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Skins FINal

The document lists various skins for the game League of Legends, categorized by their price tiers and detailing their unique abilities and effects. Each champion's skins are described with specific buffs and mechanics that enhance gameplay. The skins range from budget options to ultimate ones, showcasing a variety of creative themes and functionalities.

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Zsam Zheng
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0% found this document useful (0 votes)
21 views88 pages

Skins FINal

The document lists various skins for the game League of Legends, categorized by their price tiers and detailing their unique abilities and effects. Each champion's skins are described with specific buffs and mechanics that enhance gameplay. The skins range from budget options to ultimate ones, showcasing a variety of creative themes and functionalities.

Uploaded by

Zsam Zheng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LEAGUE OF LEGENDS P2W SKIN LIST

PENDING: NEW SKINS

The skin tiers are represented by the colours used in the client (i got the colours from the
wiki so it could be wrong):
●​ Less than 975 RP (Old or budget skins)
●​ 975 RP (Standard, not-so standard actually)
●​ 1350 RP (Epic, actual Standard)
●​ 1820 RP (Legendary)
●​ 10 Gemstones (Mythic, also i put skins without a price aka unavailable ones)
●​ 2775/3250 RP (Ultimate)

Aatrox
●​ Justicar Aatrox - Radiant Horizon - Taking lethal damage when World Ender is active
delays your death for 2 seconds and heals nearby allies for 50/125/200 (+0.5 total
ad)
●​ Mecha Aatrox - Rocket propeller - When passive is ready, aatrox gets +40 movement
speed. Umbral dash range is doubled. World Ender movement speed buff does not
decay.
●​ Sea Hunter Aatrox - Serrated blade - Attacks during Umbral Dash (counts the next
AA following it) now reduces targets armor by 4% for 3 seconds. Cumulative to a
maximum of 12%.
●​ Blood Moon Aatrox - Demon presence - Using World Ender now fears enemy
champions for 1/1.5/2 seconds on cast and with every takedown reset (loses 0,5s of
fear after each reset, minimum 0,5s fear). (Prestige shared buff: gain 10% more gold
from all sources).
●​ Victorious Aatrox - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Odyssey Aatrox - Ora abuse - Takedowns refresh World Ender duration (instead of
granting 5 extra seconds). When you kill an enemy, draw its Ora to enhance your
stats for 30-180s (based on level):
○​ Minions and monsters: deal 5-10% (based on level) more damage (it adds on
top of champion buff).
○​ Champions and epic monsters: gain 10-35% (based on level) tenacity,
damage taken is reduced by 8-35% (based on level) and damage dealt is
8-35% (based on level) higher.
○​ When you die or the buff expires, your healing is reduced by 70% for 30-180s,
reduced by 1 second per minion kill and 10 seconds per takedown. Killing an
enemy champion removes the debuff.

Ahri
●​ Dynasty ahri - Royal blood - Orb of deception healing now heals 50% more if ahri is
under 40% hp.
●​ Midnight ahri - Shadow kiss - Target hit by charm now is nearsighted for the first 0,5s
after being hit.
●​ Foxfire ahri - Fire tails - Targets hit by foxfire now bursts in flames, receiving 9-90
(based on ahri level) (+0.3 ap) magic dmg per second for 3 seconds. The dmg debuff
refreshes if hit multiple times.
●​ Popstar ahri - Autograph time - Charm duration is increased by 0,5s in all levels but
target damage amp is halved.
●​ Academy ahri - Leave me alone - Orb of deception range is increased by 75.
●​ Arcade ahri - Cheat codes - Every time ahri cast Soul rush, she gets vastayan grace
buff even if Soul rush didn't hit enemies. When orb of deception is level 5, it deals
true damage when going forward, same as returning (not monsters).
●​ Star guardian ahri - Friendship power - Charm dmg amp is increased to 40% and
now it amps all dmg sources. Soul rush now makes ahri untargetable during the
dash.
●​ KDA Ahri - Mass hype - Enemy killed during charm now charms all nearby enemies
for 0,6s-1s to corpse position (Based on E lvl, 500 range). (Prestige shared buff: gain
10% more gold from all sources).
●​ Elderwood Ahri - Forest knowledge - Temporal buffs from jungle monsters last 100%
longer and their effects are 50% stronger.
●​ Challenger Ahri - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Spirit Blossom Ahri - Spirit of the fox - Upon casting Spirit Rush you enter Spirit Form
for 20 seconds. While in Spirit Form, you receive 20-60% less physical damage but
receive 10-30% more magic damage and your spells can crit (the first use of Spirit
Rush does not benefit from spell crit). Your excess CDR transforms into crit chance.
10-100% (based on level) of your bonus AD transforms into AP.
●​ KDA All Out Ahri - But the outfit is new - Grants the same buff as its KDA version
except its 50% stronger. (This buff is shared on KDA All Out skins).

Akali
●​ Nurse akali - First aid kit - All basic and passive dmg abilities now get Five Point
Strike healing but halved. Five Point Strike regains healing. (Passive % healing is
calculated from Q lvl).
●​ Blood Moon Akali - Demonic shroud - Entering stealth on the first cast now makes all
enemies flee for 0,5s. While in stealth akali gets 12% dmg reduction. (Gets removed
when you show yourself attacking in the cloud)
●​ Silverfang Akali - Dirty play - Hitting a champion with the tip of Five Point Strike
marks him, reducing the damage it deals to you by 10% for 4 seconds. (Only applies
to 1 champion, if multiple, the nearest gets the mark).
●​ Headhunter Akali - Stealth device - Twilight shroud duration is now 10 seconds on all
levels and works again versus turrets. Using Perfect Execution while inside the
shroud keeps you 1 sec invisible if it happens you exit the shroud. (This skin set
deals 1 true damage more to Khazix).
●​ Sashimi akali - Rapid cuts - Using Assassin Mark on a champion grants 10% attack
speed for 3 seconds.
●​ KDA Akali - Spray bottles - Using Assassins Mark on a champion marked by
Shuriken Flip detonates the mark in an area of effect, dealing Assassins Mark dmg in
an area (750) and debuffing enemy champions hit for 4 seconds, granting true sight
of them. Debuffed champions grant akali 20% movement speed towards
them.(Prestige shared buff: gain 10% more gold from all sources).
●​ Project Akali - Phase attacks - Attacking while you are in Twilight shroud gives you
0,5s of untargetable. Only happens once after each re-stealth. Twilight Shroud
restores full energy on use and gives 10/15/20/25/30% damage reduction while
inside it.
●​ True Damage Akali - Live up to the name - True Damage shared buff: ultimates deal
true damage instead.
●​ Stinger Akali - Sting like a bee - Gain 10 lethality.
●​ Infernal Akali - Fight fire with fire - Assassins Mark inflicts grievous wound for 0,5s.
●​ All-Star Akali - Spiked footwear - Gain 5% movement speed and 5% slow resistance.
(Does not work on river) (This buff is shared on selected football themed skins).
●​ KDA All Out Akali - But the outfit is new - Grants the same buff as its KDA version
except its 50% stronger. (This buff is shared on KDA All Out skins).

Alistar
●​ Golden Alistar - Golden Experience - Increases alistar exp gain by 5%.
●​ Infernal Alistar - Dark force - Alistar basic attacks deals an additional 40-80 true dmg
to turrets. Pulverize cost is refunded and its cd reduced by 30-50% if it hits 3 or more
champions. (CD reduction is 30% for 3 champs, 40% for 4 and so on).
●​ Marauder Alistar - Armored beast - Triumphant roar grants 10% armor and magic
resist for 3 seconds.
●​ Moo Cow Alistar - Ring the cowbell - Alistar taunt sounds are global.
●​ Hextech Alistar - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
●​ Matador Alistar - Aimed bull charge - Headbutt now tracks the target, so it can’t be
flashed or jumped away.
●​ Longhorn Alistar - Fast reaction - Trample now only needs 4 trample stacks to use
the stun.
●​ Sweeper Alistar - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ SKT T1 Alistar - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Conqueror Alistar - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Unchained Alistar - No longer a prisoner - You get 5% tenacity.
●​ Black Alistar - N word - If someone uses a racial slur while you use this skin (even
yourself), they get an automatic 14 day ban.
●​ Blackfrost Alistar - Ice Witch influence - While Trample is active you are immune to
slows. Unbreakable Will creates an aura around you while its active, decreasing
enemies attack and movement speed by 20/40/60%.

Amumu
●​ Emumu - Sacrifice - Despair now uses health as a resource instead of mana. Uses
5% of max hp per second and deals 20% more damage. You can die from excessive
use of Despair, it follows the same rules as when a minion or turret executes you.
●​ Little Knight Amumu - Little sword - Basic attacks now deal 5-30 (+10% total armor)
as bonus physical damage.
●​ Sad Robot Amumu - Oil leak - Cursed enemies leave a trail of oil, in which amumu is
ghosted, gets 10% movement speed and true repairs itself 6% of max hp per second
which doesn't get reduced by grievous wounds.
●​ Surprise Party Amumu - Not invited - Tantrum now extends the duration of Curse of
the Sad Mummy by 1,5s, or by 3 seconds only if amumu is alone in a 2000 range
area.
●​ Infernal Amumu (Green and Ruby Chroma only) - Content Creator power - Curse %
true dmg amp is increased to 20% and now it also takes effect on physical damage.
●​ Pharaoh Amumu - Royal legacy - Curse of the Sad Mummy cd is reduced by 5%.
●​ Vancouver Amumu - Frost mummy - Cursed Touch also slows enemies by 5%.
●​ Re-Gifted Amumu - Who wants that? - Amumu gains 8% attack speed against
Cursed Touch affected enemy champions.
●​ Almost-Prom King Amumu - 2nd place - While on 2nd place (counting your total gold
earned) on your team, you get 5% reduced cd’s.
●​ Hextech Amumu - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Pumpkin Prince Amumu - Candy cry - Despair heals ally champions and minions in
range for its damage value. Cursed enemies get feared by your spells instead of their
CC (if it does not have CC, it fears for 0.5s, Despair is excluded).

Anivia
●​ Bird of prey anivia - Wind current - While Glacial Storm is active, Anivia gains 10
movement speed.
●​ Blackfrost anivia - Ice Witch influence - Flash Frost projectile speed increased to
1400 (850 before). When Glacial Storm is at maximum size, enemies take an
additional (+40% ap) as true dmg per second. Also Frostbite dmg amp against
stunned targets from Flash Frost is 300% instead of 200%.
●​ Prehistoric anivia - Hard skin - While in egg form, Eggnivia now doesn't get reduced
resistances.
●​ Festival Queen Anivia - Party! - When anivia successfully revives from egg form
enemies around her dance stunned for 1 second.
●​ Team Spirit Anivia - Teamwork - When around 3 or more allied champions (1000
range) you get additional 50% mana base regen.
●​ Noxus Hunter Anivia - Bastion defender - When near a turret (750 range), anivia gets
10 magic penetration.
●​ Hextech Anivia - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
●​ Papercraft Anivia - Paper wall - Crystallize wall size is 1000 fixed. Using Flash Frost
or Frostbite through Crystallize amps their effects by 50%.

Annie
●​ Frostfire Annie - It's cold here - While molten shield is active, enemies now are
slowed for 65% for 1s instead of taking damage. When the shield expires, it explodes
dealing 30-150+0.2ap (based on E level) magic damage.
●​ Reverse Annie - Im confused - When using Tibbers, you can use annie abilities from
Tibbers with halved effects (except molten shield) by pressing R+(ability button) OR
After using tibbers before you control him, you press again R to swap position with
tibbers after a 1 second channel (tibbers can move while you channel), after that you
can control him as usual.
●​ Panda Annie - Firework claws - Tibbers basic attacks marks target, revealing them (it
does not reveal camouflage or invisibility) and slows them by 20% for 2s.
●​ Hextech Annie - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
●​ Super Galaxy Annie - Automaton specialist - Tibbers now is unstoppable when
enraged and deals 75% more damage to enemy champions but when his rage ends,
it loses 50% of current hp.
●​ Red Riding Annie - Dunno what to call this hideous thing - While molten shield is
active, annie regens 30/40/50/60/90 hp over its duration.
●​ Annie in Wonderland - Flash Dream - Champion enemies affected from pyromania
are put to sleep for 1,5s instead of stunned after a 0,5 drowsy time, following the
same sleep rules as Zoe E (deals true damage and awakes slept enemies).
●​ Prom Queen Annie - Daddy bear - Tibbers automatically targets nearest enemy
champion around annie and deals 10% more dmg to him.
●​ FrankenTibbers Annie - Zombie Bear - After dying, tibbers revive like sion passive,
enraged over the duration and losing hp quickly.
●​ Sweetheart Annie - Flaming heart - Hitting 5 enemy champions with an ability charms
them for 1s.
●​ Goth Annie - Connected souls - After lvl 6, while Tibbers is on the map, annie and
him deals 10% more dmg. When tibbers dies, annie receives 50/100/150 (+ 50% of
the dmg that last hit tibbers (this ignores every true dmg ability that chunks pets and
stuff). If tibbers expires after 45 seconds it doesnt do dmg to annie.
●​ Annie-versary - WHY TEEMO IS RIPPED OFF - Tibbers now has 50% tenacity and
works as a champion (can't be picked by syndra and stuff). Also, when hard cc’ed, he
gains 35% decaying movement speed towards the attacker and focuses him.

Aphelios
●​ Nightbringer Aphelios - Darkness and light - Moonlight Vigil current weapon effect is
amplified.
○​ Calibrum: Ult range increased by 325.
○​ Severum: Heal increased by 20% or by 50% if aphelios is under 25% hp.
○​ Gravitum: slow increased by 0,5s.
○​ Infernum: Enemies hit are revealed for 3s, even if stealthed.
○​ Crescendum: For the next 6 seconds, chakrams move 50% faster.

Ashe
●​ Sherwood forest ashe - Nature’s connection - While in the jungle, ashe receives 20
movement speed.
●​ Woad ashe - Nature’s connection 2.0 - While in the jungle ashe deals 5% more
damage.
●​ Amethyst Ashe - Crystal arrows - When ranger focus flurry is active ashe auto
attacks pierce 10/12/14/16/18% targets armor.
●​ Marauder Ashe - Fierce shots - When Volley hits an already slowed champion it
bleeds them for an additional 20-70 physical dmg (based on Volley lvl).
●​ Project Ashe - High tech upgrades - Enchanted Crystal Arrow minimum stun
increased to 1,5s. Hawkshot now is invisible and wanders the area of destination for
4s after reaching the area. Ranger focus flurry attack speed buff increased to 100%
at all levels, allows to exceed attack speed cap and each attack while flurry is active
deals 4% of the target maximum hp as bonus magic damage.
●​ Cosmic Queen Ashe - Pierce the cosmos - Enchanted Crystal Arrow cd is reduced
by 40/60/80% if it kills an enemy champion and now dmg to non main targets is 85%
instead of 50%.
●​ Freljord Ashe - Known land - When playing on Howling Abyss, ashe gains 10%
attack speed and 5% movement speed.
●​ Queen Ashe - Queen of the Freljord - When playing on Howling Abyss, ashe has a
20% discount on the shop.
●​ HeartSeeker Ashe - Embrace the love - Non main target of Enchanted Crystal Arrow
are charmed for 1 second instead of slowed.
●​ Championship Ashe - Mastery - Minions you kill give 10 more gold each. After you kill
100 minions, you get +10% dmg versus structures (shared on championship skins),
which is increased to +25% while using Flurry from Ranger focus and disables the
extra gold per minion.
●​ High noon Ashe - Demon rivalry - Deal 25% more damage against enemy demons
(be it champions or skins). While Ranger focus flurry is active, gain 20% movement
speed and your AA apply nearsight on the target for 2 seconds.
●​ Fae Dragon Ashe - Lead the tribe - Hawkshot leaves a magic trail that lasts 5
seconds, the trail increases allied movement speed by Frost Shot current amount
(this can crit when casting) and when the projectile reaches its destination it blesses
the area, granting allied champions 20% damage reduction for 5. You have modified
stats if your team is behind or above the enemy’s in total gold:
○​ Behind: your cc lasts 30% longer and Hawkshot blessing grants 35% damage
reduction.
○​ Equal: deal 20% more damage versus structures and monsters.
○​ Above: gain 35% armor pen and 10-35% lifesteal (based on level) versus
enemies under 33% max hp.

Aurelion Sol
●​ Ashen Lord Aurelion Sol - Lord of cinder - Every spell burns foes, dealing an
additional 30-150 (+0.2 ap) over 2 seconds. Also comet of legend throws burning
rocks randomly around Aurelion Sol, each rock creates a small pool of lava for 3
seconds. Enemy champions inside lava pools take 20-60 magic dmg per second, are
slowed by 20% and are grounded. (Based on Comet of legend lvl).
●​ Mecha Aurelion Sol - Giant Jet - Comet of legend range is halved but now cannot be
stopped and you can maneuver (like nunu snowball). Also all your spells remain
active and usable while flying.
●​ Ao Shin Storm Dragon Aurelion Sol - Perfect Storm - Starsurge damage increases by
up to 300% based on time traveled, maxed at 5 seconds, after 5 seconds, Starsurge
deals true damage and disables turrets for 2.5s. While travelling with Comet of
Legend, create storm clouds around you that nearsight enemies inside and slows
them for 20%, the clouds get bigger the further you travel, starting at 600 area
around you.

Azir
●​ Galactic Azir - Wand of command - Sand soldiers now will leap a maximum of 350
extra units if they don't reach an enemy with their attacks (once every 4s). If this
makes them go outside of the maximum living range, they will jump, do a single
attack and then instantly die.
●​ Gravelord Azir - Return from the grave - Azir can have any amount of sand soldiers
alive. All champions that die around azir rise as sand soldiers and can be controlled
normally.
●​ Warring Kingdoms Azir - Eternal ruler - Sand soldiers now don’t naturally expire after
10 seconds. Azir can only have a maximum of 4 Sand soldiers alive at a time and
they only die after going outside their living range. (Soldiers under turret range attack
25% slower).
●​ SKT T1 Azir - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Bard
●​ Elderwood bard - Ancient being knowledge - Killing a buff leaves a second buff to get
picked by an ally champion which expires after 8 seconds. Your monster buffs are
20% stronger and last 20% longer.
●​ Snow day bard - Snow tunnel - Magical journey hastes ally champions after exit,
giving 10/20/30/40/50% movement speed for 2,5 seconds. Also, enemies are frozen
instead, slowed by 30% for 2,5 seconds with brittle debuff.
●​ Bard bard - Support song - Shrines now heals for up to 30% more depending on your
hp, maxes out at 30% hp.
●​ Astronaut Bard - Space chiming - Bonus speed from gathering a chime no longer
ends if you enter combat, for each consecutive chime you gather, gain stackable
15% slow resistance. Cosmic Binding now swap places of the first and second unit
hit. Magical Journey makes you untargetable while you traverse the portal (not
allies).

Blitzcrank
●​ Boom Boom blitz - Boxer champion - Using Power fist on a champion reduces its cd
by 1 second.
●​ Piltover customs blitzcrank - Heimerdinger engine - Overdrive effect now doesn't
reduce your movement speed when ending. Also speed decay only activates on the
last second of Overdrive.
●​ iBlitzcrank - Machine learning - If Rocket Fist does not get any target, it pauses when
reaching max range, after 1s it grabs any champion at an area around the fist (400
range). Static field active does 25% more damage against knocked up targets.
●​ Battle Boss Blitzcrank - Second phase - Mana Barrier scaling is now 50% of max
mana instead of 30%. Killing champions reduces Mana Barrier cd by 10 seconds.
While Mana Barrier is active blitzcrank gains 30% attack speed and his basic attacks
deal 10-100 bonus magic damage.
●​ Lancer Rogue Blitzcrank - Corrupted soul/Drill of terror - Static field active now
doesn’t disable passive. If a enemy champion is below 40% hp, you can use Rocket
Grab on a smaller range (600 range) to grab him point&click.
●​ Lancer Paragon Blitzcrank - Honorable defender/Ally grab - Static field active now
also gives allies champions a shield of 100/200/300 + (15% max mana) if it hit an
enemy champion. Rocket grab can be used on ally champions who are hard cc’ed
(not self cc) on a smaller range (400 range) to pull them to you without dealing
damage.
●​ Goalkeeper Blitzcrank - Saving hand - Gain 10% movement speed towards low hp
ally champions. 33% hp or less to activate.
●​ Definitely not Blitzcrank - Disguise - When enemy team doesn't have vision of you,
you can sacrifice Mana Barrier to disguise as an ally champion. When enemy team
has vision of you, if you or your copied ally as disguise attacks or uses an ability, you
lose the disguise and Mana Barrier is put on cd. Disguise puts Mana Barrier on a
120s cd instead of 90s.
●​ Riot Blitzcrank - Enforcer of the law - Static field active also grounds enemy
champions for 1,5 seconds.
●​ Witch brew blitzcrank - The eye sees all - Rocket fist and Static field now reveal
stealthed/invisible enemies hit. Power Fist marks champions hit, marked champions
get struck by Static field passive 3 times over 3 seconds even if Static field is on cd.
Mana barrier cd is 45s instead of 90s.

Brand
●​ Apocalyptic Brand - Wastelands - Enemy champions hit by 3 stack of Blaze leave a
trail of scorched earth which stays for 3 seconds, which slows enemies inside by
12%.
●​ Cryocore Brand - Zero System - Enemy champions with 3 stacks of Blaze are slowed
by 60% for 4 seconds.
●​ Spirit Fire Brand - Unholy ritual - Hitting any ability on enemy champions struck by
Pillar of flame makes 2/3/4/5/6 mini pillars to emerge around the target, each mini
pillar deals 30% of its dmg. You can get damage from multiple mini pillars if you
happen to stand inside them.
●​ Battle Boss Brand - Boss hidden power - Brand abilities deal up to 50% more
damage increasing with less hp, maxes out at 30% hp.
●​ Vandal Brand - Wasteland mercenary - Brand gets 30 extra gold on assists.
●​ Zombie Brand - Resurrection power - Each time Brand revives he gets 10%
additional spell dmg (Executions does not count).
●​ Arclight Brand - The first arclight - Blaze now deals 40-60% (based on level) of its
damage as true damage. Because light science!
●​ Eternal Dragon Brand - Dark fire - Gain 7-40 magic penetration (based on level).
When Blaze explodes it creates an area of the same size for 6 seconds that deals
1/2/3/4/5 blaze stacks damage (based on the number of enemy champions the
explosion hit), multiple areas stack. Pillar of Flame knocks up for 0.5s blazed
enemies.

Braum
●​ Dragonslayer Braum - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ El Tigre Braum - Chair smacking - Basic attacks on stunned and post-stunned targets
by Concussive blows always crit. Allies no longer can stack Concussive blows on
targets.
●​ LionHeart Braum - Brave knight - Braum gains 10% passive tenacity, also Stand
Behind Me gives 10% tenacity (on braum its additive over the 10% passive) over the
resistance buff duration to both braum and his target.
●​ Mafia Braum - Gold Vault - When Braum is involved in destroying a turret, it gives
100 extra gold to each member team with assist destroying that turret (includes the
player giving the last shot to the turret).
●​ Santa Braum - Extra gifts for everyone - Stunning an enemy champion with Winter’s
Bite throws 4 extra Q’s on a cone behind stunned champion. Extra Q’s applies 2
stacks of Concussive Blows.
●​ Sugar Rush Braum - Sugar S P E E D - The champion activating Concussive blows
(4th hit, includes Braum) gets 20-50% (based on level) movement and attack speed
and 30% slow resistance. Unbreakable also gives Braum 10/15/20/25/30% attack
speed over its duration.

Caitlyn
●​ Resistance Caitlyn - Prepared shot - When entering the jungle, gain 1 stack of
Headshot (This can happen once every 12 seconds).
●​ Arctic Warfare Caitlyn - Chilling bullet - Headshot slows target by 15%.
●​ Officer Caitlyn - Sniper rifle - Ace in the hole gains 200 max range.
●​ Headhunter Caitlyn - Prey slaying traps - Yordle snap trap now deals damage equal
to its increase to headshot as a 3 second bleed. OR Headshot range against trapped
champions is increased to 1000 instead of 800.
●​ Pulsefire Caitlyn - Temporal plasma blaster - Killing an enemy champion with Ace in
the hole halves its cd and refunds its cost. Casting Ace in the hole against a trapped
enemy makes the bullet unblockable to other champions. Piltover Peacemaker
expanded dmg is 80% now instead of 67%. All mana costs are 25% refunded
(shared on Pulsefire skins).
●​ Pool Party Caitlyn - Splash - Headshots now deal 10/25/35/65% (lvl 1/6/11/16) dmg
around the target (300 radius) that can crit and apply on hit effects.
●​ Sheriff Caitlyn - Lawmaker - Caitlyn gets 5% more dmg and 5% movement speed
when alone against another champion. (1500 range area).
●​ Safari Caitlyn - Hunting season - Caitlyn deals 10% more damage against monsters
and receives 10% less damage from them.
●​ Lunar Wraith Caitlyn - Malefic spirit - Headshot deals 10% reduced damage against
champions but poisons them, dealing 10-260 (+0.5 total ad) magic damage over 3
seconds.
●​ Arcade Caitlyn - Charging rifle - Not autoattacking charges your rifle (gives annie
stun resource bar), increasing the damage of your next autoattack or Ace in the hole
by 10% per second not autoattacking, at max stacks, gain 21 lethality (max 5 times
for 50% more damage). (Prestige shared buff: gain 10% more gold from all sources).

Camille
●​ Program Camille - Ultimatum routine - Hextech ultimatum duration increased to 5
seconds on all levels and attacks against trapped champion gains ad scaling as
bonus damage (+0.6 bonus ad).
●​ Coven Camille - Witch blades enchantment - Hitting with Tactical Sweep outer range
grants 20/30/40/50/60 additional magic damage to all attacks for 6 seconds that
apply grievous wounds.
●​ iG Camille - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Cassiopeia
●​ Desperada Cassiopeia - Rattlesnake venom - Cassiopeia venoms deal 5% bonus
true damage.
●​ Siren Cassiopeia - Sea power - While on the river Cassiopeia gains 10% cdr.
●​ Mythic Cassiopeia - Medusa glare - Petrifying gaze stun cannot be cleansed/stopped
with any spell or item.
●​ Jade Fang Cassiopeia - Jade infusion - If Twin fang hits a poisoned target, it steals
them its mana cost. If there is no mana to drain (energy, no mana left...) it slows them
by 30% for 1s.
●​ Eternum Cassiopeia - Kinetic impulse - Serpentine Grace movement gain is now at
his maximum on every level, if Cassiopeia is above 70% hp she gains +25% spell
damage amp, 15% movement speed and her healing is 30% higher.
●​ Spirit Blossom Cassiopeia - Tempting glare - Gain 25% slow resistance. Enemies
who cross Miasma are knocked down (stops dashes). Petrifying Gaze now charms
for 2s all enemies hit that are facing you and stuns the ones that don’t face you for
0.5s. Petrifying Gaze charm cannot be reduced by tenacity.

Cho’Gath
●​ Gentleman Cho’Gath - Dinner - Feast have its minion cap increased to 12.
●​ Jurassic Cho’Gath - Giant skeleton - Feast stacks also give 5/10/15 bonus armor per
stack
●​ Battlecast Prime Cho’Gath - Glorious Evolution - Feast stacks also increase the
range and damage from Cho’Gath spells. Giving 4/8/12% range & damage spell per
stack. (Rupture increases area of effect instead of usable range).
●​ Prehistoric Cho’Gath - Colossal force - While Vorpal Spikes are active, Cho’Gath
gains 100 range.
●​ Nightmare Cho’Gath - Voidborn hunger - Cho’Gath gains 5% movement speed
towards enemy champions killable by Feast.
●​ Loch Ness Cho’Gath - Regeneration - Carnivore restores same amount of hp as
mana when killing units in the river.
●​ Dark Star Cho’Gath - Cosmic absorption - Cho’Gath can channel Feast for 1,5s
(holding ult button) on a 750 range area around him to consume every killable champ
by Feast. If the channel gets interrupted, Feast is put on cd as usual and Cho’Gath
loses 1 stack of Feast. (You can channel Feast even if there is only 1 killable champ,
but you can still use Feast as usual by point and click.)

Corki
●​ Urfrider Corki - URF Power - You get a 1% chance to play as a URF version corki for
this game. Because praise RNG!
●​ Dragonwing Corki - Custom fireworks - All spells reveal the enemy for 2,5 seconds.
(Phosphorus bomb remains as usual) (does not reveal stealth or invisible units).
●​ Arcade Corki - Barrel roll evasion - W gives untargetable over its duration.
●​ Ice toboggan Corki - Ice speed - Corki gets 20% movement speed on Howling Abyss.
(i hate this skin so it gets shitty effect).
●​ Red Baron Corki - Missile restock - Missile barrage refills when going to base and
always prepares The Big. Killing enemy champions gives 1 missile.
●​ Hot Rod Corki - Heimerdinger propeller - 5% movement speed.
●​ UFO Corki - Alien Spaceship maneuver - You can move while auto attacking without
stopping attack.
●​ Fnatic Corki - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Corgi Corki - Fetch them - Hitting an enemy champion with Missile barrage marks
them for 4 seconds. Gain 30% movement speed and ghosted when moving towards
marked targets.
Darius
●​ Lord Darius - Kneel before Noxus - Crippling Strike slow increases to 1,5 seconds
and their targets are grounded.
●​ Bioforge Darius - Zaun chemical suit - Hemorrhage damage is magical instead of
physical now and it procs every 0,5 seconds. (Damage stills the same).
●​ Woad King Darius - Norse King - Darius can get Noxian Might from big and epic
monsters.
●​ Dunkmaster Darius - Dunk it! - Noxian guillotine is unlocked since its first level (Costs
0 mana and resets cd completely). Also when killing a enemy champion with Noxian
Guillotine, nearby enemy champs are feared for 1,5 seconds.
●​ Academy Darius - Bully fist - Basic attacks against movement impaired enemies are
10% stronger.
●​ DreadNova Darius - Make them bleed - Abilities applies 2 stacks of Hemorrhage.
Also Apprehend applies 1 stack of Hemorrhage to everyone caught in it.
●​ God-King Darius - Wrath of the war god - While Noxian Might is active Darius is
unstoppable and receives 20% less damage, killing an enemy champion with Noxian
Guillotine makes the wolf to attack nearby Hemorrhage’d champions dealing half the
original target dmg as physical dmg.
●​ High Noon Darius - Deal with the Devil - Noxian Might gives 30-100% (based on
level) more damage but you lose 20% of your current hp when activating it.

