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Paddle_Boat_Instructions

This document provides detailed instructions for creating a paddle boat using TinkerCAD, including assembly steps for various components like the stern, bow, fins, paddles, and pegs. It also includes a tool guide with keyboard shortcuts and tips for navigating the TinkerCAD interface. A disclaimer notes that object locations may change in TinkerCAD, and users are advised to add frequently used objects to their Favorites for easier access.
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© © All Rights Reserved
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0% found this document useful (0 votes)
25 views

Paddle_Boat_Instructions

This document provides detailed instructions for creating a paddle boat using TinkerCAD, including assembly steps for various components like the stern, bow, fins, paddles, and pegs. It also includes a tool guide with keyboard shortcuts and tips for navigating the TinkerCAD interface. A disclaimer notes that object locations may change in TinkerCAD, and users are advised to add frequently used objects to their Favorites for easier access.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

Paddle

Boat

1
Contents:

Cover……………………………….1

Table of Contents………………..2

Stern..………………………......3

Bow ….……………………………. 3

Fins………………………..………..8

Paddles……………………………12

Pegs………………………….……14

Assembly Instructions….….....17

References……..………………..20

Tool Guide……..…………….…..22

Disclaimer:
Locations of objects move on a regular basic in TinkerCAD. Although locations of objects are stated, that is the
location at the time of publication. This publication has no association with TinkerCAD and does not control
when TinkerCAD moves objects.

To accommodate for objects moving locations, it is suggested to add the most used objects to “Favorites”.
This acts as a shortcut to the object no matter where it is moved to. To add objects to Favorites, hover the
mouse over the object and in the upper right corner, an outlined star will appear. Click on the star changing it
to yellow in color. The object will now appear in the Favorites area.

2
Stern:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Stern.

Change the dimensions to


70mm X direction,
60mm Y direction, and
14mm Z direction.

Bow:
Bring in a Round Roof, located in Basic Shapes on the right 3 shapes down.
From now on this will be called the Bow.

Change the dimensions to


60mm X direction,
14mm Y direction, and
60mm Z direction.

3
Go to TOP LEFT FRONT view for rotations click here

Rotate the Bow clockwise 90 degrees in XY plane.

Before YZ plane After


XZ plane

XY plane
Use this one

Go to TOP LEFT FRONT view for rotations click here

Rotate the Bow clockwise 90 degrees in XZ plane.

Before After
XZ plane
Use this one YZ plane

XY plane
4
Set on Workplane:

Select the Bow and type "d" to set the Bow on the work plane.

Before After

Align Stern and Bow

right in X direction,
centered of Y direction, and
bottom of Z direction.

Move Stern (Must be in home view for this to work!)


move left in negative X direction 60mm

Hint: Select Stern and push left arrow key 60 times.


Or
Select Stern and hold shift and push left arrow key 6 times.

Before After

60mm
Left

Group Stern and Bow


From now on this will be called the Boat

5
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Boat Cutout.

Change the dimensions to


110mm X direction,
30mm Y direction, and
20mm Z direction.

Change Boat Cutout to Hole


by selecting Boat Cutout and typing “h”.

Align Boat and Boat Cutout

left in X direction,
centered of Y direction, and
bottom of Z direction.

Group Boat and Boat Cutout


From now on this will be called the Boat

6
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Bow Support.

Change the dimensions to


10mm X direction,
60mm Y direction, and
4mm Z direction.

Align Boat and Bow Support

left in X direction,
centered of Y direction, and
bottom of Z direction.

Group Boat and Bow Support


From now on this will be called the Boat

7
Fins:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Fin.

Change the dimensions to


70mm X direction,
2mm Y direction, and
30mm Z direction.

Change Shape settings to:

Radius from 0 to 8

Duplicate Fin 1 time


The duplicate Fin will be called Fin Top

Move Fin Top (Must be in home view for this to work!)


move back in positive Y direction 45mm

Hint: Select Fin Top and push up arrow key 45 times.


or
Select Body and hold down shift and push down arrow key 4 time.
Then release shift and push down arrow key 5 more times.

