UUD Assignment 2 Answer Key
UUD Assignment 2 Answer Key
1. Logo Usage
Correct and Incorrect Usage: How the logo should be displayed and what to avoid (e.g.,
distortion, using wrong colors).
Clear Space: Specifies the minimum space around the logo to keep it uncluttered and
legible.
Color Variations: Guidance on whether the logo can be shown in black and white,
monochrome, or its full color.
2. Color Palette
3. Typography
Primary Typeface: The font(s) used for headings, subheadings, and body copy.
Secondary Typeface: Additional fonts used in specific contexts, like for digital content,
callouts, or footnotes.
Font Sizes and Hierarchy: Defines how different text sizes are used to show importance
and maintain a structured, easy-to-read layout.
Image Guidelines: Recommendations for the type of images (e.g., photography vs.
illustration), style (e.g., light, natural, vibrant), and usage.
Image Tone: Defines the feeling or atmosphere the brand's imagery should evoke (e.g.,
playful, professional, luxurious).
Brand Voice: Describes the overarching personality and communication style (e.g., formal,
friendly, humorous).
Tone Variations: How the tone should shift in different contexts (e.g., customer service
emails may be warm and empathetic, while marketing materials might be more assertive).
6. Iconography
Icon Style: Defines the look of icons (e.g., line style, color, and size).
Usage: How and when to use icons (e.g., for navigation or calls to action).
7. Graphic Elements
Patterns or Textures: Any repeating designs or patterns the brand uses across materials.
Borders and Lines: The treatment of lines or dividers in branding.
8. Brand Applications
Stationery: Templates for business cards, letterheads, and other printed materials.
Website/Email Templates: Digital layout and design standards for consistency in email
newsletters, website content, or social media.
Merchandise: Guidelines for how the brand should appear on physical products like t-
shirts, mugs, etc.
Profile Design: Consistent use of logos, profile images, and banners across platforms.
Hashtags, Captions, and Content Strategy: Ensures content is aligned with the brand's
voice and message.
Taglines and Slogans: If the brand has any, these should be used consistently.
Key Messaging Points: Important statements that should appear across communications,
ensuring the brand stays on message.
Consistency: Ensures all communications reflect the same visual and verbal language,
building a unified brand image.
Efficiency: Reduces the time needed for decision-making about design and messaging.
Scalability: As brands grow and collaborate with multiple teams or agencies, a style guide
helps maintain coherence across a broad range of projects.
Professionalism: A brand that adheres to its style guide appears more polished and
organized.
A well-maintained style guide is a foundational tool for any brand, helping to create a cohesive and
recognizable identity that resonates with its target audience.
Step 1 : Understand
UX design is the process of solving a problem for user so that they can achieve their goals
easily. In order to do this, the first step is to understand the you would solve and the objectives of
the organization
There can be multiple ways to do this you working for an agency then ask your clients
Working for an organization then ask the stakeholders
Ask for previous research conducted which can include market research User research,
competitor analysis, etc.)
Analyze requirements to understand and clarify them
Getting understanding about two elements is crucial
1. User
2. Brand
Understanding these Key elements would help you create a Design Strategy that would align the
goals and objectives of User and business . And forms a base for your next step where you would
conduct user research to dig deep into the User Problem.
Outcome :-
By the end of Step 1, you would get a good understanding of the Design Strategy and objectives of
the Organization. This would guide you on how to carry on User Research.
Step 2 : Research
User Experience (UX) research—serves many purposes throughout the design process. It
not just helps us to get a clear picture of about users, but also answers key questions like what users
think and why they do what they do. And in order to do so you need to ‘walk their shoes’. You
need to learn about the Target Audience Hence, it is extremely essential that user experience
research and Design teams conduct user research regularly. Additionally, It also helps us identify
and prove or disprove our assumptions. In Bigger organization, research is conducted by a UX
Researcher. However in smaller organizations/startups , a UX Designer has to wear multiple hats to
perform multiple jobs.
Primarily, there are two UX Research methods
Qualitative Research : Exploratory form of the research where the researcher
collects verbal, behavioral or observational data which is interpreted to get insights. Most
common methods are
1. Focus Groups
Focus Group brings together 6-9 Participant users. The Goal of the Test is to discover what
users want from the Product. Furthermore, conducting Focus Groups allows you to learn about their
attitude, opinion and reactions to concepts that you are testing with Users.
2. Contextual Interview
A contextual interview involves one-on-one interaction between user and researcher. And
the interaction involves the researcher to watch and observe the user work in their environment; and
then discuss those activities with them.
3. User Interview
User interview is one of the most common User research methods. In fact, it provides you
the rich information and insights of what your target users think about your new product, site or
service.
A User Interview is typically conducted by 2 UX researchers, one to conduct the interview
and other to record the interview and take notes.
4. Ethnography Study
Ethnography is a kind of social research. It is type of qualitative research which provides a
detailed and in depth description of everyday life and practice taking a wider picture of culture.
Quantitative Research : Structured way of collecting and analyzing data in numeric form.
Analysis, interpretation and presentation of numerical data is done by using Statistical techniques .