Diana
●​ Dark Valkyrie Diana - Valkyrie Prowess - While Moon silver blade is ready, diana
gains 20% magic penetration.
●​ Lunar Goddess Diana - Power of the Moon - Playing while at night on your server
gives 10% more ap and spells deals 10% dmg as true damage. If not, Diana gains
30% attack speed.
●​ Infernal Diana - Weak decimating - Moon silver blade deals double damage against
minions. Diana deals 25% more damage against champions with 50% hp or less.
●​ Blood Moon Diana - Blood Moon Chosen - Resetting Lunar Rush with Moonlight
buffs diana for 5 seconds giving 30% additional damage against champions and 10%
ms with ghosted effect.
●​ Darkwaters Diana - Way of the mother serpent - Using Pale cascade on the river
gives camouflage over its duration (or until shield is broken). Targets affected by
Moonlight are pulled to her with Moonfall even if they are outside of its range (but
they don't contribute to amplify Moonfall damage).
●​ Dragonslayer Diana - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).

Dr. Mundo
●​ Corporate Mundo - Salesman Tricks - When finishing a complete item, you get 300g
refunded.
●​ Rageborn Mundo - Burning hell - Burning agony deals 50% more damage against
targets slowed by Infected Cleaver.
●​ Pool Party Mundo - Pool refreshing - Increases Adrenaline Rush heal to 0,5% max
hp instead of 0,3%.
●​ El Macho Mundo - Jump from the ropes - First attack after using Masochism has 500
range and makes mundo to jump to his target.
●​ Toxic Dr Mundo - Mundo smash - Masochism deals 15% dmg in a small area of his
target.
●​ Mr Mundoverse - Protein smoothie - First two basic attacks after Sadism stun the
target for 0,5 second. (Cannot use on the same target).
●​ Mundo Mundo - Mundo disguise - Enemies are confused by the disguise, so they
deal 10% reduced damage to mundo.
●​ Executioner Mundo - Chop chop - Infected Cleaver bleed low hp monsters for 25-125
magic damage for 2 seconds, damage maxes at 33% hp or less.
●​ Frozen Prince Mundo - Ice King touch - Masochism applies brittle on its target.
Burning Agony no longer gives tenacity, instead, it slows enemy champions by
10/15/20/25/30%.
●​ TPA Mundo - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Draven
●​ Soul Reaver Draven - Underworld cheering - Draven deals X% additional dmg equal
to current Adoration stacks.
●​ Gladiator Draven - Weapon mastery - Killing an enemy unit with Spinning Axe makes
the axe to always land on you even if you are moving.
●​ Prime Time Draven - Hyping the crowd - Achieving a Pentakill gives +25% total gold
you would get from the kills. (Includes shutdowns).
●​ Pool Party Draven - Wet spongeaxes - Draven attacks and abilities gain half
Adoration % additional range.
●​ Beast Hunter Draven - Monster expertise - Draven gains 15% more xp from
monsters. (Shared on all beast hunter skins).
●​ Draven Draven - This IS Draven - Draven disguises as himself, which makes start
with 15 more ad because Draven.
●​ Santa Draven - You have been a naughty child - Killing an enemy champion steals
the gold earned, if the enemy champion has not enough gold, they are put to
negative gold. (Does not count shutdowns or Adoration gold).
●​ Mecha Kingdoms Draven - Avalon force - While blood rush is active, gain 20% armor
pen. Whirling Death minimum damage increased to 70%.

Ekko
●​ Sandstorm Ekko - Sacred Sand - Chronobreak now can be held to rewind up to 4
additional seconds, each additional second makes Chronobreak cd increased by 8
seconds (You can still use it as usual, click and release to rewind 4 seconds.), now
appears another ghost of different color after the first one which indicates your
position after max 8 seconds rewind.
●​ Academy Ekko - Top line sneakers - During Stolen Time, Ekko gains 20% slow
resistance. (It adds to other slow resist effects additively).
●​ PROJECT: Ekko - Spreading virus - Parallel Convergence can be used directly on
towers, after a 2 second delay the turret is disabled for 2,5 seconds. Enemies in the
area of Parallel Convergence when a turret is disabled are slowed by
20/30/40/50/60%. Ekko deals 50% more damage to disabled turrets.
●​ Trick or treat Ekko - Trick it is then - Activating Parallel Convergence with
Chronobreak doesn’t give you a shield, but it makes you untargetable for the shield’s
duration. (You can still act as usual while untargetable).
●​ True Damage Ekko - Live up to the name - (True Damage shared buff: ultimates deal
true damage instead).
●​ SKT T1 Ekko - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Pulsefire Ekko - Rewind time - Z-Drive Resonance now slows enemies for half the
bonus movement speed. Chronobreak rewinds the game’s time to 4 seconds ago,
affecting everything, including dying, gold… etc. Chronobreak cooldown is increased
by 25% per each ally champion that died in the last 4 seconds. All mana costs are
25% refunded (shared on Pulsefire skins).

Elise
●​ Death Blossom Elise - Nature’s beauty - Cocoon now charms the target instead of
stunning it.
●​ Blood Moon Elise - The demon inside - Each time Elise transforms on spider
releases a burst of energy in a 600 range area, reducing magic resistance of
enemies hit by 10/20/60 for 4 seconds. (Energy bursts like swain ult, “projectiles” of
energy are blocked after the first enemy hit).
●​ Super Galaxy Elise - Cyborg energy recycle - Transform base cd is now 4/3/2
seconds. On spider form, hitting an enemy champion or big monster with Venomous
Bite reduces Human form abilities cd by 25%. On human form, hitting an enemy
champion or big monster with cocoon readies all Spider form abilities except Rappel,
which cd is reduced by 25%.
●​ SKT T1 Elise - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Victorious Elise - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Bewitching Elise - Don’t be afraid it’s just a little spider - Enemy champions killed by
Spider Form leaves a cocoon in the ground that bursts after 2 seconds, releasing a
huge amount of little spiders that fear all enemies around the cocoon for 1.5s (450
range). Enemy champions killed by Human Form grant you stackable 10% of your
maximum hp as grey health, which gets quickly recovered over 2 seconds when you
transform back to Spider Form.

Evelynn
●​ Shadow Evelynn - Shadow agility - Evelynn has 10 extra movement speed while in
Demon Shade.
●​ Tango Evelynn - Sorry Twisted Fate - Allure’s charm duration is doubled against
Twisted Fate.
●​ Safecracker Evelynn - Electrified tip - Empowered Whiplash now slows target by 20%
for 1s.
●​ BloodMoon Evelynn - Aim for the heart - Hate spike Bonus damage is increased by
up to 50% with target missing health. (Maxes at 33% hp).
●​ KDA Evelynn - A diva must be seen - On level 6 or more, Demon Shade doesn’t
grant camouflage. Instead, it gives her 25% movement speed and spell damage
increase. Now demon shade lingers for 3 seconds before deactivating when entering
combat. (Prestige shared buff: gain 10% more gold from all sources).
●​ Masquerade Evelynn - Enchanted - Gain 20 movement speed towards charmed
enemies.
●​ Sugar Rush Evelynn - Come, taste my sweets - Champions who hard cc you
automatically receive 50% of Last Caress damage (includes dmg amp if they are
below threshold).
●​ KDA All Out Evelynn - But the outfit is new - Grants the same buff as its KDA version
except its 50% stronger. (This buff is shared on KDA All Out skins).

Ezreal
●​ Frosted Ezreal - Frosty spells - Detonating W with a spell slows target by 20% for 1,5
seconds.
●​ Pulsefire Ezreal - Time leap/Paradox - Pulsefire effects get stronger as you transform
(ult rank). Killing a unit with Mystic shot refunds 2/4/6s from all other cds. Essence
Flux grants true sight on enemies while they are marked. You can jump to Essence
flux targets using Arcane shift (like kai’sa ult, up to 700/1400/2800 range on marked
enemies), in an area around them (325/750/1075 area, Arcane shift will always shoot
to the nearest marked enemy). Trueshot Barrage shots a barrage for each enemy
champion to their current locations (even if they are not visible), only the main one
deals damage, the paradox ones, marks the enemies with essence flux debuff and
are slowed by 15/30/45% for 1.5s (all barrages look the same and appear on
minimap). All mana costs are 25% refunded (shared on Pulsefire skins).
●​ Debonair Ezreal - Elegant Gauntlet - Rising spell force attack speed buff is 12%
instead of 10%.
●​ Ace of spades Ezreal - High Stakes Court - When nearby of other Highstakes skin,
they get a 10% bonus ad or 10% ap adaptative. (This buff is shared on Highstakes
skins).
●​ Arcade Ezreal - Speedrunner tricks - With 5 stacks of rising spell force, Ezreal gets
20% cdr (which goes beyond limit) and 20% movement speed.
●​ Star Guardian Ezreal (includes pajama guardian) - Sparkly - Trueshot Barrage dmg
does not decay after hitting an enemy champion. Detonating Essence Flux with
Trueshot Barrage doubles Essence Flux base damage.
●​ Nottingham Ezreal - Jarrod Lightfeather - Gains 20% movement speed while in base.
●​ Striker Ezreal - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ Explorer Ezreal - First come first serve - Destroying structures or neutral objectives
grants additional 50 gold.
●​ Battle Academia Ezreal - Slumber potential - You gain 12% extra damage and bonus
range on your abilities per Rising spell force stack.
●​ TPA Ezreal - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ SSG Ezreal - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ PsyOps Ezreal - Raw physic power - Base damage of your abilities is increased by
50%, but will only proc 20% of times (enhanced abilities are different color). Each
stack of Rising Spell Force grants 6-12 (based on level) armor pen OR magic
penetration, depending on your current adaptive power. You receive 12% more
damage.

Fiddlesticks
●​ Spectral Fiddlesticks - Ghostly - Receive 15% less damage while Bountiful Harvest is
active.
●​ Bandito Fiddlesticks - Rapid shot - On-target cooldown to fear again is reduced by 1
second.
●​ Surprise Party Fiddlesticks - The party just started, don’t leave now - Crowstorm
slows enemy champions inside the area by 20% Crowstorm now creates up to 1/2/3
additional clones imitating Crowstorm, casting it to random directions and then
running to the nearest enemy champion for 3 seconds. Scarecrow Effigies now fully
imitates all Fiddle abilities targeting the nearest enemy champion (clones deal no
damage and they disappear after imitating an ability).
●​ Risen Fiddlesticks - Beetle swarm - Terrify makes the target run in random directions
instead of away from you. Terrified targets get 20% additional damage as true
damage from all your spells.
●​ Praetorian Fiddlesticks - Life Assimilating - Fiddlesticks can rip enemies stats from
them using Reap, instead of silence at the center, Reap steals 5/10/15/20/25% of ap,
ad, max hp and resistances for 3 seconds. If fiddlesticks dies enemy champs recover
the stats.
●​ Union Jack Fiddlesticks - Why this even exists - You get no ingame bonus, this is
useless, accept that you wasted your money/shards. (Rework pending to be useful). -
Tea time - Bountiful Harvest heal increased by 5%.
●​ Pumpkin head Fiddlesticks - Pumpkinlosion - Crowstorm makes fiddlestick head
explode, reducing everyone's magic resistance in the vicinity by 10 for 60 seconds.
(Allies included) (Cannot be cleansed by any effect or spell).
●​ Fiddle Me Timbers - Beware of the waters - Fear effects lasts 0.5s longer.
●​ Dark Candy Fiddlesticks - Sugar rush - After completing Bountiful Harvest gain
5/10/15/20/25% movement speed.

Fiora
●​ Royal Guard Fiora - Protect the prince! - When nearby Jarvan IV, vitals spawns faster
on enemy champs that attack Jarvan.
●​ Nightraven Fiora - Surprise attack - Lunge has 50 more range.
●​ PROJECT: Fiora - Zero pulse sword - Vitals true damage is increased up to 75%
based on targets missing health. Maxes at 33% hp.
●​ Pool Party Fiora - Pool Noodle - Fiora basic attacks against champions deals 30%
reduced damage, but vital procs damage is doubled.
●​ Soaring Sword Fiora - Perfect swordsmanship - If Riposte deflects CC, fiora gets
Duelist Dance speed. Grand Challenge cooldown is lowered by 15/25/40% if Fiora
hits all 4 vitals.
●​ Headmistress Fiora - Hard ruler - Bladework crit is replaced by a grounded debuff on
the target for 3 seconds.
●​ iG Fiora - All aboard the tryhard train - While playing rankeds, you gain 20lp more on
victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Heartpiercer Fiora - Love me please - Proccing a vital on an enemy charms them for
0,5s.
●​ Pulsefire Fiora - Temporal counter device - . Duelist’s Dance movement speed is now
20/60/80/100% but is decreased by 1% per 1% of your missing hp (minimum of 20%
bonus). Hitting a vital decreases Riposte cooldown by 2s. Riposte does not stop on
the first champion hit now. All mana costs are 25% refunded (shared on Pulsefire
skins).

Fizz
●​ Atlantean Fizz - Atlantic warrior - Nimble fighter damage reduction is increased by 5
extra when fizz is 50% hp or lower.
●​ Tundra Fizz - True ice trident - Seastone trident active slows the target for 15% for
1,5 seconds.
●​ Fisherman Fizz - Urfrider - Killing an enemy champion with Chum the waters reduces
basic abilities cd by 40%.
●​ Void Fizz - Dread from the depths - Not casting a second time Playful/Trickster fears
the surrounding enemies instead of slowing them. Chum the Waters fears secondary
targets for 0,5/0,75/1s (R size) instead of knocking them up.
●​ Cottontail fizz - Catch me if you can - Casting a second time Playful/Trickster gives
fizz 25% movement speed for 2,5 seconds.
●​ Super Galaxy Fizz - Mecha Gigalodon - Chum the waters is always at maximum
damage and size, except for its stick hitbox, which stays the same increasing with
travel distance.
●​ Omega Squad Fizz - Underwater saboteur - Fizz can use Playful/Trickster to execute
low hp enemy towers. Execution threshold 25% hp. Only happens if you dont
reactivate Playful/Trickster. You can use Urchin Strike on turrets.
●​ Fuzz Fizz - Ball Chewing - Chum the waters makes the dog to deal its damage over
3s and slowing the affected target by 60%. Enemies in the initial blast radius get 50%
of the total damage and are also slowed. (Prestige shared buff: gain 10% more gold
from all sources).
●​ Little Devil Fizz - Dark lord summoning - If you have a Little Devil Teemo as a
teammate, increase his % of being Doombot Teemo to a 10% at the 20 minute mark.
You deal up to 25% increased damage (based on level, starting at 5%) instead of
dealing less damage when Doombot Teemo is ingame.
Galio
●​ Enchanted Galio - Magic construct - Galio gains 50% additional base mana regen.
●​ Commando Galio - Heavy punch - Galio gains additional 3 ad per level.
●​ Gatekeeper Galio - Hell welcoming - Galio can cast Hero’s entrance on any place in
its range without having to pick an ally champion. All ally champions in Hero’s
entrance gain damage reduction from Shield of Durand (It doesn’t decreases to
physical damage). Each ally champion in the area increases Hero’s entrance
damage by 15%.
●​ Debonair Galio - Center of attention - Shield of Durand maximum range is increased
to 500.
●​ Birdio - Hot oil - Winds of war deals grievous wounds and have 20% magic pen.
●​ Hextech Galio - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
●​ Infernal Galio - Melting aura - Passive AoE increased by 50%. Charging Shield of
Durand deal its damage over the charge duration as additional damage. Damage at
the end remains the same.

Gangplank
●​ Spooky Gangplank - Ethereal body - Gangplank receives 5% less physical damage.
●​ Minuteman Gangplank - Payout - Parrrley plunders 1 additional gold on killing.
●​ Special Forces Gangplank - Trip mines - Enemy champions who walks through 2
connected powder kegs will make the kegs to detonate. (At least one of the
connected kegs must have 1 hp).
●​ Sultan Gangplank - Black powder - Towers no longer receive halved damage from
Trial by Fire. Enemy champions affected by Trial by Fire also receive Grievous
Wounds over its duration.
●​ Captain Gangplank - Ruler of Bilgewater - Gangplank influence makes Cannon
Barrage upgrade price down to 300 silver serpents instead of 500.
●​ DreadNova Gangplank - Stolen blueprints - Cannon Barrage upgrades are improved.
Death’s Daughter: a total of 4 big cannonballs lands randomly after the main one.
Raise Morale: Enemies inside the area have their armor and magic resistance
reduced by 10/20/30 which lasts 2 seconds after leaving it. Fire at Will: damage of
each wave is increased by 10% (Initial 100% dmg, next one, 110%, then 120%, and
so on).
●​ Pool Party Gangplank - King of the Grill - Parrrley applies Trial by Fire (which applies
to barrels if you detonate them with Parrrley).
●​ Sailor Gangplank - Boat worker - Cannon Barrage fires 10% faster.
●​ Toy Soldier Gangplank - Wood body - Gangplank receives 4,5 armor per level
instead of 3.
●​ FPX Gangplank - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Garen
●​ Commando Garen - Original tactics - Next attack on an enemy champion from a
hidden bush deals 10 additional damage.
●​ Dreadknight Garen - Fearsome justice - Decisive Strike speed lasts 0.5s longer and
its scaling is increased to 55% ad instead of 40%.
●​ Rugged Garen - Braum enhanced NPC - Courage lasts 1 second longer.
●​ Steel Legion Garen - Steam powered equipment - Judgment spins 3 additional times.
Also, using Courage readies out Perseverance. Perseverance will not deactivate
while Courage is active.
●​ Rogue Admiral Garen - Ruthless warrior - Courage active defense is removed but
Garen deals 10/15/20/25/30% more damage. (Tenacity effect and shield on the first
0.75s remains).
●​ God King Garen - Divine Bulwark - Perseverance does not deactivate while in
combat if you have more than 50% hp and its heal is increased by 3% (added to its
current % hp regen). Demacian Justice executes champions who would die by its
damage, even if they get any form of shield (ignores invulnerable).
●​ Sanguine Garen - Proud warrior - Gains 10 movement speed.
●​ Desert Trooper Garen - Curved sword - Gains 5 lethality.
●​ Warring Kingdoms Garen - Azir’s guardian - When near Azir (1000 range), Garen
gains 15% cdr (which goes beyond limit) and 30% additional tenacity.
●​ Demacia Vice Garen - Katana wielding karate - You can autoattack while Judgement
is active.
●​ Mecha Kingdoms Garen - Humanity hero - While any ability is active, Garen gains
30% tenacity and slow resistance. Decisive strike always crits against monsters and
deals true damage to them. (Prestige shared buff: gain 10% more gold from all
sources).

Gnar
●​ Dino Gnar - Dino force - When transforming to Mega Gnar, Gnar knocks back all
enemies around him (400 range knock back).
●​ Gentleman Gnar - A gentleman does not flinch - Gnar fury generation is 50% faster
at 65% hp or less. Gnar transformation lasts 12 seconds instead of 15.
●​ El León Gnar - Soy El León - Gnar can transform to Mega Gnar at will using GNAR!
when in Mini Gnar form if he is not tired. (4 minutes fixed cooldown).
●​ Super Galaxy Gnar - Impulse engine - Mega Gnar gains Hyper movement speed (but
decaying) when hitting an enemy champ with an ability. (Once every 2 seconds).
●​ Snow Day Gnar - Icy pick/Snow splash - When proccing Hyper Gnars target is
slowed by 30% for 1,5 seconds. Crunch slows enemies hit by 15/25/35/45/55% for
2,5 seconds.
●​ SSG Gnar - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Astronaut Gnar - Fury contained - While in Mini Gnar form, gain 10-40% (based on
level) slow resistance. Rage generation is 25% slower and at maximum Rage you
will transform after 6 seconds (can still transform using an ability). Mega Gnar
transformation lasts 8 seconds but its abilities are 10-50% stronger and have their
CD halved.
Gragas
●​ Hillbilly Gragas - Moonshine - Drunken rage gives an extra 1% dmg reduction.
●​ Gragas, Esq - Crystal fragments - Barrel Roll and Explosive Cask have 8% magic
penetration.
●​ Oktoberfest Gragas - Homemade brew - Happy Hour restores 8% max hp instead of
6 and its cooldown is reduced to 5 seconds.
●​ Gragas Caskbreaker - Praise the sun \[T]/ - Playing on the day on your server gives
you 5% cdr and 5-20 (based on champs level) adaptive power.
●​ Artic Ops Gragas - Brain Freeze - Gragas deals 40% more damage against
chill-slowed enemies. Barrel Roll slow is considered chilled now. (Other champ slows
are chilled if they are snow/ice themed, skins counts towards this).
●​ Scuba Gragas - Dive suit - Moving on the river gives 15% movement speed and
100% base mana regen.
●​ Santa Gragas - Generous Fat - 15% of the gold earned by gragas is stored and
available to the whole team. Anyone can use it if they miss some gold to buy an item.
●​ Vandal Gragas - Tavern Brawl - Gragas auto attacks deal increased damage to
champions. (4-62 additional physical damage).
●​ Superfan Gragas - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on football themed skins).
●​ Fnatic Gragas - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Graves
●​ Hired gun Graves - I fight for gold - Gain 8 extra gold on takedowns.
●​ Mafia Graves - Tommy gun - Graves shotgun now has 4 shells.
●​ Pool Party Graves - Super Soaker - Enemies behind your main target receive 50% of
autoattack damage (applies crit and onhit effects).
●​ Cutthroat Graves - Watch out the pockets - When using Smoke bomb on an enemy
champion, gain 8 gold per champion struck.
●​ Praetorian Graves - AI protection scan - Every 10 seconds, scan a mid size area
around you (1000 units) for the strongest enemy (based on adaptative power, total
gold or whatever), mark that enemy for the next 10 seconds, he deals 20% less
damage to you (scan takes 2 seconds to complete, non channel).
●​ Battle Professor Graves - Battle experience - Get stronger each 2 seconds you are in
combat against 2 or more enemy champions, gaining a stack of E, 5% crit and 5%
crit damage. Max crit and crit damage bonus: 40%. E stacks have the same limit.
●​ Jailbreak Graves - Piercing ammo - Each stack of E also gives 2% armor pen.
●​ Riot Graves - Stay back - If a champion gets hit by all shotgun pellets, they get
knocked back briefly (Like monsters).
●​ Snow Day Graves - Snowy! - Each attack and spell apply stacks of snow on
enemies, each stack slows targets by 10% for 2 seconds. Max 3 stacks.
●​ Victorious Graves - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Hecarim
●​ Reaper hecarim - Reap their souls - Enemies that die inside Spirit of Dread area heal
you for 20/30/40/50/60 (+0.5 bonus ad). This is halved for non champions and does
not count Spirit of Dread heal cap.
●​ Arcade hecarim - Speedhack - Warpath bonus AD is always now 40% of bonus
movement speed. Devastating charge bonus movement speed is 20% higher and
amps up 25% faster.
●​ Elderwood Hecarim - Forest spirit - While in the jungle you are attuned with nature,
increasing by 200% your current health&mana regen and your healing. Spirit of
dread healing and healing cap is doubled against monsters.
●​ Worldbreaker Hecarim - Power of the old gods - Gain 10% additional damage and
attack speed versus structures. (Shared on all worldbreaker skins).
●​ High Noon Hecarim - Shadow riders - Onslaught of shadows ghosts remain after the
charge, attacking the nearest enemy champion 3 times, each deals for 20/40/80
(+0.3/+0.5/+1 bonus ad). Shadow riders disappear after 4 seconds. Additional riders
hitting the same target only deal 20% of that damage. (4 ghosts summoned).
●​ Blood Knight Hecarim - Bloodstone offering - Additional hits after the first from
Rampage on enemy champion and large monsters bleeds them for 10/30/50/70/90
(+0.2 bonus ad) physical damage over 2 seconds.
●​ Headless Hecarim - Spooky - Onslaught of shadows fear is 1,5s regardless of
distance travelled.
●​ Lancer Zero Hecarim - Guardian - Spirit of Dread heals allies inside instead of
hecarim. Spirit of Dread now grants a 15% max hp shield with the same duration as
Spirit of Dread.

Heimerdinger
●​ Blast Zone Heimerdinger - Don’t aim at your face again - Micro-rockets and Storm
Grenade have a minimal activation range of 200 units. But their effects and damage
are 10% stronger.
●​ Piltover Customs Heimerdinger - Heimy’s repairements - Turrets and towers now
regen 5-20 (+0.1 ap) hp each second.
●​ Hazmat Heimerdinger - Zero zone - Micro-rockets and Storm Grenade now leave a
radioactive trail before them for 4 seconds, poisoning enemies who enter for 1,5
seconds, applying grievous wounds and slowing their movement and attack speed by
20%.
●​ Dragon Trainer Heimerdinger - Fiery dragonlings - Your turrets (Q and R+Q) now
chase enemies who go outside the attack range for up to 400 units before they lose
aggro (330/370/400 movement speed). R+Q attacks burn enemies instead of slowing
them, dealing 50/100/150 (+0.4 ap) additional damage over 3 seconds.
●​ Alien Invader Heimerdinger - Paralyzing ray - E stun increased to 2 seconds and stun
radius is doubled, W deals 25% more damage against stunned targets.
●​ Snowmerdinger - Snow reconstruction - If you hold R for 3 seconds (3 second
channel basically) you consume your active turrets to regain 20/30/40% (+5% per
turret consumed) max hp and mana over 5 seconds. If there are no turrets, spare
parts are consumed, if there are none, you only regen the base amount. Won’t
consume turrets+spare parts.
●​ Pool Party Heimerdinger - Sand creations - Your turrets (including R) and
untargetable now but will last 10 seconds before disappearing and kit recharge CD is
decreased by 5 seconds. If a turret gets hit by one of your abilities they will last 5
extra seconds (including R turret).

Illaoi
●​ Void Bringer Illaoi - Void summoning - If Prophet of an Elder God is ready, using
Tentacle Smash will summon a tentacle at the furthest of the hit (even if its not near a
wall), putting passive on CD. Passive cd reduced by 6 seconds (14-6s based on level
now). Test of Spirit redirected damage has a 10/15/20/25/30% armor&magic
penetration.
●​ Resistance Illaoi - Enemy detection/Battlecast conversion - After using Leap of Faith,
all tentacles in the map will attack their closest enemy or neutral unit 1 time. Using
Test of Spirit on a champion makes its spirit to autoattack Illaoi enemies (prioritizes
the closest champion) with 50% of its real one adaptative power. Each attack drains
10 mana from Illaoi, if mana is depleted the Spirit automatically expires.

Irelia
●​ Nightblade Irelia - Evil within - Ionian Fervor attack speed bonus is halved but each
stack also gives you 3/5/8 bonus AD (15/25/40 at lvl 1/7/13).
●​ Aviator Irelia - Take off - After using Defiant Dance, gain 25 movement speed for
1,5s.
●​ Frostblade Irelia - Ice shards - Proccing Flawless Duet marks slows the target by
35% for 1 second.
●​ Order of the Lotus Irelia - Blade control - Vanguard’s Edge perimeter holds for 3s
instead of 2,5s.
●​ Divine Sword Irelia - Dragon wings - At max stacks of Ionian Fervor, each 4th
autoattack you deal double Ionian Fervor bonus damage and mark enemy
champions hit. Bladesurge range is increased by 50% against marked targets.
●​ Project Irelia - Repulsing blades - Vanguard’s Edge blades converge again on Irelia
after they disappear, dealing 50/60/70% of Vanguards Edge damage and marking all
enemies hit again. You are ghosted and deal 10/20/30% more damage while the
blades are on the ground. (Prestige shared buff: gain 10% more gold from all
sources).
●​ Infiltrator Irelia - Refractive blades - Gain invisible while Defiant Dance is active.
●​ iG Irelia - All aboard the tryhard train - While playing rankeds, you gain 20lp more on
victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ High Noon Irelia - Angel & Gun - At max stacks of Ionian Fervor, your healing is 30%
higher and you gain 10-40% magic penetration. Defiant Dance and Vanguard’s Edge
knockback enemies who are near you (250 or less to activate, 300 range
knockback).

