Raw to Refined v3
Raw to Refined v3
Equalization.................................................................................. 13
Mid-Side EQ........................................................................................................ 19
EQ Automations............................................................................................. 24
Compression...................................................................................................... 31
Multiband Compression....................................................... 44
Parallel Processing.................................................................................... 54
Parallel Compression.............................................................................. 59
Harmonic Saturation................................................................................ 65
Mastering EQ...................................................................................................166
LUFs................................................................................................. 176
Harmonic Excitement...........................................................191
Limiting.................................................................................................................. 201
If you feel like you’re confused and drowning in all these mixing and mastering
concepts, as if its some sort of rocket science, you’ve found the right book. This
book will simplify everything and significantly boost your confidence
Ultimately sound mixing and mastering is about adding and taking away
frequencies consistently.
They take your bare recordings and turn them into sleek finished songs that
represent how you want to sound. When you mix your song, combining the
different elements of audio (vocals, instruments and sound FX) into one piece
that is balanced and interrelated.
This differs from mastering, where you want to make your mix sound as good
and as loud as possible on any playback system.
With everything sounding pretty much right, what is with the need to understand
mixing and mastering? In other words, these are the processes that can make or
break your music. Mixing and mastering a track properly can take your work to
the next level, imbibe it with emotional depth, and make sure it stands out amidst
all the noise in the music industry at large.
They are there to make sure you are able to share your music proudly instead of
doubting yourself and feeling insecure about the quality of your own craft.
You are about to learn pretty much every concept you need to know to be able to
make professional sounding music.
That too in the most straight forward and no bullsh*t way. So let’s go throug these
In mixing, gain staging makes sure that your audio levels are
balanced and clear before you start adding effects. It’s about
setting your tracks up for success while avoiding distortion
and harshness while keeping them clean and professional.
Before you even open your DAW check your recording levels.
Aim for peaks around -12 to -9 dBs to leave enough of
"headroom" (space before clipping) and give yourself the
flexibility to mix properly later on.
For example while recording a vocal take, if it’s too loud, you
risk distortion and it becomes nearly impossible to get a good
quality mix. It’s better to record it on the quieter side because
you can always bring it up while mixing and avoid clipping.
Don’t just rely on your ears here. Your ears could maybe trick
you but the meters don’t lie.
Here’s a tip : mix at low volumes. When you mix quietly, your
ears pick up imbalances better. If a mix sounds great at low
volume, it’ll sound incredible when turned up. Plus, it saves
your ears from FATIGUE. Trust me you don’t want your ears to
go through fatigue for a long duration of time. Save your ears.
Equalization
EQ is not just about making things “sound good”, its more about
making things fit together by cutting and boosting different
frequencies and carving out a perfect environment for your track
where every sound has room to breathe and is not fighting for
space with other sounds. Which leads to a more enjoyable and
clean experience for the listener.
But on the other hand if you want to give the vocal or lets say a
cymbal track a sense of high end air and sparkle, you can boost
the 8-12 kHz range. This wont just make the sound brighter it
also adds a polished and professional quality that lifts the track
in the mix. The key here is subtlety, small adjustments often
make a huge difference without making the sound feel
unnatural.
So while EQ’ing you can use this EQ Sweep method to get rid
of the harsh resonances in the sound.
Mid Side EQ lets you EQ the mid and the side channels independently,
Another kind of EQ that is extremely effective is the Pultec EQ, but we’ll
get to the details of that in the Mastering section.
Compression
I know people who have been mixing for years and they still don’t know
what compression is. It’s easy to be scared of it since it seems so
technical but its not, let me simplify it for you.
Imagine you're watching a movie. During the action scenes things get
super loud—explosions, shouting, all the damn chaos. But when the
characters are whispering or there’s soft music you can barely hear it,
so you turn the volume up. Then BAM another explosion and you’re
scrambling to turn it back down.
In music, compression does the same thing, makes sure every sound is
clear and nothing is too loud or too quiet. It’s like a smooth experience
for your ears.
1. Threshold:
○ This is like setting a rule for your remote: “Don’t touch the
volume unless it goes above this point.”
○ If the sound gets louder than your set level, the compressor
steps in and lowers it. If it’s quieter than that, it leaves it
alone.
2. Ratio:
○ The ratio just decides how much the volume is gonna be
turned down once it gets too loud.
○ A 2:1 ratio means for every 2 dB over the threshold, the
volume only increases by 1 dB.
○ Higher ratios (like 10:1) are quite stricter meaning more
compression taking place.
3. Attack:
○ This is how quickly the compressor reacts after the sound
gets too loud.
○ A fast attack is like instantly turning down the explosion’s
volume. A slower attack lets the boom of the explosion come
through a little before reducing it.
4. Release:
○ This basically controls how long it takes for the compressor
to stop lowering the volume after the sound gets quiet again.
○ A fast release means the volume goes back to normal quickly
and a slower release keeps it gently lowered for a while,
making transitions smoother.
5. Knee:
○ The knee controls how smoothly the compressor starts
working when the sound crosses the threshold.
○ A “soft knee” is like gradually turning down the volume, so it
feels natural. A “hard knee” is more abrupt, like slamming the
remote button as soon as the explosion starts.
6. Makeup Gain:
○ After turning down the loud parts, you might feel like the
overall volume is quieter. Makeup gain boosts everything
back up so the whole scene feels balanced and at the right
level again.
○ It’s like saying, “Okay, the explosions aren’t deafening
anymore, but now let’s make sure the whispers are loud
enough.”
7. Sidechain:
○ This is like letting one sound control the volume of another.
For example, imagine the movie lowers the background
music every time someone talks—this is sidechaining.
○ In music, it’s often used to make the kick drum punch
through by lowering the volume of other instruments when
the kick hits.
When to Use Compression
Compression isn’t really always necessary but it’s super helpful in these
scenarios:-
1. Over-compression:
○ If everything sounds squashed and lifeless you’ve gone too
far. Dial back the ratio or adjust the threshold for a more
natural sound.
2. Too Fast Release:
○ This can make things sound unnatural and jittery. Slow it
down if you hear pumping or choppiness.
3. Not Using Makeup Gain:
○ After compression plaes don’t forget to bring the volume
back up so it matches the rest of your mix.
4. Using the Same Settings for Everything:
○ Every sound is different. Adjust your compressor settings
based on what’s in front of you. Dont think using the same
settings is going to work everytime just because it sounded
good once.
