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Stur Negler

The document outlines the character sheet for Oxar, a Level 2 Half-Elf Cleric named Stur Negler, detailing their abilities, skills, spellcasting, and features. Oxar has a diverse skill set with strengths in Wisdom and Charisma, and possesses various spells and abilities related to their clerical role. The character also has specific traits from their Half-Elf lineage, enhancing their capabilities in gameplay.

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0% found this document useful (0 votes)
16 views4 pages

Stur Negler

The document outlines the character sheet for Oxar, a Level 2 Half-Elf Cleric named Stur Negler, detailing their abilities, skills, spellcasting, and features. Oxar has a diverse skill set with strengths in Wisdom and Charisma, and possesses various spells and abilities related to their clerical role. The character also has specific traits from their Half-Elf lineage, enhancing their capabilities in gameplay.

Uploaded by

lefda0444
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cleric 2 Oxar

CLASS & LEVEL PLAYER NAME


Stur Negler
Half-Elf Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+0 Constitution +0 10 13 --
12 +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+1
• +4 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
10 DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
11 +2

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

+0 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+2 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Elvish, Istarian, Sylvan
30 ft. (Walking)
14 +2 Intimidation CHA
+2 Investigation INT
+2 P +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING


P

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
15 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +2 Sleight of Hand DEX Interact with an Object, Study, Influence

+0 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
+2 Survival WIS
You can channel divine energy to fuel magical

14 effects a number of times per short rest.

+2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Unarmed Strike +3 2 Bludgeoning

14 PASSIVE INSIGHT

12 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 2 Oxar
CLASS & LEVEL PLAYER NAME
Stur Negler
Half-Elf Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


| 1 Action
* Hit Points • PHB 57

* Proficiencies • PHB 57 === HALF-ELF SPECIES TRAITS ===

* Spellcasting • PHB 58 * Ability Score Increase • BR 39


You can cast prepared cleric spells using WIS as your Your Charisma score increases by 2, and two other
spellcasting modifier (Spell DC 12, Spell Attack +4) ability scores of your choice increase by 1.
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting * Darkvision • BR 39
focus. You can see in darkness (shades of gray) up to 60 ft.

* Divine Domain • PHB 58 * Fey Ancestry • BR 39


You choose a divine domain that grants you additional You have advantage on saving throws against being
spells and other features related to your deity. charmed, and magic can’t put you to sleep.

| Life Domain * Skill Versatility • BR 39


You gain proficiency in two skills of your choice.
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

* Channel Divinity • PHB 58


You can channel divine energy to fuel magical effects
a number of times per short rest

| 1 / Short Rest • Special

| Channel Divinity: Turn Undead: 1 Action

* Channel Divinity: Preserve Life • PHB 60


As an action, you can restore 10 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 170

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Stur Negler
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Cleric -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Light Cleric DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 3 Slots OOO

P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bane Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V Instantaneous free-rules 251 V

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Inflict Wounds Cleric CON 12 1A Touch V,S Instantaneous free-rules 288 V/S

SPELLS

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