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Rogue

The document outlines features and abilities for a Rogue class in a role-playing game, including combat masteries, stamina points, and various skills. Key features include Rogue Martial Mastery, Stamina, Cunning Action, and Debilitating Strike, which enhance combat effectiveness and movement. Additional skills such as Thieves' Cant and Evasion provide unique advantages in gameplay, allowing for strategic communication and damage mitigation.

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0% found this document useful (0 votes)
12 views4 pages

Rogue

The document outlines features and abilities for a Rogue class in a role-playing game, including combat masteries, stamina points, and various skills. Key features include Rogue Martial Mastery, Stamina, Cunning Action, and Debilitating Strike, which enhance combat effectiveness and movement. Additional skills such as Thieves' Cant and Evasion provide unique advantages in gameplay, allowing for strategic communication and damage mitigation.

Uploaded by

travis.w.west
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Rogue Martial Mastery Rogue Stamina Cunning Action Debilitating Strike

Class Function Level 1 Feature Level 1 Feature Level 1 Feature


Combat Masteries: Light Weapons, You regain 1 SP when you: You gain 2 Spaces of movement when When you make an Attack with a Light
Light Armor, and Light Shields • Hit a Flanked target. you take the Disengage, Feint, or Hide Weapon, you can spend 1 SP to force
Weapon Passive: You gain the benefits • Hit a target that’s affected by a Actions. You can use this movement the target to make a Physical Save
of Weapon Style Passives. Condition. immediately before or after you take the against your Save DC.
Maneuvers: You learn all Attack & • Once per turn, when you use Cunning Action. Save Failure: Until the start of your next
Weapon Maneuvers plus additional Action. turn, the target suffers 1 of the following
Maneuvers as shown in the Maneuvers effects of your choice: Deafened,
Known column of the Rogue Class Exposed, Hindered, or Slowed 2. A
Table. target can’t be affected by the same
Techniques: You learn a number of option more than once at a time.
Techniques as shown in the Techniques
Known column of the Rogue Class
Table.
Stamina Points: You have a maximum
number of Stamina Points as shown in
the Stamina Points column of the Rogue
Class Table.

Skill Expertise Thieves’ Cant Cheap Shot Evasion


Level 1 Feature Level 1 Feature (Flavor) Level 2 Feature Level 2 Feature
Your Skill Mastery Limit increases by 1, You become Fluent in another Mortal You deal +1 damage on Martial Attacks While not wearing Heavy Armor or
up to Grandmaster (+10). You can only Language of your choice. Additionally, against creatures that are Flanked or wielding a Heavy Shield, when an effect
benefit from 1 Feature that increases you know how to communicate in a subjected to at least 1 Condition. that you can see deals damage to you,
your Skill Mastery Limit at a time. secret mix of code words, slang, signs, you can spend 1 AP as a Reaction to
Additionally, you gain 1 Skill Point. and symbols called Thieves’ Cant. halve the damage against you. If the
Communicating in this way allows you to triggering effect deals half damage on a
hide secret messages in normal Miss (or when you succeed a Save), you
conversation and writing. Using Thieves’ take no damage instead.
Cant you can leave simple messages,
such as marking the location of a cache,
a secret passageway, a safehouse, or
an area of danger

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