Cargo Management System
Cargo Management System
1. Abstract
The Cargo Management System (CMS) is designed to streamline the tracking, management,
and transportation of cargo, ensuring efficient and secure handling. Traditional cargo
management relies on manual processes and outdated systems, leading to inefficiencies,
delays, and increased costs.
The proposed CMS integrates automation, real-time tracking, and data analytics to enhance
operational efficiency. The system provides a centralized platform for managing cargo
shipments, tracking goods in transit, generating reports, and improving communication
among stakeholders.
2. Existing System
Overview
4. Proposed System
Key Features:
Real-Time Tracking: RFID, GPS, and IoT sensors provide live updates on cargo
status and location.
Automated Documentation: Digital record-keeping eliminates paperwork, reducing
errors and processing time.
Optimized Route Planning: AI-powered analytics suggest the most efficient routes
for transportation.
Enhanced Security Measures: Access control and monitoring systems prevent
unauthorized access and theft.
Cloud-Based Platform: Centralized data storage and access for all stakeholders.
Automated Alerts & Notifications: Instant updates on shipment delays, damages, or
security breaches.
Data Analytics & Reporting: Performance insights to improve logistics efficiency
and decision-making.
6. Modules
Software Requirements:
Hardware Requirements:
INTRODUCTION:
Cargo Manager is a comprehensive cargo management module, designed for addressing the
areas of General cargo, Bulk cargo operations. All the aspects of cargo like documentation handling,
movement, and storage are addressed in this module.
Use case:
UML stands for Unified Modeling Language. UML is a language for specifying, visualizing
and documenting the system. This is the step while developing any product after analysis. The goal
from this is to produce a model of the entities involved in the project which later need to be built. The
representation of the entities that are to be used in the product being developed need to be designed.
USECASE DIAGRAMS:
Use case diagrams model behavior within a system and helps the developers
understand of what the user require. The stick man represents what’s called an actor.
Use case diagram can be useful for getting an overall view of the
system and clarifying that can do and more importantly what they can’t do.
Use case diagram consists of use cases and actors and shows the
interaction between the use case and actors.
The purpose is to show the interactions between the use case and actor.
To represent the system requirements from user’s perspective.
An actor could be the end-user of the system or an external system.
SECASE DIAGRAM:
SEQUENCE DIAGRAM:
COLLABORATION DIAGRAM:
SS DIAGRAM:
Class is nothing but a structure that contains both variables and methods. The Class
Diagram shows a set of classes, interfaces, and collaborations and their relating ships. There
is most common diagram in modeling the object oriented systems and are used to give the
static view of a system. It shows the dependency between the classes that can be used in our
system.
The interactions between the modules or classes of our projects are shown below. Each
block contains Class Name, Variables and Methods.
CLASS:
A description of set of objects that share the same attributes, operations, relationships,
and semantics
State Chart Diagram
DATA FLOW DIAGRAMS:
The DFD takes an input-process-output view of a system i.e. data objects flow into the
software, are transformed by processing elements, and resultant data objects flow out of the software.
The DFD enables the software engineer to develop models of the information domain
& functional domain at the same time. As the DFD is refined into greater levels of details, the analyst
perform an implicit functional decomposition of the system. At the same time, the DFD refinement
results in a corresponding refinement of the data as it moves through the process that embody the
applications.
A context-level DFD for the system the primary external entities produce information
for use by the system and consume information generated by the system. The labeled arrow represents
data objects or object hierarchy.
RULES FOR DFD:
Identify and label each process internal to the system with Rounded circles.
A process is required for all the data transformation and Transfers. Therefore, never
connect a data store to a data Source or the destinations or another data store with just a
Data flow arrow.
Make sure the names of the processes accurately convey everything the process is done.
Identify all data flows for each process step, except simple Record retrievals.
DATAFLOW DIAGRAMS:
Database:
User
registrationn
Booking
cargo
Status
Customer id
user registration
User
details
User registration
Booking cargo
User
details
Booking cargo
it maps well to the relational model. The constructs used in the ER model can easily be
transformed into relational tables.
it is simple and easy to understand with a minimum of training. Therefore, the model can be
used by the database designer to communicate the design to the end user.
In addition, the model can be used as a design plan by the database developer to implement a
data model in a specific database management software.
A many-to-many (M:N) relationship, sometimes called non-specific, is when for one instance of
entity A, there are zero, one, or many instances of entity B and for one instance of entity B there
are zero, one, or many instances of entity A. The connectivity of a relationship describes the
mapping of associated
ER Notation
All notational styles represent entities as rectangular boxes and relationships as lines
connecting boxes. Each style uses a special set of symbols to represent the cardinality of a
connection. The notation used in this document is from Martin. The symbols used for the basic
ER constructs are:
entities are represented by labeled rectangles. The label is the name of the entity. Entity
relationships are represented by a solid line connecting two entities. The name of the
attributes, when included, are listed inside the entity rectangle. Attributes which are
cardinality of many is represented by a line ending in a crow's foot. If the crow's foot is
existence is shown by the bar (looks like a 1) next to the entity for an instance is required.
Optional existence is shown by placing a circle next to the entity that is optional