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The Player's Handbook for Dungeons & Dragons provides essential information for players to create heroic characters and engage in collaborative storytelling. It includes rules for character creation, races, classes, equipment, and gameplay mechanics, emphasizing the importance of imagination and friendship in the gaming experience. The handbook is a foundational resource for both new and experienced players, fostering creativity and memorable adventures in a fantasy setting.

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0% found this document useful (0 votes)
20 views

D&D 5E Player's Handbook_chocr.html

The Player's Handbook for Dungeons & Dragons provides essential information for players to create heroic characters and engage in collaborative storytelling. It includes rules for character creation, races, classes, equipment, and gameplay mechanics, emphasizing the importance of imagination and friendship in the gaming experience. The handbook is a foundational resource for both new and experienced players, fostering creativity and memorable adventures in a fantasy setting.

Uploaded by

rolando.anth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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P LAY E R ' S HA

NDBOOK,

aXa

DUNGEONS;DRAGONS®

E v e r y t h i n g a p l a y e r n e e d s t o c r e a t e h e r o i c c h a r a c t e r s 7 f o r t h e , w o r l d ’s g r e a t
estroleplayinggame

P LAY E R ' S HAN D B O O K

CREDITSD&DLeadDesigners:MikeMears,JeremyCrawford

Player'sHandbookLead:JeremyCrawford

RulesDevelopment:RodneyThompson,PeterLee

Writing:JamesWyatt,RobertJ.Schwalb,BruceR.Cordell

Editing:MicheleCarter,ChrisSims,ScottFitzgeraldGray,ChristopherPe
rkins

Producer:GregBilsland

ArtDirectors:KateIrwin,DanGelon,JonSchindehette.MariKolkowsky,
MelissaRapier,ShaunaNarciso

GraphicDesigners;BreeHeiss,FrmiTanji,BarryCraig

CoverIllustrator:TylerJacobson

InteriorIllustrators:SteveArgyle,TomBabbey,DarenBader,DrewBaker,
MarkBehm,EricBelisle,ChristopherBradley,NoahBradley,SamBurley,
ClintCearley,MilivojCeran,SidharthChaturvedi,JeddChevrier,jD,Alle
nDouglasJesperEjsing,CraigElliott,WayneEngland,ScottM.Fischer,Ra
ndyGallegos,JustinGerard,FlorianDeGesincourt,LarsGrant-West,JonH
odgson,RalphHorsley,LakeHurwitz,TylerJacobson,KekaiKotaki,OllyL
awson,RaphaelLabke,TitusLunter,SlawomirManiak,BrynnMetheney,A
aronMiller,ChristopherMoeller,MarkMolnar,SeottMurphy,‘WilliamO'
Connor,HectorOrtiz,DavidPalumbo,AlessandraPisano,ClaudioPozas,R
obRey,WayneReynolds,Aaron)Riley,ChrisSeaman,CynthiaSheppard,Cr
aig}Spearing,JohnStanko,MattStawicki,AlexStone,ThomTenery,CoryT
rego-Erdner,BethTrott,AutumnRainTurkel,JoseVega,TylerWalpole,jul
ianKokJoonWen,RichardWhitters,EvaWidermann,BenWootten,KieranY
anner

AdditionalContributors:KimMohan,MattSernett,ChrisDupuis,TomLaPi
lle,RichardBaker,MirandaHorner,JenniferClarkeWilkes,SteveWinter,
NinaHess,SteveTownshend,ChrisYoungs,BenPetrisor,TomOlsen

ProjectManagement:NeilShinkle,KimGraham,JohnHayProductionServi
ces:CyndaCallaway,BrianDumas,JeffersonDunlap,DavidGershman,Ani
taWilliams
BrandandMarketing:NathanStewart,LizSchuh,ChrisLindsay,ShellyMa
zzanoble,HilaryRoss,LauraTommervik,KimLundstrom,TrevorKidd

BasedontheoriginalgamecreatedbyE,GaryGygaxandDaveArneson,with
BrianBlume,RobKuntz,JamiesWard,andDonKayeDrawingfromfurtherd
evelopmentbyJ.EricHolmes,TomMoldvay,FrankMentzer,AaronAllston,
HaroldJohnson,RogerE.Moore,David“Zeb”Cook,EdGreenwood,TracyH
ickman,MargaretWeis,DouglasNiles,JeffGrubb,jonathanTweet,Monte
Cook,SkipWilliams,RichardBaker,PeterAdkison,KeithBaker,BillSlavi
csek,AndyCollins,andRobHeinsoo

Playtestingprovidedbyover175,000fansofD&D.Thankyou!Additionalco
nsultationprovidedbyJeffGrubb,KennethHite,KevinKulp,RobinLaws,5
.JohnRoss,theRPGPundit,VincentVenturella,andZakS.

ONTHECOVER

InthisfierysceneillustratedbyTylerJacobson,thefiregiantKingSnurre,s
ufferingnofoolstolive,callshishellhoundstojoinhiminconfrontingunwe
lcomeguestsinhishome.

Disclaimer:WizardsoftheCoast\snotresponsiblefortheconsequencesofs
plittinguptheporty,stickingappendagesinthemouthofaleeringgreendev
ilface,accepting@dinnerinvitation‘frombugbears,stormingthefeoshal
lof@hilgiantsteading,angeringedragonofanyvariety,orsayingyeswhent
heDMasks,“Areyoureallysure?”

620A9217000001ENISBN:978-0-7869-6560-1FirstPrinting:August201
4

CE

987654321

DUNGEONS&DRAGONS,DED,WirardsoftheCoast,ForgottenRealms,th
edragonampersand,Player'sHandbook,MonsterManual,DungeonMaster'
sGuide,allotherWizardsoftheCoastproductnames,andtheirrespectivelo
gosaretrademarksofWizardsoftheCoastintheUSAandothercountries.All
charactersandtheirdistinctivelikenessesarepropertyofWicardsoftheCo
ast.ThismaterialisprotectedunderthecopyrightlawsoftheUnitedStatese
fAmerica.Anyreproductionorunauthorizeduseofthematerialorartworkc
ontained

hereinieprohibitedwithouttheexpresswtittonpermissionofWizardsofth
eCoast

Printed

t h e U SA. © 2 0 1 4 W i z a r d s o f t h e C o a s t LLC , PO B o x 7 0 7 , R e n t o n , WA9 8 0 5 7 0 7 0


7,USA.ManufacturedbyHasbroSA,RueEmile-Boéchat31,2800Delémont,
CH,

PREFACE

CONTENTS

PAR T 2

INTRODUCTION
WorldsofAdventure.UsingThisBook.HowtoPlay.Adventures

Part|

CHapTeER|;STEP-BY-STEPCHARACTER:

BeyondIstLevel..

CHAPTER2:RACE!ChoosingaRace...

Tiefling...

C HAPT E R 3 : C LAS S E B a r b a r i a n .

C HAPT E R 4 : P E R S O NAL I TYAN D BAC K G R O U N D . . .

CharacterDetails.

Inspiration

Backgrounds.

CHAPTER5:EQUIPMENT.

Weapons...AdventuringGear.Tool:

MountsandVehicle:

CHAPTER7:USINGABILITYSCORES

AbilityScoresandModifier:AdvantageandDisadvantage,ProficiencyBo
nus.

AbilityChecks.

UsingEachAbility,

SavingThrows...

TheEnvironmentSocialInteraction..Resting....BetweenAdventures.CH
A PT E R 9 : C O M BATT h e O r d e r o f C o m b a t M o v e m e n t a n d Po s i t i o nAc t i o n s i n C
ombatMakinganAttack...Covers...DamageandHealingMountedCombat..
..UnderwaterCombat.

PAR T 3 ,

CHAPTER10:SPELLCASTING.....WhatIsaSpell?

SpellDescriptions.APPENDIXA:CONDITIONS|

APPENDIXB:GopsOFTHEMULTIVERSE

AP P E N D I X C : T H E P LAN E S O F E X I S T E N C E

TheMaterialPlane.BeyondtheMaterial.

APPE N D I X D : C R EAT U R E S TAT I S T I C S _ _

APPE N D I X E : I N S PI RAT I O NALR EAD I N G

INDEX=
CHARACTERSHEET

PREFACE

N C E U PO NAT I M E , LO N G , LO N GAG O , I NAr e a l m c a l l e d t h e M i d w e s t e r n U n i


tedStates—specificallythestatesofMinne-sotaandWisconsin—agroupo
ffriendsgatheredtogethertoforeveralterthehistoryofgaming,

Itwasn'ttheirintenttodoso.Theyweretiredofmerelyreadingtalesaboutw
orldsofmagic,monsters,andadventure.Theywantedtoplayinthoseworlds
,ratherthanobservethem,ThattheywentontoinventDUNGEONS&DRAGO
NS,andtherebyignitearevolutioningamingthatcontinuestothisday,spea
ks—totwothings.as

First,itspeakstotheiringenuityandgeniusinfig-uringoutthatgameswere
theperfectwaytoexploreworldsthatcouldnototherwiseexist.Almostever
ymoderngame,whetherplayedonadigitaldeviceoratabletop,owessomede
bttoD&D.

Second,itisatestamenttotheinherentappealofthegametheycreated.DUN
GEONS&DRAGONSsparkedathrivingglobalphenomenon.Itisthefirstrol
eplayinggame,anditremainsoneofthebestofitsbreed.

ToplayD&D,andtoplayitwell,youdon'tneedtoreadalltherules,memorize
everydetailofthegame,ormasterthefineartofrollingfunnylookingdice.
Noneofthosethingshaveanybearingonwhat'sbestaboutthegame.

Whatyouneedaretwothings,thefirstbeingfriendswithwhomyoucanshare
thegame.Playinggameswithyourfriendsisalotoffun,butD&Ddoessometh
ingmorethanentertain.

PlayingD&Disanexerciseincollaborativecreation.Youandyourfriendsc
reateepicstoriesfilledwithten-sionandmemorabledrama,Youcreatesill
yin-jokesthatmakeyoulaughyearslater.Thedicewillbecrueltoyou,butyo
uwillsoldieron.Yourcollectivecreativ-itywillbuildstoriesthatyouwillt
ellagainandagain,rangingfromtheutterlyabsurdtothestuffoflegend.

Ifyoudon'thavefriendsinterestedinplaying,don'tworry.There'saspecial
alchemythattakesplacearoundaD&Dtablethatnothingelsecanmatch.Pla
ythegamewithsomeoneenough,andthetwoofyou

PREFACE

a r e l i k e l y t o e n d u p f r i e n d s . I t ’s a c o o l s i d e e f f e c t o f t h e g a m e .Yo u r n e x t g a m i
nggroupisascloseasthenearestgamestore,onlineforum,orgamingconven
tion.

Thesecondthingyouneedisalivelyimaginationor,moreimportantly,thew
illingnesstousewhateverimaginationyouhave.Youdon'tneedtobeamaste
rstorytellerorabrilliantartist.Youjustneedtoaspiretocreate,tohavethe
courageofsomeonewhoiswillingtobuildsomethingandshareitwithothers
.

Luckily,justasD&Dcanstrengthenyourfriendships,‘itcanhelpbuildinyo
utheconfidencetocreateandshare.D&Damethatteachesyoutolookforthe

rethesuddenideathatcanovercomeyourselftoimaginewhatcouldbe,ilyac
ceptwhatis.
Thefirstcharactersandadventuresyoucreatewillprobablybeacollection
ofclichés.That'strueofevery-one,fromthegreatestDungeonMastersinhi
storyondown.Acceptthisrealityandmoveontocreatethesecondcharacter
oradventure,whichwillbebetter,andthenthethird,whichwillbebettersti
ll.Repeatthatoverthecourseoftime,andsoonyou'llbeabletocreateanythi
ng,fromacharacter'sbackgroundstorytoanepicworldoffantasyadventur
e.

Onceyouhavethatskill,it'syoursforever.Countlesswriters,artists,ando
thercreatorscantracetheirbegin-ningstoafewpagesofD&Dnotes,ahandf
ulofdice,andakitchentable.

Aboveallelse,D&Disyours.Thefriendshipsyoumakearoundthetablewill
beuniquetoyou.Theadven-turesyouembarkon,thecharactersyoucreate,t
hememoriesyoumake—thesewillbeyours.D&Disyourpersonalcorneroft
heuniverse,aplacewhereyouhavefreereigntodoasyouwish.

Goforthnow.Readtherulesofthegameandthestoryofitsworlds,butalways
rememberthatyouaretheonewhobringsthemtolife.Theyarenothingwitho
utthesparkoflifethatyougivethem.

MikeMearlsMay2014

INTRODUCTION

n g D U N G E O N S & D RAG O N S R O L E P LAY I N G g a m e i s a b o u t s t o r y t e l l i n g i n w


orldsofswordsandsorcery.Itshareselementswithchildhoodgamesofmak
e - b e l i e v e . Li k e t h o s e g a m e s , D & D i s d r i v e n b y i m a g i n a - t i o n . I t ’s a b o u t p i c t u
ringthetoweringcastlebeneaththestormynightskyandimagining

howafantasyadventurermightreacttothechallenges

thatscenepresents.

DungeonMaster(DM):Afterpassingthroughthecraggypeaks,theroadtake
sasuddenturntotheeastandCastleRavenlofttowersbeforeyou.Crumbling
towersofstonekeepasilentwatchovertheapproach.Theylooklikeabandon
edguardhouses.Beyondthese,2widechasmgapes,disappearingintothede
epfogbelow.Alowereddrawbridgespansthechasm,leadingtoanarchedent
rancetothecastlecourtyard.Thechainsofthedrawbridgecreakinthewind,
theirrust-eatenironstrainingwiththeweight.Fromatopthehighstrongwa
lls,stonegargoylesstareatyoufromhollowsocketsandgrinhideously.Aro
ttingwoodenportcullis,greenwithgrowth,hangsintheentrytunnel.Beyon
dthis,themaindoorsofCastleRavenloftstandopen,arichwarmlightspilli
ngintothecourtyard.

Phillip(playingGareth):|wanttolookatthegargoyles.|haveafeelingthey’
renotjuststatues.

Amy(playingRiva):Thedrawbridgelooksprecarious?|wanttoseehowstur
dyitis.Do|thinkwecancrossit,oFisitgoingtocollapseunderourweight?

Unlikeagameofmake-believe,D&Dgivesstructuretothestories,awayofd
e t e r m i n i n g t h e c o n s e q u e n c e s o f t h e a d v e n t u r e r s ’a c t i o n . Pl a y e r s r o l l d i c e t o
resolvewhethertheirattackshitormissorwhethertheiradven-turerscanse
aleacliff,rollawayfromthestrikeofamagicallightningbolt,orpulloffso
meotherdangeroustask.Anythingispossible,butthedicemakesomeout-co
mesmoreprobablethanothers.

DungeonMaster(DM):OK,oneatatime.Phillip,you'relookingatthegargo
yles?

Phillip:Yeah.Isthereanyhinttheymightbecreaturesandnotdecorations?

DM:MakeanIntelligencecheck.

Phillip:DoesmyInvestigationskillapply?

DM:Sure!

Phillip(rollingad20):Ugh.Seven.

DM;Theylooklikedecorationstoyou.AndAmy,Rivaischeckingoutthedra
wbridge?

IntheDUNGEons&DRAGONSgame,eachplayercreatesanadventurer(also
calledacharacter)andteamsupwithotheradventurers(playedbyfriends).
Workingtogether,thegroupmightexploreadarkdun-geon,aruinedcity,ah
auntedcastle,alosttempledeepinajungle,oralava-filledcavernbeneatha
mysterious:mountain.Theadventurerscansolvepuzzles,talkwithotherch
aracters,battlefantasticmonsters,anddiscoverfabulousmagicitemsando
thertreasure.

Oneplayer,however,takesontheroleoftheDungeonMaster(DM),thegame
'sleadstorytellerandreferee.TheDMcreatesadventuresforthecharacters
,whonav-igateitshazardsanddecidewhichpathstoexplore.TheDMmightd
escribetheentrancetoCastleRavenloft,andtheplayersdecidewhattheywa
nttheiradventurerstodo.Willtheywalkacrossthedangerouslyweathered
drawbridge?Ticthemselvestogetherwithropetomini-mizethechancethat
someonewillfallifthedrawbridgegivesway?Orcastaspelltocarrythemov
erthechasm?

T h e n t h e D M d e t e r m i n e s t h e r e s u l t s o f t h e a d v e n t u r - e r s ’a c t i o n s a n d n a r r a t e s
whattheyexperience.BecausetheDMcanimprovisetoreacttoanythingthe
playersattempt,D&Disinfinitelyflexible,andeachadventurecanbeexcit
ingandunexpected.

Thegamehasnorealend;whenonestoryorquestwrapsup,anotheronecanbe
gin,creatinganongoingstorycalledacampaign.Manypeoplewhoplaytheg
amekeeptheircampaignsgoingformonthsoryears,meetingwiththeirfrien
dseveryweekorsotopickupthestorywheretheyleftoff.Theadventurersgr
owinmightasthecampaigncontinues.Eachmonsterdefeated,eachadventu
recompleted,andeachtreasurerecoverednotonlyaddstothecontinuingsto
ry,butalsoearnstheadventurersnewcapabilities.Thisincreaseinpoweris
r e f l e c t e d b y a n a d v e n t u r e r ’s l e v e l .

T h e r e ’s n o w i n n i n g a n d l o s i n g i n t h e D U N G E O N S & D r aAG O N S g a m e — a t l e a
st,notthewaythosetermsareusuallyunderstood.Together,theDMandthep
layerscreateanexcitingstoryofboldadventurerswhoconfrontdeadlyperi
ls.Sometimesanadventurermightcometoagrislyend,tornapartbyferocio
usmonstersordoneinbyanefariousvillain.Evenso,theotheradventurersc
ansearchforpowerfulmagictorevivetheirfallencomrade,ortheplayermig
htchoosetocreateanewcharactertocarryon.Thegroupmightfailtocomple
teanadventuresuccessfully,butifeveryonehadagoodtimeandcreatedame
morablestory,theyallwin.
WORLDSOFADVENTURE

ThemanyworldsoftheDUNGEONS&DRAGONSgameareplacesofmagican
dmonsters,ofbravewarriorsandspectacularadventures.Theybeginwitha
foundationofmedievalfantasyandthenaddthecreatures,places,andmagi
cthatmaketheseworldsunique.

TheworldsoftheDUNGEONS&DRAGONSgameexistwithinavastcosmosc
alledthemultiverse,connectedinstrangeandmysteriouswaystooneanoth
erandtootherplanesofexistence,suchastheElementalPlaneofFireandthe
InfiniteDepthsoftheAbyss.Within

INTRODUCTION

ed

thismultiverseareanendlessvarietyofworlds.Manyofthemhavebeenpubl
ishedasofficialsettingsfortheD&Dgame.ThelegendsoftheForgottenRea
lms,Drag-onlance,Greyhawk,DarkSun,Mystara,andEberronsettingsare
woventogetherinthefabricofthemulti-verse.Alongsidetheseworldsareh
undredsofthousandsmore,createdbygenerationsofD&Dplayersfortheir
owngames.Andamidalltherichnessofthemultiverse,youmightcreateawo
rldofyourown.

Alltheseworldssharecharacteristics,buteachworldissetapartbyitsownh
istoryandcultures,distinctivemonstersandraces,fantasticgeography,a
ncientdun-geons,andschemingvillains,Someraceshaveunusualtraitsin
differentworlds.ThehalflingsoftheDarkSunsetting,forexample,arejun
gle-dwellingcannibals,andtheelvesaredesertnomads.Someworldsfeatu
reracesunknowninothersettings,suchasEberron'swar-forged,soldiersc
reatedandimbuedwithlifetofightintheLastWar.Someworldsaredominat
edbyonegreatstory,liketheWaroftheLancethatplaysacentralroleintheD
ragonlancesetting.Butthey'reallD&Dworlds,andyoucanusetherulesint
hisbaoktocreateachar-acterandplayinanyoneofthem.

YourDMmightsetthecampaignononeoftheseworldsorononethatheorshec
reated.BecausethereissomuchdiversityamongtheworldsofD&D,yousho
uldcheckwithyourDMaboutanyhouserulesthatwillaffectyourplayofthe
game.Ultimately,theDun-geonMasteristheauthorityonthecampaignand
itssetting,evenifthesettingisapublishedworld.

UsincTHISBOOK

‘ThePlayer'sHandbookisdividedintothreeparts.

Part1isaboutcreatingacharacter,providingtherulesandguidanceyounee
dtomakethecharacteryou'llplayinthegame.Itincludesinformationonthe
variousraces,classes,backgrounds,equipment,andothercustomizationo
ptionsthatyoucanchoosefrom.Manyoftherulesinpart1relyonmaterialin
parts2and3.Ifyoucomeacrossagameconceptinpart1thatyoudon'tunderst
and,consultthebook'sindex.

Part2detailstherulesofhowtoplaythegame,beyondthebasicsdescribedin
thisintroduction.Thatpartcoversthekindsofdierollsyoumaketodetermi
nesuccessorfailureatthetasksyourcharacterattempts,anddescribesthet
hreebroadcategoriesofactivityinthegame;exploration,interaction,and
combat,
Part3isallaboutmagic.ItcoversthenatureofmagicintheworldsofD&D,th
erulesforspellcasting,andthehugevarietyofspellsavailabletomagic-usi
ngcharac-ters(andmonsters)inthegame.

H o w T o P LAY

TheplayoftheDUNGEONS&DRAGONSgameunfoldsaccordingtothisbasi
cpattern.

1,TheDMdescribestheenvironment.TheDMtellstheplayerswheretheirad
venturersareandwhat'saroundthem,presentingthebasicscopeofoptionst
hatpresentthemselves(howmanydoorsleadoutofaroom,what'sonatable,
who'sinthetavern,andsoon),

INTRODUCTION

2.Theplayersdescribewhattheywanttodo,Some-timesoneplayerspeaksf
orthewholeparty,saying,“We'lltaketheeastdoor,”forexample.Othertim
es,differentadventurersdodifferentthings:oneadventurermightsearcha
treasurechestwhileasecondexaminesanesotericsymbolengravedonawal
landathirdkeepswatchformonsters.Theplayersdon'tneedtotaketurns,bu
ttheDMlistenstoeveryplayeranddecideshowtoresolvethoseactions.

Sometimes,resolvingataskiseasy.Ifanadventurerwantstowalkacrossaro
omandopenadoor,theDMmightjustsaythatthedooropensanddescribewha
tliesbeyond.Butthedoormightbelocked,thefloormighthideadeadlytrap,
orsomeothercircumstancemightmakeitchallengingforanadventurertoco
mpleteatask.Inthosecases,theDMdecideswhathappens,oftenrelyingont
herollofadietodeterminetheresultsofanaction.

3 . T h e D M n a r r a t e s t h e r e s u l t s o f t h e a d v e n t u r e r s ’a c t i o n s . D e s c r i b i n g t h e r e
sultsoftenleadstoanotherdecisionpoint,whichbringstheflowofthegame
rightbacktostep1.

Thispatternholdswhethertheadventurersarecau-tiouslyexploringaruin,
talkingtoadeviousprince,orlockedinmortalcombatagainstamightydrag
on.Incertainsituations,particularlycombat,theactionismorestructured
andtheplayers(andDM)dotaketurnschoosingandresolvingactions.Butm
ostofthetime,playisfluidandflexible,adaptingtothecircumstancesofth
eadventure.

Oftentheactionofanadventuretakesplaceintheimaginationoftheplayers
a n d D M , r e l y i n g o n t h e D M ’s v e r b a l d e s c r i p t i o n s t o s e t t h e s c e n e . S o m e D M s l i
ketousemusic,art,orrecordedsoundeffectstohelpsetthemood,andmanyp
layersandDMsalikeadoptdifferentvoicesforthevariousadventurers,mo
nsters,andothercharacterstheyplayinthegame.Sometimes,aDMmightla
youtamapandusetokensorminiaturefigurestorepresenteachcreatureinv
olvedinascenetohelptheplayerskeeptrackofwhereeveryoneis.

GaMEDICE

Thegameusespolyhedraldicewithdifferentnumbersofsides.Youcanfind
diceliketheseingamestoresandinmanybookstores,

Intheserules,thedifferentdicearereferredtobytheletterdfollowedbythe
numberofsides:d4,d6,d8,d10,d12,andd20,Forinstance,ad6isasix-sided
die(thetypicalcubethatmanygamesuse).
Percentiledice,ord100,workalittledifferently,Yougenerateanumberbet
ween1and100byrollingtwodifferentten-sideddicenumberedfrom0to9,O
nedie(designatedbeforeyouroll)givesthetensdigit,andtheothergivesth
eonesdigit.Ifyourolla7anda1,forexample,thenumberrolledis71.TwoOs
represent100,Someten-sideddicearenumberedintens(00,10,20.andsoon
),makingiteasiertodistinguishthetensdijfromtheonesdigit.Inthiscase,
arollof70and1is71,and00and0isLOO.

Whenyouneedtorolldice,therulestellyouhowmanyditetorollofacertaint
ype,aswellaswhatmod-ificrstoadd.Forexample,“3d8+5”meansyouroll

threeeight-sideddice,addthemtogether,andadd5tothetotal.

‘Thesamednotationappearsintheexpressions“1d3”and“id2.”Tosimulate
therollof143,rollad6.anddividethenumberrolledby2(roundup).Tosimul
atetherollof1d2,rollanydieandassigna1or2totherolldependingonwheth
eritwasoddoreven.(Alternatively,ifthenumberrolledismorethanhalfthe
numberofsidesonthedie,it'sa2.)

THED20

D o e s a n a d v e n t u r e r ’s s w o r d s w i n g h u r t a d r a g o n o r j u s t b o u n c e o f f i t s i r o n - h a
rdscales?Willtheogrebelieveanoutrageousbluff?Canacharacterswimac
rossaragingriver?Canacharacteravoidthemainblastofafireball,ordoesh
eorshetakefulldamagefromtheblaze?Incaseswheretheoutcomeofanacti
onisuncertain,

theDunGeons&DRAGONSgamereliesonrollsofa20-sideddie,ad20,todet
erminesuccessorfailure.

Everycharacterandmonsterinthegamehascapa-bilitiesdefinedbysixabil
ityscores.TheabilitiesareStrength,Dexterity,Constitution,Intelligenc
e,Wisdom,andCharisma,andtheytypicallyrangefrom3to18formostadve
nturers.(Monstersmighthavescoresaslowas1orashighas30.)Theseabilit
yscores,andtheabilitymodifiersderivedfromthem,arethebasisforalmos
t e v e r y d 2 0 r o l l t h a t a p l a y e r m a k e s o n a c h a r a c - t e r ’s o r m o n s t e r ' s b e h a l f .

Abilitychecks,attackrolls,andsavingthrowsarethethreemainkindsof42
0rolls,formingthecoreoftherulesofthegame.Allthreefollowthesesimple
steps.

1,Rollthedieandaddamodifier.Rollad20andaddtherelevantmodifier.Th
isistypicallythemod-ifierderivedfromoneofthesixabilityscores,andits
o m e t i m e s i n c l u d e s a p r o f i c i e n c y b o n u s t o r e f l e c t a c h a r - a c t e r ’s p a r t i c u l a r s
kill.(Seechapter1fordetailsoneachabilityandhowtodetermineanability
’s m o d i f i e r . )

2.Applycircumstantialbonusesandpenalties.Aclassfeature,aspell,apar
ticularcircumstance,orsomeothereffectmightgiveabonusorpenaltytoth
echeck.

3.Comparethetotaltoatargetnumber.Ifthetotalequalsorexceedsthetarge
tnumber,theabilitycheck,attackroll,orsavingthrowisasuccess.Otherwi
s e , i t ’s a f a i l u r e . T h e D M i s u s u a l l y t h e o n e w h o d e t e r m i n e s t a r g e t n u m b e r s a n
dtellsplayerswhethertheirabilitychecks,attackrolls,andsavingthrowss
ucceedorfail.

ThetargetnumberforanabilitycheckorasavingthrowiscalledaDifficulty
Class(DC).ThetargetnumberforanattackrolliscalledanArmorClass(AC)
,

Thissimplerulegovernstheresolutionofmosttasks.inD&Dplay.Chapter7
providesmoredetailedrulesforusingthed20inthegame.

AD VAN TAG EAN D D I SAD VAN TAG E

Sometimesanabilitycheck,attackroll,orsavingthrowismodifiedbyspeci
alsituationscalledadvantageanddisadvantage.Advantagereflectsthepo
sitivecireum-stancessurroundingad20roll,whiledisadvantagereflectst
heopposite.Whenyouhaveeitheradvantageordisadvantage,yourollaseco
ndd20whenyoumaketheroll,Usethehigherofthetworollsifyouhaveadvan
-tage,andusethelowerrollifyouhavedisadvantage.Forexample,ifyouha
vedisadvantageandrolla17anda5,youusethe5,Ifyouinsteadhaveadvanta
geandrollthosenumbers,youusethe17.

Moredetailedrulesforadvantageanddisadvantagearepresentedinchapte
r7.

S p e c i F i c B EAT S G E N E RAL

Thisbookcontainsrules,especiallyinparts2and3,thatgovernhowthegam
eplays.Thatsaid,manyracialtraits,classfeatures,spells,magicitems,mo
nsterabili-ties,andothergameelementsbreakthegeneralrulesinsomeway
,creatinganexceptiontohowtherestofthegameworks.Rememberthis:Ifas
pecificrulecontra-dictsageneralrule,thespecificrulewins.

Exceptionstotherulesareoftenminor.Forinstance,manyadventurersdon’
thaveproficiencywithlongbows,buteverywoodelfdoesbecauseofaracial
trait.Thattraitcreatesaminorexceptioninthegame.Otherexamplesofrule
- b r e a k i n g a r e m o r e c o n s p i c u o u s . F o r i n s t a n c e , a n a d v e n t u r e r c a n ’t n o r m a l l
ypassthroughwalls,butsomespellsmakethatpossible.Magicaccountsfor
mostofthemajorexceptionstotherules.

RounpDown

There'sonemoregeneralruleyouneedtoknowattheoutset,Wheneveryoudi
videanumberinthegame,rounddownifyouendupwithafraction,evenifthe
fractionisone-halforgreater.

ADVENTURES

TheDuNGEONS&DRAGONSgameconsistsofagroupofcharactersembarki
ngonanadventurethattheDun-geonMasterpresentstothem.Eachcharacte
rbringsparticularcapabilitiestotheadventureintheformofabilityscores
andskills,classfeatures,racialtraits,equipment,andmagicitems.Everyc
haracterisdif-ferent,withvariousstrengthsandweaknesses,sothebestpa
rtyofadventurersisoneinwhichthecharacterscomplementeachotherandc
overtheweaknessesof

INTRODUCTION

theircompanions.Theadventurersmustcooperatetosuccessfullycomplet
etheadventure,

Theadventureistheheartofthegame,astorywithabeginning,amiddle,and
anend.AnadventuremightbecreatedbytheDungeonMasterorpurchasedof
f t h e s h e l f , t w e a k e d a n d m o d i f i e d t o s u i t t h e D M ’s n e e d s a n d d e s i r e s . I n e i t h e r
c a s e , a n a d v e n t u r e f e a t u r e s a f a n t a s t i c s e t t i n g , w h e t h e r i t ’s a n u n d e r g r o u n d
dungeoiblingcastle,astretchofwilderness,orabustlingcity.4Itfeatures
arichcastofcharacters:theadventurerscreatedandplayedbytheotherplay
ersatthetable,aswellasnonplayercharacters(NPCs).Thosechar-actersm
ightbepatrons,allies,enemies,hirelings,orjustbackgroundextrasinanad
venture.Often,oneof—theNPCsisavillainwhoseagendadriveseteofanad
v e n t u r e ’s a c t i o n . a n

Overthecourseoftheiradventures,PesecttAareconfrontedbyavarietyofc
reatures,objects,andsituationsthattheymustdealwithinsomeway.Some-
timestheadventurersandothercreaturesdotheirbesttokillorcaptureeach
otherincombat.Atothertimes,theadventurerstalktoanothercreature(ore
venamagicalobject)withagoalinmind.Andoften,theadventurersspendti
metryingtosolveapuzzle,bypassanobstacle,findsomethinghidden,orunr
avelthecur-rentsituation.Meanwhile,theadventurersexploretheworld,
makingdecisionsaboutwhichwaytotravelandwhatthey'lltrytodonext.

Adventuresvaryinlengthandcomplexity.Ashortadventuremightpresento
nlyafewchallenges,anditmighttakenomorethanasinglegamesessiontoco
mplete.Alongadventurecaninvolvehundredsofcombats,interactions,an
dotherchallenges,andtakedozensofsessionstoplaythrough,stretchingo
verweeksormonthsofrealtime.Usually,theendofanadventureismarkedb
ytheadventurersheadingbacktocivilizationtorestandenjoythespoilsoft
heirlabors.

Butthat'snottheendofthestory,Youcanthinkofanadventureasasingleepi
sodeofaTVseries,madeupofmultipleexcitingscenes.Acampaignisthewh
oleseries—astringofadventuresjoinedtogether,withaconsistentgroupo
fadventurersfollowingthenarrativefromstarttofinish.

T H E T H R E E P I L LAR S O FAD V E N T U R E

Adventurerscantrytodoanythingtheirplayerscanimagine,butitcanbehel
pfultotalkabouttheiractiv-itiesinthreebroadcategories:exploration,so
cialinteraction,andcombat.

