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Competencies in
Teaching, Learning
and Educational
Leadership in the
Digital Age
Papers from CELDA 2014
Competencies in Teaching, Learning
and Educational Leadership in the Digital Age
J. Michael Spector • Dirk Ifenthaler
Demetrios G. Sampson • Pedro Isaías
Editors
Competencies in Teaching,
Learning and Educational
Leadership in the Digital Age
Papers from CELDA 2014
Editors
J. Michael Spector Dirk Ifenthaler
University of North Texas Deakin University
Denton, TX, USA Melbourne, VIC, Australia
University of Mannheim
Demetrios G. Sampson
Mannheim, Germany
School of Education
Curtin University
Pedro Isaías
Perth, WA, Australia
Portuguese Open University
Universidade Aberta
Lisbon, Portugal
vii
viii Preface
system is not nearly so complex as the American system, the significance of high-
level policy guidance with support and follow-through is clearly illustrated in
Dolan’s contribution.
Chapter 4 by Ronghuai and Junfeng Yang entitled “Digital Learners and Digital
Teachers: Challenges, Changes, and Competencies” examines the influence of tech-
nology on learning and the need to properly prepare teachers. The American frame-
works of pedagogical content knowledge (PCK; Shulman, 1986) and technological,
pedagogical, and content knowledge (TPCK; Mishra & Koehler, 2006) are dis-
cussed in detail with regard to the need to properly prepare Chinese teachers and
students in the twenty-first century.
Chapter 5 by Nicole Bellin-Mularski, Dana-Kristin Mah, and Dirk Ifenthaler is
entitled “Preservice Teachers’ Perspectives of School Development.” This contribu-
tion involves a study of 951 preservice teachers aimed at exploring the complexity
of factors influencing innovation and school development in Germany. The findings
of this research study suggest that competency-based training programs focused on
school development are needed. Stronger collaborations between preservice and
in-service teachers are recommended, potentially supported through social net-
working. The need for additional empirical research aimed at the complex and mul-
tifaceted nature of schools and how they are organized, developed, and situated to
respond to changing needs and technologies is made clear in this chapter.
Part II is entitled “Changing Learning and Instructional Paradigms,” which was
a theme that emerged from the papers presented at the conference. This part con-
tains five chapters that cover various frameworks and strategies that have the poten-
tial to transform learning and instruction.
Chapter 6 by Sylianos Sergis and Demetrios Sampson addresses the issue of
analytics and in the form of a multilevel framework to integrate and analyze data
collected across different school layers so as to provide ongoing formative feedback
to school leaders.
Chapter 7 by Kay Wijekuma, Bonnie Meyer, and Puiwa Lei reports the results of a
study of English language learners investigating the impact of teaching five text struc-
tures along with two forms of support: Spanish scaffolding (both English and Spanish
texts) and an English hybrid version that allowed students to hover over words to see
the Spanish version. The results of such support were generally positive.
Chapter 8 by Norsamsinar Samsudin, REngasamy Premila, Jessnor Elmy Mat
Jizat, Hariyaty Ab Wahid, and Norasibah Abdul Jalil reports an investigation of
school-based assessments in Malaysia. While the level of teacher understanding of
readiness to implement school-based assessments was found to be high, the study
also showed a negative relationship between teacher understanding and readiness
and their workload levels. This study suggested that heavy teacher workloads are a
barrier to progressive school improvement in Malaysia as they appear to be in other
parts of the world.
Chapter 9 by Sandra Ribeiron, António Moreira, and Christina Pinto da Silva
focuses on the important topic of digital storytelling. They argue that storytelling
has long held an important place in education and society more generally. Digital
storytelling has the potential to address important emotional issues that can either
x Preface
enhance or inhibit learning. The act of telling stories can promote self-reflection and
develop trust and dialogue among learners. The use of technology to support story-
telling, then, has the important potential to foster interpersonal interactions that can
promote social responsibility and emotional intelligence.
Part III is entitled “Assessments and Analytics for Teachers and Decision
Makers,” which represented a second emergent theme from papers presented at the
conference.
Chapter 10 by Martha Carey and Catherine Schifter addresses the controversial
issue of standardized testing in the context of the USA. They argue, as have many
others, that such assessments create disadvantages for many students. Their solution
approach involved providing evidence that contextually driven formative assess-
ments can help alleviate the problems with standardized assessments.
Chapter 11 by Steve Bennett, Trevor Barker, and Mariana Lilley examines the
use of electronic voting system clickers. They conducted a series of studies in a
master’s-level course on media design that had the entire class use clickers to pro-
vide peer feedback on multimedia resumes developed by classmates. As the meth-
odology evolved, the notion of peer grading was replaced by free and open feedback
in response to a set of standard questions about the designs. They note some resis-
tance on the part of students and cite limitations, while pointing out that as the
rubrics and scoring evolved, students became more receptive, and there are efficien-
cies in using this kind of feedback on student-created artifacts.