COMPRESSING DRUMS
● Punch: Makes the transients (the initial hit of a drum) stand out
more.
● Control: Tames loud hits so they don’t overpower the mix.
● Glue: Brings the entire drum kit together making it sound like
one cohesive unit.
Kick Drum:
- Attack: A slower attack lets the transient hit hard, giving the kick
punch. If the attack is too fast, you’ll lose that initial impact.
- Tip: Listen for a tight, controlled low end that still feels punchy
and alive.
Snare Drum
● The snare often drives the groove, so it needs to snap and stay
upfront in the mix
- Tip: Aim for a snare that pops in the mix but doesn’t overpower
everything else.
For them make sure the compression is really subtle and transparent.
.- Release: A fast release ensures the hats and cymbals retain their
natural rhythm and shimmer
Drum Bus
.- Release: A medium-to-fast
release maintains the rhythm and
flow of the kit.
Choir Vocals
With electric guitars compression can add sustain to the solos or tame
aggressive pick attacks, while distorted guitars obviously dont need
that much compression due to the natural compression in the
distortion itself.
Just make sure when you apply compression to anything you use your
ears properly. Don’t blindly turn the knobs. Come back and read the
knob definitions again if you have to. We havent yet covered vocal
compression but we will do that in the Vocal Mixing module.
Creative Uses of Compression
Beyond the technical aspects compression automation can be
used really creatively to enhance the emotional flow of a track.
For example:
Downwards Compression
● How it works: When the audio goes above the threshold, the
compressor kicks in and just pulls the volume down, based on the
ratio that you set….
● Why use it? To control peaks and keep a sound from
overpowering the mix. It’s really great on vocals and drums and
pretty much anything that might get too loud.
Upwards Compression
Does the opposite. Instead of pulling down the loud parts it lifts up the
quieter parts so they match more closely with the louder parts. This
can make a sound feel more “full” without making it louder.
Key Differences
A regular compressor controls the loud and quiet parts of the whole
sound. But a multiband compressor splits the sound into separate
frequency ranges like lows and mid lows and mid highs etc and lets you
compress each range independently. This gives you a lot more control.
For example:
● You can tighten the low-end (bass) without messing with the
brightness (highs).
● Smooth out harsh midrange vocals without affecting the punch of
the drums.
HOW IT WORKS
● Makeup Gain – Allows you to adjust the volume for that frequency
band after compression.
When to Use Multiband Compression
The low end of a mix (typically below 250Hz) is where the bass and kick drum
live and if this area is way too loose or boomy it can make the mix sound
muddy and lack definition. So a multiband compressor can help tighten the
low end making sure that it’s punchy and controlled without overwhelming
the mix.
Example
Imagine a track where the kick drum is overpowering the rest of the mix, or
the bass guitar is sounding too boomy and undefined. By compressing the
low-end frequencies using the settings mentioned above, you can tighten the
bass while preserving the impact of the kick drum.
The high frequencies (typically above 2kHz) are crucial for the clarity and
brightness of a mix, but they can sometimes become harsh or piercing,
especially with certain instruments like cymbals, vocals, or synths. A
multiband compressor can effectively tame these harsh frequencies without
dulling the overall brightness of the mix.
Example
Imagine a scenario where your snare drum or cymbals sound overly bright
and sharp, causing discomfort in the listening experience. By applying
multiband compression to the high frequencies with the settings outlined
above, you can smooth out those harsh peaks while retaining the brightness
and clarity needed for a polished soun.
3. Controlling vocals :-
Vocals are often the focal point of a mix, and achieving a balanced, clear
sound can be challenging, especially when dealing with dynamic variations in
volume. Using multiband compression allows you to target specific frequency
ranges in the vocals, helping to control harshness, sibilance, and overall
dynamics without sacrificing the vocal's natural character.
How to Apply Multiband Compression to Vocals
Example Scenario
● Low Band: Control any unwanted low-end rumble, which can make the
vocals sound muddy.
● Mid Band: Enhance clarity and presence, making the vocals sit well
with instruments.
● High Band: Tame sibilance without dulling the brightness of the vocals.
The midrange (typically between 500Hz and 2kHz) is where most of the key
elements of a mix—like vocals, guitars, and snares—tend to overlap. This can
lead to a cluttered or muddy sound, especially in dense mixes with lots of
instruments. Multiband compression can help tame this by reducing
excessive midrange energy, allowing other parts of the mix to breathe.
1. Set the Crossover Points:
○ Create a band from 500Hz to 2kHz to isolate the midrange.
○ Ensure that your other bands (low and high) are split
appropriately (e.g., low below 500Hz, highs above 2kHz) to keep
the midrange band separate.
2. Threshold:
○ Start with a threshold setting that allows the compressor to only
react to the loudest parts of the midrange. Typically, setting the
threshold to around -15dB or -20dB works for controlling
midrange clutter without over-compressing.
3. Ratio:
○ Use a moderate ratio like 2:1 or 3:1. This will gently control the
peaks in the midrange without squashing the dynamics too
much. If the midrange is particularly dense, you could try going
up to 4:1.
4. Attack:
○ Set a medium attack time around 10-30ms. This ensures that the
transients, like the attack of a snare or guitar pluck, are
preserved while the body of the sound gets compressed.
5. Release:
○ Use a fast release time around 50-100ms. This lets the
compressor quickly recover after compressing, preventing the
midrange from sounding too compressed and lifeless.
6. Makeup Gain:
○ After compression, you might need to add a slight boost with
makeup gain (1-2dB) to maintain balance in the mix. Be careful
not to undo the benefits of compression by boosting too much.
Example Scenario
Let’s say you have a mix where the vocals and electric guitars are fighting for space.
By using multiband compression on the guitar around 500Hz to 2.5kHz range, you
can slightly compress the midrange frequencies during louder sections where these
elements clash the most. This will create more space for the vocal and keep the mix
sounding clean and open.
Common Mistakes While Using Multiband
Compression and How to Avoid Them
1. Over-Compressing
One of the most common mistakes is applying too much compression, which
can lead to a lifeless and flat mix.
● How to Avoid:
○ Start Subtle: Begin with gentle settings and gradually increase
compression as needed.
● How to Avoid:
○ Use Clear Divisions: Set clear and logical crossover points based
on the elements in your mix (e.g., keeping bass below 200Hz,
mids between 200 Hz-2k Hz, and highs above 2kHz).
