CGA
CGA
Display devices operate based on the principles of raster scan or vector scan, where pixels
(picture elements) are illuminated in different colors to create an image. The working process
generally includes:
1. Data Processing: The computer's graphics processing unit (GPU) or video adapter
processes digital image data.
2. Signal Transmission: The processed data is transmitted as electrical or optical signals
to the display device.
3. Rendering and Display: The display technology (such as LCD, LED, or OLED)
converts these signals into visible images by adjusting the light or color output of pixels.
4. Refresh and Update: The display refreshes the image at a certain rate (refresh rate,
measured in Hz) to ensure smooth motion in animations.
1. Cathode Ray Tube (CRT): Uses electron beams to light up phosphor-coated screens.
2. Liquid Crystal Display (LCD): Uses liquid crystals to modulate light and create images.
3. Light Emitting Diode (LED): Similar to LCD but with LED backlighting for better
brightness and contrast.
4. Organic LED (OLED): Uses organic compounds that emit light when electrified, offering
high contrast and flexibility.
5. Plasma Display: Uses electrically charged ionized gases to create images.
6. Touchscreen Displays: Combines display and input functionality, allowing user
interaction.
7. Projectors: Projects images onto external surfaces, such as walls or screens.
Display devices in computer graphics and animation operate by converting digital signals from
a computer into visual representations. They do this through various technologies, including
pixel-based rendering, backlighting, and color modulation. The key working principles involve:
1. Frame Buffer Processing:
○ The frame buffer stores pixel data (color and brightness values) for the image to
be displayed.
○ This data is continuously updated by the Graphics Processing Unit (GPU) or
Video Adapter.
2. Signal Transmission:
○ The processed image data is converted into electrical signals and sent to the
display screen through interfaces like HDMI, VGA, or DisplayPort.
3. Pixel Illumination:
○ Each pixel on the screen consists of three sub-pixels (Red, Green, Blue -
RGB).
○ The intensity of each sub-pixel is adjusted to create different colors.
4. Refresh and Frame Rate:
○ Instead of scanning the entire screen, the display draws lines directly between
points.
○ Used in applications requiring sharp, high-quality graphics, such as
oscilloscopes and CAD systems.
3. Random Scan Method:
○ Similar to vector scan but optimized for drawing specific objects rather than
full-screen images.
○ Used in early computer graphics and specialized display applications.
4. Direct View Display Method:
○ Pixels generate their own light without the need for a backlight (e.g., OLED,
Plasma).
○ Provides better contrast and color accuracy.
5. Projection Display Method:
Display devices are classified based on their technology, working principle, and application.
Below are the major types:
● Uses liquid crystals that align to modulate light passing through them.
● Requires backlighting (CCFL or LED).
● Found in monitors, laptops, and TVs.
● Pros: Slim, energy-efficient, widely available.
● Cons: Limited viewing angles, lower contrast than OLED.
● Uses organic compounds that emit light when electricity passes through them.
● Found in smartphones, high-end TVs, VR headsets.
● Pros: Better contrast, deep blacks, flexible screens, no backlight needed.
● Cons: Expensive, risk of screen burn-in.
6. Plasma Displays
8. Projection Displays
9. Touchscreen Displays