Before After

45mm
Up

8
Group Fin and Fin Top
From now on this will be called the Fins

Align Boat and Fins

left in X direction,
centered of Y direction, and
bottom of Z direction.

Group Boat and Fins


From now on this will be called the Boat

Bring in a Cylinder, located in Basic Shapes on the left 2 shapes down.


From now on this will be called the Peg Hole.

Change the dimensions to


8mm X direction,
8mm Y direction, and
12mm Z direction.

9
Duplicate Peg Hole 1 time
The duplicate Peg Hole will be called Peg Hole Top

Move Peg Hole Top (Must be in home view for this to work!)
move back in positive Y direction 45mm

Hint: Select Peg Hole Top and push up arrow key 45 times.
or
Select Peg Hole Top and hold down shift and push down arrow key 4 time.
Then release shift and push down arrow key 5 more times.

Before After

45mm
Up

Group Peg and Peg Hole Top


From now on this will be called the Peg Holes

Change Peg Holes to Hole


by selecting Peg Holes and typing “h”.

10
Align Boat and Peg Holes

centered in X direction,
centered of Y direction, and
bottom of Z direction.

Move Boat (Must be in home view for this to work!)


move right in positive X direction 5mm

Hint: Select Boat and push right arrow key 5 times.

Before After

5mm
Right

Group Boat and Peg Holes


From now on this will be called the Boat

Bottom
View

11
Paddles:
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Paddle.

Change the dimensions to


80mm X direction,
2mm Y direction, and
24mm Z direction.

Change Shape settings to:

Radius from 0 to 3

Duplicate Paddle 1 time


The duplicate Paddle will be called Paddle 1

12
Go to TOP LEFT FRONT view for rotations click here

Rotate the Paddle 1 clockwise 45 degrees in XY plane.

Before After

YZ plane

XZ plane

XY plane
Use this one

Immediately Duplicate 2 more times


As long as there was no other action, the Paddle 1 will duplicate and rotate 45 degrees, and then again.

1st Duplicate 2nd Duplicate

13
Group all Paddles
From now on this will be called the Paddles

Pegs:
Bring in a Cylinder, located in Basic Shapes on the left 2 shapes down.
From now on this will be called the Peg.

Change the dimensions to


8mm X direction,
8mm Y direction, and
30mm Z direction.

Change Shape settings to:

Bevel from 0 to 2

14
Bring in a Box, located in Basic Shapes on the right 1 shapes down.
From now on this will be called the Peg Cutout.

Change the dimensions to


2mm X direction,
20mm Y direction, and
30mm Z direction.

Change Peg Cutout to Hole


by selecting Peg Cutout and typing “h”.

Align Boat and Peg Holes

left in X direction,
centered of Y direction, and
bottom of Z direction.

15
Group Peg and Peg Cutout
From now on this will be called the Peg

Go to TOP LEFT FRONT view for rotations click here

Rotate the Peg counter-clockwise 90 degrees in XZ plane.

Before After

XZ plane YZ plane
Use this one

XY plane

Set on Workplane:

Select the Peg and type "d" to set the Peg on the work plane.

Before After

16
Duplicate Peg 1 time
Set the duplicate Peg to the side

Print all the pieces.

Assembly Instructions:
Push the pegs into the peg cutouts.

17
Get a rubber band and put it around the paddles.

Slide the rubber band over the pegs.

Twist the paddles backwards many times and hold the paddle.

18
Place boat in water release the paddle and boat.
The rubber band will turn the paddles in the water and propel the boat forward.

Have fun!!

