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The document contains a list of constants defined with their corresponding memory addresses, likely for a game engine or application. These constants include various properties related to game objects, such as player attributes, camera settings, and environmental factors. The information appears to be intended for developers working with the engine or for reverse engineering purposes.

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0% found this document useful (0 votes)
4 views

Message

The document contains a list of constants defined with their corresponding memory addresses, likely for a game engine or application. These constants include various properties related to game objects, such as player attributes, camera settings, and environmental factors. The information appears to be intended for developers working with the engine or for reverse engineering purposes.

Uploaded by

takayugo4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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| __ \ | | | _ \ ____

| || | | |
| | | |_ _ _ __ ___ _ __ ___ __| | | |_) |_ _ / __ \ _ ___ __
_______| || |_ ___| |___ ___ __
| | | | | | | '_ ` _ \| '_ \ / _ \/ _` | | _ <| | | | / / _` | | | \ \/ /|_ /
__|__ _/ __| __\ \/ / '__|
| |__| | |_| | | | | | | |_) | __/ (_| | | |_) | |_| | | | (_| | |_| |> < / /\
__ \ | | \__ \ |_ > <| |
|_____/ \__,_|_| |_| |_| .__/ \___|\__,_| |____/ \__, | \ \__,_|\__, /_/\_\/___|
___/ |_| |___/\__/_/\_\_|
| | __/ | \____/ __/ |
|_| |___/ |___/

version-8794089906d54893 // dumped by <@1258134519483994292>


https://discord.gg/uJkp3tVY5C
constexpr std::uint32_t RenderToEngine = 0x10;
constexpr std::uint32_t RenderToFakeDataModel = 0x120;
constexpr std::uint32_t FakeDataModelToRealDataModel = 0x1a8;
constexpr std::uint32_t Name = 0x68;
constexpr std::uint32_t ClassDescriptor = 0x18;
constexpr std::uint32_t Children = 0x70;
constexpr std::uint32_t Parent = 0x50;
constexpr std::uint32_t ChildSize = 0x8;
constexpr std::uint32_t GameId = 0x168;
constexpr std::uint32_t PlaceId = 0x170;
constexpr std::uint32_t GameLoaded = 0x3d9;
constexpr std::uint32_t LocalPlayer = 0x118;
constexpr std::uint32_t ModelInstance = 0x2a8;
constexpr std::uint32_t DisplayName = 0x108;
constexpr std::uint32_t UserId = 0x1e8;
constexpr std::uint32_t Team = 0x1d8;
constexpr std::uint32_t CameraMinZoomDistance = 0x244;
constexpr std::uint32_t CameraMaxZoomDistance = 0x240;
constexpr std::uint32_t Health = 0x18c;
constexpr std::uint32_t MaxHealth = 0x1ac;
constexpr std::uint32_t WalkSpeedA = 0x1c8;
constexpr std::uint32_t WalkSpeedB = 0x3a0;
constexpr std::uint32_t JumpPower = 0x1a8;
constexpr std::uint32_t HipHeight = 0x198;
constexpr std::uint32_t MaxSlopeAngle = 0x1b0;
constexpr std::uint32_t RigType = 0x1c0;
constexpr std::uint32_t MoveDirection = 0x150;
constexpr std::uint32_t Sit = 0x1d4;
constexpr std::uint32_t Primitive = 0x160;
constexpr std::uint32_t BasePartSize = 0x2b0;
constexpr std::uint32_t BasePartPosition = 0x140;
constexpr std::uint32_t CFrame = 0x11c;
constexpr std::uint32_t AssemblyLinearVelocity = 0x14c;
constexpr std::uint32_t AssemblyAngularVelocity = 0x158;
constexpr std::uint32_t BasePartColor = 0x190;
constexpr std::uint32_t Transparency = 0xe8;
constexpr std::uint32_t LocalTransparencyModifier = 0xe0;
constexpr std::uint32_t Reflectance = 0xe4;
constexpr std::uint32_t Anchored = 0x311;
constexpr std::uint32_t CanCollide = 0x313;
constexpr std::uint32_t MeshId = 0x298;
constexpr std::uint32_t TextureId = 0x2c8;
constexpr std::uint32_t CurrentCamera = 0x3e8;
constexpr std::uint32_t CameraSubject = 0xc8;
constexpr std::uint32_t CameraPosition = 0xfc;
constexpr std::uint32_t CameraRotation = 0xd8;
constexpr std::uint32_t CameraHeadScale = 0x148;
constexpr std::uint32_t CameraFocus = 0x108;
constexpr std::uint32_t CameraFOV = 0x140;
constexpr std::uint32_t Brightness = 0x118;
constexpr std::uint32_t FogEnd = 0x128;
constexpr std::uint32_t GlobalShadows = 0x13c;
constexpr std::uint32_t ClientDimensions = 0x730;
constexpr std::uint32_t ViewMatrix = 0x4c0;
constexpr std::uint32_t AbsoluteSize = 0x110;
constexpr std::uint32_t Value = 0xc8;
constexpr std::uint32_t TextLabelColor3 = 0xc50;
constexpr std::uint32_t TextLabelText = 0xba8;
constexpr std::uint32_t Adornee = 0xc8;
constexpr std::uint32_t MouseSensitivity = 0x234;
constexpr std::uint32_t InputObject = 0xf8;
constexpr std::uint32_t MousePosition = 0xe4;

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