bought this book, you are
probably thinking along these lines. "But I can't draw as
well as so-and-so from my Art club, and I am no match for
that guy who researches manga and has started his own
coterie magazine." There are a lot of people out there
who would like to give it a try but don't because they think
it looks too difficult and don't know how to go about
improving their drawing.
... to be exact
I can draw it.
/
/I
Is great fun.
CONTENTS
Introduction·········································································································· ··2
ISBN: 4-7661-1120-6
Printed and bound in China by Everbest Printing Co., Ltd.
Chapter 1
Let•s get down to the basics!
Let's get down to the basics!
.
Where are you going wrong?
When you are drawing a picture, you must visualize the direction of the line you are drawing, looking not just at the point of the
pencil but equally at the three points A, Band C. People cannot draw shapes properly if they are just looking at the pencil point.
0 X
'
''
''
'
~
• • • •
Next, look at the 7 random points below. What can you see?
Just a cluster of points? Or can you faintly discern a shape? You haven't got it yet, have you?
•
• • •
• •
•
• •
• • •
• •
Let's number the points at random. You still naven't got it yet, have you?
.s
5
•
6•
Let's renumber the points to give them meaning. You see, your eyes automatically follow the points in
order. Those who can make out the shape from looking at points in this way are able to draw shapes .
• 8
:1.
t.•
• 2 3
• •
J.f
• 7
5" •
2• •II • 6
3. •
Finally the points are joined up. Random lines join to form a shape. Those talented at drawing can perceive
hidden lines within a picture and trace them smoothly. Your ability to draw shapes depends on whether or
not you can visualize the points in the correct order.
,_ ~- ........... >r,~~ ......... ~ ...,..y,~~-·... ' ~
. •,
.!
The 1points to, start with
0 - 0 • L..o~.:~ -~ ~ ... -u...::.....~ . - -
Have you heard of the phrase motion capture that is common in the world of computer games and Comuputer
Graphics(CG)? It is a useful system whereby the computer reads a person's movements using transmitters placed at
certain points of the human body.
Actually this same function is also evident in people who can draw well. Think back to the method of drawing lines A-+8
explained on the previous page. An entire body or face is mapped out using points situated at the corners of the
eyes, the bridge of the nose , arm joints etc. This enables a proportional picture to be drawn. Put another way, if
you concentrate and look hard, you too can detect where such points are on the face and limbs.
The process
1. Sketch a rough image of the entire picture you want
to draw.
2. Draw the points for the position of the eyes,
eyebrows and shoulders, taking care that they are
symmetrical.
3. Draw an outline by joining up the points.
4. Increase the number of points to decide the eyes,
nose, beard, shape etc.
5. You have done!
• • I
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. . •'
<
'
'• I I I I
- . ~· - - . ·-···~ -~~"~ ..i:..~~~~~~
First, where you are going wrong? Let's compare an amateur drawing with the work of a professional. It is not just a
matter of this picture is good and this one is bad. A professional's work demands many things: attention to minute detail,
knowledge of the subject matter, the ability to concentrate, and smooth line strokes. Compare your drawings with the
following pencil drawings and time how long you take.
What happened
to the sword
design? It is
not finished
yet. __ _ _ The shoulders are too
small and too high.
The purpose of
this belt is not
evident. '' ---------..
l Unnecessary creases. J
Think of the
sword as
three-
dimensional.
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------
--- The pattern is not suitable.
Hands are very
important tools to
express the
character's - ---- - - - A better pose would be an
personality. arched back.
The professional•s
work
The professionat•s work Broaden the feet to give the --- --- ---
composition more balance.
Let's get down to the basics! - .. r .' _,., •• . • • . :
·' .... . . . . ._1c~4 '. ·~
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What makes a good picture? The sketch? Careful detail? The design? The theme? The composition? All of these
components are important. But if you want to have your work seen by others, you must create an impression and
communicate your feelings. In other words, you need to be able to communicate in a subliminal way with those who see
your work.
