The document outlines various topics related to OpenGL 1.1, including lighting equations, material properties, and image textures. It also covers Three.js, a 3D scene graph API, detailing its basics, object building, and additional features. Furthermore, it introduces WebGL, focusing on the programmable pipeline and shader programs.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
5 views
graphicsbook-linked-5
The document outlines various topics related to OpenGL 1.1, including lighting equations, material properties, and image textures. It also covers Three.js, a 3D scene graph API, detailing its basics, object building, and additional features. Furthermore, it introduces WebGL, focusing on the programmable pipeline and shader programs.