E x p l o r a t i o n i n c l u d e s b o t h t h e a d v e n t u r e r s ’m o v e m e n t t h r o u g h t h e w o r l d a n
dtheirinteractionwithobjectsandsituationsthatrequiretheirattention.E
xplorationisthegive-and-takeoftheplayersdescribingwhattheywantthe
ircharacterstodo,andtheDungeonMastertellingtheplayerswhathappens
asaresult,Onalargescale,thatmightinvolvethecharactersspendingaday
cross-ingarollingplainoranhourmakingtheirwaythroughcavernsunderg
round,Onthesmallestscale,itcouldmeanonecharacterpullingaleverinad
ungeonroomtoseewhathappens.

Socialinteractionfeaturestheadventurerstalkingtosomeone(orsomethi
ng)else,Itmightmeandemanding

INTRODUCTION

thatacapturedscoutrevealthesecretentrancetothegoblinlair,gettinginf
ormationfromarescuedprisoner,pleadingformercyfromanorechieftain,
orpersuadingatalkativemagicmirrortoshowadistantlocationtotheadven
turers.

Therulesinchapters7and8supportexplorationandsocialinteraction,asd
omanyclassfeaturesinatone3andpersonalitytraitsinchapter4.

Combat,thefocusofchapter9,involvescharactersandothercreaturesswin
gingweapons,castingspells,maneuveringforposition,andsoon—allinan
efforttodefeattheiropponents,whetherthatmeanskilling

everyenemy,t:captives,orforeingarout,Combatisthemoststructuredcle
mentofaD&Dsession,with‘nstomakesurethateveryonegetsinthecontext
ofapitchedbattle,tunityforadventurerstoyslikesurfingdownaflightofst
airsonashield,toexaminetheenvironment(perhapsbypullingamysteriou
slever),andtointeractwithothercreatures,includingallies,enemies,and
neutralparties.

THEWONDERSOFMaGic

FewD&Dadventuresendwithoutsomethingmagicalhappening.Whetherhe
lpfulorharmful,magicappearsfrequentlyinthelifeofanadventurer,andit
isthefocusofchapters10and11.

IntheworldsofDunGeons&Dracons,practitionersofmagicarerare,setapa
rtfromthemassesofpeoplebytheirextraordinarytalent.Commonfolkmig
htseeevidenceofmagiconaregularbasis,butit'susuallyminor—afantasti
cmonster,avisiblyansweredprayer,awizardwalkingthroughthestreetsw
ithananimatedshieldguardianasabodyguard.

Foradventurers,though,magiciskeytotheirsur-vival.Withoutthehealin
gmagicofclericsandpaladins,adventurerswouldquicklysuccumbtotheir
wounds.Withouttheupliftingmagicalsupportofbardsandclerics,warrior
smightbeoverwhelmedbypowerfulfoes,Withoutthesheermagicalpowera
ndversatilityofwizardsanddruids,everythreatwouldbemag-nifiedtenfo
ld.

Magicisalsoafavoredtoolofvillains.Manyadven-turesaredrivenbythem
achinationsofspellcasterswhoarehellbentonusingmagicforsomeillend.
Acultleaderseekstoawakenagodwhoslumbersbeneaththesea,ahagkidnap
syouthstomagicallydrainthemoftheirvigor,amadwizardlaborstoinvesta
narmyofautomatonswithafacsimileoflife.adragonbeginsamysticalritua
ltoriseupasagodofdestruction—thesearejustafewofthemagicalthreatst
hatadventurersmightface,Withmagicoftheirown,intheformofspellsand
magicitems,theadventurersmightprevail!

CHAPTER|:STEP-BY-STEPCHARACTERS

‘ O U R F I R S T S T E P I N P LAY I N GANAD V E N T U R E R I N T H E D U N G E O N S & D R


AGONSgameistoimagineandcreateacharacterofyourown.Yourcharacter
isacombinationofgamestatistics,roleplayinghooks,andyourimaginatio
n.Youchoosearace(suchashumanorhalfling)andacclass(suchasfightero
rwizard),Youalsoinventthepersonality,appearance,andbackstoryofyou
rcharacter.Oncecompleted,yourcharacterservesasyourrepresentativei
nthegame,youravatarintheDunGeons&Draconsworld.

Beforeyoudiveintostep1below,thinkaboutthekindofadventureryouwant
toplay.Youmightbeacourageousfighter,askulkingrogue,aferventcleric
,oraMamboyantwizard,Oryoumightbemoreinterestedinanunconvention
alcharacter,suchasabrawnyroguewholikeshand-to-handcombat,orashar
pshooterwhopicksoffenemiesfromafar.Doyoulikefantasyfictionfeaturi
ngdwarvesorelves?Trybuildingacharacterof‘oneofthoseraces,Doyouw
antyourcharactertobethetoughestadventureratthetable?Consideraclass
likebarbarianorpaladin.Ifyoudon'tknowwhereelsetobegin,takealookat
theillustrationsinthisbooktoseewhatcatchesyourinterest.

Onceyouhaveacharacterinmind,followthesestepsinorder,makingdecisi
onsthatreflectthecharacteryouwant.Yourconceptionofyourcharactermi
ghtevalvewithcachchoiceyoumake.What'simportantisthatyoucometoth
etablewithacharacteryou'reexcitedtoplay.

Throughoutthischapter,weusethetermcharactersheettomeanwhatevery
o u u s e t o t r a c k y o u r c h a r a c t e r , w h e t h e r i t ’s a f o r m a l c h a r a c t e r s h e e t ( l i k e t h e
oneattheendofthisbook),someformofdigitalrecord,orapieceofnotebook
paper.AnofficialD&Dcharactersheetisafineplacetostartuntilyouknow
whatinformationyouneedandhowyouuseitduringthegame.

BUILDINGBRUENOR

Eachstepofcharactercreationincludesanexampleof_thatstep,withaplay
ernamedBobbuildinghisdwarf

character,Bruenor.

,CHOOSEARACE

Everycharacterbelongstoarace,oneofthemanyintelligenthumanoidspec
iesintheD&Dworld.Themostcommonplayercharacterracesaredwarves,e
lves,halflings,andhumans.Someracesalsohavesubraces,suchasmountai
ndwarforwoodelf.Chapter2providesmoreinformationabouttheseraces,a
swellasthelesswidespreadracesofdragonborn,gnomes,half-elves,half-
ores,andtieflings.

Theraceyouchoosecontributestoyourcharacter'sidentityinanimportant
way,byestablishingageneralappearanceandthenaturaltalentsgainedfro
mcultureandancestry.Yourcharacter'sracegrantsparticularracialtraits
,suchasspecialsenses,proficiencywithcertainweaponsortools,proficie
ncyiaoneormoreskills,ortheabilitytouseminorspells.Thesetraitssomet
imesdovetailwiththecapabilitiesofcertain

pagan

classes(seestep2),Forexample,theracialtraitsoflightfoothalflingsmak
ethemexceptionalrogues,andhighelvestendtobepowerfulwizards,Some
timesplayingagainsttypecanbefun,too.Half-orepaladinsandmountaind
warfwizards,forexample,canbeunusualbutmemorablecharacters.

Yourracealsoincreasesoneormoreofyourabilityscores,whichyoudeterm
ineinstep3.Notetheseincreasesandremembertoapplythemlater.

Recordthetraitsgrantedbyyourraceonyourcharactersheet.Besuretonote
yourstartinglanguagesandyourbasespeedaswell.

BuiLpINGBruenor,Step|

Bobissittingdowntocreatehischaracter,Hedecidesthatagruffmountaind
warffitsthecharacterhewantstoplay.Henotesalltheracialtraitsofdwarv
esonhischaractersheet,includinghisspeedof25feetandtheJanguageshek
nows:CommonandDwarvish.

2 . C H O O S EAC LAs s

Everyadventurerisamemberofaclass.Classbroadlydescribesacharacter'
svocation,whatspecialtalentsheorshepossesses,andthetacticsheorshei
smostlikelytoemploywhenexploringadungeon,fightingmonsters,oreng
aginginatensenegotiation.Thecharacterclassesaredescribedinchapter3
.
Yourcharacterreceivesanumberofbenefitsfromyourchoiceofclass.Man
yofthesebenefitsareclassfeatures—capabilities(includingspelleasting
)thatsetyourcharacterapartfrommembersofotherclasses.Youalsogainan
umberofproficiencies:armor,weapons,skills,savingthrows,andsometi
mestools.Yourproficienciesdefinemanyofthethingsyourcharactercand
oparticularlywell,fromusingcertainweaponstotellingaconvincinglie.

Onyourcharactersheet,recordallthefeaturesthatyourclassgivesyouatIs
tlevel.

LeveL

Typically,acharacterstartsat1stlevelandadvances

inlevelbyadventuringandgainingexperiencepoints

(XP).AIstlevelcharacterisinexperiencedinthe

adventuringworld,althoughheorshemighthavebeen

asoldierorapirateanddonedangerousthingsbefore.Startingoffat1stleve
lmarksyourcharacter'sentry

intotheadventuringlife.Ifyou'realreadyfamiliar

withthegame,orifyouarejoininganexistingD&D

campaign,yourDMmightdecidetohaveyoubeginata

higherlevel,ontheassumptionthatyourcharacterhas

alreadysurvivedafewharrowingadventures.

|QuickBuito

_Eachclassdescriptioninchapter3includesasection

|offeringsuggestionstoquicklybuildacharacterofthat

|class,includinghowtoassignyourhighestabilityscores,

abackgroundsuitabletotheclass,andstartingspells.ey

PAR T | | S T E P - D Y - S T E P - C HARAC T E R S

Recordyourlevelonyourcharactersheet.Ifyou'restartingatahigherlevel
,recordtheadditionalelementsyourclassgivesyouforyourlevelspastIst.
Alsorecordyourexperiencepoints.AIst-lcvelcharacterhas0XP.Ahigher-
levelcharactertypicallybeginswiththeminimumamountofXPrequiredtor
eachthatlevel(see“Beyond1stLevel”laterinthischapter).

HitPointsanvHitDice

Yourcharacter'shitpointsdefinehowtoughyourcharacterisincombatand
otherdangeroussituations.YourhitpointsaredeterminedbyyourHitDice(
shortforHitPointDice).

ApitityScoreSUMMAR‘StrengthrmMeasures:Naturalathleticism,bodil
ypowerImportantjor:Barbarian,fighter,paladinRacialIncreases:Mount
aindwarf(+2)Dragonborn(+2)
Measures:Physicalagility,reflexes,balance,poiseImportantfor:Monk,r
anger,rogueRacialIncreases:Elf(+2)Forestgnome(+1)Halfling(+2)Hu
man(41)

Half-ore(+2)Human(+1)

Measures:Health,stamina,vitalforceImportantfor:EveryoneRacialIncr
eases:

Dwarf(+2)

Stouthalfling(+1)

Rockgnome(+1)

Half-ore(+1)Human(+1)

IntelligenceMeasures;Mentalacuity,informationrecall,analyticalskill
Importantfor:WizardRacialIncreases:Highelf(+1)Gnome(+2)

Tiefling(+1)Human(+1)Measures:Awareness,intuition,insightImporta
ntfor:Cleric,druidRacialincreases:

Hilldwarf(+1)

Woodelf(+1)

Measures:Confidence,eloquence,leadershipImportantfor:Bard,sorcere
r,warlockRacialIncreases:Halfelf(+2)Drow(+1)Lightfoothalfling(+1)

Human(+1)

Dragonborn(11)Human(+1)Tiefling(+2)

PAR T 1 | S T E P - B Y - S T E P O }ARAC

AtIstlevel,yourcharacterhas1HitDie,andthedictypeisdeterminedbyyou
rclass.Youstartwithhitpointsequaltothehighestrollofthatdie,asindicat
edinyourclassdescription.(YoualsoaddyourConstitutionmodifier,whic
hyou'lldetermineinstep3.)Thisisalsoyourhitpointmaximum.

Recordyourcharacter'shitpointsonyourcharactersheet.Alsorecordthety
peofHitDieyourcharacterusesandthenumberofHitDiceyouhave.Afteryo
urest,youcanspendHitDicetoregainhitpoints(see“Resting”inchapter8)
.

PROFICIENCYBONUSThetablethatappearsinyourclassdescriptionsho
wsyourproficiencybonus,whichis+2fora1stlevelroficiencybonusapplie
stomanyofthecordingonyourcharactersheet:

+Attackrollsusingweaponsyou'reproficientwith

+Attackrollswithspellsyoucast

+Abilitychecksusingskillsyou'reproficientin

+Abilitychecksusingtoolsyou'reproficientwith

+Savingthrowsyou'reproficientin
+SavingthrowDCsforspellsyoucast(explainedineachspellcastingclass)

Yourclassdeterminesyourweaponproficiencies,yoursavingthrowprofic
iencies,andsomeofyourskillandtoolproficicncies,(Skillsaredescribedi
nchapter7,toolsinchapter5.)Yourbackgroundgivesyouadditionalskilla
ndtoolproficiencies,andsomeracesgiveyoumoreproficiencies.Besureto
notealloftheseproficiencies,aswellasyourproficiencybonus,onyourcha
ractersheet.

Yo u r p r o f i c i e n c y b o n u s c a n ’t b e a d d e d t o a s i n g l e d i c r o l l o r o t h e r n u m b e r m o r
ethanonce.Occasionally,yourproficiencybonusmightbemodified(doubl
edorhalved,forexample)beforeyouapplyit.Ifacircumstance.suggeststh
atyourproficiencybonusappliesmorethanoncetothesamerollorthatitsho
uldbemultipliedmorethanonce,youneverthelessadditonlyonce,multipl
yitonlyonce,andhalveitonlyonce.

BUILDINGBRUENOR,STEP2

BobimaginesBruenorchargingintobattlewithanaxe,onehornonhishelme
t b r o k e n o f f . H e m a k e s B r u e n o r a f i g h t e r a n d n o t e s t h e f i g h t e r ’s p r o f i c i e n c i e
sandIstlevelclassfeaturesonhischaractersheet.

AsaIst-levelfighter,Bruenorhas1HitDie—adl0—andstartswithhitpoint
sequalto10+hisConstitutionmodifier.Bobnotesthis,andwillrecordthefi
n a l n u m b e r a f t e r h e d e t e r m i n e s B r u e n o r ’s C o n s t i t u t i o n s c o r e ( s e e s t e p 3 ) , B o
balsonotestheproficiencybonusforaIstlevelcharacter,whichis+2.

3.DETERMINEABILITYSCORES

Muchofwhatyourcharacterdoesinthegamedependsonhisorhersixabilitie
s:Strength,Dexterity,Constitution,Intelligence,Wisdom,andCharisma.
Eachabilityhasascore,whichisanumberyourecordonyourcharactersheet
.

Thesixabilitiesandtheiruseinthegamearedescribedinchapter7,TheAbili
tyScoreSummary

tableprovidesaquickreferenceforwhatqualities

aremeasuredbyeachability,whatracesincreaseswhichabilities,andwhat
classesconsidereachabilityparticularlyimportant.

Yougenerateyourcharacter'ssixabilityscoresrandomly.Rollfour6-side
ddiceandrecordthetotalofthehighestthreediceonapieceofscratchpaper.
Dothisfivemoretimes,sothatyouhavesixnumbers.Ifyouwanttosavetime
ordon'tliketheideaofrandomlydeterminingabilityscores,youcanusethe
followingscoresinstead:15,14,13,12,10,8.

Nowtakeyoursixnumbersandwriteeachnumberbesideoneofyourcharacte
r'ssixabilitiestoassignScores(oStrength,Dexterity,Constitution,Intel
ligence,Wisdom,andCharisma.Afterward,makeanychangestoyourabilit
yscoresasaresultofyourracechoice.

Afterassigningyourabilityscores,determineyourabilitymodifiersusing
theAbilityScoresandModifierstable,Todetermineanabilitymodifierwit
houtconsultingthetable,subtract10fromtheabilityscoreandthendividet
heresultby2(rounddown).Writethemodifiernexttoeachofyourscores,
BuILDINGBRUENOR,STEP3Bobdecidestousethestandardsetofscores(1
5 , 1 4 , 1 3 , 1 2 , 1 0 , 8 ) f o r B r u e n o r ’s a b i l i t i e s . S i n c e h e ' s a f i g h t e r , h e p u t s h i s h i
ghestscore,15,inStrength.Hisnext-highest,14,goesinConstitution.Bru
enormightbeabrashfighter,butBobdecideshewantsthedwarftohealder,w
iser,andagoodleader,soheputsdecentscoresinWisdomandCharisma.Aft
erapplyinghisracialbenefits(increasingBruenor'sConstitutionby2andh
isStrengthby2),Bruenor'sabilityscoresandmodifierslooklikethis:Stre
ngth17(+3),Dexterity10(+0),Constitution16(+3),Intelligence8(-1),Wi
sdom13(#1),Charisma12(+1),

BobfillsinBruenor'sfinalhitpoints:10+hisConstitutionmodifierof+3,f
oratotalof13hitpoints.

VAR IAN T : C U S T O M I Z I N GAB I LI TYS C O R E S

At y o u r D u n g e o n M a s t e r ’s o p t i o n , y o u c a n u s e t h i s v a r i a n t f o r d e t e r m i n i n g y o
urabilityscores.Themethoddescribedhereallowsyoutobuildacharacter
withasetofabilityscoresyouchooseindividually.

Youhave27pointstospendonyourabilityscores.Thecostofeachscoreissh
ownontheAbilityScorePointCosttable,Forexample,ascoreof14costs7po
ints,Usingthismethod,15isthehighestabilityscoreyoucanendupwith,be
foreapplyingracialincreases.Youcan'thaveascorelowerthan8.

Thismethodofdeterminingabilityscoresenablesyoutocreateasetofthree
highnumbersandthreelowones(15,15,15,8,8,8),asetofnumbersthatarea
bove

AbitityScorePointCostScoreCostScoreCost

&0n491510247n39

ABILITYSCORESANDMODIFIERS

ScoreModifierScoreModifier1-516-174323=.18-19+44-5320-21+56-7=
f22-23+68-9=i24-254710-11+026-274812-13+128-294914-15+230+10

averageandnearlyequal(13,13,13,12,12,12),oranysetofnumbersbetwee
nthoseextremes.

4,DESCRIBEYOURCHARACTER

O n c e y o u k n o w t h e b a s i c g a m e a s p e c t s o f y o u r c h a r a c t e r , i t ’s t i m e t o f l e s h h i m
orheroutasaperson.Yourcharacterneedsaname.Spendafewminutesthink
ingaboutwhatheorshelookslikeandhowheorshebehavesingeneralterms,

Usingtheinformationinchapter4,youcanfleshoutyourcharacter'sphysic
alappearanceandpersonalitytraits.Chooseyourcharacter'salignment(th
emoralcompassthatguideshisorherdecisions)andideals.Chapter4alsohe
lpsyouidentifythethingsyourcharacterholdsmostdear,calledbonds,and
theflawsthatcouldonedayunderminehimorher.

Yourcharacter'sbackgrounddescribeswhereheorshecamefrom,hisorher
originaloccupation,andthecharacter'splaceintheD&Dworld,YourDMmi
ghtofferadditionalbackgroundsbeyondtheonesincluded

Bavenor

inchapter4,andmightbewillingtoworkwithyoutocraftabackgroundthat’
samoreprecisefitforyourcharacterconcept.
Abackgroundgivesyourcharacterabackgroundfeature(ageneralbenefit)
andproficiencyintwoskills,anditmightalsogiveyouadditionallanguage
sorproficiencywithcertainkindsoftools.Recordthisinformation,along
withthepersonalityinformationyoudevelop,onyourcharactersheet.

YO u R C HARAC T E R ' ’SAB I LI T I E S 2 T a k e y o u r c h a r a c t e r ' s a b i l i t y s c o r e s a n


d r a c e i n t o ’a c c o u n t a s y o u f l e s h o u t h i s o r h e r a p p e a r a n c e

andpersonality.AverystrongcharacterwithlowIntelligencemightthinka
ndbehaveverydifferentlyfromaverysmartcharacterwithlowStrength.

Forexample,highStrengthusuallycorresponds:withaburlyorathleticbod
y,whileacharacterwithlowStrengthmightbescrawnyorplump.

AcharacterwithhighDexterityisprobablylitheaeslim,whileacharacterw
ithlowDexteritymightbecitherganglyandawkwardorheavyandthick-fin
gered.

AcharacterwithhighConstitutionusuallylookshealthy,withbrighteyesa
ndabundantenergy.AcharacterwithlowConstitutionmightbesicklyorfra
il.

AcharacterwithhighIntelligencemightbehighlyinquisitiveandstudious
,whileacharacterwithlowIntelligencemightspeaksimplyoreasilyforget
details.

AcharacterwithhighWisdomhasgoodjudgment,empathy,andageneralaw
arenessofwhat'sgoingon.AcharacterwithlowWisdommightbeabsent-mi
nded,foolhardy,oroblivious.

AcharacterwithhighCharismaexudesconfidence,whichisusuallymixedw
ithagracefulorintimidatingpresence.AcharacterwithalowCharismamig
htcomeacrossasabrasive,inarticulate,ortimid.

BurILpINGBRUENOR,STEP4

B o b f i l l s i n s o m e o f B r u e n o r ’s b a s i c d e t a i l s : h i s n a m e , h i s s e x ( m a l e ) , h i s h e i g
htandweight,andhisalignment(lawfulgood).HishighStrengthandConsti
tutionSuggestahealthy,athleticbody,andhislowIntelligencesuggestsad
egreeofforgetfulness.

BohdecidesthatBruenorcomesfromanobleline,buthisclanwasexpelledfr
omitshomelandwhenBruenorwasveryyoung.Hegrewupworkingasasmith
intheremotevillagesofIcewindDale.ButBruenorhasaheroicdestiny—tor
eclaimhishomeland—soBobchoosesthefolkherobackgroundforhisdwarf
.

Henotestheproficienciesandspecialfeaturethisbackgroundgiveshim.

B o b h a s a p r e t t y c l e a r p i c t u r e o f B r u e n o r ’s p e r s o n a l i t y i n m i n d , s o h e s k i p s t h
epersonalitytraitssuggestedinthefolkherobackground,notinginsteadth
atBruenorisacaring.sensitivedwarfwhogenuinelyloveshisfriendsandal
lies,buthehidesthissoftheartbehindagruff,snarlingdemeanor.Hechoos
estheidealoffairnessfromthelistinhisbackground,notingthatBruenorbe
lievesthatnooneisabovethelaw.

Givenhishistory,Bruenor'sbondisobvious:heaspirestosomedayreclaim
MithralHall,hishomeland,fromtheshadowdragonthatdrovethedwarveso
ut.
PAR T 1 | S T E P - B Y - S T E P C HARAG T E R S

Hisflawistiedtohiscaring,sensitivenature—hehasasoftspotfororphans
andwaywardsouls,leadinghimtoshowmercyevenwhenitmightnotbewarr
anted.

5.CHOOSEEQUIPMENT

Yourclassandbackgrounddetermineyourcharacter'sstartingequipment,
includingweapons,armor,andotheradventuringgear.Recordthisequipm
entonyourcharactersheet.Allsuchitemsaredetailedinchapter5.Insteado
ftakingthegeargiventoyoubyyourclassandbackground,youcanpurchase
yourstartingequipment.Youhaveanumberofgoldpieces(gp)tospendbase
donyourclass,asshowninchapter5.Extensivelistsofequipment,withpric
es,alsoappearin|wish,youcanalsohaveonetrinkettableattheendofchapt
er5).itstheamountofgearyoucancarry.Trynottopurchaseequipmentwith
atotalweightxceedingyourStrengthscoretimes15.moreinformationonca
rryingcapacity.

AR M O R C LAS S

YourArmorClass(AC)representshowwellyourcharacteravoidsbeingwou
ndedinbattle,ThingsthatcontributetoyourACincludethearmoryouwear,t
heshieldyoucarry,andyourDexteritymodifier.Notallcharacterswearar
mororcarryshields,however.

Withoutarmororashield,yourcharacter'sACequals10+hisorherDexterit
ymodifier.Ifyourcharacterwearsarmor,carriesashield,orboth,calculat
eyourACusingtherulesinchapter5.RecordyourAConyourcharactersheet.

Yourcharacterneedstobeproficientwitharmorandshieldstowearanduset
hemeffectively,andyourarmorandshieldproficienciesaredeterminedby
yourclass.Therearedrawbackstowearingarmororcarryingashieldifyoul
acktherequiredproficiency,asexplainedinchapter5.

SomespellsandclassfeaturesgiveyouadifferentwaytocalculateyourAC.I
fyouhavemultiplefeaturesthatgiveyoudifferentwaystocalculateyourAC
,youchoosewhichonetouse.

WEAPONS

Foreachweaponyourcharacterwields,calculatethemodifieryouusewhen
youattackwiththeweaponandthedamageyoudealwhenyouhit.

Whenyoumakeanattackwithaweapon,yourollad20andaddyourproficienc
ybonus(butonlyifyouareproficientwiththeweapon)andtheappropriatea
bilitymodifier.

Forattackswithmeleeweapons,useyourStrengthmodifierforattackandda
magerolls.Aweaponthathasthefinesseproperty,suchasarapier,canuseyo
urDexteritymodifierinstead.

Forattackswithrangedweapons,useyourDexteritymodifierforattackand
damagerolls.Aweaponthathasthethrownproperty,suchasahandaxe,canu
seyourStrengthmodifierinstead,

BuILpINGBRUENOR,STEP5Bobwritesdownthestartingequipmentfromt
hefighterclassandthefolkherobackground.Hisstartingequipmentinclud
eschainmailandashield,whichcombinetogiveBruenoranArmorClassof1
8

F o r B r u c n o r ’s w e a p o n s , B o b c h o o s e s a b a t t l e a x e a n d t w o h a n d a x e s . H i s b a t t l
eaxeisameleeweapon,soBruenoruseshisStrengthmodifierforhisattacks
anddamage.HisattackbonusishisStrengthmodifier(+8)plushisproficien
cybonus(+2),foratotalof+5,Thebattleaxedeals1d8slashingdamage,and
BruenoraddshisStrengthmodifiertothedamagewhenhehits,foratotalof1
d8+3slashingdamage.Whenthrowingahandaxe,Bruenorhasthesameattac
kbonus(handaxes,asthrownweapons,useStrengthforattacksanddamage)
,andtheweapondeals1d6+3slashingdamagewhenithits.

6.ComeTOGETHER

MostD&Dcharactersdon'tworkalone.Eachcharacterplaysarolewithinap
arty,agroupofadventurersworkingtogetherforacommonpurpose.Teamw
orkandcooperationgreatlyimproveyourparty'schancestosurvivetheman
yperilsintheworldsofDUNGEONS&Dracons.Talktoyourfellowplayersa
ndyourDMtodecidewhetheryourcharactersknowoneanother,howtheyme
t,andwhatsortsofqueststhegroupmightundertake.

BEYONDIstLEVEL

Asyourcharactergoesonadventuresandovercomeschallenges,heorshega
insexperience,representedbyexperiencepoints.Acharacterwhoreachesa
specifiedexperiencepointtotaladvancesincapability.Thisadvancement
iscalledgainingalevel,

Whenyourcharactergainsalevel,hisorherclassoftengrantsadditionalfea
tures,asdetailedintheclassdescription.Someofthesefeaturesallowyout
oincreaseyourabilityscores,eitherincreasingtwoscoresby1eachorincre
asingonescoreby2.Youcan'tincreaseanabilityscoreabove20.Inaddition
,everycharacter'sproficiencybonusincreasesatcertainlevels.

Eachtimeyougainalevel,yougain1additionalHitDic.RollthatHitDie,ad
dyourConstitutionmodifiertotheroll,andaddthetotaltoyourhitpointma
ximum.Alternatively,youcanusethefixedvalueshowninyourclassentry,
whichistheaverageresultofthediieroll(roundedup).re

WhenyourConstitutionmodifierincreasesv1,your4hitpointmaximuminc
reasesby1foreachlevelyouhaveattained.Forexample,whenBruenorreac
hes8thlevelasafighter,heincreaseshisConstitutionscorefrom17to18,th
usincreasinghisConstitutionmodifierfrom+3to+4.Hishitpointmaximu
mthenincreasesby8.

TheCharacterAdvancementtablesummarizestheXPyouneedtoadvanceinl
evelsfromlevel1throughleve]20,andtheproficiencybonusforacharacter
o f t h a t l e v e l . C o n s u l t t h e i n f o r m a t i o n i n y o u r c h a r a c t e t ’s c l a s s d e s c r i p t i o n t
oseewhatotherimprovementsyougainateachlevel,

T I E R S O F P LAY

TheshadingintheCharacterAdvancementtableshowsthefourtiersofplay.
T h e t i e r s d o n ’t h a v e a n y r u l e s a s s o c i a t e d w i t h t h e m ; t h e y a r e a p e n e r a l d e s c r i
ptionofhowtheplayexperiencechangesascharactersgainlevels.

Inthefirsttier(levels1-4),charactersareeffectivelyapprenticeadventur
ers,Theyarelearningthefeaturesthatdefinethemasmembersofparticular
classes,includingthemajorchoicesthatflavortheirclassfeaturesastheya
d v a n c e ( s u c h a s a w i z a r d ’sAr c a n e T r a d i t i o n o r a f i g h t e r ’s M a r t i a lAr c h e t y p e
).Thethreatstheyfacearerelativelyminor,usuallyposingadangertolocal
farmsteadsorvillages.

Inthesecondtier(levels5-10),characterscomeintotheirown.Manyspellc
astersgainaccessto3rd-levelspellsatthestartofthistier,crossinganewth
resholdofmagicalpowerwithspellssuchasfireballandlightningbolt,Atth
istier,manyweapon-usingclassesgaintheabilitytomakemultipleattacks
inoneround.Thesecharactershavebecomeimportant,facingdangersthatt
hreatencitiesandkingdoms.

Inthethirdtier(levels11-16),charactershavereachedalevelofpowerthat
setsthemhighabovetheordinarypopulaceandmakesthemspecialevenamo
ngadventurers.At11thlevel,manyspellcastersgainaccessto6th-levelspe
lls,someofwhichcreateeffectspreviouslyimpossibleforplayercharacter
stoachieve,Othercharactersgainfeaturesthatallowthemtomakemoreatta
cksordomoreimpressivethingswiththoseattacks.Thesemightyadventure
rsoftenconfrontthreatstowholeregionsandcontinents.

Atthefourthtier(levels17-20),charactersachievethepinnacleoftheircla
ssfeatures,becomingheroic(orvillainous)archetypesintheirownright.T
hefateoftheworldoreventhefundamentalorderofthemultiversemighthan
ginthebalanceduringtheiradventures,

C HARAC T E RAD VAN C E M E N T E x p e r i e n c e Po i n t s Le v e l o O 3 0 0 9 0 0 2 , 7 0 0 6 ,


50014,00023,00034,00048,00064,00085,000100,000120,000140,0001
65,000195,000225,000265,000305,000355,000

ProficiencyBonus+2

OaumMsauna

PAR T 1 ) S T E P - B Y - S T E P C E

CHAPTER2:RACES

V I S I TT O O N E O F T H E G R EAT C I T I E S I N T H E w o r l d s o f D u N G E o n s & D r a c o n
s—Waterdeep,theFreeCityofGreyhawk,orevenuncannySigil,theCityof
Doors—overwhelmsthesenses.Voiceschatterincountlessdifferentlangu
ages.ThesmellsHofcookingindozensofdifferentcuisinesminglewiththe
odorsofcrowdedstreetsandpoorsanitation.Buildingsinmyriadarchitect
uralstylesidisplaythediverseoriginsoftheirinhabitants,

Andthepeoplethemselyes—peopleofvaryingsize,shape,andcolor,dresse
dinadazzlingspectrumofstylesandhues—representmanydifferentraces,
fromdiminutivehalflingsandstoutdwarvestomajesticallybeautifulelve
s,minglingamongavarietyofhumanethnicities,

Scatteredamongthemembersofthesemorecommonracesarethetrueexotic
s;ahulkingdragonbornhere,pushinghiswaythroughthecrowd,andaslytie
flingthere,lurkingintheshadowswithmischiefinhereyes.Agroupofgnom
eslaughsasoneofthemactivatesacleverwoodentoythatmovesofitsownac
cord,Half-elvesandhalf-orcsliveandworkalongsidehumans,withoutfull
ybelongingtotheracesofeitheroftheirparents.Andthere,welloutofthesu
nlighit,isalonedrow—afugitivefromthesubterraneanexpanseoftheUnde
rdark,tryingtomakehiswayinaworldthatfearshiskind.
CHOOSINGARACE

HumansarethemostcommonpeopleintheworldsofD&D,buttheyliveandw
orkalongsidedwarves,elves,halflings,andcountlessotherfantasticspec
ies.Yourcharacterbelongstooneofthesepeoples.

Noteveryintelligentraceofthemultiverseisappropriateforaplayer-cont
rolledadventurer,Dwarves,elves,halflings,andhumansarethemostcomm
onfacestoproducethesortofadventurerswhomakeuptypicalparties.Drag
onborn,gnomes,half-elves,half-ores,andtieflingsarelesscommonasadv
enturers.Drow,asubraceofelves,arealsouncommon,

Yourchoiceofraceaffectsmanydifferentaspectsofyourcharacter,Itestab
lishesfundamentalqualitiesthatexistthroughoutyourcharacter'sadvent
uringcareer.Whenmakingthisdecision,keepinmindthekindofcharactery
ouwanttoplay.Forexample,ahalflingcouldbeagoodchoiceforasneakyro
gue,adwarfmakesatoughwarrior,andanelfcanbeamasterofarcanemagic.