Survey
Surveys consists of a set of questions to gather wide information on a wide range of topics.It
is one of the most common types of quantitative research methods. Survey is an easy way of
collecting quantitative data from a large number of users within lesser amount of time.
The questionnaire, or survey is completed by the person being surveyed which
may be
an online questionnaire
a face-to-face interview
or a telephone interview.
Outcome :-
By the end of Step 2, you would get lot of User insights. This information needs to be then
analysed in order to make a sense out of it and learn about key User issues.
Step 3 : Analyze
After you have conducted your Research, you would a plethora of insights which can be
quantitative or qualitative. In the next step you have to analyse the information gathered and make
connections around it so that you draw some conclusions.
Framing the right problem is the only way to create the right solution. Moreover, Only after
you have detailed information of the wants, needs, and pain-points, you can synthesize the
information into an actionable problem statement.
There are multiple UX Techniques that you can use to Analyze the information
1. Creating User Personas
User Persona is a fictional yet realistic representation of Target user of the product.
Creating User Personas helps you to identify what the user requirements by understanding their
needs, experiences, behaviors and goals.
2. Affinity Mapping
Affinity Mapping is about finding the user needs from the observations gathered. The goal
is to synthesize information gathered into common themes and patterns to discover interesting
findings which will help in defining user focused Problem and creating design solution.
3. Empathy Mapping
An Empathy Map is another method to synthesize the observations to uncover unexpected
insights around user needs. Moreover, it can be drawn on a board, paper or table and has four
quadrants representing the four key user traits.
By Analysing and Synthesizing the information, you would be able yo Defining your Point-
of-view statement which would Define the Right Problem or simply define the Challenge to
address.
Based on the information we go ahead and depict paths a user would take to solve the
identified problem. Creating these paths help us understand what user will be going through when
using product or service. Infact, Only by identifying and depicting such path then you build the best
product for them.
4. User Flows
Creating User flow is creating Visual representation of specific routes that a
user might take while navigating a website or app in order to achieve a goal. The route starts at an
entry point and then covers all the steps the user must take to reach a certain outcome.
5. User Journey Map
User Journey map talks about the complete path with your company which starts from the
awareness stage when they realize they have a need, through all the points of interaction with your
brand, and moment they are satisfied (or not).
Outcome :-
By the end of Step 3, you would get a clear understanding of Use would help you to define your
Problem Statement. All of this would help you to brainstorm and come up with solutions to solve
the User Problem
Step 4 : Sketch Designs
Now, it’s time to actually define how the content on each page should be organized.
Furthermore, you have to define how these pages would work together in a way that for user finds
that they find the design it intuitive and easy to navigate. Easiest way to do this is by sketches and
Prototyping on paper is a quick and cost in the early stages of Product development.
It is very common for designers to move ahead and create Actual UI screens, however it is
the best practice to on exploring the designs and not creating the designs. lets you do just that.
Creating a Digital App or showing multiple steps to use a physical product Draw different sketches
of the user interface on different piece of paper and User Journey map talks about the complete path
a User takes while interacting company which starts from the awareness stage when they realize
they have a need, through all the points of interaction with your brand, and moment they are
satisfied (or not). By the end of Step 3, you would get a clear understanding of Use would help you
to define your Problem Statement. All of this would help you to brainstorm and come up with
solutions to solve the User Problem Now, it’s time to actually define how the content on each page
should be organized.
Tools Used – Pen and Paper
Outcome :-
By the end of Step 4, you would have a Paper representation of your solutions, validated by your
Team members and stakeholders. The solution would be then designed in the next step.
Step 5 : Wireframes and Prototype
A wireframe is a static representation or blueprint of the initial product concept however,
prototype is a working model of an app or a webpage. Wireframes and prototypes can be
low/medium as well as high fidelity.
Wireframing is the stage where you take a concept or design and shape it into something
tangible so that you can thoroughly review your work with users and stakeholders and ensure it
makes sense.
Creating Wireframes gives Designers the flexibility to play around and do lot of
Experimentation . Prototyping helps to review and refine it with the help of User Feedback to turn it
into a Polished version that can be Developed to an End Product. This is often when UI designer
comes into the picture to design the high fidelity mockups of the product. It is important to mention
here that though UX and UI design needs different skill sets, however Sometimes UX and UI are
done by the same person.
Tools Used- There are a lot of tools in the market. some are free and for some you have to pay.
Check out this article where you would find 8 important UI tools that you can use to create
Designs.
Outcome :-
By the end of Step 5, you would get Mockups of your solution to tested with Target Users .
Step 6 : Test Design and Iterate
The next step is to go out and test the Design with end users to gather feedback on it. This
feedback will form the basis for further iterations and refinement. You must learn about how they
feel and think about it. Learn how they interact with the prototype. Pay attention on the User
interactions. So Test the Design, Get a constructive feedback and iterate it. Get as much critical
feedback you can as it will help you to move faster in the Design Process. Additionally, it saves
time, effort and money by catching bugs errors usability issues, that you might not have anticipated.
