Analysis of the Education Technology Proposal
Analysis of the Education Technology Proposal
The Education Technology Company is in the Ideation Stage of the company lifecycle. This
stage is characterized by the development and refinement of an innovative idea to solve a
specific problem. In this case, the problem is the difficulty students face in understanding
complex biological concepts, particularly human anatomy. The proposed augmented reality
(AR) app offers a unique solution by enabling real-time visualization of the human body,
aligned with ongoing lessons. The product has undergone pilot testing, which demonstrated a
significant 40% improvement in students’ understanding of biology.
Despite this promising outcome, the company has yet to establish a product-market fit or
achieve commercial traction. Key challenges, such as effectively communicating the app’s
value proposition to potential users and partners, must be addressed. Additionally, the app’s
mass marketability remains unrealized, primarily due to hardware dependencies and
scalability issues. At this stage, the company’s primary focus should be validating the
product’s potential through targeted market entry strategies and securing funding to support
further development and marketing.
2. SWOT Matrix
Strengths
Weaknesses
Opportunities
Privacy Concerns: The app’s use of cameras raises potential privacy and security
issues, which could deter adoption.
High Maintenance Costs: Ongoing updates and AR technology advancements
demand significant investment.
Market Competition: Established EdTech companies with AR capabilities may pose
a competitive threat.
1. Hardware Dependence
Solution:
Partner with schools to provide standardized devices, such as tablets, for classroom
use. This approach ensures uniformity in app performance and user experience.
Introduce a feature allowing pre-recorded AR simulations that instructors can project
to the entire class. This eliminates the need for individual devices, broadening the
app’s applicability.
2. Battery Drainage
Challenge: Continuous use of cameras and screens for AR functionalities drains device
batteries rapidly, a challenge also faced by AR-based apps like Pokémon Go.
Solution:
3. Privacy Concerns
Challenge: The app’s use of cameras raises privacy issues, as students and parents might
worry about data misuse or unauthorized access.
Solution:
Adopt stringent privacy protocols, such as real-time data deletion and restricting data
storage.
Notify instructors about any data recording attempts and ensure that recording
features are limited to authorized users only.
Clearly communicate the app’s privacy measures to build trust among users and
institutions.
4. Value Communication
Challenge: The app’s benefits may not be immediately apparent to educators, parents, and
institutions, creating a barrier to adoption.
Solution:
5. Revenue Generation
Challenge: The high costs associated with AR development and maintenance make it
challenging to sustain a free or ad-based revenue model.
Solution:
Drawing inspiration from Pokémon Go, the company can focus on optimizing user
experience and addressing hardware and privacy concerns. Additionally, adopting robust data
management practices similar to those of Snapchat will enhance trust and encourage
widespread adoption.
4. Investment Milestones
Given a proposed investment of ₹50 lakh through convertible notes, milestones can be
structured to ensure accountability and track progress effectively. These milestones align with
the company’s growth trajectory, balancing initial validation and subsequent scalability.
Milestones provide a roadmap for achieving sustainable growth while mitigating risks for
investors. The structured approach also aligns the company’s objectives with market
demands.
Assumptions
Customer Acquisition Cost (CAC): ₹1,500 per student, driven by marketing and
promotional expenses.
Customer Lifetime Value (CLV) Variables:
o Price per annual subscription: ₹600.
o Retention period: 5 years.
Insight
The company needs to retain customers for at least 3 years to break even on
acquisition costs.
By Year 5, the company achieves a net profit of ₹1,500 per customer, highlighting the
importance of fostering long-term customer loyalty.
Conclusion