Simple-Activities-Language-Development
Simple-Activities-Language-Development
SIMPLE ACTIVITIES
FOR
LANGUAGE
INTERACTION
Focus on:
Saying a new word out loud
Learning the meaning of the word
If the word has more than one meaning
How it links to other words
Using the word in many contexts
Simple Activities
1. Categories: Children take it in turns to choose a category card, throw a dice and
then think of that number of words in the given category.
2. Sorting: Provide children with a variety of pictures and ask them to sort according
to different criteria.
3. Word of the day: Explicitly teach a new word each day and challenge the children
(and yourself) to include the word in each activity of the day.
4. Parts and wholes: Using an ‘object of the day’ students brainstorm the names of
the individual parts (eg. shoe – lace, tongue, heel etc.)
6. Brainstorm: Children must think of things that can fit a describing word. (eg.
narrow – road, passage, bridge, foot, escape, mind, margin)
7. Mind maps: Brainstorm words for a topic using classification frameworks. (eg.
trees – types, needs, parts, what they do for us etc.)
8. Build on: Individual children asked to stand up and name 5 things they see in the
room, without hesitation. Once they are confident with this try adding an adjective
and then adjectival phrases. Further complexity can be added by describing things
which cannot be seen.
9. Noun wrapping: Children are asked to wrap a noun by adding an adjective before
or an adverbial phrase after the noun. Eg. “The dog ran. “ becomes “The big black
dog ran quickly towards me with his teeth bared. “
Focus on:
Attributes of an object
Telling about something
Simple Activities
1. Object of the Day: Have an object of the day and discuss the name of all its different
parts and what they are used for.
2. News Talk: ‘SCUMPS’ Stands for Shape, Colour, Use, Materials, Parts and Size. A
framework to be used for presenting show and tell or guessing the hidden object.
3. Describing a Partner: Children sit opposite each other in pairs and take turns to
describe each other’s appearance in detail. Use a prompt checklist to help (eg. height,
eye colour).
4. Guess Who?: Use this as a ‘departure’ game (eg. to go outside). Tell the group ‘I am
thinking of someone who……’ describe a feature of the person, clothing etc. until the
identity is guessed.
5. What am I?: One child chooses an object and describes it while the class has to guess
what it is. A visual prompt checklist may be useful (eg ‘SCRUMPS’ cards).
6. Feely/Object Bag: One child chooses an object from a bag without the other children
seeing. The child has to describe the object for the others to guess.
7. Measure up!: Select an object in the classroom and demonstrate how to make
comparisons. (eg This book is bigger than the pencil but not as big as me. This book
is as big as Sally’s lunchbox.)
8. Same and Different: In pairs the children are asked to compare items (eg.
lunchboxes, shoes, bags) and report on one thing that is the same and one thing that
is different.
9. I Spy: Describe an object within sight and encourage the children to guess what you
are describing.
10. What could I do with: Children describe what they could do with (eg. a piece of
string, a hammer, a broom, sticky tape, a spade, a ball of wool).
What am I?
Focus on:
What to listen for
Using visual scaffolds
Using terms such as first, next and last
Encouraging children to create a picture in their head
Simple Activities
1. Barrier Games: In pairs children give each other instructions to complete a task
(eg. drawing a picture, placing objects on a mat)
3. Key Words Children listen to a story read by the teacher and make a response (eg.
clap, put a dot on a page) when they hear a particular word or name.
6. Listen and draw: Children must draw a picture by following the teacher’s
instructions.
8. Bingo games.
9. Guessing games: Give 3 or more clues about an object or person in the room
for the children to guess. Extension – give clues about an animal in the zoo or
an object connected with the classroom theme.
10. Obstacle course: Prepare a sequence of objects and give directions for each
child to follow (eg sit on the chair, walk around the table, roll over the mat).
Treasure map
Bug on a rug
Recounting and reporting occur naturally in many everyday situations both at home and at
school. Although similar to storytelling, the main purpose of a recount is to talk about past
events in the order in which they occurred.
Focus on:
Using planners to teach the structure and language features of recounting and
reporting
Providing opportunities for oral presentations to be rehearsed
Using pictures to help with sequencing.
Simple Activities
3. News Talk: This useful resource provides visual scaffolds for activity based sharing
and event based news.
4. Book talk: Students report to the class about a book they have shared at home.
5. Talking Lists: List items which are needed in a given familiar situation. (eg. what
would you need to pack for a summer holiday, play equipment in your school yard).
6. Just in case: Store a variety of objects in an old suitcase or basket. The objects
could be random or relate to a theme. Change the collection regularly. Select an
object and ask students to answer basic questions or talk about an experience that
included the object.
7. Get it? Got it? Good!: In this activity students listen to short ‘stories’ read by the
teacher and identify the main idea.
8. Prepared reports: Children present a report on a topic of their own choice. When
they are planning the report use planning proformas to help them organize and
sequence ideas.
9. Using newspaper cuttings: Children can prepare an oral report from a newspaper
cutting. The written report can be used in the presentation or children can make up
their own using the photograph and headline.
Focus on:
Modelling oral story telling
Highlighting the structures of stories
Sharing stories with rich language
Teaching time concepts and complex sentence structures
Simple Activities
1. Picture books: Encourage the children to invent stories to accompany picture books
without text, using illustrations as a stimulus for ideas.