Yourcharacterracenotonlyaffectsyourabilityscoresandtraitsbutalsopr
ovidesthecuesforbuildingyourcharacter'sstory.Eachrace'sdescriptioni
nthischapterincludesinformationtohelp-youroleplayacharacterofthatr
ace,includingpersonality,physicalappearance,

_featuresofsociety,andracialalignmenttendencies.___Thesedetailsare
suggestionstohelpyouthinkaboutourcharacter;adventurerscandeviatew
idelyfromthefortheirrace.It'sworthwhiletoconsiderwhyyourdifferent,
asahelpfulwaytothinkaboutSbackgroundandpersonality.

RACIALTRAITS

Thedescriptionofeachraceincludesracialtraitsthatarecommontomembe
rsofthatrace.Thefollowingentriesappearamongthetraitsofmostraces.

ABILITYSCOREINCREASEEveryraceincreasesoneormoreofacharacter'
sabilityscores.

AGE

Theageentrynotestheagewhenamemberoftheraceisconsideredanadult,a
s w e l l a s t h e r a c e ’s e x p e c t e d l i f e s p a n . T h i s i n f o r m a t i o n c a n h e l p y o u d e c i d e h
owoldyourcharacterisatthestartofthegame.You

canchooseanyageforyourcharacter,whichcouldprovideanexplanationfo
rsomeofyourabilityscores.Forexample,ifyouplayayoungorveryoldchar
acter,youragecouldexplainaparticularlylowStrengthorConstitutionsco
re,whileadvancedagecouldaccountforahighIntelligenceorWisdom.

ALIGNMENTsul

Mostraceshavetendenciestowardcertainalignments,describedinthisent
ry.Thesearenotbindingforplayercharacters,butconsideringwhyyourdw
arfischaotic,forexample,indefianceoflawfuldwarfsocietycanhelpyoub
etterdefineyourcharacter.

Size

CharactersofmostracesareMedium,asizecategoryincludingcreaturesth
atareroughly4to8feettall.MembersofafewracesareSmall(between2and4
feettall),whichmeansthatcertainrulesofthegameaffectthemdifferently
,Themostimportantoftheserules

isthatSmallcharactershavetroublewieldingheavyweapons,asexplainedi
nchapter6.

SPEEDYourspeeddetermineshowfaryoucanmovewhentraveling(chapter
8)andfighting(chapter9).

LAN G UAG E S

Byvirtueofyourrace,yourcharactercanspeak,read,andwritecertainlang
uages.Chapter4liststhemostcommonlanguagesoftheD&Dmultiverse,

SUBRACES

Someraceshavesubraces.Membersofasubracehavethetraitsoftheparentr
aceinadditiontothetraitsspecifiedfortheirsubrace.Relationshipsamon
gsubracesvarysignificantlyfromracetoraceandworldtoworld.IntheDra
gonlancecampaignsetting,forexample,mountaindwarvesandhilldwarve
slivetogetherasdifferentclansofthesamepeople,butintheForgottenReal
ms,theylivefarapartinseparatekingdomsandcallthemselvesshielddwar
vesandgolddwarves,respectively.

FART1|RACES

D WAR F

“ Y E R LAT E , E L F ! " CAM E T H E R O U G H E D G E O FAFAM I L IAR v o i c e . B r u e n o r


Battlehammerwalkedupthebackofhis

deadfoe,disregardingthefactthattheheavymonsterlayontopofhiselvenf
r i e n d . I n s p i t e o f t h e a d d e d d i s c o m f o r t , t h e d w a r f ’s l o n g , p o i n t e d , o f t e n - b r o
kennoseandgray-streakedthoughstill-fieryredbeardcameasawelcomesi
g h t t o D r i z 2 t . “ K n e w I ' d f i n d y e i n t r o u b l e i f I c a m e o u t a n ’l o o k e d f o r y e ! ”

—R.A.Salvatore,TheCrystalShard

Kingdomsrichinancientgrandeur,hallscarvedintotherootsofmountains,
theechoingofpicksandhammersindeepminesandblazingforges,acommit
mentto.

clanandtradition,andaburninghatredofgoblinsand.orcs—thesecommon
threadsunitealldwarves.

S H O R TAN D S T O U T

Boldandhardy,dwarvesareknownasskilledwarriors,miners,andworkers
ofstoneandmetal.Thoughtheystandwellunder5feettall,dwarvesaresobr
oadandcompactthattheycanweighasmuchasahumanstandingnearlytwofe
ettaller.Theircourageandenduranarealsoeasilyamatchforanyof

thelargerfolk.

Dwarvenskinrangesfromdeepbrowntoapalerhuetingedwithred,butthem
ostcommonshadesarelightbrownordeeptan,likecertaintonesofearth.Th
eirhair,wornlongbutinsimplestisusuallyblack,gray,orbrown,thoughpa
lerdwarvesoftenhaveredhair.Maledwarvesvaluetheirbeardshighlyandg
roomthemcarefully.
LoneMemory,LONGGRUDGES

Dwarvescanlivetobemorethan400yearsold,sotheoldestlivingdwarvesof
tenrememberalifferentworld.Forexample,someoftheoldestdwarveslivi
ng

inCitadelFelbarr(intheworldoftheForgottenRealms)canrecalltheday,m
orethanthreecenturiesago,whenoresconqueredthefortressanddrovethe
mintoanexilethatlastedover250years.Thislongevitygrantsthemaperspe
ctiveontheworldthatshorter-livedracessuchashumansandhalflingslack
.

Dwarvesaresolidandenduringlikethemountainstheylove,weatheringthe
passageofcenturieswithstoicenduranceandlittlechange.Theyrespectth
etraditionsoftheirclans,tracingtheirancestrybacktothefoundingofthei
rmostancientstrongholdsintheyouthoftheworld,anddon'tabandonthose
traditionslightly.Partofthosetraditionsisdevotiontothegodsofthedwar
ves,whoupholdthedwarvenidealsofindustriouslabor,skillinbattle,andd
evotiontotheforge.

I n d i v i d u a l d w a r v e s a r e d e t e r m i n e d a n d l o y t h e i r w o r d a n d d e c ’o f s t u b b o r n n e
ss.Manydwarveshaveastrongsense

,truetoiveinaction,sometimestothepoint

ofjustice,andtheyareslowtoforgetwrongstheyhavesuffered.Awrongdon
etoonedwarfisawrongdonetothedwarfsentireclan,sowhatbeginsasoned
w a r f ’s h u n t f o r v e n g e a n c e c a n b e c o m e a f u l l - b l o w n c l a n f e u d

C LAN SAN D K I N G D O M S

Dwarvenkingdomsstretchdeepbeneaththemountainswherethedwarvesm
inegemsandpreciousmetalsandforgeitemsofwonder.Theylovethebeauty
andartistryofpreciousmetalsandfinejewelry,andinsomedwarvesthislov
efestersintoavarice.Whateverwealththeycan'tfindintheirmountains,th
eygainthroughtrade.Theydislikeboats,soenterprisinghumansandhalfli
ngsfrequentlyhandletradeindwarvengoodsalongwaterroutes,Trustwort
hymembersofotherracesarewelcomeindwarfsettlements,thoughsomeare
asareofflimitseventothem.

Thechiefunitofdwarvensocietyistheclan,anddwarveshighlyvaluesocial
standing.Evendwarves:fromtheirownkingdomscherishtheirclanidentit
iesandaffiliations,recognizerelateddwarves,andinvoketheirancestors’
namesinoathsandcurses,Tobeclanlessistheworstfatethatcanbefalladwa
rf.

Dwarvesinotherlandsaretypicallyartisans,especiallyweaponsmiths,ar
morers,andjewelers.Someecomemercenariesorbodyguards,highlysoug
htafterfortheircourageandloyalty.

wholivefa

G o p s , G O L D ,AN D C LAN

Dwarveswhotakeuptheadventuringlifemightbemotivatedbyadesirefortr
easure—foritsownsake,foraspecificpurpose,orevenoutofanaltruisticd
esiretohelpothers.Otherdwarvesaredrivenbythecommandorinspiration
ofadeity,adirectcallingorsimplyadesiretobringglorytooneofthedwarfg
ods.Clanandancestryarealsoimportantmotivators.Adwarfmight
seektorestoreaclan'slosthonor,avengeanancientwrongtheclansuffered,
orearnanewplacewithinthefterhavingbeenexiled.Oradwarfmightsearch
fortheaxewieldedbyamightyancestor,lostonthefieldofbattlecenturiesa
go.

clan¢

StowToTrust

Dwarvesgetalongpassablywellwithmostotherraces.“Thedifferencebet
weenanacquaintanceandafriendisaboutahundredyears,”isadwarfsaying
thatmightbehyperbole,butcertainlypointstohowdifficultitcanbeforam
emberofashort-livedracelikehumanstoearnadwarf'strust

E l v e s . “ I t ’s n o t w i s e t o d e p e n d o n t h e e l v e s , N o t e l l i n g w h a t a n e l f w i l l d o n e x t
; w h e n t h e h a m m e r m e e t s t h e o r c ’s h e a d , t h e y ' r e a s a p t t o s t a r t s i n g i n g a s t o p u l
loutasword,They'reflightyandfrivolous.Twothingstobesaidforthem,th
ough:Theydon'thavemanysmiths,buttheonestheyhavedoveryfinework.A
n d w h e n o r c s o r g o b l i n s c o m e s t r e a m i n g d o w n o u t o f t h e m o u n t a i n s , a n e l f ’s g o
odtohaveatyourback.Notasgoodasadwarf,maybe,butnodoubttheyhateth
eoresasmuchaswedo.”

Halflings."Sure,they'repleasantfolk.Butshowmeahalflinghero,Anempi
re,atriumphantarmy,Evenatreasurefortheagesmadebyhalflinghands.No
thing.Howcanyoutakethemseriously?”

Humans.“Youtakethetimetogettoknowahuman,andbythenthehuman'son
herdeathbed.Ifyou'relucky,she'sgotkin—adaughterorgranddaughter,m
aybe—who'sgothandsandheartasgoodashers.That'swhenyoucanmakeah
umanfriend,Andwatchthemgo!Theysettheirheartsonsomething,they'llg
e t i t , w h e t h e r i t ’s a d r a g o n ' s h o a r d o r a n e m p i r e ' s t h r o n e .Yo u h a v e t o a d m i r e t
hatkindofdedication,evenifitgetsthemintroublemoreoftenthannot.”

DwarrNAMES

Ad w a r f ’s n a m e i s g r a n t e d b y a c l a n e l d e r , i n a c c o r d a n c e w i t h t r a d i t i o n , E v e r y
properdwarvennamehasbeenusedandreuseddownthroughthegenerations
.A. d w a r f ’s n a m e b e l o n g s t o t h e c l a n , n o t t o t h e i n d i v i d u a l .Ad w a r f w h o m i s u s
esorbringsshametoaclanname

isstrippedofthenameandforbiddenbylawtouseanydwarvennameinitspla
ce.

MaleNames:Adrik,Alberich,Baern,Barendd,Brottor,Brucnor,Dain,Dar
rak,Delg,Eberk,Einkil,Fargrim,Flint,Gardain,Harbek,Kildrak,Morgra
n,Orsik,Oskar,Rangrim,Rurik,Taklinn,Thoradin,Thorin,Tordek,Traub
on,Travok,Ulfgar,Veit,Vondal

FemaleNames:Amber,Artin,Audhild,Bardryn,Dagnal,Diesa,Eldeth,Fal
krunn,Pinellen,Gunnioda,Gurdis,Helja,Hlin,Kathra,Kristryd,Ilde,Lif
trasa,Mardred,Riswynn,Sannl,Torbera,Torgga,Vistra

CianNames:Balderk,Battlehammer,Brawnanvil,Dankil,Fireforge,Fros
tbeard,Gorunn,Holderhek,Ironfist,Loderr,Lutgehr,Rumnaheim,Strake
ln,Torunn,Ungart

DwarFTRAITS
Yourdwarfcharacterhasanassortmentofinborn,abililies,partandparcel
ofdwarvennature.

AbilityScoreIncrease.YourConstitutionscoreincreasesby2.

Age.Dwarvesmatureatthesamerateashumans,butthey'reconsideredyoun
guntil](heyreachtheageof50.Onaverage,theyliveabout350years.

Alignment.Mostdwarvesarelawful,believingfirmlyinthebenefitsofawe
ll-orderedsociety.Theytendtowardgoodaswell,withastrongsenseoffair
playandabeliefthateveryonedeservestoshareinthebenefitsofajustorder
.

Size.Dwarvesstandbetween4and5feettallandaverageabout150pounds.Y
oursizeisMedium,

Speed.Yourbasewalkingspeedis25feet.Yourspeedisnotreducedhyweari
ngheavyarmor.

Darkvision.Accustomedtolifeunderground,youhavesuperiorvisioninda
rkanddimconditions.Youcanseeindimlightwithin60feetofyouasifitwer
ebrightlight,andindarknessasifitweredimlight.Youcan'tdiscerncolori
ndarkness,onlyshadesofgray.

DwarvenResilience.Youhaveadvantageonsavingthrowsagainstpoison,a
ndyouhaveresistanceagainstpoisondamage(explainedinchapter9).

DwarvenCombatTraining.Youhaveproficiencywiththebattleaxe,handax
e,throwinghammer,andwarhammer.

PAR T I | RAC E S .

am

T o o l Pr o f i c i e n c y .Yo u g a i n p r o f i c i e n c y w i t h t h e a r t i s a n ’s t o o l s o f y o u r c h o i
c e : s m i t h ’s t o o l s , b r e w e r ' s s u p p l i e s , o r m a s o n ’s t o o l s .

Stonecunning.WheneveryoumakeanIntelligence(History)checkrelatedt
otheoriginofstonework,youareconsideredproficientintheHistoryskilla
ndadddoubleyourproficiencybonustothecheck,insteadofyournormalpr
oficiencybonus.

Languages.Youcanspeak,read,andwriteCommonandDwarvish.Dwarvish
isfullofhardconsonantsandgutturalsounds,andthosecharacteristicsspil
loverintowhateverotherlanguageadwarfmightspeak.

Subrace.TwomainsubracesofdwarvespopulatetheworldsofD&D:hilldwa
rvesandmountaindwarves.Chooseoneofthesesubraces.

HILLDwarFAsahilldwarf,youhavekeensenses,deepintuition,andremark
ableresilience.ThegolddwarvesofFaertinintheirmightysouthernkingdo
marehilldwarves,asaretheexiledNeidarandthedebasedKlarofKrynninth
eDragonlancesetting.

AbilityScoreIncrease.YourWisdomscoreincreasesby1.

DwarvenToughness.Yourhitpointmaximumincreasesby1,anditincrease
sby1everytimeyougainalevel.
MountainDwarFAsamountaindwarf,you'restrongandhardy,accustomedt
oadifficultlifeinruggedterrain.You'reprobablyonthetallside(foradwar
f),andtendtowardlightercoloration.TheshielddwarvesofnorthernFaerti
n,aswellastherulingHylarclanandthenobleDaewarclanofDragonlance,a
remountaindwarves.

AbilityScoreIncrease.YourStrengthscoreincreasesby2.

DwarvenArmorTraining.Youhaveproficiencywithlightandmediumarmo
r,

DUERGAR

IncitiesdeepintheUnderdarklivetheduergar,orgray.dwarves,Thesevici
ous,stealthyslavetradersraidthesurfaceworldforcaptives,thenselltheir
preytotheotherraces

theUnderdark.Theyhaveinnatemagicalabilitiestobecomeinvisibleandt
otemporarilygrowtopintsize.

ELF

“ I HAV E N E V E R I MAG I N E D S U C H B EAU TYE X I S T E D , ” G o l d m o o n s a i d s o f t


ly.Theday'smarchhadbeendifficult,buttherewardattheendwasbeyondth
eirdreams

ThecompanionsstoodonahighcliffoverthefabledcityofQualinost.

F o u r s l e n d e r s p i r e s r o s e f r o m t h e c i t y ’s c o r n e r s l i k e g l i s t e n i n g s p i n d l e s , t h e
irbrilliantwhitestonemarbledwithshiningsilver,Gracefularches,swoop
ingfromspiretospire,soaredthroughtheair.Craftedbyancientdwarvenm
etalsmiths,theywerestrongenoughtoholdtheweightofanarmy,yettheyap
pearedsodelicatethatabirdlightingonthemmightoverthrowthebalance.T
h e s e g l i s t e n i n g a r c h e s w e r e t h e c i t y ’s o n l y b o u n d a r i e s ; t h e r e w a s n o w a l l a r o
undQualinost.Theelvencityopeneditsarmslovinglytothewilderness.

—MargaretWeis&TracyHickman,DragonsofAutumnTwilight

Elvesareamagicalpeopleofotherworldlygrace,livingintheworldbutnote
ntirelypartofit.Theyliveinplacesofetherealbeauty,inthemidstofancien
tforestsorinsilveryspiresglitteringwithfaerielight,wheresoftmusicdri
ftsthroughtheairandgentlefragranceswaftonthebreeze.Elveslovenatur
eandmagic,artandartistry,musicandpoetry,andthegoodthings

oftheworld.

SLENDERANDGRACEFUL

Withtheirunearthlygraceandfinefeatures,elvappearhauntinglybeautifu
ltohumansandmembersTheyareslightlyshorterthanhumansonaverage,ra
ngingfromwellunder5feettalltojustover6feet.Theyaremoreslenderthan
humans,weighingonly100to145pounds.Malesand

ofmanyotherraces.

females

areaboutthesameheight,andmalesareonlymarginallyheavierthanfemale
E l v e s ’c o l o r a t i o n e n c o m p a s s e s t h e n o r m a l h u m a n
rangeandalsoincludesskininshadesofcopper,bronze,andalmostbluish-
white,hairofgreenorblue,andeyeslikepoolsofliquidgoldorsilver.Elves
havenofacialandlittlebodyhair.Theyfavorelegantclothinginbrightcolo
rs,andtheyenjoysimpleyetlovelyjewelry.

AT I M E LE S S PE R S PE C T I V E

Elvescanlivewellover700years,givingthemabroadperspectiveonevents
thatmighttroubletheshorter-livedracesmoredeeply.Theyaremoreoftena
musedthanexcited,andmorelikelytobecuriousthan

greedy.Theytendtoremainaloofandunfazedbypettyhappenstance.Whenp
ursuingagoal,however,whether

D o ’U r o e n

adventuringonamissionorlearninganewskillorart,elvescanbefocusedan
drelentless.Theyareslowtomakefriendsandenemies,andevenslowertofo
rgetthem,Theyreplytopettyinsultswithdisdainandtoseriousinsultswith
vengeance.

Likethebranchesofayoungtree,elvesareflexibleinthefaceofdanger,The
ytrustindiplomacyandcompromisetoresolvedifferencesbeforetheyesca
latetoviolence.Theyhavebeenknowntoretreatfromintrusionsintotheirw
oodlandhomes,confidentthattheycansimplywaittheinvadersout.Butwhe
ntheneedarises,elvesrevealasternmartialside,demonstratingskillwiths
word,bow,andstrategy.

HIDDENWoopLanpREALMS

Mostelvesdwellinsmallforestvillageshiddenamongthetrees.Elveshunt
game,gatherfood,andgrowvegetables,andtheirskillandmagicallowthem
tosupportthemselveswithouttheneedforclearingandplowingland.Theya
retalentedartisans,craftingfinelyworkedclothesandartobjects.Theirco
ntactwithoutsidersisusuallylimited,thoughafewelvesmakeagoodliving
bytradingcrafteditemsformetals(whichtheyhavenointerestinmining).

Elvesencounteredoutsidetheirownlandsarecommonlytravelingminstrel
s,artists,orsages.Humannoblescompetefortheservicesofelfinstructors
toteachswordplayormagictotheirchildren.

E X PLO RAT I O NAN DAD V E N T U R E

Elvestakeupadventuringoutofwanderlust.Sincetheyaresolong-lived,th
eycanenjoycenturiesofexplorationandovery.Theydislikethepaceofhum
ansociety,whichisregimentedfromdaytodaybutconstantlychangingover
decades,sotheyfindcareersthatletthemtravelfreelyandsettheirownpace
.Elvesalsoenjoyexercisingtheirmartialprowessorgaininggreatermagic
alpower,andadventuringallowsthem

PAR T } | RAC E S

todoso.Somemightjoinwithrebelsfightingagainstoppression,andothers
mightbecomechampionsofmoralcauses.

ExrNAMES|

Elvesareconsideredchildrenuntiltheydeclarethemselvesadults,someti
meafterthehundredthbirthday,andbeforethisperiodtheyarecalledbychi
ldnames.

Ondeclaringadulthood,anelfselectsanadultname,althoughthosewhokne
w h i m o r h e r a s a y o u n g s t e r m i g h t c o n t i n u e t o u s e t h e c h i l d n a m e . E a c h e l f ’s a d
ultnameisauniquecreation,thoughitmightreflectthenamesofrespectedi
ndividualsorotherfamilymembers.Littledistinctionexistsbetweenmale
namesandfemalenames;thegroupingsherereflectonlygeneraltendencies
.Inaddition,everyelfbearsafamilyname,typicallyacombinationofother
Elvishwords.Someelvestravelingamonghumanstranslatetheirfamilyna
mesintoCommon,butothersretaintheElvishversion.

ChildNames:Ara,Bryn,Del,Eryn,Faen,Innil,Lael,Mella,Naill,Naeris,P
hann,Rael,Rinn,Sai,Syllin,Thia,Vall

MaleAdultNames:Adran,Aelar,Aramil,Arannis,Aust,Beiro,Berrian,Car
ric,Enialis,Erdan,Brevan,Galinndan,Hadarai,Heian,Himo,Immeral,Iv
ellios,Laucian,Mindartis,Paelias,Peren,Quarion,Riardon,Rolen,Sovel
iss,Thamior,Tharivol,Theren,Varis

HAUGHTYBUTGRACIOUS,

Althoughtheycanbehaughty,elvesaregenerallygraciouseventothosewho
fallshortoftheirhighexpectationswhichismostnon-elves.Still,theycanf
indgoodinjustaboutanyone.

Dwarves,“Dwarvesaredull,clumsyoafs,ButwhattheyJackinhumor,sophi
stication,andmanners,theymakeupinvalor.And|mustadmit,theirbestsmi
thsproduceartthatapproacheselvenquality.”

Halflings.“Halflingsarepeopleofsimplepleasures,andthatisnotaqualit
ytoscorn.They'regoodfolk,theycareforeachotherandtendtheirgardens,
andtheyhaveproventhemselvestougherthantheyseemwhentheneedarises
.”

Humans.“A\|thathaste,theirambitionanddrivetoaccomplishsomethingb
eforetheitbrieflivespassaway—humanendeavorsseemsofutilesometime
s.Butthenyoulookatwhattheyhaveaccomplished,andyouhavetoapprecia
tetheirachievements.Ifonlytheycouldslowdownandlearnsomerefineme
nt.”

FemaleAdultNames:Adrie,Althaea,Anastrianna,Andraste,Antinua,Beth
rynna,Birel,Caelynn,Drusilia,Enna,Felosial,Ielenia,Jelenneth,Keylet
h,Leshanna,Lia,Meriele,Mialee,Naivara,Quelenna,Quillathe,Sariel,S
hanairra,Shava,Silaqui,Theirastra,Thia,Vadania,Valanthe,Xanaphia

FamilyNames(CommonTranslations):Amakiir(Gemflower),Amastacia(
Starflower),Galanodel(Moonwhisper),Holimion(Diamonddew),Ilphelk
iir(Gemblossom),Liadon(Silverfrond),Meliamne(Oakenheel),Nailo(Ni
ghtbreeze),Siannodel(Moonbrook),Xiloscient(Goldpetal)

ELFTRAITS

Yourelfcharacterhasavarietyofnaturalabilities,theresultofthousandso
fyearsofelvenrefinement,

AbilityScoreIncrease.YourDexterityscoreincreasesby2.

Age.Althoughelvesreachphysicalmaturityataboutthesameageashumans
,theelvenunderstandingofadulthoodgoesbeyondphysicalgrowthtoenco
mpassworldlyexperience,Anelftypicallyclaimsadulthoodandanadultna
mearoundtheageof100andcanlivetobe750yearsold.

Alignment,Elveslovefreedom,variety,andself-expression,sotheyleans
t r o n g l y t o w a r d t h e g e n t l e r a s p e c t s o f c h a o s . T h e y v a l u e a n d p r o t e c t o t h e r s ’f
reedomaswellastheirown,andtheyaremoreoftengoodthannat.Thedrowar
eanexception;theirexileintotheUnderdarkhasmadethemviciousanddang
erous.Drowaremoreoftenevilthannot,

Size.Elvesrangefromunder5toover6feettallandhaveslenderbuilds.Your
sizeisMedium.

Speed,Yourbasewalkingspeedis30feet.

Trance.Elvesdon'tneedtosleep.Instead,theymeditatedeeply,remaining
semiconscious,for4hoursaday.(TheCommonwordforsuchmeditationis“t
rance.”)Whilemeditating,youcandreamafterafashion;suchdreamsareac
tuallymentalexercisesthathavebecomereflexivethroughyearsofpractic
e.Afterrestinginthisway,yougainthesamebenefitthatahumandoesfrom8
hoursofsleep.

Languages.Youcanspeak,read,andwriteCommonandElvish,Elvishisflui
d,withsubtleintonationsandintricategrammar.Elvenliteratureisrichan
dvaried,andtheirsongsandpoemsarefamousamongotherraces.Manybard
slearntheirlanguagesotheycanaddElvishballadstotheirrepertoires.

Subrace,Ancientdividesamongtheelvenpeopleresultedinthreemainsubr
aces:highelves,woodelves,anddarkelves,whoarecommonlycalleddrow.
Chooseoneofthesesubraces.Insomeworlds,thesesubracesaredividedstil
lfurther(suchasthesunelvesandmoonelvesoftheForgottenRealms),soif
youwish,youcanchooseanarrowersubrace,

HicuEteAsahighelf,youhayeakeenmindandamasteryofatleastthebasics
ofmagic.Inmanyoftheworlds

ofD&D,therearetwokindsofhighelves.Onetype(whichincludesthegraye
lvesandvalleyelvesofGreyhawk,theSilvanestiofDragonlance,andthesu
nelvesoftheForgottenRealms)ishaughtyandreclusive,believingthemsel
vestobesuperiortonon-elvesandevenotherelves.Theothertype(includin
gthehighelvesofGreyhawk,theQualinestiofDragonlance,andthemoonel
vesoftheForgottenRealms)aremorecommonandmorefriendly,andoftene
ncounteredamonghumansandotherraces.

ThesunelvesofFacran(alsocalledgoldelvesorsunriseelves)havebronzes
kinandhairofcopper,black,orgoldenblond.Theireyesaregolden,silver,o
rblack.Moonelves(alsocalledsilverelvesorgrayelves)aremuchpaler,wi
thalabasterskinsometimestingedwithblue.Theyoftenhavehairofsilver-
white,black,orblue,butvariousshadesofblond,brown,andredarenotunco
mmon.Theireyesareblueorgreenandfleckedwithgold.

AbilityScoreIncrease.YourIntelligencescoreincreasesby1.

ElfWeaponTraining.Youhaveproficiencywiththelongsword,shortsword
,shortbow,andlongbow.

Darkvision.Accustomedtotwilitforestsandthenightsky,youhavesuperio
rvisionindarkanddimconditions.Youcanseeindimlightwithin60feetofy
o u a s i f i t w e r e b r i g h t l i g h t , a n d i n d a r k n e s s a s i f i t w e r e d i m l i g h t .Yo u c a n ’t d i
scerncolorindarkness,onlyshadesofgray,,
KeenSenses.YouhaveproficiencyinthePerceptionskill.

FeyAncestry.Youhaveadvantageonsavingthrows.againstbeingcharmed,
a n d m a g i c c a n ’t p u t y o u t o s l e e p .

Cantrip.Youknowonecantripofyourchoicefromthewizardspelllist.Intel
ligenceisyourspellcastingabilityforit.iit

ExtraLanguage.Youcanspeak,read,andwriteoneextralanguageofyourch
oice,

WoopELF

Asawoodelf,youhavekeensensesandintuition,andyourfleetfeetcarryyo
uquicklyandstealthilythroughyournativeforests,Thiscategoryincludes
thewildelves(grugach)ofGreyhawkandtheKagonestiofDragonlance,asw
ellastheracescalledwoodelvesinGreyhawkandtheForgottenRealms.InF
aerfin,woodelves(alsocalledwildelves,greenelves,orforestelves)arere
clusiveanddistrustingofnon-elves.

W o o d e l v e s ’s k i n t e n d s t o b e c o p p e r i s h i n h u e , s o m e t i m e s w i t h t r a c e s o f g r e e n
.Theirhairtendstowardbrownsandblacks,butitisoccasionallyblondorco
pper-colored.Theireyesaregreen,brown,orhazel,

AbilityScoreIncrease.YourWisdomscoreincreasesby1.

ElfWeaponTraining.Youhaveproficiencywiththelongsword,shortsword
,shortbow,andlongbow.

FleetofFoot.Yourbasewalkingspeedincreasesto35feet.

MaskoftheWild.Youcanattempttohideevenwhenyouareonlylightlyobsc
uredbyfoliage,heavyrain,fallingsnow,mist,andothernaturalphenomena
.

PAR T T | RAC E S

DarkELF(Drow)

Descendedfromanearliersubraceofdark-skinnedelves,thedrowwereban
ishedfromthesurfaceworldforfollowingthegaddessLolthdownthepathto

evilandcorruption.Nowtheyhavebuilttheirowncivilizationinthedepths
oftheUnderdark,patternedaftertheWayofLolth.Alsocalleddarkelves,th
edrowhaveblackskinthatresemblespolishedobsidianandstarkwhiteorpa
leyellowhair.Theycommonlyhaveverypaleeyes(sopaleastobemistakenf
orwhite)inshadesoflilac,silver,pink,red,andblue.Theytendtobesmalle
randthinnerthanmostelves.

Drowadventurersarerare,andtheracedoesnotexistinallworlds.Checkwit
hyourDungeonMastertoseeifyoucanplayadrowcharacter.

AbilityScoreIncrease.YourCharismascoreincreasesby1.

SuperiorDarkvision.Yourdarkvisionhasaradiusof120feet.

SunlightSensitivity.YouhavedisadvantageonattackrollsandonWisdom(
Perception)checksthatrelyonsightwhenyou,thetargetofyourattack,orw
hateveryouaretryingtoperceiveisindirectsunlight.
DrowMagic,Youknowthedancinglightscantrip.Whenyoureach3rdlevel,
youcancastthefaeriefirespellonceperday.WhenyoureachSthlevel,youc
analsocastthedarknessspellonceperday.Charismaisyourspellcastingab
ilityforthesespells.

DrowWeaponTraining.Youhaveproficiencywithrapiers,shortswords,an
dhandcrossbows.

aTHeDarknessOFTHEDrowWereitnotforonerenownedexception,therace
ofdrowwouldbeuniversallyreviled,Tomost,theyarearaceof

Ndemon-worshipingmaraudersdwellinginthesubterranean

_depthsoftheUnderdark,emergingonlyontheblackest

_nightstopillageandslaughterthesurfacedwellerstheydespise.Theirsoc
ietyisdepravedandpreoccupiedwiththefavorofLolth,theirspider-godde
ss,whosanctionsmurder

|andtheexterminationofentirefamiliesasnoblehousesvieforposition.

Yetonedrow,atleast,brokethemold.IntheworldoftheForgottenRealms,D
rizztDo'Urden,rangeroftheNorth,hasprovenhisqualityasagood-hearted
defenderoftheweakandinnocent.Rejectinghisheritageandadriftinaworl
dthatlooksuponhimwithterrorandloathing,Drizztisamodelforthosefew
drowwhofollowinhisfootsteps,tryingtofindalifeapartfromtheevilsocie
tyoftheirUnderdarkhomes.

Drowgrowupbelievingthatsurface-dwellingracesareinferior,worthless
exceptasslaves.Drowwhodevelopa

conscienceorfinditnecessarytocooperatewithmembersof‘otherracesfin
dithardtoovercomethatprejudice,especially

HALFLING

R E G I S T H E HALF LI N G , T H E O N LYO N E O F H I S K I N D F O R h u n d r e d s o f m i l e s
inanydirection,lockedhisfingersbe-hindhisheadandleanedbackagainst
themossyblanketofthetreetrunk.Regiswasshort,evenbythestandardsof
hisdiminutiverace,withthefluffofhiscurlybrownlocksbarelycrestingth
ethree-footmark,buthisbellywasamplythickenedbyhisloveofagoodmea
l,orseveral,astheopportunitiespresentedthemselves.Thecrookedstickt
hatservedashisfishingpoleroseupabovehim,clenchedbetweentwoofhist
oes,andhungoutoverthequietlake,mirroredperfectlyintheglassysurface
ofMaerDualdon.—R.A.Salvatore,TheCrystalShard

* T h e c o m f o r t s o f h o m e a r e t h e g o a l s o f m o s t h a l f l i n g s ’l i v e s : a p l a c e t o s e t t l e i
npeaceandquiet,farfrommaraudingmonstersandclashingarmies;ablazin
gfireandagenerousmeal;finedrinkandfineconversation.Thoughsomehal
flingsliveouttheirdaysinremoteagriculturalcommunities,othersformn
omadicbandsthattravelconstantly,luredbytheopenroadandthewidehori
zontodiscoverthewondersofnewlandsandpeoples,Buteventhesewandere
rslovepeace,food,hearth,andhome,thoughhomemightbeawagonjostling
alongandirtroadoraraftfloatingdownriver.