Although the character in nos. 9 and 10 is one and the same. you can see how they differ not only in design but
also in personality. It is a subconscious prerequisite in the reader's mind for main anime and manga
characters to be attractive. It is what is expected. By adding depth to their attractiveness, we can surprise the
reader by surpassing their expectations. It marks the first step when someone says your drawing is "good,"
but a real beginning when they say it is "great."
You can also draw in accordance with reader's expectations like in the coterie magazines.
For instance, looking at the boxes on the previous page, although the animator can draw up to level 8, he or she
doesn't because readers are expecting to see a level-6 drawing. Similarly, an animator, instead of drawing a realistic
illustration. draws manga with simple strokes and creates
suitable characters such as the Simple deformed(SD)
Character.
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If you can hold a pen and draw straight lines in pencil, you will be able to draw.
~ ......_ ~ • - • ~-- ~ - - • ~- "- _.._._·_ . . . . -- < --:.....t - - .......... ' • • J - .. - ~ .. -.... - -- • ~ -
I
Practice drawing the 8 boxes (cubes) on the next page freehand.
These boxes are drawn freehand without thinking about perspective
and the vanishing point. Up close, they may look a little strange. But
they pass for three-dimensional shapes.
//
- - - - --
A vjew from .above A vjew from above A vjew from ground level
,
How to draw with accurate perspective
is explained in specialist books but you
don 't have to be able to draw with
precision like an architect. Once you get
used to it, you won 't need to use a ruler
or think about the vanishing point.
To draw straight lines freehand ... Draw
a line on a blank sheet of paper from
one point to another, imagining the end
result in your mmd and remaining
aware of the pencil point. You do the
same with your sketches, just on a A view from ground level A view from above
larger scale.
Before you begin ...
It's OK saying you'll start drawing, but what are you going to draw?
Do you get hold of the pencil willy-nilly? Are you going to draw a RPG (Role Playing Game) Character? A manga
character? Acharacter in a fight? Or, are you planning to draw an illustration or a poster? Charts of characters' Basic
Expressions? It doesn't matter if what you draw is a scribble. Only, make sure you have a concrete image of the
character, the scene and the pose.Good pictures start with character design.
Once this is decided, you draw the outline of the movement to create a general image. You don't have to worry about
drawing the hands over and over· again or if there is enough room for feet on the page. A good picture has
a solid outline. This is the first step in a sketch.
Several poses are shown below. Pay particular attention to the bending of the backbone. The human body is
quite flexible and the backbone is curved even in a standing position .
A character's individuality is evident even without such details as hairstyle, eyes and creases in clothes. Your job is
I
not simply to decide the pose. It is also to direct and thereby incorporate more information about the character
into the drawing. This is subliminal information.
For those of you with doubts on your ability to draw, take a look at the sketches below. When It comes to using
only lines and circles, it is not really a matter of making judgements about skill levels. But these sketches do
actually decide about 40% of what makes a good drawing.
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Generally, people think that getting the balance right in a sketch is hard. But it isn't really. Think of the simplest polygon.
When you are drawing an illustration, you don't have to draw a square. However, you must decide which direction each
part of the body is facing . And once you have got this you will be fine.
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As long as you can draw square
boxes, you will be able to draw
characters.
. . .
is time tQ think.,aJ!~uH~~~.Y · pr~Q.portions . now.
It 1 .
. ~6- .. .
~---·:.; ~:_ ~r:~~.<j'-:.-{'·~:u.: . __.. _ . _,~
Which of the six types shown below appeals to you the most?
The OVA (Original Video Ani me)? Manga? Illustrative? You may have tried to imitate the style of your favorite manga
artist or animator, but it just doesn't look the same.
So far, the characters you have sketched differ in body proportions and design to the characters you like.
We don't have to analyze the body proportion of characters in great detail. Alii ask is that you are aware of which type/s
you want to draw.
--I
1.
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2.
