Patricians 250214
Patricians 250214
If this character has the Councillor keyword, roll a dice. On a 7+ this Command Ability
doesn't use a Command Point.
3 30 5 3 75 32
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 3 3 3
Weapon Range Evasion Damage Penetration Abilities
Pinnacle of Affluence Gilded Table Scraps 6" - - - Harmless, Stun, Reload (1)
Poisoned, Template,
Minty Fresh Breath 0" - - -1 Reload (1)
Keywords You there! Do something! Stop them, damn you! I don't care
• Faction (Patricians) AURA Command Ability what it takes!
• Leader Until the end of the round, other Friendly characters in line of sight
• Councillor friendly characters that start their of this character gain Bodyguard
• Unique turn within 6" and line of sight of (Pinnacle of Affluence).
this character gain First Strike (2)
Character Abilities until the end of their turn. Bask in my Magnificence!
• Bulky This character replenishes all of its
• Limited Movement Characters can only be affected by Command Points at the start of
• Expert Grappler (2) this Command Ability once each each of its character turns and may
game round. use each type of Command (PLAN,
COUNTER, etc.) twice per game
round.
2.2.0
3 14 2 5 30 20
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities
2.3.0
3 13 3 4 30 19
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities
2.3.1
3 13 4 3 30 21
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 4 4 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
3 14 4 3 30 23
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 5
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 8 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 5 4
Weapon Range Evasion Damage Penetration Abilities
5 5 3 2 5
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Hero
• Unique
• Discipline (Blood Rites,
Fateweaving)
Character Abilities
• Companion (Sun)
• Flight
• Mage (2)
• Mindless
2.2.0
2 12 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 5 2 4
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Hero
• Unique
Character Abilities
• Acrobatic (3)
• Companion (Moon)
• Expert Marksman (2)
• Mindless
2.2.0
2 12 2 1 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 4 3 3
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 13 2 3 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 3 1 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 6 3 2 3
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Hero
• Councillor
Character Abilities
• Aerial Attack
• Concealment (+2)
• Infiltration
• Pickpocket
2.2.0
2 11 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 5 4 3 3
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 12 3 1 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 2
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 13 2 1 40 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 1
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 12 2 1 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 13 3 1 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 15 2 40 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 3 3 2 2
Weapon Range Evasion Damage Penetration Abilities
Black Powder,
Grapeshot 0" -1 - -4 Template, Reload (1)
Ottoman Cannoneer
Cannon Barrel 0" - - - Stun
Keywords
• Faction (Patricians)
• Hero
• Ottoman
Character Abilities
• Brawler (2)
2.3.0
2 13 3 2 30 17
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 4
Weapon Range Evasion Damage Penetration Abilities
Ottoman Janissary OR
Battle Axe 2" - +1 - Two-handed
2.2.0
2 13 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities
Keywords Inspiring
• Faction (Patricians) Whenever another friendly character
• Hero with the Soldier keyword in line of
• Soldier sight within 6” of this character uses
one of its own Will Points (and
not those from other characters), it
Character Abilities instead counts as 2 Will Points.
• Brave
• Expert Offence (1)
• Expert Marksman (1)
2.2.0
2 14 1 2 40 17
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 3
Weapon Range Evasion Damage Penetration Abilities
2.3.0
2 11 1 30 13
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 4 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Hero
• Councillor
Character Abilities
• Berserk
• Engage
• Frenzied
• Mindless
2.2.0
2 15 1 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Hero
• Soldier
Character Abilities
• Companion (Officer)
• Expert Protection (3)
2.2.0
2 12 2 1 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 4 3 4
Weapon Range Evasion Damage Penetration Abilities
Keywords Unwieldy
• Faction (Patricians) This character may only make
• Hero Combat actions with the Long
Rifle as the first action of their turn
(including using it for Attacks of
Character Abilities Opportunity).
• Concealment (+1)
• Expert Marksman (2)
• Infiltration
2.3.0
2 11 2 3 30 12
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 2 3 3
Weapon Range Evasion Damage Penetration Abilities
Nautical Bearings
Any friendly character that makes
a Combat action within 3" with a
weapon that has a range of 6" or
higher increases their range by 6".
2.3.0
2 11 2 1 30 12
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 11 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
Character Abilities
• Companion (Councillor)
• Expert Marksman (2)
2.3.0
2 11 1 30 8
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities
Keywords Flesheater
• Faction (Patricians) If this character makes a Combat
• Henchman action against a target in base contact
that causes it to lose at least 1 Life
Point, it replenishes 1 Will Point.
Character Abilities
• Mindless
The Hunger
• Frenzied
If this character starts its turn within
4" of one or more enemy characters,
it must attempt to move into base
contact with one of them.
2.3.0
2 12 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords Affirmation
• Faction (Patricians) At the start of this character's turn,
• Henchman pick one character with the Councillor
keyword in line of sight. Both this
character and that character replenish
Character Abilities 1 Will Point.
• Parry (2)
2.3.0
2 12 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities
City Guard OR
Infantry Sabre 0" - +1 - -
Keywords
• Faction (Patricians)
• Henchman
• Soldier
Character Abilities
• Companion (Officer)
2.2.0
2 12 1 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Soldier
Character Abilities
• Companion (Officer)
2.3.0
2 10 3 1 30 12
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 5 3 3 3
Weapon Range Evasion Damage Penetration Abilities
Keywords Lookout
• Faction (Patricians) Once per round, this character
• Henchman may use a single ORDER or
• Soldier COUNTER Command for
0 Command Points if at least 3"
above the target character.
Character Abilities
• Acrobatic (2)
However, those Commands may still
only be done once per round as usual.
2.2.0
2 10 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
Character Abilities
• Bodyguard (Councillor)
2.3.0
2 11 2 3 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities
2.2.0
2 10 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Soldier
Character Abilities
• Companion (Officer)
• Hunter
• Fast Swimmer (2)
2.2.0
2 10 2 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Soldier
Character Abilities
• Fast Swimmer (2)
2.2.0
2 11 3 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Councillor
Character Abilities
• Boat Crew
• Fast Swimmer (2)
2.2.0
2 11 2 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Ottoman
Character Abilities
• Boat Crew
• Universal Shielding (3)
2.3.0
2 11 2 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities
Keywords
• Faction (Patricians)
• Henchman
• Ottoman
Character Abilities
• Boat Crew
• Parry (1)
• Universal Shielding (3)
2.3.0
2 11 4 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND
5 6 3 2 3
Weapon Range Evasion Damage Penetration Abilities
Character Abilities
• Boat Crew
2.2.0