S MAL LAN D P RAC T I CAL

Thediminutivehalflingssurviveinaworldfulloflargercreaturesbyavoidi
ngnoticeor,barringthat,avoidingoffense.Standingabout3feettall,theya
ppearrelativelyharmlessandsohavemanagedtosurviveforcenturiesinthe
shadowofempiresandontheedgesofwarsandpoliticalstrife.Theyareincli
nedtobestout,weighingbetween40and45pounds.

H a l f l i n g s ’s k i n r a n g e s f r o m t a n t o p a l e w i t h a r u d d y c a s t , a n d t h e i r h a i r i s u s u a
llybrownorsandybrownandwavy.Theyhavebrownorhazeleyes.Halfling
menoftensportlongsideburns,butbeardsarerareamongthemandmustache
sevenmoreso.Theyliketowearsimple,comfortable,andpracticalclothes,
favoringbrightcolors.

Halflingpracticalityextendsbeyondtheirclothing.They'reconcernedwit
hbasicneedsandsimplepleasuresandhavelittleuseforostentation.Event
hewealthiestofhalflingskeeptheirtreasureslockedinacellarratherthano
ndisplayforalltosee.Theyhaveaknackforfindingthemoststraightforwar
dsolutiontoaproblem,andhavelittlepatiencefordithering.

KINDANDCurious

Halflingsareanaffableandcheerfulpeople.Theycherishthebondsoffamil
yandfriendshipaswellasthecomfortsofhearthandhome,harboringfewdre
amsofgoldorglory.Evenadventurersamongthemusuallyventureintothew
orldforreasonsof

AFFABLEANDPositive

Halflingstrytogetalongwitheveryoneelseandareloathto

makesweepinggeneralizations—especiallynegativeones.Dwarves.“Dw
arvesmakeloyalfriends,andyoucancount

{BDonthemtokeeptheirword,Butwouldithurtthemtosmile

community,friendship,wanderlust,orcuriosity,Theylovediscoveringne
wthings,evensimplethings,suchasanexoticfoodoranunfamiliarstyleofc
lothing.

Halflingsareeasilymovedtopityandhatetoseeanylivingthingsuffer.The
yaregenerous,happilysharingwhattheyhaveeveninleantimes.

BLENDINTOTHECROWD

Halflingsareadeptatfittingintoacommunityofhumans,dwarves,orelves,
makingthemselvesvaluableandwelcome.Thecombinationoftheirinheren
tstealthandtheirunassumingnaturehelpshalflingstoavoidunwantedatte
ntion.

Halflingsworkreadilywithothers,andtheyareloyaltotheirfriends,wheth
erhalflingorotherwise.Theycandisplayremarkableferocitywhentheirfr
iends,families,orcommunitiesarethreatened.

PAS T O RAL P L EASAN T R I E S

Mosthalflingsliveinsmall,peacefulcommunitieswithlargefarmsandwel
l-keptgroves.Theyrarelybuildkingdomsoftheirownorevenholdmuchlan
dbeyondtheirquietshires.Theytypicallydon'trecognizeanysortofhalfli
ngnobilityorroyalty,insteadlookingtofamilyelderstoguidethem,Famili
espreservetheirtraditionalwaysdespitetheriseandfallofempires.

M a n y h a l f l i n g s l i v e a m o n g o t h e r r a c e s , w h e r e t h e h a l f l i n g s ’h a r d w o r k a n d l o
yaloutlookofferthemabundantrewardsandcreaturecomforts.Somehalfli
ngcommunitiestravelasawayoflife,drivingwagonsorguidingboatsfrom
placetoplaceandmaintainingnopermanenthome.

HALFLINGTRAITS

onceinawhile?”Elves.“They'resobeautifullTheirfaces,theirmusic,thei
r

graceandall,It'sliketheysteppedoutofawonderfuldream.jy

Butthere'snotellingwhat'sgoingonbehindtheirsmilingfaces—surelymo
rethantheyeverleton.”

Humans.“Humansarealotlikeus,really.Atleastsomeofthemare.Stepouto
fthecastlesandkeeps,gotalktothefarmersandherdersandyou'llfindgood,
solidfolk.Notthatthere'sanythingwrongwiththebaronsandsoldiers—yo
uhavetoadmiretheirconviction,Andbyprotectingtheirownlands,theypro
tectusaswell.”

Be

EXPLORINGOPPORTUNITIES

H a l f l i n g s u s u a l l y s e t o u t o n t h e a d y e n t u r e r ’s p a t h t o d e f e n d t h e i r c o m m u n i t i
es,supporttheirfriends,orexploreawideandwonder-filledworld.Forthe
m.adventuringislessacareerthananopportunityorsometimesanecessity.

HALFLINGNAMES

Ahalflinghasagivenname,afamilyname,andpossiblyanickname.Familyn
amesareoftennicknamesthatstucksotenaciouslytheyhavebeenpasseddo
wnthroughthegenerations.

MaleNames:Alton,Ander,Cade,Corrin,Eldon,Errich,Finnan,Garret,Lin
dal,Lyle,Merric,Milo,Osborn,Perrin,Reed,Roscoe,Wellby

FemaleNames:Andry,Bree,Callic,Cora,Euphemia,Jillian,Kithri,Lavini
a,Lidda,Merla,Nedda,Paela,Portia,Seraphina,Shaena,Trym,Vani,Vern
a

FamilyNames:Brushgather,Goodbarrel,Greenbottle,

gh-hill,Hilltopple,Leagallow,Tealeaf,Thorngage,

Tosscobble,Underbough

Languages.Youcanspeak,read,andwriteCommon

Yourhalflingcharacterhasanumberoftraitsincommonwithallotherhalfli
ngs.

AbilityScoreIncrease,YourDexterityscoreincreasesby2.

Age.Ahalflingreachesadulthoodattheageof20andgenerallylivesintothe
middleofhisorhersecondcentury.
Alignment.Mosthalflingsarelawfulgood.Asarule,theyaregood-hearted
andkind,hatetoseeothersinpain,andhavenotoleranceforoppression.The
yarealsoveryorderlyandtraditional,leaningheavilyonthesupportofthei
rcommunityandthecomfortoftheiroldways.

Size.Halflingsaverageabout3feettallandweighabout40pounds.Yoursiz
eisSmall.

Speed.Yourbasewalkingspeedis25feet.

Lucky.Whenyourolla1onanattackroll,abilitycheck,orsayingthrow,you
canrerollthedieandmustusethenewroll.

Brave.Youhaveadvantageonsavingthrowsagainstbeingfrightened.

HalflingNimbleness.Youcanmovethroughthespaceofanycreaturethatis
ofasizelargerthanyours.

andHalfling.TheHalflinglanguageisn'tsecret,buthalflingsareloathtosh
areitwithothers,Theywriteverylittle,sotheydon'thavearichbodyofliter
ature.Theiroraltradition,however,isverystrong.Almostallhalflingsspe
akCommontoconversewiththepeopleinwhoselandstheydwellorthrough
whichtheyaretraveling.

Subrace.Thetwomainkindsofhalfling,lightfootandstout,aremorelikecl
oselyrelatedfamiliesthantruesubraces.Chooseoneofthesesubraces.

LIGHTFOOT

Asalightfoothalfling,youcaneasilyhidefromnotice,evenusingotherpeo
pleascover.You'reinclinedtobeaffableandgetalongwellwithothers.Inth
eForgottenRealms,lightfoothalflingshavespreadthefarthestandthusare
themostcommonvariety.

Lightfootsaremorepronetowanderlustthanotherhalflings,andoftendwel
lalongsideotherracesortakeupanomadiclife,IntheworldofGreyhawk,th
esehalflingsarecalledhairfeetortallfellows.

AbilityScoreIncrease.YourCharismascoreincreasesby1.

NaturallyStealthy.Youcanattempttohideevenwhenyouareobscuredonly
byacreaturethatisatleastonesizelargerthanyou.

StroutAsastouthalfling,you'rehardierthanaverageandhavesomeresista
ncetopoison.Somesaythatstoutshavedwarvenblood,IntheForgottenReal
ms,thesehalflingsarecalledstronghearts,andthey'remostcommoninthes
outh.

AbilityScoreIncrease.YourConstitutionscoreincreasesby1.

StoutResilience.Youhaveadvantageonsavingthrowsagainstpoison,andy
ouhaveresistanceagainstpoisondamage.

THESEWERETHESTORIESOFARESTLESSPEOPLEWHO

longagotooktotheseasandriversinlongboats,firsttopillageandterrorize
,thentosettle.Yettherewasanenergy,aloveofadventure,thatsangfromev
erypage,LongintothenightLirielread,lightingcandleafterpreciouscand
le.She'dnevergivenmuchthoughttohumans,butthesestoriesfascinatedh
er,Intheseyellowedpagesweretalesofboldheroes,strangeandfierceanim
als,mightyprimitivegods,andamagicthatwaspartandfabricofthaldistan
tland.—ElaineCunningham,DaughteroftheDrow

Inthereckoningsofmostworlds,humansaretheyoungestofthecommonrac
es,latetoarriveontheworldsceneandshort-livedincomparisontodwarves
.elves,anddragons.Perhapsitisbecauseoftheirshorterlivesthattheystri
vetoachieveasmuchastheycanintheyearstheyaregiven.Ormaybetheyfee
l t h e y h a v e s o m e t h i n g t o p r o v e t o t h e e l d e r r a c e s , a n d t h a t ’s w h y t h e y b u i l d t h e
irmightyempiresonthefoundationofconquestandtrade.Whateverdrivest
hem,humansaretheinnovators,theachievers,andthepioneers

oftheworlds.

ABROADSPECTRUM

Withtheirpenchantformigrationandconquest,humansaremorephysicall
ydiversethanothercommonraces,Thereisnotypicalhuman.Anindividual
canstandfrom5feettoalittleover6feettallandweighfrom125to250pound
s,Humanskinshadesrangefromnearlyblacktoverypale,andhaircolorsfro
mblacktoblond(curly,kinky,orstraight);malesmightsportfacialhairtha
tissparseorthick.Alotofhumanshaveadashofnonhumanblood,revealingh
intsofelf,ore,orotherlineages,Humansreachadulthoodintheirlateteens
andrarelyliveevenasinglecentury.

VAR I E TYI NALLT H I N G S

Humansarethemostadaptableandambitiouspeopleamongthecommonrace
s.Theyhavewidelyvaryingtastes,morals,andcustomsinthemanydifferen
tlandswheretheyhavesettled.Whentheysettle,though,

theystay:theybuildcitiestolastfortheages,and

greatkingdomsthatcanpersistforlongcenturies.Anindividualhumanmig
hthavearelativelyshortlifespan,butahumannationorculturepreservestr
aditions

withoriginsfarbeyondthereachofanysinglehuman'smemory.Theyliveful
lyinthepresent—makingthemwellsuitedtotheadventuringlife—butalso
planforthefuture,strivingtoleavealastinglegacy.Individuallyandasagr
oup,humansareadaptableopportunists,andtheystayalerttochangingpoli
ticalandsocialdynamics.

;Justasreadilyastheymixwitheachother,humansmingle

)7withmembersofotherraces.Theygetalongwithalmosteveryone,though
theymightnotbeclosetomany.Humansserveasambassadors,diplomats,m
agistrates,merchants,andfunctionariesofallkinds.

Dwarves.“They'restoutfolk,stalwartfriends,andtruetotheirword.Their
greedforgoldistheirdownfall,though.”

E l v e s . “ I t ’s b e s t n o t t o w a n d e r i n t o e l v e n w o o d s , T h e y d o n ' t l i k e i n t r u d e r s , a n
dyou'llaslikelybebewitchedaspepperedwitharrows,Still,ifanelfcanget
pastthatdamnedracialprideandactuallytreatyoulikeanequal,youcanlea
rnalotfromthem."

Halflings.“It'shardtobeatamealinahalflinghome,aslongasyoudon'tcrac
kyourheadontheceiling—goodfoodandgoodstoriesinfrontofanice,warm
fire.Ifhalflingshadashredofambition,theymightreallyamounttosometh
ing.”

<a

LAS T I N G I N S T I T U T I O N S

Whereasingleelfordwarfmighttakeontheresponsibilityofguardingaspe
ciallocationorapowerfulsecret,humansfoundsacredordersandinstitutio
nsforsuchpurposes.Whiledwarfclansandhalflingelderspassontheancie
nttraditionstoeachnewgeneration,humantemples,governments,librarie
s,andcodesoflawfixtheirtraditionsinthebedrockofhistory.Humansdrea
mofimmortality,but(exceptforthosefewwhoseekundeathordivineascen
s i o n t o e s c a p e d e a t h ’s c l u t c h e s ) t h e y a c h i e v e i t b y e n s u r i n g t h a t t h e y w i l l b e r
ememberedwhentheyaregone.

Althoughsomehumanscanbexenophobic,ingeneraltheirsocietiesareincl
usive.Humanlandswelcomelargenumbersofnonhumanscomparedtothepr
oportionofhumanswholiveinnonhumanlands.

E X E M P LAR S O FAM B I T I O N

Humanswhoseekadventurearethemostdaringandambitiousmembersofad
aringandambitiousr:Theyseektoearngloryintheeyesoftheirfellowsbya
massingpower,wealth,andfame.Morethanotherpeople,humanschampion
causesratherthanterritoriesorgroups.

HuMaANNAMESANDETHNICITIES

Havingsomuchmorevarietythanothercultures;humansasawholehavenot
ypicalnames.Somehuman

parentsgivetheirchildrennamesfromotherlanguages,suchasDwarvishor
Elvish(pronouncedmoreorlesscorrectly),butmostparentsgivenamestha
tarelinkedtotheirregion'scultureortothenamingtraditionsoftheirances
tors.

Thematerialcultureandphysicalcharacteristicsofhumanscanchangewil
dlyfromregiontoregion.

IntheForgottenRealms,forexample,theclothing,architecture,cuisine,m
usic,andliteraturearedifferentinthenorthwesternlandsoftheSilverMar
chesthanindistantTurmishorImpilturtotheeast—andevenmoredistincti
veinfar-offKara-Tur.Humanphysicalcharacteristics,though,varyaccor
dingtotheancientmigrationsoftheearliesthumans,sothatthehumansofth
eSilverMarcheshaveeverypossiblevariationofcolorationandfeatures.

IntheForgottenRealms,ninehumanethnicgroupsarewidelyrecognized,th
oughoveradozenothersarefoundinmorelocalizedareasofFaertin.Theseg
roups,andthetypicalnamesoftheirmembers,canbeusedasinspirationnom
atterwhichworldyourhumanisin.

CALISHITE

Shorterandslighterinbuildthanmostotherhumans,Calishiteshavedusky
brownskin,hair,andeyes,They'refoundprimarilyinsouthwestFaeran,

CalishiteNames:(Male)Ascir,Bardeid,Hascid,Khemed,Mehmen,Sudeim
an,Zasheir;(female)Atala,Ceidil,Hama,Jasmal,Meilil,Seipora,Yasheir
a,Zasheida;(surnames)Basha,Dumein,Jassan,Khalid,Mostana,Pashar,
Rein

C H O N DAT HAN

Chondathansareslender,tawny-skinnedfolkwithbrownhairthatrangesfr
omalmostblondtoalmostblack.Mostaretallandhavegreenorbrowneyes,b
utthesetraitsarehardlyuniversal.HumansofChondathandescentdominat
ethecentrallandsofFaeriin,aroundtheInnerSea.

cereus

ChondathanNames:(Male)Darvin,Dorn,Evendur,Gorstag,Grim,Helm,M
alark,Morn,Randal,Stedd;(female)Arveene,Esvele,Jhessail,Kerri,Lur
eene,Miri,Rowan,Shandri,Tessele;(surnames)Amblecrown,Buckman,D
undragon,Everwood,Greycastle,Tallstag

DAMARAN

FoundprimarilyinthenorthwestofFacran,Damaransareofmoderateheigh
tandbuild,withskinhuesrangingfromtawnytofair.Theirhairisusuallybr
ownorblack,andtheireyecolorvarieswidely,thoughbrownismostcommo
n,

DamaranNames:(Male)Bor,Fodel,Glar,Grigor,Igan,Ivor,Kosef,Mival,
Orel,Pavel,Sergor;(female)Alethra,Kara,Katernin,Mara,Natali,Olma,
Tana,Zora;(surnames)Bersk,Chernin,Dotsk,Kulenov,Marsk,Nemetsk,S
hemov,Starag

ILLUSKAN

Tlluskansaretall,fair-skinnedfolkwithblueorsteelygrayeyes,Mosthave
raven-blackhair,butthosewho.inhabittheextremenorthwesthaveblond,r
ed,orlightbrownhair.

IlluskanNames:(Male)Ander,Blath,Bran,Frath,Geth,Lander,Luth,Malc
er,Stor,Taman,Urth;(female)Amafrey,Betha,Cefrey,Kethra,Mara,Olga
,Silifrey,Westra;(surnames)Brightwood,Helder,Hornraven,Lackman,S
tormwind,Windrivver

M U LAN

DominantintheeasternandsoutheasternshoresoftheInnerSea,theMulana
regenerallytall,slim,andamber-skinned,witheyesofhazelorbrown.Thei
rhairrangesfromblacktodarkbrown,butinthelandswheretheMulanaremo
stprominent,noblesandmanyotherMulanshaveoffalltheirhair.

MulanNames:(Male)Aoth,Bareris,EhputKi,Kethoth,Mumed,Ramas,So-
Kehur,Thazar-De,Urhur;(female)Arizima,Chathi,Nephis,Nulara,Murit
hi,Sefris,Thola,Umara,Zolis;(surnames)Ankhalab,Anskuld,Fezim,Hah
pet,Nathandem,Sepret,Uuthrakt

RASHEMI

MostoftenfoundeastoftheInnerSeaandoftenintermingledwiththeMulan,
Rashemistendtobeshort,stout,andmuscular.Theyusuallyhaveduskyphin
yan:eyes,andthickblackhair.r

RashemiNames:(Male)Borivik,BaticganJats;Kanithar,Madislak,Ralme
vik,Shaumar,Vlad(female)Fyevarra,Hulmarra,Immith,Imzel,Navarra,
Shevarra,Tammith,Yuldra;(surnames)Chergoba,Dyernina,IItazyara,M
urnyethara,Stayanoga,Ulmokina

SHou

TheShouarethemostnumerousandpowerfulethnicgroupinKara-Tur,farto
theeastofFaerfin.Theyareyellowish-bronzeinhue,withblackhairanddar
keyes.Shousurnamesareusuallypresentedbeforethegivenname.

ShouNames:(Male)An,Chen,Chi,Fai,Jiang,Jun,Lian,Long,Meng,On,Sh
an,Shui,Wen;(female)Bai,Chao,Jia,Lei,Mei,Qiao,Shui,Tai;(surnames)
Chien,Huang,Kao,Kung,Lao,Ling,Mei,Pin,Shin,Sum,Tan,Wan

TETHYRIAN

WidespreadalongtheentireSwordCoastatthewesternedgeofFaerin,Teth
yriansareofmediumbuildandheight,withduskyskinthattendstogrowfair
er

thefarthernorththeydwell,Theirhairandeyecolorvarieswidely,butbrow
nhairandblueeyesarethemostcommon.TethyriansprimarilyuseChondath
annames.

TURAMI

Native.tothesouthernshoreoftheInnerSea,theTuramipeoplearegenerall
ytallandmuscular.withdarkmahoganyskin,curlyblackhair,anddarkeyes
.

TuramiNames:(Male)Anton,Diero,Marcon,Pieron,Rimardo,Romero,Sal
azar,Umbero;(female)Balama,Dona,Faila,Jalana,Luisa,Marta,Quara,S
elise,Vonda;(surnames)Agosto,Astorio,Calabra,Domine,Falone,Mariv
aldi,Pisacar,Ramondo

HUMANTRAITS

It'shardtomakegeneralizationsabouthumans,butyourhumancharacterha
sthesetraits,

AbilityScareIncrease.Yourabilityscoreseachincreaseby1.

Age.Humansreachadulthoodintheirlateteensandlivelessthanacentury.

Alignment.Humanstendtowardnaparticularalignment,Thebestandthewo
rstarefoundamongthem.

Size.Humansvarywidelyinheightandbuild,from.barely5feettowellover
6fecttall.Regardlessofyourpositioninthatrange,yoursizeisMedium.

Speed.Yourbasewalkingspeedis30feet.

Languages.Youcanspeak,read,andwriteCommonandoneextralanguageof
yourchoice.Humanstypicallylearnthelanguagesofotherpeoplestheydea
lwith,includingobscuredialects.Theyarefondofsprinklingtheirspeech
withwordsborrowedfromothertongues:Orecurses,Elvishmusicalexpres
sions,Dwarvishmilitaryphrases,andsoon.

L= VAR IAN T H U MAN T RAI T S _ _ I f y o u r c a m p a i g n u s e s t h e o p t i o n a l f e a t r u l e


sfromchapter5,yourDungeonMastermightallowthesevarianttraits,allof
|whichreplacethehuman'sAbilityScoreIncreasetrait.AbilityScoreIncre
ase.Twodifferentabilityscoresofyourchoiceincreaseby1.Skills.Yougai
nproficiencyinoneskillofyourchoice.Feat.Yougainonefeatofyourchoic
e.

PAR T |

DRAGONBORN

H E R FAT H E R S T O O D O N T H E

I R S T O F T H E T H R E E S TAI R S t h a t l e d d o w n f r o m t h e p o r t a l , u n m o v i n g . T h e s c
alesofhisfacehadgrownpaleraroundtheedges,butGlanlessMehenstilllo
okedasifhecouldwrestledownadirebearhim-self.Hisfamiliarwell-worn
armorwasgone,replacedbyviolet-tintedscalearmorwithbrightsilverytr
acings,Therewasablazononhisarmaswell,themarkofsomeforeignhouse.
Theswordathisbackwasthesame,though,theonehehadcarriedsinceevenb
eforehehadfoundthetwinsleftinswaddlingatthegatesofArushVayem.

Forallherlife,Faridehhadknownthatreadingher

father'sfacewasaskillshe'dbeenfortunatetolearn.A

humanwhocouldn'tspottheshiftofhereyesorHavilar's

w o u l d c e r t a i n l y s e e o n l y t h e i n d i f f e r e n c e o f a d r a g o n i n C l a n l e s s M e h e n ’s f a
ce.Buttheshiftofscales,thearchofaridge,thesetofhiseyes,thegapeofhis
t e e t h — h e r f a t h e r ’s f a c e s p o k e v o l u m e s . B u t e v e r y s c a l e o f i t , t h i s t i m e , s e e m
edcompletelystilltheindifferenceofadragon,eventoFarideh.ErinM.Eva
ns,TheAdversary

Bornofdragons,astheirnameproclaims,thedragonbornwalkproudlythro
ughaworldthatgreetsthemwithfearfulincomprehension.Shapedbydraco
nicgodsorthedragonsthemselves,dragonbornoriginallyhatchedfromdra
goneggsasauniquerace,combiningthebestattributesofdragonsandhuma
noids.Somedragonbornarefaithfulservantstotruedragons,othersformth
eranksofsoldiersingreatwars,andstillothersfindthemselvesadrift,with
noclearcallinginlife.

ProupDraconKIN

Dragonbornlookverymuchlikedragonsstandingerinhumanoidform,thou
ghtheylackwingsoratailfirstdragonbornhadscalesofvibranthuesmatchi
ngthecolorsoftheirdragonkin,butgenerationsofinterbreedinghavecreat
edamoreuniformappearance.Theirsmall,finescalesareusuallybrassorbr
onzeincolor,sometimesrangingtoscarlet,rust,gold,orcopper-green.The
yaretallandstronglybuilt,oftenstandingcloseto6!feettallandweighing3
00poundsormore,Theirhandsandfeetarestrong,talonlikeclawswiththre
efingersandathumboneachhand.Thebloodofaparticulartypeofdragonru
nsverystrongthroughsomedragonbornclans,Thesedragonbornoftenboas
tscalesthatmorecloselymatchthoseoftheirdragonancestor—brightred,g
reen,blue,orwhite,lustrousblack,orgleamingmetallicgold,silver,brass
,copper,orbronze.

cthe

S E L F - S U F F I C I E N T C LAN S

Toanydragonborn,theclanismoreimportantthanlifeitself.Dragonborno
wetheirdevotionandrespecttotheirclanaboveallelse,eventhegods.Each
dragonborn'sconductreflectsonthehonorofhisorherclan,andbringingdi
shonortotheclancanresultinexpulsionandexile.Eachdragonbornknowsh
isorherstationanddutieswithintheclan,andhonordemandsmaintainingth
eboundsofthatposition.

Acontinualdriveforsel£improvementreflectstheself-sufficiencyofther
aceasawhole.Dragonbornvalueskillandexcellenceinallend.Theyhateto
fail,andtheypushthemselvestoextremeeffortsbeforethegiveuponsomet
hing,Adragonbornholdsmasteryofaparticularskillasalifetimegoal.Mem
bersofotherraceswhosharethesamecommitmentfindittocarntherespecto
fadragonborn.

Thoughalldragonbornstrivetobeself-sufficient,theyrecognizethathelp
issometimesneededindifficultsituations.Butthebestsourceforsuchhelp
istheclan,andwhenaclanneedshelp,itturnstoanotherdragonbornclanbef
oreseekingaidfromotherrorevenfromthegods.

DRAGONBORNNAMES

Dragonbornhavepersonalnamesgivenatbirth,buttheyputtheirclannames
firstasamarkofhonor,Achildhoodnameornicknameisoftenusedamongclu
tchmatesasadescriptivetermoratermofendearment.Thenamemightrecall
aneventorcenteronahabit.

MaleNames:Arjhan,Balasar,Bharash,Donaar,Ghesh,

Heskan,Kriv,Medrash,Mehen,Nadarr,Pandjed,Patrin,Rhogar,Shamash,
Shedinn,Tarhun,Torin

FemaleNames:Akra,Biri,Daar,Farideh,Harann,Havilar,Jheri,Kava,Kor
inn,Mishann,Nala,Perra,Raiann,Sora,Surina,Thava,Uadit

UncommonRaces

Thedragonbornandtherestoftheracesinthischapterareuncommon.Theyd
on'texistineveryworldofD&D,andevenwheretheyarefound,theyareless
widespreadthan

*dwarves,elves,halflings,andhumans.

InthecosmopolitancitiesoftheD&Dmultiverse,mostpeoplehardlylookt
wiceatmembersofeventhemostexoticraces.Butthesmalltownsandvillag
esthatdotthecountrysidearedifferent.Thecommonfolkaren'taccustome
dtoseeingmembersoftheseraces,andtheyreactaccordingly.

Dragonborn.\t'seasytoassumethatadragonbornisamonster,especiallyif
hisorherscalesbetrayachromaticheritage.Unlessthedragonbornstartsbr
eathingfireandcausingdestruction,though,peoplearelikelytorespondwi
thcautionratherthanoutrightfear.

Gnome.Gnomesdon'tlooklikeathreatandcanquicklydisarmsuspicionwit
hgoodhumor.Thecommonfolkareoftencuriousaboutgnomes,likelynever
havingseenonebefore,buttheyarerarelyhostileorfearful.

Half-Elf,Althoughmanypeoplehaveneverseenahalfelf,virtuallyeveryo
neknowstheyexist.Ahalf-elfstranger'sarrivalisfollowedbygossipbehin
d t h e h a l f - e l f ’' s b a c k a n d s t o l e n g l a n c e s a c r o s s t h e c o m m o n r o o m , r a t h e r t h a n
anyconfrontationoropencuriosity.
H a l f - O r c , \ t ’s u s u a l l y s a f e t o a s s u m e t h a t a h a l f o r c i s b e l l i g e r e n t a n d q u i c k t
oanger,sopeoplewatchthemselvesaroundanunfamiliarhalf-ore,Shopkee
persmightsurreptitiouslyhidevaluableorfragilegoodswhenahalf-oreco
mesin,andpeopleslowlyclearoutofatavern,assumingafightwillbreakout
soon.

Tiefling,Half-orcsaregreetedwithapracticalcaution,buttieflingsareth
esubjectofsupernaturalfear.Theeviloftheirheritageisplainlyvisibleint
heirfeatures,andasfarasmostpeopleareconcerned,atieflingcouldveryw
ellbeadevil

straightfromtheNineHells.Peoplemightmakewardingsignsasatieflinga
pproaches,crossthestreettoavoidpassingnear,orbarshopdoorsbeforeati
eflingcanenter,

ChildhoodNames:Climber,Earbender,Leaper,Pious,Shieldbiter,Zealou
s

ClanNames:Clethtinthiallor,Daardendrian,Delmirev,Drachedandion,F
enkenkabradon,Kepeshkmolik,Kerrhylon,Kimbatuul,Linxakasendalor,
Myastan,Nemmonis,Norixius,Ophinshtalajiir,Prexijandilin,Shestende
liath,Turnuroth,Verthisathurgiesh,Yarjerit

DRAGONBORNTRAITS

Yourdraconicheritagemanifestsinavarietyoftraitsyousharewithotherdr
agonborn.

AbilityScoreIncrease.YourStrengthscoreincreasesby2,andyourCharis
mascoreincreasesby1.

Age.Youngdragonborngrowquickly.Theywalkhoursafterhatching,attai
nthesizeanddevelopmentofa10-year-oldhumanchildbytheageof3,andre
achadulthoodby15.Theylivetobearound80.

Alignment.Dragonborntendtoextremes,makingaconsciouschoiceforone
sideortheotherinthecosmicwarbetweengoodandevil(representedbyBah
amutandTiamat,respectively).Mostdragonbornaregood,butthosewhosi
dewithTiamatcanbeterriblevillains.

Size.Dragonbornaretallerandheavierthanhumans,standingwellover6fe
ettallandaveragingalmost250pounds.YoursizeisMedium.

Speed.Yourbasewalkingspeedis30feet.

DraconicANCESTRY

DragonDamageTypeBreathWeapon

BlackAcid5by30ft.line(Dex.save)BlueLightning5by30ft.line(Dex.sav
e)BrassFire5by30ft.line(Dex.save)

Bronze_Lightning5by30ft.line(Dex.save)

CopperAcid5by30ft.line(Dex.save)GoldFire15ft.cone(Dex.save)Green
Poison15ft.cone(Con.save)RedFire15ft.cone(Dex.save)SilverCold15f
t.cone(Con.save)WhiteCold15ft.cone(Con.save)

SSS...DRACONIANSIntheDragonlancesetting,thefollowersoftheevilgo
ddessTakhisislearnedadarkritualthatlettherncorrupttheeggsofmetallic
dragons,producingevildragonborncalleddraconians,Fivetypesofdraco
nians,correspondingtothefivetypesofmetallicdragons,foughtforTakhi
sisintheWaroftheLance:auraks(gold),baz(brass),bozak(bronze),kapak
(copper),andsivak(silver).Inplaceoftheirdraconicbreathweapons,they
haveuniquemagicalabilities.

DraconicAncestry.Youhavedraconicancestry.Chooseonetypeofdragonf
romtheDraconicAncestrytable.Yourbreathweaponanddamageresistance
aredeterminedbythedragontype,asshowninthetable.

BreathWeapon.Youcanuseyouractiontoexhaledestructiveenergy.Yourd
raconicancestrydeterminesthesize,shape,anddamagetypeoftheexhalati
on.

Whenyouuseyourbreathweapon,eachcreatureintheareaoftheexhalation
mustmakeasavingthrow,thetypeofwhichisdeterminedbyyourdraconican
cestry.TheDCforthissavingthrowequals8+yourConstitutionmodifier+y
ourproficiencybonus.Acreaturetakes2d6damageonafailedsave,andhalf
asmuchdamageonasuccessfulone.Thedamageincreasesto346at6thlevel,
4d6at11thlevel,and5d6at16thlevel.

Afteryouuseyourbreathweapon,youcan'tuseitagainuntilyoucompleteas
hortorlongrest.

DamageResistance.Youhaveresistancetothedamagetypeassociatedwith
yourdraconicancestry.

Languages.Youcanspeak,read,andwriteCommonandDraconic.Draconici
sthoughttobeoneoftheoldestlanguagesandisoftenusedinthestudyofmag
ic.Thelanguagesoundsharshtomostothercreaturesandincludesnumerous
hardconsonantsandsibilants.

GNOME

S K I N N YAN D F LAX E N - HAI R E D , H I S S K I N w a l n u t b r o w n a n d h i s e y e s a s t a r t


lingturquoise,BurgellstoodhalfastallasAeronandhadtoclimbuponastoo
ltolookoutthepeephole.Likemosthab-itationsinOeble,thatparticularte
nementhadbeenbuiltforhumans,andsmallerresidentscopedwiththeresul
tingawkwardnessasbesttheycould.

ButatleasttherelativelargenessoftheapartmentgaveBurgellroomtopack
inallhisgnome-sizedgear.Thefrontroomwashisworkshop,anditcontaine
dabewilderingmiscellanyoftools:hammers,chisels,saws,lockpicks,tint
edlenses,jeweler'sloupes,andjarsofpowderedandshreddedingredientsf
orcastingspells.Afatgraycat,the

mage'sfamiliar,laycurledatopagrimoire.Itopeneditseyes,gaveAeronad
isdainfulyellowstare,thenappearedtogobacktosleep

—RichardLeeByers,TheBlackBouquet

Aconstanthumofbusyactivitypervadesthewarrens.andneighborhoodswh
eregnomesformtheirclose-knitcommunities.Loudersoundspunctuateth
ehum:acrunchofgrindinggearshere,aminorexplosionthere,ayelpofsurp
riseortriumph,andespeciallyburstsoflaughter.Gnomestakedelightinlif
e,enjoyingeverymomentofinvention,exploration,investigation,creatio
n,andplay.

