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Lean UX
The Lean UX process focuses on reducing wasted time and resources, and producing a
workable product as soon as possible. The process is iterative, meaning the team
continues to update and make revisions to the product as they gather user research
and stakeholder feedback.
The Lean UX process is broken into three steps:
Think. Explore the problems that users are experiencing and consider how you could
solve them with your design. This step is all about gathering research, so you can
form a clear idea of who the product is for and how it will help them.
Make. Start designing the product by creating sketches, wireframes, and prototypes.
You’ll also create a minimum viable product, or MVP for short, which is a simple
prototype of your designs that you can test with the target audience. Be prepared
to go back and update your prototype as you gather feedback!
Check. Find out how users respond to your design and gather feedback from project
stakeholders. Make adjustments to your designs accordingly, and repeat the three
steps again, if necessary.

These steps are meant to be repeated as many times as needed, until your team
reaches the desired final product. The Lean UX process encourages productivity and
collaboration. Lean UX teams are typically cross-functional, which means you’ll be
working alongside team members like engineers and UX researchers.
There are six principles you should keep in mind when using the Lean UX process:
1. Move forward. Focus only on design elements and features that move the
design process toward a particular goal. Don’t get distracted by “nice-to-haves.”
2. Stay curious. Lean UX is about using feedback from users and
stakeholders to revise and improve your designs. Continuously seek feedback to
understand why specific design choices work or don’t work.
3. Test ideas in the real world. Lean UX encourages designers to test
their ideas - using prototypes, for example - outside of the conference room and
with potential users.
4. Externalize your ideas. Instead of internally debating and analyzing
whether or not an idea is going to work, turn your ideas into something physical,
viewable, and testable, while they’re still fresh in your mind. This way, you’ll
get feedback on your designs in the early stages, when diverse perspectives and
feedback are most helpful.
5. Reframe deliverables as outcomes. Focus on creating usable, enjoyable
products that users actually want and need. Always keep in mind that you’re
designing for your users first-and-foremost, not for the project stakeholders.
6. Embrace radical transparency. Feel comfortable being honest with
everyone on the team (and expect the same in return), since you will depend on each
other’s insights. This way, everyone can make informed decisions about how to move
forward and avoid wasting time and energy.
The Lean UX process is all about following your intuition, putting your ideas out
there, and staying open to constant feedback and revisions. It’s not about getting
it right the first time! Instead, Lean UX is about collaborating and incorporating
feedback.
Three more ways to put the user first in your designs: universal design, inclusive
design, and equity-focused design.
⁃ Universal Design: The process of creating one product for users with
the widest range of abilities and in the widest range of situations. (One size that
fits all).
⁃ Inclusive design- Focuses on finding solutions to meet different needs.
Making design choices that take into account personal identifiers like: Age, Race,
Gender, language, economic wages and so on. ( Solve for one, extend to many).
Designing products, devices, services, or environments for people with disabilities
is called Accessibility. Accessibility is an aspect of inclusive design.
⁃ Equity- Focused Design - Designing for groups that have been
historically underrepresented or ignored when building products. Equality means
providing the same amount of opportunity and support while Equity means providing
different levels of opportunity and support for each person in order to achieve
fair outcomes.
Accessibility Categories
⁃ Motor
⁃ Deaf or hard of hearing
⁃ Cognitive
⁃ Vision
Designers focuses on the social model of disability: It defines a disability as
being caused by the way society is organized or how products are designed, rather
than a person’s ability or differences.As designers it’s important to account for
disabilities that are permanent, temporary or situational.