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DAY 3

The document outlines a Day 3 class on Design Thinking for a cohort in a UX design course, detailing the framework, tools needed, and class etiquette. It emphasizes the importance of understanding user needs, differentiating between UI and UX design, and provides tips for beginners in the field. The instructor encourages a positive mindset and outlines a pathway for breaking into UX design, including building a portfolio and networking.

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oluwanifemia84
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0% found this document useful (0 votes)
4 views

DAY 3

The document outlines a Day 3 class on Design Thinking for a cohort in a UX design course, detailing the framework, tools needed, and class etiquette. It emphasizes the importance of understanding user needs, differentiating between UI and UX design, and provides tips for beginners in the field. The instructor encourages a positive mindset and outlines a pathway for breaking into UX design, including building a portfolio and networking.

Uploaded by

oluwanifemia84
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Axia DAY 3 COHORT 7

Africa

Day 3 : Design Thinking

WEEK 1
Class Breakdown
Design Thinking Framework

Distinguish between UI design and UX


design

**Duration:**
ICE 1 Hour
-
BREAKER QUESTION
**Format:** Virtual Live Class

---

Understand problem-solving using UX


design
#### Welcome and Introduction

Differentiate between “Good UX’ and “Bad


**Instructor:**

"Welcome, everyone! I'm [Your Name], and


I'm thrilled
Know to have you
the different joinofus
areas UXfor this
(career-wise)
exciting journey into the world of UX
product design. Whether you're completely
new to this field or just looking to brush up
on the basics, you're in the right place.
Today, we'll set the stage for our upcoming
classes and get you ready to dive into the
wonderful world of UX design."

---

#### Orientation and Webinar Videos

**Instructor:**

"To start, I want you to watch a couple of


orientation and introductory webinar
videos. These will give you a good overview
of what to expect in this course and
introduce you to the tools and concepts
we'll be covering. I've shared the links in
our course platform, so please make sure
to watch these before our next session."

---

#### Tools You'll Need

**Instructor:**

"Let's talk about the tools you'll need for


this course. Here are a few essentials:

1. **A Computer:** Preferably with a

WHAT IS DESIGN THINKING ?


decent internet connection.

2. **Design Software:** We'll be using


tools like Figma, Sketch, or Adobe XD. Don't
worry, I'll guide you through the basics.

3. **A Notebook and Pen:** Sometimes,


sketching ideas on paper can be very
helpful.

4. **An Open Mind:** Be ready to think


creatively and embrace new ideas."

---

#### Class Etiquette

**Instructor:**

"To ensure a great learning environment,


let's go over a few class etiquettes:

1. **Punctuality:** Please join the sessions


on time.

2. **Participation:** Feel free to ask


questions and share your thoughts. This is
a collaborative space.

3. **Respect:** Be respectful and


supportive of each other. We're all here to
learn and grow together.

4. **Preparation:** Make sure to complete


any assigned readings or tasks before
class."

---

#### Tips on How to Learn UI/UX Design


for Beginners

**Instructor:**

"Starting in UX design can feel


overwhelming, but here are some tips to
help you along the way:

1. **Stay Curious:** Always be willing to


learn and explore new things.

2. **Practice Regularly:** The more you


design, the better you'll get. Don’t be afraid
to make mistakes.

3. **Seek Feedback:** Share your work


and be open to constructive criticism.

4. **Study Good Design:** Look at


products you love and analyze what makes
their UX great."

---

#### Career Path in Product Design

**Instructor:**

"Now, let's talk about the career path in


product design. UX design is a rapidly
growing field with a lot of opportunities.
Here are a few roles you might explore:

1. **UX Designer:** Focuses on the overall


experience of the product.

2. **UI Designer:** Specializes in the look


and feel of the product interface.

3. **User Researcher:** Gathers insights


about user needs and behaviors.

4. **Interaction Designer:** Designs the


interactive elements of a product."

---

#### The Demand and Lucrativeness of


Product Design

**Instructor:**

"Product design is not just a fulfilling


career; it's also very lucrative and in high
demand. Companies around the world are
constantly looking for skilled UX designers
to help them create better products. With
the right skills and mindset, you can build a
successful and rewarding career in this
field."

---

#### Motivation: The Right Mindset

**Instructor:**

"Remember, with the right mindset, you're


already on your way to success. Stay
positive, be patient with yourself, and
embrace the learning process. Every great
designer started where you are now, and
with dedication, you can achieve amazing
things."

---

#### Breaking into UX Design — A


Beginner’s Guide

**Instructor:**

"Finally, let’s talk about breaking into UX


design. It's a journey, and every step you
take brings you closer to your goals. Here's
a quick guide to help you get started:

1. **Learn the Basics:** Start with

EMPHATHY STAGE
foundational knowledge, which we’ll cover
in this course.

2. **Build a Portfolio:** Even simple


projects can showcase your skills and
growth.

3. **Network:** Connect with other


designers, join online communities, and
attend events.

Empathize: In this stage, the focus is on gaining a deep understanding of the users and
4. **Keep Learning:** The field is always
evolving, so stay curious and keep
their needs. Designers engage in empathy-building activities such as user interviews,
updating your skills."

---

observations, and surveys to gather insights into users' experiences, behaviors, and pain

**Instructor:**

points. The goal is to develop empathy and establish a foundation for problem-solving.
"I'm excited to have you all here and can't
wait to see the amazing things you'll
create. Remember, this is just the
beginning, and with each class, you'll get
closer to becoming a skilled UX designer.
Let's get started!"

---

### Assignments for Day 1:

1. **Watch Orientation and Webinar


Videos:** Links provided on the course
platform.

2. **Introduction Exercise:** Write a short


introduction about yourself. Include your
background, why you're interested in UX
design, and what you hope to achieve from
this course. Share this on the discussion
forum before the next class.

---

"Thank you for joining today! If you have


any questions or need any help, feel free to
reach out. See you in the next session!"

---

This outline sets a welcoming and


motivational tone, ensuring that beginners
feel supported and excited about their
journey into UX design.

DEFINE

Define: Once designers have gathered ample insights, they move on to defining
the problem they aim to solve. They analyze the gathered information to identify
patterns, themes, and opportunities. This stage involves synthesizing the data
and transforming it into meaningful problem statements or "How might we..."
questions that guide the design process.

IDEATION

Ideate: In the ideation stage, designers generate a wide range of creative ideas
and potential solutions to address the defined problem. Brainstorming sessions,
sketching, prototyping, and other creative techniques are employed to encourage
diverse thinking and exploration. The focus is on quantity and deferring
judgment, allowing for a broad range of ideas to be generated.

PROTOTYPE

Prototype: Prototyping involves building rough, low-fidelity representations of the


potential solutions generated in the previous stage. It can take the form of sketches,
storyboards, physical models, or interactive digital prototypes. Prototypes are used
to gather feedback, iterate on designs, and learn more about their viability,
desirability, and feasibility.

TEST

Test: In the final stage, designers test their prototypes with actual users to gather
feedback and evaluate their effectiveness. User feedback is collected through
observation, interviews, and usability testing. This iterative process allows
designers to refine and improve their solutions based on real-world insights. If
necessary, the previous stages are revisited to refine the understanding of the
problem and develop more effective solutions.

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