2. Using a series of pictures: Select some illustrations from stories to use as story
starters (some old readers or shabby library books could be cut up and used for this).
Instruct the children to put the pictures in a sequence. In turn, the children are asked
to say a sentence or paragraph to match each illustration.
4. Theme stories: Invite the children to choose a theme for the story. Maybe all the
characters will be dinosaurs, or perhaps the story involves magic.
6. Retelling a story: After sharing a story with the children try retelling it with visual
prompts (pictures, felt boards, props) or act it out.
7. Changing a story: Children can retell a familiar story, but change one significant
element (eg. setting, characters, problem, and resolution).
8. Story cue cards: Prepare colour coded cards with a variety of story elements –
characters, setting, problem, resolution. Children select cards from each element and
compose a story that includes all the elements.
9. Story alive: Students tell a story from another person or animal’s perspective. A
mouse, snail or other small manageable animal can be introduced into the classroom
as a pet and become the focus for oral story telling.
12. Happy hats: Children select a hat and tell “Who might wear it….? When they might
wear it….? Where they might wear it….? etc
Questions are important for learning and to develop thinking strategies, social problem-
solving and planning. Explicit teaching of a broad range of questions and how they are used
is important to develop higher level thinking skills which also facilitate reading
comprehension and maths problem solving.
Focus on:
Matching questions to the student’s needs and abilities
Encouraging students to take the role of questioner
Using questions to help students move from what they know to the next stage of
development
Waiting longer for an answer to a question to provide more processing time
Simple activities
1. Book based questions: Take time to plan the questions you will ask while sharing a
book. Write the questions on post-it notes and stick them on the relevant page of
the book. Plan questions with a range of complexity (use Levels of Questions by
Blank, Rose and Berlin).
2. Twenty questions: One student thinks of an item or famous person and the rest of
the group must ask questions to determine what it is. The Question Game is a
visually scaffolded version of this activity.
3. Roll a question: Use question cubes to help children formulate questions. Write
who, what, where, when, why and how on each face of the cube. In pairs, children
take turns to roll the cube and then formulate a question that starts with the word
on the top face of the cube.
4. Interviews: In pairs, students ask each other questions to find out about each other.
Brainstorm questions which could be asked (see Roll a question, above).
Variations:
Getting to know you - In pairs students ask each other questions to get to know
each other. Discuss the types of questions you might ask to gain interesting
information.
Oral history – interview a staff person at the school about changes in the school
and local community.
Character interview – One child pretends to be a character from a familiar book
and the other children ask questions about what happens to the character in the
book.
7. Ball game: Sit in a circle and introduce a topic for the game – what we eat for
breakfast, things we like to do. Model, “I eat . . . . . for breakfast. What do you eat
(name)?” as you roll the ball to the child you have named. The child then answers,
“I eat . . . . What do you like (name)?” as he rolls the ball to another child.
INTERVIEWS
1. Book
based questions.
The ability to discuss, argue and reason allows children to think divergently, clarify ideas and
revise what they say. Children need to be familiar with describing, reporting and explaining
before engaging in argument.
Focus on:
Developing group skills
Modelling and teaching the structural features
1. State the issue
2. Present different points of view
3. Recommend
Starting with real objects or situations before moving to the abstract
Using themes to develop deep knowledge of a topic
Using the Levels of Questions (Blank 1978) to guide discussion.
Simple Activities
1. Association: Each child places a picture card on the pile one at a time and describes
how it goes with the previous picture (eg. socks go with shoes because they are worn
on the feet).
2. Which one doesn’t belong? Set out 3 or 4 objects or large pictures. All but one
should have something in common (eg. all red, all animals). Discuss the names and
the features of each object/picture then decide which one doesn’t belong.
3. What’s the use? Students select an object and discuss its uses. Students can be
creative and try to come up with a number of alternative uses for the object.
Students can also discuss what they could use if they didn’t have the object (eg. if
you didn’t have an umbrella to keep you dry what else could you use?)
4. Riddles: Give three clues describing something and the students have to guess what
it is. If a guess is incorrect, explain why (eg. carrot is not fruit). Students can later
attempt to make up their own riddles.
5. Similarities and differences: Compare two objects or characters and plot the
similarities and differences on a Venn diagram (eg 2 circles that overlap). The
features, which are common to both will be recorded in the overlapping portion.
6. Character analysis: After sharing a book spend time discussing the characters (eg.
what they looked like, what they did, what they said). Help the students to explain
and justify the character’s actions.
7. Sticky situations: Students are asked to explain what they would do if they were in a
difficult situation. (eg. you arrive at the airport without your ticket, you borrow a
friends computer game and it gets damaged).
10. Ranking items: Students are asked to rank items in order of importance. (eg. 6
animals that make the best pets, 5 favourite sports, 5 best party games)
Venn diagram
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Focus on:
explicitly teaching rules about social interaction
providing a range of learning situations for children to learn and practice social skills
Barrier games are simple procedures based on giving and receiving instructions. They
involve 2 students working together. They either have a small screen between them or sit
back to back. One student provides instructions and the other follows the instructions to
draw, create, make or match.
Focus on:
Working effectively in groups
Developing listening skills
Giving explicit information to the listener
Asking questions to gain more information
Using a range of descriptive words
RESOURCES