○ Listen for Artifacts: After setting crossover points, listen for any
strange artifacts or gaps and adjust accordingl
Parallel Processing
In a parallel setup, you take your original sound (like a vocal or drum
track), and then:
3. Blend the two tracks together using the fader to control how
much of the effect you want mixed in.
Why Use Parallel Processing?
You can also make a sharp EQ cut in the low end ( below 100Hz
) in the same bus to get rid of the unwanted low end rumble
from all the delays and reverbs.
Besides that you can create more parallel sends for that group
bus to process the reverbs and delays and make them wider
using modulation effects like flangers or choruses. These type
of elaborate chains are what make your mixes stand out more
and sound more detailed and layered.
Common Mistakes with Parallel Processing
● Drums: To add punch and sustain without making them sound too flat.
● Vocals: To make vocals stand out and sound fuller while keeping their
natural expressiveness.
● Bass: To add weight and presence to the bass without losing its natural
groove.
Imagine you’re listening to a song, and it feels flat or lifeless. Saturation takes
that sound and adds texture and energy, like painting over a black-and-white
photo with vivid colors. It creates extra harmonics, which are like “hidden
notes” that weren’t there before, making the sound fuller and more exciting.
Saturation happens when audio gets pushed beyond its normal limits. Instead
of just distorting or clipping harshly, it softens the edges and creates
harmonics, which are subtle frequencies added above the original sound.
These harmonics give the sound more body, depth, and presence.
Why Multiband?
1. Targeted Enhancement:
○ Boost the warmth in the low end without making the highs harsh.
○ Add edge to the mids (where vocals or guitars live) without
muddying the bass.
2. Fixing Problem Areas:
○ Sub-bass too boomy? Add subtle saturation to tighten it.
○ High frequencies too brittle? Use saturation to soften them.
Practical Applications of Saturation
2. Set the Drive (5–15%): Start with a light drive setting. This
ensures the harmonics are noticeable but not overpowering,
keeping the vocal's natural clarity intact.
3. Blend Using the Mix Knob: Use the mix knob to combine the
processed (wet) and unprocessed (dry) signals. This helps you
retain the original vocal's detail while subtly enhancing it with
warmth.
4. Why This Works: Even harmonics make the vocal feel more
emotionally engaging without sounding unnatural. Blending
with the mix knob ensures you’re enhancing the vocal
without losing its original tone.
Thickening Bass
Basslines often need extra weight and clarity to stand out,
especially on smaller speakers. Saturation enhances bass by adding
harmonics that make it more audible across different playback
systems.
Creative Effects
Saturation isn’t just for subtle enhancements—it can also be
pushed to create bold, creative effects for unique textures and
dynamics.
First you take out a lot of the high end using an EQ.
And THEN you add a saturator to saturate only the high end of the
bass.
When you bring out the highs of the 808s/bass through saturation
it adds harmonic content to the sound making it sound richer and
way more interesting than an EQ, because boosting the high end
using an EQ only makes those frequencies louder. Whereas with
saturation its adding overtones and harmonics.
You can do the same with some kick samples or use the similar
technique to bring out mids or lows only using saturation. Fabfilter
Saturn 2 and Waves Abbey Road Saturator are two of the best
options to achieve this sound.
As you can see we took out the high end first, then brought it out using
saturation…Makes the sound way more interesting, type of sound you cannot achieve
with a simple EQ boost…
Panning And Stereo Placement
The first reason is to create more space. When you pan your
sounds all across the stereo field, you create more space and
dimension to your song and give it more life. Sometimes
panning is also important to create space for your main lead
vocal. The main lead vocal generally sits in the mono section of
your mix. So panning your hi hats / percussions / synths /
keys in different directions makes them get out of the way of
the main lead vocal, making it sound more prominent and
clear in the mix. It basically makes your entire mix sounds less
cluttered and messy.
Another reason to pan your sounds is to get that “3D” sound and create
more movement. It’s important to pan as many sounds as you can even
if you pan them very slightly, because when you master the song these
panned sounds pop out more and end up enhancing the overall
dimension of your entire song making it sound more 3D and full. It
makes the overall listening experience way more enjoyable.
There are ways to pan your sounds creatively instead of just using the
default pan knob. One of those ways is using this free plugin called
Panagement.
Pan your sound to any direction. And reduce the stereo width.
This can be really good for adding width to the main or choir
vocals, snares, overall drum bus. Just make sure you do it on a
parallel send and not the main track, so that you get more
control over the amount of delay applied on the sound.
Remember that while mixing, its a complete 360 3D space, so
panning is not just left and right. Its also panning to the front
and the back of your head.
Similarly you can also pan the sound in a way that it stays
behind your head. And you can achieve that effect basically by
doing the opposite and using early reflections.
Early reflections are basically the first set of echoes that occur
in any space when thesound waves bounce off nearby surfaces
(like walls or ceiling or floor) before reaching the listener.
These reflections are distinct from the direct sound and from
the reverb tail.
That’s how you get that 3D type panned sound. You can
achieve that using Wave TrueVerb.
Step 1: Tuning
Tuning involves correcting the pitch of the vocal to
ensure it aligns perfectly with the song's key and melody.
This step is crucial for achieving a professional and
harmonious sound.
● Auto-Tune:
Industry-standard for
pitch correction.
● Melodyne: For detailed
pitch editing.
● Waves Tune: versatile
option with real-time
correction.
● Built-In DAW Tools:
Some DAWs have native pitch correction plugins.
2. Humanize
● This helps make long, sustained notes sound more natural. If you're using
fast retune speeds, the humanize knob keeps longer notes from sounding
too robotic.
3. Flex-Tune
● This allows some notes to stay untouched by Auto-Tune. If you want
Auto-Tune to correct only off-pitch notes but leave closer-to-correct ones
alone, Use it very subty..
5. Vibrato
Vibrato is that natural wobble or variation in pitch when a singer holds a note.
This knob lets you control how much vibrato Auto-Tune adds or smooths out.
AUTOMATING DIFFERENT PARAMETERS
Subtractive EQ (Cutting)
This is about removing unwanted frequencies to clean up the vocal.
● This controls when the compressor kicks in. When the vocal
exceeds the threshold, the compressor reduces the volume.
Setting this right is key to taming loud peaks without squashing
the vocal.
Ratio
Attack
Release
Makeup Gain
What this does is keep your vocal in one place instead of coming in and
out of the mix and sounding imbalanced.
