Research example
Research example
Introduction
In recent years, technology has become a significant part of daily life, especially for students. Gadgets
such as smartphones, tablets, laptops, and gaming devices have transformed how adolescents
communicate, learn, and entertain themselves. These devices offer undeniable benefits, including access
to educational resources, instant communication, and recreational activities. However, excessive use of
gadgets has led to growing concerns about its negative effects on students’ academic performance,
Adolescence is a critical stage in life characterized by rapid physical, emotional, and mental
development. It is during this time that students begin to establish habits and behaviors that can impact
their future well-being. With the widespread availability of gadgets, many students are becoming
increasingly dependent on these devices for entertainment, social interaction, and even educational
purposes. However, when gadget use becomes excessive, it can lead to harmful effects such as reduced
At Lumbangan National High School, the rise of gadget dependency has become a growing concern
among teachers, parents, and administrators. Teachers report that students struggle to concentrate during
lessons, fail to submit assignments on time, and show declining levels of classroom participation. Outside
of academics, parents have observed changes in students’ physical and emotional health, including
disrupted sleep patterns, irritability, and sedentary lifestyles. The prevalence of gadget use during
non-school hours also contributes to limited face-to-face interactions, leading to social isolation and
communication difficulties.
The need to address the impact of gadget use on students is urgent. While technology is an essential
part of modern education and society, balance and moderation are key to preventing its negative
consequences. This study aims to explore and identify the negative effects of gadget use on Grade 10
students at Lumbangan National High School, focusing on academic performance, physical health, social
interactions, and emotional well-being. By understanding these effects, the study seeks to provide insights
and recommendations that can help students develop healthier technology habits, promoting a more
The rapid advancement of technology has made gadgets such as smartphones, laptops, and tablets
more accessible and affordable. According to a study by the World Health Organization (2023),
adolescents aged 12–18 spend an average of 6–8 hours per day using gadgets for activities such as social
media, gaming, and online content consumption. While these devices offer opportunities for learning,
connectivity, and entertainment, their misuse has led to several adverse effects, including poor academic
Globally, studies have highlighted the harmful effects of excessive gadget use on students. A study by
Twenge and Campbell (2018) found that prolonged screen time contributes to declining attention spans,
reduced academic performance, and social isolation. Similarly, research conducted by Przybylski and
Weinstein (2017) shows that gadget overuse negatively affects sleep quality, leading to fatigue and
decreased cognitive functioning during school hours. These findings emphasize that while gadgets are
valuable tools, their excessive use can disrupt students’ ability to succeed academically, socially, and
physically.
In the Philippine context, gadget use among adolescents has become increasingly prevalent due to
advancements in technology and the widespread availability of affordable devices. Filipino students often
use gadgets for both educational purposes and recreation, with many spending long hours on online
games, social media, and video streaming platforms. At Lumbangan National High School, the situation
reflects global trends, as teachers and parents have expressed concerns about students' declining academic
Students who spend excessive time on gadgets may face difficulties in balancing their responsibilities,
such as schoolwork, physical activity, and family interactions. Teachers have observed a lack of focus
during lessons, poor performance on tests and projects, and increased absenteeism. Furthermore, parents
report that students experience sleep disturbances, eye strain, and reduced time for physical or outdoor
activities. These issues are compounded by emotional and mental health concerns, such as stress,
This study seeks to examine the specific negative effects of gadget use on Grade 10 students at
Lumbangan National High School. By identifying these effects, the study aims to raise awareness among
students, parents, and teachers about the importance of balanced technology use. Furthermore, it seeks to
recommend interventions that can minimize the harmful impacts of gadgets, enabling students to achieve
academic success and maintain healthy physical, social, and emotional development.
2.whay do they have a phone? /Whats the purpose of having a phone for them?
4.what are the negative effects of using gadgets on their academic performance and other things?
5.do they have a way to prevent those negative effects and what are they?