VIBRANTEXPRESSION
Ag n o m e ’s e n e r g y a n d e n t h u s i a s m f o r l i v i n g s h i n e s t h r o u g h e v e r y i n c h o f h i s
orhertinybody.Gnomesaverageslightlyover3fecttallandweigh40to45po
unds.Theirtanorbrownfacesareusuallyadornedwithbroadsmiles(beneat
htheirprodigiousnoses),andtheirbrighteyesshinewithexcitement.Their

fairhairhasatendencytostickoutineverydirectionasifexpressingthegno
m e ’s i n s a t i a b l e i n t e r e s t i n e v e r y t h i n g a r o u n d .

Ag n o m e ’s p e r s o n a l i t y i s w r i t l a r g e i n h i s o r h e r a p p e a r a n c e .Am a l e g n o m e ' s b
eard,incontrasttohiswildhair,iskeptcarefullytrimmedbutoftenstyledin
tocuriousforksorneatpoints.Agnome'sclothing,thoughusuallymadeinm
odestearthtones,iselaboratelydecoratedwithembroidery,embossing,or
gleamingjewels.

D E LI G H T E D D E D I CAT I O N

Asfarasgnomesareconcerned,beingaliveisawonderfulthing,andtheysqu
eezeeverenjoymentoutoftheirthreetofivecenturiesoflife.Humansmight
wonderaboutgettingboredoverthecourseofsuchalonglife,andelvestake
plentyoftimetosavorthebeautiesoftheworldintheirlongyears,butgnome
sseemtoworrythatevenwithallthattime,theycan'tgetinenoughofthethin
gstheywanttodoandsce.Gnomesspeakasiftheycan'tgetthethoughtsoutof
theirheadsfastenough.Evenastheyofferideasandopinionsonarangeofsu
bjects,theystillmanagetolistencarefullytoothers,addingtheappropriat
eexclamationsofsurpriseandappreciationalongtheway.

younceof

Thoughgnomeslovejokesofallkinds,particularlypunsandpranks,they're
justasdedicatedtothemoreserioustaskstheyundertake.Manygnomesares
killedengineers,alchemists,tinkers,andinventors.They'rewillingtoma
kemistakesandlaughatthemselvesintheprocessofperfectingwhattheydo
,takingbold(sometimesfoolhardy)risksanddreaminglarge.

BRIGHTBURROWSGnomesmaketheirhomesinhilly,woodedlands.Theyl
iveundergroundbutgetmorefreshairthandwarvesdo,enjoyingthenatural
,livingworldonthesurfacewhenevertheycan.Theirhomesarewellhidden
bybothcleverconstructionandsimpleillusions.Welcomevisitorsarequic
klyusheredintothebright,warmburrows.Thosewhoarenotwelcomeareunl
ikelytofindtheburrowsinthefirstplace,

Gnomeswhosettleinhumanlandsarecommonlygemcutters,engineers,sag
es,orlinkers.Somehumanfamiliesretaingnometutors,ensuringthattheir
pupilsenjoyamixofseriouslearninganddelightedenjoyment.Agnomemig
httutorseveralgenerationsofasinglehumanfamilyoverthecourseofhisor
herlonglife.

GNOMENAMES

Gnomeslovenames,andmosthavehalf.adozenorso.Agnome'smother,fath
er,clanelder,aunts,aeachgivethegnomeaname,andvariousnicknamesfro
mjustabouteveryoneelsemightormightnotstickovertime.Gnomenamesar
etypicallyvariantsonthenamesofancestorsordistantrelatives,thoughso
mearepurelynewinventions.Whendealingwithhumansandotherswhoare“
stuffy”aboutnames,agnomelearnstousenomorethanthreenampersonalna
m e , a c l a n n a m e , a n d a n i c k n a m e , c h o o s i n g t h e o n e i n e a c h c a t e g o r y t h a t ’s t h e
mostfuntosay.

DeerGNOMES
Athirdsubraceofgnomes,thedeepgnomes(orsvirfneblin),liveinsmallco
mmunitiesscatteredintheUnderdark.Unliketheduergarandthedrow,svir
fneblinareasgoodastheirsurfacecousins.However,theirhumorandenthu
siasmaredampenedbytheiroppressiveenvironment,andtheirinventiveex
pertiseisdirectedmostlytowardstonework.hibeeonlatctinenertl

MaleNames;Alston,Alvyn,Boddynock,Broce,Burgell,Dimble,Eldon,Er
ky,Fonkin,Frug,Gerbo,Gimble,Glim,Jebeddo,Kellen,Namfoodle,Orryn
,Roondar,Seebo,Sindri,Warryn,Wrenn,Zook

FemaleNames:Bimpnottin,Breena,Caramip,Carlin,Donella,Duvamil,El
la,Ellyjobell,Ellywick,Lilli,Loopmattin,Lorilla,Mardnab,Nissa,Nyx,
Oda,Orla,Roywyn,Shamil,Tana,Waywocket,Zanna

ClanNames:Beren,Daergel,Folkor,Garrick,Nackle,Murnig,Ningel,Rau
lnor,Scheppen,Timbers,Turen

Nicknames:Aleslosh,Ashhearth,Badger,Cloak,Doublelock,Filchbatter
,Fnipper,Ku,Nim,Oneshoe,Poek,Sparklegem,Stumbleduck

SEEINGTHEWORLD

Curiousandimpulsive,gnomesmighttakeupadventuringasawaytoseethe
worldorfortheloveofexploring.Asloversofgemsandotherfineitems,som
egnomestaketoadventuringasaquick,ifdangerous,pathtowealth.Regard
lessofwhatspursthemtoadventure,gnomeswhoadoptthiswayoflifeekeas
muchenjoymentoutofitastheydooutofanyotheractivitytheyundertake,s
ometimestothegreatannoyanceoftheiradventuringcompanions.

GNOMETRAITSYourgnomecharacterhascertaincharacteristicsincommo
nwithallothergnomes.

AbilityScoreIncrease,YourIntelligencescoreincreasesby2.

Age.Gnomesmatureatthesameratehumansdo,andmostareexpectedtosett
ledownintoanadultlifebyaroundage40.Theycanlive350toalmost500yea
rs.

Alignment.Gnomremostoftengood.Thosewhotendtowardlawaresages,en
gineers,researchers,scholars,investigators,orinventors.Thosewhoten
dtowardchaosareminstrels,tricksters,wanderers,orfancifuljewelers.G
nomesaregood-hearted,and

— — — E e E e E e E — — — — e E e E e E e E e E E E E EALWAY SAP P R E C IAT I V E I t ’s r


areforagnometobehostileormaliciousunlessheorshehassufferedagrievo
usinjury.Gnomesknowthatmostracesdon'tsharetheirsenseofhumor,butt
heyenjoyanyone'scompanyjustastheyenjoyeverythingelsetheysetoutto
do.

beinnertennantae

eventhetrickstersamongthemaremoreplayful

thanvicious,

Size.Gnomesarebetween3and4feettallandaverageabout40pounds.Yours
izeisSmall.

Speed.Yourbasewalkingspeedis25feet.
Darkvision.Accustomedtolifeunderground,youhavesuperiorvisioninda
rkanddimconditions,Youcanseeindimlightwithin60feetofyouasifitwer
e b r i g h t l i g h t , a n d i n d a r k n e s s a s i f i t w e r e d i m l i g h t .Yo u c a n ’t d i s c e r n c o l o r i
ndarkness,onlyshadesofgray,

GnomeCunning.YouhaveadvantageonallIntelligence,Wisdom,andChari
smasavingthrowsagainstmagic.

Languages.Youcanspeak,read,andwriteCommonandGnomish.TheGnomi
shlanguage,whichusestheDwarvishseript,isrenownedforitstechnicaltr
eatianditscatalogsofknowledgeaboutthenaturalworld.

Subrace.TwosubracesofgnomesarefoundamongtheworldsofD&D;forest
gnomesandrockgnomes.Chooseoneofthesesubraces.

ForestGNOMEAsaforestgnome,youhaveanaturalknackforillusionandin
herentquicknessandstealth.IntheworldsofD&D,forestgnomesarerarean
dsecretive,Theygatherinhiddencommusinsylvanforests,usingillusions
andtrickerytoconcealthemselvesfromthreatsortomasktheirescapeshoul
dtheybedetected.Forestgnomestendtobefriendlywithothergood-spirite
dwoodlandfolk,andtheyregardelvesandgoodfeyastheirmostimportantal
lies.Thesegnomesalsobefriendsmallforestanimalsandrelyonthemforinf
ormationaboutthreatsthatmightprowltheirlands.

AbilityScoreIncrease.YourDexterityscoreincreasesby1,

NaturalIflusionist,Youknowtheminorillusioncantrip.Intelligenceisyo
urspelleastingabilityforit.

SpeakwithSmaifBeasts.Throughsoundsandgestures,youcancommunicat
esimpleideaswithSmallorsmallerbeasts.Porestgnomesloveanimalsando
ftenkeepsquirrels,badgers,rabbits,moles,woodpeckers,andothercreatu
resasbelovedpets.

RockGNOMEAsarockgnome,youhaveanaturalinventivenessandhardines
sbeyondthatofothergnomes.Mostgnomes.intheworldsofD&Darerockgn
omes,includingthe

tinkergnomesoftheDragonlancesetting.

AbilityScoreIncrease.YourConstitutionscoreincreasesby1.

Af t i f i c e r ’s Lo r e . W h e n e v e r y o u m a k e a n I n t e l l i g e n c e ( H i s t o r y ) c h e c k r e l a t e
dtomagicitems,alchemicalobjects,ortechnologicaldevices,youcanaddt
wiceyourproficiencybonus,insteadofanyproficiencybonusyounormally
apply.

T i n k e r .Yo u h a v e p r o f i c i e n c y w i t h a r t i s a n ’s t o o l s

( t i n k e r ’s t o o l s ) , U s i n g t h o s e t o o l s , y o u c a n s p e n d 1 h o u r a n d 1 0 g p w o r t h o f m a
terialstoconstructaTinyclockworkdevice(AC5,1hp).Thedeviceceasesto
functionafter24hours(unlessyouspend|hourrepairingittokeepthedevic
efunctioning),orwhenyouuseyouractiontodismantleit;atthattime,youc
anreclaimthematerialsusedtocreateit.Youcanhaveuptothreesuchdevice
sactiveatatime.

Whenyaucreateadevice,chooseoneofthefollowingoptions:
ClockworkToy.Thistoyisaclockworkanimal,monster,orperson,suchasa
frog,mouse,bird,dragon,orsoldier.Whenplacedontheground,thetoymov
es5feetacrossthegroundoneachofyourturnsinarandomdirection.Itmake
snoisesasappropriatetothecreatureitrepresents,

FireStarter.Thedeviceproducesaminiatureflame,whichyoucanusetolig
htacandle,torch,orcampfire.Usingthedevicerequiresyouraction.

MusicBox,Whenopened,thismusicboxplaysasinglesongatamoderatevol
ume.Theboxstopsplayingwhenitreachesthesong'sendorwhenitisclosed.

a8

HALF-ELF

FLINTSQUINTEDINTOTHESETTINGSUN.HETHOUGHThesawthefigure
ofamanstridingupthepath.Standing,Flintdrewbackintotheshadowofata
l l p i n e t o s e e b e t t e r . T h e m a n ’s w a l k w a s m a r k e d b y a n e a s y g r a c e — a n e l v i s h g r
a c e , F l i n t w o u l d h a v e s a i d ; y e t t h e m a n ’s b o d y h a d t h e t h i c k n e s s a n d t i g h t m u s
c l e s o f a h u m a n , w h i l e t h e f a c i a l h a i r w a s d e f i n i t e l y h u m a n k i n d ’s .Al l t h e d w a
rfcouldseeoftheman'sfacebeneathagreenhoodwastanskinandabrownish
-redbeard.Alongbowwasslungoveroneshoulderandaswordhungathisleft
side,Hewasdressedinsoftleather,carefullytooledintheintricatedesigns
theelvesloved.ButnoelfintheworldofKrynncouldgrowabeard«+.noelf,b
ut...

YAK T 1 ) RAC K S

“Tanis?”saidFlinthesitantlyasthemanneared.“Thesame."Thenewcomer'
sbeardedfacesplitinawidegrin.Heheldopenhisarmsand,beforethedwarf
couldstophim,engulfedFlintinahugthatliftedhimofftheground.Thedwa
rfclaspedhisoldfriendcloseforabriefinstant,then,rememberinghisdign
ity,squirmedandfreedhimselffromthehalf-elf'sembrace.—MargaretWei
sandTracyHickman,DragonsofAutumnTwilight

Walkingintwoworldsbuttrulybelongingtoneither,half-elvescombinewh
atsomesayarethebestqualitiesoftheirelfandhumanparents:humancurios
ity,inventiveness,andambitiontemperedbytherefinedsenses,loveofnat
ure,andartistictastesoftheelves.Somehalf-elvesliveamonghumans,seta
partbytheiremotionalandphysicaldifferences,watchingfriendsandlove
donesagewhiletimebarelytouchesthem.Otherslivewiththeelves,growin
grestlessastheyreachadulthoodinthetimelesselvenrealms,whiletheirpe
erscontinuetoliveaschildren,Manyhalf-elves,unabletofitintoeithersoc
iety,chooselivesofsolitarywanderingorjoinwithothermisfitsandoutcas
tsin

theadventuringlife.

OrTwoWorLps

Tohumans,half-elveslooklikeelves,andtoelves,theylookhuman.Inheig
ht,they'reonparwithbothparents,thoughthey'reneitherasslenderaselve
snorasbroadashumans.Theyrangefromunder5feettoabout6feettall,andf
rom100to180pounds,withmenonlyslightlytallerandheavierthanwomen.
Half-clfmendohavefacialhair,andsometimesgrowbeardstomasktheirelv
enancestry.Half-elvencolorationandfeaturesliesomewherebetweenthei
rhumanandelfparents,andthusshowavarietyevenmorepronouncedthanth
atfoundamongeitherrace,Theytendtohavetheeyes
oftheirelvenparents.

D I PLO MAT S O R WAN D E R E R S

Half-elveshavenolandsoftheirown,thoughtheyarewelcomeinhumanciti
esandsomewhatlesswelcomeinelvenforests.Inlargecitiesinregionswhe
reelvesandhumansinteractoften,half-elvesaresometimesnumerousenou
ghtoformsmallcommunitiesoftheirown.Theyenjoythecompanyofotherh
alf-elves,theonlypeoplewhotrulyunderstandwhatitistolivebetweenthe
setwoworlds,

Tnmostpartsoftheworld,though,half-elvesareuncommonenoughthatone
mightliveforyearswithoutmeetinganother,Somehalf-elvesprefertoavoi
dcompanyaltogether,wanderingthewildsastrappers,foresters,hunters,
oradventurersandvisitingcivilizationonlyrarely.Likeelves,theyaredri
venbythewanderlustthatcomesoftheirlongevity.Others,incontrast,thro
wthemselvesintothethickofsociety,puttingtheircharismaandsocialskil
lstogreatuseindiplomaticrolesorasswindlers.

Hacr-EuFNAMES

Half-elvesuseeitherhumanorelvennamingconventions.Asiftoemphasiz
e t h a t t h e y d o n ’t r e a l l y f i t i n t o e i t h e r s o c i e t y , h a l f - e l v e s r a i s e d a m o n g h u m a
nsareoftengivenelvennames,andthoseraisedamongelvesoftentakehuma
nnames.

HALF-ELFTRAITS

Yourhalf-elfcharacterhassomequalitiesincommonwithelvesandsometh
atareuniquetohalf-elves.

AbilityScoreIncrease.YourCharismascoreincreasesby2,andtwootherab
ilityscoresofyourchoiceincreaseby1.

Age,Half-elvesmatureatthesameratehumans.doandreachadulthoodarou
ndtheageof20.Theylivemuchlongerthanhumans,however,oftenexceedin
g180years.

Alignment.Valf-elvessharethechaoticbentoftheirelvenheritage.Theyv
aluebothpersonalfreedomand

| E X C E LLE N TAM BAS SAD O R S M a n y h a l f - e l v e s l e a r n a t a n e a r l y a g e t o g e t a l


ongwitheveryone,defusinghostilityandfindingcommonground.

Asarace,theyhaveelvengracewithoutelvenaloofnessandhumanenergywi
thouthumanboorishness.Theyoftenmakeexcellentambassadorsandgo-b
etweens(exceptbetweenelvesandhumans,sinceeachsidesuspectsthehalf
-elf

offavoringtheother).

creativeexpression,demonstratingneitherloveofleadersnordesireforfo
l l o w e r s . T h e y c h a f e a t r u l e s , r e s e n t o t h e r s ’d e m a n d s , a n d s o m e t i m e s p r o v e u
nreliable,oratleastunpredictable.

Size.Half-elvesareaboutthesamesizeashumans,rangingfrom5to6feettal
l.YoursizeisMedium.
Speed.Yourbasewalkingspeedis30feet.

Darkvision.Thankstoyourelfblood,youhavesuperiorvisionindarkanddi
mconditions.Youcanseeindimlightwithin60feerofyouasifitwerebrightl
ight,andindarknessasifitweredimlight.Youcan'tdiscerncolorindarknes
s,onlyshadesofgray.

FeyAncestry,Youhaveadvantageonsavingthrowsagainstbeingcharmed,a
ndmagiccan'tputyoutosleep.

SkillVersatility.Yougainproficiencyintwoskillsofyourchoice.

Languages.Youcanspeak,read,andwriteCommon,Elvish,andoneextrala
nguageofyourchoice.

T H E WAR C H I E F M H U R R E N R O U S E D H I M S E LF F R O M H I S s l e e p i n g - f u r s a n
dhiswomenandpulledashorthauberk

ofheay

)Steelringsoverhisthick,well-muscledtorso.He

usuallyrosebeforemo:

fhiswarriors,sincehehada

strongstreakofhumanbloodinhim,andhefoundthedaylightlessbotherso
methanmostofhistribedid.AmongtheBloodySkulls,awarriorwasjudgedb
yhisstrength,hisfierceness,andhiswits.Humanancestrywasnoblemisha
gainstawarrior—providedhewaseverybitasstrong,enduring,andbloodth
irstyashisfull-bloodedkin.Half-orcswhowereweakerthantheirorccomra
desdidn'tlastlongamongtheBloodySkullsoranyotheroretribeforthatmat
ter.Butitwasoftentruethatabitofhumanbloodgaveawarriorjusttheright
mixofcunning,ambition,andself-disciplinetogofarindeed,asMhurrenha
d.Hewasmasterofatribethatcouldmustertwothousandspears,andthestro
ngestchiefinThar.

—RichardBaker,Swordmage

Whetherunitedundertheleadershipofamightywarlockorhavingfoughtto
astandstillafteryears

ofconflict,orcandhumantribessometimesformalliances,joiningforcesi
ntoalargerhordetotheterrorofcivilizedlandsnearby.Whenthesealliance
saresealedbymarriages,half-oresareborn.Somehalf-oresrisetobecomep
roudchiefsoforctribes,theirhumanbloodgivingthemanedgeovertheirful
l-bloodedorcrivals.Someventureintotheworldtoprovetheirworthamong
humansandothermorecivilizedraces,Manyofthesebecomeadventurers,a
chievinggreatnessfortheirmightydeedsandnotorietyfortheirbarbariccu
stoms.andsavagefury.

SCARREDANDSTRONG

H a l f - o r e s ’g r a y i s h p i g m e n t a t i o n , s l o p i n g f o r e h e a d s , j u t t i n g j a w s , p r o m i n e
ntteeth,andtoweringbuildsmaketheirorcishheritageplainforalltosee.H
alf-orcsstandbetween6and7feettallandusuallyweighbetween180and25
0pounds.

Orcsregardbattlescarsastokensofprideandornamentalasthingsofbeauty
.Otherscars,though,markanoreorhalf-orcasaformerslaveoradisgracede
xile.Anyhalf-orewhohaslivedamongornearorcshasscars,whethertheyar
emarksofhumiliationorofpride,recountingtheirpastexploitsandinjurie
s.Suchahalf-orelivingamonghumansmightdisplaythesescarsproudlyorh
idetheminshame.

THEMARKOFGRUUMSH

Theone-eyedgodGruumshcreatedtheores,andeventhoseoreswhoturnawa
y f r o m h i s w o r s h i p c a n ’t f u l l y e s c a p e h i s i n f l u e n c e . T h e s a m e i s t r u e o f h a l f - o
res,thoughtheirhumanbloodmoderatestheimpactoftheirorcishheritage.
Somehalf-oreshearthewhispersofGruumshintheirdreams,callingthemto
u n l e a s h t h e r a g e t h a t s i m m e r s w i t h i n t h e m , O t h e r s f e e l G r u u m s h ’s

exultationwhentheyjoininmeleecombat—andeitherexultalongwithhimo
rshiverwithfearandloathing.Half-oresarenotevilbynature,butevildoes
lurkwithinthem,whethertheyembraceitorrebelagainstit.Beyondtherage
o f G r u u m s h , h a l f - o r c s f e e l e m o t i o n p o w e r f u l l y . R a g e d o e s n ’t j u s t q u i c k e n t
heirpulse,itmakestheirbodiesburn.Aninsultstingslikeacid,andsadness
sapstheirstrength.Buttheylaughloudlyandheartily,andsimplebodilyple
asures—feasting,drinking,wrestling,drumming,andwilddancing—fillt
heirheartswithjoy.Theytendtobeshort-temperedandsometimessullen,m
oreinclinedtoactionthancontemplationandtofightingthanarguing.Them
ostaccomplishedhalf-oresarethosewithenoughself-controltogetbyinac
ivilizedland.

TRIBESANDSLUMS

Half-oresmostoftenliveamongores.Oftheotherraces,

humansaremostlikelytoaccepthalf-ores,andhalf.oramongoretribes.Wh
etherprovingthemselvesamongroughbarbariantribesorscrabblingtosur
viveintheslumsoflargercities,half-oresgetbyontheirphysicalmight,the
irendurance,andthesheerdeterminationtheyinheritfromtheirhumananc
estry.

salmostalwaysliveinhumanlandswhennotliving

HALF-OroNAMES

Half-oresusuallyhavenamesappropriatetothecultureinwhichtheywerer
aised.Ahalf-orcwhowantstofitinamonghumansmighttradeanorenamefor
ahumanname.Somehalf-oreswithhumannamesdecidetoadoptagutturalor
enamebecausetheythinkitmakesthemmoreintimidating.

MaleOrcNames;Dench,Feng,Gell,Henk,Holg,Imsh,Keth,Krusk,Mhurre
n,Ront,Shump,Thokk

FemaleOrcNames:Baggi,Emen,Engong,Kansif,Myev,Neega,Ovak,Own
ka,Shautha,Sutha,Vola,Volen,Yevelda

HALF-OrcTRAITS

Yourhalf-orecharacterhasyouroreance:

ertaintraitsderivingfrom

G r u p G i n cAc c e PTAN C E E a c h h a l f - o r c f i n d s a w a y t o g a i n a c c e p t a n c e f r o m t h
osewhohateorcs.Somearereserved,tryingnottodrawattentiontothemsel
ves.Afewdemonstratepietyandgood-heartedness)aspubliclyastheycan(
whetherornotsuchdemonstrationsaregenuine),Andsomesimplytrytobes
otoughthatothersjustavoidthern.OO

AbilityScoreIncrease.YourStrengthscoreincreasesby2,andyourConstit
utionscoreby1.

Age.Half-orcsmaturealittlefasterthanhumans,reachingadulthoodaroun
dage14.Theyagenoticeablyfasterandrarelylivelongerthan75years.

Alignment.Half-orcsinheritatendencytowardc|fromtheiroreparentsand
arenotstronglyinclinedtowardgood,Half-oresraisedamongorcsandwilli
ngtoliveouttheirlivesamongthemareusuallyevil

Size.Half-orcsaresomewhatlargerandbulkierthanhumans,andtheyrange
from5towellover6feettallYoursizeisMedium.

Speed.Yourbasewalkingspeedis30feet.

Darkvision.Thankstoyourorcblood,youhavesuperiorvisionindarkanddi
mconditions.Youcanseeindimlightwithin60feetofyouasifitwerebrightl
ight,andindarknessasifitweredimlight.Youcan'tdiscerncolorindarknes
s,onlyshadesofgray.

Menacing.YougainproficiencyintheIntimidationskill

RelentlessEndurance.Whenyouarereducedto0hitpointsbutnotkilledout
right,youcandropto1hitpointinstead.Youcan'tusethisfeatureagainuntil
youfinishalongrest.

SavageAttacks.Whenyouscoreacriticalhitwithameleeweaponattack,yo
ucanrolloneoftheweapon'sdamagediceoneadditionaltimeandaddittothe
extradamageofthecriticalhit.

Languages.Youcanspeak,read,andwriteCommonandOrc,Orcisaharsh,gr
atinglanguagewithhardconsonants.Ithasnoscriptofitsownbutiswritteni
ntheDwarvishscript.

aol

incre:

ses

40S

TIEFLING

“ B U TY O U D O S E E T H E WAY P E O P L E L O O KATY O U , d e v i l ' s c h i l d

Thoseblackeyes,coldasawinterstorm,werestaringrightintoherheartand
thesuddenseriousnessinhisvoicejoltedher.

“Whatisittheysay?”heasked.“One'sacuriosity,two'saconspiracy—”

“Three'sacurse,”shefinished.“Youthink[haven'theardthatrubbishbefor
e?”

“ I k n o w y o u h a v e . ” W h e n s h e g l a r e d a t h i m , h e a d d e d , T U ’s n o t a s i f I ' m p l u m b i
ngthedepthsof.yourmind,deargirl,Thatistheburdenofeverytiefling.So
mebreakunder
it,somemakeitthemillstonearoundtheirneck,some

revelinit.”Hetiltedhisheadagain,scrutinizingher,with

thatwickedglintinhiseyes.“Youfightit,don'tyou?Likealittlewildcat,|w
ager.Everylittlejabandcommentjust

sharpensyourclaws."

ErinM.Evans,BrimstoneAngels

Tobegreetedwithstaresandwhispers,tosufferviolenceandinsultonthestr
eet,toseemistrustandfearineveryeye:thisisthelotoftheticfling.Andtot
wisttheknife,tieflingsknowthatthisisbecauseapactstruckgenerationsa
goinfusedtheessenceofAsmodeus—overlordoftheNineHells—intotheir
bloodline.Theirappearanceandtheirnaturearenottheirfaultbuttheresult
ofanancientsin,forwhichtheyandtheirchildrenandtheirchildren'schildr
enwillalwaysbeheldaccountable.

INFERNALBLOODLINE

Tieflingsarederivedfromhumanbloodlines,andinthebroadestpossiblese
nse,theystilllookhuman.However,theirinfernalheritagehasleftacleari
mprintontheirappearance.Tieflingshavelargehornsthattakeanyofavari
etyofshapes:somehavecurlinghornslikearam,othershavestraightandtal
l h o r n s l i k e a g a z e l l e ' s , a n d s o m e s p i r a l u p w a r d l i k e a n a n t e l o p e s ’h o r n s . T h e
yhavethicktails,fourtofivefeetlong,whichlashorcoilaroundtheirlegsw
hentheygetupsetornervous.Theircanineteetharesharplypointed,andthe
ireyesaresolidcolors—black,red,white,silver,orgold—withnovisibles
cleraorpupil.Theirskintonescoverthefullrangeofhumancoloration,buta
lsoincludevariousshadesofred.Theirhair,cascadingdownfrombehindth
eirhorns,isusuallydark,fromblackorbrowntodarkred,blue,orpurple.

S E LF - R E LIAN TAN D S U S PI C I O U S

Tieflingssubsistinsmallminoritiesfoundmostlyinhumancitiesortowns,
oftenintheroughestquartersofthoseplaces,wheretheygrowuptobeswind
lers,

thieves,orcrimelords.Sometimestheyliveamongotherminoritypopulati
onsinenclaveswheretheyaretreatedwithmorerespect.

Lackingahomeland,tieflingsknowthattheyhavetomaketheirownwayinth
eworldandthattheyhavetobestrongtosurvive.Theyarenotquicktotrustan
y o n e w h o c l a i m s t o b e a f r i e n d , b u t w h e n a t i e f l i n g ’s c o m p a n i o n s d e m o n s t r a t
ethattheytrusthimorher,thetieflinglearnstoextendthesametrusttothem.
Andonceatieflinggivessomeoneloyalty,theticflingisafirmfriendorally
forlife.

‘TIEFLINGNAMES

Tieflingnamesfallintothreebroadcategories.Ticflingsbornintoanother
culturetypicallyhavenamesreflectiveofthatculture.Somehavenamesder
ivedfromtheInfernallanguage,passeddownthroughgenerations,thatrefl
ecttheirfiendishheritage.Andsomeyoungertieflings,strivingtofindapla
ceintheworld,adoptanamethatsignifiesavirtueorotherconceptandthent
rytoembodythatconcept.Forsome,thechosennameisanoblequest.Foroth
e r s , i t ’s a g r i m d e s t i n y .
MaleInfernalNames:Akmenos,Amnon,Barakas,Damakos,Ekemon,lados,
Kairon,Leucis,Melech,Mordai,Morthos,Pelaios,Skamos,Therai

FemaleInfernalNames;Akta,Anakis,Bryseis,Criella,Damaia,Ea,Kallist
a,Lerissa,Makaria,Nemeia,Orianna,Phelaia,Rieta

“Virtue”Names:Art,Carrion,Chant,Creed,Despair,Excellence,Fear,Gl
ory,Hope,Ideal,Music,Nowhere,Open,Poetry,Quest,Random,Reverenc
e,Sorrow,Temerity,Torment,Weary

MurTuatMistrust

Peopletendtobesuspiciousoftieflings,assumingthattheirinfernalherita
gehasleftitsmarkontheirpersonalityandmorality,notjusttheirappearan
ce.Shopkeeperskeep

acloseeyeontheirgoodswhentieflingsentertheirstores,thetownwatchmi
ghtfollowatieflingaroundforawhile,anddemagoguesblametieflingsfors
t r a n g e h a p p e n i n g s . T h e r e a l i t y , t h o u g h , i s t h a t a t i e f l i n g ’s b l o o d l i n e d o e s n ’
taffecthisorherpersonalitytoanygreatdegree.Yearsofdealingwithmistr
ustdoesleaveitsmarkonmosttieflings,andtheyrespondtoitindifferentwa
ys.Somechoosetoliveuptothewickedstereotype,butothersarevirtuous.
Mostaresimplyveryawareofhowpeoplerespondtothem.Afterdealingwith
thismistrustthroughoutyouth,atieflingoftendevelopstheabilitytooverc
omeprejudicethroughcharmorintimidation.ceeeenfl

TIEFLINGTRAITS

Tieflingssharecertainracialtraitsasaresultoftheirinfernaldescent.

AbilityScoreIncrease.YourIntelligencescoreincreasesby1,andyourCha
rismascoreincreasesby2.

Age.Ticflingsmatureatthesamerateashumansbutliveafewyearslonger.

Alignment.Tieflingsmightnothaveaninnatetendencytowardevil,butman
yofthemendupthere.Evilornot,anindependentnatureinclinesmanytiefli
ngstowardachaoticalignment.

Size.Tieflingsareaboutthesamesizeandbuildashumans.YoursizeisMedi
um.

Speed.Yourbasewalkingspeedis30feet.

Darkvision.Thankstoyourinfernalheritage,youhavesuperiorvisioninda
rkanddimconditions.Youcanseeindimlightwithin60feetofyouasifitwer
ebrightlight,andindarknessasifitweredimlight.Youcan'tdiscerncolori
ndarkness,onlyshadesofgray.

HellishResistance.Youhaveresistancetofiredamage.

InfernalLegacy.Youknowthethaumaturgycantrip.Onceyoureach3rdleve
l,youcancastthehellishrebukespellonceperdayasa2nd-levelspell.Once
youreachSthlevel,youcanalsocastthedarknessspellonceperday.Charis
maisyourspelleastingabilityforthesespells.

Languages.Youcanspeak,read,andwriteCommonandInfernal.

PAR T 1 | RAC E S
C HAPT E R 3 : C LAS S E S

Tw

WRCDVENTURERSAREEXTRAORDINARYPEOPLE,drivenbyathirstfor
excitementintoalifethatotherswouldneverdarelead.Theyareheroes,com
pelledtoexplorethedarkplacesoftheworldandtakeonthechallengesthatl
e s s e r w o m e n a n d m e n c a n ’t s t a n d a g a i n s t .