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Character drawing differs with the subject. It is not simply about body proportion . Depending on whether it is manga or
an illustration, for example, the same character will have very different features . Compare the different drawings of the
same character below, especially looking at the ways the eyes and hands have been drawn. Do you notice how some
features have been drawn in detail while others have been omitted.
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Comical type
Popular type
Real type
SO Mascot type
Chapter 2
Different Ways
to Draw Characters• Expressions
' .. .- ~ ....--
· . Think polygons.
~~ ...~..::...~ ·~........ ... -
Have you ever looked at a drawing you 've done through the back of the paper?
You can easily see distortions in a sketch if you do. Especially those faces looking straight out.
These distortions come about when you are preoccupied with flat outlines and not not thinking in 3-0..
What can be done about it? The answer is think polygons. The drawing below, a common one in video games, is like a
piece of sculpture, isn't it? You don 't have to be able to draw it. What's more important is that you acquire a feel for it. It
is very abstract. But the feeling is important. If you have this, your drawings will have the power to move people.
Think back to the square boxes in Chapter 1. They are the simplest polygons. Next, we will take a look at how characters'
bodies can be made up of polygons.
'
This is the first stage. Take care A simpler polygon looks like
when drawing the mouth . The lips this.
The completed drawing: jut out but are not curved. So it
The professional•s work looks as if they are just stuck on.
I are slightly different. Then, look at where they are. The position of the eyes is off and this is the most common
reason for a picture looking odd. The height of the eyes is unnatural because they are not aligned parallel with the
inclination of the face (the outline of the head). It would be the same curved. Look at the completed drawing below.
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~'-~--.,__.: ___
-- ----- - -- --
------- :-----
----- +- ---
- ----- :----
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The lines for the height of the
eyes should be parallel. The
cross-lines on the face should
cross the midline at right
angles.
Drawing 'For ·Reai! "Rart~~of;the. ~ Face and Position
• • ~~li" .. '! ~ '...... - .. ~... ~£~"l~/·,.._,AA.f'_,:: '.:.·-.: ' . ~.., ~
I
As explained on the previous page, when drawing the face, the most important line that you draw is the cross-line. It is
the first one you draw and decides position and direction. Drawing the features, the eyes and the hairstyle may be more
fun but it is the cross-lines that decide the character design. So, pick up a pencil and have a go at drawing the real thing.
1. First of all, the horizontal 2. Next, the midline is drawn 3. Then , the horizontal lines that decide
cross-line decides the height of vertically on the full face. This the positions of the mouth and
the eyes. line marks the bridge of the eyebrows are drawn . The distance
nose. between these two lines decides the size
of the eyes. The knack when drawing the
character below is to draw these lines
Exaggerated Type Character wide apart so that the eyes are big.
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4. The position for the nostrils 5. Above the line that decides 6. The outline between the eyebrow
is marked on the line for the the height of the eyes draw line and the eye line hollows out.
bridge of the nose. The eyes are another line to decide the size of This makes the depressions for the
drawn on this line and their size the ears. The height of the ears eyes. Mistakes are often made at
roughly estimated. The general is about where the frame of a this point. Even those people who
rule is that the lower the pair of glasses would sit. are fairly good at drawing end up
position of the eyes, the more Normally the position for the drawing the base of the nose from
childish the face (See the corner of the eyes is about the eye line. Have a look at the
drawing below) . where the root of the ear is. But bridge of your nose in the mirror.
the more you get used to it, the See how it starts between the
more you can play around with eyebrows, depresses in between the
the positioning to make more eyes, and then sticks out.
exaggerated characters.
Make sure this width is right.
' ', r------------.
''
''
''
7. The width of the lips is marked on the horizontal line for the mouth . Take extra
care with the eyebrows because it is easy to draw them uneven. The same with the
lips. If they were uneven, even a smile would look contorted. The chin is tapered .
The Real Type Character has a broad chin and the Exaggerated Type, a chin Finished!
concentrated at the center of the face. Be aware of the jawbone in the Real Type
)~p--~At.
