Ch 6 Vecteurs
Ch 6 Vecteurs
• In practical terms, you can visualize a vector as a directed line segment, where
the size of the segment represents the quantity's magnitude, and the direction
shows where the effect of the vector is applied.
1. Introduction to Vector Geometry
Common examples:
Displacement of a point from one location to another.
Force applied to an object, where the direction of the force is crucial to determine
its effect.
Mathematically, a vector in a two-dimensional space (2D) is noted as
v⃗=(x,y) , and in a three-dimensional space (3D), it is noted as v⃗=(x,y,z).
1. Introduction to Vector Geometry
1.2 Vectors in the Plane and Space:
• Vectors in the Plane (2D):A vector v⃗ in the plane is described by its two
components (x,y), where x and y represent the projections of the vector on
the X and Y axes, respectively.
• For example, a vector w⃗=(2,−1,4) is an arrow that starts from the origin (0,0,0)
and ends at the point (2,−1,4) in three-dimensional space.
w⃗=(u1+v1,u2+v2)
• In three-dimensional space (3D), the addition is performed component-wise: if
u⃗=(u1,u2,u3) and v⃗=(v1,v2,v3) , then:
w⃗=u⃗+v⃗=(u1+v1,u2+v2,u3+v3)
2. Basic Vector Operations
Vector Addition:
Vector Subtraction:
The subtraction of two vectors u⃗ and v⃗ results in a new vector w⃗=u⃗−v⃗, where:
w⃗=(u1−v1,u2−v2)(in 2D)
w⃗=(u1−v1,u2−v2,u3−v3)(in 3D)
• The dot product can be interpreted in terms of the lengths of the vectors and the
angle θ between them. It is given by the formula:
where u⃗∥ and v⃗∥are the norms (magnitudes) of the vectors u⃗ and v⃗, and θ is the
angle between the two vectors.
• Norm of a Vector: The norm u⃗∥ of a vector u⃗=(u1,u2) is:
and in 3D,
• Interpretation of cosθ: If θ=0°, cosθ=1, and the vectors are collinear in the
same direction. If θ=90°, cosθ=0, and the vectors are orthogonal.
3. Dot Product
3.3 Applications of the Dot Product
• Orthogonality: The dot product is used to determine if two vectors are orthogonal.
If u⃗⋅v⃗=0, then the vectors are perpendicular.
• Projection: The projection of a vector u⃗ onto a vector v⃗ is given by:
This formula is useful for finding the component of u⃗ that is aligned with v⃗.
Applications in Physics and Engineering: The dot product is used to calculate
the work done by a force. If a force F⃗ moves an object over a distance d⃗, the work
W is given by:
4. Cross Product
4.1 Definition in Space
• The cross product (or vector product) of two vectors u⃗=(u1,u2,u3)
and v⃗=(v1,v2,v3) in three-dimensional space (3D) is a vector
w⃗=u⃗×v⃗ given by: w⃗=(u2v3−u3v2,u3v1−u1v3,u1v2−u2v1)
• In 3D, rotations are more complex and typically involve defining a rotation
axis and using matrices or quaternions for precise transformations.
• Rotations are critical in design for adjusting the orientation of architectural
components.
6. Vector Transformations and Practical
Applications
Rotation Example:
• Imagine you have a rectangular panel on a wall that you want to
rotate by 45° around its center in a 2D plane. Using the rotation
matrix: