ErokWizard_CampanhaLyla
ErokWizard_CampanhaLyla
DX 11 [ 20 ] Will 14 [ 0 ]
DR
DR TL: 3 [ 0]
IQ 14 [ 80 ] Per 13 [ -5 ] Eyes
Eyes
Eyes 00 Cultural Familiarities
Neck
Neck 00
CURRENT Neck
Skull
0
Skull
Skull 22
2
Face
Face 00
HT 11 [ 10 ] FP 12 [ 3 ] Face
Torso
Torso
0
1*
1*
Torso
Groin
Groin
1*
1*
1*
Arms
Groin 1*0
Arms
Hands 00
BASIC LIFT 20 DAMAGE Thr 1d-2 Sw 1d Arms
Hands 0
00
Legs
BASIC SPEED 5 [ -10 ] BASIC MOVE 5 [ 0 ] Hands
Legs
Feet 0
00
ENCUMBRANCE MOVE DODGE
PARRY Reaction Modifiers
None (0) = BL 20 BM x 1 5 Dodge 10
40
Light (1) = 2 x BL BM x 0.8 4 Dodge - 1 9 13 Appearance:
60
Medium (2) = 3 x BL BM x 0.6 3 Dodge - 2 8 Status: +0
120 BM x 0.4 2
Heavy (3) = 6 x BL Dodge - 3 7 Staff Other: +0
200 BM x 0.2 1
X-Heavy (4) = 10 x BL Dodge - 4 6 BLOCK Conditional: -1 from 'Social Stigma (Excommunicated)',
MOVEMENT None Light Medium Heavy X-Heavy +2 from 'Sense of Duty (Adventuring companions)'
8 when in dangerous situations if Sense of Duty is known,
Ground Move 5 4 3 2 1
DX +2 from 'Quarterstaff'
Water Move 1 0 0 0 0
TEMPLATES AND METATRAITS
TEMPLATES
TEMPLATES METATRAITS
METATRAITS SKILLS
SKILLS
SKILLS
Apprentice (Dungeon Fantasy) (Specialized) Name
Name
Name Level
Level
Level Relative
RelativeLevel
Relative Level
Level
Apprentice
Apprentice (Dungeon
(Dungeon Fantasy)
Fantasy) (Specialized)
(Specialized) [ 00 ]] Alchemy/TL3 11 IQ-3 [[ 1
Apprentice - -Wizard
Apprentice
Apprentice -Wizard(Dungeon
Wizard (Dungeon
(DungeonFantasy)
Fantasy)
Fantasy) [[[ 0
00
]]]] Alchemy/TL3
Alchemy/TL3 11
11 IQ-3
IQ-3 [[ 11 ]]]]
Loadout - -Minimal Delver's KitKit
(Dungeon Fantasy) [[ 0 Cartography/TL3
Cartography/TL3 13
13 IQ-1
IQ-1 [[ 11 ]
1
Loadout
Loadout -Minimal
Minimal Delver's
Delver's (Dungeon
Kit (DungeonFantasy)
Fantasy) [[ 0
00 ]]] Cartography/TL3
Fast-Talk 13
13 IQ-1
IQ-1 1 ]]]
[[ 1
Loadout - Wizard Scholarly (Dungeon Fantasy)
Loadout - Wizard Scholarly (Dungeon Fantasy) [ 0 Fast-Talk 13 IQ-1
Loadout - Wizard Scholarly (Dungeon Fantasy) [ 0 ]] Fast-Talk 13
Hazardous Materials/TL3 (Magical) 13
Hazardous Materials/TL3 13
IQ-1
IQ-1
IQ-1
[
[ 1
1 ]]
[ 1 ]
ADVANTAGES AND PERKS Hazardous Materials/TL3
Hidden Lore (Magical
(Magical)
13
Items Lore) 13 IQ-1
IQ-1 [ 1]
ADVANTAGES AND PERKS
Combat ReflexesADVANTAGES [ 15 ] Hidden Lore (Magical Writings
(Magical) 13 IQ-1 [ 1 ]
AND PERKS Hidden
Combat
Magery 3 Reflexes [[ 15
30 ]]] Lore) Lore (Magical Items 13 IQ-1 [ 1 ]
Combat Reflexes
Magery 3 [ 15
[ 30 ] Hidden Lore (Magical Items 13
Lore) IQ-1 [ 1]
Innate Attack (Beam) 11 DX+0 [ 0 ]
Magery 3 [ 30 ] Lore) Lore (Magical Writings
Hidden
Parry: 10 13 IQ-1 [ 1 ]
Hidden
Innate
Lore) Lore(Projectile)
Attack (Magical 13
13 IQ-1
DX+2 [ 14 ]
Parry: 11
Innate
Writings Attack (Beam)
Lore) 11 DX+0 [ 0 ]
Meditation
Parry: 10 12 Will-2 [ 1 ]
Innate
Occultism Attack (Beam) 11
13 DX+0
IQ-1 [[ 01 ]]
Innate
