1-Introducing importance and applications of Augmented and Virtual Reality
1-Introducing importance and applications of Augmented and Virtual Reality
Augmented Reality
and Virtual Reality
Dr.Priyanka N
Virtual Reality and Augmented
Reality?
❑Snapchat
What is Augmented Reality?
Key Components of an AR System:
1. Camera: Captures the real-world environment.
2. Processor: Processes the camera input and generates
the augmented reality scene.
3. Display: Projects the augmented scene onto a screen
or directly into the user's field of view.
4. Sensors: Provide information about the user's
position and orientation.
What is Virtual Reality?
• Creates a fully-immersive, computer-
generated environment that users can
explore and interact with.
• Users can wear devices like headsets or
goggles to interact with the environment.
• VR is used in 3D films and video games.
What is Virtual Reality?
Key Components of a VR System:
Workplace Collaboration:
• Remote Collaboration: AR and VR enable
virtual meetings and collaborative
workspaces, enhancing productivity for
distributed teams.
https://www.youtube.com/watch?v=dmmxVA5xhuo&t=4s
Augmented Reality
2. Commercial Beginnings (1990s):
• AR Term Coined (1990):
Augmented Reality
2. Commercial Beginnings (1990s):
• First AR Systems: Applications in medical imaging
and industrial design emerged.
Augmented Reality
3. Expansion Era (2000s-Present):
• AR on Smartphones (2008): The rise of
smartphones enabled AR apps, starting with tools
like Wikitude and later Pokémon GO (2016).
https://www.almabetter.com/bytes/tutorials/artificial-intelligence/computer-
vision-in-ai
• Computer vision and multimodal
interactions are foundational in
Augmented Reality (AR) and Virtual
Reality (VR) applications, enhancing how
users perceive and interact with virtual
environments.
Basics of Computer Vision in AR/VR
• Computer vision involves enabling
computers to interpret and understand
visual data from the world.
4. Depth Estimation:
• Using stereoscopic vision, LiDAR (Light Detection
and Ranging), or depth cameras to measure
distances in a scene.
• Critical for accurate placement of virtual objects in
AR.
Basics of Computer Vision in AR/VR
Core Concepts:
5. SLAM (Simultaneous Localization and Mapping):
• Builds a map of an environment while tracking the
user's location.
• Essential for AR applications to anchor content in
physical spaces.
6. Gesture Recognition:
• Analyzing hand or body movements to enable natural
interaction.
• Example: Using hand gestures to manipulate objects in
VR.
Multimodal Interactions in AR/VR
http://humancarinteraction.com/multimodal-interaction.html
Multimodal Interactions in AR/VR
Key Modalities:
1.Visual Interaction:
• Augmented visual feedback through overlays,
holograms, or enhanced scenes.
• Example: Highlighting paths or objects in an AR
game.
2. Auditory Interaction:
• Spatial audio to provide directional sound cues.
• Example: Hearing footsteps approaching from
behind in VR.
Multimodal Interactions in AR/VR
Key Modalities:
3. Haptic Feedback:
• Simulating touch sensations using vibrations,
force, or tactile feedback.
• Example: Feeling the texture of a virtual object in
VR.
4. Speech and Voice Interaction:
• Natural Language Processing (NLP) for voice
commands and conversational agents.
• Example: Asking a virtual assistant to modify the
environment in AR.
Multimodal Interactions in AR/VR
Key Modalities:
5. Eye Tracking:
• Monitoring gaze to focus interactions and reduce
computational load (foveated rendering).
• Example: Selecting items in VR by looking at them.