The thing about Pro C2 is when you set the style to “vocal” and adjust
the attack knob, the faster the attack the more “in the face” and closer
the vocal sits, and the slower the attack the more further away in the
mix. Which makes it extremely convenient to use. If your vocal is really
dynamic and has some loud peaks, I would suggest keeping a slower
attack so you push it further back in the mix. A slower attack can also
be effective if you want to use significant parallel compression on the
vocal because it will avoid distorting the vocal.
Keep in mind these settings are very subjective and might or might not
work perfectly for your vocal, so experiment with the knobs until it
sounds right to you.
Another good option to instantly bring out the life in your vocal and
make it way more prominent and clear is using Waves RVOX.
Its really simple plugin with only 3 settings but is extremely effective.
1. Gain
This is like the "volume knob" for your vocal. It makes your vocal louder
or quieter before any other processing happens.
2. Gate
Imagine this knob is like a doorman for your vocal. It decides which
sounds get through and which ones don’t.
3. Compression
This knob is like a coach for your vocal, keeping it steady and balanced.
● It makes quiet parts louder and loud parts quieter so your vocal
sounds smooth.
● The more you turn it up, the more it evens out the vocal. But don’t
go crazy—too much can squash the life out of the performance.
In Short:
De-essing is like telling your vocal to stop hissing too much. It focuses
on those sharp "S," "T," or "SH" sounds that can hurt your ears or make
the vocal sound harsh. A de-esser is the tool that helps you fix this, and
it’s super easy to understand.
Its basically a type of compressor that targets just the sibilant
frequencies. When these harsh sounds get too loud, the de-esser
automatically reduces them, leaving the rest of the vocal unaffected.
Set a medium threshold, then select the “ALLROUND” mode, and then
adjust the range until it sounds perfect
Short Reverb
● What It Does: Adds a subtle sense of space without pushing the
vocal too far back in the mix. It creates the feel of a small room or
tight space around the vocal.
● When to Use: Short reverb is great for giving vocals a bit of room
without losing intimacy. It makes the vocal sound fuller without
muddying the mix.
● Effect: Keeps the vocal up-front and direct, but with a touch of
warmth and presence.
Long Reverb
● How to Blend:
1. Short reverb first, to add clarity and keep the vocal punchy and
direct.
2. Add a touch of long reverb to give it some depth, especially in
chorus or atmospheric sections.
3. Adjust the wet /dry mix to make sure the vocal stays clear while
benefiting from the reverb’s space.
2. Waves H-Reverb
○
3. FabFilter Pro-R
○
5. Eventide Blackhole
○
.
Step 6 : Delays
1. Slapback Delay
○ A very short delay (usually between 75-150 ms) that creates a
quick echo effect. It adds thickness without creating a distinct
repeating sound.
○ Often used in rock and vintage music, slapback can help vocals
sound fuller and more present.
2. Ping-Pong Delay
○ This delay alternates the echo between the left and right
channels, creating a stereo effect.
○ Great for adding width and space to vocals or instruments,
making the mix feel more expansive. It can also help create
rhythmic patterns that enhance the groove.
3. Tape Delay
○ Simulates the warm, saturated sound of vintage tape delays,
often with a bit of modulation that adds character.
○ Excellent for vocals, it adds warmth and depth.
4. Digital Delay
○ Provides precise control over timing and feedback. This delay can
be very clean and clear, perfect for rhythmic applications.
○ Useful in electronic music, where syncopation and timing are
critical. Digital delay can be set to sync with the tempo of the
track.
Creative Applications of Delay in Vocals
1. Thickening Vocals
○ Use a short delay with low feedback to create a subtle doubling
effect. This can help the vocal sound fuller without losing its
intimacy.
2. Rhythmic Interest
○ Experiment with ping-pong delay to create rhythmic patterns
that can drive the song forward. Sync the delay to the song's
tempo for a more cohesive sound.
3. Atmospheric Builds
○ Long delays with high feedback can create lush, atmospheric
builds in a breakdown or chorus. This can enhance emotional
moments in the song.
4. Transition Effects
○ Use delays to create smooth transitions between sections. For
instance, you can delay the end of a vocal phrase to carry it into
the next section, creating a seamless flow.
5. Layering with Reverb
○ Combine delay with reverb for added depth. Use a short delay
with reverb to give a sense of space and movement. This layering
can make the vocal feel more immersive and dynamic.
You can take experimentation on a whole different level
with delays. Automating different knobs in any delay
plugin can lead to really unique sound textures.
1. Soundtoys EchoBoy
2. FabFilter Timeless 3
3. Waves H-Delay
4. Valhalla Delay
5. Eventide UltraTap
Step 7 : Distortion
Using plugins like Soundtoys - Radiator and Soundtoys -
Decapitator to apply distortion on your vocal through a parallel send
can help give your vocal a very metallic and sharp character. Although
overdoing can easily cause your vocals to clip too much especially
when you get to mastering which is why using them on a parallel send
and adjusting the volume knob until the effect is triggering very subtly
is extremely crucial.
You can also go further with your experimentation and widen the
distorted signal with microshift , and then take out the low end of that
signal with a sharp EQ cut to prevent the mix from getting muddy.
Step 8 : Parallel Compression
1. Warm Up:
○ Perform vocal warm-up exercises to make sureyour voice is
ready.
2. Positioning:
○ Sit or stand comfortably. (I’d suggest standing)
○ Maintain a consistent distance from the microphone (usually
6-12 inches).
3. Recording:
○ Use the "Main Vocal" track.
○ Record multiple takes of the main vocal line.
○ Aim for a clear, emotive performance. Don’t record half
heartedly..
Steps:
1. Understand Harmony:
○ Harmony lines basically follow the chords of the song.
○ Common harmony intervals are thirds and fifths above or below
the main vocal.
3. Recording Harmony:
○ Listen to the main vocal and sing the harmony parts.
○ Focus on staying in pitch and rhythm with the main vocal.
4. Experiment:
○ Try different harmony intervals to see what best complements
the main vocal.
3) Creating Double and Ad-Lib Layers
Double layers involve recording the same vocal line multiple times to
thicken the sound. Ad-libs are more of spontaneous vocal
embellishments.
Steps:
1. Double Layers:
○ Create a track labeled "Double 1."
○ Record the main vocal line again, aim for slight variations in
timing and tone to create a natural thickening effect.
2. Ad-Libs:
○ Add tracks like "AdLib 1," "AdLib 2."
○ Record spontaneous vocal phrases, runs, or expressive sounds
that enhance the song. Use your intuition, there’s no rules for
this.