C l a s s i s t h e p r i m a r y d e f i n i t i o n o f w h a t y o u r c h a r a c t e r c a n d o . I t ’s m o r e t h a n a
p r o f e s s i o n ; i t ’s y o u r c h a r a c t e r ' s c a l l i n g . C l a s s s h a p e s t h e w a y y o u t h i n k a b o
uttheworldandinteractwithitandyourrelationshipwithotherpeopleandp
owersinthemultiverse.Afighter,forexample,mightviewtheworldinprag
matictermsofstrategyandmaneuvering,andseeherselfasjustapawninam
uchlargergame.Acleric,bycontrast,mightseehimselfasawillingservanti
n a g o d ’s u n f o l d i n g p l a n o r a c o n f l i c t b r e w i n g a m o n g v a r i o u s d e i t i e s . W h i l e t
hefighterhascontactsinamercenarycompanyorarmy,theclericmightkno
wanumberofpriests,paladins,anddevoteeswhosharehisfaith,

§ C LAS S E S

Description

BarbarianAfiercewarriorofprimitivebackgroundwhocanenterabattlera
ge

BardAninspiringmagicianwhosepowerechoesthemusicofcreation

ClericApriestlychampionwhowieldsdivineWisdom

magicinserviceofahigherpower

DruidApriestoftheOldFaith,wieldingtheWisdom

powersofnature—moonlightandplantgrowth,fireandlightning—andado
ptinganimalforms

Amasterofmartialcombat,skilledwith

Anmasterofmartialarts,harnessing

Charisma

StrengthoravarietyofweaponsandarmorDexterityDexterity&

aes-

Yourclassgivesyouavarietyofspecialfeatures,suchasafighter'smastery
o f w e a p o n s a n d a r m o r , a n d a w i z a r d ’s s p e l l s .At l o w l e v e l s , y o u r c l a s s g i v e s y
ouonlytwoorthreefeatures,butasyouadvanceinlevelyougainmoreandyo
urexistingfeaturesoftenimprove.Eachclassentryinthischapterincludes
atablesummarizingthebenefitsyougainateverylevel,andadetailedexpla
nationofeachone.

Adventurerssometimesadvanceinmorethanoneclass.Aroguemightswitc
hdirectioninlifeandsweartheoathofapaladin,Abarbarianmightdiscover
latentmagicalabilityanddabbleinthesorcererclasswhilecontinuingtoad
vanceasabarbarian.Elvesareknowntocombinemartialmasterywithmagic
altrainingandadvanceasfightersandwizardssimultaneously.Optionalru
lesforcombiningclassesinthisway,calledmulticlassing,appearinchapte
r6.

Twelveclasses—listedintheClassestable—arefoundinalmosteveryD&D
worldanddefinethespectrumoftypicaladventurers.

SavingThrowArmorandWeapon

Proficiencies_Proficiencies

Strength&Lightandmediumarmor,shields,

Constitutionsimpleandmartialweapons

Dexterity&Lightarmor,simpleweapons,hand

Charismacrossbows,longswords,rapiers,shortswords

Wisdom&Lightandmediumarmor,shields,

Charismasimpleweapons.

IntelligenceLightandmediumarmor(nonmetal),

&Wisdomshields(nonmetal),clubs,daggers,darts,javelins,maces,quart
erstaffs,scimitars,sickles,slings,spears

Strength&Allarmor,shields,simpleandmartial

Constitutionweapons

Strength&Simpleweapons,shortswords

thepowerofthebodyinpursuitofWisdomDexterity

physicalandspiritualperfectionPaladinAholywarriorboundtoasacredoa
th

RangerAwarriorwhousesmartialprowessand

naturemagictocombatthreatsontheWisdomDexterityedgesofcivilizatio
n

RogueAscoundrelwhousesstealthandDexteritytrickerytoovercomeobst
aclesandenemies

SorcererAspellcasterwhodrawsoninherentmagicfromagiftorbloodline

WarlockAwielderofmagicthatisderivedfromabargainwithanextraplanar
entity

WizardAscholarlymagic-usercapableofmanipulatingthestructuresofre
ality

Strength&CharismaDexterity&

CharismaCharisma

Intelligence
Wisdom&Allarmor,shields,simpleandmartialCharismaweaponsStrengt
h&Lightandmediumarmor,shields,

simpleandmartialweapons

Dexterity&Lightarmor,simpleweapons,hand

Intelligencecrossbows,longswords,rapiers,shortswords

ConstitutionDaggers,darts,slings,quarterstaffs,

&Charismalightcrossbows

Wisdom&Lightarmor,simpleweapons

Charisma

Intelligence

&Wisdom

Daggers,darts,slings,quarterstaffs,lightcrossbows

BARBARIAN

Atallhumantribesmanstridesthroughablizzard,drapedinfurandheftingh
isaxe.Helaughsashechargestowardthefrostgiantwhodaredpoachhispeo
ple'selkherd.

Ahalf-oresnarlsatthelatestchallengertoherauthorityovertheirsavagetr
ibe,readytobreakhisneckwithherbarehandsasshedidtothelastsixrivals.

Frothingatthemouth,adwarfslamshishelmetintothefaceofhisdrowfoe,t
henturnstodrivehisarmoredelbowintothegutofanother.

Thesebarbarians,differentastheymightbe,aredefinedbytheirrage:unbri
dled,unquenchable,andunthinkingfury,Morethanamereemotion,theiran
geristheferocityofacorneredpredator,theunrelentingassaultofastorm,t
hechurningturmoilofthesea.

Forsome,theirragespringsfromacommunionwithfierceanimalspirits.Ot
hersdrawfromaroilingreservoirofangerataworldfullofpain.Foreveryba
rbarian,rageisapowerthatfuelsnotjustabattlefrenzybutalsouncannyref
lexes,resilience,andfeatsofstrength.

PRIMALINSTINCTPeopleoftownsandcitiestakeprideinhowtheirciviliz
e d w a y s s e t t h e m a p a r t f r o m a n i m a l s , a s i f d e n y i n g o n e ’s o w n n a t u r e w a s a m a r
kofsuperiority.Toabarbarian,though,civilizationisnovirtue,butasigno
fweakness.Thestrongembracetheiranimalnature:keeninstincts,primalp
hysicality,andferociousrage.Barbariansareuncomfortablewhenhedged
inbywallsandcrowds,Theythriveinthewildsoftheirhomelands;thetundr
a,jungle,orgrasslandswheretheirtribesliveandhunt.

Barbarianscomealiveinthechaosofcombat.Theycanenteraberserkstatew
hereragetakesover,givingthemsuperhumanstrengthandresilience.Abar
bariancandrawonthisreservoiroffuryonlyafewtimeswithoutresting,but
thosefewragesareusuallysufficienttodefeatwhateverthreatsarise.

ALirgzoFDANGERNoteverymemberofthetribesdeemed“barbarians”bys
cionsofcivilizedsocietyhasthebarbarianclass.Atruebarbarianamongthe
sepeopleisasuncommonasaskilledfighterinatown,andheorsheplaysasim
ilarroleasaprotectorofthepeopleandaleaderintimesofwar.Lifeinthewil
dplacesoftheworldisfraughtwithperil;rivaltribes,deadlyweather,andte
rrifying

THEBARBARIANProficiencyRage

LevelBonusFeaturesRagesDamage

Ist+2Rage,Unarmored#442Defense

2nd+2RecklessAttack,2+2DangerSense

3rd+2PrimalPath342

4th+2AbilityScore312Improvement

Sth3ExtraAttack,3+2FastMovement

6th+3Pathfeature4+2

7th+3FeralInstinct4+2

8th43AbilityScore4+2Improvement

9th+4BrutalCritical4+3(1die)

10th+4Pathfeature443

Tith+4RelentlessRage48

12th+4AbilityScore53Improvement

13th45BrutalCritical543(2dice)

14th+5Pathfeature5+3

15th45PersistentRage5+3

16th+5AbilityScore5+4Improvement

Wth+6BrutalCritical6+4(3dice)

18th+6indomitable6+4Might

19th«+6~—AbilityScore6+4Improvement

PrimalChampionUnlimited+4

monsters.Barbarianschargeheadlongintothatdangersothattheirpeopled
on'thaveto.

Theircourageinthefaceofdangermakesbarbariansperfectlysuitedforadv
enturing.Wanderingisoftenawayoflifefortheirnativetribes,andtheroot
lesslifeoftheadventurerislittlehardshipforabarbarian.Somebarbarians
misstheclose-knitfamilystructuresofthetribe,buteventuallyfindthemr
eplacedbythebondsformedamongthemembersoftheiradventuringparties
. C R EAT I N GABAR BAR IAN

Whencreatingabarbariancharacter,thinkaboutwhereyourcharactercome
sfromandhisorherplaceintheworld.TalkwithyourDMaboutanappropriat
eoriginforyourbarbarian,Didyoucomefromadistantland,makingyouastr
angerintheareaofthecampaign?

Oristhecampaignsetinarough-and-tumblefrontierwherebarbariansarec
ommon?

Whatledyoutotakeuptheadventuringlife?Wereyouluredtosettledlandsb
ythepromiseofriches?Didyoujoinforceswithsoldiersofthoselandstofac
easharedthreat?Didmonstersoraninvadinghordedriveyou

outofyourhomeland,makingyouarootlessrefugee?Perhapsyouwereapris
onerofwar,broughtinchainsto“civilized”landsandonlynowabletowinyo
urfreedom.Oryoumighthavebeencastoutfromyourpeoplebecauseofacri
meyoucommitted,atabooyouviolated,oracoupthatremovedyoufromapos
itionofauthority,

QuickBuILD

Youcanmakeabarbarianquicklybyfollowingthesesuggestions.First,put
yourhighestabilityscoreinStrength,followedbyConstitution.Second,c
hoosetheoutlanderbackground.

C LAS S F EAT U R E S

Asabarbarian,yougainthefollowingclassfeatures.

HrPonts

HitDice;1d12perbarbarianlevel

HitPointsat1stLevel:12+yourConstitutionmodifier

HitPointsatHigherLevels:1d12(or7)+yourConstitutionmodifierperbar
barianlevelafier1st

PROFICIENCIES

Armor:Lightarmor,mediumarmor,shieldsWeapons:Simpleweapons,mar
tialweaponsTools:None

SavingThrows:Strength,ConstitutionSkills:ChoosetwofromAnimalHan
dling,Athletics,Intimidation,Nature,Perception,andSurvival

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

+(a)agreataxeor(b)anymartialmeleeweapon+(a)twohandaxesor(6)anys
i m p l e w e a p o n +An e x p l o r e r ’s p a c k a n d f o u r j a v e l i n s

RAGE

Inbattle,youfightwithprimalferocity.Onyourturn,youcanenterarageas
abonusaction.

Whileraging,yougainthefollowingbenefitsifyouaren'twearingheavyar
mor:

YouhaveadvantageonStrengthchecksandStrengthsavingthrows.
WhenyoumakeameleeweaponattackusingStrength,yougainabonustothe
damagerollthatincreasesasyougainlevelsasabarbarian,asshownintheRa
geDamagecolumnoftheBarbariantable.Youhaveresistancetobludgeonin
g,piercing,andslashingdamage.

Ifyouareabletocastspells,youcan'tcastthemorconcentrateonthemwhile
raging.

Yourragelastsfor|minute.Itendsearlyifyouareknockedunconsciousorif
yourturnendsandyouhaven'tattackedahostilecreaturesinceyourlastturn
ortakendamagesincethen.Youcanalsoendyourrageonyourturnasabonusa
ction.

Onceyouhaveragedthenumberoftimesshownforyourbarbarianlevelinthe
RagescolumnoftheBarbariantable,youmustfinishalongrestbeforeyouca
nrageagain.

UNARMOREDDEFENSE

Whileyouarenotwearinganyarmor,yourArmorClassequals10+yourDexte
ritymodifier+yourConstitutionmodifier,Youcanuseashieldandstillgai
nthisbenefit.

R E C K LE S SATTAC K

Startingat2ndlevel,youcanthrowasideallconcernfordefensetoattackwi
thfiercedesperation.Whenyoumakeyourfirstattackonyourturn,youcand
ecidetoattackrecklessly.Doingsogivesyouadvantageonmeleeweaponatt
ackrollsusingStrengthduringthisturn,butattackrollsagainstyouhavead
vantageuntilyournextturn.

DANGERSENSE

At2ndlevel,yougainanuncannysenseofwhenthingsnearbyaren'tastheysh
ouldbe,givingyouanedgewhenyoudodgeawayfromdanger.

YouhaveadvantageonDexteritysavingthrowsagainsteffectsthatyoucans
ee,suchastrapsandspells.Togainthisbenefit,youcan'tbeblinded,deafen
ed,orincapacitated.

P R I MAL PAT H

At3rdlevel,youchooseapaththatshapesthenatureofyourrage.Choosethe
PathoftheBerserkerorthePathoftheTotemWarrior,bothdetailedattheend
oftheclassdescription,Yourchoicegrantsyoufeaturesat3rdlevelandagai
nat6th,10th,and14thlevels.

ABILITYSCOREIMPROVEMENT

Whenyoureach4thlevel,andagainat8th,12th,16th,and19thlevel,youcan
increaseoneabilityscoreofyourchoiceby2,oryoucanincreasetwoability
scoresofyourchoiceby1.Asnormal,youcan'tincreaseanabilityscoreabov
e20usingthisfeature.

E x T r AAT TA C K

Beginningat5thlevel,youcanattacktwice,insteadofonce,wheneveryout
aketheAttackactiononyourturn.

FastMOVEMENT
Startingat5thlevel,yourspeedincreasesby10feetwhileyouaren'twearin
gheavyarmor.

FERALINSTINCT

By7thlevel,yourinstinctsaresohonedthatyouhaveadvantageoninitiativ
erolls.

Additionally,ifyouaresurprisedatthebeginningofcombatandaren'tinca
pacitated,youcanactnormallyonyourfirstturn,butonlyifyouenteryourra
gebeforedoinganythingelseonthatturn.

B R U TALC R I T I CAL

Beginningat9thlevel,youcanrolloneadditionalweapondamagediewhend
eterminingtheextradamageforacriticalhitwithameleeattack.

Thisincreasestotwoadditionaldiceat13thlevelandthreeadditionaldicea
t17thlevel.

RELENTLESSRAGE

Startingat11thlevel,yourragecankeepyoufightingdespitegrievouswoun
d s . I f y o u d r o p t o 0 h i t p o i n t s w h i l e y o u ' r e r a g i n g a n d d o n ’t d i e o u t r i g h t , y o u c a
nmakeaDC10Constitutionsavingthrow.Ifyousucceed,youdropto1hitpoi
ntinstead.

Eachtimeyouusethisfeatureafterthefirst,theDCincreasesby5.Whenyou
finishashortorlongrest,theDCresetsto10.

PERSISTENTRAGE

Beginningat15thlevel,yourrageissofiercethatitendsearlyonlyifyoufall
unconsciousorifyouchoosetoendit.

I N D O M I TAB LE M I G H T

Beginningat18thlevel,ifyourtotalforaStrengthcheckislessthanyourStr
engthscore,youcanusethatscoreinplaceofthetotal.

PRIMALCHAMPION

At20thlevel,youembodythepowerofthewilds.YourStrengthandConstitu
tionscoresincreaseby4.Yourmaximumforthosescoresisnow24.

P R I MAL PAT H S

Rageburnsineverybarbarian'sheart,afurnacethatdriveshimorhertoward
greatness.Different

barbariansattributetheirragetoditterentsources,however.Forsome,itis
aninternalreservoirwherepain,grief,andangerareforgedintoafuryharda
ssteel,Othersseeitasaspiritualblessing,agiftofatotemanimal,

PaTHOFTHEBERSERKER

Forsomebarbarians,rageisameanstoanend—thatendbeingviolence.TheP
athoftheBerserkerisapathofuntrammeledfury,slickwithblood.Asyouen
tertheberserker'srage,youthrillinthechaosofbattle,heedlessofyourown
healthorwell-being.
FRENZY

Startingwhenyouchoosethispathat3rdlevel,you

cangointoafrenzywhenyourage.Ifyoudoso,for

thedurationofyourrageyoucanmakeasinglemeleeweaponattackasabonus
actiononeachofyourturnsafterthisone.Whenyourrageends,yousufferon
elevelofexhaustion(asdescribedinappendixA).

MINDLESSRAGE

Beginningat6thlevel,youcan'tbecharmedorfrightenedwhileraging.Ifyo
uarecharmedorfrightenedwhenyouenteryourrage,theeffectissuspended
forthedurationoftherage.

I N T I M I DAT I N G PR E S E N C E

Beginningat10thlevel,youcanuseyouractiontofrightensomeonewithyou
rmenacingpresence.

Whenyoudoso,chooseonecreaturethatyoucanseewithin30feetofyou,Ift
hecreaturecanseeorhearyou,itmustsucceedonaWisdomsavingthrow(DC
equalto8+yourproficiencybonus+yourCharismamodifier)orbefrightene
dofyouuntiltheendofyournextturn.Onsubsequentturns,youcanuseyoura
ctiontoextendthedurationofthiseffectonthefrightened

creatureuntiltheendofyournextturn,Thiseffectendsifthecreatureendsit
sturnoutoflineofsightormorethan60feetawayfromyou.

Ifthecreaturesucceedsonitssavingthrow,youcan'tusethisfeatureonthat
creatureagainfor24hours.

R E TALIAT I O N

Startingat14thlevel,whenyoutakedamagefrom

acreaturethatiswithin5feetofyou,youcanuseyourreactiontomakeamele
eweaponattackagainstthatcreature.

PAT H O F T H E T O T E M WAR R I O R

ThePathoftheTotemWarriorisaspiritualjourney.asthebarbarianaccepts
aspiritanimalasguide.protector,andinspiration.Inbattle,yourtotemspi
ritfillsyou

withsupernaturalmight,addingmagicalfueltoyourbarbarianrage.

Mostbarbariantribesconsideratotemanimaltobekintoaparticularclan.I
nsuchcaisunusualforanindividualtohavemorethanonetotemanimalspiri
t,thoughexceptionsexist.

SpiritSEEKER

Yoursisapaththatseeksattunementwiththenaturalworld,givingyouakins
hipwithbeasts.At3rdlevelwhen,youadoptthispath,yougaintheabilityto
castthebeastsenseandspeakwithanimalsspells,butonlyasrituals,asdesc
ribedinchapter10.

TOTEMSPIRIT
At3rdlevel,whenyouadoptthispath,youchooseatotemspiritandgainitsfe
ature,Youmustmakeoracquireaphysicaltotemohject—anamuletorsimila
radornment—thatincorporatesfurorfeathers,claws,teeth,orbonesofthe
totemanimal,Atyouroption,youalsogainminorphysicalattributesthatar
ereminiscentofyourtotemSpirit.Forexample,ifyouhaveabeartotemspiri
t,youmightbeunusuallyhairyandthiek-skinned,orifyourtotemistheeagl
e,youreyesturnbrightyellow.

Yourtotemanimalmightbeananimalrelatedtothoselistedherebutmoreap
propriatetayourhomeland.

Forexample,youcouldchooseahawkorvulturein.placeofaneagle.

Bear.Whileraging,youhaveresistancetoalldamageexceptpsychicdamag
e.Thespiritofthebearmakesyoutoughenoughtostanduptoanypunishment
.

Eagle.Whileyou'reragingandaren'twearingheavyarmor,othercreatures
havedisadvantageonopportunityattackrollsagainstyou,andyoucanuset
heDashactionasabonusactiononyourturn.Thespiritoftheeaglemakesyou
intoapredatorwhocanweavethroughthefraywithease.

Wolf.Whileyou'reraging,yourfriendshaveadvantageonmeleeattackroll
sagainstanycreaturewithin5feetofyouthatishostiletoyou.Thespiritofth
ewolfmakesyoualeaderofhunters.

ASPECTOFTHEBEAST

At6thlevel,yougainamagicalbenefitbasedonthetotemanimalofyourchoi
ce,Youcanchoosethesameanimalyouselectedat3rdleveloradifferentone
.

Bear.Yougainthemightofabear.Yourcarryingcapacity(includingmaxim
umloadandmaximumlift)isdoubled,andyouhaveadvantageonStrengthch
ecksmadetopush,pull,lift,orbreakobjects,

Eagle.Yougaintheeyesightofaneagle.Youcanseeupto1mileawaywithnod
ifficulty,abletodiscernevenfinedetailsasthoughlookingatsomethingno
morethan100feetawayfromyou.Additionally,dimlightdoesn'timposedis
advantageonyourWisdom(Perception)checks.

Wolf.Yougainthehuntingsensibilitiesofawolf.Youcantrackothercreatu
reswhiletravelingatafastpace.andyoucanmovestealthilywhiletraveling
atanormalpace(seechapter8forrulesontravelpace).

S e i r i y WALK E R

At10thlevel,youcancastthecommunewithnaturespell,butonlyasaritual.
Whenyoudoso,aspiritualversionofoneoftheanimalsyouchoseforTotemS
piritorAspectoftheBeastappearstoyoutoconveytheinformationyouseek.

T o r e m i cATT U N E M E N T

At14thlevel,yougainamagicalbenefitbasedonatotemanimalofyourchoic
e.Youcanchoosethesameanimalyouselectedpreviouslyoradifferentone.

Bear.Whileyou'reraging,anycreaturewithin5feetofyouthat'shostiletoy
ouhasdisadvantageonattackrollsagainsttargetsotherthanyouoranother
characterwiththisfeature.Anenemyimunetothiseffectifitcan'tseeorhea
ryouorifitcan'tbefrightened.

Eagle,Whileraging,youhaveaflyingspeedequaltoyourcurrentwalkingsp
eed.Thisbenefitworksonlyinshortbursts;youfallifyouendyourturninthe
airandnothingelseisholdingyoualoft.

Wolf.Whileyou'reraging,youcanuseabonusactiononyourturntoknockaL
argeorsmallercreaturepronewhenyouhititwithmeleeweaponattack.

BARD

Hummingasshetracesherfingersoveranancientmonumentinalong-forgot
tenruin,ahalf-elfinruggedleathersfindsknowledgespringingintohermi
nd,qconjuredforthbythemagicofhersong—knowledge

ofthepeoplewhoconstructedthemonumentandthemythicsagaitdepicts.

Asternhumanwarriorbangshisswordrhythmicallyagainsthisscalemail,s
ettingthetempoforhiswarchantandexhortinghiscompanionstobraveryan
dheroism.Themagicofhissongfortifiesandemboldensthem.

Laughingasshetuneshercittern,agnomeweaves|hersubtlemagicoyerthea
s s e m b l e d n o b l e s , e n s u r i n g t y t h a t h e r c o m p a n i o n s ’w o r d s w i l l b e w e l l r e c e i v
ed.f

Whetherscholar,skald,orscoundrel,abardweavesmagicthroughwordsan
dmusictoinspireallies,demoralizefoes,manipulateminds,createillusio
ns,andevenhealwounds.

MusicANDMaAcic

IntheworldsofD&D,wordsandmusicarenotjustvibrationsofair,butvocal
izationswithpoweralltheirown.Thebardisamasterofsong,speech,andthe
magictheycontain.Bardssaythatthemultiversewasspokenintoexistence,
thatthewordsofthegodsgaveitshape,andthatechoesoftheseprimordialW
ordsofCreationstillresoundthroughoutthecosmos,Themusicofbardsisa
nattempttosnatchandharnessthoseechoes,subtlywovenintotheirspellsa
ndpowers.

Thegreateststrengthofbardsistheirsheertility.Manybardsprefertostick
tothesidelinesincombat,usingtheirmagictoinspiretheiralliesandhinder
theirfoesfromadistance.Butbardsarecapableofdefendingthemselvesin
meleeifnecessary,usingtheirmagictobolstertheirswordsandarmor,Thei
rspellsleantowardcharmsandillusionsratherthanblatantlydestructives
pells.Theyhaveawide-rangingknowledgeofmanysubjectsandanaturalap
titudethatletsthemdoalmostanythingwell.Bardsbecomemastersofthetal
entstheysettheirmindstoperfecting,frommusicalperformancetoesoteri
cknowledge.

vers

LEARNINGFROMEXPERIENCE

Truebardsarenotcommonintheworld.Noteveryminstrelsinginginataver
norjestercavortinginaroyalcourtisabard.Discoveringthemagichiddeni
nmusicrequireshardstudyandsomemeasureofnaturaltalentthatmosttrou
badoursandjongleurslack.Itcanbehardtospotthedifferencebetweenthes
eperformersandtruebards,though,Abard'slifeisspentwanderingacrosst
helandgatheringlore,tellingstories,andlivingonthegratitudeofaudienc
es,muchlikeanyotherentertainer.Butadepthofknowledge,alevelofmusi
calskill,andatouchofmagicsetbardsapartfromtheirfellows.

Onlyrarelydobardssettleinoneplaceforlong,andtheirnaturaldesiretotra
vel—tofindnewtalestotell,newskillstolearn,andnewdiscoveriesbeyond
thehorizon—makesanadventuringcareeranaturalcalling.Everyadventur
eisanopportunitytolearn,practiceavarietyofskills,enterlong-forgotten
tombs,discoverlost

worksofmagic,decipheroldtomes,traveltostrangeplaces,orencounterex
oticcreatures.Bardslovetoaccompanyheroestowitnesstheirdeedsfirsth
and.Abardwhocantellanawe-inspiringstoryfrompersonalexperienceear
nsrenownamongotherbards.Indeed,aftertellingsomanystoriesabouther
oesaccomplishingmightydeeds,manybardstakethesethemestoheartanda
ssumeheroicrolesthemselves.

C R EAT I N GABAR D

Bardsthriveonstories,whetherthosestoriesaretrueornot.Yourcharacter
'sbackgroundandmotivations

arenotasimportantasthestoriesthatheorshetellsaboutthem.Perhapsyou
hadasecureandmundanechildhood.There'snogoodstorytobetoldaboutth
at,soyoumightpaintyourselfasanorphanraisedbyahaginadismalswamp.
Oryourchildhoodmightbeworthyofastory.Somebardsacquiretheirmagic
almusicthroughextraordinarymeans,includingtheinspirationoffeyorot
hersupernaturalcreatures.

Didyouserveanapprenticeship,studyingunderamaster,followingthemor
eexperiencedbarduntilyouwerereadytostrikeoutonyourown?Ordidyoua
ttendacollegewhereyoustudiedbardicloreandpracticedyourmusicalmag
ic?Perhapsyouwereayoungrunawayororphan,befriendedbyawanderingb
ardwhobecameyourmentor.Oryoumighthavebeenaspoilednoblechildtut
oredbyamaster.Perhapsyoustumbledintotheclutchesofahag,makingaba
rgainforamusicalgiftinadditiontoyourlifeandfreedom,butatwhatcost?

PAR T 1 | G LAS S E S

QuickBUILDYoucanmakeabardquicklybyfollowingthesesuggestions.Fi
rst,Charismashouldbeyourhighestabilityscore,followedbyDexterity.S
econd,choosetheentertainerbackground.Third,choosethedancinglights
andviciousmockerycantrips,alongwiththefollowing1st-levelspells:ch
armperson,detectmagic,healingword,andthunderwave,

C LAS S F EAT U R E S

Asabard,yougainthefollowingclassfeatures.

HirPoints

HitDice:1d8perbardlevel

HitPointsat1stLevel:8+yourConstitutionmodifier

HitPointsatHigherLevels:1d8(or5)+yourConstitutionmodifierperbardl
evelafter1st

PROFICIENCIES
Armor:Lightarmor

Weapons:Simpleweapons,handcrossbows,longswords,rapiers,shortswo
rds

Tools:Threemusicalinstrumentsofyourchoice

SavingThrows:Dexterity,CharismaSkills:Chooseanythree

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

« ( a ) a r a p i e r , ( b ) a l o n g s w o r d , o r ( c ) a n y s i m p l e w e a p o n + ( a ) a d i p l o m a t ’s p a c
k o r ( 6 ) a n e n t e r t a i n e r ’s p a c k

+(a)aluteor(6)anyothermusicalinstrument

+Leatherarmorandadagger

SPELLCASTING

Youhavelearnedtountangleandreshapethefabricofrealityinharmonywit
hyourwishesandmusic.Yourspellsarepartofyourvastrepertoire,magicth
atyoucantunetodifferentsituations.Seechapter10forthegeneralrulesof
spellcastingandchapter11forthebardspelllist.

CANTRIPS

Youknowtwocantripsofyourchoicefromthebardspelllist.Youlearnaddit
ionalbardcantripsofyourchoiceathigherlevels,asshownintheCantripsK
nowncolumnoftheBardtable.

THEBARD

CantripsSpellsKnown

ProficiencyLevelBonusFeaturesIst+2Spellcasting,BardicInspiration(
d6)22nd+2JackofAllTrades,SongofRest(d6)23rd+2BardCollege,Expert
ise24th+2AbilityScoreImprovement3Sth+3BardicInspiration(48),3Fo
ntofInspiration6th3Countercharm,BardCollegefeature37th+3_38th+3
AbilityScoreImprovement39th+4SongofRest(48)3loth+4BardicInspira
tion(410),Expertise,4MagicalSecretsWith+4=4T2th+4AbilityScoreIm
provement4Bth+5SongofRest(410)414th+5MagicalSecrets,4BardColle
gefeature15th+5BardicInspiration(412)416th+5AbilityScoreImprove
ment4Vth+6SongofRest(d12)418th+6MagicalSecrets4‘19th+6AbilityS
coreImprovement420th+6SuperiorInspiration4

SPELLSLoTs

TheBardtableshowshowmanyspellslotsyouhavetocastyourspellsofIstle
velandhigher,Tocastoneofthesespells,youmustexpendaslotofthespell’
slevelorhigher,Youregainallexpendedspellslotswhenyoufinishalongre
st.

Forexample,ifyouknowtheIstleyelspellcurewoundsandhaveaIst-levela
nda2nd-levelspellslotavailable,youcancastcurewoundsusingeitherslot
.

S p r e L t s K N o w n o F I s t L e v e LAN D H I G H E R Y o u k n o w f o u r 1 s t - l e v e l s p e l l s o f
yourchoicefromthebardspelllist.
TheSpellsKnowncolumnoftheBardtableshowswhenyoulearnmorebardsp
ellsofyourchoice.Eachofthesespellsmustbeofalevelforwhichyouhaves
pellslots,asshownonthetable.Forinstance,whenyoureach3rdlevelinthi
sclass,youcanlearnonenewspellofIstor2ndlevel.

Additionally,whenyougainalevelinthisclass,youcanchooseoneofthebar
dspellsyouknowandreplaceitwithanotherspellfromthebardspelllist,wh
ichalsomustbeofalevelforwhichyouhavespellslots.

SPELLCASTINGABILITY

Charismaisyourspelleastingabilityforyourbardspells.Yourmagiccomes
fromtheheartandsoulyoupourintotheperformanceofyourmusicororation
.YouuseyourCharismawheneveraspellreferstoyourspelleastingability,
Inaddition,youuseyourCharisma

—SpellSlotsperSpellLevel—2nd3rd4thSth6th7th8th9th

Known1

apaeewwwwwhiwww

roFewweouwwowveins

re)8eeeaewewwwwwhewewewewwwwewewunnn~Bl—a-vel-e-e

modifierwhensettingthesavingthrowDCforabardspellyoucastandwhen
makinganattackrollwithone.

SpellsaveDC=8+yourproficiencybonus+yourCharismamodifier

Spellattackmodifier=yourproficiencybonus+yourCharismamodifier

RITUALCAsTINGYoucancastanybardspellyouknowasaritualifthatspell
hastheritualtag,

SPELLCASTINGFocusYoucanuseamusicalinstrument(foundinchapter5)
asaspellcastingfocusforyourbardspells.

B a r p i c I N S PI RAT I O N

Youcaninspireothersthroughstirringwordsormusic.Todoso,youuseabon
usactiononyourturntochooseonecreatureotherthanyourselfwithin60fee
tofyouwhocanhearyou.ThatcreaturegainsoneBardicInspirationdie,ad6
.

Oncewithinthenext10minutes,thecreaturecanrollthedieandaddthenumb
errolledtooneabilitycheck,attackroll,orsavingthrowitmakes.Thecreat
urecanwaituntilafteritrollsthed20beforedecidingtousetheBardicInspi
rationdie,butmustdecidebeforetheDMsayswhethertherollsucceedsorfa
ils.OncetheBardicInspirationdieisrolled,itislost.Acreaturecanhaveon
lyoneBardieInspirationdieatatime.
YoucanusethisfeatureanumberoftimesequaltoyourCharismamodifier(a
minimumofonce).Youregainanyexpendeduseswhenyoufinishalongrest:
YourBardicInspirationdiechangeswhenyoureachcertainlevelsinthiscla
ss.Thediebecomesad8at5thlevel,ad10at10thlevel,andad12at15thlevel,

JACKOFALLTRADES

Startingat2ndlevel,youcanaddhalfyourproficiencybonus,roundeddown
, t o a n y a b i l i t y c h e c k y o u m a k e t h a t d o e s n ’t a l r e a d y i n c l u d e y o u r p r o f i c i e n c y
bonus.

SONGOFREST

Beginningat2ndlevel,youcanusesoothingmusicororationtohelprevitali
zeyourwoundedalliesduringashortrest.Ifyouoranyfriendlycreatureswh
ocanhearyourperformanceregainhitpointsattheendoftheshortrest,each
ofthosecreaturesregainsanextra1d6hitpoints.

Theextrahitpointsincreasewhenyoureachcertainlevelsinthisclass:to14
8at9thlevel,to1d10at13thlevel,andto1d12at17thlevel.

BARDCOLLEGE

At3rdlevel,youdelveintotheadvancedtechniquesofabardcollegeofyour
choice:theCollegeofLoreortheCollegeofValor,bothdetailedattheendof
theclassdescription.Yourchoicegrantsyoufeaturesat3rdlevelandagaina
t6thand14thlevel.

