Paddle_Boat_Instructions
Paddle_Boat_Instructions
Boat
1
Contents:
Cover……………………………….1
Table of Contents………………..2
Stern..………………………......3
Bow ….……………………………. 3
Fins………………………..………..8
Paddles……………………………12
Pegs………………………….……14
Assembly Instructions….….....17
References……..………………..20
Tool Guide……..…………….…..22
Disclaimer:
Locations of objects move on a regular basic in TinkerCAD. Although locations of objects are stated, that is the
location at the time of publication. This publication has no association with TinkerCAD and does not control
when TinkerCAD moves objects.
To accommodate for objects moving locations, it is suggested to add the most used objects to “Favorites”.
This acts as a shortcut to the object no matter where it is moved to. To add objects to Favorites, hover the
mouse over the object and in the upper right corner, an outlined star will appear. Click on the star changing it
to yellow in color. The object will now appear in the Favorites area.
2
Stern:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Stern.
Bow:
Bring in a Round Roof, located in Basic Shapes on the right 3 shapes down.
From now on this will be called the Bow.
3
Go to TOP LEFT FRONT view for rotations click here
XY plane
Use this one
Before After
XZ plane
Use this one YZ plane
XY plane
4
Set on Workplane:
Select the Bow and type "d" to set the Bow on the work plane.
Before After
right in X direction,
centered of Y direction, and
bottom of Z direction.
Before After
60mm
Left
5
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Boat Cutout.
left in X direction,
centered of Y direction, and
bottom of Z direction.
6
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Bow Support.
left in X direction,
centered of Y direction, and
bottom of Z direction.
7
Fins:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Fin.
Radius from 0 to 8
Before After
45mm
Up
8
Group Fin and Fin Top
From now on this will be called the Fins
left in X direction,
centered of Y direction, and
bottom of Z direction.
9
Duplicate Peg Hole 1 time
The duplicate Peg Hole will be called Peg Hole Top
Move Peg Hole Top (Must be in home view for this to work!)
move back in positive Y direction 45mm
Hint: Select Peg Hole Top and push up arrow key 45 times.
or
Select Peg Hole Top and hold down shift and push down arrow key 4 time.
Then release shift and push down arrow key 5 more times.
Before After
45mm
Up
10
Align Boat and Peg Holes
centered in X direction,
centered of Y direction, and
bottom of Z direction.
Before After
5mm
Right
Bottom
View
11
Paddles:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Paddle.
Radius from 0 to 3
12
Go to TOP LEFT FRONT view for rotations click here
Before After
YZ plane
XZ plane
XY plane
Use this one
13
Group all Paddles
From now on this will be called the Paddles
Pegs:
Bring in a Cylinder, located in Basic Shapes on the left 2 shapes down.
From now on this will be called the Peg.
Bevel from 0 to 2
14
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Peg Cutout.
left in X direction,
centered of Y direction, and
bottom of Z direction.
15
Group Peg and Peg Cutout
From now on this will be called the Peg
Before After
XZ plane YZ plane
Use this one
XY plane
Set on Workplane:
Select the Peg and type "d" to set the Peg on the work plane.
Before After
16
Duplicate Peg 1 time
Set the duplicate Peg to the side
Assembly Instructions:
Push the pegs into the peg cutouts.
17
Get a rubber band and put it around the paddles.
Twist the paddles backwards many times and hold the paddle.
18
Place boat in water release the paddle and boat.
The rubber band will turn the paddles in the water and propel the boat forward.
Have fun!!
19
Reference to Aligning, Flip direction, Move direction, and Rotate direction.
Z top
Z center
Z bottom
Y back X right
Y center
X center
Y front
X Left
positive Z
Z direction
positive Y negative Z
Y direction positive X
negative Y
negative X X direction
20
Rotate:
Counter-
Clockwise
XY Plane
Clockwise
Counter- YZ Plane
Clockwise
Clockwise
XZ Plane
Clockwise
Counter-
Clockwise
21
TinkerCAD
Tool Guide
Most used Keyboard Shortcuts:
Moving Object(s):
To move object(s) with mouse:
In XY Plane
(left/right and forward/ backward)
22
Moving Object(s) continued:
In Z direction
black cone
(up/down)
In XY Plane
(left/right and forward/ backward)
In XY Plane (fast)
(left/right and forward/ backward)
23
Moving Object(s) continued:
In Z direction
(up/down)
In Z direction (fast)
(up/down)
My designs:
24
Design name:
Copy:
Select shape.
Click copy or use ctrl + c
Paste to copy or go into new design
and paste to copy.
Paste:
Duplicate:
Delete:
Select shape.
Click delete or delete key.
25
Undo:
Redo:
Change View:
Right click and hold anywhere in work area. While holding right mouse button move mouse.
This will change the view of the work area.
26
Change view to home view:
Zoom in:
Click the Zoom in icon or click the “+” key to zoom in.
27
Zoom out:
Click the Zoom out icon or click the “-” key to zoom out.
Group:
Ungroup:
Flip (Mirror):
29
Full list of Keyboard Shortcuts
30