Hypothesis
This study hypothesizes that the use of gadgets has a significant impact on the lives of Grade 10
students at Lumbangan National High School. While it is expected that excessive gadget use has negative
effects, particularly on academic performance, physical health, and social interactions, it is also
acknowledged that gadgets can have positive effects when used appropriately. For instance, gadgets can
serve as tools for learning and collaboration, providing access to educational resources and facilitating
communication among students and teachers. However, when their use becomes excessive or unregulated,
the negative effects—such as reduced focus, procrastination, and dependence—tend to outweigh the
benefits. Thus, this study aims to examine both the harmful and beneficial aspects of gadget use,
This study focuses on Grade 10 students at Lumbangan National High School during the academic
year 2024–2025. It examines the negative effects of gadget use on various aspects of students' lives,
including their academic performance, physical health, social interactions, and emotional well-being. The
research seeks to identify both the harmful and beneficial effects of gadgets, with particular attention to
The study is limited to Grade 10 students only, as this group represents adolescents in a critical stage
of development where they are more likely to adopt habits that impact their education and personal lives.
Other grade levels at Lumbangan National High School are not included in this research, as the findings
Furthermore, the study relies on self-reported data gathered through surveys and interviews. While
this approach provides valuable insights, it may introduce biases, as students might overestimate or
underestimate their gadget use and its effects. Additionally, the study is contextualized within the unique
environment and culture of Lumbangan National High School, which may limit the generalizability of its
findings to other schools or settings. Despite these limitations, the study aims to offer actionable
recommendations for managing gadget use and minimizing its negative impacts on students.
Students: The study will help students recognize the negative effects of excessive gadget use and
encourage them to adopt healthier habits to achieve a balance between academics, technology use, and
physical activities.
Teachers: Teachers will gain insights into how gadget dependency affects students' academic
performance, allowing them to develop strategies to improve classroom focus and participation.
Parents: Parents will understand the importance of monitoring their children’s gadget use and providing
School Administrators: The study will offer recommendations for school programs and policies that
address gadget overuse and promote responsible technology use among students.
Future Researchers: This research will serve as a foundation for future studies on the effects of
technology use in Philippine educational settings, enabling further exploration of strategies to address
similar issues.
Definition of terms
Gadgets: Refers to electronic devices such as smartphones, tablets, laptops, and gaming consoles
Physical Health: The overall state of the students’ physical well-being, including fitness levels, sleep
quality, and health issues like eye strain or fatigue caused by prolonged gadget use.
Social Interaction: Refers to face-to-face communication and relationships among peers, teachers, and
Emotional Well-being: The mental and emotional health of students, including stress levels, mood
Excessive Use: Refers to the prolonged or inappropriate use of gadgets that interferes with daily
This chapter delves into the existing studies and literature on gadget use and its effects on
adolescents. It focuses on four major areas: academic performance, physical health, social interactions,
and emotional well-being. The chapter also incorporates the Philippine context to highlight the relevance
The integration of gadgets into education has brought both opportunities and
challenges for students. On one hand, gadgets serve as tools for accessing
research, and communicate with teachers and peers. These resources have been
on how they are used. Excessive and inappropriate use of gadgets often disrupts
use. According to Junco (2012), students who spend excessive time on recreational
activities such as gaming and social media exhibit lower grades, incomplete
assignments, and diminished focus in class. This is largely due to the distractions
participation among students who frequently use gadgets during non-school hours.
These students often arrive in class distracted or tired, which affects their ability to
grasp lessons or complete tasks effectively. Additionally, Twenge et al. (2018) note
that excessive gadget use reduces time allocated for studying and self-directed
resources and tools, their misuse continues to outweigh their benefits in many
cases. Students often struggle with balancing their time between academics and
assignments, or fail to prepare adequately for tests and presentations. This dual
Excessive gadget use has been closely linked to a range of physical health
concerns, especially among adolescents. The most immediate and noticeable issue
is digital eye strain, which occurs after prolonged exposure to screens. This
spend more than six hours a day on gadgets are at high risk of developing eye
strain and other vision problems. At Lumbangan National High School, some
students report experiencing discomfort and fatigue after extended periods of using
lifestyle. Students who spend long hours sitting and using gadgets often miss
This lack of movement increases the risk of obesity, poor posture, and
expressed concerns that their children now prefer staying indoors and using
physical fitness but also affect their energy levels and overall health.
impacting their physical well-being. The blue light emitted by screens interferes
with the production of melatonin, a hormone essential for regulating sleep. Cain
and Gradisar (2010) reveal that adolescents who use gadgets before bedtime
experience difficulty falling asleep, shorter sleep durations, and lower sleep quality.
