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Questions That I Encountered

The document discusses techniques for identifying branch instructions in the instruction fetch unit, including the use of Branch Target Buffers (BTB), opcode pre-decoding, and compiler hints. It also explains the location and purpose of BTB and branch predictors in the pipeline, highlighting reasons for their placement in either the fetch or decode stages. Additionally, it covers the process of handling mispredictions, including flushing instructions and the impact of pipeline depth on misprediction penalties.

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0% found this document useful (0 votes)
10 views

Questions That I Encountered

The document discusses techniques for identifying branch instructions in the instruction fetch unit, including the use of Branch Target Buffers (BTB), opcode pre-decoding, and compiler hints. It also explains the location and purpose of BTB and branch predictors in the pipeline, highlighting reasons for their placement in either the fetch or decode stages. Additionally, it covers the process of handling mispredictions, including flushing instructions and the impact of pipeline depth on misprediction penalties.

Uploaded by

maneabhishek5355
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Questions that I encountered……

1. If you want to identify a branch instruction only in the instruction


fetch unit, the key techniques used are:

1. Using the Branch Target Buffer (BTB)

 The BTB is a cache that stores branch instruction addresses and their predicted
targets.
 The fetch unit checks the PC (Program Counter) in the BTB:
o If a match is found, the instruction is likely a branch.
o If no match, it is treated as a non-branch (until decode confirms).
 BTB lookup happens in parallel with instruction fetching, enabling early prediction.

2. Opcode Pre-Decoding (Branch Tagging in Fetch)

 Some processors use pre-decode bits to classify instructions in the fetch unit.
 As an instruction is fetched from memory, a pre-decoder examines the opcode to
check if it belongs to a branch category.
 This avoids waiting for full decoding in later pipeline stages.

3. PC Hashing or Pattern Matching

 Some architectures store a hashed pattern of past branch PCs to predict if the
fetched instruction is a branch.
 Example: Gshare predictor XORs the PC with history bits to check if the current
instruction is likely a branch.

4. Instruction Buffer Hinting

 Some architectures mark branch instructions in the instruction buffer (e.g., ARM
Thumb instructions use bit patterns).
 When fetching, the instruction buffer signals a branch hint to the predictor before
decode.

5. Using Compiler Hints (Static Prediction)

 Some ISAs use compiler-generated hints embedded in the instruction itself (e.g.,
static branch prediction in MIPS).
 The fetch unit can read these hints and prepare for a branch even before decoding.

Summary of Identifying a Branch in Fetch Unit

Technique How It Works Speed


BTB Lookup Checks if the PC exists in the BTB Fast (single cycle)
Opcode Pre-Decoding Extracts branch hints from instruction Medium (before full
Technique How It Works Speed
format decode)
PC Hashing (Gshare, Uses history & PC bits to estimate if
Fast (parallel lookup)
TAGE) branch
Instruction Buffer Precomputed branch markers in fetch
Fast
Hinting buffer
ISA-level branch annotations help early
Compiler Hints Medium
prediction

========================================
2. Where Are the BTB and Branch Predictor Located? & Why?

Branch Target Buffer (BTB):

 Located in the Instruction Fetch Stage (just after PC generation).


 The BTB stores previous branch targets and outcomes to allow speculative fetching
of the correct instruction before the branch resolves.
 It’s typically a CAM (Content Addressable Memory) or associative cache indexed
by PC.

Branch Predictor:

 Located between Instruction Fetch and Decode Stage.


 Used to make early predictions about whether a branch will be taken or not.
 It helps reduce control hazards by avoiding pipeline stalls.

Why is it located in the Fetch Stage?

 To enable early prediction and avoid pipeline stalls.


 To allow speculative instruction fetch before the branch resolves.
 Since modern processors have deep pipelines (10+ stages in some architectures),
resolving branches early significantly improves performance.

Why Is BTB Located in the Decode Stage in Some Processors?

In most modern high-performance processors, the BTB (Branch Target Buffer) is placed in
the Instruction Fetch Stage to allow early prediction. However, in some architectures, the
BTB is located in the Decode Stage.

Reasons for Placing BTB in the Decode Stage:

1. Reduced Power & Area Overhead:


o Placing the BTB in the fetch stage requires a lookup for every instruction,
including non-branch instructions, which increases power consumption.
o By moving the BTB to the decode stage, only instructions that are actually
branches will access it.
o This is useful for embedded or low-power CPUs (e.g., ARM Cortex-M series).
2. Simplified Pipeline Design:
o If a processor has a short pipeline, early branch prediction may not be as
critical.
o A decode-stage BTB ensures the instruction is confirmed as a branch before
looking up its target, avoiding unnecessary speculative fetches.
3. Architectures That Don't Rely on Aggressive Speculation:
o Some processors use delayed branching (like MIPS), where branch
resolution occurs at a predictable point, reducing the need for early BTB
lookups.
4. Trade-off Between Area and Performance:
o Fetch-stage BTBs require larger associative caches (since lookups happen at
every fetch cycle).
o A decode-stage BTB can be smaller and more efficient, as it is only accessed
when an instruction is identified as a branch.

