0% found this document useful (0 votes)
16 views

Chap-12 Extended reality

Chapter 12 discusses Extended Reality (XR), which combines real and virtual environments for user interaction through wearable technology. It covers applications in gaming, vehicle design, and education, and differentiates between Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). The chapter also highlights the necessary equipment for VR experiences and the benefits of XR in various industries.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
16 views

Chap-12 Extended reality

Chapter 12 discusses Extended Reality (XR), which combines real and virtual environments for user interaction through wearable technology. It covers applications in gaming, vehicle design, and education, and differentiates between Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). The chapter also highlights the necessary equipment for VR experiences and the benefits of XR in various industries.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Chapter 12- Extended Reality

EXERCISES
A. Fill in the blanks with the help of words given in the box.
1. Extended 2. Cross 3. Beat Saber 4. 3D 5. Matterport

B. Write 'T' for true and 'F' for false statements.


1. F 2. F 3. T 4. F 5. T

C. Tick (3) the correct option.


1. a 2. c 3. a 4. b 5. C

D. Answer the following questions.


1. Extended Reality or Cross Reality refers to the combination of real world with virtual
environments, so that human can interact with machines or virtual world using wearable
devices and computing technology.

2. Three application areas of Extended Reality are:


a. Gaming: There are lots of games using the technology of Extended Reality like Beat
Saber, Half Life: Alyx and Moss etc.
b. Vehicle Design and Development: Developers are using virtual reality to get a 3D
view of the product before manufacturing it. For ex: BMW is using Augmented
Reality in the designing process of their vehicle.
c. Education: Extended Reality is used in the field of education to provide a different,
exciting and practical learning experience to the learners.

3. Virtual Reality provides a completely digital and computer-generated environment. This


artificial environment provides a 3-dimensional (3D) view to its users. It facilitates the
user to step inside it and interact with the 3D world and provides the 360° view of the
virtual worlds.
For example: The simulation of the real world is provided to the soldiers or pilots for
training purposes.

4. Augmented Reality uses real-world environment and put virtual objects in it in real time.
It includes three basic features:
i. Combination of real world and virtual world
ii. Interaction at real time
iii. 3D registration of virtual objects and real objects
For example: Vito Technology's Star Walk and AR Colouring Book
5. Mixed Reality is a combination of virtual elements and real world. It provides a
completely new environment and visualisations in which digital and physical objects
co-exist and interact in real time.
For example: Mixed Reality games such as Angry Birds.

6. Augmented Reality is different from Virtual Reality in that Virtual Reality creates a
complete virtual and digital environment whereas, Augmented Reality uses the real-
world environment and overlays new information on it by putting virtual objects in real
time.

7. In order to experience the Virtual world, you need to wear gears, such as VR Googles,
VR Headset, VR Gloves and VR Body Suit. When you wear these gears and enter in
the virtual world, you can experience through vision, hearing and sometimes touch
senses.

E. Application-based questions.
1. To experience the virtual tour, we need VR Goggles, VR Headset, VR Gloves
and VR Body Suit.
2. A 5D experience capitalizes on all five senses, stunning realistic visuals, the tactile
feeling as one navigates the environment, the sound, smell and virtual taste.

F. Explore more.
a. Many e-commerce websites are using extended reality to facilitate their users that they
can try on their outfit virtually before even buying them.
b. The use of XR in food manufacturing operations can provide productivity,
maintenance, training, and marketing benefits.

Extra questions:
Differentiate between VR, AR and MR.

Virtual Reality Augmented Reality Mixed Reality


Completely digital Virtual objects overlaid on Virtual environment
environment the real-world environment combined with real world
Synthetic experience with no Real world remains central Interaction with and
sense of real world to the experience enhanced manipulation of both
by virtual details physical and virtual world
Ex. Military Training Ex. AR Colouring Book Ex. Simulation of surgical
operations

You might also like