and impaired memory retention, creating a cycle of poor health and academic
gadget use can hinder face-to-face communication and social engagement. Gadgets
argue that adolescents who spend excessive time on gadgets for virtual interactions
interact with peers, preferring the anonymity and perceived safety of online
social implications of gadget use. Patchin and Hinduja (2020) emphasize that
activities, fearing judgment or ridicule from their peers. In such cases, gadgets
Despite these challenges, gadgets also offer opportunities for fostering social
connections when used responsibly. They allow students to stay in touch with
distant friends and family, collaborate on academic tasks, and join interest-based
students to balance their online and offline interactions is crucial for developing
to the effects of excessive gadget use. Social media, in particular, has been
(2018) found that adolescents who spend more time on social media platforms are
measure their worth against the curated lives of their peers online.
apps, and self-help resources can provide students with relaxation, motivation, and
support during difficult times. However, promoting responsible gadget use and
healthier relationships with their devices and improve their mental health.
among schools, families, and communities. Schools can play a pivotal role by
and time management seminars could help students balance their academic, social,
Mendoza and Espina (2021) emphasize the need for parents to set boundaries on
gadget use, such as limiting screen time during meals or before bedtime.
communication can help students shift their focus away from gadgets and toward
can reinforce positive behaviors and create a supportive environment for their
children.
balanced approach to technology use, ensuring that students can enjoy the benefits
Theoretical framework
This study is anchored in the Cognitive Load Theory (Sweller, 1988), which
explains how the human brain processes and retains information. According to this
theory, the mind has a limited capacity for processing information at any given
Lumbangan National High School is analyzed through the lens of Cognitive Load
Theory. Gadgets, while offering valuable tools for learning, also introduce
Moreover, the theory helps explain how prolonged use of gadgets, especially for
performance.
excessive gadget use creates cognitive challenges for students and explores ways to
reduce these distractions. This perspective provides a foundation for identifying
interventions that can help students manage their gadget use and optimize their
This framework illustrates how the use of computers at home and school
the interplay between students' exposure to technology and their ability to retain
academic content.
At the top of the framework are computers, representing the primary tool under
investigation. These computers are categorized into two settings: home and school.
The framework highlights duration as a key factor, indicating the amount of time
Lastly, the framework acknowledges that other factors also play a role in
retention ability, including the teacher, the learning environment, and the topic
being taught. These factors interact with students’ computer use, shaping their
This chapter presents the methods and procedures used in conducting the study.
It includes the research design, the locale of the study, the respondents, the research
Research Design
The study employed a descriptive research design. This design was chosen to
frequency and patterns of gadget use among the students and their perceived
effects.
area where the researchers and respondents are both studying. The school was
chosen as the setting for the research due to its accessibility and relevance to the
National High School. They were selected based on their willingness to participate
in the research voluntarily. By focusing on this grade level, the researchers aimed
to collect data that reflects the gadget use patterns and experiences of adolescents
Research Instrument
The primary instrument used in this study was a survey form consisting of 50
Always,Sometimes,Rarely,Never
Respondents were instructed to place a checkmark next to the option that best
represented their experiences or habits for each item. The survey form was
The survey form was carefully constructed by the researchers, who are also
allowed the researchers to create items that were relatable and reflective of the
students’ actual experiences. The validity of the instrument was ensured through
consultation with their research adviser and by basing the questions on common
Ethical Considerations
1. Informed Consent
Participation in the survey is voluntary, and students will be given an informed
consent form explaining the purpose of the study, what the survey involves, and
how their data will be used. Consent will be taken from the individual students
2. Confidentiality
identifying details will not be collected or recorded. Only aggregated data will be
The researchers will ensure that students’ answers are treated with respect and
will be handled with care, and the information will only be used for the purpose of
the study.
The data collection began with securing permission from the school
permission was granted, the survey forms were distributed to the willing
participants during class hours. Before answering, the respondents were briefed on
the purpose of the study and assured that their responses would be treated
confidentially. After completing the survey, the forms were collected and organized
for analysis.
To analyze the data, the researchers tallied the responses for each survey item.
For example, if 5 students selected “Always” for Question No. 1, this count was
recorded. Similarly, the frequencies for “Sometimes,” “Rarely,” and “Never” were
calculated. This method provided a clear picture of the overall trends and patterns
responses for each question. These tables formed the basis for interpreting the
students.