Ivern
●​ Candy King Ivern - Sweet ruler - Groves mature time are halved. The buff drop now
happens since level 1. Moving inside your own Brushmaker grants you
5/8/11/14/17% movement speed that lasts 1,5s after leaving the brush.
●​ Dunkmaster Ivern - Pass the ball Daisy! - When a Daisy placed Triggerseed
explodes, it shares a 50% weaker version to ally champions on a 700 range. Daisy
knockups count as if you rooted enemies with Rootcaller (if multiple enemies are hit,
you can jump to them while they are in knockup).

Janna
●​ Frost Queen Janna - Snowstorm - Monsoon slows enemies inside by 20/30/40% for
1 second (refreshing if they stay).
●​ Forecast Janna - Predicted weather - Eye of the Storm does not decay and is 45%
stronger, but it only protects champions from damage of their last champion hit (like
camille passive). You get an indicator of what type of shield it would give. Towers
gain normal shields. Monsoon debuffs enemies inside, debuffed enemies deal
15/30/45% less damage to allies who are under 40% hp.
●​ Star Guardian Janna - Star energy - Howling Gale charges over 1,5s instead of 3s.
Zephyr grants you 6/12/18/24/30% tenacity while ready. While Eye of the Storm
shield is active, the wielder gains 10/20/30/40/50 magic resistance.
●​ Sacred Sword Janna - Inmortal blade wielder - Using Eye of the Storm on yourself
gives you 10/20/30/40/50% attack speed and bonus damage from tailwind is tripled.
Monsoon heals 40% more on low hp allies (maxes at 33% hp).
●​ Tempest Janna - Storm summon - Howling Gale and Zephyr deal 5% more damage.
●​ Hextech Janna - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
●​ Fnatic Janna - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Bewitching Janna - THAT is spooky - Monsoon fears enemies for 1 second after
being knocked back on cast, if Monsoon gets interrupted by champion cc, fear that
champion for 1,5/2/2,5s, allies are hasted by 5/10/15% while inside.
●​ Victorious Janna - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Guardian of the sands Janna - Sandstorm summon - Enemies inside Monsoon are
nearsighted while it's active and they deal 15% less damage.

Jarvan IV
●​ Commando Jarvan IV - Authority - Allies around you get 5 ad.
●​ Dragonslayer Jarvan IV - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Darkforge Jarvan IV - Black steel - Demacian Standard grants 6 lethality, increased
to 12/14/16/18/20 while its active.
●​ Warring Kingdoms Jarvan IV - Royal aura - Passive damage is now max hp instead
of current. Golden Aegis shield is also increased by each ally champion nearby. If all
your team is near when using Golden Aegis they obtain half of your shield value.
●​ Dark star Jarvan IV - Cosmic barrier - Cataclysm arena now prevents enemy dashes
through it. Demacian Standard draws gravity around it, slowing movement and attack
speed (halved) of nearby enemies by 25% increasing by an extra 5% for each
second they are near it (500 range), you absorb the reduced speed up to a 50%
bonus attack&movement speed.
●​ Fnatic Jarvan IV - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ SSG Jarvan IV - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Victorious Jarvan IV - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).
●​ Hextech Jarvan IV - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Pool Party Jarvan IV - Relax time - When out of combat, regen 2.5-15% (based on
level) of your missing hp&mana every 5 seconds.

Jax
●​ Jaximus - Here’s to you kid - Gives no ingame buff. When you win a promotion
ranked game, Riot donates 100 euro/dollars to charity.
●​ Temple Jax - Silent master - Relentless assault stacks linger 0,5s more.
●​ Nemesis Jax - I am your worst nightmare - You deal 20% more damage against
enemy champs who are ahead of you in gold or have a bounty.
●​ Warden Jax - Protector of the light - R gives 5/10/20 more armor and magic resist.
●​ God staff Jax - Behold a god skill - Counterstrike max damage amp is 150%. While R
is active, Counterstrike damage amp is doubled and the stun duration increases to
3s.
●​ The mighty Jax - Fearsome player - On howling abyss, gain 10% movement speed.
●​ Vandal Jax - Spiked club - Deal 10-30 (lvl 1-18) extra damage against movement
impaired enemies.
●​ Angler Jax - Take the bait - W gives 300 extra AA range.
●​ SKT T1 Jax - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ PAX Jax - Cosplay master - If you owned this skin on its release or just some weeks
after, you have a 0.5% chance of instawin the game on start (Shared on PAX skins).
●​ Mecha Kingdoms Jax - This is a REAL weapon - Mana costs are halved (rounded
down). All abilities and its effects work on ALL structures (yes, even the dodge).
Counterstrike decreases AoE damage by 50%. While Grandmaster’s Might is active,
gain 5/25/75% armor&magic penetration.

Jayce
●​ Full Metal Jayce - Armor powered up - When transforming to Mercury hammer,
double the bonus armor and magic resist obtained. Also the first hit after transforming
to either form stuns the target for 1/1,5/2,25s (lvl 6/11/16).
●​ Debonair Jayce - Stylish transformation - Hextech capacitor movement speed is
increased to 65 and its effect lasts 2,5 seconds.
●​ Forsaken Jayce - Dark side - Shock blast fired through acceleration gate inflicts
grievous wounds on enemies hit, deal 60% more damage & size but it does not
increase its maximum range. Thundering Blow stuns for 1s after displacing and its
scaling is upped to 150% bonus ad from 100%.
●​ Jayce Brighthammer - Critical hit! - Every time you cast Hyper Charge, theres a 10%
chance you get its effects over 4 basic attacks instead of 3.
●​ Battle Academia Jayce - Fight for the people - Lightning field pulses faster, dealing its
damage over 2s now. Mana restore is doubled if under 50% max mana and tripled if
under 10% mana. To the Skies! grounds the main target for the slow duration and its
damage is increased by 25% to the main target but decreased by 25% to the others.
●​ Resistance Jayce - Battlecast transform device - Deal 25% more damage against
Battlecast skins. Enhanced Shock Blast area of effect is increased by 20%. Lightning
Field disrupts healing, applying Grievous Wounds to enemies who remain inside its
effect. Transform CD is halved.

Jhin
●​ High Noon Jhin - Mechanical upgrades - Reload time reduced to 1s. Deadly Flourish
cast time halved.
●​ Blood Moon Jhin - Ink spells - Dancing grenade damage after each kill is increased
to 44%, 35% before. Captive audience blooming lotus trap delay halved (both
passive and active). Captive audience now have a larger area around that apply the
slow and marks enemies (double the damage area) but the damage area remains
the same, damage cap to non-champions removed.
●​ Project Jhin - A new purpose - Whisper 4th shot bonus damage is now 25/30/35%
target missing health (15/20/25 before), disarms for 1s and silences its target for
0,75/1,25/1,5s.
●​ Dark Cosmic Jhin - Existence decreation - Whisper no longer has reduced crit
damage. Killing an enemy champion with 4th shot makes enemies around the dead
target flee for 1s (600 range). Curtains call now does not mark its area of effect for
enemies (they still hear the sound activation) and deals true damage.
●​ SKT T1 Jhin - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Jinx
●​ Mafia Jinx - Rotatory Gun - Pow pow stacks linger 1s more and its max attack speed
buff is now 55/80/105/130/155%.
●​ Firecracker Jinx - Special fireworks - Fishbones attacks reveal targets hit for 2s (does
not reveal stealth). Super Mega Death Rocket drops 4 armed Flame Chompers
around the target hit (square shape). They act as standard Flame Chompers. Flame
Chompers cd is reduced by 25% for each champion they trap (includes ult
chompers).
●​ Star guardian Jinx - Kill the monsters! - Enemies trapped by Flame Chompers grant 1
stack of Get Excited! and Pow-pow, receive 25% more damage from Jinx but Zap
damage amplifies by 50% instead. Jinx deal 25% more damage to baron nashor.
●​ Odyssey Jinx - We PVE now bois - Each Pow Pow stack gives jinx 15% more
damage against monsters. Fishbones gives 12% lifesteal against monsters. Zap
does not slow Monsters but debuffs them to deal up to 30/40/50/60/70% less
damage based on your missing hp (maxes at 40%).
●​ Project Jinx - Targeted missile - Super Mega Death Rocket tracks champions hit by
Zap or Flame Chompers. Zap reveal time increased to 3s (slow remains the same),
Flame Chompers now get Zap reveal time.
●​ Zombie Slayer Jinx - Spare parts - Minions killed by Jinx have a 20% chance to drop
spare parts. Spare parts restore 15% max mana, instantly revs up Pow pow to max
and refunds 5/10/20s (based on R rank) from ultimate cooldown. Deal 25% more
damage against zombie themed skins.
●​ Ambitious Elf Jinx - Here's your present, OPEN IT - Once every 120s, you can click
an ally champion to give him a gift. There's 4 types of gift with equal chance to
appear (25%).
○​ Damage boost: amps ally dmg by 10% for 20 seconds.
○​ Healing boost: restores 20% ally max hp over 5 seconds.
○​ Mana boost: restores 20% ally max mana over 5 seconds. (Energy
champions restore 50 energy instantly).
○​ HAHAHA you fell for it: ally champion receives 100% total AD true damage
and is slowed by 99% for 1s.
●​ Heartseeker Jinx - Love for everyone (or NOT) - Flame Chompers now charms
enemies instead of root. If 2 or more enemies are trapped by Flame Chompers, 70%
of its cd is refunded and you get a Get Excited proc.

Kai’sa
●​ Bullet angel kaisa - Enhanced upgrades - Upgraded abilities are stronger:
○​ Evolved Icathian Rain: Icathian Rain fires 16 missiles, each missile slows
target by 4% for 2s stacking. (Max slow: 64%).
○​ Evolved Void Seeker: Void Seeker also refunds 50% of mana cost on
champion hits.
○​ Evolved Supercharge: Supercharge gives 4-20 lethality and magic pen over
its duration (based on Supercharge level)
●​ KDA Kaisa - Charming arrival - Icathian Rain marks champion hit with 1 stack of
Plasma (multiple hits does not stack Plasma). Killer instinct charms all Plasma
affected champions for 0,75/1,5/2,25s on kaisa arrival. (Prestige shared buff: gain
10% more gold from all sources).
●​ Arcade Kaisa - Expert boss killer - Receive 25% attack speed and 10% movement
speed while near a visible epic monster (750 range). Gain X% more damage against
enemy champions who have more HP than you. 5% each 250hp difference.
●​ iG Kaisa - All aboard the tryhard train - While playing rankeds, you gain 20lp more on
victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ KDA All Out Kaisa - But the outfit is new - Grants the same buff as its KDA version
except its 50% stronger. (This buff is shared on KDA All Out skins). (Prestige shared
buff: gain 10% more gold from all sources).

Kalista
●​ Blood Moon Kalista - Vengeance of the fallen - The last enemy champion that kills
Kalista Oathsworn is marked for 5/10/15/20/25s. Kalista gains 15% bonus attack
speed, 10-50 bonus ad (based on W lvl) and gains 10% armor pen against marked
champions.
●​ Championship Kalista - Mastery - Minions you kill give 10 more gold each. After you
kill 100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is increased to +25% while you are
near your Oathsworn (Fate’s Call pull range).
●​ SKT T1 Kalista - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Karma
●​ Sakura Karma - Calming spirit - Get 5 extra regen per 5s, be it hp/mana based on
your missing hp/mana.
●​ Order of the Lotus Karma - Blooming lotus - Soulflare (R+Q) applies grievous
wounds on enemies hit for 8 seconds (the field also applies it).
●​ Warden Karma - Stop your aggression - Renewal (R+W) root also disarms.
●​ Dark Star Karma - Black hole formations - Deal 10% more damage against enemies
under 40% hp. Karma empowered spells have more additional effects:
○​ Soulflare (R+Q): enemies hit by the projectile are drawn inside the detonation
field (like Orianna R).
○​ Renewal (R+W): enemy tethered is slowed by stacking 15% each 0,5s he
doesn't break the tether.
○​ Defiance (R+E): extended effects are increased to 70%, 30% before.
●​ Sun Goddess Karma - Defense against the old gods - Towers near you gain 30
additional armor and they also gain 10% attack speed and armor pen against
Worldbreaker skins.
●​ Traditional Karma - Old kit nostalgia - Play with karma old kit with renewed effects.
●​ Winter Wonder Karma - Friend of the poro king - Gain 50% more gold on Howling
abyss.
●​ Conqueror Karma - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).
●​ Dawnbringer Karma - Defense of the soul wellspring - Inspire/Defiance shield
strength increases by 50% when used on all low hp ally units, also applies to
Defiance area. (30% hp threshold to activate). You can use Inspire/Defiance on every
allied structure and units.
●​ Odyssey Karma - Ora Templar - Mana costs are halved (rounded up). Focused
resolve redirects 10/20/30/40/50% of the damage he deals to you to him while the
tether persists and 5/10/15/20/25% of the damage he deals to allied champions to
you (decreases his damage versus ally champions). While Mantra is active, you can’t
be silenced.

Karthus
●​ Statue of Karthus - Statues can’t die - Death timer reduced by 10%.
●​ Grim Reaper Karthus - Death’s Scythe - Basic attack deals an additional +30% ap
magic damage.
●​ Pentakill Karthus - All or nothing - Going a full Pentakill themed team gives every
member 15% damage and 15% cdr which goes beyond limit. (Shared on Pentakill
skins).
●​ Karthus Lightsbane - Late game tactics - Wall of Pain magic res reduction is now
15/20/25/30/35%. Lay Waste grounds enemies slowed by Wall of Pain.
●​ Phantom Karthus - Lich power - Deal 5% more damage while in passive.
●​ Fnatic Karthus - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Infernal Karthus - Heir of Fire - Your spells inflict Grievous Wounds for 2s. Wall of
Pain melts enemies magic resistance, starting at 15% plus 5% each 0.5s. Requiem
burns the targets over the channel for 100/175/250 (+37.5% ap) magic damage.

Kassadin
●​ Pre-void Kassadin - Void energy rush - Gain 5 extra mana regen.
●​ Harbinger Kassadin - Void hunter - Deal 10% more damage to Baron Nashor, Void
champions and Void themed skins.
●​ Cosmic Reaver Kassadin - Starborn - Nether Blade heals for 15/25/35/45/55% of
pre-mitigation damage dealt. Force Pulse no longer requires charges to cast but
stores them anyway. Force Pulse gain 5% maximum mana as extra damage and if it
consumes all charges enemies hit are silenced by 2s (consumes all charges on
every cast even if it does not silence).
●​ Festival Kassadin - Chilling blade - Nether blade active slows target 10% for 1s.
●​ Deep One Kassadin - Occult enchantment - Null Sphere base shield is reduced by
20% but protects for all damage.
●​ Count Kassadin - Treat - Riftwalk refund its cost and CD if a champion dies within
1,5s of damaging it with it.
Katarina
●​ Mercenary Katarina - Pay day - When Voracity refresh activates, Katarina gains 10
gold.
●​ High Command Katarina - Bleed for Noxus - After landing Shupo on an enemy
champion, your next basic attack deals half Shunpo current damage as additional
magic damage.
●​ Sandstorm Katarina - Gaia technique - Death Lotus gives 15/20/30 armor and magic
resist while its active.
●​ Warring Kingdoms Katarina - Ambush - The first attack against an unaware enemy
(does not have vision of you) gains 5-40 flat magic penetration (based on level).
●​ Project Katarina - Hyper edge blades - After using Death Lotus, gain 20/40/60% crit
chance (based on R level), 25-175% bonus attack speed for 4 seconds and allows to
bypass AS limit (based on Death Lotus channel).
●​ Battle Academia Katarina - Assassination duel - When alone versus an enemy
champion, your abilities crit its damage for a bonus 50% additional damage if your
enemy is under 40% hp.
●​ Red Card Katarina - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ Bilgewater Katarina - Target silence - Death Lotus no longer apply grievous wounds,
but it silences the targets for 1,5s. (Does not refresh after it ends).
●​ Kitty Cat Katarina - Cat agility - Each time Voracity is activated, gain Preparation
bonus movement speed.
●​ Slay Belle Katarina - Elf beauty - Getting a kill with Death Lotus charms enemy
champions inside its effect for 0.5s.
●​ Death Sworn Katarina - Specter form - Each time you Shunpo, gain 10% damage
reduction for 2 seconds, stacking up to 4 times. Death Lotus can hit untargetable
enemies.
●​ Blood Moon Katarina - Blood Ritual - If Voracity Daggers don’t damage any enemy
on activation, gain a 8-25% (based on lvl) max hp regen over 5s and 10% movement
speed, if you enter combat with a champion while the regen is active, spend the buff
to slow that champion by 20% for 1,5s and break their resistances by 10/20/30%
(+2,5% per 50hp you would have recovered with the remaining buff).

Kayle
●​ All skins except default - Kayle hates Morgana - Gain 25% tenacity against Morgana
and you inflict grievous wounds to her.
●​ Viridian Kayle - Elven magic - While in the jungle, gain 5% adaptative penetration.
●​ Battleborn Kayle - Blessings of a benevolent god - Starfire Spellblade damage is
30% higher against “evil” themed champs or skins. Celestial blessing is 20% stronger
on ally champions but not on you.
●​ Aether Wing Kayle - Exosuit Justicar - Divine Judgement and Starfire Spellblade crits
against enemies under 50% hp. At level 16 you can attack while Divine Judgement is
being casted and within that time (a total of 3s) Zealous gives 60% attack speed, you
can exceed attack speed cap and you are unstoppable.
●​ Iron Inquisitor Kayle - Repel the darkness - Deal 8% more damage against dark
related champion or skins.
●​ Pentakill Kayle - All or nothing - Going a full Pentakill themed team gives every
member 15% damage and 15% cdr which goes beyond limit. (Shared on Pentakill
skins).
●​ Transcended Kayle - Aspect of Justice - Enemies who have a bounty receive 15%
more damage from you.
●​ Riot Kayle - Stun stick - Starfire Spellblade active stun enemies it by 0,75s.
●​ Silver Kayle - Silver angel - Divine Judgement no longer does damage but shields all
ally champions inside the area. (Original target gets full shield, others get 0,5/0,75/1s
invulnerability). You can attack after casting Divine Judgement.
●​ Judgement Kayle - I am the law, your sentence is DEATH - Enemies killed are dead
for 5/10/20s more time. Scaling with passive transformations.
●​ PsyOps Kayle - Angel of war - You can evolve one of your abilities each time you
ascend into a new form (3 points total):
○​ Evolved Radian Blast: no longer stops on minions, armor and magic
resistance shred increases to 25%.
○​ Evolved Celestial Blessing: grants half of the movement bonus as bonus
attack speed and allied champions affected deal 10/20/30/40/50 bonus magic
damage on hit.
○​ Evolved Starfire Spellblade: slows the targets hit by 20/30/40/50/60% for 1s, if
you are AFLAME, knockback all enemies in front of you 300 units.
○​ Evolved Divine Judgment: you can target Divine Judgement on enemy
champions, suspending the target for 2/2.5/3s and amplifying the damage he
receives by 10/15/20% but exposing yourself, granting you “Psychic overload”
for the next 4/5/6s, self-silencing you over the duration and decreasing your
damage done by 20%.

Kayn
●​ Soulhunter Kayn - Soul trapping - Big monsters and minions drop passive orbs when
killed (blue buff zone + lane, assassin orbs, red buff + lane, darkin orbs). The Darkin
Scythe transformation progress is 25% faster.
●​ Odyssey Kayn - Duality - Kayn abilities are enhanced further while transformed.
○​ Assassin Form: Gain 21 magic penetration. Reaping slash gains 21 additional
lethality, 150 extra range and it takes 50% less time to complete. Umbral
Trespass damage is 50% higher against low hp enemies (50% threshold,
includes The Darkin Scythe magic damage).
○​ Rhaast: While entering a wall using Shadow Step you are unstoppable for the
remaining duration. Umbral Trespass heals 50% more if you are under 40%
hp. When ending Umbral Trespass you deal half the damage to nearby
enemies (1000 range, heal follows the same rules as the main target).
Divinity cannot be censored (secret effect): If there is an Odyssey Sona
skin on the enemy team while there is a default Jhin on your team AND you
kill Sona for its 4th death, your ally Jhin will instantly die (and give its gold to
enemy sona and assists if apply) and after reviving it will do it in its Dark
Cosmic skin (with all its bonuses) (Jhin MUST be alive when Sona dies its 4th
death in that match).

Kennen
●​ Karate Kennen - Black belt - Deal 10 additional damage on hit.
●​ Kennen MD - Treatment - Slicing Maelstrom also hit allies inside, the first ally
champion being hit heals for 40/60/80 (+0.1 ap). Other ally hits after the first one
heals half of the base heal.
●​ Arctic Ops Kennen - Electric shock - Electrical Surge slows enemies hit by 10% for
1,5s per Mark of the Storm stack (if there are 3 stacks, the slow is applied after the
stun).
●​ Blood Moon Kennen - Fast assassination - Using Lightning Rush while Slicing
Maelstrom is active extends the duration for both by 1s.
●​ Super Kennen - The flash - Proccing Mark of the Storm gives 40 movement speed.
●​ Deadly Kennen - Deadly ninja - Deal 3% more magic damage.
●​ Swamp Master Kennen - What are ya doing in ma SWAMP?! - Gain 10 movement
speed in the river.
●​ Infernal Kennen - Burning lightning - Stunning a target with Mark of the Storm applies
Enhanced Grievous Wounds for 2s. Minions affected by Mark of the Storm are
executed. Lightning Rush deals its damage each second to enemies who remain
inside its area. Slicing Maelstrom melts projectiles that enter its area, decreasing
their damage by 40/70/110(+20% ap).

Kha’Zix
●​ Mecha KhaZix - Urban fast response - While defending your base or a turret (there
must be at least 1 enemy champ near it) you gain a free adaptative Evolution point till
they leave, die or you leave the area (If you are under lvl 6, you can only evolve basic
abilities). Evolution lasts 6 seconds after leaving the area then it will “unlearn” without
a channel. Evolution channel reduced to 1 second.
●​ Guardian of the Sands KhaZix - Eat them alive - Hitting Taste their Fear on isolated
enemies heal you for current Void Spike heal. (If you dont have Void Spike learned,
you heal 30hp instead).
●​ Death Blossom KhaZix - Nature's beauty - Evolved Void Spikes charm isolated
enemies for 1,5s instead of slowing them. Proccing unseen threat gives you
20/30/40% movement speed for 1,5s.
●​ Dark Star KhaZix - Wormhole - You can use Leap/Evolved Leap while invisible
without breaking it. Evolved Adaptive Cloaking increases invisibility duration to 3s.
Evolved Taste their Fear deals 150% increased damage against isolated enemies.
●​ Championship KhaZix - Mastery - Minions you kill give 10 more gold each. After you
kill 100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is increased to +25% if you have
Evolved Taste their Fear.
●​ Odyssey KhaZix - Elite Hunter - Claiming a bounty grants 30/90/180/360 (based on R
rank) extra gold. Unseen Threat fears the target for 0.75/1/1.25s (lvl 1-6/11/16).
Reaper Claws ignores 10/20% (no ev/evolution) of the target's armor (30/60% if it's
isolated).

Kindred
●​ Shadowfire Kindred - Destruction and Rebirth - Wolfs Frenzy does not end if Kindred
Leaves the area but it makes it disappear twice as fast. Wolf attacks 50% faster
against Kindred's main target. Lamb Respite now does not block death, instead it
puts into stasis killed enemies (like zilean ult), which revive after Lamb Respite ends.
After reviving enemy champions in the area deal 30% less damage for 3s. (Heal still
works but not on reviving units, those will respawn with the same hp as the current
heal amount of Lamb Respite).
●​ Super Galaxy Kindred - Super upgrades - Each Mark of the Kindred stack counts as
3. You lose 2 stacks if the enemy steals a marked jungle camp.
●​ Spirit Blossom Kindred - Playground - At game start, you can choose a section of the
map (between lane/jungle portion/enemy lane/enemy jungle portion, lane applies to
current lane tower alive), Wolf will separate from you and protect that section,
detecting any enemy champion that enters the section and attacking him till he
leaves or dies and attacking Marked jungle, dealing current Wolf’s Frenzy damage,
picking a section of the map will modify the following:
○​ Once you choose a section, you can’t change it or make Wolf back for
240/180/120s (-20s per Mark) (based on R rank), with a minimum of 20s CD.
○​ Dance of Arrows fires up to 5 arrows now (now it also grants its attack speed
to Wolf).
○​ Wolf’s Frenzy cannot be used till you make Wolf return to you.
○​ Mounting Dread will have it’s base damage halved but when you use it Wolf
will crit his next 3 attacks.
○​ Lamb’s Respite and Wolf’s Frenzy passive will heal you 50% more
○​ Wolf will attack marked jungle (except Epic monsters), which will aggro to
Wolf, redirecting the damage he receives to you.

Kled
●​ Sir Kled - Fly skaarl, Fly! - First cast of Jousting can cross terrain now.
●​ Count Kledula - Vampirism - Violent tendencies attacks heal for 20/30/40/50/60% of
the damage dealt against champions, effect is 30% versus non-champions. While
unmounted this effect is halved. When Chaaarge shield expires, you heal 40/55/70%
of the amount remaining.

KogMaw
●​ Monarch KogMaw - Monarch Wings - While bio-arcane barrage is active, gain 15
movement speed.
●​ Lion Dance KogMaw - Unstable Fireworks - Icathian surprise stores pre-mitigated
damage, 20/40/60% (based on R rank) of all damage received in the last 3 seconds,
which adds to Icathian surprise damage (remains as true damage). Living artillery
reveal is True Sight now.
●​ Jurassic KogMaw - Bone armor - Armor per level increased to 5.5 (3.5 before).
Health per level increased to 100 (88 before).
●​ Battlecast KogMaw - Stationary artillery - Bio-arcane barrage now slows KogMaw by
20/25/30/35/40% and makes KogMaw immune to other slows but his current attack
range is doubled and he gains 10/12.5/15/17.5/20% armor and magic penetration.
Living artillery range is now 1950/2325/3600.
●​ PugMaw - Fetch! - Upon using Void Ooze or marking an enemy champ with Living
artillery, gain 20% movement speed for 2s.
●​ Caterpillar KogMaw - Recolor power - Caustic spittle resistances reduction increased
by 3% (added to current value).
●​ Sonoran KogMaw - Recolor power #2 - Void Ooze slow increased by 3% (added to
current value).
●​ Reindeer KogMaw - Void reindeer - Icathian surprise speed increased by 20% for a
total of 60% bonus movement speed.
●​ Deep Sea KogMaw - Amphibious terror - While in the river, hitting an enemy
champion when hidden fears them for 1s (it can take effect on multiple champions
when using AoE). 6 second cooldown.
●​ Hextech KogMaw - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Arcanist KogMaw - Scholar familiar - Icathian Surprise now has a 40% ap scaling.
While Bio-Arcane Barrage is active it’s damage is applied to all the spells you cast.
Void Ooze hastes allies inside for it’s slow value. Living Artillery extra cost is 30 mana
per cast.

Leblanc
●​ Wicked Leblanc - Aggression - Mirror Image clone basic attacks deal base total
damage against minions and monsters (Ignores on hit effects and crit).
●​ Prestigious Leblanc - Now you see me... - Distortion base cooldown decreased by
1s.
●​ Elderwood Leblanc - The Coven’s doom - When in the jungle, if an enemy champion
attacks you, jungle monsters aggro and focus the aggressor (like minions or turrets)
and gain 20% attack speed and damage against them. You receive 20% less
damage from jungle monsters. When killing an enemy champion in the jungle/river,
you heal for 5% of its max hp and gain 10% of its adaptative power for 8 seconds.
●​ Program Leblanc - Hologram - When Mirror Image activates, the clone will mimic
every Distortion you use but in a random direction (clone deals 0 damage). When an
enemy champion kills the clone, they get marked for 5s. Marked enemies receive
15% more damage from you and they move 20% slower towards you.
●​ Mistletoe Leblanc - Sugar mark - Proccing Sigil of malice mark hastes you by 30% for
2,5s.
●​ Ravenborn Leblanc - Witch curse - Ethereal chains slow their target by
20/25/30/35/40% while the tether is active.
●​ iG Leblanc - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Coven Leblanc - Song of the Black Crane - Enemies who kill Mirror Image clone are
stunned for 2s. Sigil of Malice Marks spreads to nearby champions if you proc it with
other spell than Sigil of Malice (includes Mimic), these marks consume themselves to
fear all marked champions by 1s. Ethereal Chains no longer root, but fears the
enemy tethered.
●​ Championship Leblanc - Mastery - Minions you kill give 10 more gold each. After you
kill 100 minions, you get +10% dmg versus structures (shared on championship
skins), which is increased to +25% while your clone is alive (your clone can basic
attack structures dealing 25-100% of your damage, based on level).