'\ \
(~' ~ ~~5
~} ~
~- - --
lii•BJI
Once you get the hang of it, you can start the drawing from
the nose or the mouth . But make sure it doesn 't end up like
this one on the left. What is wrong with it? It looks distorted
because the head is too small.
• •. , ··_""Pl"- ·-71'·H.f:1Jt~rl -·." .. · · ~
In a real story, you have to be able to draw not just faces in profile but faces in all sorts of positions such as looking up
and down. The following views are drawn with the cross-line.
Below we have the basic set of head positions for the characters featured in this book. Once you can draw these, you can
probably create your own work.
Which type of
characters clo you want
to clraw? The next
pages introduce the
basic poses for the
cliHerent characters.
Characters• Expressions by Type/ Head Exaggerated Type A/Girl
This character is a mix between Takarazuka (an all-women theatrical company in Japan) and Gakuen
I (School Life) genres. Her traits are the exaggerated hairstyle and eyes. Once you have mastered these two
characteristics, you should have no problem drawing this type of character. Take care with her glossy hair, highlighted
lips and liquid eyes.
The eyes are big, partially hidden by the upper and lower
eyelids. Don 't draw the middle of the eyes. Make them
slightly droopy. The bottom halves of the eyes are heavily
highlighted to give her liquid eyes.
J--
I l
The chin line is straight
not curved.
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Characters' Expressions by Type/ Head lExagg~r.ated · Type A/Boy ,
•. - .'- ,......._).a..~;f~-~ ....... ~ ........ -
His personality differs depending on the story. He is flashy and tries to be cool but most of the time he has a comic
role. His droopy eyes are evidence of this. He is often up to something devious but his plans usually backfire. He's a
character that you cannot help but like though. He always falls for the leading heroine.
The lines for the eyes and eyelids are wide apart. There are definite
double eyelids. The lines for the eyelids and eyebrows meet at the brow.
The eyes are droopy and wide. About 1/3 of the pupil is hidden.
Concealing much of the lower part makes him look as if he is
smiling. Much highlighting .
~~ Drawing the bridge of the nose with a thick line makes the nose prominent.
~~
// ~ Make sure the nostrils are drawn differently from the girl s.
A prominent,
triangular Western
nose. Nostrils are
/
///
///// ")
't-
=====:::
;::n=o=td=ra=w=n=
. __________ _
The chin is slightly
thick.
She is naturally friendly and in most scenes she is smiling. Draw her with droopy eyes to express her cheerful, gentle
I personality. Her hairstyle is exaggerated because she is a Fantasy Genre Character. Don't waste time trying to figure out
why she has this hairstyle. Just accept it as on of her trait.
\
\
\
/
/
The cheeks are full.
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A cool Bishounen (Young , attractive boy). He has hidden subtlety and coldness. Express his androgynous beauty with a
I flouncy fringe and glossy hair. Like the girl, he has a symbol decorating his forehead. With his eyes positioned low, he
has the look of a young boy about him. But he is maturer than his appearance suggests.
The highlights in the hair indicate that the hair has been
slicked down. The hair continues down to the nape of his
--- neck. This character usually has dull blond hair.
\~
chin-level.
A lively, energetic girl. She often plays the role of childhood playmate to the hero. She is courageous and never gives up.
This character has exaggerated eyes. Take care to get the size and height of eyes right especially face on.
The eyes are drawn very large and one eye takes up about a
quarter of the face. The corner of the eyes point upwards and
out. The irises are heavily highlighted.
A small, prim
---
nose.
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Out of all the boys featured in this book, this character has the roundest face. Like the girl, he is lively and cheerful. His
I energy is expressed in his large upturned mouth and sparkling eyes. He is quite mischievous.
/
/
The double eyelid line joins the eyebrow above the
... "" inside corner of the eye.
;
;
;
/
/
The chin is
slightly broad .
The iris is vertically long. Her pupils are made up of several lines.
