The document outlines features and abilities for a Rogue class in a role-playing game, including combat masteries, stamina points, and various skills. Key features include Rogue Martial Mastery, Stamina, Cunning Action, and Debilitating Strike, which enhance combat effectiveness and movement. Additional skills such as Thieves' Cant and Evasion provide unique advantages in gameplay, allowing for strategic communication and damage mitigation.
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Rogue
The document outlines features and abilities for a Rogue class in a role-playing game, including combat masteries, stamina points, and various skills. Key features include Rogue Martial Mastery, Stamina, Cunning Action, and Debilitating Strike, which enhance combat effectiveness and movement. Additional skills such as Thieves' Cant and Evasion provide unique advantages in gameplay, allowing for strategic communication and damage mitigation.
Class Function Level 1 Feature Level 1 Feature Level 1 Feature
Combat Masteries: Light Weapons, You regain 1 SP when you: You gain 2 Spaces of movement when When you make an Attack with a Light Light Armor, and Light Shields • Hit a Flanked target. you take the Disengage, Feint, or Hide Weapon, you can spend 1 SP to force Weapon Passive: You gain the benefits • Hit a target that’s affected by a Actions. You can use this movement the target to make a Physical Save of Weapon Style Passives. Condition. immediately before or after you take the against your Save DC. Maneuvers: You learn all Attack & • Once per turn, when you use Cunning Action. Save Failure: Until the start of your next Weapon Maneuvers plus additional Action. turn, the target suffers 1 of the following Maneuvers as shown in the Maneuvers effects of your choice: Deafened, Known column of the Rogue Class Exposed, Hindered, or Slowed 2. A Table. target can’t be affected by the same Techniques: You learn a number of option more than once at a time. Techniques as shown in the Techniques Known column of the Rogue Class Table. Stamina Points: You have a maximum number of Stamina Points as shown in the Stamina Points column of the Rogue Class Table.
Skill Expertise Thieves’ Cant Cheap Shot Evasion
Level 1 Feature Level 1 Feature (Flavor) Level 2 Feature Level 2 Feature Your Skill Mastery Limit increases by 1, You become Fluent in another Mortal You deal +1 damage on Martial Attacks While not wearing Heavy Armor or up to Grandmaster (+10). You can only Language of your choice. Additionally, against creatures that are Flanked or wielding a Heavy Shield, when an effect benefit from 1 Feature that increases you know how to communicate in a subjected to at least 1 Condition. that you can see deals damage to you, your Skill Mastery Limit at a time. secret mix of code words, slang, signs, you can spend 1 AP as a Reaction to Additionally, you gain 1 Skill Point. and symbols called Thieves’ Cant. halve the damage against you. If the Communicating in this way allows you to triggering effect deals half damage on a hide secret messages in normal Miss (or when you succeed a Save), you conversation and writing. Using Thieves’ take no damage instead. Cant you can leave simple messages, such as marking the location of a cache, a secret passageway, a safehouse, or an area of danger