Chapter 12 by Said Hadjerrouit reports a case study involving collaborative writ-
ing in a wiki-based environment in a teacher education course on Web 2.0 technolo-
gies. There are a number of issues reviewed and examined in this study, including
collaborative work in small groups, the distribution of work within a group, the role
of a technology such as a wiki in supporting group work, and the value and impact
of comments within the wiki. One innovative aspect of this study is that it involved
using one of the technologies being examined as a tool to support course work. The
author notes that a wiki-based approach to learning and instruction is not well
developed and much more research in this area is required.
Chapter 13 by Timothy Arndt and Angelo Guercio focuses on student-centered
analytics in postsecondary education. The motivation for their work is the difference
in the interests and preferences of students (which they call do-it-yourself analytics)
and those of universities and colleges (typically referred to as learning analytics).
The authors present a framework for the development and implement of student-
centered analytics and propose a research stream that will address the efficacy of
student-centered analytics in comparison with the efficacy of learning analytics.
Chapter 14 by Peter Rich and Matthew Langton reviews the notion of computa-
tional thinking. They conducted a Delphi study to develop a consensus definition of
computational thinking that might clarify educational issues and guide the develop-
ment of courses aimed at promoting computational thinking. Many have promoted
the notion of computational thinking as an important twenty-first-century compe-
tency, but given the variety of views about computational thinking, it is not clear
what skills and competencies should be taught to whom and when. This effort is a
step in helping to resolve those questions.
Preface xi
focus of the project was on aspects of the architecture within the cathedral that had
implications for communicating with visitors that could then be presented in visual
form through a mobile application. Creation of such a visitor application was moti-
vating for students and created a need to understand a number of issues in the vari-
ous disciplines involved. The benefits of such applications within an interdisciplinary
curriculum are discussed along with lessons learned from the effort.
Chapter 20 by Peng Yan and colleagues discusses the issues involved in design-
ing intelligent tutors. An intelligent tutoring system developed for Virtual Cell, an
educational game, is reported in terms of its use in a cellular biology course. The
game contains a number of information resources which are needed to succeed in
specific game scenarios. The game contains four modules: (a) organelle identifica-
tion, (b) electron transport chain, (c) photosynthesis, and (d) osmosis. Initial find-
ings suggest that students gained the desired knowledge and competencies.
Additional games based on their goal-based and immersive virtual approach and
framework used are suggested.
The final chapter (Chap. 21) by the conference organizers is entitled “A
Synthesizing Look Forward in Teaching, Learning, and Educational Leadership in
the Digital Age.” In the final chapter, the authors address the need to align teacher
preparation, the design and development of learning environments, evaluation and
ongoing support, teaching and learning standards, and education policies. Without
alignment across all aspects of an educational system, it is unlikely that promising
efforts to integrate technology effectively will be taken to scale or that steady prog-
ress in learning and instruction will occur. That chapter concludes with a call for
serious efforts to create dynamic, multidimensional links among educational
researchers, practitioners, teacher educators, and policy makers.
References
Mishra, P., & Koehler, J. J. (2006). Technological pedagogical content knowledge: A framework
for teacher knowledge. Teachers College Record, 108(6), 1017–1054.
Shulman, L. S. (1986). Those who understand: Knowledge growth in teaching. Educational
Researcher, 15(2), 4–31.
Acknowledgments
xiii
Contents
xv
xvi Contents
xix
xx Contributors
Jan Elen
1 Introduction
This contribution is based on two keynote presentations. The first was given at the EARLI-
conference in Münich, Germany in August 2013; the second was delivered at the CELDA confer-
ence in Porto, Portugal in October 2014.
J. Elen (*)
Faculty of Psychology and Educational Sciences, Centre for Instructional Psychology
and Technology, KU Leuven, Dekenstraat 2, Leuven 3000, Belgium
e-mail: [email protected]
There are at least two things to be highlighted about instructional design. First, instruc-
tional design aims at the enhancement of learning in an instructional context.
Instructional design is not oriented towards informal learning but towards the kind of
learning that others (e.g., researchers, designers, instructional leaders) want to happen.
The relationship between the goals of external actors and learners is a key and some-
what underestimated issue in instructional design. For optimal learning in an instruc-
tional setting to occur, it is beneficial—if not essential—that learners accept and
appropriate externally recommended or imposed goals. Given this context, motivation
to reach these external goals is a student variable as important as prior knowledge.
Second, instructional design is a technology that offers evidence-based guidelines
on bringing about instruction. The aim of instructional design research is fundamen-
tally practical. It offers guidelines on how to ensure—or at least optimize—learning.
1 Reflections on the Future of Instructional Design Research 3
Over the years, research has revealed an interesting phenomenon. Students regu-
larly are instructionally disobedient; that is to say that they do not follow the paths
instructional designers have outlined for them. Considering the findings, Goodyear
(2000) called these learners noncompliant. The phenomenon can be illustrated by a
variety of studies.