Lee Sin
●​ Traditional Lee Sin - Martial artist - Deal 4% more damage against movement
impaired enemies.
●​ Acolyte Lee Sin - Trainee - Each time you gain experience, gain 3 extra experience.
●​ Dragon Fist Lee Sin - Falc... Dragon punch - Dragon’s Rage stuns the main target for
0.75s after the knock back.
●​ Muay Thai Lee Sin - Hard hitting - Each of Flurry basic attacks shreds enemies armor
by 10/20/30/50 (lvl 1/6/11/16) for 2s. (Can put enemies below 0 armor).
●​ Pool Party Lee Sin - Coconut drink - Iron Will life steal and spell vamp is increased by
50% when below 30% hp.
●​ Knockout Lee Sin - Boxing - Your abilities deal 15% less damage, Flurry basic
attacks deal 30% more damage (including onhit effects).
●​ God Fist Lee Sin - Behold a god’s might - Resonating Strike damage amp based on
targets missing hp is now 0 - 200% (0 - 100% before). You can use Tempest while
hard cc’ed, doing so will fear all enemies and allies around you for 0.5/1/1.5/1.75/2s,
removing the cc and preventing the second cast but uses 100% of your current
energy. Dragons Rage damage scales with enemy damage (+0.5/0.8/1.1 total AD).
●​ Nightbringer Lee Sin - Unpredictable - You have a 10% (+4% per 10% crit you buy)
chance to crit with your abilities (non damaging ones also crit their effects).
Safeguard shield now scales with 40% of bonus AD. (Prestige shared buff: gain 10%
more gold from all sources).
●​ SKT T1 Lee Sin - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Playmaker Lee Sin - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ FPX Lee Sin - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Storm Dragon Lee Sin - Storm energy - Start the game with 300 total energy but you
regen energy 50% slower. All your spells deal half of their damage as magic damage.
Flurry attacks throw lightning to up to 2-6 enemies (based on level), dealing 50% of
your total AD and stunning minions and monsters for 1s. Tempest knocks back all
minions hit and it’s slow also decreases attack speed. Dragon’s Rage deals 33% of
it’s damage as additional damage when the target lands (300 area).

Leona
●​ Valkyrie Leona - Valkyrie prowess - Gain 1 extra attack damage per level.
●​ Iron Solari Leona - Iron exemplar - Eclipse base bonus armor increased by 10.
Eclipse explosion slows affected enemies by 30% for 1s.
●​ Pool Party Leona - Parasol - Stunning a champion with Shield of Daybreak gives you
15% movement speed over 2s. When eclipse explodes, allies near you get half the
defensive effects of Eclipse (using your stats).
●​ Project Leona - Ion charged sword&shield - Enemies behind Shield of Daybreak’s
target are slowed by up to 60% for 2s and they receive Sunlight, minimum of 20%
(cone similar to titanic hydra but bigger). Zenith Blade can proc your own Sunlight.
●​ Barbecue Leona - Grill shield - Enemies who basic attack you receive 5-40 magic
damage and are slowed by 20% for 1s (4s cooldown per enemy).
●​ Solar Eclipse Leona - Sunshine - Sunlight damage is now 25-288 and inflicts
enhanced grievous wounds for 4s (like kled). You can use Zenith Blade backwards
(thresh E casting style?), which create a volley of 5 projections in a cone, each
projection deal half damage and they root for 0.5s too but they dont pull you towards
targets hit (multiple hits don't do additional damage). Using Solar Flare buffs you for
15s, allowing you to proc Sunlight yourself and granting the armor defensive effect of
Eclipse for the duration (eclipse buffs adds on top of solar flare ones).
●​ Lunar Eclipse Leona - Moonlight - Sunlight now stacks on enemies (up to 4 times),
stacks do not give more damage, but they slow by decaying 20% for 1s per stack
(duration also stack). Shield of Daybreak gives you 30% movement speed for 2s.
Using Solar Flare buffs you for 15s, allowing you to proc Sunlight yourself, granting
the magic resistance defensive effect of Eclipse for the duration (eclipse buffs adds
on top of solar flare ones) and your CC effects last 0.5/0.75/1s longer while buffed.
●​ Mecha Kingdoms Leona - Avalon shield - Using Eclipse makes a energy barrier in
front of you that blocks like Braum Unbreakable (only lasts on the first 3s). Deal
double damage against monsters.
●​ Defender Leona - Iron armor - Leona receives 1-36 less damage from basic attacks.

Lillia
●​ Spirit Blossom Lillia - Dream Incense - If Blooming Blows hits an enemy, it leaves an
Incense cloud that lasts 4 seconds, enemies who are inside get Dream-Laden Bough
applied and refreshed till they leave the area. Watch Out! Eep! disperse Incense
clouds, dealing an additional 30/45/60/75/90 (+0.4 ap) magic damage. If an enemy
gets affected by Dream Dust while Lilting Lullaby is “drowsying” enemies, they also
get the effects of Lilting Lullaby, this happens indefinitely till there the above does not
apply.

Lissandra
●​ Bloodstone Lissandra - Bloodstone Drain - Frozen Tomb heals for 25/30/35% of the
damage dealt to the main target when used against an enemy champion and half of
that for secondary targets.
●​ Blade Queen Lissandra - Asgard Darkness power - Lissandra spells deal 20% of its
damage as additional magic damage over 2s (each spell bleed stack). When inside
your base, gain 15% damage reduction and the bleed damage is now 40% of its spell
damage, this effect lingers 4s after leaving base.
●​ Program Lissandra - Augmented Thralls - Frozen Thralls move 50% faster for the
first second and when Frozen Tomb is used. Using Frozen Tomb on an enemy
champion draws all existing Frozen Thralls to your target, using Frozen Tomb on
yourself draws all existing Frozen Thralls to your nearest enemy champion.
●​ Coven Lissandra - Visions of the Ivory Stag - All your slows are increased by 15%
(additive). If you are below 40% hp, using Frozen Tomb on yourself will make all
enemies hit Flee for 1,5s.

Lucian
●​ Hired Gun Lucian - Bounty hunter - Kills or assists on enemies with bounty gives you
50 additional gold.
●​ Project Lucian - Project efficiency - Ardent Blaze reveals enemy champions hit by the
explosion. Relentless pursuit cooldown now is reduced by 2s vs minions and 4s vs
champions. The Culling reduces Relentless pursuit cooldown by 0,5s for each hit on
an enemy champion.
●​ High Noon Lucian - Fastest demon in the west - Lightslinger stacks 2 times (with 2
stacks you shoot 4 times in a single auto). Piercing light now ignores
20/25/30/35/40% of enemy armor and can use Piercing light on allies. You can cast
other abilities during The Culling (still not AA), doing so will pause The Culling and it
will resume once the ability is finished facing the last position Lucian is looking.
●​ Demacia Vice Lucian - Neon overload - Ardent Blaze slows enemies hit by 60%
decaying over 2s. The Culling marks with Neon enemies hit by 10/12/15 shots, Neon
hastes and ghosts enemies by 10/15/20% but reduces their damage by 15/25/35%
for 2s.
●​ Striker Lucian - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ Heartseeker Lucian - Aim for the heart - Ardent Blaze bonus speed increased by 40.
While Lightslinger is ready, gain 10/25/40% (levels 6/11/16) armor penetration.
●​ Pulsefire Lucian - Pulsefire accelerating pulse - Piercing light can crit for 25% extra
range and damage. Enemies hit by Ardent Blaze pulse for 6 seconds, granting
nearby (400 area) allies the target’s bonus movement speed. You are untargetable
while dashing with Relentless pursuit. All mana costs are 25% refunded (shared on
Pulsefire skins). (Prestige shared buff: gain 10% more gold from all sources).
●​ Victorious Lucian - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Lulu
●​ Wicked Lulu - Wicked enchantment - Whimsy now fears the enemy targeted instead
of polymorphing them.
●​ Dragon Trainer Lulu - Dragonling - Pix attacks now slows the target hit by 10/15/20%
(lvl 6/11/16) for 2s, each barrage stacks the slow. Help, Pix! on an ally now makes Pix
attack their aggressors, launching 1 passive bolt at each who basic attacks the shield
target (this applies the passive slow from above). Help, Pix! on an enemy makes Pix
attack the target with a single passive barrage each second (for a total of 4 times).
●​ Pool Party Lulu - Fae Pool sorceress - Whimsy movement speed bonus now scales
with 10% ap (5% before). Help, Pix! shield now explodes when it ends or its broken,
slowing nearby enemies for a 60% decaying over 1s. Wild Growth knock up duration
scales up to 3x original duration (2.25s) based on Wild Growth target missing health
(maxes at 30% hp).
●​ Star Guardian Lulu - Light supports you - Pix enchants the attacks of an ally host,
who deal Pix full passive damage as additional on hit damage (this disables Pix
shooting from allies and using Glitterlance from allies). If Glitterlance hits an ally
champion, it hastes them by 10% for 1s. Help, Pix! shield scaling is halved if you use
the shield on yourself but increased by 20% (additive) when used on an ally
champion. Wild Growth gets the same treatment. (E scaling yourself||ally: 30||80% ---
R scaling yourself||ally: 25||70%). ALL mana costs are increased by 15/30/60 (R
rank). (Pajama Guardian shared buff: get 25% movement speed towards other
Pajama guardians, even if they are enemies).
●​ Cosmic Enchantress Lulu - Starlight - Pix attacks deal double damage to minions.
Glitterlance now knocks enemies back when used on a “melee” range (175 range)
and deals full damage to secondary targets. Using Whimsy on an ally makes them
regain 20/30/40/50/60 mana and refunds 1s of basic ability cd per attack while
Whimsy is active. Help, Pix! on an enemy now silences them for
0.75/1/1.25/1.5/1.75s.
●​ Bittersweet Lulu - Bitter sugar?! - Whimsy duration increased by 0.5s.
●​ Winter Wonder Lulu - Poro rays - Glitterlance slow now does not decay over its
duration. Help, Pix! slows the target by 40% for 2s. Wild Growth slow is now
45/60/75%.

Lux
●​ Sorceress Lux - Miracle - Prismatic Barrier base shield increased by 15.
●​ Spellthief Lux - Magic counter measures - Prismatic barrier shield gives 15% magic
damage reduction.
●​ Commando Lux - Flamethrower - Illumination damage is dealt over 1,5s.
●​ Star Guardian Lux - Inspiration - Prismatic Barrier inspire allies so they get
15/30/45/60/75 adaptative power (except you) for the shield duration. All your spells
reveal the area they hit for 3s after use. (Pajama Guardian shared buff: get 25%
movement speed towards other Pajama guardians, even if they are enemies).
●​ Steel Legion Lux - Light magnifier wand - Final Spark range is increased by 600 but
its width decreased to 175 (200 before).
●​ Elementalist Lux - Versatility is the key to victory - Each of Lux forms have different
effects, you can switch to any form you want with a 90 second static cooldown once
you unlock the 2nd tier forms (magma, storm etc), but you will still need to unlock
dark first to switch to it:
○​ Light: Illumination grants true sight of enemies affected. Allies hit by Prismatic
Barrier are camouflaged for the shield duration (works on you too). Lucent
Singularity makes allies inside invisible (works on you too).
○​ Fire: Illumination reveals enemies affected, it deals 40% more damage but it
deals it over 2,5s. Prismatic Barrier deals 10-190 (+20% ap) magic damage to
enemies who basic attack you while the shield is active. All your attacks &
spells in this form inflict grievous wounds.
○​ Air: Proccing Illumination grants you 15-35% movement speed decaying over
2s. Prismatic Barrier gives ally champions 12/14/16/18/20% decaying
movement speed while the shield is active. Final Spark has 15% magic
penetration and slows enemies hit by 20/60/99% decaying over 1,5s.
○​ Water: Proccing Illumination refunds 5-20% max mana. Light Binding traps
enemies in a water bubble (like nami Q) for 2s instead of rooting them. Lucent
Singularity slow increased to 35/40/45/50/55%. Final Spark now knocks back
enemies, those near to Lux get knocked back further (Max: 800, min: 200).
○​ Nature: You get the same XP from killing monsters as if you had Smite (if you
have Smite you gain 30% more xp). Illumination deals double damage
against monsters. While Prismatic Barrier is active receive half physical
damage, but 30% more magic damage (this applies to allies too). Lucent
Singularity grants Camouflage to allies inside it. Final Spark roots all enemies
for 1s who had Illumination procced by it.
○​ Magma: Illumination makes enemies Brittle, dealing 6-18% of target max hp
as additional magic damage (allies can proc Illumination only with hard cc
abilities and you can’t proc brittle). If Prismatic Barrier is broken (not on
expire) it explodes throwing molten debris, dealing 90/135/180/225/270 (+0.1
ap) on a large area around lux, slowing and grounding all enemies hit by 30%
for 1,5s (like Vlad E, bolts of debris can only hit 1 enemy). Lucent Singularity
grounds enemies inside it and deals up to 30/50/75/100/150 (+0.3 ap) over
the duration.
○​ Mystic: Illumination reduces targets damage by 10-18% over the duration.
Prismatic Barrier ap scaling is now 60% (120% total) but its range reduced to
600. If an enemy champion hit by Final Spark dies by it or dies after 1,5s all
your spells get half their CD refunded and your summoners get 15% of their
cd refunded.
○​ Ice: Light Binding stuns targets hit by 1,5s instead of rooting them. You can
recast Prismatic Barrier to break the shield, throwing ice shards in a small
area, applying Illumination and rooting enemies hit by 0.75/1/1.25/1.5/2s
(doing it breaks the wand if it's mid-air). Lucent Singularity stacks Freeze
debuff on enemies inside each 0,5s, after 3 stacks the enemies get
Illumination and are rooted for 1s. If Final Spark ignites Illumination on an
enemy it slows them by 40% for 1s.
○​ Storm: Prismatic Barrier creates a small hazard zone around the targets hit,
dealing 50/75/100/125/150 (+0.3 ap) per second to all enemies in the area
while the shield is active. Lucent Singularity deals more base damage the
more time it stays on the field, up to 180/315/450/585/720 (+0.6 ap) maxing
on the 4s mark. Final Spark damage is now 400/500/600 (+1.2 ap).
○​ Dark: Gain 20/30/60 (based on R rank) magic penetration. All your spells deal
half of its damage as true damage. Basic attacks deal 15 (+0.4 ap) additional
magic damage. You can hold Final Spark up to 1 second to charge the beam
and deal up to 450/600/750 (+1.5 ap) magic damage (the warning beam still
appears as you charge Final Spark).
●​ Battle Academia Lux - High level magician - All abilities last rank are more powerful
as if they were a 6th (4th on ult) ability rank, so the power jump is higher when
reaching a 5th rank (or 3rd on ult) ability. (Prestige shared buff: gain 10% more gold
from all sources).
○​ Q 5th rank: 295 (+0.7 ap), 50 cost, 8s CD.
○​ W 5th rank: 175 (+0.3 ap), 60 cost, 9s CD.
○​ E 5th rank: 285 (+0.6 ap), 120 cost, 7,5s CD, 50% slow.
○​ R 3rd rank: 600 (+1 ap), 100 cost, 20s CD.
●​ Imperial Lux - Tactics - While you have at least 1 ally minion nearby (600 range), gain
15 magic penetration and move 10% faster.
●​ Lunar Empress Lux - Demigod defender - If you are defending a structure, deal 50%
more damage against minions and gain 100% base mana regen. If there is at least 1
Lunar Guardian (Nasus or Warwick) within 1500 range, you deal true damage
against minions instead and gain 40% magic penetration versus champions.
●​ Cosmic Beacon Lux - Order weaving - All your spells base effects are increased by
50% but all your ap scalings are halved. Proccing Illumination on enemies removes
any temporal buff they could have (removal once every 40-20s per enemy) (temporal
buffs appear above champion bar, like Vayne’s Final Hour, Jinx Get Excited!,
Mundo’s Sadism or Neutral camps buffs).
○​ (P: 30-285 +0.1ap | Q: 120/188/255/323/390 +0.3ap | W: 75/113/150/188/225
+0.15ap (max 450 +0.3ap) | E: 90/158/225/293/360 +0.3ap Slow
38/45/53/60/68% | R: 450/600/750 +0.5ap)
●​ Dark Cosmic Lux - Entropy weaving - All your spells have their base effects halved
but their ap scalings doubled. Gain 2% magic penetration per level. Prismatic Barrier
amplifies ally champions temporal buffs by 2/4/6/8/10 extra seconds (follows same
rules as Cosmic Beacon Lux buff removal).
○​ (P: 10-80 +0.4ap | Q: 40/63/85/108/130 +1.2ap | W: 25/38/50/63/75 +0.6ap
(max 150 +1.2ap) | E: 30/ 53/75/98/120 +1.2ap Slow 13/15/18/20/23% | R:
150/200/250 +2.0ap)

Malphite
●​ Glacial Malphite - Living Ice - Seismic Shard slow increased to 30/35/40/45/50%.
Ground Slam cripple effect now scales with your bonus armor (30/35/40/45/50% +1%
per 10 bonus armor), this counts Thunderclap passive and Granite Shield.
●​ Mecha Malphite - Colossal punches - Thunderclap ap scaling removed but armor
damage scaling increased to 15/25/35/40/45% armor. At max rank, Thunderclap first
attack stuns the target for 1s. Ground Slam leaves a destroyed area for 4s after using
it, slowing enemies inside by half the Cripple amount.
●​ Ironside Malphite - Cannon ready - Seismic Shard range increased to 800.
●​ Odyssey Malphite - Pit brawler - Granite Shield increased to 20% max hp.
Thunderclap now does not increase armor but it gives 10/25/40/55/70 bonus attack
damage instead (which is doubled if Granite Shield is active).
●​ Dark Star Malphite - Black hole attraction - After a delay dashing with Unstoppable
Force, Malphite creates a shockwave around him, pulling all enemies around him to
his core, dealing 10/20/30 (+2% per 100ap)% of their current hp as true damage over
4s and slowing them by 20/25/30% if they are moving away from him. (Prestige
shared buff: gain 10% more gold from all sources).
●​ Shamrock Malphite - Jackpot - Start the game with 7% crit chance.
●​ Coral Reef Malphite - Brittle armor - While Granite Shield is active gain 10% damage
reduction, while is down, receive 10% more damage.
●​ Marble Malphite - Rock solid - Minions and monsters deal 1-18 (based on level) less
damage to you.
●​ Obsidian Malphite - Lava erupt - Ground Slam creates a lava pool in the area for
3/4/5/6/7s, while in the area, gain up to 150% hp & mana regen based on missing hp
& mana. Enemies who stay inside have their regenerations halted till they exit and
move 15% slower.
●​ FPX Malphite - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Malzahar
●​ Shadow Prince Malzahar - Energy infusion - Voidlings have 3 bonus attack damage.
●​ Djinn Malzahar - Its a genie! - Gain 50% base mana regen.
●​ Overlord Malzahar - Dungeon horde - You don’t lose Zz’Rot Swarm stacks when
dying (W stacks). Voidlings receive 5/10/15/20/25 (+5 per 100 ap) less damage from
minions and monsters.
●​ Battle Boss Malzahar - Viral redirection - Refreshing Malefic Visions refunds
10/20/30/40/50% (E rank) of the spell used to refresh it. If Malefic Visions target dies
now it infects up to 2/4/6/8/10 (E rank) nearby enemies, prioritising Call of the Void
and Nether Grasp targets. Voidlings are enraged when an enemy champion is
infected, gaining up to 70% bonus movement speed (based on their distance,
minimum of 10% if they are near) and 15/30/45/60/75% bonus attack speed towards
the target that decays over 2s.
●​ Vizier Malzahar - Visions - Void Shift cooldown reduced by 2s.
●​ Snow Day Malzahar - Snow! - All spells slow by 15% for 2s (Building Rylai increases
this to 30% instead).
●​ Hextech Malzahar - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Worldbreaker Malzahar - Power of the revamped old gods - Gain 25% additional
damage and attack speed versus structures. (Shared on all new worldbreaker skins).

Maokai
●​ Charred Maokai - Fiery saplings - Enemies hit by a Sapling are marked for 6s,
marked enemies are revealed (does not reveal stealthed units) and receive
8/10/12/14/16% more damage from your spells (multiple sapling hits only refresh the
duration).
●​ Totemic Maokai - Minion inspiration - Minions are inspired when you are around (750
range), so they deal 4 more damage against other minions.
●​ Meowkai - Nyankai - Sap Magic also restores mana equal half the HP heal. Saplings
that are placed in a brush gain 30% movement speed. Nature’s Grasp accelerates
50% faster.
●​ Festive Maokai - A present for ya! - Sapling explosion area increased by 25%.
●​ Haunted Maokai - Eerie magic - Bramble Smash fears enemies who are near for 1s
instead of knocking them back.
●​ Goalkeeper Maokai - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ Victorious Maokai - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Worldbreaker Maokai - Power of the revamped old gods - Gain 25% additional
damage and attack speed versus structures. (Shared on all new worldbreaker skins).

Master Yi
●​ Assassin Master Yi - Coup de grace - Deal 5% more damage against low hp
enemies. Activates at 30% hp or less.
●​ Chosen Master Yi - Laser sword - Wuju Style base damage increased by 10.
●​ Ionia Master Yi - Spirits help - Meditate heals 50% more hp if you are not in combat.
●​ Samurai Yi - Ronin - Gain 1 bonus attack damage per level.
●​ Headhunter Master Yi - Serrated blade - Double strike second strike deals 150% total
AD against monsters as a stackable bleed over 1.5s (bleed can crit too). Champions
get the bleed but for its standard damage of 50% total AD.
●​ Project Yi - Hyperlight alpha blade - Alpha Strike applies Wuju Style damage with
each hit if it's active. While Highlander is active, Wuju Style is also active for the
duration, deals double damage and you gain 10/15/20% damage reduction.
Highlander bonus attack speed is now 50/75/100% but bonus movement is
15/20/25%.
●​ Cosmic Blade Master Yi - Light speed - Alpha Strike is 50% faster and hits 0/1/2/3/4
additional targets. After completing Meditate, you are untargetable for 1s. Highlander
movement speed bonus is 40/55/70%.
●​ Eternal Sword Yi - Art of combat - Double Strike deals 100% AD while Wuju Style or
Highlander is active. Meditate reduced damage is halved against magic damage but
now while it's active you deflect 30/40/50/60/70% of physical damage received.
Getting hit by hard CC while Meditate is active halts it after 1s instead of instantly but
disables the damage deflection for that time (you can cancel it early but the CC effect
remains).
●​ Blood Moon Master Yi - Demonic blessing - While Highlander is active deal
20/40/60% more damage against champions but receive 20/30/40% more damage
from all sources, this gets nullified while Meditating is active.
●​ Snow Man Yi - Snow knight - Alpha Strike slows enemies hit by a stacking 15% (30%
if Highlander is active) for 2s. Meditate heals up to 200% more based on missing hp
(up to 100% before) but if you get interrupted you are stunned for 1s (if the
interrupting cc is longer, apply it instead and increase it by 1s).
●​ PsyOps Master Yi - Psionic blade - Alpha Strike uses a charge system now, each
charge allows you to dash to a single enemy, 25% reduced damage if you re-use it
on the same enemy under 3 seconds (no bounces), with a maximum of 2/3/4/6/8
stacks, takedowns grant 1 charge, recharge CD is the normal CD but you have a 1
second fixed CD between charges. Wuju Style grants passive 10/20/30/40/50 bonus
AD. While Highlander is active, gain 50/75/100 extra attack range.

Miss Fortune
●​ Cowgirl Miss Fortune - Bounty Hunter - Gain 10 extra gold on takedowns.
●​ Waterloo Miss Fortune - Tactician - Minions around you deal 5 extra damage.
●​ Mafia Miss Fortune - Tommygun - Bonus attack speed per level is doubled (4,5% per
level now). Strut bonus attack speed is now 70/85/100/115/130%.
●​ Arcade Miss Fortune - Top Score! - Gain 50 extra gold on takedowns increased to
100 if you deliver the killing blow. While playing rankeds, if you end the game with
positive KDA, gain 20 (+5 per 5 minutes beyond 25 minute game) extra LP on win, if
not, you do not gain LP (if you manage to get 50 extra LP, you automatically enter
promotion games if you didn’t reach 100).
●​ Captain Fortune - Ruler of Bilgewater - Deal 40% more damage to Gangplank.
●​ Pool Party Miss Fortune - Water sprout - Make it Rain area increases over its
duration, up to 100% extra area. Bullet Time cone now increases with rank 40/45/50º
(40º at all levels before) but range remains untouched and now slows enemies inside
by 20% over its duration.
●​ Star Guardian Miss Fortune - Reckless combat - Strut active increases Crit chance
and Crit damage by 30/35/40/45/50% (extra Crit beyond 100% from Strut is
converted to extra Crit damage) but makes you vulnerable, allowing enemies to Crit
you with spells and attacks with a 10/12.5/15/17.5/20% chance (Pajama Guardian
shared buff: get 25% movement speed towards other Pajama guardians, even if they
are enemies).
●​ Gun Goddess Miss Fortune - Steel Valkyrie - Each form of Gun Goddess Miss
Fortune has special effects, you can switch to any form with a 3 minute static
cooldown:
○​ Red suit - black weapon: All your damage is converted to Magic damage.
Bullet Time grants you a charging shield over its effect equal to 25/45/65% of
damage dealt to champions.
○​ Blonde hair - red weapons: Love Tap charms the enemy hit for 1,5s (8/6/4s
per champion cd). Bullet Time knocks back enemies who are in front of you
when casting (350 range knockback, 200 range to apply) and slows enemies
who go towards you while inside the effect by 30/35/40%.
○​ Blonde hair - white/gold weapons: All your damage is converted to Physical
damage and you gain 10/15/20% armor pen. Bullet Time shoots now
14/18/22 waves.
○​ Crimson hair - dark weapons: You can’t crit with your current crit chance but
half of your crit converts to AD&AP. You automatically crit all enemies under
50% hp (even turrets). Bullet Time cone is 50% bigger.
●​ Secret Agent Miss Fortune - Armed Beauty - While Strut passive is active, gain half
of its active attack speed.
●​ Candy Cane Miss Fortune - Merry Christmas! - Playing with this skin while on 25th
december grants 100 extra gold on takedowns.
●​ Road Warrior Miss Fortune - Lone wolf - While there are no allied champions (750
range) around you, gain 5 AD.
●​ Bewitching Miss Fortune - Witch curse - Love Tap fears the enemy hit for 1.5s
(10/8/6s per champion cd). Strut active prevents passive disabling. Make it Rain slow
is halved but now it grounds enemies inside. (Prestige shared buff: gain 10% more
gold from all sources).

Mordekaiser
●​ Infernal Mordekaiser - Rising burning - Darkness Rise lasts 0,5s more.
●​ Pentakill Mordekaiser - All or nothing - Going a full Pentakill themed team gives every
member 15% damage and 15% cdr which goes beyond limit. (Shared on Pentakill
skins).
●​ Lord Mordekaiser - Dark Paladin - While Darkness Rise is active, gain 10-50%
(based on level) bonus attack speed. Indestructible max shield increased to 45% of
max hp.
●​ King of Clubs Mordekaiser - High Stakes Court - When nearby of other Highstakes
skin, they get a 10% bonus ad or 10% ap adaptative. (This buff is shared on
Highstakes skins).
●​ Dark Star Mordekaiser - Dark Star corruption - Upon activating Darkness Rise, all
enemies in its range get pulled to you, and slowed by 25% while inside. Realm of
Death stat steal increases over time starting at 10% and increasing by 1/3/5% each
second.
●​ Dragon Knight Mordekaiser - Dragon essence - Dragon deals 10% less damage to
you.

Morgana
●​ All skins except default - Morgana hates Kayle - When Kayle attacks you slow her
attack speed by 20% for 1s. While Black Shield is active, receive 25% less damage
from Kayle.
●​ Blade Mistress Morgana - Hidden technology - Soul Shackles slow increased to 25%.
●​ Blackthorn Morgana - Forgotten elven power - Dark Binding also disarms the enemy
hit by 1,5s. Enemies inside Tormented Shadow are grounded. Soul Shackles spread
to enemy champions not hit by the initial cast (like Varus R) when a champion is
stunned by it (follows the same tether range but spread link does not slow).
●​ Ghost Bride Morgana - Revenge upon the living - When you die, leave a Tormented
Shadow at your location which has a radius of 400 (275 before).
●​ Majestic Empress Morgana - Heaven sorcerer - Tormented Shadow now reduces
enemies Magic Resist by 3/6/9/12/15 with each tick of damage, stacking a max of 5
times. If Black Shield expires without breaking, the target recovers its remaining
amount as HP and half of that as mana (or 20 energy).
●​ Coven Morgana - Queen of the coven - Soul Siphon healing now 20/30/40/50%
(based on R rank, starting before you have R). All your CC duration is increased by
up 1 extra second based on enemies hp (maxes at 30%). While Soul Shackles is
active, you are immune to CC, if Black Shield is active while Soul Shackles too, you
receive 30/60/90% (based on R rank) less magic damage.
●​ Exiled Morgana - Exiled - When you are outnumbered, gain 30 adaptive power,
increased to 60 if there is an enemy kayle.
●​ Sinful Succulence Morgana - Delicious treats - All potions/cookies are 50% more
effective.
●​ Lunar Wraith Morgana - Dark spirit - Tormented Shadow maximum damage now is
210% based on missing hp. Regen 10 mana per second Soul Siphon triggers by
Tormented Shadow.
●​ Bewitching Morgana - The Teemoing - Summon Doom Devil Teemo if you achieve 25
kills in a game. Doom Devil Teemo acts like in Doom Bots, running down mid till it
destroys the enemy nexus.
●​ Victorious Morgana - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).