The nostrils drawn horizontally makes the nose look forward facing ,
' whereas vertical nostrils make it look as if it is sticking up. (Refer top. 62).
There is shading
under the bottom
lip. The lips are
slightly thick. The Distinguishing her
mouth turns up at chin from the The eyebrows start
the edges conveying boy's, it lacks the off thick and thin out
liveliness. boy's breadth and towards the ends.
is pointed .
The opposite of the "Fleeting Bishounen. " He is cheerful , lively, brave and tough. Draw sparkling eyes and a tightly
I closed mouth to accentuate his boyish youthfulness. The large, round jet-black irises emphasize his positivity and trust in
people. Take care to distinguish him from the character on page 54 who is also an Exaggerated type of the Ani me genre.
This is the simplest character in the book but getting his expression right may be quite difficult.
The thick straight lines of his eyebrows denote gallantry. Don't color the
eyebrows black because this would make him look like an old man.
The lines for the whites of the eyes do not cover the lower
~ parts of the eyes. The clear lines make the eyes wide open.
-- The bridge of the nose is drawn. There is shadowing at the end of the nose.
No highlights in the
/
hair. If anything it is /
/
/
shaggy. /
/
/
/
/
The mouth is The broadness /
/
/
with 3 horizontal denotes /
/
An intelligent forehead.
) fr/
A small upturned nose. The
'--t-ip_o_ft_he_n_o_se_i_sd-r-aw_n..,.---' -- - ----
~ith a broken line.
~"'\_~
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Different Ways to Draw Characters' Expressions
She is quiet, and doesn't say much so you don't know what she is thinking. She is slight of build and everything apart
I from her eyes is drawn small and thin . She is well mannered and not rebellious. She is expressionless and
uncommunicative. Express her closed heart by drawing down-turned eyebrows and thin irises, and using a vague color
for her eyes. Her ears and eyes are not completely visible.
- The eyes are quite far apart. The irises are narrow. The top and bottom
parts of her irises are not visible. Draw a thin double eyelid line.
The eyebrows are close to the eyes. The thin eyebrows indicate a
lack of assertiveness.
Down-turned
eyelashes give her a
downcast look. Curl
the corners of the
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eyes upwards.
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A slightly upturned
nose. Nostrils are not
drawn.
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Keep accessories
The chin line is slightly simple.
rounded . The jawbone is
never drawn.
~
c~aracters· ·Exp.ress.~ons .by Type/ Head
• ~ :1 ~, :.'•':'".~ -~,~ • ~ ,. "' .( • • ~' • r"!..--'• t,-,
.
•"' • ..t'
Simple .,TYP~e1
·~
·B/Boy •
':..ol'l::--;.t . . •
1
A girlish, delicate, quiet boy. Like the girl, he is introverted, uncommunicative and self-effacing. Draw him with a lonely
I expression on his face as if he is always worried about something. His delicate nature is evident in the sharply pointed
features such as the cheeks, chin, eyes and nose. Draw his neck thin like the girl's. Out of all the characters featured in
this book, it is probably most difficult to distinguish between boy and girl in Simple Type B.
A conservative hairstyle.
/
The eyelid lines show the delicate skin of his eyelids.
/
/
/
/
/
~ The top and bottom of the eyes are not vtsible. The ltnes for
the bottom of the eyes are not fully drawn. The irises are thin.
on the brow
makes him
look worried.
A rather down-
turned, closed sad-
looking mouth.
Shading These eyebrows
lengthways makes are thick for this -
the mouth protrude type of
---)~)
slightly as if he is character.
about to say
something.
Most important is the purity of her image because she is not of this world. Whatever is said, she is an unemotional and
strong-willed girl. It seems as if she is always staring far into the distance. She is gentle and speaks little. Draw her
carefree as if she is floating above this world untouched by mundane things. You must draw everything in fine detail. You
very rarely view her from below. But practice drawing her because she features in momentous scenes of grace and
resolve. When she faces downward, her eyes close slightly.