EXPERTISE

At3rdlevel,choosetwoofyourskillproficiencies.Yourproficiencybonus
isdoubledforanyabilitycheckyoumakethatuseseitherofthechosenprofic
iencies.

At10thlevel,youcanchooseanothertwoskillproficienciestogainthisben
efit.

ABILITYSCOREIMPROVEMENT

Whenyoureach4thlevel,andagainat8th,12th,16th,and19thlevel,youcan
increaseoneabilityscoreofyourchoiceby2,oryoucanincreasetwoahility
scoresofyourchoiceby1,Asnormal,youcan'tincreaseanabilityscoreabov
e20usingthisfeature.

F O N T O F I N S PI RAT I O N

Beginningwhenyoureach5thlevel,youregainallofyourexpendedusesofB
ardicInspirationwhenyoufinishashortorlongrest.

COoUNTERCHARM

At6thlevel,yougaintheabilitytousemusicalnotesorwordsofpowertodisr
uptmind-influencingeffects,Asanaction,youcanstartaperformancethatl
astsuntiltheendofyournextturn.Duringthattime,youandanyfriendlycre
atureswithin30feetofyouhaveadvantageonsavingthrowsagainstbeingfr
ightenedorcharmed.Acreaturemustbeabletohearyoutogainthisbenefit.T
heperformanceendsearlyifyouareincapacitatedorsilencedorifyouvolun
tarilyendit(noactionrequired).

MAGICALSECRETS
By10thlevel,youhaveplunderedmagicalknowledgefromawidespectrumo
fdisciplines.Choosetwospellsfromanyclass,includingthisone.Aspel!y
ouchoosemustbeofalevelyoucancast,asshownontheBardtable,oracantri
p.

‘Thechosenspellscountasbardspellsforyouandareincludedinthenumber
intheSpellsKnowncolumnoftheBardtable.

Youlearntwoadditionalspellsfromanyclassat14thlevelandagainat18thl
evel.

S U PE R I O R I N S PI RAT I O N

At20thlevel,whenyourollinitiativeandhavenousesofBardicInspiration
left,youregainoneuse.

BARDCOLLEGES

Thewayofabardisgregarious.Bardsseekeachotherouttoswapsongsandst
ories,boastoftheiraccomplishments,andsharetheirknowledge.Bardsfor
mlooseassociations,whichtheycallcolleges,tofacilitatetheirgathering
sandpreservetheirtraditions.

COLLEGEOFLORE

BardsoftheCollegeofLoreknowsomethingaboutmostthings,collectingbi
tsofknowledgefromsourcesasdiverseasscholarlytomesandpeasanttales
.Whethersingingfolkballadsintavernsorelaboratecompositionsinroyal
courts,thesebardsusetheirgiftstoholdaudiencesspellbound.Whentheap
plausediesdown,theaudiencemembersmightfindthemselvesquestioning
everythingtheyheldtobetrue,fromtheirfaithinthepriesthoodofthelocalt
empletotheirloyaltytotheking.

Theloyaltyofthesebardsliesinthepursuitofbeautyandtruth,notinfealtyt
oamonarchorfollowingthetenetsofadeity,Anoblewhokeepssuchabardas
aheraldoradvisorknowsthatthebardwouldratherbehonestthanpolitic.

Thecollege'smembersgatherinlibrariesandSometimesinactualcolleges,
completewithclassroomsanddormitories,tosharetheirlorewithoneanoth
er.Theyalsomeetatfestivalsoraffairsofstate,wheretheycanexposecorru
ption,unravellies,andpokefunatself-importantfiguresofauthority.

BONUSPROFICIENCIESWhenyoujointheCollegeofLoreat3rdlevel,you
gainproficiencywiththreeskillsofyourchoice.

CuTtincWorps

Alsoat3rdlevel,youlearnhowtouseyourwittodistract,confuse,andother
wisesaptheconfidenceandcompetenceofothers.Whenacreaturethatyouc
anseewithin60feetofyoumakesanattackroll,anabilitycheck,oradamage
roll,youcanuseyourreactiontoexpendoneofyourusesofBardicInspiratio
n,rolling

aBardicInspirationdieandsubtractingthenumberrolledfromthecreature
'sroll.Youcanchoosetousethisfeatureafterthecreaturemakesitsroll,but
befaretheDMdetermineswhethertheattackrollorability

checksucceedsorfails,orbeforethecreaturedealsitsdamage.Thecreature
i s i m m u n e i f i t c a n ’t h e a r y o u o r i f i t ' s i m m u n e t o b e i n g c h a r m e d .
ADDITIONALMAGIGALSECRETSAt6thlevel,youlearntwospellsofyour
choicefromanyclass,Aspellyouchoosemustbeofalevelyoucancast,show
nontheBardtable,oracantrip.Thechosenspellscountasbardspellsforyou
butdon'tcountagainstthenumberofbardspellsyoukno

PEERLESSSKILL

Startingat14thlevel,whenyoumakeanabilitycheck,youcanexpendoneus
eofBardieInspiration.RollaBardicInspirationdieandaddthenumberroll
edtoyourabilitycheck.Youcanchoosetodosoafteryourollthediefortheab
ilitycheck,butbeforetheDMtellsyouwhetheryousucceedorfail.

C O LLE G E O F VALO R

BardsoftheCollegeofValoraredaringskaldswhosetaleskeepalivetheme
moryofthegreatheroesofthepast,andtherebyinspireanewgenerationofh
eroes.Thesebardsgatherinmeadhallsoraroundgreatbonfirestosingthede
edsofthemighty,bothpastandpresent.Theytravelthelandtowitnessgreat
eventsfirsthandandtoensurethatthememoryofthoseeventsdoesn'tpassfr
omtheworld.Withtheir

songs,theyinspireotherstoreachthesameheightsofaccomplishmentasth
eheroesofold.

BONUSPROFICIENCIES

WhenyoujointheCollegeofValorat3rdlevel,yougainproficiencywithme
diumarmor,shields,andmartialweapons.

C O M BAT I N S PI RAT I O N

Alsoat3rdlevel,youlearntoinspireothersinbattle.

AcreaturethathasaBardieInspirationdiefromyoucanrollthatdieandaddt
henumberrolledtoaweapondamagerollitjustmade.Alternatively,whenan
attackrollismadeagainstthecreature,itcanuseitsreactiontorolltheBard
icInspirationdieandaddthenumberfolledtoitsACagainstthatattack,afte
rsecingtherollbutbeforeknowingwhetherithitsormisses.

E X T R AAT TA C K S t a r t i n g a t 6 t h l e v e l , y o u c a n a t t a c k t w i c e , i n s t e a d o f o n c e .
wheneveryoutaketheAttackactiononyourturr

BATT LE MAG I C

At14thlevel,youemasteredtheartofweavingspellcastingandweaponusei
ntoasingleharmoniousact.Whenyouuseyouractiontocastabardspell,you
canmakeoneweaponattackasabonusaction.

CLERIC

Armsandeyesupraisedtowardthesunandaprayer

onhislips,anelfbeginstoglowwithaninnerlightthat

Spillsouttohealhisbattle-worncompanions.Chantingasongofglory,adw
arfswingshisaxe

dnwideswathstocutthroughtheranksoforesarrayedagainsthim,shouting
praisetothegodswith©everyfoe'sfall.
Callingdownacurseupontheforcesofundeath,ahumanliftsherholysymbo
laslightpoursfromittodrivebackthezombiescrowdinginonhercompanio
ns.

Clericsareintermediariesbetweenthemortalworldandthedistantplaneso
fthegods.Asvariedasthegodstheyserve,clericsstrivetoembodythehandi
workoftheirdeities.Noordinarypriest,aclericisimbuedwithdivinemagi
c,

H EALE R SAN D WAR R I O R S

Divinemagic,asthenamesuggests,isthepowerof

thegods,flowingfromthemintotheworld.Clericsareconduitsforthatpow
er,manifestingitasmiraculouseffects.Thegodsdon'tgrantthispowertoev
eryonewhoseeksit,butonlytothosechosentofulfillahighcalling.

H a r n e s s i n g d i v i n e m a g i c d o e s n ’t r e l y o n s t u d y o r t r a i n i n g .Ac l e r i c m i g h t l e a
rnformulaicprayersandancientrites,buttheabilitytocastclericspellsrel
i e s o n d e v o t i o n a n d a n i n t u i t i v e s e n s e o f a d e i t y ’s w i s h e s .

Clerimbinethehelpfulmagicofhealingandinspiringtheirallieswithspell
sthatharmandhinderfoes.Theycanprovokeaweanddread,laycursesofpla
gueorpoison,andevencalldownflamesfromheaventoconsumetheirenemi
es.Forthoseevildoerswhowillbenefitmostfromamacetothehead,clerics
dependontheircombattrainingtoletthemwadeintomeleewiththepowerof
thegodsontheirside.

DrvinEAGENTS

Noteveryacolyteorofficiantatatempleorshrineisacleric.Somepriestsar
e c a l l e d t o a s i m p l e l i f e o f t e m p l e s e r v i c e , c a r r y i n g o u t t h e i r g o d s ’w i l l t h r o u
ghprayerandsacrifice,notbymagicandstrengthofarms.Insomecities,pri
esthoodamountstoapoliticaloffice,viewedaSasteppingstonetohigherpo
sitionsofauthorityandinvolvingnocommunionwithagodatall.Truecleric
sarerareinmosthierarchies,

Whenaclerictakesupanadventuringlife,itisusuallybecausehisorhergod
demandsit.Pursuingthegoalsofthegodsofteninvolvesbravingdangersbe
yondthewallsofcivilization,smitingevilorseekingholyrelicsinancientt
ombs.Manyclericsarealsoexpectedtoprotect

THeCteric

=Femi

ProficiencyLevelBonusFeatures1st42Spelleasting,DivineDomain2nd+
2ChannelDivinity(1/rest),DivineDomainfeature

3rd+2_

4th+2AbilityScoreImprovementsth+3DestroyUndead(CR1/2)6th+3Cha
nnelDivinity(2/rest),

DivineDomainfeature

(CR1),DivineDomainfeatureDivineIntervention
DestroyUndead(CR2)AbilityScoreImprovement

DestroyUndead(CR3)

AbilityScoreImprovement

th+6DestroyUndead(CR4),DivineDomainfeature18th+6ChannelDivinit
y(3/rest)

AbilityScoreImprovementDivineInterventionimprovement

t h e i r d e i t i e s ’w o r s h i p e r s , w h i c h c a n m e a n f i g h t i n g r a m p a g i n g o r c s , n e g o t i a
tingpeacebetweenwarringnations,orsealingaportalthatwouldallowade
monprincetoentertheworld.

Mostadventuringclericsmaintainsomeconnectiontoestablishedtemples
a n d o r d e r s o f t h e i r f a i t h s .At e m p l e m i g h t a s k f o r a c l e r i c ’s a i d , o r a h i g h p r i e s t
mightbeinapositiontodemandit.

C R EAT I N GAC LE R I CAs y o u c r e a t e a c l e r i c , t h e m o s t i m p o r t a n t q u e s t i o n t o c


onsideriswhichdeitytoserveandwhatprinciplesyouwantyourcharactert
oembody.AppendixBincludeslistsofmanyofthegodsofthemultiverse.Ch
eckwithyourDMtolearnwhichdeitiesareinyourcampaign.Onceyou'vech
osenadeity,consideryourcleric'srelationshiptothatgod.Didyouenterthi
sservicewillingly?Ordidthegodchooseyou,impellingyouintoservicewit
hnoregardforyourwishes?Howdothetemplepriestsofyourfaithregardyo
u:asachampionoratroublemaker?Whatareyourultimategoals?Doesyour
deityhaveaspecialtaskinmindforyou?Orareyoustrivingtoproveyourself
worthyofagreatquest?

QuickBuILD

Youcanmakeaclericquicklybyfollowingthesesuggestions.First,Wisdo
mshouldbeyourhighestabilityscore,followedbyStrengthorConstitution
,Second,choosetheacolytebackground.

Cantrips

KnownIst2nd3rd4thSth6th7th8th9th32

33

342

442—-—SS=|——

443Beer-|-44°933—-—-—-—-—=

AbilityScoreImprovement,DestroyUndead

—SpellSlotsperSpellLevel—

ae

BanunuuneBarapaRaRoRBoewuuebuueSeleoeoleoleBwbwewbwowNNY
NNRRNNN=

ce

C LAS S F EAT U R E S
Asacleric,yougainthefollowingclassfeatures.

HitPoints

HitDice:1d8perclericlevel

HitPointsat1stLevel:8+yourConstitutionmodifier

HitPointsatHigherLevels:1d8(or5)+yourConstitutionmodifierpercleri
clevelafter1st

PROFICIENCIES

Armor;Lightarmor,mediumarmor,shieldsWeapons:Allsimpleweapons

Tools:None

SavingThrows:Wisdom,CharismaSkills:ChoosetwofromHistory,Insigh
t,Medicine,Persuasion,andReligion

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

+(a)amaceor(b)awarhammer(ifproficient)

+(a)scalemail,(b)leatherarmor,or(c)chainmail(ifproficient)

+(a)alightcrossbowand20boltsor(6)anysimpleweapon

+ ( a ) a p r i e s t ' s p a c k o r ( 6 ) a n e x p l o r e r ’s p a c k

«Ashicldandaholysymbol

SPELLCASTING

Asaconduitfordivinepower,youcancastclericspells.Seechapter10forth
egeneralrulesofspellcastingandchapter11fortheclericspelllist.git

CANTRIPS

At1stlevel,youknowthreecantripsofyourchoicefromtheclericspelllist.
Youlearnadditionalclericcantripsofyourchoiceathigherlevels,asshow
nintheCantripsKnowncolumnoftheClerictable.

P R E PAR I N GAN D CAS T I N G S P E L L S

TheClerictableshowshowmanyspellslotsyouhavetocastyourspellsofIst
levelandhigher.Tocastoneofthesespells,youmustexpendaslotofthespel
l ’s l e v e l o r h i g h e r ,Yo u r e g a i n a l l e x p e n d e d s p e l l s l o t s w h e n y o u f i n i s h a l o n g
rest.

Youpreparethelistofclericspellsthatareavailableforyoutocast,choosin
gfromtheclericspelllist.Whenyoudoso,chooseanumberofclericspellseq
ualtoyourWisdommodifier+yourclericlevel(minimumofonespell),Thes
pellsmustbeofalevelforwhichyouhavespellslots.

Forexample,ifyouarea3rd-levelcleric,youhavefourIst-levelandtwo2nd
-evelspellslots.WithaWisdomof16,yourlistofpreparedspellscaninclud
esixspellsofIstor2ndlevel,inanycombination.IfyoupreparetheIst-level
spellcurewounds,youcancastitusingaIstlevelor2nd-levelslot.Castingt
h e s p e l l d o e s n ’t r e m o v e i t f r o m y o u r l i s t o f p r e p a r e d s p e l l s .

PAR T 1 | G LAS S

Youcanchangeyourlistofpreparedspellswhenyoufinishalongrest.Prepa
ringanewlistofclericspellsrequirestimespentinprayerandmeditation;a
tleast1minuteperspelllevelforeachspellonyourlist,

SPELLCASTINGABILITY

Wisdomisyourspelleastingabilityforyourclericspells.Thepowerofyour
spellscomesfromyourdevotiontoyourdeity.YouuseyourWisdomwhenev
eraclericspellreferstoyourspellcastingability.Inaddition,youuseyour
WisdommodifierwhensettingthesavingthrowDCforaclericspellyoucast
andwhenmakinganattackrollwithone.

SpellsaveDC—8+yourproficiencybonus+yourWisdommodifier

Spellattackmodifier=yourproficiencybonus+yourWisdommodifier

RITUALCASTINGYoucancastaclericspellasaritualifthatspellhastherit
ualtagandyouhavethespellprepared.

SPELLCASTINGFocusYoucanuseaholysymbol(foundinchapter5)asaspe
lleastingfocusforyourclericspells.

DiIvINEDOMAIN

Chooseonedomainrelatedtoyourdeity:Knowledge,Life,Light,Nature,Te
mpest,Trickery,orWar.Eachdomainisdetailedattheendoftheclassdescri
ption,andeachoneprovidesexamplesofgodsassociatedwithit.Yourchoic
egrantsyoudomainspellsandotherfeatureswhenyouchooseitat1stlevel.I
talsograntsyouadditionalwaystouseChannelDivinitywhenyougainthatf
eatureat2ndlevel,andadditionalbenefitsat6th,8th,and17thlevels.

DOMAINSPELLSEachdomainhasalistofspells—itsdemainspells—thaty
ougainattheclericlevelsnotedinthedomaindescription.Onceyougainado
m a i n s p e l l , y o u a l w a y s h a v e i t p r e p a r e d , a n d i t d o e s n ’t c o u n t a g a i n s t t h e n u m
berofspellsyoucanprepareeachday.

Ifyouhaveadomainspellthatdoesn'tappearontheclericspelllist,thespell
isnonethelessaclericspellforyou.

CHANNELDIVINITY

At2ndlevel,yougaintheabilitytochanneldivineenergydirectlyfromyour
deity,usingthatenergytofuelmagicaleffects.Youstartwithtwosucheffec
ts:TurnUndeadandaneffectdeterminedbyyourdomain.Somedomainsgran
tyouadditionaleffectsasyouadvanceinlevels,asnotedinthedomaindescr
iption.

WhenyouuseyourChannelDivinity,youchoosewhicheffecttocreate.You
mustthenfinishashortorlongresttouseyourChannelDivinityagain.

SomeChannelDivinityeffectsrequiresavingthrows.Whenyouusesuchan
effectfromthisclass,theDCequalsyourclericspellsaveDC.

Beginningat6thlevel,youcanuseyourChannelDivinitytwicebetweenrest
s,andbeginningat18thlevel,
youcanuseitthreetimesbetweenrests.Whenyoufinishashortorlongrest,y
ouregainyourexpendeduses.

CrannetDivinity:TurnUNDEAD

Asanaction,youpresentyourholysymbolandspeakaprayercensuringtheu
ndead.Eachundeadthatcanseeorhearyouwithin30feetofyoumustmakeaW
isdomsayingthrow,Ifthecreaturefailsitssavingthrow,itisturnedfor1mi
nuteoruntilittakesanydamage.

Aturnedcreaturemustspenditsturnstryingtomoveasfarawayfromyouasit
can,anditcan'twillinglymovetoaspacewithin30feetofyou.Italsocan'tta
kereactions,Foritsaction,itcanuseonlytheDashactionortrytoescapefro
maneffectthatpreventsitfrommoving.Ifthere'snowheretomove,thecreat
urecanusetheDodgeaction.

ABILITYSCOREIMPROVEMENT

Whenyoureach4thlevel,andagainat8th,12th,16th,and19thlevel,youcan
increaseoneabilityseoreofyourchoiceby2,oryoucanincreasetwoability
s c o r e s o f y o u r c h o i c e b y 1 ,As n o r m a l , y o u c a n ’t i n c r e a s e a n a b i l i t y s c o r e a b o v
e20usingthisfeature,

DestroyUNDEAD

Startingat5thlevel,whenanundeadfailsitssavingthrowagainstyourTurn
Undeadfeature,thecreatureisinstantlydestroyedifitschallengeratingis
atorbelowacertainthreshold,asshownintheDestroyUndeadtable.

DestroyUNDEAD

ClericLevelDestroysUndeadofCR...Sth1/2orlower8thTorlowerZorlowe
rZorlowerVth4orlower

DivineINTERVENTION

Beginningat10thlevel,youcancallonyourdeitytointerveneonyourbehalf
w h e n y o u r n e e d i s g r e a t . I m p l o r i n g y o u r d e i t y ’s a i d r e q u i r e s y o u t o u s e y o u r a
ction.Describetheassistanceyouseek,androllpercentiledice.Ifyourolla
numberequaltoorlowerthanyourclericlevel,yourdeityintervenes.TheD
Mchoosesthenatureoftheintervention;theeffectofanyclericspellorcler
i c d o m a i n s p e l l w o u l d b e a p p r o p r i a t e . I f y o u r d e i t y i n t e r v e n e s , y o u c a n ’t u s e
t h i s f e a t u r e a g a i n f o r 7 d a y s . O t h e r w i s e , y o u c a n u s e i t a g a ’y o u f i n i s h a l o n g r
est.At20thlevel,yourcallforinterventionsucceedsautomatically,noroll
required.

DIVINEDOMAINS

Inapantheon,everydeityhasinfluenceoverdifferentaspectsofmortallife
a n d c i v i l i z a t i o n , c a l l e d a d e i t y ’s d o m a i n .Al l t h e d o m a i n s o v e r w h i c h a d e i t y
h a s i n f l u e n c e a r e c a l l e d t h e d e i t y ’s p o r t f o l i o . F o r e x a m p l e , t h e p o r t f o l i o o f t
heGreekgodApolloincludesthe

domainsofKnowledge,Life,andLight.Asacleric,youchooseoneaspectof
y o u r d e i t y ’s p o r t f o l i o t o e m p h a s i z e , a n d y o u a r e g r a n t e d p o w e r s r e l a t e d t o t h
atdomain.

Yourchoicemightcorrespondtoaparticularsectdedicatedtoyourdeity.Ap
ollo,forexample,couldbeworshipedinoneregionasPhoebus(“radiant”)A
pollo,emphasizinghisinfluenceovertheLightdomain,andinadifferentpl
aceasApolloAcesius(“healing”),emphasizinghisassociationwiththeLif
edomain.Alternatively,yourchoiceofdomaincouldsimplybeamatterofpe
rsonalpreference,theaspectofthedeitythatappealstoyoumost,

E a c h d o m a i n ’s d e s c r i p t i o n g i v e s e x a m p l e s o f d e i t i e s w h o h a v e i n f l u e n c e o v
erthatdomain.GodsareincludedfromtheworldsoftheForgottenRealms,G
reyhawk,Dragonlance,andEberroncampaignsettings,aswellasfromtheC
eltic,Greek,Norse,andEgyptianpantheonsofantiquity.

KNOWLEDGEDOMAIN

Thegodsofknowledge—includingOghma,Boccob,Gilean,Aureon,andTh
oth—valuelearningandunderstandingaboveall.Someteachthatknowledg
eistobegatheredandsharedinlibrariesanduniversities,orpromotethepra
cticalknowledgeofcraftandinvention.Somedeitieshoardknowledgeand
keepitssecretstothemselves.Andsomepromisetheirfollowersthattheywi
llgaintremendouspoweriftheyunlockthesecretsofthemultiverse.Follow
ersofthesegodsstudyesotericlore,collectoldtomes,delveintothesecretp
lacesoftheearth,andlearnalltheycan.Somegodsofknowledgepromotethe
practicalknowledgeofcraftandinvention,includingsmithdeitieslikeGo
nd,Reorx,Onatar,Moradin,Hephaestus,andGoibhniu.

KNOWLEDGEDOMAINSPELLS

ClericLevelSpellsIstcommand,identify3rdaugury,suggestionSthnonde
tection,speakwithdead7tharcaneeye,confusion9thlegendlore,scrying

BLESSINGSOFKNOWLEDGE

AtIstlevel,youlearntwolanguagesofyourchoice.

Youalsobecomeproficientinyourchoiceoftwoofthe

followingskills:Arcana,History,Nature,orReligion.Yourproficiencybo
nusisdoubledforanyabilitycheck

youmakethatuseseitherofthoseskills.

CHANNELDivinity:

KNOWLEDGEOFTHEAGES

Startingat2ndlevel,youcanuseyourChannelDivinitytotapintoadivinew
ellofknowledge.Asanaction,

youchooseoneskillortool.For10minutes,youhaveproficiencywiththech
osenskillortool.

CHANNELDIvINiTy:READTHOUGHTS

At6thlevel,youcanuseyourChannelDivinitytoreadacreature'sthoughts.
Youcanthenuseyouraccesstothecreature'smindtocommandit.

Asanaction,chooseonecreaturethatyoucanseewithin60feetofyou.Thatc
reaturemustmakeaWisdomsavingthrow.Ifthecreaturesucceedsonthesav
ingthrow,youcan'tusethisfeatureonitagainuntilyoufinishalongrest.

Ifthecreaturefailsitssave.youcanreaditssurfacethoughts(thoseforemos
tinitsmind,reflecti:currentemotionsandwhatitisactivelythiabout)whe
nitiswithin60feetofyou.Thiseffectlastsfor1minute.rs{

Duringthattime,youcanuseyouractiontoendthiseffectandcastthesugges
tionspellonthecreaturewithoutexpendingaspellslot.Thetargetautomati
callyfailsitssavingthrowagainstthespell.By

POTENTSPELLGASTING

=Startingat8thlevel,youaddyourWisdommodifiertothedamageyoudeal
withanyclericcantrip,

V I S I O N S O F T H E PAS T

Startingat17thlevel,youcancallupvisionsofthe

pastthatrelatetoanobjectyouholdoryourimmediatesurroundings.Yousp
endatleast1minuteinmeditationandprayer,thenreceivedreamlike,shado
wyglimpsesofrecentevents.Youcanmeditateinthiswayforanumberofmin
utesequaltoyourWisdomscoreandmustmaintainconcentrationduringtha
ttime,asifyouwerecastingaspell.

Onceyouusethisfeature,youcan'tuseitagainuntilyoufinishashortorlong
rest.

ObjectReading.Holdinganobjectasyoumeditate,youcanseevisionsofthe
object'spreviousowner,Aftermeditatingfor1minute,youlearnhowtheow
neracquiredandlosttheobject,aswellasthemostrecentsignificanteventi
nvolvingtheobjectandthatowner.

Iftheobjectwasownedbyanothercreatureintherecentpast(withinanumbe
rofdaysequaltoyourWisdomscore),youcanspend1additionalminuteforc
achownertolearnthesameinformationaboutthatcreature.

AreaReading.Asyoumeditate,youseevisionsofrecenteventsinyourimme
diatevicinity(aroom,street,tunnel,clearing,orthelike,uptoa50-footcu
be),goingbackanumberofdaysequaltoyourWisdomscore.Foreachminute
youmeditate,youlearnaboutonesignificantevent,beginningwiththemos
trecent.Significanteventstypicallyinvolvepowerfulemotions,suchasba
ttlesandbetrayals,marriagesandmurders,birthsandfunerals.However,t
heymightalsoincludemoremundaneeventsthatareneverthelessimportant
in-yourcurrentsituation.

LIFEDOMAIN

TheLifedomainfocusesonthevibrantpositiveenergy—oneofthefundame
ntalforcesoftheuniverse—thatsustainsalllife.Thegodsoflifepromotevi
talityandhealththroughhealingthesickandwounded,caringforthoseinne
ed,anddrivingawaytheforcesofdeathandundeath.Almostanynon-evildei
tycanclaiminfluenceoverthisdomain,particularlyagriculturaldeities(s
uchasChauntea,Arawai,andDemeter),sungods(suchasLathander,Pelor,a
ndRe-Horakhty),gods

ofhealingorendurance(suchasIImater,Mishakal,Apollo,andDiancecht),
andgodsofhomeandcommunity(suchasHestia,Hathor,andBoldrei),

LireDOMAINSPELLS

ClericLevelSpellsIstbless,curewounds3rdlesserrestoration,spiritualw
eaponbeaconofhope,revivifydeathward,guardianoffaithmasscurewoun
ds,raisedead

rreWoctiedfaeeuseaspellofIstTevelorhighertorestorehitpointstoacreat
u r e , t h e c r e a t u r e r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l t o 2 + t h e s p e l l ’s l e v e l .

CHANNELDIVINITY:PRESERVELIFEStartingat2ndlevel,youcanuseyo
urChannelDivinitytohealthebadlyinjured.

Asanaction,youpresentyourholysymbolandevokehealingenergythatcan
restoreanumberofhitpointsequaltofivetimesyourclericlevel.Choosean
ycreatureswithin30feetofyou,anddividethosehitpointsamongthem.Thi
sfeaturecanrestoreacreaturetonomorethanhalfofitshitpointmaximum.Y
oucan'tusethisfeatureonanundeadoraconstruct.

BLEsseDHEALER

Beginningat6thlevel,thehealingspellsyoucastonothershealyouaswell.
Whenyoueastaspellof1stlevelorhigherthatrestoreshitpointstoacreatur
e o t h e r t h a n y o u , y o u r e g a i n h i t p o i n t s e q u a l t o 2 + t h e s p e l l ’s l e v e l .

DivineSTRIKE

At8thlevel,yougaintheabilitytoinfuseyourweaponstrikeswithdivineen
ergy.Onceoneachofyourturnswhenyouhitacreaturewithaweaponattack,
youcancausetheattacktodealanextra1d8radiantdamagetothetarget,Whe
nyoureach14thlevel,theextradamageincreasesto2d8.

SupremeHEALING

Startingat17thlevel,whenyouwouldnormallyrolloneormorediceteresto
rehitpointswithaspell,youinsteadusethehighestnumberpossibleforeac
hdie.Forexample,insteadofrestoring2d6hitpointstoacreature,youresto
re12.

LicutDOMAIN

Godsoflight—includingHelm,Lathander,Pholtus,Branchala,theSilverF
lame,Belenus,Apollo,andRe-Horakhty—promotetheidealsofrebirthand
renewal,truth,vigilance,andbeauty,oftenusingthesymbolofthesun.Som
eofthesegodsareportrayedasthesunitselforasacharioteerwhoguidesthe
sun

acrossthesky.Othersaretirelesssentinelswhoseeyespierceeveryshadow
andseethrougheverydeception.

Somearedeitiesofbeautyandartistry,whoteachthat©

artisavehicleforthesoul'simprovement.Clericsofagodoflightareenligh
t e n e d s o u l s i n f u s e d w i t h r a d i a n c e a n d t h e p o w e r o f t h e i r g o d s ’d i s c e r n i n g v i s
ion,chargedwithchasingawayliesandburningawaydarkness.

LiGHTDOMAINSPELLSClericLevelSpellsIstburninghands,faeriefire3r
dflamingsphere,scorchingraysthdaylight,fireball7thguardianoffaith,
walloffireothflamestrike,serping

BonusCantripWhenyouchoosethisdomainatistlevel,yougainthelightcan
tripifyoudon'talreadyknowit.

WAR D I N G F LAR EAl s o a t I s t l e v e l , y o u c a n i n t e r p o s e d i v i n e l i g h t b e t w e e n y o


urselfandanattackingenemy.Whenyouareattackedbyacreaturewithin30
feetofyouthatyoucansee,youcanuseyourreactiontoimposedisadvantage
ontheattackroll,causinglighttoflarebeforetheattackerbeforeithitsormi
Anattackerthatcan'tbeblindedisimmunetothisfeature.

YoucanusethisfeatureanumberoftimesequaltoyourWisdommodifier(am
inimumofonce).Youregainallexpendeduseswhenyoufinishalongrest.

C HAN N E LD i v i n i t y : RAD IAN C E O F T H E DAW N S t a r t i n g a t 2 n d l e v e l , y o u c a


nuseyourChannelDivinitytoharnesssunlight,banishingdarknessanddea
lingradiantdamagetoyourfoes.

Asanaction,youpresentyourholysymbol,andanymagicaldarknesswithin
30feetofyouisdispelled.Additionally,eachhostilecreaturewithin30feet
ofyoumustmakeaConstitutionsavingthrow.Acreaturetakesradiantdama
geequalto2410+yourclericlevelonafailedsavingthrow,andhalfasmuchd
amageonasuccessfulone.Acreaturethathastotalcoverfromyouisnotaffec
ted.

I M P R O V E D F LAR E

Startingat6thlevel,youcanalsouseyourWardingFlarefeaturewhenacreat
urethatyoucanseewithin30feetofyouattacksacreatureotherthanyou.

POTENTSPELLGASTINGStartingat8thlevel,youaddyourWisdommodifi
ertothedamageyoudealwithanyclericcantrip.

CoronaorLicHT

Startingat17thlevel,youcanuseyouractiontoactivateanauraofsunlightt
hatlastsfor1minuteoruntilyoudismissitusinganotheraction.Youemitbri
ghtlightina60-footradiusanddimlight30feetbeyondthat.Yourenemiesin
thebrightlighthavedisadvantageonsavingthrowsagainstanyspellthatde
alsfireorradiantdamage.

NatTurEDOMAIN

Godsofnatureareasvariedasthenaturalworld

itself,frominscrutablegodsofthedeepforests(suchasSilvanus,Obad-Ha
i,Chislev,Balinor,andPan)tofriendlydeitiesassociatedwithparticulars
pringsandgroves(suchasEldath).Druidsreverenatureasawholeandmight
serveoneofthesedeities,practicingmysteriousritesandrecitingall-but-
forgottenprayersintheirownsecrettongue.Butmanyofthesegodshavecle
ricsaswell,championswhotakeamoreactiveroleinadvancingtheinterests
ofaparticularnaturegod.Theseclericsmighthunttheevilmonstrositiesth
atdespoilthewoodlands,blesstheharvestofthefaithful,orwitherthecrop
softhosewhoangertheirgods.

NatureDomainSPELLS

ClericLevelSpellsIstanimalfriendship,speakwithanimals3rdbarkskin,
spikegrowthSthplantgrowth,windwall7thdominatebeast,graspingvine9
thinsectplague,treestride

PAR T t | C LAS S E S

AC O LYT E O F NAT U R E

AtIstlevel,youlearnonedruidcantripofyourchoice.Youalsogainproficie
ncyinoneofthefollowingskillsofyourchoice:AnimalHandling,Nature,o
rSurvival.

B o n u s P R O F I C I E N C YAl s o a t 1 s t l e v e l , y o u g a i n p r o f i c i e n c y w i t h h e a v y a r m
or.