Nami
●​ Koi Nami - Abundance - Ebb and Flow heal increased by 40 at all levels. Healing a
low hp ally champion refunds 50% mana cost (33% hp or less to activate).
●​ River Spirit Nami - Drowned - Aqua Prison lasts 0,5s more.
●​ Urf the Nami-tee - URF Power - You get a 1% chance to play as a URF version nami
for this game. Because praise RNG!
●​ Deep Sea Nami - The Deep is dark - Enemy champions affected by Tidecallers
Blessing are not slowed but marked for 3/4/5/6/7s. When hitting a marked enemy
champion with unempowered Aqua Prison or Tidal Wave release an aura (700
range) that fears all enemies for 1.5s and consumes the mark. When hitting a
marked enemy champion with unempowered Ebb and Flow creates additional
bouncing water streams that damage all nearby enemy champions (applying the
reduced damage).
●​ Program Nami - Rescue directive - When moving to low hp allied champions (2000
range) Surging Tides is tripled on yourself. Ebb and Flow range is increased to 1000
when used on low hp allied champions (40% or less). Ebb and Flow heal reduction
on bounce removed.
●​ Splendid Staff Nami - Awakened Power - Tidecallers Blessing now heals its host half
the damage done with it. Upon using Tidal Wave you receive a buff for up to
4/6/8/10/12 (based on enemy champions hit by Tidal Wave starting at 0 and maxing
at 4+) seconds that halves your mana costs and refunds half of your basic abilities
cooldowns.
●​ SKT T1 Nami - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
Nasus
●​ Galactic Nasus - Energy crystal - Start the game with 75 additional maximum mana.
●​ Pharaoh Nasus - Pharaoh power - While Fury of the Sands is active, gain 5/10/15
AD.
●​ Dreadknight Nasus - Fearsome guardian - While protecting an ally structure (750
range), gain 15/35/55 (lvl 1/6/13) armor and magic resist.
●​ Infernal Nasus - Cerberus fury - When having 100+ stacks, Siphoning Strike
executes minions hit by it, when having 350+ stacks, it executes any non-epic
(dragon/baron) jungle monster. After 1k+ stacks, you execute any non-structure unit
that is below the stack threshold. Fury of the Sands grants now 450/600/750 bonus
hp, 35/55/70 bonus AD on cast and 3/4/5 bonus AD per second.
●​ Archduke Nasus - Good boy - All items cost 5% less.
●​ Worldbreaker Nasus - Power of the old gods - Gain 10% additional damage and
attack speed versus structures. (Shared on all worldbreaker skins).
●​ Riot K-9 Nasus - I told you to SIT - Siphoning Strike stuns minions and monsters for
1s.
●​ Lunar Guardian Nasus - Divine Sandstorm - Wither cripple is now 50/55/60/65/70%
of its movement speed reduction. Fighting while inside Spirit Fire drains its damage
done to champions to heal and restore your mana (only the damage per second is
drained). While Fury of the Sands is active 25/50/75% of the damage done by it is
converted to adaptive power, maxing at 50/75/100 adaptive stats.
●​ Battlecast Nasus - Fuel for the engines - Each stack you gain while Fury of the
Sands is active extends it’s duration for 1s (4s if its a champion or large
monster/minion). Your stacks enhance your abilities:
○​ Soul Eater: +0.05% life steal per stack. After 500 stacks, enemy champions
that you kill heal you for 10% of your maximum hp.
○​ Wither: +0.5 extra range per stack. After 500 stacks, if the target dies while
affected by Wither, it’s remaining effects are transferred to the nearest enemy
champion.
○​ Spirit Fire: ignores 0.1% magic resistance per stack. After 500 stacks, it also
decreases magic resistance by half of the value.
○​ Fury of the Sands: +0.5 extra radius per stack. After 500 stacks, ignore any
instance of damage that deals 40/55/70 (+0.5 bonus AD) damage, you can
still be affected by their CC effects.

Nautilus
●​ Abyssal Nautilus - Do no look upon the abyss - While Titan’s Wrath is active,
enemies who attack you are slowed by 20/25/30/35/40% for 1s if they run away from
you.
●​ Subterranean Nautilus - Drill - You can hold Dredge Line when near a wall to start a
2s channel to traverse a wall, if the channel is interrupted you are ejected where you
started. Drilling a wall does not refunds Dredge Line cooldown or mana cost.
●​ AstroNautilus - Zero gravity device - Titan’s Wrath grants slow inmune while its
active. Depth Charge knock up on the main target increased to 2.5 seconds.
●​ Warden Nautilus - Warden enchantments - Riptide slow is 10% stronger at all levels.
●​ Worldbreaker Nautilus - Power of the old gods - Gain 10% additional damage and
attack speed versus structures. (Shared on all worldbreaker skins).
●​ Conqueror Nautilus - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).

Neeko
●​ Winter Wonder Neeko - Winter Sprite - Blooming Burst first bloom slows enemies
inside by 20% for 1s. Tangle Barbs leave an icy trail that slows enemies inside by
25% and increases your spell damage against enemy champions that are inside by
12/14/16/18/20% (icy trail lasts 4 seconds). Over Pop Blossom wind-up you gain
10/20/40% damage reduction.
●​ Star Guardian Neeko - Star magic - Inherent Glamour has 6 cd at all levels and now
you can transform on enemy champions, you will appear with ally colors to enemy
and viceversa. Shapeshifter CD is halved if the enemy kills or hard CCs your clone.
Shapeshifter clone now will mimic any spell you use against the nearest enemy
champion (applies no CC or deals damage). Pop Blossom deals 10/15/20% more
damage if you fully cast it disguised as an enemy champion. (Prestige shared buff:
gain 10% more gold from all sources).

Nidalee
●​ French Maid Nidalee - Helping hand - Primal Surge heals 5% more on allies.
●​ Pharaoh Nidalee - Cat ruler - While in Cougar Form, gain 5 AD.
●​ Headhunter Nidalee - Alien DNA - Each time you transform into Cougar Form, gain
100/150/200/250 (R rank) extra vision range, 10% increased damage for 2/4/6/8
seconds and Hunt bonus speed is increased by 10%.
●​ Warring Kingdoms Nidalee - Ferocity - Primal Surge attack speed now increases
based on missing hp, 5% extra attack speed per 10% missing hp.
●​ Super Galaxy Nidalee - Zero gravity projectiles - Basic attacks have 100 extra range
and Javelin Toss has 300 extra range (damage now ramps up to 1500 units instead
of 1300, for a total of 250% increase). Hitting Javelin Toss from 1300 range or more
(now has an indicator on the cast UI) refunds the mana cost. Pounce base range
increased to 450 (enhanced range now 900).
●​ Dawnbringer Nidalee - Protector of the land - While you are near visible enemy
champions (1000), all their damage sources deal 15/20/30/40% (R rank) less
damage to monsters, even summoners. Proccing Hunt on an enemy champion
aggros all nearby monsters to attack the hunted champion with 25% increased attack
and movement speed. You receive 5-60 (based on level) less damage from
monsters.
●​ Snow Bunny Nidalee - Snowball - Hunted targets are slowed by 5%.
●​ Leopard Nidalee - Animal instinct - Gain 50 extra vision in the jungle.
●​ Bewitching Nidalee - Trick traps - When an enemy champion activates a Bushwhack
trap, it gets feared by 0.5/0.75/1/1/1 second (12/8/6/4 second per champion cd).
●​ Challenger Nidalee - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).
Nocturne
●​ Frozen Terror Nocturne - Chilling claw - Duskbringer trail slows enemies speed in the
trail (does not slow the debuff holder) by the same amount it increases yours. Umbra
Blades apply that same slow in the area hit.
●​ Ravager Nocturne - Empowered blades - Shroud of Darkness attack speed
increased by 5%.
●​ Eternum Nocturne - Metal and flesh - When going under 40% hp you become
immune to damage for 2s (once every static 240s, remaining CD is halved when you
die). You crit feared enemies with your attacks and spells for a 50/60/70/80/90%
(based on E rank) bonus damage. Killing an enemy champion while Paranoia
nearsight is active triggers a fear wave after nearsight ends, fearing all enemies
around your killed target(s) for 1,5s (750 range).
●​ Cursed Revenant Nocturne - Chasing terror - Duskbringer movement speed
increased by 5%.
●​ Elderwood Nocturne - Risen God - Umbra Blades heal now for 15-40% of damage
dealt instead of base healing (based on level). Enemies that enter duskbringer trail
are grounded (does not ground debuff holder). Unspeakable horror also breaks
defenses by 18/21/24/27/30% for 3 seconds when triggering fear.
●​ Void Nocturne - Sharp blades - Gain 5 AD.
●​ Haunting Nocturne - Spooky - Unspeakable horror fear increased by 0,5s at all
levels. Triggering fear with Unspeakable horror refunds 40% of its cd.
●​ Hextech Nocturne - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).

Nunu & Willump


●​ Grungy Nunu - Adorable costume - Receive 3% less damage.
●​ Nunu Bot - WE MUST TOWERDIVE - When towerdiving and gaining aggro of an
enemy turret, you receive 50% less damage, are unstoppable for the first 4 seconds
and Call of the Freljord makes the nearest ally champion deal 25% more damage.
After that, gain 50% movement speed for 2,5s when running away from the turret.
This effect has no cooldown.
●​ Demolisher Nunu - Iron claws - Call of the Freljord gives 35% bonus attack speed
and splash damage is increased to 50-100% AD (based on level).
●​ Papercraft Nunu - Thousand paper cuts - While Call of the Freljord is active, your
auto attacks deal 10-45 (+0.3ap) (based on level) as a magic bleed over 2 seconds
against their targets. Using spells against enemy champions put paper stacks on
them for 3 seconds (maximum of 5 stacks). Each stack amplifies passive bleed effect
by 25% (Snowball barrage applies 1 stack per cast).
●​ Sasquatch Nunu - Guardian might - Deal 10 bonus damage against monsters.
●​ Workshop Nunu - Snow blessed - On ARAM, gain 10% cdr.
●​ TPA Nunu - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Zombie Nunu - Parasitic bomb - Using Consume on an enemy champion always
triggers Call of the Freljord even if it was not available. Absolute Zero gives damage
reduction or damage amplification based on hp. With >50% max hp it gives damage
reduction based on missing hp while its charging (max 49% damage reduction while
at 51% max hp). With <50% max hp it deals more damage based on missing hp
(max 49% additional damage at 1% max hp).

Olaf
●​ Brolaf - Berserker Drunken Rage - Berserker Rage also gives 0-30% (based on
missing hp) damage reduction. Reckless Swing knocks back (300 area, 400 range
knock back) enemies around its target if it kills it. Ragnarok bonus AD now 15/20/25
(+0.75 AD, +0.3 before) but bonus movement speed is halved.
●​ Pentakill Olaf - All or nothing - Going a full Pentakill themed team gives every
member 15% damage and 15% cdr which goes beyond limit. (Shared on Pentakill
skins).
●​ Marauder Olaf - No mercy - Deal 20/30/40/50/60 (Q rank) additional damage against
enemies slowed by Undertow (per enemy cd: 7 seconds).
●​ Butcher Olaf - Deep Cut - Undertow deals up to 50 additional damage based on
distance traveled.
●​ Dragonslayer Olaf - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Forsaken Olaf - Forsaken indeed - This skin has no bonus.
●​ Glacial Olaf - Jotun axe - Undertow slow increased by 5%.
●​ SKT T1 Olaf - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Orianna
●​ Gothic Orianna - Darkness within - Gain 5 adaptive power.
●​ Sewn Chaos Orianna - Whispering doll - Gain 50% base mana regen.
●​ Bladecraft Orianna - Bladed ball - Command: Attack deals 30 more damage at all
levels and minimum damage increased to 60% (after 7 enemies hit). Clockwork
Windup deals 25% extra damage per stack (20 before).
●​ Dark Star Orianna - Remnant of the dark star - The Ball stores 20-100% (based on
level, minions store 10-50% of damage instead) damage you deal while The Ball is
not attached to you. When you attach The Ball to anyone, each 50-300 (based on
level, represented like Annie stun) damage stored grants the holder 15% additional
damage for 3/6/9 (based on R rank) seconds. Attaching The Ball to yourself also
hastes you by 1,5x current Command: Dissonance amount. (All damage stored is
lost if you die).
●​ TPA Orianna - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Winter Wonder Orianna - Poro King Servant - At Howling Abyss, you start the game
at level 6.
●​ Heartseeker Orianna - Don’t run from me, i am love - Clockwork Windup deals
double damage against movement impaired enemies. Command: Dissonance slow is
50% stronger and extends for 1 second more if enemies are running away from you.
Command: Shockwave now charms all enemies hit to the ball.
●​ Victorious Orianna - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).
●​ Pool Party Orianna - Aquatic system - While in the river, gain 250% base mana regen
and your CC effects last 50% longer and are 100% stronger. Ocean Soul and ocean
buffs are 50% stronger on you.

Ornn
●​ Thunder Lord Ornn - God of Thunder - All Ornn spells apply Shock up to 2 times.
Each Shock stack decreases health, mana & energy regen by 50% (yes, at 2 stacks
it halts regen, half effect for health) and decreases movement and attack speed by
20%. Shock lasts for 2/6/10 seconds and does not get reduced by tenacity (based on
R rank).

Pantheon
●​ Myrmidon Pantheon - Ashen One - Start with 75 extra hp.
●​ Full Metal Pantheon - System Charged - While Mortal Will is ready or you are using
an empowered spell, gain 30% slow resist and 10% damage reduction.
●​ Dragonslayer Pantheon - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Baker Pantheon - Right out the oven - Grand Starfall damage reduction at the edges
removed.
●​ Ruthless Pantheon - Dreg hunter - Minions give 1 extra gold when killed.
●​ Perseus Pantheon - Sacred artifacts - Casting a spell refunds 5/10/15 (based on R
rank) mana.
●​ Glaive Warrior Pantheon - Wolf’s bite - The next attack basic attack after Shield Vault
deals 10% more damage (applies to empowered Shield Vault 3 strikes). Aegis
assault slam deals 15/20/25/30/35% bonus damage against enemies who attacked
the shield.
●​ Zombie Slayer Pantheon - Chainsaw tearing - Basic attacks while Mortal Will is ready
deals 20-180 (+0.3 bonus ad) as a bleed over 3s, empowered Comet Spear also
applies this bleed to the first enemy hit. Deal 25% more damage against zombie
themed skins.
●​ Pulsefire Pantheon - Pulsefire suit - Empowered Comet Spear grounds the first
enemy hit for the slow duration. Empowered Shield Vault stun increased by 0.5s.
Aegis Assault slam damage is increased by 15/20/25/30/35% for each
100/200/250/300/300 absorbed damage. Grand Starfall channel halved. All mana
costs are 25% refunded (shared on Pulsefire skins).

Poppy
●​ Battle Regalia Poppy - Battle ready - Iron Ambassador cooldown decreased by 1s.
●​ Scarlet Hammer Poppy - Power move - Hammer Shock second damage is 25%
increased. If an enemy champion is damaged by both hits, Hammer Shock cd is
reduced by 2s.
●​ Star Guardian Poppy - Smashing - All your cc duration or effects are increased by
100% against evil themed enemy champions (Hammer Shock and Steadfast
Presence slow are doubled, Heroic Charge stun doubled, Keeper’s Veredict tap
knock up doubled and charged distance travelled doubled). All your damage is
reduced by 40% against good themed enemy champions.
●​ Noxus Poppy - AD build is not trolling - Start with 10 more AD.
●​ Lollipoppy - She Who Must Not Be Named - (Price changed to 6666 rp) All your
spells fear enemies hit for 2s.
●​ Blacksmith Poppy - Ornn’s apprentice - You can buy items outside of shop with no
cooldown or channel but while outside of the shop items are 10% more expensive.
●​ Ragdoll Poppy - Cotton Vengeance - Enemies with a bounty receive 5-25% (based
on level) longer cc from you.
●​ Snow Fawn Poppy - Poro king’s Bodyguard - On Howling Abyss, feeding a poro
Grants you Blessing of the Poro King for 10 seconds, which grants you 5/15/30%
total armor&mr as additional resistances, sets your tenacity at 50% and all for each
champion hit with your spells refund 6 seconds from your Keeper’s Veredict.
●​ Hextech Poppy - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Astronaut Poppy - Tiny jumping - While Iron Ambassador shield is active, slow
nearby enemies by 10/15/20% (levels 0/6/11, 250 area).Steadfast Presence grants
slow immunity while it's active. Heroic charge cast range increased to 600 and drag
range increased to 450 but dash is 25% slower.

Pyke
●​ Sand Wraith Pyke - Sand Ghost - Gift of the Drowned Ones now stores more grey
health, 25-75% (based on level) up to 100 (+1000% bonus AD) and an upper cap of
80% of his maximum health. Receive 10% less physical damage.
●​ Blood Moon Pyke - Mirror dimension - Ghostwater dive does not grant camouflage,
now it makes you untargetable over its duration and you don't appear in enemy
minimap while in mirror dimension. You can use abilities while in mirror dimension
without breaking it but dealing any kind of damage will end Ghostwater Dive early.
Entering an enemy turret radius will end Ghostwater Dive after 1 second of linger.
●​ Project Pyke - Salvaged Scrap - Killing units grant you 1/2/4/6 (R rank) Salvaged
Scrap (like silver serpents), champions always grant 16, you can spend Salvaged
Scrap in the store to buy upgrades for Pyke abilities (total of 5 upgrades for each
ability, cost 10 scrap + 20 per each upgrade you own on that ability, you must unlock
1 by 1 of the same ability):
○​ Passive (1st upgrade): Bonus health to AD conversion now 1 bonus AD per
10 bonus health (14 before).
○​ Passive (2nd upgrade): Grey Health store amped to 30-60% (based on level),
also amps AD and % HP scaling to match this.
○​ Passive (3rd upgrade): Gain 40 movement speed and 7-35 (based on level)
lethality on the river.
○​ Passive (4th upgrade): Grey health consumption rate is 2,5x faster.
○​ Passive (5th upgrade): Passive ignores Grievous Wounds.
○​ Q (1st upgrade): Self slow while channeling reduced to 10%.
○​ Q (2nd upgrade): Stab damage scaling increased to 80% bonus AD.
○​ Q (3rd upgrade): Stab now deals damage to all enemies in the range.
○​ Q (4th upgrade): Pull distance now scales with lethality, +2.5 distance per 1
lethality.
○​ Q (5th upgrade): Pulling an enemy champion refunds 50% of the CD.
○​ W (1st upgrade): Gain 10% additional movement speed towards enemy
champions.
○​ W (2nd upgrade): Gain 30% slow resist while its active.
○​ W (3rd upgrade): Range detection reduced to 500 (does not change enemy
warning).
○​ W (4th upgrade): Recover grey health while its active even if enemy can see
you.
○​ W (5th upgrade): First half of its duration you are invisible instead.
○​ E (1st upgrade): Each enemy champion hit with the phantom refunds 1.5s
CD.
○​ E (2nd upgrade): Now deals 60% damage to minions and monsters.
○​ E (3rd upgrade): Stun lethality scaling increased to +0.2s per 10 lethality.
○​ E (4th upgrade): Dash range increased to 750. Now deals 80% damage to
minions and monsters.
○​ E (5th upgrade): Phantom width increased to 200. Phantom returns to Pyke
30% faster.
○​ R (1st upgrade): Deals 100% damage to non-champion units.
○​ R (2nd upgrade): Knocks up enemies not within the threshold for 0,5s.
○​ R (3rd upgrade): Executions refunds the mana cost and 8s of the CD.
○​ R (4th upgrade): Deals 100% damage to champions not within the threshold.
○​ R (5th upgrade): Each Execution increases the health threshold by 10% for
the next recast within 20 seconds.
●​ PsyOps Pyke - Spiritual medium - When an ally dies, they can delay their respawn
for 20s to invade your body, granting you 10% of their core stats for 20s if they don’t
have AP. You can oneshot any post-death effects like Sion zombie or Karthus spirit
with any attack. Ghostwater Dive bonus speed is 1% higher per each 1% of your
missing hp.

Qiyana
●​ Battle Boss Qiyana - Boss cheat code - Depending on the current element, your
basic abilities and Supreme Display of Talent have additional effects.
○​ While you have Terrain element, your basic attacks deal 6% max hp as bonus
physical damage and Supreme Display of Talent on Terrain explodes back
(but 30% faster) when then explosions reach their end (still can damage an
enemy once).
○​ While you have River element, your basic attacks stacks freeze on enemies,
at 3 stack they are stunned for 0.5/0.75/1/1.25/1.5s (based on W rank).
Supreme Display of Talent on Ice slows enemies after the explosion by
25/35/45% for 1s and get the Brittle debuff for the next 6 seconds. You can
proc your brittle debuff with any ability or basic attack for 40% bonus damage.
○​ While you have Brush element, Terrashape bonus damage and attack speed
are doubled. Supreme Display of Talent on Brush creates a grass trail (like
Elemental Wrath) which uses the same rules, casting Brush Elemental Wrath
on an already existing grass trail will prolong its duration another 3.5 seconds.
●​ True Damage Qiyana - Live up to the name - True Damage shared buff: ultimates
deal true damage instead. (Prestige shared buff: gain 10% more gold from all
sources).

Quinn
●​ Phoenix Quinn - Phoenix resurrection - Death timer reduced by 5 seconds, minimum
timer of 1 seconds. When Valor marks en enemy, deal 20% total AD to the enemy as
a 3 second burn.
●​ Woad Scout Quinn - Chilling marks - Heightened Senses passive also slow
Vulnerable targets by 10/15/20/25/30% for 2 seconds.
●​ Corsair Quinn - Cheap shot - Deal 15 additional damage against movement impaired
enemies, 4 seconds CD per target.
●​ Heartseeker Quinn - Lovebird - Blinding Assault no longer applies nearsight.
Heightened Senses passive also applies charm for 1 second.

Rakan
●​ Cosmic Dawn Rakan - Celestial partners - When Cosmic Dusk Xayah is nearby
(1300 range), Xayah heals 10% of her damage dealt and while Fey Feathers is
active your basic spells have 20% reduced CD (goes beyond limit).
●​ Star Guardian Rakan - Star partners - When Star Guardian Xayah is nearby (1300
range), 20% of damage Xayah receives is redirected to you as true damage.
Gleaming Quill heal is doubled on ally Xayah. If Xayah is below 30% hp, your hard
CC effects have their duration amplified by 50%.
●​ Sweetheart Rakan - Love partners - When Sweetheart Xayah is nearby (1300
range), your charming effects lasts 20/30/50% (based on R rank) longer and Battle
Dance shield is 30% stronger on ally Xayah.
●​ SSG Rakan - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ iG Rakan - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Rammus
●​ Chrome Rammus - Stop eating my Ram - Game opens 1 chrome tab for each level
you are, you can’t play this skin if Chrome is not installed. If you close Chrome tabs
or the game cannot open Chrome tabs the game exits and Leave Buster flags you as
if you quit.
●​ Freljord Rammus - Freezing ball - Powerball slow increased by 5%.
●​ Full Metal Rammus - Rammus bot engaging - Powerball speed ramps up 20% faster
when moving towards enemy champions. Powerball damage is increased by half of
the percentage movement speed amped before collision (75-118% maximum
damage increase).
●​ Guardian of the Sands Rammus - Scarab wings - Powerball is no longer a channel.
Using Powerball when Defensive Ball Curl is active lingers the other for 1s before
deactivating and viceversa.
●​ Molten Rammus - Molten path - Tremors leave a charred path behind, which deals
damage and slows enemies inside by the same amount of Tremors damage and
slow. Charred paths disappear when Tremors finishes.
●​ Ninja Rammus - Blade armor - Spiked Shell effect is increased by 100% when
Defensive Ball Curl is active and by 50% when any other spell is active. Does not
stack.
●​ Sweeper Rammus - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ King Rammus - King of the league - Double all stats gained per level.
●​ Hextech Rammus - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).

Rek’Sai
●​ Eternum Rek’sai - Cry of hunger - While at 50% hp or less, Fury of the Xer’Sai heals
50% more and while at 25% hp or less, Fury consumption time is halved. Void Rush
heal for 5/10/20% of your maximum health if you hit the enemy, increased to
10/20/40% of your maximum heal if your target dies by Void Rush.
●​ Pool Party Rek’sai - Blood sense - Tremor sense pulses faster the lower the enemy
champion hp is. At 66% hp or less Tremor sense pulses every 1s and at 33% hp or
less Tremor sense pulses every 0,5s. Void Rush missing health damage increased
by 5%, has 20% armor penetration against enemies under 66% hp or less and 40%
armor penetration against 33% hp or less.
●​ Blackfrost Rek’sai - Ice Witch influence - While Fury of the Xer’Sai is consuming
Fury, gain 10-35% (based on level) damage reduction. Prey Seeker slows the enemy
hit by 20-60% (based on distance) for 1.5s. Tremor sense range is increased to
1800. Furious Bite stuns the enemy hit for 0.5s if at full Fury. Enemies now have to
stand for 3 seconds to destroy a tunnel and they are Marked as Prey after 1,5s
standing in the tunnel.

Renekton
●​ Bloodfury Renekton - Anger fueling - Receiving damage generates 5 fury per
damage instance, halved against non-champion damage.
●​ Scorched Earth Renekton - Inferno released - Each empowered spell has 10 lethality
and inflicts grievous wounds.
●​ Pool Party Renekton - Lifeguard on duty! - Dominus heals ally champions for half the
damage amount.
●​ Prehistoric Renekton - Mad behemoth - When above 50 fury, gain 8 AD.
●​ Renektoy - Plastic weapon - Gain 10 movement speed for 1s per basic attack
landed.
●​ Blackfrost Renekton - Ice Witch influence - While you are below 50% hp, gain
10-40% bonus armor and 5-20% bonus magic resistance (based on level). While you
are above 50 fury, gain 4-24% armor penetration. Empowered spells slows enemies
hit by 10-30% (based on level). Dominus slows enemies around you by 5/10/15%
stackable per second (max slow: 75%).
●​ Galactic Renekton - Energy weapon - While at 0 Fury, the first attack on any enemy
grants 5 bonus Fury.
●​ Outback Renekton - Machete - Gain 5 ad.
●​ Rune Wars Renekton - Rune of Power - Start the game with a fragment of a World
Rune in the inventory. You can use the item to consume it and grant you 15-75
(based on level) ad, 5 fury per second but you instantly lose 10/30/45% (R rank) of
max hp (if you are below that amount you are put at 1hp), lasts 15 seconds.
●​ SKT T1 Renekton - All aboard the tryhard train - While playing rankeds, you gain
20lp more on victory but you also lose 20lp more on lost games. (This buff is shared
on esport skins).
●​ Hextech Renekton - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).

Rengar
●​ Headhunter Rengar - Spoils of the hunt - Bonetooth Necklace effect is stronger,
granting 4-50% (50% on khazix head, 36% on 5th trophy) bonus AD.
●​ Night Hunter Rengar - Night hunting - Each trophy of Bonetooth Necklace extends 1
second Thrill of the Hunt duration and reduces its CD by 3% (max duration
extension, 6 seconds with khazix head, max CD reduction, 18% with khazix head).
●​ Mecha Rengar - Urbanmech - Each trophy of Bonetooth Necklace grants 3%
damage reduction (max: 18%, doubled versus monsters). Unseen Predator bonus
speed now lasts 2,5 seconds. Battle Roar now grants 25% (40% for empowered)
tenacity for 1,5s. Entering bushes while Thrill of the Hunt is active makes you
invisible instead of camouflaged.
●​ Pretty Kitty Rengar - Stabby jumping kitty - Unseen Predator range increased to
1000. Unseen Predator attacks have 6-45 lethality.
●​ Guardian of the Sands Rengar - Ancient relic powers - Bonetooth Necklace trophies
grants special buffs:
○​ 1 trophy: Grants 15 bonus AD.
○​ 2 trophies: Empowered spells grant 1 Ferocity after emptying Ferocity.
○​ 3 trophies: Unseen Predator range increased to 825. Unseen Predator
attacks apply Grievous Wounds.
○​ 4 trophies: Savagery deals double damage against shields.
○​ 5 trophies: After killing an unit with Unseen Predator attack, gain 50%
movement speed for 1,5s. Unseen Predator attacks apply enhanced Grievous
Wounds.
○​ Khazix Head: Gain 50% bonus crit damage and 50% crit chance.
●​ SSW Rengar - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Riven
●​ Redeemed Riven - Blade of the oppressed - Blade of the Exile lasts 20 seconds.
●​ Crimson Elite Riven - Mercenary - Gain 10 extra gold on bounty takedowns.
●​ Battle Bunny Riven - Bunnyjump - Broken Wings and Valor dashes have 75 more
range.
●​ Arcade Riven - One kill at a time to beat Veigar - Getting takedowns extend Blade of
the Exile duration by 4s. Getting a kill with Wind Slash grants another use of it but
subsequent casts deal 25% less damage (minimum 50% damage).
●​ Dawnbringer Riven - Beacon of Light - Deal 30% more damage against demon/evil
themed champions and skins. Valor grants 15/20/25/30/35% damage reduction while
the shield persists. While Blade of the Exile is active, vision remains for 6 seconds
where you pass through, all your attacks and spells grant truesight of enemies hit for
4 seconds and getting a takedown bless your allies, granting them 15/25/50%
movement and attack speed, and they deal 15/25/75% of your bonus AD as bonus
on hit damage over Blade of the Exile remaining duration.
●​ Pulsefire Riven - Temporal plasma blade - Runic Blade attacks have 10/20/35/50%
(based on R rank, starting with 10%) bonus attack speed. Broken Wings third cast
refunds 1 second of all basic abilities per champion hit. You store 50% of damage
received as grey health for 1,5s (damage absorbed by Valor does not get stored).
Upon casting Blade of the Exile, recover any gray health and refund 50% of all basic
abilities CD. All mana costs are 25% refunded (shared on Pulsefire skins).
●​ Valiant Sword Riven - War trained - After using any ability, gain 30 movement speed
for 2 seconds. Gain 2 lethality per level, which doubles while Blade of the Exile is
active. While Valor shield is active gain 30% magic damage reduction but you receive
15% more physical damage. Blade of the Exile also grants 25% tenacity over its
duration. (Prestige shared buff: gain 10% more gold from all sources).
●​ Dragonblade Riven - Dragonfire infusion - Runic Blade attacks and spells deal
Grievous Wounds and burn enemies hit for 10-60 (+0.25 AD) over 2,5 seconds.
Multiple hits refresh the burn. Burn damage ignores 40% of enemy armor.
●​ Championship Riven - Mastery - Minions you kill give 10 more gold each. After you
kill 100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is increased to +25% using Runic
Blade charges or while Blade of the Exile is active.
●​ Spirit Blossom Riven - Broken blade - You can buy Broken blade pieces for 50 gold
at the shop. Each piece increases Blade of the Exile duration by 0.25s and it’s bonus
damage by 0.25%. After you buy 75 pieces, Blade of the Exile is permanently
activated but Wind Slash still has your R cooldown. Ki Burst now knocks back 300
range all enemies hit instead of stunning.

