GTAmodding-re3. Building on FreeBSD
GTAmodding-re3. Building on FreeBSD
Building on FreeBSD
shfil edited this page on 13 Jan · 3 revisions
This wiki page shows how to build re3 on FreeBSD on a amd64/x86_64 system. Pages 10
Tested on FreeBSD 12.2-RELEASE. Building on different architectures has not
been tested and you might have to rely on adjusting the packages and code Find a Page…
Frames as a period of
$ pkg install git premake5 gmake glfw glew openal-soft mpg123 time
libsndfile libsysinfo
GTA3 1.0
documentation
Disclaimer: you need to get premake5, there are also other premake
versions available, only premake5 is supported. You will also need GNU Possible
improvements
make and not the built-in BSD make. (Library libsndfile is optional.)
Possible platform
Run $ git clone --recursive https://github.com/GTAmodding/re3.git to specific features
clone the project to your PC
PS2 port
Enter the newly created re3 directory and run $ premake5 --with-librw Running OpenAL
gmake2 , remember to use premake5 you either have built in /usr/ports build on Windows
debug_bsd-x86-librw_gl3_glfw-oal
debug_bsd-amd64-librw_gl3_glfw-oal
debug_bsd-arm-librw_gl3_glfw-oal
debug_bsd-arm64-librw_gl3_glfw-oal
release_bsd-x86-librw_gl3_glfw-oal
release_bsd-arm-librw_gl3_glfw-oal
release_bsd-arm64-librw_gl3_glfw-oal
(If you didn't set GTA_III_RE_DIR env. variable) Revisit the re3 directory,
go to bin and find the appropriate re3 binary you just compiled, and
copy it to your game folder with GTA3 inside
Remember that re3 is an actively developed project which doesn't have a final
version, so in case you'd like to get the game updated you have to reproduce
the steps above.