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lib_burst_generated

The document contains command-line parameters for compiling Unity scripts using the Burst compiler on a Windows platform. It specifies various settings such as target architecture (X64_SSE4 and X64_SSE2), output paths, and root assemblies for multiple Unity libraries. The commands are repeated for two different target architectures with similar configurations.

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liliagracia33
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© © All Rights Reserved
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0% found this document useful (0 votes)
3 views

lib_burst_generated

The document contains command-line parameters for compiling Unity scripts using the Burst compiler on a Windows platform. It specifies various settings such as target architecture (X64_SSE4 and X64_SSE2), output paths, and root assemblies for multiple Unity libraries. The commands are repeated for two different target architectures with similar configurations.

Uploaded by

liliagracia33
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\SteamVR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.InputSystem.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenVR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\SteamVR_Actions.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Autodesk.Fbx.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.Management.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Formats.Fbx.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\FbxBuildTestAssets.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\SteamVR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.InputSystem.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenVR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\SteamVR_Actions.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Autodesk.Fbx.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.Management.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Formats.Fbx.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\FbxBuildTestAssets.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10

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