3. Placement:
○ Use double layers subtly to avoid a cluttered sound.
○ Place ad-libs strategically, such as during transitions or
instrumental breaks.
4) Editing Your Vocal Tracks
Editing ensures all vocal layers align perfectly and sound
cohesive.
Steps:
1. Comping:
○ Combine the best parts of multiple takes to create a
perfect main vocal track.
2. Timing:
○ Adjust the timing of each layer to ensure they are in
perfect sync.
○ Use quantization tools if necessary, but maintain a
natural feel.
3. Pitch Correction:
○ Apply subtle pitch correction (like Auto-Tune or
Melodyne or Newtone) to fix any off-pitches.
○ Avoid over-correcting to retain natural vocal expression.
4. Cleaning Up:
○ Remove unwanted noises, breaths, or clicks by setting
the declicking mode of your vocals to “Smooth”
○ Use noise gates or manual editing to clean each track.
5) Mixing the Layers
Mixing blends all vocal layers into a
harmonious group sound.
1. High-Pass Filtering:
○ Remove Unnecessary Low Frequencies: Apply a
high-pass filter to each vocal track to eliminate low-end
rumble (typically starting around 80-100 Hz).
○ Preserve Clarity: Ensure that essential low-end
frequencies for the vocals are retained.
2. Frequency Carving:
○ Identify Key Frequencies:
■ Main Vocal: Enhance presence around 1-5 kHz for
clarity and intelligibility.
■ Harmonies: Slightly adjust frequencies to differentiate
them from the main vocal, avoiding frequency
clashes.
■ Double Layers: Use EQ to subtly vary the tonal
character from the main vocal, adding richness
without overpowering.
3. Cutting Problematic Frequencies:
○ Address Muddy Areas: Reduce frequencies around
200-500 Hz if vocals sound muddy.
○ Tame Harshness: Gently reduce frequencies around 2-4
kHz if vocals are too sharp or piercing.
4. Enhancing Desired Frequencies:
○ Add Airiness: Boost slightly around 10-15 kHz for a sense
of air and openness.
○ Warmth: Enhance around 100-250 Hz for a warmer vocal
tone, if needed.
5.4) Compression
Compression controls the dynamic range of your vocals, ensuring
consistency and enhancing presence.
1. Chorus:
○ Subtle Thickening: Apply a gentle chorus effect to add
richness and movement.
○ Settings: Use a low depth and rate to avoid making the
vocal sound too modulated.
2. Flanger and Phaser:
○ Creative Texture: Use sparingly to introduce swirling or
sweeping effects.
○ Application: Best suited for specific sections like intros
or transitions.
3. Saturation and Distortion:
○ Add Warmth or Edge: Apply mild saturation to
enhance harmonics and add warmth.
○ Controlled Distortion: Use gentle distortion for a gritty
or aggressive vocal sound when appropriate.
4. De-Esser:
○ Control Sibilance: Reduce harsh "s" and "t" sounds
that can be unpleasant in the mix.
○ Settings: Target frequencies typically between 5-8 kHz,
adjusting the threshold to only affect problematic areas.
5. Auto-Tune and Pitch Correction:
○ Subtle Correction: Use tools like Auto-Tune,
Melodyne, or Waves Tune for minor pitch adjustments
to maintain a natural vocal performance.
○ Creative Pitch Effects: For stylistic purposes, employ
more pronounced pitch correction settings for a
modern, polished sound.
6. Automation of Effects:
○ Dynamic Changes: Automate effects parameters (e.g.,
increasing reverb during a long sustained note) to add
interest and dynamics.
○ Section-Specific Effects: Apply different effects
settings to verses, choruses, and bridges to
differentiate sections.
7. Delay:
● Types of Delay:
○ Slapback Delay: Single, quick repeat for a retro feel.
○ Ping-Pong Delay: Alternating left and right repeats for
a spacious effect.
○ Tempo-Synced Delay: Delays that sync to the song’s
BPM for rhythmic repetition.
● Delay Time: Match the delay time to the song’s tempo (e.g.,
eighth notes, quarter notes).
● Feedback: Control the number of repeats (low for subtle
effect, higher for more pronounced echoes).
● Wet/Dry Mix: Start with a low mix level (10-15%) and adjust
to taste.
To achieve a professional-sounding vocal mix, consider
these additional tips:
2. Stay Organized:
● Label Tracks Clearly: Clearly name each vocal track and group
to streamline the mixing process.
If there’s a 100 different sounds in the mix you can’t just keep
boosting all of them one by one and expect to get a good mix,
you need to use EQs and gain staging and reverbs and panning
to create space for all the elements and let them all breathe.
Attenuation >>
Another way to control the low end of the sounds individually
or even the entire track is to use Multiband compressors to
have an automatic reaction to the excess low end.
Just create a band somewhere in the low end where you feel like
you need more control and reduction and adjust the threshold and
gain reduction until it sounds balanced to the point where there’s
enough reduction but not too much, making it thin.
Managing and cleaning up the low end does NOT mean getting
rid of the entire low end of your track by over doing it. This is
also a mistake a lot of beginners make.
Your track needs a proper frequency balance, the low end and
the high end need to be balanced and get a somewhat equal
distribution of prominence and presence.
One of the most common issues is also 808s not hitting hard
enough. A good way to tackle that is removing the very initial
part of the 808 , and replacing it with a really tight and
controlled kick with low release.
If your kick is longer and has too much release it might
interfere with the 808, making it sound muddy overall. So
make sure you either pick a sample that has shorter release, or
you can also use a transient processor to get rid of the excess
release of the kick and if needed also boost the attack slightly.
Sibilances And Managing Harsh Frequencies
So there’s a few ways you can deal with that to make sure you avoid this issue
and take certain steps while the mixing process that keep your mix protected
and smooth.
The first and the obvious way is to use a De esser, preferably Pro
Ds. The “ ALLROUND ” setting in the plugin is extremely effective
in dealing with the sibilances. It pretty much solves the issue for
the most part when applied to any harsh high end filled sounds
whether its your vocal or a cymbal or hi hats or the entire track
too.
Ina lot of cases, setting the mode to “ALLROUND” is much better than
setting it to “SINGLE VOCAL”, especially if the harshness is really noticeable.
The ALLROUND mode is way better at dealing with the harshness than the
SINGLE VOCAL mode because it has a broader detection range of the sibilant
frequencies. In my experience the SINGLE VOCAL mode is very rarely
effective, especially when im dealing with cheaper mics.
