Introduction to Scratch 1
Introduction to Scratch 1
Elements of Scratch
There are four main elements of Scratch: the stage, the sprites, the script and
the programming palette. These elements can be compared to a play.
2) Sprites – are the actors or main characters of the project. Sprites are
programmed to do something in Scratch.
3) Script – tells the actors what to say or do. Each sprite is programmed with
a script.
Control blocks
Programming a s p r i t e A L W A Y S begins with a control block
(orange/yellow category from the programming palette). There are three
blocks that can be used to begin programming: [ when green flag clicked],
[when spacebar key is pressed], [when Sprite 1 is clicked].
1) When the green flag is clicked – The project will begin when the green
flag in the upper right hand corner is clicked.
2) When space key is pressed – The project will begin when the space bar
is pressed. The black drop down arrow indicates that you can choose a
key different from the space bar; and that key will begin the project.
3) When sprite 1 is clicked – The project will begin when the sprite is click.
Note: Click the sprite on the stage, NOT the small thumbnail sprite shown
underneath the stage
Motion blocks
Motion blocks fall under the blue category. There are several blocks that will
allow the sprite to move.
This category teaches students to understand positives and negatives and other
mathematical concepts, like degrees.
1) [move – 10 – steps] – the sprite will move X steps. You can change the
value whenever there is a fillable white area in a programming block.
For example, 10 steps can be changed to 25 steps. Positive values move
forward (to the right) and negative values move backward (to the left).
Remember: the more seconds you use, the slower/longer it will take the
sprite to glide across the stage. Find a position on the stage that you
would like the sprite to glide to and then move it there. Above the scripts
area, you will find X and Y positions. Use these values to fill in the X and
Y area on the glide block. Be sure to use a (-) sign when necessary.
Looks blocks
Looks blocks fall under the purple category of the programming palette.
There are several blocks to control what you SEE the sprite say or how
the sprite looks.
Sound blocks
Sound blocks fall under the fuchsia category and allow you to program the sprite
to produce sounds or words you can hear. Click on the “Sounds” tab beside the
word “Costumes,” to import or record a new sound. Click Sounds, Import and
then double click on one of the folders (animal, effects, human, etc.).