4 J. Elen
A first study by Barbara Greene and Susan Land (2000) addresses the use of differ-
ent types of scaffolds. In this qualitative landmark study, 18 college students were
monitored on how they worked with Web resources and how they used different
types of scaffolds. Of specific interest here are procedural scaffolds. As specified by
Greene and Land “The purpose of the questions was to help students frequently
evaluate and reflect on their project ideas by having them answer what and why
questions about their current project plans in order to explain their ideas” (p. 159).
Unfortunately, this is not what happened. As Greene and Land concluded, proce-
dural scaffolds are often not adequate, partly due to omitted questions or superficial
answers, indicating a failure to engage students in deep processing; rather than
using questions to aid cognition, learners seemed to consider questions as impeding
progress and often ignored them.
A second study is one by Geraldine Clarebout. Clarebout (2005) who asked 185
university freshmen to solve ill-structured problems in a computer-based learning
environment using a wide variety of tools such as videos, background information,
and planning tools. Students were distributed over three conditions: (a) a control
condition with tools only, (b) a condition in which a pedagogical agent prompted at
regular intervals the use of tools, and (c) a condition in which a pedagogical agent
adaptively prompted tool use by considering tools already used. Achievement was
measured by the quality of the proposed solution. There was only one significant
result. Students in the nonadaptive advice group in which prompts were offered at
regular intervals, provided more arguments for their solutions than students in the
other groups. Overall, tool use was very low and surprisingly the conditions did not
differ with respect to total amount of tool use. Students, however, differed in the
proportion of time spent using the different tools with the most time spent on using
the information tools. Results further indicate that students most of the time did not
follow advice provided by the pedagogical agent.
A third study is one by Lai Jiang. Jiang (2010) studied the impact of higher order
adjunct questions in instructional texts. Inspired by Rich Mayer (year), 42 univer-
sity students studied a short science text on how lift occurs in airplanes. There were
two conditions: (a) an experimental one with questions and (b) a control condition
without questions. Questions occurred at the end of each relevant paragraph.
Achievement was tested by retention and inference questions. Students in the con-
trol condition outperformed students in the experimental condition on retention
questions, whereas students in the experimental condition outperformed students in
the control condition on the inference questions. It was observed that students
accessed the first question more frequently than the second and third questions.
Furthermore, the quality of question use was studied. It was observed that some
students did try to generate a proper answer whereas others simply copied informa-
tion from the text into the answer field. Overall, frequency of accessing a question
was not related to performance. For quality of use, results confirm the hypothesis
that the higher the quality of the answers students gave to adjunct questions, the
better they performed in the post-test.
1 Reflections on the Future of Instructional Design Research 5
A fourth study is one by Tinne Dewolf and colleagues (2012). In this study, the
impact of pictures while solving word problems was investigated (Dewolf, Van
Dooren, Kellen, & Verschaffel, 2012). Research in mathematical education shows
that students often do not adequately model the situation as described in word prob-
lems and consequently give mathematically possible but realistically impossible
answers. Given text-picture research, it was assumed that pictures would help learn-
ers to better model the situation as described in the word problem. However, no
effect of pictures was retrieved. In a follow-up study using eye-tracking, it was
found that the absence of effect could be due to the negligence of the pictures by the
participants (Dewolf, Van Dooren, Ev Cimen, & Verschaffel, 2014). They simply
did not look at the pictures. In a later study, it was revealed that they did not do so
even after encouragement to do so.
These are only a few studies in a long series of research efforts that suggest four
fascinating conclusions. First, though based on solid theoretical understanding and
empirical evidence, outcomes of these studies were largely not as expected, in most
cases they were even totally disappointing. Second, learners did not behave in line
with what was expected by the designer; they were noncompliant or even disobedient.
Third, in all cases participants had some degree of learner control; that is to say that
they had some freedom to decide whether or not to use the support, or at least they
could decide about how to use the support. Fourth, each of these studies shows that it
is nearly impossible from the description of the instructional environment to predict
what the outcome will be. By using components of the instructional environment, it
is the learner who decides about the use and hence the effects of that environment.
From an instructional design point of view, these conclusions are very discom-
forting. The studies reveal that instructional design is based on the idea of a compli-
ant learner (Goodyear, 2000), which reflects two faulty assumptions (Winne, 2004):
(1) the provision of particular support will elicit the cognitive processes as intended
by the designer (Gerjets & Hesse, 2004; Winne, 2004), and (2), instructional inter-
ventions will elicit similar responses among different students (Lowyck, Lehtinen,
& Elen, 2004; Winne, 2004).
Language: English
HARRY A. FRANCK
WORKING MY WAY AROUND THE
WORLD
REWRITTEN BY
LENA M. FRANCK
FROM
HARRY A. FRANCK’S “VAGABOND JOURNEY AROUND THE WORLD”
NEW YORK
THE CENTURY CO.
1918
Copyright, 1918, by
The Century Co.
CHAPTER PAGE
IX A Lonely Journey 75
X Cities of Old 82
PAGE
Numadzu 323
Osaka 326
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