Rumble
●​ Rumble in the jungle - In the jungle ♪ - While in Danger Zone, Rumble basic abilities
are enhanced for jungling (applies to epic monsters):
○​ Flamespitter: While its active, jungle monsters that are being hit deal 20%
reduced damage to you for the next 3 seconds.
○​ Scrap Shield: Gain a attack speed bonus equal to movement speed bonus
from Scrap Shield.
○​ Electro Harpoon: Also slows monster attack speed.
●​ Super Galaxy Rumble - Super Galaxy Mech - Rumble gets buffs depeding on how
much heat he has:
○​ < 50 heat: Gain 10-80 (based on level) armor and magic resistance. The
Equalizer slow increased to 45%.
○​ Danger Zone (> 50 heat): Gain 15-40% (based on level) magic penetration.
The Equalizer grounds enemy units that gets affected.
○​ Overheating: All your attacks inflict Grievous Wounds. Bonus damage on
basic attacks is doubled and now works on structures. The Equalizer lasts 1
second more and while you are inside it, gain Scrap Shield movement speed
bonus.
○​ The Equalizer buffs are applied on cast but they will change if you get more
heat while it is in the ground (gaining or losing effects).
●​ Badlands Baron Rumble - Gas overload - You can use basic abilities while
Overheated, but they are 75/60/30% (based on R rank) less effective. Enemies
affected by The Equalizer deal 10/20/30% less damage to you.
●​ Bilgerat Rumble - Plunder - Minions grant 3 extra gold.

Ryze
●​ Uncle Ryze - YVAN EHT NIOJ - Realm Warp CD decreased by 10 seconds.
●​ Dark Crystal Ryze - Malefic influence - Enemies with Flux are 10% slower and you
move 15% faster against Flux affected enemy champions. Killing an enemy affected
by Flux restores 20 mana.
●​ Ryze Whitebeard - Wooglet’s Witchcap - Gain +5% ap.
●​ Guardian of the Sands Ryze - Sacred hourglass - Overload can now stack up to 4
runes, which can be now spent by Overload or by Realm Warp. Realm Warp now
nearsights enemies inside its effect.
○​ Overload, 3 runes: Gain a shield equal to 20% of maximum mana for 2
seconds.
○​ Overload, 4 runes: Movement speed bonus lasts 6 seconds now.
○​ Realm Warp, 2 runes: Upon completion, every allied champion gains
Overload movement speed for 2 seconds.
○​ Realm Warp, 3 runes: Upon completion, refund 15% of Realm Warp cd.
○​ Realm Warp, 4 runes: Realm Warp cannot be interrupted.
●​ Tribal Ryze - Hunter - Deal 5% more damage versus monsters.
●​ Professor Ryze - This is how you do magic - Arcane Mastery increased to 10% per
100 ap.
●​ Zombie Ryze - Zombies cannot die - While dead, you can use Realm Warp to
immediately revive at the place you died after 2 seconds (mana will be extracted after
reviving). Enemies will see Realm Warp effects around your corpse.
●​ Pirate Ryze - Pillaging and stealing - Enemies killed affected by Flux grant 10 extra
gold.
●​ SKT T1 Ryze - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Championship Ryze - Mastery - Minions you kill give 10 more gold each. After you kill
100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is increased to +25% if the turret is
affected by Flux (Spell Flux is usable on turrets now but doesn’t do damage to them,
turrets are now eligible targets of Flux spread).
●​ Young Ryze - Inexperienced - Ryze basic spells are unstable, each time you cast
them there is a 20% chance to crit damage and effects or the spell fails and its
effects are 50% weaker (20% chance to activate, then 50% coinflip to good result or
bad result).
●​ Triumphant Ryze - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Samira
●​ PsyOps Samira - Mind wall - Blade Whirl no longer destroys projectiles but suspends
them in the air, when samira performs the second slash, the sends them back to the
casters, dealing 20/22/24/26/28% (+1% per 50 bonus AD) of their original damage (if
Samira stops Blade Whirl casting Inferno Trigger or dies before completing Blade
Whirl the projectiles continue forward).

Sejuani
●​ Darkrider Sejuani - Reanimated Druvask - Frost Armor reactivates on takedowns.
●​ Bear Cavalry Sejuani - Landmine - Sejuani basic attacks and Winter’s Wrath deal 3%
max health magic damage on an area (300 range, enemies affected get Permafrost
stacks) around its first target hit. Glacial Prison applies Grievous Wounds on enemy
champions hit for 3 seconds.
●​ Beast Hunter Sejuani - Monster expertise - Draven gains 15% more xp from
monsters. (Shared on all beast hunter skins).
●​ Sejuani Dawnchaser - Careless player - Frost Armor cd decreased 3 seconds but
while Frost Armor is not active you receive 8% more damage.
●​ Sabretusk Sejuani - Wild boar - Arctic Assault cd is reduced by 15% for each enemy
champion hit, if you hit at least 2 enemy champions, refund its cost.
●​ Traditional Sejuani - Nostalgia - Play with release sejuani kit.
●​ Poro Rider Sejuani - Friend of the poros - Feeding poros in aram grants you 15%
max hp as bonus hp for 10 seconds. Gain 10% more gold on aram.
●​ Firecracker Sejuani - Cracker explosions - Enemies with Frost stacks are revealed
for the duration (does not reveal stealth). When Frost Armor breaks, enemies around
you (750 range) instantly get 2 stacks of Frost and receive 10% of their maximum
health as magic damage over 2 seconds.
●​ Hextech Sejuani - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).

Senna
●​ True Damage Senna - Live up to the name - True Damage shared buff: ultimates
deal true damage instead. (Prestige shared buff: gain 10% more gold from all
sources).
●​ High Noon Senna - Heaven and Hell - Weakened Soul % bonus damage is now
target’s missing HP instead of current. Gathering Mist refunds 4-10% (based on
level) missing mana. Last Embrace now deals 50% damage to secondary rooted
targets. Curse of the Black Mist now heals Senna and ally champions that enter the
aura for 120/140/160/180/200% total AD over its remaining duration (entering later
means less heal). Dawning Shadow shield is 50% stronger on champions below 40%
hp.

Seraphine
●​ KDA All Out Seraphine - New addition - Other allied KDA skins effects are buffed by
20/40/60% (based on which version you are using, indie/rising/superstar), other
enemy KDA skins effects are nerfed by 20/40/60% (based on which version you are
using, indie/rising/superstar).

Sett
●​ Mecha Kingdoms Sett - Avalon punch engine - Knuckle Down bonus movement
speed increased to 45% for 1,5s. Haymaker ignores 40% of the enemy's armor (on
the sides). The Show Stopper damage now also scales with 10% of your maximum
health, deals double damage to monsters and can be cast versus all monsters
(except Baron).
●​ Obsidian Dragon Sett - Obsidian punch - Pit Grit also grants 1/1.25/2/4 (lvl 1/6/11/16)
bonus armor and magic resistance per 5% of your missing hp. Knuckle Down deals
double damage versus stunned enemies. Haymaker deals true damage over its
whole area if your Grit is 90% or more. (Prestige shared buff: gain 10% more gold
from all sources).

Shaco
●​ Mad Hatter Shaco - Clean knife - Gain 8 lethality while backstabbing or Two-Shiv
Poison is on cooldown.
●​ Royal Shaco - Assassination Contract - Gain 10 extra gold on takedowns.
●​ Asylum Shaco - Madness - If you Backstab an enemy while invisible, the target flees
for 0/0.5/0.75/1s (based on R rank). Jack in the Box flee duration increased by 0.25s.
●​ Masked Shaco - Who is who - Hallucinate clone fakes out basic abilities randomly
(respecting cooldowns) when near enemy champions (like Deceive into or away from
them, putting fake Jack in the Box that destroy themselves when a champion runs
near them or using Two-Shiv Poison) (Fake abilities do no damage and don’t apply
any CC).
●​ Wild Card Shaco - High Stakes Court - When nearby of other Highstakes skin, they
get a 10% bonus ad or 10% ap adaptative. (This buff is shared on Highstakes skins).
●​ Dark Star Shaco - Wormhole - Shaco is untargetable while Deceive is active (does
not work if you enter an enemy Oracle Lens area or if revealed by True Sight).
Two-Shiv Poison slow in increased by 1% for each 1% of the target missing HP
(additive) up to a maximum slow of 80%.
●​ Nutcracko - Creepy Wooden Toy - Hallucinate flee duration increased to 1.5s.
●​ Workshop Shaco - Workshop toys - Jack in the Box idle base duration increased to
50 seconds.
●​ Arcanist Shaco - Soul Duplication - Hallucinate now is a “transform” spell. It costs no
mana and has a 10/8/4 second CD.
○​ Upon activation, Shaco duplicates himself, splitting his maximum and current
resources (hp&mana) between the two (1000/1000 hp shaco creates two
500/500 hp shacos… 500/1000 hp shaco creates two 250/500 hp shacos).
○​ Each one acts as a champion and not as pet. Both deal and receive the same
amount of damage.
○​ Shaco controls one of the duplications and can switch control to the other at
any time using ALT+R.
○​ You can’t switch control if the one you control is being hard cc’ed (grounded
included). If your duplication is being hard cc’ed, you can't re-cast R.
○​ While you control one, the other one will mirror your actions, if you move
upwards, the other one will try to move upwards (if there is walls/obstacles he
will try pathing the shortest path till he moves the same amount of units as
you).
○​ Your duplication will try to AA your current AA target, if he didn’t attack it after
3 seconds, he will attack a random nearby enemy (prioritizing champions with
lower hp).
○​ Abilities are also cloned, using Deceive will make your duplication jump in the
direction you jumped (like when you move), the duplication also spawns Jack
in the Box on the same relative position as you did.
○​ Duplication uses Two-Shiv Poison to the nearest enemy champion
(prioritizing lowest HP ones) if you targeted an enemy champion or randomly
if you didn’t targeted a champion. Summoners won’t get mirrored.
○​ You will know what Shaco you control using the same color scheme as
normal shaco.
○​ If your controlled duplication dies, you get automatically transferred to the
other one (regardless of cc).
○​ When any of the duplication have died you get a 120-30s (based on level)
debuff that lowers your maximum HP and mana to 70% and locks you from
using Hallucinate again till the debuff is gone. Takedowns decreases debuff
time by 5 seconds.
Shen
●​ Surgeon Shen - No anesthesia needed - Twilight Assault has 15% armor and magic
pen.
●​ Blood Moon Shen - Bodyguard - When near an ally champion (600 range), gain 100
maximum hp.
●​ Warlord Shen - Dual blade samurai - Using Twilight Assault on an enemy champion
grants 15 energy per hit. If 3 hits are dealt to an enemy champion, ready Ki Barrier.
●​ Pulsefire Shen - Preserving potential - Spirit’s Refuge duration increased by 0.5s for
each ally champion that enters it (you included). Stand United channel time halved
when using it on an ally champion that is on kill streak or has a bounty. All mana
costs are 25% refunded (shared on Pulsefire skins).
●​ Infernal Shen - Disrupting resistance - Part of the damage blocked with Spirit’s
Refuge return to their dealers as 20/35/50/65/80% of the origin type of damage.
Upon completing Stand United, cast Spirit’s Refuge even if it's on cooldown (which
puts the CD to count again from start).
●​ Frozen Shen - Chilling blade - Twilight Assault slow increased by 5%.
●​ Yellow Jacket Shen - Hell specter - Gain 5% damage reduction and 5% tenacity
when below 30% hp.
●​ TPA Shen - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ PsyOps Shen - Psionic connection - Your abilities are stronger if you are near your
sword, being around a 750 radius you gain 5 extra energy regen, if you are around a
350 radius your abilities are 25% stronger and have their CD reduced by 20%. If you
are 1500 or more away, you deal 25% less damage and your abilities cost 25% more
energy.

Shyvana
●​ Ironscale Shyvana - Armored dragon - While in Dragon Form, gain 5/10/15 armor.
●​ Boneclaw Shyvana - Boned - Twin Bite stuns monsters for 0.5s.
●​ Darkflame Shyvana - Dark Fury - Fury of the Dragonborn grants 5% additional
damage, increased by another 5% per elemental drake.
●​ Ice Drake Shyvana - Freezing storm - Burnout slows enemies hit movement speed
by 15% while they remain in the area, increased by 5% per each second Burnout is
active. Basic attacks against enemies marked by Flame Breath slows them by 15%.
●​ Super Galaxy Shyvana - Reactive energy generation - Fury of the Dragonborn also
grants 1 extra passive fury generation per elemental dragon. Now you can transform
into dragon form if you have 50 fury or more but doing so will only grant half the usual
bonuses you get from Dragon’s Descent (50% bonuses for 50 fury, increased by 1%
per fury).
●​ Championship Shyvana - Mastery - Minions you kill give 10 more gold each. After
you kill 100 minions, you get +10% dmg versus structures and disables the extra gold
per minion. (shared on championship skins), which is increased to +25% if you are in
Dragon Form.
Singed
●​ Surfer Singed - Surfing the waves - Noxious Slipstream increased to 25% and
duration increased to 2.5s.
●​ Augmented Singed - Chemical cycles - Insanity Potion grants now 40/80/100 bonus
stats.
●​ Black Scourge Singed - Plague - Poison Trail lasts 4 seconds.
●​ Beekeeper Singed - Beeman - While Noxious Slipstream is active, gain 30% slow
resistance. Mega Adhesive slow now increases 5% with level (60/65/70/75/80%).
While Insanity Potion is active, Poison Trail slows enemies inside the cloud for
10/15/20% and applies Grievous Wounds.
●​ Hextech Singed - Hextech power - Every stat or effect of an hextech item is
increased by 50% and no longer share cd. Non hextech items price is increased by
15%. (This passive is shared on all hextech skins).
●​ Mad Scientist Singed - Mad experiments - Gain 5% damage reduction while Insanity
Potion is active.
●​ Snow Day Singed - Snow scientist - Poison Trail deals 25% less damage but now
slows enemies inside for 20/25/30/35/50%.
●​ SSW Singed - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Riot Squad Singed - Engaging - While running towards enemy champions, you are
immune to displacements.
●​ Resistance Singed - Nano mist - Poison Trail decompose enemies, those who die
inside it grant you 20/30/40/60/80% of their total Poison damage in the last 10s as
regeneration over 10/9/8/7/6/3s. Ally champions that cross the mist gain a shield of
40/60/80/100/120 (+0.8 ap), if they remain inside, the shield regens 5/7.5/10/12.5/15
(+0.1 ap) per 0.25s till it reaches the maximum value. While Insanity Potion is active
you deal 50% more damage versus minions and Poison Trail deals damage to
structures.

Sion
●​ Barbarian Sion - D&D is Barbarian territory - While Glory in Death is active, deal 10%
more damage.
●​ Lumberjack Sion - Chop Chop - Deal 8% extra damage to turrets.
●​ Warmonger Sion - Death March - Allies can follow your trail when you use
Unstoppable Onslaught, granting them ramping movement speed up to 25% after 3
seconds. Allies inside your trail receive 10/15/20% less damage from attacks that
already hit you first.
●​ Mecha Zero Sion - Chooo Chooo - While Glory in Death is active, gain 50% slow
resist. Decimating Smash can be charged while walking but will always face the
same direction and you are slowed starting at 20% up to 75%. Soul Furnace shield is
doubled while Unstoppable Onslaught is active (shield will drop to normal values if R
ends). Killing and enemy champion with Unstoppable Onslaught does not stops the
pain train its course and refunds 10% of its base CD.
●​ Worldbreaker Sion - Power of the revamped old gods - Gain 25% additional damage
and attack speed versus structures. (Shared on all new worldbreaker skins).
●​ Hextech Sion - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).

Sivir
●​ Warrior Princess Sivir - Royalty - Gain 50 maximum mana.
●​ Bandit Sivir - Assault - After exiting a bush, your next attack deals 15 more damage.
●​ Warden Sivir - To battle! - Fleet of Foot grants 10 extra movement speed.
●​ Pizza Delivery Sivir - Instant Delivery - Fleet of Foot grants 15-25% slow resistance
while is active. On the Hunt bonus attack speed now 45/67/90%. While On the Hunt
is active, Boomerang Blade speed is increased by 50% and Ricochet bounces 50%
faster.
●​ Blood Moon Sivir - Hell Mirror - Spell Shield no longer restores mana but now
bounces the blocked spell back to its origin (enemy champion for point and click
abilities or last enemy champion position for everything else), dealing
40/60/80/100/120% of its original damage. Hitting an enemy champion with its own
spell recharges your mana by 10/25/50% (based on R rank) of its cost (once per
spellcast).
●​ Spectacular Sivir - Inspiring - On the Hunt initial movement speed duration increased
by 2 seconds.
●​ Snowstorm Sivir - Snowflake blade - Boomerang Blade slows enemies hit by 40% for
2 seconds on the first target and half of that to everyone else. If Spell Shield blocks
an enemy ability, slow the caster for 15/20/25/30/35% for 1.5s.
●​ Huntress Sivir - Hunting season - Deal 15% more damage to monsters.
●​ PAX Sivir (and NEO PAX Sivir) - Cosplay master - If you owned this skin on its
release or just some weeks after, you have a 0.5% chance of instawin the game on
start (Shared on PAX skins).
●​ Victorious Sivir - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Odyssey Sivir - Ora teleporter - Claiming a bounty grants 30/90/180/360 (based on R
rank) extra gold. When out of combat, you can enter a 2 second channel to buy any
item as if you were in the shop (60s static CD, 10s static CD if interrupted or in
combat). Ricochet bounces are 100% faster. Recall channel reduced to 6 seconds
and enhanced Recall to 3 seconds.
Skarner
●​ Sandscourge Skarner - Searing venom - Crystal Venom from Fracture applies
enhanced Grievous Wounds for 4 seconds.
●​ Earthrune Skarner - Rune engraved - Crystalline Exoskeleton cooldown decreased
by 1.5s.
●​ Battlecast Alpha Skarner - Pain protocol - Crystal Spires also restore 1% maximum
health every second. Crystal Venom from Fracture now makes Skarner next hit a
guaranteed critical hit instead of bonus physical damage but its stun decreased to
0.75s. Impale range is doubled, each 20% additional range increases Impale
cooldown by 7.5% and its damage by 10%.
●​ Guardian of the Sands Skarner - Empowered guardian - While inside Crystal Spires
range, your abilities are enhanced:
○​ Crystal Slash damage is increased by 10-50% (based on level).
○​ Crystalline Exoskeleton grants 10-35% damage reduction while the shield
persists.
○​ Fracture does not get slower after hitting an enemy.
○​ Impale duration increased by 0.5s.

Sona
●​ Pentakill Sona - Metal keyboard - Hymn of Valor cost is 25% refunded for each
enemy champion hit.
●​ Guqin Sona - Soothing melody - Heal is increased by up to 100% based on missing
hp.
●​ Arcade Sona - Keyboard master - Power chord is ready after using 2 basic abilities
instead of 3 and its effects are enhanced:
○​ Staccato (Q): AP Scaling now 65% instead of 28%.
○​ Diminuendo (W): Damage that has been reduced while the effect lasts is
granted as extra base shield for the next Aria of Perseverance.
○​ Tempo (E): Also slows attack speed by half the amount.
●​ DJ Sona - Drop the Beat - Each of Sona forms enhances a playstyle to the extreme:
○​ Kinetic: The more ally champions you have around, the stronger you are.
Each ally champion in a 1500 radius around you grants you 100% base mana
regen, 20 adaptive power and 10% shield&heal power. Song of Celerity
grants 30% slow resistance to affected units (You get a annie-based indicator
on how many stacks you have).
○​ Concussive: Centers around disrupting enemies. Hymn of Valor applies a
stack of “Strong bass” on enemies that lasts 4 seconds (also Power Chord
Staccato and allies with the aura apply a stack on their next attack or spell).
At 3 stacks, the mark detonates, stunning the target for 1/1.25/1.5/1.75/2
seconds, if the target is under 33% hp, the stun is 0.5s longer. Power Chord
Diminuendo (W) disarms the target for 3 seconds. Power Chord Tempo (E)
also grounds the target for the slow duration. Crescendo also applies a stack
of Strong bass to everyone hit and if Crescendo triggers the mark the stun is
added to the mark duration (max stun duration: 4 seconds) and refunds 10%
of Crescendo cooldown.
○​ Ethereal: Centers on aura buffing. Size of every aura increases by 100% and
their duration is fixed to 6 seconds but you are more vulnerable.
■​ Hymn of Valor aura: Grants 10/15/20/25/30 (+60% ap) bonus magic
damage to ally champions on every attack or spell used while within
the aura radius. You receive 10% (+1% per 15 ap) more damage.
■​ Aria of Perseverance aura: Upon cast every ally in the area gets the
current shield. Once the shield expires allies receive 10/15/20/25/35%
less damage and have 10/15/20/25/35% tenacity. Any heal/shield or
hp&mana regeneration you receive is halved and any CC on you lasts
40/45/50/55/60% longer.
■​ Song of Celerity aura: You and your allies gain 10/15/20/25/30%
movement speed and double that amount as bonus attack speed.
Allies also gain 5/10/15/20/25% cdr which goes beyond limit.
Crescendo or Summoners have a 1.5s channel that can be
interrupted, if they get interrupted they are put on 10/20/40% (based
on R rank) longer cd.
●​ Odyssey Sona - Ora efficiency - Mana costs are halved (rounded up to 5).
●​ Muse Sona - Inspiration - The first time an ally champion enters an aura, they regain
20-75 mana/energy (based on level).
●​ Silent Night Sona - Silent songs - Gain 5% cdr.
●​ Sweetheart Sona - Charming heart - Crescendo charms instead of stun. Charm
duration now 1.25/1.5/1.75s.
●​ PsyOps Sona - Unbound powers - Once you level up Crescendo, you get special
effects. While any aura is active, enemies who enter it are slowed by 15% that
increases up to 30% the closer they are.
○​ Hymn of Valor: Bonus magic damage has a 10% (+1% per 10 ap) chance to
crit (this applies to Power Chord Staccato as well).
○​ Aria of Perseverance: Shield receives 30/40/50/60/70% less physical
damage. Power Chord Diminuendo increases resource costs of the target by
20/30/40/50/100% for 3 seconds.
○​ Song of Celerity: Allied champions also get extended speed up to 7 seconds
if they dont take damage. Power Chord Tempo slows attack speed by
20/30/40/50/100% the normal slow amount.
○​ Crescendo: Crescendo fears enemies for 1 second in a small area around
you if they don’t get hit by the wave (450 area).

Soraka
●​ Dryad Soraka - Dryad ambulance - Gain 100% bonus health regen.
●​ Divine Soraka - Flute ambulance - Rejuvenation also replenishes 20/30/40/50/60
mana.
●​ Celestine Soraka - Celestial ambulance - If you are in combat, gain 15% heal power,
if not, increase cost of Astral Infusion to 12% of max hp.
●​ Order of the Banana Soraka - Banana ambulance - While Rejuvenated gain 5% crit
chance.
●​ Program Soraka - Robot ambulance - Astral Infusion costs no HP but its mana cost is
100/110/120/130/140. If you are Rejuvenated, Astral Infusion cost is halved.
●​ Star Guardian Soraka - Star ambulance - Every heal you cast is 50% stronger on
targets below 40% hp. Equinox grants true sight of enemies inside it. (Pajama
Guardian shared buff: get 25% movement speed towards other Pajama guardians,
even if they are enemies).
●​ Dawnbringer Soraka - Order ambulance - Salvation is global now. Astral Infusion also
replenishes mana by 50% of heal amount and has 40% more range on allies under
40% hp. Equinox zone increases size over time, up to 100% bonus area.
●​ Nightbringer Soraka - Chaos ambulance - Starcall deals 50% more damage on
enemies under 40% hp. You can use Astral Infusion on enemies to heal yourself 10%
of their max hp but this costs double mana (does not damage enemies). Equinox
does not root, after silence ends, it stays on the field another 1.5s, slowing enemies
inside by 40% and grounding them.
●​ Reaper Soraka - Death ambulance - Everytime a champion dies, you gain
Rejuvenation (1500 range). You can cast Wish while dead but this puts it on a
20/35/50% longer CD.
●​ Winter Wonder Soraka - Snow ambulance - Starcall slow is now 45%. Equinox slows
enemies inside by 25%. Healing an ally who is under 40% slows any enemy around it
by 30% for 1s, if he is above 40%, slow is 15% for 1s (450 radius).

Swain
●​ Northern Front Swain - Freezing drain - Demonic Ascension slows drained enemies
by 10%.
●​ Bilgewater Swain - Soul plundering - Soul Fragments lay on the map for 4 more
seconds (20 total).
●​ Tyrant Swain - Raum - Each 10 Soul Fragments you gather, gain 5% damage
reduction versus champions (max 30% at 60 Soul Fragments), after that, gain 10%
damage versus champions for each 10 Soul Fragments (max of 30% at 90 Soul
Fragments). Demonflare executes all enemy champions whose hp is under 50%
your current damage reduction (+ 5% per 100 hp drained during Demonic Ascension,
max: 30% threshold execute).
●​ Dragon Master Swain - Dragonkind power - Elemental and Elder dragons deal 20%
less damage to you. For each Elemental Dragon your team slays, gain 30 Soul
Fragments (you only receive heal as if picked 1 Soul Fragment). After slaying an
elemental Dragon, gain a 120 second buff that enhances your abilities:
○​ Infernal: Demonic Ascension damage and heal versus minions and monsters
increased to 75% (from 10%).
○​ Earth: Nevermove detonation radius increased by 50%.
○​ Wind: Each time you gain a Soul Fragment, gain 20% movement speed for
1.5s.
○​ Ocean: Souls heal 50% more.
●​ Hextech Swain - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).
Sylas
●​ Lunar Wraith Sylas - Chaos - Copied ultimates casted by Hijack have their damage
type reversed except if they already deal mixed damage or they deal true damage.
Kingslayer damage is amplified by 0-50% based on targets missing hp if you hold a
copy of their ultimate.
●​ Freljord Sylas - Iceborn power - Petricite Burst slows enemies hit by 15% for 1s,
stackable up to 3 times. Chain Lash detonation stuns targets hit by the initial lash for
1s or slows them again if they didn’t get hit. Kingslayer roots the target for 1s if sylas
is under 50% hp, if under 30% hp, stun them instead.

Syndra
●​ Justicar Syndra - Wisdom of the gods - Each time you max an ability, gain 5% ability
power.
●​ Atlantean Syndra - Magic skill - Mana costs are reduced by 15%.
●​ Queen of Diamonds Syndra - High Stakes Court - When nearby of other Highstakes
skin, they get a 10% bonus ad or 10% ap adaptative. (This buff is shared on
Highstakes skins).
●​ Star Guardian Syndra - Ambition - Transcendent bonuses are doubled.
●​ Pool Party Syndra - Volleyball master - Scatter the Weak Transcendent bonus now
makes Spheres travel 25% further. If Unleashed Power target dies before all spheres
hit, remaining spheres redirect to the nearest enemy champion in 750 range. If there
is none, refund 6/8/10s of Unleashed Power for each sphere that didn’t hit.
●​ Snow Day Syndra - Snowball master - Transcendent bonuses are stronger:
○​ Dark Sphere: Also slows enemies around the ball by 20% for 1s (300 range).
○​ Force of Will: Slow duration is doubled.
○​ Scatter the Weak: Also leaves snow on the ground, slowing enemies inside
by 30%, lasts 3 seconds.
○​ Unleashed Power: Also slows target by 30% for 1.5s, if more than 3 Spheres
are used, root it instead.
●​ SKT T1 Syndra - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Tahm Kench
●​ Master Chef Tahm Kench - Have a meal - Using Devour on an ally champion heals
them for 8/9/10/11/12% of your maximum hp.
●​ Urf Kench - URF Power - You get a 1% chance to play as a URF version Tahm
Kench for this game. Because praise RNG!
●​ Coin Emperor Tahm Kench - Coin smelling - You always have active Future’s Market
rune, if you pick it, the fee threshold is 50% higher. Devouring an enemy champion
that has a bounty grants you half its bounty instantly (enemy bounty gets reduced
too).

