Import Pygame
Import Pygame
import random
# Initialize pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Pixelated Geometry Dash")
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Game variables
clock = pygame.time.Clock()
player_width, player_height = 50, 50
player_x, player_y = 100, HEIGHT - player_height - 50 # Initial player position
player_velocity = 0
gravity = 0.8
jump_speed = -12
# Obstacle settings
obstacle_width = 50
obstacle_gap = 200
obstacle_velocity = 5
obstacles = []
# Fonts
font = pygame.font.SysFont("Arial", 30)
# Game loop
running = True
while running:
screen.fill(BLACK) # Clear the screen with black color
# Spawn obstacles
if len(obstacles) == 0 or obstacles[-1][0] < WIDTH - obstacle_gap:
obstacle_height = random.randint(100, HEIGHT // 2) # Random height for
obstacles
obstacles.append([WIDTH, HEIGHT - obstacle_height, obstacle_height]) # Add
obstacle to the list