Examples of Processors with BTB in Decode Stage:

1. MIPS R4000
o Early MIPS processors had no BTB in fetch; instead, branch targets were
computed in Decode/Execute.
o The architecture relied more on delayed branches than aggressive branch
prediction.
2. ARM Cortex-M Series (Microcontrollers)
o These processors prioritize low power over aggressive branch prediction.
o The BTB is integrated with decode logic to minimize fetch-stage complexity.
3. Older x86 Processors (Before Pentium Pro)
o Some early x86 CPUs placed branch handling logic in decode because
instruction lengths were variable, making it harder to predict branches in fetch.

Are There Other Types of BTB Placement Exceptions?

Yes! Different processors use hybrid BTB designs where branch prediction is distributed
across multiple pipeline stages.

1. Split BTB Design (Fetch & Decode BTBs)

 Some CPUs have two BTBs:


o A small, fast BTB in the fetch stage for common branches.
o A larger, more accurate BTB in the decode stage for complex branches.
 Example: AMD Zen and Intel Haswell architectures use multi-level BTBs.

2. Indirect Branch Prediction in Execution Stage

 Indirect branches (function pointers, jump tables) require target address


resolution at execution.
 Some CPUs have specialized BTBs in execution units for these cases.
 Example: Intel's Hybrid Branch Predictors handle different branch types across
multiple stages.

Summary: Why Some CPUs Put BTB in Decode Stage

Reason Impact
Reduces unnecessary BTB lookups for non-branch
Lower power consumption
instructions
Simplifies pipeline design Works well in processors with shorter pipelines
Used in embedded architectures like ARM Cortex-
More efficient for low-power CPUs
M
Useful in architectures with delayed Example: MIPS, where branches resolve
branches predictably
Helps CPUs with variable-length instructions (e.g.,
Fetch-stage complexity reduction
old x86)

Would you like a deeper look into multi-level BTBs or how modern CPUs optimize
indirect branch prediction? 🚀

How Do Branch Predictor Algorithms Work?


Basic Predictors:

1. Static Prediction:
o Simple rule-based, e.g., assume backward branches are taken (used in loops)
and forward branches are not taken.
o Used in early architectures but ineffective for complex branches.
2. Dynamic Prediction:
o Uses runtime history to predict branch behavior.
o More accurate than static prediction.

Advanced Dynamic Predictors:

1. 1-bit Predictor:
o Stores a single bit for each branch (0 = not taken, 1 = taken).
o High misprediction in cases where a branch changes frequently.
2. 2-bit Saturating Counter Predictor:
o Uses a 2-bit counter per branch address to track history.
o More resistant to fluctuations.
o States: Strongly Taken, Weakly Taken, Weakly Not Taken, Strongly Not
Taken.
3. Gshare Predictor:
o XORs the branch history register (BHR) with the program counter (PC)
before indexing into a table.
oReduces aliasing in branch prediction.
4. TAGE (Tagged Geometric Predictor):
o Uses multiple branch history lengths to adapt to short and long-term branch
behaviors.
o Best-in-class for high-performance CPUs.
5. Neural Branch Prediction:
o Uses perceptrons (machine learning models) to improve prediction accuracy
for hard-to-predict branches.
o IBM’s POWER10 and Intel’s newer chips have experimented with this.

4. How Does It Flush Instructions on a Misprediction?


How Does the Processor Flush Instructions on a Misprediction?

When a branch misprediction occurs, the processor must discard all speculative
instructions that were executed under the incorrect assumption. This process is known as a
pipeline flush. Let’s go step by step into how this works.

Step 1: Detecting the Misprediction


 The branch predictor makes an early guess about whether a branch is taken or not.
 The pipeline speculatively executes instructions based on this prediction.
 When the branch instruction reaches the Execution (EX) stage, the actual branch
outcome is computed.
 If the prediction was wrong, the misprediction is detected.

🔹 Example:

 Suppose the branch predictor predicts “branch is taken”, so it fetches instructions


from Target Address X.
 However, during execution, the branch is actually not taken, meaning instructions
from sequential address Y should have been fetched instead.
 This mismatch triggers a branch misprediction.

Step 2: Flushing the Speculative Instructions


Once a misprediction is detected, the processor removes all incorrectly fetched and
executed instructions that followed the wrong path. This is done through:

1. Flushing the Instruction Queue


 The instruction queue (or fetch buffer) holds fetched instructions before they enter
the pipeline.
 If a misprediction occurs, all instructions after the mispredicted branch are
discarded from the queue.
 The fetch unit is then redirected to fetch instructions from the correct target address.

2. Invalidating Pipeline Registers

 Every stage of the pipeline has registers that hold instructions as they progress.
 On a misprediction, these registers are marked invalid, preventing the incorrect
instructions from completing execution.

3. Resetting the Program Counter (PC)

 The PC is responsible for tracking which instruction is fetched next.


 When a misprediction occurs, the PC is updated with the correct branch target
address, forcing the fetch unit to restart from the correct location.