Taliyah
●​ Freljord Taliyah - Ice bender - Threaded Volley slows 10% for 1.5s per Stone Shard
(stackable). If casted on Worked Ground, slow is increased to 30%. When on Worked
Ground you take 10 (+1% ap) reduced damage. Unraveled Earth roots for 1s
enemies who remain on the boulders when they explode.
●​ Pool Party Taliyah - Water bender - Rock Surfing does not disable when being in
combat or after using an ability. Threaded Volley deals damage in a small area again
after hitting an enemy. Seismic Shove and Unraveled Earth are 25% bigger. You can
ride Weaver’s Wall even after taking damage but will get knocked off by any form of
CC.
●​ SSG Taliyah - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Talon
●​ Renegade Talon - Shortcut - Assassin’s Path cooldown lowered by 5 seconds.
●​ Crimson Elite Talon - Hired blade - Gain 10 extra gold on bounty takedowns.
●​ Dragonblade Talon - Cut the strong - Blade’s End and Noxian diplomacy deals up to
20% more damage if the target has more maximum hp than you (2% dmg per 50
health difference, maxing at 500).
●​ Blood Moon Talon - Bleed for the Blood Moon - Activating Blade’s End heals you for
50% of the damage dealt. Noxian Diplomacy heal is doubled and deals 25% more
damage versus movement impaired enemies.
●​ Enduring Sword Talon - Sealed Power - Blade’s End deals magic damage now.
Assassins Path now grants 15% stacking movement speed for 2s (max 3 stacks).
Casting Shadow Assault procs all Blade’s End stacks on every enemy affected by it,
even if they didn’t have 3 stacks (50% damage from 1 stack, 75% for 2 stacks).
●​ Talon Blackwood - Advanced class - Blade’s End ignores 40% armor. While using
Assassins Path, you dodge all basic attacks and spells deal 15/20/25/30/35% less
damage to you. Shadow assault duration increased to 3.5s.
●​ SSW Talon - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Taric
●​ Armor of the Fifth Age Taric - UWU Touch - Gain 5% heal power.
●​ Bloodstone Taric - Eternal Youth - Bravado attacks restore 2 charges of Starlight’s
Touch when striking an enemy champion (total of 4 stacks if both Bravado attacks hit
an enemy champion).
●​ Pool Party Taric - Cinematic Salvation - When moving towards your linked ally, you
move 20% slower, using homeguard animation, are immune to slows and gain 35%
tenacity. Starlight’s Touch heal is up to 50% stronger based on targets missing hp
and refunds 25% cost if casted with an active link.
●​ Taric Luminshield - Battle cleric - You can link Bastion up to two ally champions now.
While you have 2 allies linked:
○​ Spells cast on linked allies only.
○​ Bravado deals 50-250% (based on level) more damage.
○​ You lose Bastion passive armor.
○​ Self casting Bastion disables the link with the furthest ally champion.
●​ Emerald Taric - Protector - Starlight’s Touch cost is reduced by 10.

Teemo
●​ Astronaut Teemo - Satellite - Move Quick active grants slow immunity over its
duration. Noxious Traps collision radius doubled.
●​ Cottontail Teemo - How to basic apprentice - Noxious Traps hold 2 more charges.
●​ Super Teemo - Super flying - Move quick active triples passive movement.
●​ Panda Teemo - Guerrilla - Guerrilla Warfare grants 40/60/80/100% (based on level)
bonus attack speed.
●​ Omega Squad Teemo - Guerrilla veteran - Guerrilla Warfare invisibility activates after
0.75s now. Blinding Dart now applies on-hit effects but blind duration is halved.
Noxious Trap take half time to arm and they can’t be fully revealed (only shows red
aura) if placed inside bushes or in the river.
●​ Beemo - Bee sting - Toxic Shot poison applies spell effects now. Noxious Trap have
camouflage instead of invisibility (275 range), attacking a trap will apply Toxic Shot to
the attacker.
●​ Spirit Blossom Teemo - Trickster - After placing Noxious Trap, an idle invisible Teemo
clone will appear in a random position around the trap. When an enemy steps,
destroys a trap or uncover the clone with True Sight/Trinket/Spells, the clone will start
running in a random direction and disappear after 2.5 seconds (laughing and using
Flash randomly sometimes)(Prestige shared buff: gain 10% more gold from all
sources).
●​ Happy Elf Teemo - Happiness - Gain 25% base mana regen.
●​ Recon Teemo - Ambush - After exiting invisibility, gain 5 adaptive power over 3
seconds.
●​ Badger Teemo - Ambush 2 - After entering invisibility, gain 5 adaptive power while
you remain invisible.
●​ Little Devil Teemo - And The Devil shall appear - There's a 1% chance that at the 20
minute mark you transform into Doombot Teemo version and the enemy team has to
kill you, if they succeed, they win the game instantly and if not, your team wins
instantly. While you are Doombot version, your teammates deal up to 25% less
damage (based on level, starts at 5% less damage) but can sacrifice their HP in
order to heal you the same amount (right clicking onto you like Zilean passive), if they
are in combat with enemy champions this is placed onto a 5 second fixed CD.

Thresh
●​ Deep Terror Thresh - Deep bounty - Gain 50 extra gold on takedowns, but your own
deaths grant 50 extra gold too.
●​ Blood Moon Thresh - Demon fury - Flay passive damage is increased by 20%. Flay
passive damage (from 0% to 100% if you don’t autoattack in 10 seconds) is modified
by the following:
○​ Upon collecting a soul, add to Flay 25% damage (if it's not maxed), if it’s a
champion soul, put it to maximum damage.
○​ Hitting an enemy champion with Death Sentence puts Flay to 75% damage (if
it's above that but below 100%, increase it to 100%).
○​ Enemy champion crossing The Box walls instantly puts Flay damage to 100%
and resets AA.
●​ Dark Star Thresh - Herald of the Dark Star - Dark Passage can transport 1/2/2/3/4
ally champions before returning to you, but additional ones after the first must
sacrifice 10% of their current hp to travel, also enemies who are near the lantern are
slowed by 25% stacking each second and receive magic damage equal to the shield
strength over the lantern’s duration. The Box now always deals full damage with
each wall. After 250 souls, all your damage is converted to true damage.
●​ High Noon Thresh - Infernal lasso - Collecting a soul grants 20% movement speed
for 1.5s. You can’t jump with Death Sentence now but pulling distance is doubled.
Flay passive applies Grievous Wounds for 3s and if it’s fully charged applies
Enhanced Grievous Wounds for 3s. The Box now brittles enemies who cross its walls
(follows the same rules and damage as Ornn’s brittle).
●​ Pulsefire Thresh - Chains of time - Collecting a soul refunds 1s from all your abilities
cd. Dark Passage shield decreases damage received by flat 5/25/35/55/75. The Box
walls stop enemies who dash through them. All mana costs are 25% refunded
(shared on Pulsefire skins). (Prestige shared buff: gain 10% more gold from all
sources).
●​ Spirit Blossom Thresh - Spirit realm tormentor - Souls also grant attack damage and
magic resistance. Dark Passage now allows you to switch places with the ally who
takes the lantern (by pressing again W while the lantern is on the ground). While
inside The Box, double the value of current souls you have (if you have 100 souls,
you would have 75 bonus stats and inside The Box you would have 150 bonus stats).
●​ Championship Thresh - Mastery - Minions you kill give 10 more gold each. After you
kill 100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is then increased by +0.5% per soul
you have.
●​ SSW Thresh - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ FPX Thresh - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Tristana
●​ Buccaneer Tristana - Cannon blast - Deal 10 more damage against structures.
●​ Rocket Girl Tristana - Long range missiles - Draw a Bread increases range by 0-175
(based on range) now.
●​ Dragon Trainer Tristana - Dragon fire - Rapid Fire modifies your attack and spells
while its active:
○​ Basic attacks launch a fire beam that deals 30/35/40/45/50% of total AD as
additional magic damage over 3s (secondary enemies inside the beam only
receive the additional damage).
○​ Rocket Jump makes Riggle dash a short distance (350 range, same speed,
can’t cross terrain) with 60/65/70/75/80% reduced CD then deals the same
magic damage to enemies in a cone in front of you (400 range cone) and
slowing them for the same amount.
○​ Explosive Charge radius increased by 50%.
○​ Buster shot now fires a wave of fire in the target direction (700 range, 200
beam width), dealing magic damage to all enemies hit, knocking back the
main target and slowing secondary ones by 20/40/60% for 1s.
●​ Omega Squad Tristana - Never retreat - Each turret you destroy grants you 20
adaptive power and 20% attack speed stacking up to 5 times (represented like annie
stun), each turret you lose removes 1 stack. Destroying a turret that has an enemy
champion defending it grants 2 stacks, as well as losing a turret that has a defending
ally removes 2 stacks. Dying removes 2 stacks.
●​ Little Demon Tristana - Hellfire cannon - Draw a Bead grants 0.75% lifesteal per
level. Rocket Jump deals damage and slows also at the beginning of jumping.
Explosive Charge ignores 5/10/20/30/40% armor.
●​ Pengu Cosplay Tristana - DAB - Every emote you have is replaced with animated
pengu dab and every time you taunt/dance/laugh etc a dabbing pengu appears at the
top on the enemy screen.
●​ Earnest Elf Tristana - Present opening - Takedowns grant 5 more gold.
●​ Firefighter Tristana - Water against fire - Deal double damage against fire themed
champions and skins and receive double damage from them.
●​ Guerrilla Tristana - Surprise attack - Attacking an enemy champion who has no vision
of you grants you 20% attack speed for 3 seconds and each attack on him over that
time slows him by 20% for 1s.
●​ Bewitching Tristana - Cauldron brewing - Tristana’s cauldron has a limited amount of
ammo to shoot, from 20-60 (based on level) shots. Once you are out of ammo you
are disarmed till you regain ammo. You can replenish your ammo by:
○​ Going to base instantly refills your ammo.
○​ Randomly every 50 seconds a Cauldron ingredient spawns weighted towards
areas you are present lasting 4 minutes. There are 3 types of ingredients
which buffs you for 90-240 (based on level) seconds but you can only have 2
buffs at a time (the last one you picked is replaced if you pick a third one).
○​ Red flask: Grants 15-60 adaptive power and you heal 5-30% (based on level)
of all damage dealt.
○​ Blue mutagen: Grants 15% cdr, 100% base mana regen and you deal 50%
more damage versus non-champions.
○​ Green herbs: Grants 80-800 maximum hp and 200% base hp regen.
○​ Picking any ingredient refills 50% of your maximum ammo, grants 10%
movement speed till you enter combat and grants a small amount of XP.
○​ Since level 9, you can buy any ingredient for 600 gold to place on your
inventory to activate any time (can only carry 1 at a time), and once you are
level 16, you can buy Tristana’s special brewing, which costs 1750 gold,
activates all 3 ingredients at once and refills 100% of your ammo (you can’t
gather ingredients while its active).
●​ Riot Girl Tristana - Congratulations - For each ranked you win with this skin a random
Rioter must send you an email congratulating you for the victory.
Trundle
●​ Lil Slugger Trundle - Bat hit - Crits deal 5% more damage.
●​ Junkyard Trundle - Junkyard domain - While inside Frozen Domain, gain 5 armor and
magic resist.
●​ Constable Trundle - Traffic control - Pillar of Ice cooldown is reduced by 2 seconds.
●​ Worldbreaker Trundle - Power of the old gods - Gain 10% additional damage and
attack speed versus structures. (Shared on all worldbreaker skins).
●​ Dragonslayer Trundle - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Traditional Trundle - Nostalgia - Play with release Trundle kit.

Tryndamere
●​ King Tryndamere - King of the Freljord - When playing on Howling Abyss,
Tryndamere has a 5% discount on the shop.
●​ Demonblade Tryndamere - Eternal fury - Tryndamere can’t die (except for obelisk
laser). Each time he would die, grant gold and assists as usual, then he is put in
stasis for 5 (+1 per 4 minutes of game) seconds and returns with 50% (+0.5% per 1
fury he has) maximum hp. After reviving, Tryndamere receives 30/60/90% (based on
R rank) less damage and is unstoppable for 1s. Casting Undying Rage removes all
CC that currently is afflicting Tryndamere. (On ARAM, Tryndamere can go back to
buy once every death).
●​ Sultan Tryndamere - Muscle strength - Bloodlust grants 10 more bonus AD and 0.10
more bonus AD per missing HP.
●​ Nightmare Tryndamere - Pyramid Bag head - Tryndamere gains 5% tenacity.
●​ Beast Hunter Tryndamere - Monster expertise - Tryndamere gains 15% more xp from
monsters. (Shared on all beast hunter skins).
●​ Chemtech Tryndamere - Chemical inoculation - Undying Rage grants 25% attack
speed and grants 10/20/30% bonus crit damage.
●​ Blood Moon Tryndamere - Gaping wounds - Tryndamere attacks open deep wounds
on their targets making them bleed for 10-75% (based on level, percentage based on
Tryndamere last attack on the target) additional physical damage over 2 seconds.
While Undying Rage is active, Tryndamere attacks break any shields on the target.
●​ Highland Tryndamere - Stand and fight - When no ally champions are nearby, deal
5% more damage.
●​ Viking Tryndamere - Pillaging - Each turret destroyed grants 40 additional gold.
●​ Warring Kingdoms Tryndamere - Grand general - Gain 5 fury each time you receive
damage. Each point of fury grants 0.3% damage reduction, which gets amplified by
50% for attacks from 700 range away from you (turrets ignore this ability).

Twisted Fate
●​ Jack of Hearts Twisted Fate - High Stakes Court - When nearby of other Highstakes
skin, they get a 10% bonus ad or 10% ap adaptative. (This buff is shared on
Highstakes skins).
●​ Tango Twisted Fate - Sorry dear - Gold card stun duration is doubled against
Evelynn.
●​ High Noon Twisted Fate - Marked cards - While outside of combat, pick an enemy
champion, 10% of the damage you deal to him is granted to you as additional gold,
which is subtracted from theirs.
●​ Musketeer Twisted Fate - Sharpshooter - Attack range increased by 25.
●​ Cutpurse Twisted Fate - Loot - Loaded dice has a 5% chance to crit, doubling the
gold gained from that instance.
●​ Blood Moon Twisted Fate - Ever watching - Destiny now has 2 actives which can be
switched by pressing Stacked Deck.
○​ Destiny: It is now a toggle (uses 100/75/50 mana on activation), while active,
all targetable enemy champions are revealed. While it's active your mana
costs are 50% higher, after 6/8/10 seconds they increase again by 50%. Your
non enhanced basic attacks drains 20/40/80 mana while Destiny is active. 10
second static CD.
○​ Gate: Teleport up to 5500 units with 1.5s channel time, you can teleport
outside that range but each 500 extra units increases channel time by 0.5s.
Uses standard Destiny CD.
●​ Pulsefire Twisted Fate - Temporal shortcuts - On minion arrival at lane, creates
randomly on the map 2 portal shortcuts linked to an exit (like reksai tunnels). Twisted
fate can take shortcuts to teleport to its exit. Shortcuts disappear after use and last
indefinitely on the map. Each 60 seconds (decreased by cooldown reduction) a new
shortcut is created with a maximum of 6/12/24. Casting Destiny deletes all shortcuts
and creates new ones (always creates the same number of deleted shortcuts,
minimum of 50% of maximum shortcuts). All mana costs are 25% refunded (shared
on Pulsefire skins).
●​ The Magnificent Twisted Fate - The original prestige skin - Gain 35% more gold from
all sources.
●​ Underworld Twisted Fate - Let’s play - When you die you always grant full gold value
to enemies, but each time you kill an enemy champion you permanently steal 5% of
their adaptive power.
●​ Red Card Twisted Fate - Spiked footwear - Gain 5% movement speed and 5% slow
resistance. (Does not work on river) (This buff is shared on selected football themed
skins).
●​ PAX Twisted Fate - Cosplay master - If you owned this skin on its release or just
some weeks after, you have a 0.5% chance of instawin the game on start (Shared on
PAX skins).
●​ Odyssey Twisted Fate - Heist - Loaded Dice gold gain is doubled and now it does 5
rolls and picks the best outcome. Wild Cards throw different colored cards randomly,
which have special effects, blue card refunds 5 mana per target hit, red card slows
enemies hit by 20% for 1s and gold card steals 5/10/15/20/25 gold from enemy
champions and stuns minions hit for 0.5s. Destiny channel time halved. Claiming a
bounty grants 30/90/180/360 (based on R rank) extra gold.

Twitch
●​ Crime City Twitch - Tommy gun extended mag - Ambush bonus attack speed is
doubled.
●​ Pickpocket Twitch - Sneaky - Ambush invisibility is 1 second longer.
●​ Omega Squad Twitch - Harm the most - Deadly Venom affects structures now.
Ambush first 2/3/4/5/6 seconds use invisibility. Venom Cask deals 35 (+0.5 bonus
AD) when the explosion occurs to enemies already with Deadly Venom. Contaminate
ignores 5% of enemy armor per Deadly Venom stack on the target.
●​ Twitch Shadowfoot - Adorable quirk - Enemies deal 10-50% (based on level) less
damage to you. Killing an enemy grants you 100% additional gold. You have 10-75
(based on level) lethality.
○​ Those amounts are reduced by 15% per Deadly Venom stack the enemy has
(or had).
●​ Kingpin Twitch - This king dirties his hands - Deal 10 additional damage versus
movement impaired enemies.
●​ Whistler Village Twitch - Skiing - Ambush grants 3% extra movement speed.
●​ Vandal Twitch - Nuclear slime - Deadly Venom maximum stacks are doubled but they
last 2 second less.
●​ SSW Twitch - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Ice King Twitch - Ice curse - Each stack of Deadly Venom slows the target by 5%
over its duration. Using Contaminate doubles the slow amount of Deadly Venom on
the target for 1s and roots the target for 1.5s if he is at maximum stacks. Spray and
Pray leaves icy trails behind for 3s, which slows enemies inside by 25%.
●​ Medieval Twitch - Spray the plague - Deadly Venom damage is doubled. Spray and
Pray applies 1 extra Deadly Venom stack per target hit (First target, 1 stack, second
2 stacks and so on) and ignores 25% of armor.

Udyr
●​ Black Belt Udyr - Karate - Gain 5 AD.
●​ Spirit Guard Udyr - Focused spirits - Abilities improve when reaching rank 5 and
Monkey’s Agility also improves when fully stacked.
○​ Monkey’s Agility: gain 15% damage reduction, doubled versus AoE.
○​ Tiger Stance: Tiger Stance dot applies enhanced grievous wounds for 2
seconds. While in this stance, gain 10-40% (based on level) armor
penetration.
○​ Turtle Stance: The enemy who breaks the shield gets stunned for 1s. While in
this stance, reduce incoming damage by flat 10-50 (based on level) (+5 per
100 bonus hp).
○​ Bear Stance: The first second after using Bear Stance you are unstoppable.
The stun scales with enemy bonus hp, 1 (+0.25 per 150 bonus hp) seconds.
While in this stance, gain 25% tenacity and 50% slow resistance.
○​ Phoenix Stance: Hitting an enemy with the fire cone ignites him, dealing the
same damage again over 2s and reducing his magic resistance by 10-40
(based on level) for 3s (stacks 2 times). While in this stance, pulsing waves
emanate permanently.
●​ Definitely Not Udyr - Furry suit - If you win a promo game with this skin, Riot sends
you a Udyr furry suit of your liking.
●​ Dragon Oracle Udyr - Dragonkind power - Elemental and Elder dragons deal 20%
less damage to you. For each Elemental Dragon your team slays, gain 1 ability point.
After slaying an elemental Dragon, gain a 120 second buff that enhances your
abilities:
○​ Infernal: While Phoenix Stance is active, gain 18 magic penetration and the
fire cone activates every other basic attack.
○​ Earth: While Turtle Stance is active, you receive no damage from minions and
monsters and Turrets deal 15-50% less damage to you.
○​ Wind: Each stack of Monkey’s Agility grants 10% slow resistance and all your
bonus attack & movement speed is increased by 10%.
○​ Ocean: Each time you use an ability, restore HP based on its cost.
●​ Primal Udyr - Wild spirit - All abilities activations last 1 second longer.

Urgot
●​ Giant Enemy Crabgot - Kaiju spikes - Fear Beyond Death has 10% armor
penetration.
●​ Battlecast Urgot - War machine - Echoing Flames range is 50% bigger. Corrosive
Charge effect radius is doubled. Purge attacks ignore 20/30/40/50/60% of the target's
armor. If Fear Beyond Death executes it’s target, feared enemies take the same
amount of damage of Fear Beyond Death.
●​ High Noon Urgot - Fuel for the furnace - Echoing Flames apply Grievous wounds to
targets hit, takedowns refund Echoing Flames cooldown. Disdain range is 20%
higher. Each time you execute with Fear Beyond Death, its max HP threshold is
increased by 2.5%, up to a maximum of 10% bonus threshold (each stack is
represented like Annie stun) (35% max hp).
●​ Pajama Guardian Cosplay Urgot - Blend with the stars - Deal 50% more damage
versus Star Guardian and Pajama Guardian skins. (Pajama Guardian shared buff:
get 25% movement speed towards other Pajama guardians, even if they are
enemies).
●​ Butcher Urgot - Saw launcher - Corrosive Charge bleeds enemies hit for 20 physical
damage over 2s.

Varus
●​ Blight Crystal Varus - Infected crystals - Blight lasts 50% longer and enemies affected
have their attack speed slowed by 10% per stack.
●​ Arclight Varus - Blinding light - Blight grants Sight of enemies affected. Proccing
Blight blinds targets for 0,6s per stack.
●​ Arctic Ops Varus - Frost arrows - Piercing arrow slows enemies hit for 10% (+15%
per Blight stack consumed) for 2 seconds. Consuming Blight stacks deals
20/30/40/50/60% of damage dealt by it to enemies around the target (300 range) and
slows the main target by 10-35% (based on level) for 2 seconds.
●​ Varus Swiftbolt - Swift hand - Piercing Arrow channel reduced by 0.5s.
●​ Dark Star Varus - Cataclysmic extinction - If Living Vengeance is active, double Blight
passive damage. Piercing Arrow has 10% armor penetration for each 0.5s of charge,
up to 60% armor penetration. Blight’s active bonus damage is now true damage.
●​ Infernal Varus - Volcano arrows - Your attacks apply grievous wounds for 2 seconds.
Piercing Arrow now deals 5% less damage per enemy hit and using Blight’s active
removes that damage reduction. Enemies standing inside Hail of Arrows area are
grounded.
●​ Heartseeker Varus - Aim for the heart - While Living Vengeance is active, gain 10%
movement speed (20% if it was a champion takedown). Piercing Arrow deals 50%
more damage versus rooted enemies and gain 75% slow resistance when charging
up.
●​ Conqueror Varus - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

Vayne
●​ Aristocrat Vayne - Gold bolts - Each autoattack spends 1 gold (if you are at 0, you
can still autoattack). Minion kills grant extra 5 gold.
●​ Dragonslayer Vayne - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Arclight Vayne - Dark slayer - When an ally champion dies near you (1500 range),
gain 10% movement speed (30% towards enemy champions) and stackable 20%
bonus attack speed for 4 seconds.
●​ Project Vayne - Stalking vigilante - Tumble always grants 1 second invisibility now,
increased to 2 seconds while Final Hour is active. Silver Bolts now can be applied to
multiple targets and they deal 50% more damage versus other Project skins.
Condemn slows enemy hit by 25% (+15% per Silver Bolts stacks) for 1 second. Final
Hour bonus AD increased by 15.
●​ Spirit Blossom Vayne - Spirit infusion - Silver bolts consume 3% of current mana per
stack to deal bonus true damage based on mana consumed (deactivates at 20%
max mana). Stunning an enemy with Condemn refunds 50% of its cost. Takedowns
while Final Hour is active also refunds 10% of your maximum mana.
●​ Vindicator Vayne - Vengeance - Gain 5 AD, gain extra 5 AD while attacking an
enemy with a bounty.
●​ Heartseeker Vayne - Charmed! - Condemn charms on wall hits now. Proccing an
enemy with Silver Bolts decreases his damage to you by 8%, stacks up to 3 times.
●​ SKT T1 Vayne - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Firecracker Vayne - Piggy firecracker - Basic attacks deal 10% less damage, but they
reveal enemies hit for 2 seconds, if Final Hour is active, basic attacks deal 10% more
damage (ignoring the first reduction) and proccing Silver Bolts grants True Sight of
the target for 3 seconds. Condemn deals the same damage in a small area if target
hits a wall (300 area) and nearsights all enemies hit for 1 second. (Prestige shared
buff: gain 10% more gold from all sources).
●​ FPX Vayne - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Soulstealer Vayne - Soul borrowing - Proccing Silver Bolts on an enemy champion
grabs a fragment of its soul, granting you 10% of his adaptive power as bonus AD
and 100% of his adaptive power as bonus HP till you proc Silver Bolts on another
champion. Redirect 10-35% (based on level) of damage dealt to you by the enemy
champion whose soul fragment is yours.

Veigar
●​ White Mage Veigar - Cleric magic - Each 50 stacks of Phenomenal Evil Power grants
you 25% base health regen.
●​ Veigar Greybeard - You shall not pass - Event Horizon stun is 0.25s longer.
●​ Leprechaun Veigar - Lucky! - Each time you gain a stack of Phenomenal Evil Power
you have a 1% chance to multiply by 10 that gain.
●​ Superb Villain Veigar - Villain - Your bounties always are 50% higher but minions
grant you 2 stacks of Phenomenal Evil Power (doubled if Cannon etc).
●​ Final Boss Veigar - Final Boss command - Gain Double amount of Phenomenal Evil
Power. Your spells are upgraded based on passive stacks:
○​ Baleful Strike: deal damage to +1 additional enemy per 100 stacks, after 250
stacks, deal damage to all enemies in its path.
○​ Dark Matter: delay is reduced by 0.1s per 75 stacks, after 250 stacks, Dark
Matter ignores 60% of magic resistance.
○​ Event Horizon: gain 10% damage reduction per 50 stacks while inside of
Event Horizon, after 250 stacks, Event Horizon has no delay.
○​ Primordial Burst: max damage increased by 10% per 50 stacks, after 250
stacks Primordial Burst deals 50% damage in an area around the target (600
area).
○​ You can spend 50 stacks of Phenomenal Evil Power to summon a random
Battle Boss ally champion (120s fixed CD).
○​ Battle Boss summons act as Intermediate Bots that follow and protect you,
have your current level (and level up when you do), always have your
maximum gold in items (they autobuy their recommended items if the gold
allows it) and they die when you die.
○​ Battle Boss summons will prioritize attacking the enemy champion nearest to
you, will help with Epic Monsters and structures and they will try to get in the
way of skillshots aimed at you.
○​ Their kills and gold count as earned by you.
●​ Omega Squad Veigar - Artillery strike - Dark Matter leaves a crater on the ground for
6 seconds, slowing enemies inside for 20% (+2% per 10 stacks) and increasing the
damage they receive by 5% (+2% per 10 stacks). Enemies who cross Event Horizon
take double the number of stacks as true damage.
●​ Elderwood Veigar - Whimsical magic - Jungle monsters grant triple stacks of
Phenomenal Evil Power. Event Horizon nearsights enemies inside, blocking their
view to the exterior and also blocking enemies outside from seeing inside. Enemies
inside Event Horizon deal 20% less damage. Champions takedowns refund 15% of
your missing mana.
●​ Furyhorn Cosplay Veigar - Golden spatula - You have a 7th item space.
●​ Curling Veigar - Sliding - Gain 3% movement speed.
●​ Baron Von Veigar - Baron benefits - Baron buff lasts 100% longer.
●​ Bad Santa Veigar - Evil holidays - On 25th December, receive 50% damage
reduction and you deal double damage.

Velkoz
●​ Battlecast Velkoz - Fleet calibration - Each time you get a takedown, store an
stackable buff of +3% damage done/+3% armor&magic penetration and +4%
damage reduction/3% movement speed. This buff is applied to your team as follows:
○​ Offensive buff: applied when your team has more kills/total gold than enemy
team.
○​ Defensive buff: applied when your team has less kills/total gold than enemy
team.
●​ Arclight Velkoz - Mantle of the Arclight - All sources of your damage are converted to
true damage (even items). You can transform any ally champion that has an Arclight
skin but not used in-game to his Arclight version, granting them all the benefits that
skin has and also granting them 25% damage reduction and they deal 20% bonus
true damage (Cannot transform anyone in the first 5 minutes of game and has 180
seconds fixed CD, must use on summoning platform).
●​ Definitely Not Velkoz - Disguise - When the enemy team doesn't have vision of you,
you can sacrifice 30% of your current mana to disguise as an ally champion. When
the enemy team has vision of you, if you or your copied ally attacks or uses an ability,
you lose the disguise but refund 15% of missing mana. Disguise has a fixed CD of
120s.
●​ Infernal Velkoz - Infernal pressence - Enemies who are near you take each second
20-240 (+0.8ap) magic damage, aura is 700 range but damage is lower the farthest
they are, down to a minimum of 15% damage (minions receive 20% damage).
Tectonic Disruption and Void Rift can be used on structures (and they are also
affected by Organic Deconstruction). Researched enemy champions get Enhanced
Grievous Wounds for the duration.