, , Eyelashes in the
corners of the eyes
tend to give the
character a downcast
expression. They curl
outwards at the
Never draw the jawbone. corners. They are
long and voluminous.
Characters: Jl(pre~_sions;_by:{ype/'Head .- ·.. .· R,e~_klyp~.:. ~s-houjo- Ma.flg·a.Genre/Boy ,
'\, .. -~ > 1 ~-.. ~ j_.:....~~~~~)cl~ :t{~~~,._ "-~1,t .(,. :_~. ~~:::-:;._~ <-.<~
.... <' ::...,{ ' ~,_,;: ~ ...: ... _:~......:.1:<1._~1.:.:~;?~~~1'-~..,~ "i'... ~ .••li/ ,: .,__J 'i.~ -••• L. ,'.,,~ - ~ t'
The prominent nose and fine features suggest coolness and hidden gentleness. He does not reveal his feelings and
I actually he is shy. He is strong-willed and passionate. Often this character is haunted by the past. Express his sense of
responsibility and stoic nature in his broad chin and strong neck. He doesn't care for adornment so don't draw
accessories such as earrings. Don't put highlights in his hair.
Dishevelled long hair that he has run his fingers through . It looks as if his hair is
drawn anyway how but there are about three strands of hair that are made to fall
across his face and the rest is arranged around those. Voluminous hair.
The eyebrows turn up and narrow out towards the ends. They
extend as far as the outline of the face.
11+---...:>~'
'>J~--
The eyes are quite realistic in shape and size. He looks mature because the
eyes are positioned high on his face and occupy a small proportion of his
face. Covering the upper halves of his eyes gives him a watchful stare.
A gentle, cheerful girl who doesn't talk much. Her naivete is expressed in the large baby eyes. Draw her with flat features
and few contours, a small upturned nose and tiny mouth like a Japanese festival doll. Everything is rounded. The upper
parts of the eyes are slightly covered by the eyelids and this gives the face a positive expression. Take care not to conceal
too much of the upper eyes or the face will become severe and cheeky (Refer to the Anti-Hero/ine). It is best to imagine
her as someone you'd be happy to have around.
Thin eyebrows. The lines for the eyebrows and eyes are parallel, with the
distance between them the same from the inside to the outside corners.
_ The eyes are wide apart. The bridge of the nose is not drawn.
The circular irises are right in the middle of the eyes. Not
much of the whites of the lower parts of the eyes are
____ '- _ _ _ _ _ _ shown (If they were, the character would look cheeky).
Although her eyes are the same size as those of the Anti-
Heroine, they look bigger because they are not partly
hidden by the eyelids.
A rather down-
turned mouth makes The chin tapers
her look a little sulky. only at one point.
Don 't draw a line for
the bottom lip.
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Characters• Expressions,by Type/ Head Real Type: Game Genre/Boy
~ "'.~.'~. ·-1·~·
Although he is cheeky and sarcastic, he is basically a good guy. He is slender and athletic but doesn't fair well at his
I studies. Contrary to expectations he is easily moved to tears and has a heart of gold. He often has sisters. Generally
speaking , draw himwith the image of a band member in mind.
Almond eyes. He has a cheeky look about him because the whites at
the sides and lower part of the eyes are visible. Cheekiness is easily
expressed if a large area of the whites of the eyes is visible below the
, irises. No highlighting . The eyes are positioned quite high on the
face . Viewed from above the outer corners of the eyes turn up.
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Punkish earrings.
The nape of the neck is boldly drawn. '
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Characters· Expressions by Type/ Head Real Type: Game Genre/Anti-heroine
Machinery/gadgetry on her body is her trait. She has a melancholic, lonely expression. Let her speak through her eyes.
I Usually she has no parents and falls for older men. Even forward facing , the eyelids cover her eyes slightly. The partially
concealed irises indicate her lack of openness.
- -I- -
___ ----- -1 Very slight definition of the bridge of the nose.
1 This is basically the same as the Heroine.
1
The face is shaped like a smooth egg .