Even after using a de - esser there can still be higher frequencies in your
vocal that just sound a bit harsh / unpleasant / rough. But there are ways to
fix that as well. The first method is , volume automations. Create a really
small automation cut during the sibilance of the vocal to make it less
prominent in the mix. Make sure to not overdo the cut to prevent the vocal
from sounding like its getting cut.
Another way to fix it is chopping the vocal around the sibilance part , and then
setting the De Clicking mode to “Smooth (bleeding)” to make the in and out cuts
fade in and fade out. And then make the sibilance part of the vocal fade in to make
it sound smoother
Recording Tip :-
There’s an important step you need to take before you get to mixing the
vocals if you want to avoid harsh sibilances in your vocal. And that step is to
record a certain way-
Whenever you record the “s” and “sh” sounds into the mic, MAKE SURE you
are not recording them directly into the center of the mic, because thats
what leads to that harsh sound in the first place.
Tilt the mic just a little bit upwards and then record. You can also turn a little
bit sideways when recording the “s” and “sh” sounds.
Similar to the Fabfilter Pro Ds it also comes with the WIDE and SPLIT band modes
to let you control whether you want an all around control in a quick and natural
way ( wide ) or a precise and targeted processing when dealing with more
pronounced sibilance. ( split )
Using Multiband Compressors also plays a major role in making
sure your high end frequencies are not overlapping towards the
point of harshness
Creating frequency bands around the upper mid range or the high
range to control those sections on your cymbals or vocals or even
the entire mix is an effective way to maintain a smooth high end.
Set a moderate range to ensure that the reduction is not too much,
you don’t want to kill the energy of your song by taking out too
much of the mid and high range.
This is pretty much all the things you need to know to deal with
the harsh high end in your track.
Follow all the tips in the chapter and you won’t have to deal with
that issue here on.
Sidechaining Techniques
Sidechaining is one of those techniques that sounds fancy but is actually pretty
simple once you get the hang of it. It's super useful for helping certain sounds cut
through the mix or creating that cool "pumping" effect, or adding a lot of groove in
your tracks.
What is Sidechaining?
Steps to sidechain your sounds using Pro C2 ( same for any compressor ). For
this example lets sidechain the kick and the bass in a way that the bass gets
ducked when the kick hits.
First you need to sidechain the kick channel to the bass channel .
The Attack knob in the compressor sets how quickly the compressor kicks in
once the sidechain signal (e.g., the kick drum) crosses the threshold. When
you’re using it for sidechaining, the attack time basically controls how fast
the ducking effect happens.
● Fast Attack (low value): The compressor will start ducking almost
immediately when the sidechain trigger (like your kick) hits. This is
good if you want a tight, punchy feel where the ducking effect happens
right as the kick hits.
● Slow Attack (high value): The compressor will wait a bit longer before
ducking, allowing some of the bass or other sound to come through
before it gets quieter. This can make the effect feel more natural, but it
may not give as clean a separation between the sounds.
The Release knob controls how long it takes for the compressor to stop
ducking the sound after the sidechain trigger (like a kick) has finished. In
sidechaining, the release time affects how quickly the sound comes back up
to its normal level after the trigger hits.
● Fast Release (low value): The sound will quickly return to its normal
volume once the kick or trigger stops. This can be great if you want the
ducked sound (like bass) to come back immediately, giving it a tighter
and more rhythmic feel.
● Slow Release (high value): The sound will take longer to return to its
original volume, creating a more gradual “rise” back up. This can make
the effect feel smoother but might make things sound a bit “washed
out” or less defined if it’s too slow
The Threshold knob is like the gatekeeper for when the sidechaining
effect kicks in. It sets the volume level at which the compressor starts
ducking the sound based on the sidechain input (like a kick or vocal).
The Ratio knob controls how much volume reduction happens when
the sidechain signal (like your kick) crosses the threshold. In other
words, it sets the intensity of the ducking effect.
● Higher Ratio (strong ducking): A high ratio, like 5:1 or more, will
heavily duck the sound whenever the sidechain trigger hits. This
can create a more dramatic, obvious pumping effect, where the
sound really drops out and then comes back.
● Lower Ratio (light ducking): A lower ratio, like 2:1, makes the
ducking more subtle, so the volume drops a little but doesn’t
completely fade. This is useful if you want a bit of separation
without a big, noticeable dip in volume.
The Lookahead setting lets the compressor "see" the sidechain
trigger slightly before it actually hits, which can help it react faster
and avoid any abrupt or "choppy" sounds.
The Knee setting affects how gradually the compressor kicks in when
the sidechain signal crosses the threshold. It controls whether the
transition into compression is smooth or sharp.
● Hard Knee (Low Value): With a hard knee, the compression kicks
in suddenly once the sidechain signal passes the threshold. This
makes the effect more immediate and punchy, great for very
rhythmic, on-beat pumping.
● Soft Knee (High Value): With a soft knee, the compressor
gradually ramps up as it approaches the threshold, creating a
smoother and less abrupt ducking effect. This can make the
sidechaining feel more natural and is useful if you want a subtle,
gentle ducking effect.
Sidechaining is super versatile, and there are plenty of creative ways to use it
outside the typical kick and bass setup! Here are some alternative scenarios
where sidechaining can enhance your mix and add interesting dynamics:
When you add a reverb to a snare, it often fills out the sound but can
sometimes wash out the clarity, especially if the reverb has a long
decay. By sidechaining the reverb to the dry snare, you’re essentially
telling the reverb to duck as the snare hits, allowing the initial impact
of the snare to stay sharp and upfront. The reverb then gently fades in
afterward, creating a clean tail that doesn’t interfere with the snare’s
punch.
The snare remains snappy and direct, with a smooth reverb trail that
follows naturally. This setup works particularly well in genres like rock,
pop, and EDM, where you want both impact and atmosphere.
You can ensure that the main melody or lead synth is always clear
and not overshadowed by supporting melodies.
This gives you a balanced melody section where the lead is always
dominant, making the track feel more structured and polished.
You can give lead vocals the spotlight without lowering the
background harmonies too much.
Swells, risers, and other FX can build tension, but they sometimes
carry a lot of volume that can mask drum hits. Sidechaining the FX
sounds to the kick, snare, or even a combination of drum
elements keeps them impactful without losing the drum presence.
The effect will swell in, ducking just slightly for each drum hit,
then continue building, making sure the beat is still felt.