Vii
●​ Neon Strike Vi - Cybergauntlets - Refund all mana costs by 10%.
●​ Officer Vi - Halt to the law! - Recently damaged enemies grant you 15% movement
speed towards them for 2s.
●​ Debonair Vi - Smooth - Vault Breaker self slow decreased to 10%.
●​ Demon Vi - Brutal blows - Vault Breaker self slow removed. Denting blows armor
reduction now 20/25/30/35/40%, triggering Denting Blows also makes the target deal
10% less damage to you. Assault and Battery knock up duration now 1.25/1.5/1.75s.
●​ Project Vi - Atlas force dispersion - While Blast shield is active receive 50% less
physical damage. Vault Breaker refunds 50% of mana cost if the charge is canceled
or interrupted. Excessive Force cone also applies Denting Blows to enemies hit and if
the main target is killed by it, the damaging cone is 50% bigger and deals 20% more
damage.
●​ PsyOps Vi - Psychic punches - You can attack enemies up to 400 units away. If Vault
Breaker hits no enemy champion it launches the force forward (400 units), dealing
the same damage and slowing enemies hit by 20% for 1.5s. Excessive Force knocks
back any non-main target unit hit by 250 units, enemy champions are also slowed by
30% for 1s.
●​ Warring Kingdoms Vi - Azir’s enforcer - When near Azir (1000 range), Vi gains 15%
cdr (which goes beyond limit) and her bonus damage is increased by 30%.
●​ HeartBreaker Vi - Break them - Takedowns refund Vault Breaker cooldown and 1
charge of Excessive Force.

Viktor
●​ Full Machine Viktor - Scrap repairing - Killing a minion restores 10 hp.
●​ Creator Viktor - Battlecast creator - For each Battlecast skin ingame (counting
yourself), Battlecast units deal 10% more damage and move 10% faster when there
are other Battlecast around (1000 range). When a Battlecast champion dies, all other
Battlecast units are healed for 20-70% maximum hp of that unit (split between
Battlecast units) and they receive 50% maximum armor and magic resistance of that
unit for 5 seconds (also split between Battlecast units). You can spend 1000 gold to
create a transformation kit for an ally transformable non-Battlecast champion, if he
uses it he would transform on the Battlecast version for the rest of the game (2
second channel), you can retrieve unused kits and recover the gold.
●​ PsyOps Viktor - Technomancer - Augments grant additional bonuses:
○​ Turbocharge (Q): After using Siphon Power, the next basic attack also
consumes any shield you have to deal 40/55/70/85/100% of remaining shield
strength as additional magic damage.
○​ Magnetize (W): Any projectile that cross Gravity Field will deal
10/20/30/40/50% less damage.
○​ Aftershock (E): The explosion following up Death Ray ignores 20% of magic
resistance.
○​ Perfect Storm (R): Chaos Storm ticks also disrupt channeled abilities.
●​ Prototype Viktor - Prototype testing - Your abilities can crit but also botch, each time
you would crit with an ability, there's a 50% chance it's either a crit or a botch (50%
less damage). Gain 5% crit chance.
●​ Death Sworn Viktor - Kneel before the dead - Upgrading Hex Core while you are
dead reduces the death timer by 50%. Gain up to 20-50% (based on level) damage
reduction based on your missing hp. Gravity Field no longer stuns enemies inside,
now fears them for the duration. Enemy champions who die under Chaos Storm
extend its duration by 1s.

Vladimir
●​ Marquis Vladimir - Riches - Start the game with 50 more gold.
●​ Blood Lord Vladimir - Blood mastery - Heal costs are halved. Crimson Rush lasts 4
seconds now. When you are below 20% maximum hp, you slowly drain all enemies
in an area (500) for 3% (+0.5% per 100 ap) (+0.5% per 150 bonus health) of their
maximum hp per second till you reach 50% of your maximum hp (20 seconds cd,
decreased with cdr). Hemoplague ignores 40% of magic resistance.
●​ Soulstealer Vladimir - Soul harvesting - Your spells deal 25% more damage against
minions, each minion you kill grants you 0.5 AP and 1 bonus HP. Hemoplague does
not increase damage taken by enemies, now it steals 10% of their core stats for the
duration.
●​ Academy Vladimir - Suspension - Death timer increased by 10% but your deaths also
grant 10% less gold.
●​ Dark Waters Vladimir - Waterbending - Gain 200% base health regen on the river.
Transfusion applies “Dried” debuff on enemies for 10 seconds. After 2 stacks, debuff
is consumed, slowing the movement and attack speed of the target by 20% for 2
seconds and reducing its damage by 10% for 2 seconds. Sanguine Pool makes you
invisible while in the river.
●​ Nightbringer Vladimir - Destruction nova - Sanguine Pool grounds enemies inside it.
Tides of Blood now acts as a standard AoE and does not shoot bolts, if fully charged
Tides of Blood applies Grievous Wounds on enemies hit for 3 seconds and deals
20% of its damage as true damage. Enemies hit by Hemoplague also receive 20%
more damage from you.
●​ Count Vladimir - Riches Nº2 - Start the game with 50 more gold.
●​ Nosferatu Vladimir - Spooky - While unseen by enemies, the next spell against any
enemy fears it for 1 second, if its an AoE, the closest enemy is feared.
●​ Vandal Vladimir - Ransacking - Deal 10% more damage to structures and gain 100
extra gold when destroying one or you help to destroy one.

Volibear
●​ Thunder Lord Volibear - Thunder mastery - The Relentless Storm deals 10 more
damage.
●​ Runeguard Volibear - Ornn’s armor - Ornn’s armor improves your storm channeling.
The Relentless Storm and Sky Splitter ignores 40% of magic resistance. Sky Splitter
cooldown is halved if it hits you.
●​ Captain Volibear - Pursuit - Thundering Smash grants 4% extra movement speed.
●​ El Rayo Volibear - Soy El Rayo - The Relentless Storm lightning claws activate at 4
stacks now.
●​ The Thousand-Pierced Bear - Eldritch horror - Wounded enemies deal you 50%
reduced damage. Stormbringer fears all enemies hit for 1/1.5/2 seconds and turrets
under 25% hp are instantly destroyed.
●​ Northern Storm Volibear - Cold lightning - The Relentless Storm lightning slows
enemies hit by 10% for 1s.

Warwick
●​ Tundra Hunter Warwick - Snow Hunter - Gain 10% slow resist. On Howling Abyss,
gain 10% movement speed.
●​ Firefang Warwick - Infernal Hunt - While attacking a Blood Hunted enemy or an
enemy under 50% max hp, your attacks deal 10-30% of total AD as bonus physical
damage over 2 seconds, if the enemy is under 20% max hp, the bonus is doubled
and applies as a “Tiamat” effect on an small area around the target (250 area).
●​ Hyena Warwick - Opportunistic - Stealing any kill, minion or jungle monster grants
you 50% more gold. Enemy champions under 50% max hp or those being Blood
Hunted hear your laughter globally.
●​ Marauder Warwick - Chimera resistance - Gain 1 additional armor per level.
●​ Project Warwick - Weaponized monster - Jaws of the Beast now has 100 more range
per 50 bonus movement speed you have. Blood Hunt now works properly as it
should and being hit while chasing an enemy champion just halves the movement
speed bonus instead of removing it completely. Killing a Blood Hunted target refunds
Blood Hunt cooldown.
●​ Big Bad Warwick - Bad guy - Gain 5 AD.
●​ Feral Warwick - Radioactive enhancement - Jaws of the Beast poisons target hit,
granting True Sight of him for 3 seconds and amplifying Eternal Hunger damage by
50% on him for 4 seconds. Primal Howl recast also applies Eternal Hunger buff to all
enemies hit.
●​ Lunar Guardian Warwick - Divine Pursuit - After dropping under 50% hp, Eternal
Hunger deals true damage. Blood Hunt focuses on the target while active, granting
you 25% damage reduction, 50% tenacity and slow resistance against enemies not
Blood Hunted. Killing a Blood Hunted target refunds 15% of Infinite Duress cd.
●​ Grey Warwick - Moonlight transformation - On full moon night, gain 200% base
hp&mana regen, 60 bonus movement speed and deal 25% more damage (doubled
versus enemies under 50% hp).
●​ Urfwick - Original URF Power - You get a 5% chance to play as a URF version
warwick for this game. Because praise RNG!

Wukong
●​ Volcanic Wukong - Infernal fury - When Warrior Trickster clone dies or expires,
damage all enemies around it for 50/80/110/140/170 (+0.8 ap) magic damage and
apply Grievous Wounds to all enemies hit for 3 seconds. Cyclone applies Grievous
Wounds to all enemy champions hit for 3 seconds.
●​ General Wukong - General command - Minions around you deal 5% more damage.
●​ Jade Dragon Wukong - Cursed power - Stone Skin bonuses stack up to 20 times
now and last 10 seconds but each stack amplifies magic damage taken by 3%.
●​ Radiant Wukong - Clone attack - Warrior Trickster now stores up to 1/2/2/3/4
charges.
●​ Lancer Stratus Wukong - Lancer guardian - Stone Skin also applies to the nearest
ally champion. Cyclone grow in size up to 50% bigger over its duration, dealing 25%
bonus true damage on the edges.
●​ Underworld Wukong - Undying - If you would die when there is an active clone, you
are transferred to the clone with his remaining hp.
Xayah
●​ Cosmic Dusk Xayah - Celestial partners - When Cosmic Dawn Rakan is nearby
(1300 range), Xayah deals 10% of her damage as bonus true damage and while
Deadly Plumage is active Rakan’s attack speed is matched to yours.
●​ Star Guardian Xayah - Star partners - When Star Guardian Rakan is nearby (1300
range), Clean Cuts secondary damage ignores 40% of armor and you can store up to
10 empowered attacks. Featherstorm gathers all Feathers from the ground (as if you
used Bladecaller, dealing damage and rooting if applies), increasing its damage by
10% per additional Feather.
●​ Sweetheart Xayah - Love partners - When Sweetheart Rakan is nearby (1300
range), recalling your Feathers with Bladecaller shields rakan for the damage dealt if
it crosses him and when casting Featherstorm Rakan gains 25% movement speed
for 1.5s.
●​ SSG Xayah - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).

Xerath
●​ Runeborn Xerath - Rune magic - Gain 50% base health regen.
●​ Battlecast Xerath - Superheated plasma - Gain 6 magic penetration.
●​ Scorched Earth Xerath - Magma caster - Your spells apply Grievous Wounds.
Enemies in the center of Eye of Destruction are grounded for the slow duration. Rite
of the Arcane marks with “Charred” an enemy for 3s. Charred enemies take 10%
additional burning damage over 2 seconds from your spells.
●​ Guardian of the Sands Xerath - Purifying light - Your spells deal true damage versus
minions and monsters and if a minion or monster would survive with 50 or less health
one of your spells, execute it. Your spells apply “Blinding light” stacks on enemy
champions for 6 seconds, decreasing their vision range by 10% per stack, up to a
maximum of 5 stacks.
●​ Dark Star Xerath - Destruction entropy - Mana surge steals mana gained from enemy
champions (if they have mana as resource). Arcanopulse gains 4% additional
damage for each 0.5s of charge time (max of 24%). Eye of Destruction ignores 40%
of magic resistance on the center. Rite of the Arcane grants you 30/40/50% damage
reduction, decreased by 10% for each barrage you fire. Rite of the Arcane barrages
leaves open cracks on the ground for 5 seconds, enemies who enter their area are
slowed by 10% increased by 20% for each 0.5s they stand inside (max slow: 90%).

Xin Zhao
●​ Commando Xin Zhao - Jungle warfare - Deal 10 extra damage versus monsters.
●​ Warring Kingdoms Xin Zhao - Piercing the sky - Three Talon Strike knocks up for 1s.
Wind Become Lightning range is increased by 10% per each 20% bonus attack
speed you have. Challenged enemies receive 10/20/30% more damage from you.
●​ Secret Agent Xin Zhao - Men in black - Deal 30% more damage versus void
champions.
●​ Dragonslayer Xin Zhao - Dragonkind doom - Deals 20% additional true damage to
elemental and elder dragon (Shared on all dragonslayer skins).
●​ Cosmic Defender Xin Zhao - Cosmic barrier - Determination healing is increased by
50% if you are under 40% max hp. You can use Audacious Charge on ally
champions (you still get attack speed bonus). Crescent Guard decreases damage
received by allies inside by 50% (if an enemy attacks from inside they ignore this).
●​ Imperial Xin Zhao - Imperial armor - Gain 6 bonus armor.
●​ Viscero Xin Zhao - Evisceration - Three Talon Strike bleeds enemies hit for 50%
bonus AD over 2 seconds (stacks with following Three Talon Strike attacks). The first
time you Challenge an unit, taunt it for 1.5s (20/10/6s fixed CD, levels 1/9/13).
●​ Winged Hussar Xin Zhao - Black Pegasus - All your bonus movement speed is
increased by 15%. Audacious Charge range increased by 100.

Yasuo
●​ High Noon Yasuo - Swordgun - Steel Tempest now also shoots a bullet after the
thrust/tornado (150 extra range), the first enemy hit by the bullet receives 40% of
Steel Tempest damage, applying crit and on-hit effects (hitting the bullet grants
Gathering Storm stacks but does not apply knock up effect with the tornado).
●​ Project Yasuo - Plasma blade - Way of the Wanderer shield lasts 2 seconds now.
Enemies that hit Wind Wall charge up your Flow, each hit filling 10% of your
maximum flow (minions grant 2.5%). After using Last Breath you convert 20/40/60%
of your damage to true damage (no longer grants armor penetration) for 15 seconds.
●​ Blood Moon Yasuo - Blood hunger - Way of the Wanderer shield is 20% bigger if you
are under 30% hp. After using Last Breath, gain 10/15/20% lifesteal for 15 seconds.
●​ Nightbringer Yasuo - Scion of darkness - Deal 30% more damage against light/good
themed champions and skins. Wind Wall grants 50% extra range and speed on Steel
Tempest tornado and Sweeping Blade if you use them through it. Last Breath deals
up to 50% more damage based on missing hp and marks for death enemy
champions hit for 8 seconds, marked champions can be dashed to with Sweeping
Blade each 2/1/0 seconds (based on R rank). After using Last Breath, your critical
hits also reduce target armor by 10% (max of 5 times) for 4 seconds (lasts 15
seconds).
●​ Odyssey Yasuo - Lizard support - Your lizard helps you, while Way of the Wanderer is
not ready, the lizard will shoot down the next 1/2/4 (based on R rank) projectiles that
come in a 250 area (6 seconds fixed CD). Also each time you crit, the lizard shoots to
the furthest enemy champion, dealing 10-40 (based on level) magic damage.
●​ Battle Boss Yasuo - Wall code booster - While Way of the Wanderer is not ready,
gain 10-40 (based on level) bonus AD.Wind Wall cd is halved. Wind Wall now does
not destroy projectiles, but weaken them, weakened projectiles travel
20/30/40/55/70% slower and they deal 40/50/60/75/90% less damage. Sweeping
Blade is a teleport instead of a dash now.
●​ True Damage Yasuo - Live up to the name - True Damage shared buff: ultimates deal
true damage instead. (Prestige shared buff: gain 10% more gold from all sources).
●​ Spirit Blossom Yasuo - Spirit redirection - Flow builds up 25% faster. Wind Wall
bounces back enemy projectiles to their casters last position, dealing
20/30/40/50/60% of its original damage and keeping all the qualities from their
casters (on hit effects, crit, items, passive effects, cc… etc). Sweeping blade on
target cooldown now decreases with cdr and its damage increases up to 4 times
now.

Yone
●​ Spirit Blossom Yone - Spirit Jump - Soul Unbound dash is 50% longer. Soul Unbound
now makes your body targetable and your spirit untargetable, your body stores
damage received while Soul Unbound is active, receiving it as 50% physical damage
and 50% magic damage once Soul Unbound ends. Fate Sealed refunds 15% of its
CD per champion killed by it.

Yorick
●​ Undertaker Yorick - Gravedigger - You can have up to 5 graves now.
●​ Pentakill Yorick - All or nothing - Going a full Pentakill themed team gives every
member 15% damage and 15% cdr which goes beyond limit. (Shared on Pentakill
skins).
●​ Arclight Yorick - Holy army - Shepherd of Souls now spawns glorified minions,
spawning melee minions, each 4th minion a cannon minion spawns.
○​ Minions act as a standard minion and will push the nearest lane until they die.
○​ They have 2-99 (+30% total AD) bonus attack damage (added to the standard
minion attack damage) and a shield equal to 30% of your maximum hp that
lasts until destroyed.
○​ They focus enemies affected by Mourning Mist and gain bonus movement
speed towards them.
○​ When they die, they spawn a Mist walker which follows its standard rules.
○​ Eulogy of the Isles spawns minions now and on cast it always summons a
Cannon minion among the others.
○​ Maiden of the Mist spawns minions too and each 4th is a Cannon minion.
○​ Mist Walkers that die near Maiden of the Mist heal her for 50% of their
maximum hp.
●​ Meowrick - Catnip - Dark Procession charms all enemies inside for 0.5s each 1s till it
expires or is destroyed. Mist walkers gain 50% bonus attack speed and 18 lethality
against enemy champions affected by Mourning Mist and when they are around a
Maiden of the Mist.
●​ Resistance Yorick - Battlecast husk - Deal 30% more damage versus Battlecast
skins. Mist Walkers gain 50% of your bonus armor and magic resistance and receive
50% reduced damage from minions. Dark Procession creates additional Mist Walkers
when it expires equal to its remaining HP. Maiden of the Mist drains 50/75/100% the
damage she deals to restore Mist Walkers HP and her own.

Yuumi
●​ Battle Principal Yuumi - Object of power - Prowling Projectile explodes when it ends,
dealing the damage in a small area (300 area). Final Chapter slows enemies hit by
10% per wave for 3 seconds (stacking up to 5 times). While Attached, Prowling
Projectile speed is increased by 50% and Final Chapter waves release 20% faster.
●​ Heartseeker Yuumi - Scritch partner - While Attached:
○​ You and Me! adaptive bonuses are increased by 20/30/40/50/60%, but they
are decreased by 10% per 10% missing hp on your host.
○​ Zoomies heal is increased by up to 50% based on missing hp.
○​ Final Chapter charms instead of rooting.

Zac
●​ Special Weapon Zac - Unstable division - When Cell Division is triggered, deal
25/40/55/70/85 (based on Unstable Matter level) (+4/5/6/7/8% +2% per 100 AP) of
your maximum hp in a 600 range area around you. Cell Division cooldown decreased
to 240s.
●​ Pool Party Zac - Water jets - Cell Division recombination is now 6/5/4/3/2 seconds.
Stretching Strikes range increased by 200 (both cast and tether). Elastic Slingshot
deals more damage the further you travel and less if used near you, 10% extra
damage per 10% maximum range beyond 50% of its maximum range and 10% less
damage per 10% maximum range below 50%.
●​ SKT T1 Zac - All aboard the tryhard train - While playing rankeds, you gain 20lp more
on victory but you also lose 20lp more on lost games. (This buff is shared on esport
skins).
●​ Battlecast Zac - Liquid metal - Each 4 enemies that die around you spawns a chunk.
Gain armor equal to 5% of your current total HP. Gain magic penetration equal to 2%
of your current total HP. Enemies who step on a chunk are burned for 4/5/6/7%
(based on R rank) of your maximum hp over 2 seconds as magic damage.

Zed
●​ Shockblade Zed - Mark of the storm - Landing Razor Shuriken you or your shadows
on any enemy slows him by 10% for 1s, if you and 1 shadow land Razor Shuriken on
an enemy slow him by 20-50% (based on level) for 2s and if you and 2 shadows
land Razor Shuriken on an enemy stun him for 2s.
●​ Project Zed - Solid Smoke armor - Living Shadow stores 2 charges now, each charge
creates a Shadow, you can swap places with either Shadow by clicking on them or
using W in their direction. Shadows remain 5/6/7/8/9 seconds and you can swap
places multiple times each 5/5/4/4/2 seconds.
●​ Galaxy Slayer Zed - Living Ora - Zed abilities get stronger as you level them up
○​ Contempt for the Weak: starting at level 6, the base attack crits for 20-50%
(based on level) bonus physical damage.
○​ Razor Shuriken: reduced damage is now 60/65/70/75/80%.
○​ Living Shadow: Shadows auto attack the nearest enemy champion in range
each 2/1.5/1/0.75/0.5s for 50% total AD (they can apply Contempt for the
Weak).
○​ Shadow Slash: Multiple slashes still deal no additional damage, but they add
20/30/40/50/60% of its damage to Death Mark storage.
○​ Death Mark: killing an enemy with it refunds 20/30/40/50/60% of Living
Shadow cd.
●​ PsyOps Zed - Psionic clone - Shadows are mobile, they attack for 30/40/50/60/70%
total AD and move in an designed 400/500/600/700/800 area to attack nearby
enemies, prioritizing champions (like Kindred W) and applying Contempt for the
Weak if its allowed. Shadows can be targeted now by hard CC, which disables their
offensive capabilities over their remaining duration.
●​ SKT T1 Zed - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).
●​ Championship Zed - Mastery - Minions you kill give 10 more gold each. After you kill
100 minions, you get +10% dmg versus structures and disables the extra gold per
minion. (shared on championship skins), which is increased to +25% when you have
an active Shadow and Contempt for the Weak works against structures.
●​ Death Sworn Zed - Soul ripper - Your Shadows damage is converted to magic
damage. If Death Mark kills its target it grants you 5/10/25% of the target's bonus AD
permanently, if it does not have bonus AD, it grants you 5% of its AP/bonus HP as
bonus AD.

Ziggs
●​ Mad Scientist Ziggs - Three will do the trick - Each three Bouncing Bomb, the third
one will be able to damage structures for 20-80% (based on level) of its damage and
deal 15% bonus damage against champions.
●​ Pool Party Ziggs - Biggest water balloon ever - Bouncing Bomb slows enemies hit by
40% for 1s, reduced by 20% per each bounce the bomb did. Mega Inferno Bomb
consumes extra mana to deal additional damage, consuming 20% of current mana to
deal that much extra damage (refund 20% of the extra cost for each enemy
champion hit by the center of the explosion). Enemies in the explosion of Mega
Inferno Bomb are slowed by 20% for 1s and 80% for 1s if they are in the center.
●​ Master Arcanist Ziggs - Magic bombs - Short Fuse attack ignores 40% of enemy
magic resistance. Satchel Charge area of effect increases by 20% per second, up to
80% if it explodes at 4 seconds. Hexplosive Minefield stuns for 1s enemies who
cross it with dashes. Mega Inferno Bomb deals its non-epicenter damage on all its
area but its cooldown is decreased to 100/75/50s and ignores 20% of enemies magic
resistance.
●​ Battle Boss Ziggs - Blow everything up - Damaging any enemy marks them for 3s.
When a marked enemy dies, one of four options happen (damaging effects are
halved if activated from minions):
○​ Explosion (33% chance): the enemy deals current Bouncing Bomb damage to
enemies around him, same area than Bouncing Bomb.
○​ Demolition (33% chance): the enemy explodes knocking back 250 units all
enemies hit, same area as Satchel Charge, deals no damage.
○​ Minefield (33% chance): the enemy drops a current level Hexplosive Minefield
that acts as the normal one.
○​ Cheat code (1% chance): the nearest ally turret fires a current level Mega
Inferno Bomb to the enemy location, if you don’t have Mega Inferno Bomb
leveled, it deals 50% damage. If the turret is more than 5000 units away from
the enemy location, refund Mega Inferno Bomb CD.
●​ Sugar Rush Ziggs - Gumball Grenadier - Your spells apply “Thick cream” to enemy
champions hit for 4 seconds, stacking up to 5 times (each spellcast can only apply a
single stack) and after 4 seconds each stack is lost by 0.5s per stack. Tenacity
reduces duration. Each stack does the following:
○​ 1 stack: slows enemy movement speed by 10%.
○​ 2 stacks: slow increased to 20%.
○​ 3 stacks: slow increased to 30%, attack speed is also slowed.
○​ 4 stacks: enemy is grounded for the duration.
○​ 5 stacks: enemy is disarmed for the duration.
●​ Major Ziggs - Bomb the infantry - Minions receive 150% extra damage from Short
Fuse and 10/15/20% (based on R rank) extra damage from your spells.
●​ Snow Day Ziggs - Snow! - All spells slow by 15% for 2s (Building Rylai increases this
to 30% instead), Hexplosive Minefield slow duration is doubled instead.
●​ Odyssey Ziggs - Mining equipment - Your spells can make tunnels in impassable
terrain for 4 seconds, allowing you to walk through it. Tunnels are made in the
direction your spell was going. While traversing a tunnel , you are disarmed and
silenced except for Satchel Charge, which allows you to instantly exit the tunnel,
putting it on CD and closing that tunnel. Enemies can only target you the first second
you enter a tunnel.
●​ Hextech Ziggs - Hextech power - Every stat or effect of an hextech item is increased
by 50% and no longer share cd. Non hextech items price is increased by 15%. (This
passive is shared on all hextech skins).

Zilean
●​ Groovy Zilean - Groovy buff - Chronoshift CD decreased by 5 seconds.
●​ Shurima Desert Zilean - Desert blessing - Time in a Bottle also grants target ally 10%
movement and attack speed and 15% CDR (goes beyond limit) for 3 seconds.
●​ Blood Moon Zilean - Blood warlock - Dealing damage to enemy champions reduces
Chronoshift CD by 2s. Chronoshift transfers 20% of your maximum hp to the revived
ally (not applied if you are under 25% max hp). Chronoshift lasts 10 seconds on
Blood Moon allies.
●​ Sugar Rush Zilean - Candy feeding - Time Bomb will linger up to 2 extra seconds if
its holder is an ally, detonating when an enemy champion comes in range. Time
Warp duration on allies increased to 4 seconds. Time Warp decreases enemy target
attack speed by half its modifier. Chronoshift will revive allies with the current level
Time Warp applied to them.
●​ Old Saint Zilean - Time favor - Time in a Bottle channel halved.
●​ Time Machine Zilean - Rewind time - Chronoshift revive is 1 second faster.

Zoe
●​ Cyber Pop Zoe - System hack - Spell Thief allows to mimic the Spell Shard 1/1/1/2/3
times, with 1s static cooldown between casts. Spell Thief now can mimic ALL
summoners and items, even trinkets, and minions will also drop from all summoners
and actives.
○​ Trinkets grant X (based on Spell Thief level) uses (Fiddle Effigies create a
Zoe clone that does the same as Fiddle’s).
○​ Warding items grant X (based on Spell Thief level) ward uses.
○​ Items that form a link/conduit with an ally champion grants X (based on Spell
Thief level) uses, the link working for 30/45/60/75/90 seconds as if you had
the item.
○​ Melee only actives only grants the orb spawning and movement speed.
○​ Stopwatch grants X (based on Spell Thief level) uses of Zhonya’s Hourglass.
●​ Pool Party Zoe - Splash more - More Sparkles! now also deals 50-100% (based on
level) of its damage in a cone. Paddle Star and Sleepy Trouble Bubble area of effect
are doubled. Portal Jump costs 0 mana.
●​ Star Guardian Zoe - Chaos magic - Spell thief drops from minions are hidden, you
won’t know what spell/active item you will use until you cast it. Sleepy Trouble Bubble
now prevents the target from healing at all while he is sleeping (halting its
regeneration and all healing he receives is set to 0). Each time you deal damage its
converted randomly to a type of damage (even summoners):
○​ Physical damage: 40% chance.
○​ Magic damage: 40% chance.
○​ True damage: 20% chance.
●​ Arcanist Zoe - Portal adventure - Portal Jump now does not blinks you back to your
original position, you can recast while blinking to blink back. Each Portal Jump use
increases the cost of the next one by 75 mana for 12 seconds. Your summoner spells
CD are decreased by 15% and each time you cast a mimicked spell you have, its CD
is decreased by 5%. (Prestige shared buff: gain 10% more gold from all sources).

Zyra
●​ Wildfire Zyra - Burning plants - Your plants deal 50% additional damage over 2s,
inflicting Grievous Wounds over the duration. Enemies who autoattack a plant are
burned for that additional damage.
●​ Haunted Zyra - Zombie garden - Upon dying, you can throw a penetrating spine that
deals 90-510 (based on level) true damage to all enemies hit. Plants buffed by
Stranglehorns revive as unbuffed plants, resetting their duration. Each 12/6/4/2th
(based on R level) minion that died around you spawns a Seed that lasts 30
seconds.
●​ Dragon Sorceress Zyra - Dragonkind power - Elemental and Elder dragons deal 20%
less damage to you. Elemental Dragon buffs are 50% higher on you. After slaying an
elemental Dragon, gain a 120 second buff that enhances your abilities:
○​ Infernal: Thorn Spitter attacks deal 50% of its damage in a 200 area around
its target.
○​ Earth: Grasping Roots width is 50% bigger.
○​ Wind: Your plants can move at 50/60/70/80/90% of your current movement
speed to attack your targets.
○​ Ocean: You can step on your own Seeds to regen 5-15% of your maximum
hp and 2.5-7.5% of your maximum mana.
●​ Coven Zyra - Stirrings of the Night Dove - Garden of Thorns Seeds only lasts 15
seconds but its cooldown is halved and the maximum Seed limit is removed. Plants
buffed by Stranglethorns gain 10/20/30% magic penetration. You can use Rampant
Growth to protect an structure, shielding it for 20-140 (+0.2 ap) damage, if that
structure is in range of Deadly Spines or Grasping Roots, renew the shield and the
structure grows the appropriate Plant on top of it that attacks enemies following turret
targeting (the Plant dies if the shield is destroyed). (Prestige shared buff: gain 10%
more gold from all sources).
●​ SKT T1 Zyra - All aboard the tryhard train - While playing rankeds, you gain 20lp
more on victory but you also lose 20lp more on lost games. (This buff is shared on
esport skins).

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