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I is drawn as boxes. Though I say it again, it is the quickest way to improving your ability to draw in three dimensions.
Once you master the basics properly you can go on to exaggerate the charactef design and produce good drawings.
1. 2.
Neck
Shoulder joint ~
Chest (solar
plexus)
WaisVhips
Groin/thigh
------ Knee
-- Ankle
...
' Elbow
Back of the
hand
3. It is helpful to think of the ankle and shoulder 4. Think of the arms as moving on balls. Basically,
joints as balls as if the human body was a robot. shading depends on the direction of light. Refer to
The soles of the feet are not flat but at an angle. the shading on the flanks of (1 ). Remember that
The shoulders don't just come out at the sides. . even the fingers should be shaded. Just by looking
They are connected to the neck at an angle at the at the shading in (4), you can see how getting a
front of the body as well. Note that the calves feel for shading using (1) improves the drawing.
bulge.
.
....
....""'
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~·
•• •
...._..._
••
__ ~-~
4
""-• ......
It is helpful to draw cylinders for the curved parts of the body such as the arms, hips and ankles. In the last section, we
covered basic shapes. The next step is to think of smooth curved surfaces.
Take care when drawing cylinders because the curves change depending on the direction of the body. You don't have to
start with curves when you are drawing something. But it enables you quickly figure out the physique of the character and
draw it realistically from any angle. Look at the following explanatory drawings showing you how to draw the body from
above and below.
Be aware of the eye line. The further away, the smaller the Start by drawing the body in
object becomes. squares.
0 0
X
X
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Practice drawing these cylinders even if you can't see the point of it yet.
I The curved edges and the pattern are always parallel. Once you can draw a good circle without using a compass, you are
ready to draw more exaggerated shapes.
1. 2.
To practice three-
dimensional drawing ,
the angle combines
perspective and space.
Although this is a
difficult angle to draw,
it is good practice for
drawing shapes and
considering the
thickness of the body.
1. The frontal view (Basic) 2. The view from above (Oblique view from behind)
Game and Animation is not just the work of one You must be able to draw things from the down-looking
individual. It involves the joint efforts of a group of angle. Often you need to set the scene and show your
people.Therefore everyone must be able to characters in their environment. In directional terms,
understand the characters' expressions. This front the view from above is used in scenes where the
pose is a standard one that everyone can work from. character is depressed. Drawing the character from
behind increases the sadness of the scene.
3. 4.
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There is some
exaggeration. The legs
are much bigger than
in the frontal view. The
parts of the body
nearest you are the
biggest.
.I Make sure you draw girls' bodies soft and smooth, not hard looking. In the pose below, take care to get an extremely
natural pose with the knees close together, the feet not wide apart and fists unclenched.
Always be aware of the sides and cross-sections The midline for the eyes.
(the dark shaded areas) when you start drawing.
U
8
Q (A slender neck
Narrow shoulders. --
The line for
positioning the
A smooth line
from the hips to
the thighs.
d~ \
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\
... ... \
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(A full bust. ) 1
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'[Slender arms. ) I
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( A narrow waist. )
Small feet
compared with
the boys'.
Little definition of
(Slim ankles.}-----
--- the calves.
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A Boy•s B_QdY
Make sure you draw the boys' bodies with muscular definition. In the pose below, the character is drawn with one hand
I on the hip, one fist clenched, the knees opened outwards and the·feet facing outwards.
( A thick neck.
Muscular chest.
She is a descendent of the traditional princess dressed along the lines of Takarazuka costumes. Endow her with plenty of
accessories such as braids, boots and gloves. Everything is close fitting. She is extremely exaggerated, drawn with a
very, very thin build and extraordinarily long limbs. She is usually in Gakuen stories, so it is vital that she wears a
uniform.
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Orawing Bodies
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Asoft uniform with a stand-up collar. The design with details such as epaulettes 1s remin iscent of military uniforms.