The hi hats in your song need to have volume variation in order to make
them sound more raw and groovy. You can’t keep a uniform volume
throughout the whole pattern because it might affect the groove and
make it sound really basic and life-less. That’s why you need to either
automate the volume or in some cases sidechain the kick to it, so that it
ducks everytime the kick hits, helping you maintain a coherent groove
and make it seem like the song is moving forward.
*the process of getting the sidechain initiated might vary depending on your DAW
but it’s applicable for all DAWs
Layering For Texture And Depth
2. Balance Frequencies
One key to successful layering is managing the frequency range of each
layer. When you layer sounds, there’s a chance they’ll occupy overlapping
frequencies, which can lead to muddiness. A good practice is to high-pass
certain layers (like a brighter synth) so they don’t interfere with the low-end
foundation. Low-pass filters on certain layers can also remove unwanted
high-end, keeping your layered sounds from becoming harsh. This
balancing act helps each layer fit together cleanly, making the end result
feel cohesive and easy on the ears.
Phase alignment is all about making sure that the timing and
polarity of sounds are working together in harmony. When
elements are out of phase, they can cause issues like
thinness, weak bass, or lack of clarity. Phase coherence, on
the other hand, means that all elements in your mix are
interacting in a way that maintains the strength and clarity of
the sound. Together, phase alignment and coherence are
essential for a full, punchy mix.
Understanding Phase Issues
Phase issues happen when two or more signals of the same
source (e.g., multi-miked instruments or duplicated tracks) are
slightly out of sync. This can lead to phase cancellation, where
frequencies partially or fully cancel each other out, making certain
elements sound hollow or thin.
For example if you record a drum kit with multiple mics, slight
timing differences between them can cause phase cancellation,
especially in the low end, resulting in a weaker kick or snare.
A microphone captures what’s in front of it, but it’s only as good as the
performance you give. No mic, no matter how expensive, can inject
emotion or authenticity into your voice. Expressive delivery and good
vocal technique are what bring energy and emotion into a recording,
and even budget mics can sound fantastic if you deliver with
conviction. I’ve personally worked with artists who record with mics as
cheap as $50 but their performance is so good that its hard to notice
that it was captured on a cheap mic.
Expensive mics can capture extra detail and nuances, but it’s often
the artist’s expression and connection that makes a vocal memorable.
For example, the rawness in a vocal recorded on a budget mic with
heartfelt delivery can connect with listeners more than a technically
perfect take on a high-end mic that lacks passion.
2. Shure SM58 -.
○ Price: Around $100
○ Strengths: Strong midrange response, reliable in various
settings, rugged build.
3. Rode NT1-A -
○ Price: Around $240
○ Strengths: Low noise, rich, warm tone; excellent for vocals
and acoustic instruments.
4. Behringer B-1 -
○ Price: Around $100
○ Strengths: Clear highs, cardioid pattern for focused sound;
good for vocals and podcasting.
Affordable Audio Interface Options:
2. Behringer UMC22 -
○ Price: Around $60
○ Strengths: Extremely budget-friendly, simple setup, great
for starters.
● Distance from Microphone: Position the vocalist 6–12 inches away from
the microphone. If they are too close, it may cause distortion and
excessive low-end (proximity effect). If they are too far, the recording may
lack warmth and intimacy.
● Pop Filter: Place a pop filter about 2–4 inches from the microphone to
reduce plosive sounds (hard "P," "B," and "T" sounds) while allowing the
vocalist to maintain an optimal distance.
● Height and Angle: Adjust the microphone height so it's level with the
vocalist's mouth. Tilt the microphone slightly upward or downward to
reduce sibilance or other unwanted high frequencies.
Room Treatment
● Minimize Reflections: Use sound-absorbing materials like foam panels,
blankets, or a vocal booth to reduce room reflections. This helps prevent
unwanted reverb from being captured, resulting in a cleaner vocal.
● Close Off Noise: Ensure the recording space is free from external noise,
including fans, traffic, or electronics, that might bleed into the recording.
● Set the Gain Properly: Aim for input levels around -18 to -12 dB when
the vocalist sings at their loudest. This ensures you capture a strong signal
without clipping or distortion. It also leaves headroom for post-processing. (
Recording Software Suggestion - Audacity )
Record Multiple Takes: Always capture several takes, even if the first one
sounds great. Different takes provide more options for comping the best
sections together in post-production.
- Relying on a single take limits options for comping the best parts in
post-production.
Purpose of EQ in Mastering
● Balance: Correct any tonal imbalances in the mix, like harsh highs or
muddy lows.
If your vocals sound like they are getting overpowered by other sounds,
you can create gentle boost around 2kHz. Since that’s where the vocal
generally sits. Make sure you set the stereo placement to “Mid”.
If you feel like your track lacks some warmth and depth you can create
gentle and wide boosts around the lower middle range, but make sure you
do it subtly since over doing can make your entire track sound muddy.
Creating a really wide boost in the high range and then setting the stereo
placement to “Side” can introduce some width in your track and make it
sound more spacious.
If you’re track sounds boomy or muddy at some parts you can create a
wide cut around the mid lows and then reduce the dynamic range of that
band, so it controls that frequency range automatically.
You can do the opposite and create boost around the upper mid range and
then increase the dynamic range of that band to create some clarity and
presence in your track.
These EQ techniques really shape the sound of your entire track so you
need to be really gentle with them. You’re going to have to spend countless
hours EQ’ing your tracks until you develop a good ear to the process and
get confident in your ability. Trial and error is the only way you’ll actually get
good at it.
Maximizing Loudness
Imagine your sound wave is a tall hedge. Clippers are like garden shears
that neatly cut off the very top of the hedge (the loudest peaks). This
makes the hedge look clean and even, and it lets you make the whole
hedge (your track) taller without it looking messy or uneven.
Input Gain : Increase the input gain to push the signal into
the clipping stage. As you raise the input gain, louder parts of
the signal are clipped or limited. This determines how
aggressively the limiter or clipper will control the peaks of your
signal.
● Action:
○ Increase the input Gain: Gradually raise the input Gain until
you observe the desired level of clipping. As you increase
the gain, the peaks of your audio signal will start to clip,
effectively increasing the overall loudness.
○ Monitor Carefully: Keep an eye (and ear) on the gain
reduction meters to ensure you're not introducing excessive
distortion. The goal is to enhance loudness while
maintaining audio quality.
