Stur Negler
Stur Negler
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+0 Constitution +0 10 13 --
12 +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+1
• +4 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
10 DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons
+2
SKILLS ACTIONS
12 PASSIVE PERCEPTION
Unarmed Strike +3 2 Bludgeoning
14 PASSIVE INSIGHT
12 PASSIVE INVESTIGATION
Darkvision 60 ft.
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Cleric 2 Oxar
CLASS & LEVEL PLAYER NAME
Stur Negler
Half-Elf Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
CP 0
SP 0
EP 0
GP 170
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Stur Negler
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Spare the Dying Cleric -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Light Cleric DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Bane Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S
O Inflict Wounds Cleric CON 12 1A Touch V,S Instantaneous free-rules 288 V/S
SPELLS
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