Visually, it is more in the style of the Nazi uniform than the Japanese school uniform. Physically, the character has
extremely long limbs like the girl, and his shoulders and hands are not masculine. He is a Bishonen, with a slight build
and small chest.
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Exaggerated Type ·IB/G!tl
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The ethnic clothes she wears are South American or African in style rather than Asian. Despite her clothes being
I voluminous, she has sex appeal because quite a lot of her body is exposed. Give her several flamboyant accessories.
Make sure other items she is wearing are co-ordinated with this kind of ethnic patterned garment. Otherwise it will look
messy. Her body is drawn with smooth lines showing her fem inine contours. Her trait is ankle-length hair.
Wrinkles following
the body contours
from the buttocks
down to the thighs.
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Exaggerated iTY,P.e B/.Bov ·:.~ ..
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The costume is drawn in the style of the Visual genre. Pay attention to minute detail in this character's dress because he
is stylish and flashy (for example, the four buttons on his jacket cuffs, the flouncy fringe, two earrings in one ear, the
leather shoes with a slight heel etc.). Tied back at the nape of the neck, his hair flows very long down his back.
Horizontal wrinkles
showing the position of
the waist. The coat has
a pinched-in waistline.
A pressed crease down the front of the Never ever show socks.
pants. There are big wrinkles at the knees The pants are baggy
because the pants are made out of soft enough to rest on the
material and are baggy. shoes.
No definition of the calves.
This character is lively, healthy and sexually appealing. She is quite loud wearing tight-fitting torn jeans and a
bikini top with a transfer lip-shaped tattoo on her upper arm. Draw her with large breasts and a pinched-in waist.
Her legs are smooth and slender from her thighs down to her calves. She also has slender ankles. Her jeans are hipsters
that reveal her navel. She is slight of build so draw her elbows, neck and collarbone small. Pay attention to detail such as
the ties of the bikini top.
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The ankle bone.
Her ankles are thin so
the bones are visible.
/
/
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Draw this lively joker with a rough and casual style. He has thin legs with his thighs and calves about the same
thickness. Dress him in simple, fitting clothes without complicating his dress with accessories The short-sleeved T-shirt
next to his skin is thinner than his leather jacket so put lots of wrinkles in it. Imagine him as an agile , slender
Shounen always on the move.
He is a young boy so
his shoulders are not
broad .
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He has muscular
arms so don·t draw
them too thin.
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. · Drawing ·Bodies ,
I ' I' 1
When you are drawing this ethnic dress, you must consider the total design of the shoes, earrings and clothes if you want
I it to work. You must have her co-ordinated to show that she comes from a very different world from that of the Heroine. If
anything, draw this type of character as gender neutral without emphasizing her femininity. Her dress must be designed to
enable lively movement.
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You have to try and make costume look real when the character wears such a complex original design that you
can't buy on the streets. This character is quite muscular so when he wears something made out of thin material there will
be wrinkles showing his muscular definition. He has a lively personality and must be able to move freely in the clothes.
So simulate how his clothes would feel by asking questions such as "Will he be able to move if I tie it here?" and trying it
out yourself. With the sash and laces, make sure you draw the whole thing properly from the knot to the ends. If you make
the ends so short that he wouldn't be able to do them up, you lose the realism of the character.
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..
Simple Type B/Girl
• I
She is often used in Gakuen stories so you usually see her in a uniform. It is best to practice drawing the several
I varieties of uniforms. The blazer is more fashionable than the sailor suit at the moment. It is safer to avoid certain fads
such as loose socks because they will go out of fashion too quickly. She is a Shojo, thin and slight of frame.
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1
Simple Type B/Boy ~
- '
Exaggerate his physique making his shoulders narrow relative to the size of his head so that he looks as if he has a
feeble constitution. His pants are almost straight, showing almost no muscular definition. Although he is usually of
junior high school age or older, it is better to imagine him as having the slender build of an elementary schoolboy.
Take care when drawing such details as his belt, the belt loops, pockets and buttons.
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