19
Reference to Aligning, Flip direction, Move direction, and Rotate direction.

Always be in the "home view"


when doing any of these!!!
Aligning:

Z top

Z center

Z bottom

Y back X right

Y center
X center

Y front
X Left

Flip or Mirror and Move:

positive Z

Z direction

positive Y negative Z

Y direction positive X

negative Y
negative X X direction
20
Rotate:

Counter-
Clockwise

XY Plane
Clockwise

Counter- YZ Plane
Clockwise

Clockwise

XZ Plane

Clockwise

Counter-
Clockwise

21
TinkerCAD
Tool Guide
Most used Keyboard Shortcuts:

Moving Object(s):
To move object(s) with mouse:

In XY Plane
(left/right and forward/ backward)

Click and hold left mouse button on object.

Move mouse to desired location.

22
Moving Object(s) continued:

In Z direction
black cone
(up/down)

Select object with left mouse button.


Notice that several shapes appear on object,
(white squares, black squares, black cone, ect…)

Click and hold left mouse button


on the black cone at top of object.
Move mouse up or down to desired height.

To move object(s) with keyboard:

In XY Plane
(left/right and forward/ backward)

Select object with left mouse button.

Use arrow keys to move the object in 1mm increments.

In XY Plane (fast)
(left/right and forward/ backward)

Select object with left mouse button.

Hold shift key


and use arrow keys to move the object in 10mm increments.

23
Moving Object(s) continued:
In Z direction
(up/down)

Select object with left mouse button. +


Hold control button
and use up and down arrow keys to move the object in 1mm increments.

In Z direction (fast)
(up/down)

Select object with left mouse button. + +


Hold control button and hold shift button
and use up and down arrow keys to move the object in 10mm increments.

Using on screen icons:


TinkerCAD main screen:

(I know this doesn’t look


like an icon button, but it is)

My designs:

Pulls up menu of your designs.

24
Design name:

TinkerCAD automatically names


your design a random name.
Click here to change your design name.

Copy:

Select shape.
Click copy or use ctrl + c
Paste to copy or go into new design
and paste to copy.

Paste:

After using copy,


click paste or use ctrl + v to paste.

Duplicate:

Similar to copy, but can’t copy


to other designs.
Select shape.
Click duplicate or use ctrl + d
It will appear as if nothing happened,
but if you move the shape you will
see then duplicate underneath.

Delete:

Select shape.
Click delete or delete key.

25
Undo:

Click undo or use ctrl + z


This will undo your last command.
This can be repeated.

Redo:

Click redo or use ctrl + y


This will redo your last undo command,
can only be used after using the
undo command.

Change View:

To change view with mouse:

Right click and hold anywhere in work area. While holding right mouse button move mouse.
This will change the view of the work area.

To change view with icons:


View box
Left click on view box.
Where you click determines
the view shown.

26
Change view to home view:

Most TinkerCAD Tutorials only work


while in home view.

Click on home view icon to go to


the home view.

You can also use the view box between the


top and front view to change to the home view.

Fit all in view:

If you lose an object off the screen, you can click on


Fit all in view to un-zoom to see all objects.

Fit one or more object(s) in view:

If you want to only see one or more object(s) in


the view then select the object(s) and click
Fit all in view or click the “f” key.
This will zoom in on the object(s).

Zoom in:

Click the Zoom in icon or click the “+” key to zoom in.

27
Zoom out:

Click the Zoom out icon or click the “-” key to zoom out.

Switching to orthographic and perspective view:

Click the Switch to orthographic/perspective view


To change to your preferred view.

Group:

To combine two or more objects into one object.

Select the objects to combine and click the


Group button or click ctrl + G

Ungroup:

After group objects, this will ungroup the object


back to separate objects.

Select the objects to ungroup and click the


ungroup button or click ctrl + shift + G
28
Align:

To perfectly center objects to each other or


To line up objects along their edges then use align.

Select the objects to align and click the


align button or click “L”

Flip (Mirror):

This is mainly used for symmetric builds,


you create one half, duplicate it, then flip it
and move it in place and group it.

Select the objects to flip and click the


flip button or click “M”

29
Full list of Keyboard Shortcuts

30

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