Lecture 1 - Overview of Computers, Generations and Components
Lecture 1 - Overview of Computers, Generations and Components
Applications
Lecture 1: Overviews of Computers
Nyalala Innocent
➢Definitions
➢ Characteristics of computers
➢ Generations of Computers
➢ Computer Components
➢ Hardware Components
➢ CPU Parts
For as long as the Instructions are being carried out, they are usually held
in the computer's internal storage or memory
▪ Accuracy
In addition to being fast, computers are also accurate. Errors that may occur can
almost always be attributed to human error (inaccurate data, poorly designed
system, or faulty instructions/programs written by the programmer)
Unlike human beings, computers are highly consistent. They do not suffer
from human traits of boredom and tiredness resulting in a lack of
concentration. Therefore, computers are better than humans at
performing voluminous and repetitive jobs.
▪ Versatility
Computers are versatile machines and can perform any task if it can be
broken down into logical steps. The presence of computers can be seen…..
▪ Storage Capacity
Today's computers can store large volumes of data. Once recorded (or
stored) in the computer, a piece of information can never be forgotten and
is retrieved almost instantaneously.
• For data storage magnetic tapes and magnetic tapes and magnetic
disks were used.
• Size, cost, power requirement and heat generation decreased. High level
languages were used in this generation. Processing speed and storage capacity
used of computer increased.
Input: Any resource required for the functioning of a process, during which
it will be transformed into one or more outputs.
• You enter most input data into the computer by using a keyboard. This
input method is like typing on a typewriter.
2. Pointing Devices
Definition: ― A mouse is an input device that fits under the palm of a hand
and controls the movement of the pointer, also called mouse.
• You can draw, select options from a menu, and modify or move text with
the mouse. You issue commands by pointing with the pointer and clicking
a mouse button.
A joystick is a pointing device often used for playing games. The joystick has a
gearshift-like lever that is used to move the pointer on the screen. On most
joysticks, a button on the top is used to select options.
Lec 1 Introduction to Computer Applications 40
In industry and manufacturing, joysticks are used to control robots. Flight
simulators and other training simulators also use joysticks.
iii. Trackball
Both are input devices that are related to audio input. These devices are
used to enter sound into the system for processing. It can be used in
chatting, video conferencing, music, or whenever we want to interact with
the computer from voice input.
A scanner is used to copy pictures or other things and save them as files on
the computer. A scanner is like a photocopier, except that instead of
producing a paper copy of the document you place on it, you get an
electronic copy that appears on your computer screen. This is an important
input device to convert a hard-copy file (printed paper) to a softcopy (image
or display file).
Types of monitors
These are based on colors as its name implies. The basic colors in that
monitor are three; RGB stands for Red, Blue, and Green. With these basic
colors, a monitor can generate many other colors by the combination of
these basic colors.
Speakers and headsets are used to get audio output. A system's speaker is
the component that takes the electronic signal stored on things like CDs,
tapes, and DVDs and turns it back into actual sound that we can hear.
• The cost of a device is not only determined by its resolution but also by
its brightness.
• Watching moving images from a video player or digital video disk player.
• Digital projectors may also be built into cabinets that use a rear
projection screen to form a single unified display device, now popular for
"home theater" applications.
• The computer chips for the CPU are called processor chips. In
microcomputers, the entire CPU contains only one-processor chip called
a microprocessor.
1. ALU - ALU stands for ―Arithmetic and Logical unit. This unit of the
CPU can perform arithmetic and logical operations. This unit of the
CPU gets data from the computer memory and performs arithmetic
and logical operations.
ALU is further divided into two parts, the Arithmetic unit & Logical
unit.
Lec 1 Introduction to Computer Applications 69
• ARITHMETIC UNIT: The arithmetic unit of ALU performs
arithmetic operations like addition, multiplication, subtraction, and
division.
• The control unit controls the whole traffic of the computer. It tells the
input device that it is now its turn to feed data to the computer and
show the result of data after execution on the output units.