Parry: 10Attack (Projectile) 13 DX+2 [ 4 ]
Research/TL3
Parry: 11 13 IQ-1 [ 1 ]
Innate
Search
MeditationAttack (Projectile) 13
12
12 DX+2
Per-1
Will-2 [[[ 4
1 ]]]
1
Parry:
Staff 11
Occultism 12
13 DX+1
IQ-1 [[ 4 ]]
1
Meditation
Parry: 13
Research/TL3 12
13 Will-2
IQ-1 [[ 1
1 ]]
Stealth 10 DX-1 [ 1 ]
Occultism
Search
Thaumatology 13
12
14 IQ-1
Per-1
IQ+0 [[[ 1
11]]]
Research/TL3
Staff +3 from 'Magery'
Includes: 13
12 IQ-1
DX+1 [ 1
4 ]
Theology
Search
Parry: 13 (Holy) 12
12 IQ-2
Per-1 [[ 11 ]]
Stealth
Writing
Staff 10
13
12 DX-1
IQ-1
DX+1 [[ 1
4 ]]
Thaumatology
Spells
Parry: 13 14 IQ+0 [ 1 ]
Apportation
Includes: +3 from 'Magery' 15 IQ+1 [ 1 ]
Stealth
Theology
Create Fire(Holy) 10
12
15 DX-1
IQ-2
IQ+1 [[ 1
1 ]]
Thaumatology
Writing
Create Ice 14
13
15 IQ+0
IQ-1
IQ+1 [[ 1
1 ]]
Includes:
Create Water
Spells +3 from 'Magery' 15 IQ+1 [ 1 ]
Theology
Apportation(Holy)
Deflect Energy 12
15
15 IQ-2
IQ+1
IQ+1 [[ 1
1 ]]
Deflect
WritingMissile
Create Fire 15
13
15 IQ+1
IQ-1
IQ+1 [[ 11]]
Dehydrate
Spells Ice
Create 15
15 IQ+1
IQ+1 [[ 1 ]]
1
Destroy
Create Water
Water 15
15 IQ+1
IQ+1 [
[ 1 ]]
1
Apportation
Explosive Fireball 15 IQ+1
IQ+1 [ 1 ]
Create Energy
Deflect
Roll to : 13 Fire 15
15 IQ+1
IQ+1 [[ 1
1 ]]
Deflect
Create Missile
Fireball Ice 15
15
15 IQ+1
IQ+1
IQ+1 [[[ 1
11 ]]]
Dehydrate 15 IQ+1 [ 1
]]]
Roll to : 13
Create
Freeze Water 15
15 IQ+1
IQ+1 [[ 11
Destroy Water 15 IQ+1 [ 1 ]
Deflect
Ice Slick Energy
Explosive Fireball 15
15
15 IQ+1
IQ+1
IQ+1 [[[ 1
11 ]]]
Deflect
Ignite
Roll 13 Missile
to : Fire 15
15 IQ+1
IQ+1 [ 1 ]
Lend
Dehydrate
Fireball Energy 15
15 IQ+1
IQ+1
IQ+1 [[ 11 ]]
Purify
Roll to : Water
Destroy 13 Water 15
15 IQ+1
IQ+1 [[ 11 ]]
Recover
Freeze Energy 15 IQ+1
IQ+1 [ 1
Explosive
Seek Water Fireball 15
15 IQ+1
IQ+1 [[ 11 ]]]
Ice
Roll Slick
to :Fire
13 15 IQ+1 [ 1 ]
Shape
Ignite Fire 15
15 IQ+1
IQ+1 [[ 1
1 ]]
Shape Water
Lend Energy 15
15 IQ+1
IQ+1 [[ 1
1 ]]
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GURPS Character Assistant 4
Spells (continued)
Name Level
Shield 15 IQ+1 [ 1]
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GURPS Character Assistant 4
HAND WEAPONS
Qty Weapon Damage Reach Lvl(Pry)ST Notes Cost Weight
Bite 1d-3 cr C 11 (No)
CHARACTER SHEET Kick 1d-2 cr C,1 9 (No)
Erok Zavok Punch 1d-3 cr C 11 (10)
1 Quarterstaff 530 4
Staff Swing 1d+2 cr 1, 2 12 (13) 7†
Staff Thrust 1d cr 1, 2 12 (13) 7†
2H Sword Swing 1d+2 cr 1, 2 6 (8) 9†
2H Sword Thrust 1d-1 cr 2 6 (8) 9†
RANGED WEAPONS
Qty Weapon Damage Acc Range RoF Shots Lvl ST Bulk Rcl LC Notes
Cost Weight
Explosive ~1d burn ex 1 25 / 50 13
Fireball
Fireball ~1d burn 1 25 / 50 13
CHARACTER NOTES
POINTS SUMMARY
Attributes/Secondary Characteristics [ 98 ]
Advantages/Perks/TL/Languages/ [ 50 ]
Cultural Familiarity
Disadvantages/Quirks [ -40 ]
Skills/Techniques [ 42 ]
Other [ ]
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