Step 3: Choose Between Soft or Hard Clipping
It’s a sweet spot where you get a loud enough sound but also not
too loud.
Pultec EQ
Boost the low end and high end knobs to your taste
and then adjust the attenuation knobs to reduce their
significance. I generally go for moderate low end boost
and attenuation. But for high end boost I boost
significantly because I set the ATTEN SEL to 5. Don’t
attenuate the high end over 1 because it might take out
too much of the high end.
Compression While Mastering
Make sure you don’t over compress your tracks , because over
compressing often leads to a really lifeless and digital sound and
takes away the ‘natural’ element significantly. Compressing while
Mastering is supposed to be really gentle , and not drastic.
Multiband Compression
Using saturation plugins like the Fabfilter Saturn 2 can improve the
tonal character of your song significantly. It’s typically a good idea to
use saturation while mastering only after you’ve done the main
processing like EQ’ing / compressing / clipping / limiting. Because with
saturation again it’s best to make only subtle changes because
overdoing will cause distortion and harshness.
Low Band (20 Hz - 200 Hz):
● Drive: Use a lower drive setting for subtle brightness and clarity.
● Focus: Target high frequencies with odd harmonics to add
sparkle without harshness.
● How to Do It:
○ Choose a specific band (e.g., the mid-range for vocals or
instruments).
○ Automate the Drive to increase saturation in choruses and reduce it
in verses, creating a dynamic shift in energy.
○ For a subtle effect, automate slight increases in drive during
transitions, such as build-ups or breakdowns.
Example: A gentle increase in drive in the low-end band during a build-up can
create a growing sense of fullness, culminating in a punchy drop when the
chorus hits.
Purpose: Change the frequency range each band affects to shift the tonal focus
throughout the track.
● How to Do It:
○ Automate the Crossover Points between bands to expand or
contract the range that each band affects.
○ Start with narrow frequency ranges for more surgical control in the
intro, then widen them during the chorus to create a fuller, richer
sound.
Example: You can shift the crossover point between mids and highs so that the
saturation focuses more on high frequencies during the intro, adding brightness,
and then slowly move to the mids for warmth in the breakdown.
C. Automating the Mix for Smooth Transitions
Purpose: Blend in the saturated signal gradually, making the effect more
noticeable in specific sections.
● How to Do It:
○ Automate the Mix knob to adjust the balance between dry and wet
signals.
○ Start with a low mix in quieter sections, and ramp it up for more
intense parts like the chorus to introduce saturation smoothly.
Example: Start with a low wet mix during a verse to keep the sound clean, and
slowly increase the wet mix as the chorus approaches, making the sound
progressively more saturated and lively.
Adding Width And Dimension
Drawmer S73 is a really good plugin to use while
mastering if you’re trying to add some width to your song.
Keep the mix to around 30% and the amount to around
50% and select the “Wide Mix” preset. Turning on the
‘AIR’ switch can help add some brightness to the song but
keep it mind if you’ve already boosted the high end using
multiband compression / saturation / eq , its not a good
idea to keep this switch on.
Just keep in mind that most of the projects you work on won’t end up
sounding that good initially, but you still have to stick to it, finish the project
that you started. Don’t leave it halfway. You need to develop the muscle of
finishing projects. All the top artists that you look up to have thousands of
songs in their vault because they understand that it takes a whole bunch of
really bad and mediocre songs to eventually make a really good song.
You also don’t need any expensive gear. A laptop and a mic is more than
enough to start. Having less or no gear in fact teaches you to bring the most
out of the least resources, which ends up making you exceptional at your
craft. So focus on what you have, make the most out of it.
Limiting
Whether your mix sounds muddy, or thin, they are 2 sides of the
same coin. They both boil down to a frequency imbalance.
Meaning that one side of the frequency section in your song is
overpowering the other.
The reason for your mix sounding muddy can be all the muddiness
from all your different sounds piling up because you didn’t take out
the unnecessary low end rumble from those sounds. This build up
causes your song to sound muddy overall, making it sound like it
lacks clarity and confuses the listener on what’s exactly going on in
the song. So making sure you’re cleaning up the low end as you go
is crucial.
But to find these sounds you have to go through all the sounds one
by one until you find them and deal with them individually. Sounds
extensive, I know. But that’s quite important if you want to avoid
these issues.
Another reason for muddiness also could be due to a lack of high
end. A lot of times when your song lacks high end majorly it can
make your song sound like its under water or dead. Especially on
speakers. So make sure your song has enough high end to make it
pop out while playing on speakers.
The reason for your track sounding thin is exactly the opposite - a
lack of low end.
You definitely dont need a MASSIVE boost in the high end of your
vocal to make it sound brighter and more present. There’s better
ways to get a bright sounding vocal using saturation or multiband
compression which we’ve already discussed.
You can also create a parallel send for your vocal and add a
graphical EQ on there and add a significant boost in the high end if
you really want. Some people might argue this can cause phase
issues but atleast in my experience I never had that issue while
doing this. Same goes for adding mid-low warmth. You can do
both. I know these settings look drastic but remember its on a
parallel send. You can control the amount as per your will.
3.) Noise Reduction and Clean up
There’s several ways to get rid of the background noise from your
vocal but one of the most effective ways that always seems to work
is using Audacity.
Its a free recording software that offers really solid noise reduction
ability.
Just leave the first 3 seconds empty while recording. After you’re
done recording, select the first 3 seconds of that audio. Go to
effects and go to “Noise Reduction” and then click on “Get noise
profile”
Just keep in mind that most of the projects you work on won’t end up
sounding that good initially, but you still have to stick to it, finish the
project that you started. Don’t leave it halfway. You need to develop
the muscle of finishing projects. All the top artists that you look up to
have thousands of songs in their vault because they understand that
it takes a whole bunch of really bad and mediocre songs to eventually
make a really good song.
You also don’t need any expensive gear. A laptop and a mic is more
than enough to start. Having less or no gear in fact teaches you to
bring the most out of the least resources, which ends up making you
exceptional at your craft. So focus on your current resources and
continue learning and applying all the information and knowledge
you come across.
Look out for the next free eBook updates and feel free to let me know
your feedback or any requests for any topics you want covered in the
upcoming updates.
You can reach out to me here:-
Email : [email protected]
Instagram : pure.noise.with.res
You can sign up for our mailing list through our website to stay
updated on when the new products and updates drop and also find
Premium Quality Vocal Chains / Custom Vocal Chains / Mastering
Chains on there…