You’ll get to learn if your solution has been validated or if it has to be improved. It might be
possible that end user will invalidate the solution and you will have to redefine the problem by
empathizing with user. And repeat the entire process again.
Some of the ways of conducting User Test are
1. Usability Testing
Usability testing evaluates the degree to which the system can be used by specified users
with effectiveness, efficiency and satisfaction in a specified context of use- ISO 9241 Ergonomics
of human-system interaction It is a great method which allows you to improve the Usability of the
Product. Usability refers to the ease with which a user can use a product in order to achieve his/her
goal and how useful the Product is. A product which is high on usability makes it easy for user to
accomplish his/her goals.
2. Concept testing
When you have a big idea, it becomes important to check and evaluate whether or not it
would be accepted by people when launched in the market . Concept testing is done to evaluate
consumer acceptance for a new product idea.
Concept testing helps to validate as well as refine a product concept by getting feedback
directly from target market.
3. First Click Testing
First-click testing is the best way to improve your App/website designs. It allows you to
analyze where the User clicks on the screen when the website or app is shown to them.
4. Tree Testing
Tree testing is a usability technique for evaluating the ease with which
information can be found in a website. However, unlike Usability testing, Tree
Testing is done on the simple version of site structure.
5. Beta Testing
In Beta testing, you test a near-complete product/software/application with end users (called
Beta Testers) . Before Launching the product in the market, enough tests need to be carried out to
test the functionalities and reporting bugs.
Outcome :-
By the end of Step 6, you would get a lot of User Inputs weather the solution solved user problem
and uncover Usability Issues. All of this information would be then used to iterate the solution
further.
3.Explain the User Needs and its Goals and Business Goals in UX Design
In UX design, understanding both user needs and goals and business goals is essential for creating
a product that is not only user-friendly but also aligned with the organization's objectives.
Balancing these two aspects ensures that the final product meets the needs of the users while also
contributing to the business's success.
User Needs:
Functional Needs: These are the core functionalities or features that a user expects from a
product, such as search, navigation, or payment options. They are directly related to the
user’s ability to accomplish their goals.
Emotional Needs: These relate to the feelings users expect to experience while interacting
with the product. Emotional needs can include trust, satisfaction, empowerment, and a sense
of ease or delight.
Usability Needs: These are related to how easy and intuitive the product is to use. Users
expect products that are simple to navigate, responsive, and accessible..
Contextual Needs: These needs depend on the situation in which the user interacts with the
product. Context may include the environment, time of day, device, or specific scenario in
which the user is engaging with the product.
User Goals:
Task-Oriented Goals: Users typically have specific tasks they want to achieve with the
product, such as purchasing a product, signing up for a service, or reading an article.
Experience-Oriented Goals: Users may also have broader experience-oriented goals, like
gaining enjoyment, finding inspiration, or feeling supported.
o Efficient Goal Completion: Users want to accomplish their tasks in the fastest and most
efficient way possible. Minimizing unnecessary steps or friction points is a primary user
goal.
Business goals are the objectives a company or organization aims to achieve through its product or
service. In UX design, these goals need to be considered because the design needs to align with and
support business objectives in order for the product to be sustainable and successful in the market.
Increase Revenue: Many businesses design products or services to increase their revenue
streams, whether through direct sales, subscription models, or ad revenues.
Brand Awareness and Engagement: A business may aim to increase its visibility and
brand presence, which helps attract new customers and retain existing ones.
Customer Retention: Retaining customers is often more cost-effective than acquiring new
ones. Businesses focus on improving customer satisfaction to foster long-term relationships.
Market Differentiation: A business may want to differentiate itself from competitors by
offering unique features or superior user experience.
Cost Reduction: Some businesses aim to reduce operational or service costs by optimizing
the design of their product or service, which could include automating processes or
improving efficiency.
Data Collection and Insights: A business might want to gather user data to improve future
products, optimize marketing efforts, or refine the user experience.
In UX design, the goal is to create a seamless intersection between user needs and business goals. A
good UX designer will keep both perspectives in mind and align the product's design to serve both
effectively.
User-Centered Design: While user needs and goals should be prioritized to ensure that the
product is intuitive and effective, it’s also important that the design reflects the business's
objectives. If a business goal is to increase conversions, the design should make it easy for
users to complete desired actions (e.g., through simplified checkout flows or prominent calls
to action).
Meeting Both Needs: For example, a business goal might be to boost subscription sign-ups.
The UX design can meet this goal by making the subscription process as clear, fast, and
seamless as possible, which also meets the user need for a smooth, hassle-free experience.
User Motivation and Business Outcomes: User goals, such as completing a purchase or
booking a flight, often overlap with business goals like increasing sales or bookings.
Designing for a seamless experience can help users reach their goals while simultaneously
advancing the company’s objectives.
Considerations:
User Feedback: Continuously gathering user feedback ensures that the product meets real
user needs, which can, in turn, help businesses meet their goals (e.g., by improving user
satisfaction and retention).
Data-Driven Decisions: Analytics and user data help identify pain points or areas for
improvement in the UX, ensuring that both user needs and business goals are better
addressed in future iterations.