🔹 Example (Pipeline Flush in a 5-Stage Pipeline):

Stage Before Flush (Mispredicted Path) After Flush (Corrected Path)


Restart fetch from correct
Fetch (IF) Instruction at wrong path
target
Instruction dependent on mispredicted
Decode (ID) Flushed
branch
Branch instruction computes correct
Execute (EX) Correct path determined
outcome
Memory (MEM) Speculative instruction Flushed
Write-back
Speculative instruction Flushed
(WB)

Step 3: Handling Speculative Execution Results


 Modern processors use speculative execution to improve performance, meaning
some instructions may have already performed computations (e.g., ALU operations,
memory accesses).
 If an instruction is executed on the wrong path, its results must not be written to
registers or memory.
 The processor ensures this using two key mechanisms:

1. Reorder Buffer (ROB) – Used in Out-of-Order Execution

 The ROB stores speculative results until instructions reach retirement (commit)
stage.
 If a misprediction occurs, all speculative instructions in the ROB are discarded
before they commit to the register file or memory.
2. Store Buffer – Prevents Wrong Memory Writes

 If a speculative instruction writes to memory, its data is held in a store buffer.


 If a misprediction occurs, those writes are canceled before they reach memory.

🔹 Example (ROB Discarding Speculative Results):

ROB Misprediction Commit to


Instruction
Entry Detected? Register?
1 ADD R1, R2, R3 ✅ No ✅ Yes
2 LOAD R4, [R5] ✅ No ✅ Yes
3 MUL R6, R7, R8 (Speculative) ❌ Yes ❌ Discarded
STORE R9 → MEM
4 ❌ Yes ❌ Canceled
(Speculative)

Step 4: Restarting Execution from the Correct Path


After flushing the incorrect instructions, the processor redirects execution:

1. Fetch from the Correct Target Address – The instruction fetch unit starts fetching
the correct instructions.
2. Resume Normal Execution – The pipeline is filled with instructions from the correct
path.
3. Minimize Stalls – The CPU may use checkpointing techniques to quickly recover
from mispredictions.

🔹 Optimizations to Reduce Flush Penalty:

 Branch Prediction Improvements – Better predictors (e.g., TAGE, Neural


Predictors) reduce mispredictions.
 Early Branch Resolution – Some CPUs move branch resolution earlier in the
pipeline (e.g., Intel’s Loop Stream Detector avoids re-fetching loops).
 Checkpointing & Recovery – High-end CPUs (e.g., IBM POWER10, AMD Zen 4)
save pipeline snapshots, allowing instant rollback.

Misprediction Penalty & Impact


 Misprediction Penalty = Number of Cycles Lost Due to Flushing & Refetching.
 The deeper the pipeline, the higher the penalty.
 Some CPU architectures handle this more efficiently than others.

Processor Pipeline Depth Misprediction Penalty (Cycles)


Intel Pentium 4 (NetBurst) 20+ Stages ~20 Cycles
AMD Zen 4 16-19 Stages ~10-12 Cycles
Intel Core i7 (Alder Lake) 14-19 Stages ~10-15 Cycles
Processor Pipeline Depth Misprediction Penalty (Cycles)
ARM Cortex-A76 ~13 Stages ~8-12 Cycles
RISC-V (5-stage simple pipeline) 5 Stages ~3-4 Cycles

Key Takeaways
✅ Misprediction Detection happens in the Execution Stage, when the actual branch
outcome is computed.
✅ Pipeline Flush removes all speculative instructions from the pipeline.
✅ Reorder Buffer (ROB) ensures that speculative results do not commit to
registers/memory.
✅ PC Reset & Instruction Queue Flush restart execution from the correct branch target.
✅ Modern CPUs reduce flush penalties with better branch predictors, checkpointing,
and early resolution.

5. What Happens to the Branch Target Address if the


Pipeline Flushes?
 If the pipeline flushes due to a misprediction, the correct branch target address is
fetched from:
1. BTB (if valid entry exists)
2. Instruction Decode (if the BTB miss occurs)
3. ALU Computation (if it’s an indirect branch)
 The PC is then redirected to the correct branch target and refetch begins.

6. What Is Misprediction Penalty?


Definition:

Misprediction penalty is the number of wasted cycles due to an incorrect branch


prediction before fetching the correct instruction.

Penalty Factors:

 Pipeline Depth:
o Deeper pipelines (15+ stages) suffer higher penalties (e.g., Intel P4 NetBurst
had ~20 cycle penalty).
 Fetch-to-Execute Latency:
o The longer it takes to detect a misprediction, the worse the penalty.
 Branch Resolution Stage:
o If the branch is resolved later in the pipeline (e.g., in execution), the penalty is
higher.
Typical Penalty Values:

Processor Pipeline Depth Misprediction Penalty


Intel Pentium ~5 stages 3-4 cycles
Intel Core i7 ~14-19 stages 10-15 cycles
AMD Zen 4 ~16 stages 10-12 cycles
ARM Cortex-A76 ~13 stages 8-12 cycles

Reducing Misprediction Penalty:

1. Faster Branch Resolution: Move branch evaluation earlier in the pipeline.


2. Better Predictors: Use hybrid or machine-learning-based predictors.
3. Speculative Execution & Checkpointing: Store multiple snapshots of the pipeline
state for quick recovery.

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