CHanneLDiviniry;CHARMANIMALS

AN D P LAN T S

Startingat2ndlevel,youcanuseyourChannelDivinitytocharmanimalsand
plants.

Asanaction,youpresentyourholysymbolandinvokethenameofyourdeity,
Eachbeastorplantcreaturethatcanseeyouwithin30feetofyoumustmakea
Wisdomsavingthrow.Ifthecreaturefailsitssavingthrow,itischarmedbyy
oufor1minuteoruntilittakesdamage,Whileitischarmedbyyou,itisfriend
lytoyouandothercreaturesyoudesignate.

DamrenELEMENTS

Startingat6thlevel,whenyouoracreaturewithin30feetofyoutakesacid,c
old,fire,lightning,orthunderdamage,youeanuseyourreactiontograntres
istancetothecreatureagainstthatinstanceofthedamage.

DIVINESTRIKE

At8thlevel,yougaintheabilitytoinfuseyourweaponstrikeswithdivineen
ergy.Onceoneachofyourturns:whenyouhitacreaturewithaweaponattack
,you

cancausetheattacktodealanextra148cold,fire,orlightningdamage(your
choice)tothetarget.Whenyoureach14thlevel,theextradamageincreasest
o248.

MAS T E R O F NAT U R E

At17thlevel,yougaintheabilitytocommandanimalsandplantcreatures.W
hilecreaturesarecharmedbyyourCharmAnimalsandPlantsfeature,youca
ntakeabonusactiononyourturntoverballycommandwhateachofthosecrea
tureswilldoonitsnextturn.

TEMPESTDOMAIN

GodswhoseportfoliosincludetheTempestdomain—includingTalos,Umb
erlee,Kord,Zeboim,theDevourer,Zeus,andThor—governstorms,sea,and
sky.Theyincludegodsoflightningandthunder,godsofearthquakes,somef
iregods,andcertaingodsofviolence,physicalstrength,andcourage.Inso
mepantheons,agodofthisdomainrulesoverotherdeitiesandisknownfors
wiftjusticedeliveredbythunderbolts.Inthepantheonsofseafaringpeople
,godsofthisdomainareoceandeitiesandthepatronsofsailors.Tempestgod
ssendtheirclericstoinspirefearinthecommonfolk,eithertokeepthosefol
konthepathof

PAR T 1 | C LAS S E S

righteousnessortaencouragethemtooffersacrificesofpropitiationtowar
doffdivinewrath.

TEMPESTDOMAINSPELLS
ClericLevelSpellsIst(fogcloud,thunderwave3rdgustofwind,shatterSth
calllightning,sleetstorm7thcontrolwater,icestormothdestructivewave
,insectplague

BONUSPROFICIENCIESAtIstlevel,yougainproficiencywithmartialwea
ponsandheavyartTa

THESTORM

Alsoat1stlevel,youcanthunderouslyrebukeattackers.Whenacreaturewit
hin5feetofyouthatyoucanseehitsyouwithanattack,youcanuseyourreacti
ontocausethecreaturetomakeaDexteritysavingthrow.Thecreaturetakes
248lightningorthunderdamage(yourchoice)onafailedsavingthrow,andh
alfasmuchdamageonasuccessfulone.

YoucanusethisfeatureanumberoftimesequaltoyourWisdommodifier(am
inimumofonce).Youregainallexpendeduseswhenyoufinishalongrest.

C H a n n e t D i v i n i t y : D e s t R u c T I V E W RAT H S t a r t i n g a t 2 n d l e v e l , y o u c a n u s e y
ourChannelDivinitytowieldthepowerofthestormwithuncheckedferocit
y.

Whenyourolllightningorthunderdamage,youcanuseyourChannelDivinit
ytodealmaximumdamage,insteadofrolling.

THUNDERBOLTSTRIKE

At6thlevel,whenyoudeallightningdamagetoaLargeorsmallercreature,y
oucanalsopushitupto10feetawayfromyou.

DIVINESTRIKE

At8thlevel,yougaintheabilitytoinfuseyourweaponstrikeswithdivineen
ergy.Onceoneachofyourturnswhenyouhitacreaturewithaweaponattack,
youcancausetheattacktodealanextra1d8thunderdamagetothetarget.Whe
nyoureach14thlevel,theextradamageincreasesto2d8.

STORMBORN

At17thlevel,youhaveaflyingspeedequaltoyourcurrentwalkingspcedwh
eneveryouarenotundergroundorindoors.

TRICKERYDOMAIN

Godsoftrickery—suchasTymora,Beshaba,Olidammara,theTraveler,Gar
lGlittergold,andLoki—aremischief-makersandinstigatorswhostandasa
constantchallengetotheacceptedorderamongbothgodsandmortals.They'
repatronsofthieves,scoundrels,gamblers,rebels,andliberators.Theircl
ericsareadisruptiveforceintheworld,puncturingpride,mockingtyrants,
stealingfromtherich,freeingcaptives,andfloutinghollowtraditions.The
yprefer

directconfrontation,

TrickeryDOMAINSPELLSClericLevelSpells

Istcharmperson,disguiseselfrdmirrorimage,passwithouttrace

Sthblink,dispelmagic7thdimensiondoor,polymorphSthdominateperson
,modifymemory
BLESSINGOFTHETRIGKSTER

StartingwhenyouchoosethisdomainatIstlevel,youcanuseyouractiontot
ouchawillingcreatureotherthanyourselftogiveitadvantageonDexterity
(Stealth)checks.Thisblessinglastsfor1houroruntilyouusethisfeatureag
ain.

CrannetDivinity:INVOKEDUPLICITYStartingat2ndlevel,youcanuseyo
urChannelDivinitytocreateanillusoryduplicateofyourself.

Asanaction,youcreateaperfectillusionofyourselfthatlastsfor|minute,o
runtilyouloseyourconcentration(asifyouwereconcentratingonaspell).
Theillusionappearsinanunoccupiedspacethatyoucanscewithin30feetof
you.Asabonusactiononyourturn,youcanmovetheillusionupto30feettoas
paceyoucansee,butitmustremainwithin120feetofyou,

F o r t h e d u r a t i o n , y o u c a n c a s t s p e l l s a s t h o u g h y o u w e r e i n t h e i l l u s i o n ’s s p a c
e,butyoumustuseyourownsenses.Additionally,whenbothyouandyourill
usionarewithin5feetofacreaturethatcanseetheillusion,youhaveadvanta
geonattackrollsagainstthatcreature,givenhowdistractingtheillusionis
tothetarget.

CrannetDivinity:CLOAKorSHADOWSStartingat6thlevel,youcanuseyou
rChannelDivinitytovanish.

Asanaction,youbecomeinvisibleuntiltheendofyournextturn.Youbecom
evisibleifyouattackorcastaspell.

DIVINESTRIKEAt8thlevel,yougaintheabilitytoinfuseyourweaponstrik
eswithpoison—agiftfromyourdeity.Onceoneachofyourturnswhenyouhi
tacreaturewithaweaponattack,youcancausetheattacktodealanextra1d8
poisondamagetothetarget.Whenyoureach14thlevel,theextradamageinc
reasesto2d8,

ieImprovedDupticity:At17thlevel,youcancreateuptofourdoalieates:of
yourself,insteadofone,whenyouuseInvokeDuplicity.Asabonusactionon
yourturn,youcanmaveanynumberofthemupto30feet,toamaximumrangeo
f120feet.

WAR D O MAI N

Warhasmanymanifestations.Itcanmakeheroesofordinarypeople.Itcanb
edesperateandhorrific,withactsofcrueltyandcowardiceeclipsinginstan
cesofexcellenceandcourage.Ineithercase,thegodsofwar

gdeeds.Theclericsofouigodsexcelinbattle,inspiringotherstofightthego
odfightorofferingactsofviolenceasprayers.Godsofwarincludechampio
nsofhonorandchivalry(suchasTorm,Heironeous,andKiri-Jolith)aswell
asgodsofdestructionandpillage(suchasErythnul,theFury,Gruumsh,and
Ares)andgodsofconquestanddomination(suchasBane,Hextor,andMaglu
biyet).Otherwargods(suchasTempus,Nike,andNuada)takeamoreneutral
stance,promotingwarinallitsmanifestationsandsupportingwarriorsina
nycircumstance.

WarDomainSPELLSClericLevelSpellsIstdivinefavor,shieldoffaith3rd
m a g i c w e a p o n , s p i r i t u a l w e a p o n 5 t h c r u s a d e r ’s m a n t l e , s p i r i t g u a r d i a n s 7 t h
freedomofmovement,stoneskin9thflamestrike,holdmonster
BONUSPROFIGIENCIESAtIstlevel,yougainproficiencywithmartialwea
ponsandheavyarmor,

WAR PR i e s T F r o m I s t l e v e l , y o u r g o d d e l i v e r s b o l t s o f i n s p i r a t i o n t o y o u w h i l
eyouareengagedinbattle.WhenyouusetheAttackaction,youcanmakeone
weaponattackasabonusaction.

YoucanusethisfeatureanumberoftimesequaltoyourWisdommodifier(am
inimumofonce).Youregainallexpendeduseswhenyoufinishalongrest.

GHANNELDivinity:GurpepSTRIKE

Startingat2ndlevel,youcanuseyourChannelDivinitytostrikewithsupern
aturalaccuracy.Whenyoumakeanattackroll,youcanuseyourChannelDivi
nitytogaina+10bonustotheroll.Youmakethischoiceafteryouseetheroll,
butbeforetheDMsayswhethertheattackhitsormisses.

C HAN N E LD i v i n t t y : WAR G o p ' s B LE S S I N G

At6thlevel,whenacreaturewithin30feetofyoumakes.anattackroll,youca
nuseyourreactiontograntthatcreaturea+10bonustotheroll,usingyourCh
annelDivinity.Youmakethischoiceafteryouseetheroll,butbeforetheDM
sayswhethertheattackhitsormisses.

DivineSTRIKE

At8thlevel,yougaintheabilitytoinfuseyourweaponstrikeswithdivineen
ergy.Onceoneachofyourturnswhenyouhitacreaturewithaweaponattack,
youcancausetheattacktodealanextra1d8damageofthesametypedealtbyt
heweapontothetarget.Whenyoureach14thlevel,theextradamageincreas
esto2d8.

AVATAR O F BATT LEAt 1 7 t h l e v e l , y o u g a i n r e s i s t a n c e t o b l u d g e o n i n g , p i e r


cing,andslashingdamagefromnonmagicalweapons.

PAR T 1 | G LAS S E S

DruIpD

Holdinghighagnarledstaffwreathedwithholly,anelfsummonsthefuryoft
hestormandcallsdownexplosiveboltsoflightningtosmitethetorch-carry
ingorcswhothreatenherforest.

Crouchingoutofsightonahightreebranchintheformofaleopard,ahumanp
eersoutofthejungleatthestrangeconstructionofatempleofEvilElementa
lAi r , k e e p i n g a c l o s e e y e o n t h e c u l t i s t s ’a c t i v i t i e s .

Swingingabladeformedofpurefire,ahalfelfchargesintoamassofskeletal
soldiers,sunderingtheunnaturalmagicthatgivesthefoulcreaturesthemo
ckingsemblanceoflife.

Whethercallingontheelementalforcesofnatureoremulatingthecreatures
oftheanimalworld,druidsareanembodimentofnature'sresilience,cunnin
g,andfury,Theyclaimnomasteryovernature.Instead,theyseethemselves
asextensionsofnature'sindomitablewill.

PO W E R O F NAT U R E

Druidsreverenature
boveall,gainingtheirspellsandothermagicalpowerscitherfromtheforce
ofnatureitselforfromanaturedeity.Manydruidspursueamysticspirituali
tyoftranscendentunionwithnatureratherthandevotiontoadivineentity,
whileothersservegodsofwildnature,animals,orelementalforeTheancien
tdruidictraditionsaresometimescalledtheOldFaith,incontrasttothewor
shipofgodsintemplesandshrines.

Druidspellsareorientedtowardnatureandanimals.thepoweroftoothandc
law,ofsunandmoon,offireandstorm.Druidsalsogaintheabilitytotakeona
nimalforms,andsomedruidsmakeaparticularstudyofthispractice,evento
thepointwheretheypreferanimalformtotheirnaturalform.

P R E S E R V E T H E BALAN C E

Fordruids,natureexistsinaprecariousbalance,Thefourelementsthatmak
eupaworld—air,earth,fire,

Proficiency

LevelBonusFeatures

Ist42Druidic,Spelleasting

2nd+2WildShape,DruidCircle

3rd+2=

4th42WildShapeimprovement,AbilityScoreImprovement

Sth43-

6th43DruidCirclefeature

7th+3-

8th3WildShapeimprovement,

AbilityScoreImprovementeS

44DruidCirclefeature

AbilityScoreImprovement

DruidCirclefeature

AbilityScoreImprovement

TimelessBody,BeastSpellsAbilityScoreImprovementArchdruid

andwater—mustremaininequilibrium.Ifoneelementweretogainpowerov
ertheothers,theworldcouldbedestroyed,drawnintooneoftheelementalpl
anesandbrokenapartintoitscomponentelements,Thus,druidsopposecult
sofElementalEvilandotherswhopromoteoneelementtotheexclusionofot
hers.

Druidsarealsoconcernedwiththedelicateecologicalbalancethatsustains
plantandanimallife,andtheneedforcivilizedfolktoliveinharmonywithn
ature,notinoppositiontoit.Druidsacceptthatwhichiscruelinnature,andt
heyhatethatwhichisunnatural,includingaberrations(suchasbeholdersa
ndmindflayers)andundead(suchaszombiesandvampires),Druisometime
sleadraidsagainstsuchcreatures,espewhenthemonstersencroachonthed
r u i d s ’t e r r i t o r y .

Druidsareoftenfoundguardingsacredsitesorwatchingoverregionsofuns
p o i l e d n a t u r e . B u t w h e n a s i g n i f i c a n t d a n g e r a r i s e s , t h r e a t e n i n g n a t u r e ’s b a
lanceorthelandstheyprotect,druidstakeonamoreactiveroleincombating
thethreat,asadventurers.

ly

C R EAT I N GAD R U I D |

Whenmakingadruid,considerwhyyourcharacterhassuchaclosebondwith
nature,PerhapsyourcharacterlivesinasocietywheretheOldFaithstillthr
ives,orwasraisedbyadruidafterbeingabandonedinthedepthsofaforest.P
erhapsyourcharacterhadadramaticencounterwiththespiritsofnature,co
mingfaceto

facewithagianteagleordirewolfandsurvivingtheexperience.Maybeyour
characterwasbornduringanepicstormoravolcaniceruption,whichwasint
erpreted

CantripsKnownIst2nd3rd4thSth6th7th8th9th

—SpellSlotsperSpellLevel—

2SSSSee23SSee2iiee343———"==7=34.322)-oSSS3i?232SS3hoptsSSa
e3REaRS3Hsteen

4Get3yresams

4eeeae!Wereeyee

4aesopStee

4Pessoa,

4‘ieTeap4(esSeMouwbaaes4an)(eeSes—4doaSESSSasaeae4433331111
41.ESSeaa4ieSCRaSeen,a)

a s a s i g n t h a t b e c o m i n g a d r u i d w a s p a r t o f y o u r c h a r a c t e r ’s d e s t i n y .

Haveyoualwaysbeenanadventureraspartofyourdruidiccalling,ordidyou
firstspendtimeasacaretakerofasacredgroveorspring?Perhapsyourhome
landwasbefouledbyevil,andyoutookupanadventuringlifeinhopesoffind
inganewhomeorpurpose.

QuickBuitp

Youcanmakeadruidquicklybyfollowingthesesuggestions.First,Wisdom
shouldbeyourhighestabilityscore,followedbyConstitution.Second,cho
osethehermitbackground.

C LAS S F EAT U R E S

Asadruid,yougainthefollowingclassfeatures.

HirPoints

HitDice:1d8perdruidlevel
HitPointsat1stLevel:8+yourConstitutionmodifier

HitPointsatHigherLevels;1d8(or5)+yourConstitutionmodifierperdruid
levelafterIst

PROFICIENCIES

Armor:Lightarmor,mediumarmor,shields(druidswillnotweararmororus
eshieldsmadeofmetal)

Weapons:Clubs,daggers,darts,javelins,maces,quarterstaffs,scimitars,
sickles,slings,spears

Tools:Herbalismkit

SavingThrows:Intelligence,Wisdom

Skills:ChoosetwofromArcana,AnimalHandling,Insight,Medicine,Natu
re,Perception,Religion,andSurvival

EQUIPMENT

Youstartwiththefollowingequipment,inadditiontotheequipmentgrante
dbyyourbackground:

-(a)awoodenshieldor(b)anysimpleweapon

«(a)ascimitaror(6)anysimplemeleeweapon

+ Le a t h e r a r m o r , a n e x p l o r e r ’s p a c k , a n d a d r u i d i c f o c u s

DrvuIpIC

YouknowDruidic,thesecretlanguageofdruids.You—

canspeakthelanguageanduseittoleavehidden\messages.Youandothersw
hoknowthislanguageautomaticallyspotsuchamessage,Othersspottheme
ssage'spresencewithasuccessfulDC15Wisdom(Perception)checkbutcan
'tdecipheritwithoutmagic.

SPELLCASTING

Drawingonthedivineessenceofnatureitself,youcancastspellstoshapeth
atessencetoyourwill.Seechapter10forthegeneralrulesofspellcastingan
dchapter11forthedruidspelllist.

CANTRIPS

AtIstlevel,youknowtwocantripsofyourchoicefromthedruidspelllist.Yo
ulearnadditionaldruidcantripsofyourchoiceathigherlevels,asshownint
heCantripsKnowncolumnoftheDruidtable.

P R E PAR I N GAN D CAS T I N G S P E L L S

‘TheDruidtableshowshowmanyspellslotsyouhavetocastyourspellsofIst
levelandhigher,Tocastoneofthesedruidspells,youmustexpendaslotofth
espell'slevelorhigher.Youregainallexpendedspellslotswhenyoufinisha
longrest.
Youpreparethelistofdruidspellsthatareavailableforyoutocast,choosin
gfromthedruidspelllist.Whenyoudoso,chooseanumberofdruidspellsequ
altoyourWisdommodifier+yourdruidlevel(minimumof

SAC R E D P LAN T SAN D W O O DAd r u i d h o l d s c e r t a i n p l a n t s t o b e s a c r e d , p a r t i


cularlyalder,ash,birch,elder,hazel,holly,juniper,mistletoe,oak,rowan
,willow,andyew,Druidsoftenusesuchplantsaspartofaspellcastingfocus
,incorporatinglengthsofoakoryewor

|sprigsofmistletoe,

‘Similarly,adruidusessuchwoodstomakeotherobjects,

such2sweaponsandshields.Yewisassociatedwithdeath

|andrebirth,soweaponhandlesforscimitarsorsicklesmightbefashionedf
romit.Ashisassociatedwithlifeandoak

ek2desertregionmi

PAR T 1 | C LAS S E S

onespell),Thespellsmustbeofalevelforwhichyouhavespellslots.

Forexample,ifyouarea3rd-leveldruid,youhavefour{st-levelandtwo2nd
-levelspellslots.WithaWisdomof16,yourlistofpreparedspellscaninclud
esixspellsoflstor2ndlevel,inanycombination.IfyoupreparetheIst-level
spellcurewounds,youcancastitusingaIst-evelor2nd-levelslot.Castingt
hespelldoesn'tremoveitfromyourlistofpreparedspells.

Youcanalsochangeyourlistofpreparedspellswhenyoufinishalongrest.Pr
eparinganewlistofdruidspellsrequirestimespentinprayerandmeditatio
n:atleast1minuteperspelllevelforeachspellonyourlist.

_SPELLCASTIcastingabilityforyourdruidicdrawsuponyourdevotionan
dture.YouuseyourWisdomwhenevertoyourspellcastingability.Inadditi
on,

-WisdommodifierwhensettingthesavingthrowDCforadruidspellyoucast
andwhenmakinganattackrollwithone.

SpellsaveDC=8+yourproficiencybonus+yourWisdommodifier

Spellattackmodifier—yourproficiencybonus+yourWisdommodifieraRi
ruatCastineYoucancastadruidspellas'aritualifthatspellhastheritualtag
andyouhavethespellprepared.

SPELLCASTINGFocusYoucantseadruidicfocus(foundinchapter5)asasp
elleastingfocusforyourdruidspells.

WILDSHAPEral

Startingat2ndlevel,youcanuseyouractiontomagicallyassumetheshapeo
fabeastthatyouhave‘seenbefore.Youcanusethisfeaturetwice.Youregain
expendeduseswhenyoufinishashortorlongrest.

Yourdruidleveldeterminesthebeastsyoucantransforminto,asshowninth
eBeastShapestable,At2ndlevel,forexample,youcantransformintoanybe
astthathasachallengeratingof1/4orlowerthatdoesn'thaveaflyingorswi
mmingspeed.
BeastSHAPESLevelMax.CRLimitations2nd1/4Noflyingorswimmingspe
edWolf4thy2NoflyingspeedCrocodile8th1=Gianteagle

‘Example

Youcanstayinabeastshapeforanumberofhoursequaltohalfyourdruidleve
l(roundeddown),Youthenreverttoyournormalformunlessyouexpendanot
heruseofthisfeature,Youcanreverttoyournormalformearlierbyusingabo
nusactiononyourturn,Youautomaticallyrevertifyoufallunconscious,dr
optoOhitpoints,ordie.

Whileyouaretransformed,thefollowingrulesapply:

+Yourgamestatisticsarereplacedbythestatisticsofthebeast,butyouretai
nyouralignment,personality,andIntelligence,Wisdom,andCharismasco
res.Youalsoretainallofyourskillandsavingthrowproficien-cies,inaddit
iontogainingthoseofthecreature.Ifthecreaturehasthesameproficiencya
syouandthebonusinitsstatblockishigherthanyours,usethecreature'sbon
usinsteadofyours.Ifthecreaturehasanylegendaryorlairactions,youcan'
t u s e t h e m . W h e n y o u t r a n s f o r m , y o u a s s u m e t h e b e a s t ’s h i t p o i n t s a n d H i t D i c
e.Whenyoureverttoyournormalform,youreturntothenumberofhitpoints
youhadbeforeyoutransformed,However,ifyourevertasaresultofdroppin
gto0hitpoints,anyexcessdamageartiesovertoyournormalform.Forexam
ple,ifyoutake10damageinanimalformandhaveonly1hitpointleft,yourev
e r t a n d t a k e 9 d a m a g e .As l o n g a s t h e e x c e s s d a m a g e d o e s n ’t r e d u c e y o u r n o r m
alformto0hitpoints,youaren'tknockedunconscious.Youcan'tcastspells,
andyourabilitytospeakortakeanyactionthatrequireshandsislimitedtoth
ecapabilitiesofyourbeastform.Transformingdoesn'tbreakyourconcentr
ationonaspellyou'vealreadycast,however,orpreventyoufromtakingacti
onsthatarepartofaspell,suchascalllightning,thatyou'vealreadycast.Yo
uretainthebenefitofanyfeaturesfromyourclass,race,orothersourceandc
anusethemifthenewformisphysicallycapableofdoingso.However,youca
n'tuseanyofyourspecialsenses,suchasdarkvi-sion,unlessyournewforma
lsohasthatsenseYouchoosewhetheryourequipmentfallstothegroundiny
ourspace,mergesintoyournewform,oriswornbyit.Wornequipmentfuncti
onsasnormal,buttheDMdecideswhetheritispracticalforthenewformtow
e a r a p i e c e o f e q u i p m e n t , b a s e d o n t h e c r e a - t u r e ’s s h a p e a n d s i z e .Yo u r e q u i p
mentdoesn'tchangesizeorshapetomatchthenewform,andanyequipmentt
h a t t h e n e w f o r m c a n ’t w e a r m u s t e i t h e r f a l l t o t h e g r o u n d o r m e r g e w i t h i t E q u i
pmentthatmergeswiththeformhasnoeffectuntilyouleavetheform.

DruipCIRCLE

At2ndlevel,youchoosetoidentifywithacircleofdruids:theCircleoftheLa
ndortheCircleoftheMoon,bothdetailedattheendoftheclassdescription.
Yourchoicegrantsyoufeaturesat2ndlevelandagainat6th,10th,and14thle
vel.

ABILITYSCOREIMPROVEMENTWhenyoureach4thlevel,andagainat8th,
12th,16th,and19thlevel,youcanincreaseoneabilityscoreof

yourchoiceby2,oryoucanincreasetwoabilityscoresofyourchoiceby1.As
normal,youcan'tincreaseanabilityscoreabove20usingthisfeature.

TIMELESSBopy_

Startingat18thlevel,theprimalmagicthatyouwieldcausesyoutoagemore
slowly.Forevery10yearsthatpass,yourbodyagesonly1year.
BEASTSPELLS|

Beginningat18thlevel,youcancastmanyofyourdruidspellsinanyshapeyo
uassumeusingWildShape.Youcanperformthesomaticandverbalcompone
ntsofadruidspellwhileinabeastshape,butyouaren'tabletoprovidemateri
alcomponents,

ARCHDRUID__eeAt20thlevel,youcanuseyourWildShapeanunlimitednu
mberoftimes.

Additionally,youcanignoretheverbalandsomaticcomponentsofyourdrui
dspells,aswellasanymaterialcomponentsthatlackacostandaren'tconsu
medbyaspell,Yougainthisbenefitinbothyournormalshapeandyourbeasts
hapefromWildShape.

DRUIDCIRCLES

Thoughtheirorganizationisinvisibletomostoutsiders,druidsarepartofa
societythatspanstheland,ignoringpoliticalborders.Alldruidsarenomin
allymembersofthisdruidicsociety,thoughsomeindividualsaresoisolate
dthattheyhaveneverseenanyhigh-ran!membersofthesocietyorparticipa
tedindruidic_gatherings.Druidsrecognizeeachotherasbrothersandsiste
rs.Likecreaturesofthewilderness,however,druids—sometimescompete
withorevenpreyoncachot!ialAtalocalscale,druidsareorganizedintocirc
lesthat—sharecertainperspectivesonnature,balance,andthe|¢wayofthe
druid.

C I R C L E O F T H E LAN D

TheCircleoftheLandismadeupofmysticsandsageswhosafeguardancientk
nowledgeandritesthrough

avastoraltradition.Thesedruidsmeetwithinsacredcirclesoftreesorstan
d i n g s t o n e s t o w h i s p e r p r i m a l s e c r e t s i n D r u i d i c . T h e c i r c l e ’s w i s e s t m e m b e r
spresideasthechiefpriestsofcommunitiesthatholdtotheOldFaithandser
veasadvisorstotherulersofthosefolk.Asamemberofthiscircle,yourmagi
cisinfluenced

bythelandwhereyouwereinitiatedintothecircle'smysteriousrites.

BonusCANTRIPWhenyouchoosethiscircleat2ndlevel,youlearnoneaddit
ionaldruidcantripofyourchoice,

NAT U RALR E C O V E RYS t a r t i n g a t 2 n d l e v e l , y o u c a n r e g a i n s o m e o f y o u r m a g


icalenergybysittinginmeditationandcommuningwithnature,Duringasho
rtrest,youchooseexpendedspellslotstorecover.Thespellslotscanhaveac
ombinedlevelthatisequaltoorlessthanhalfyourdruidlevel(roundedup),
a n d n o n e o f t h e s l o t s c a n b e 6 t h l e v e l o r h i g h e r .Yo u c a n ’t u s e t h i s f e a t u r e a g a i
ntuntilyoufinishalongrest

Forexample,whenyouarea4th-leveldruid,youcanrecoveruptotwolevels
worthofspellslots.Youcanrecovereithera2nd-levelslotortwoIstlevelsl
ots.

CirceSPELLs
Yourmysticalconnectiontothelandinfusesyouwiththeabilitytocastcert
ainspells.At3rd,5th,7th,and9thlevelyougainaccesstocirclespellsconne
cted

tothelandwhereyoubecameadruid.Choosethatland—aretic,coast,desert
,forest,grassland,mountain,swamp,orUnderdark—andconsulttheassoci
ated

listofspells.

Onceyougainaccesstoacirclespell,youalwayshaveitprepared,anditdoes
n ’t c o u n t a g a i n s t t h e n u m b e r o f s p e l l s y o u c a n p r e p a r e e a c h d a y . I f y o u g a i n a c
cesstoaspellthatdoesn'tappearonthedruidspelllist,thespellisnonethele
ssadruidspellforyou.

PAR T 1 | G LAS S E S

CircleSpells

oldperson,spikegrowth

sleetstorm,slow

freedomofmovement,icestormcommunewithnature,coneofcold

CircleSpells3rdmirrorimage,mistystepSthwaterbreathing,waterwalk7t
hcontrolwater,freedomofmovement9thconjureelemental,scrying

DesertDruidLevelCircleSpells3rdblur,silenceSthcreatefoodandwater,
protectionfromenergy7thblight,hallucinatoryterrainOthinsectplague,
wallofstone

ForestDruidLevelCircleSpells3rdbarkskin,spiderclimbSthcalllightnin
g,plantgrowth7thdivination,freedomofmovement9thcommunewithnatu
re,treestride

G RAS S LAN D D r u i d L e v e l C i r c l e S p e l l s 3 r d i n v i s i b i l i t y , p a s s w i t h o u t t r a c e
Sthdaylight,haste7thdivination,freedomofmovement9thdream,insectp
lague

M o u n r TAI N D r u i d Le v e l C i r c l e S p e l l s 3 r d s p i d e r c l i m b , s p i k e g r o w t h S t h l i g
htningbolt,meldintostone7thstoneshape,stoneskinothpasswall,wallofs
tone

C i r c l e S p e l l s 3 r d d a r k n e s s , M e l f ’s a c i d a r r o w

waterwalk,stinkingcloud7thfreedomofmovement,locatecreature9thins
ectplague,scrying

UNDERDARKDruidLevelCircleSpells3rdspiderclimb,webSthgaseousf
orm,stinkingcloud7thgreaterinvisibility,stoneshapeothcloudkill,inse
ctplague

LAN D ’s S T R I D E S t a r t i n g a t 6 t h l e v e l , m o v i n g t h r o u g h n o n m a g i c a l d i f f i c u l t
terraincostsyounoextramovement,Youcanalsopassthroughnonmagical!
plantswithoutbeingslowedbythemandwithouttakingdamagefromthemif
theyhavethorns,spines,orasimilarhazard.

Inaddition,youhaveadvantageonsavingthrowsagainstplantsthataremag
icallycreatedormanipulatedtoimpedemovement,suchthosecreatedbythe
entanglespell.

N a t u r e ' s WAR D

W h e n y o u r e a c h 1 0 t h l e v e l , y o u c a n ’t b e c h a r m e d o r f r i g h t e n e d b y e l e m e n t a l s
orfey,andyouareimmunetopoisonanddisease.

Nature'sSANCTUARYWhenyoureach14thlevel,creaturesofthenaturalw
orldsenseyourconnectiontonatureandbecomehesitanttoattackyou.Whe
nabeastorplantcreatureattacksyou,thatcreaturemustmakeaWisdomsavi
ngthrowagainstyourdruidspellsaveDC,Onafailedsave,thecreaturemust
chooseadifferenttarget,ortheattackautomaticallymisses.Onasuccessfu
lsave,thecreatureisimmunetothiseffectfor24hours.

Thecreatureisawareofthiseffectbeforeitmakesitsattackagainstyou.

CIRCLEOFTHEMOON

DruidsoftheCircleoftheMoonarefierceguardiansofthewilds.Theirorder
gathersunderthefullmoontosharenewsandtradewarnings.Theyhauntthe
deepestpartsofthewilderness,wheretheymightgoforweeksonendbeforec
rossingpathswithanotherhumanoidcreature,letaloneanotherdruid.

Changeableasthemoon,adruidofthiscirclemightprowlasagreatcatoneni
ght,soaroverthetreetopsasaneaglethenextday,andcrashthroughtheunde
rgrowthinbearformtodriveoffatrespassingmonster,Thewildisinthedrui
d ’s b l o o d .

ComBaTWILDSHAPEWhenyouchoosethiscircleat2ndlevel,yougainthea
bilitytouseWildShapeonyourturnasabonusaction,ratherthanasanaction
.

Additionally,whileyouaretransformedbyWildShape,youcanuseabonusa
ctiontoexpendonespellslottoregain1d8hitpointsperlevelofthespellslot
expended.

CrrcLeFoRMSTheritesofyourcirclegrantyoutheabilitytotransforminto
moredangerousanimalforms.Startingat2ndlevel,youcanuseyourWildSh
apetotransformintoabeastwithachallengeratingashighas1(youignoreth
eMax.CRcolumnoftheBeastShapestable,butmustabidebytheotherlimita
tionsthere).

Startingat6thlevel,youcantransformintoabeastwithachallengeratingas
highasyourdruidleveldividedby3,roundeddown.

PRIMALSTRIKE

Startingat6thlevel,yourattacksinbeastformcountasmagicalforthepurp
oseofovercomingresistanceandimmunitytononmagicalattacksanddama
ge.

E LE M E N TALW I LD S HAPE

At10thlevel,youcanexpendtwousesofWildShapeatthesametimetotransf
ormintoanairelemental,anearthelemental,afireelemental,orawaterele
mental.

THOUSANDForMs
By14thlevel,youhavelearnedtousemagictoalteryourphysicalforminmor
esubtleways,Youcancastthealterselfspellatwill.

alDruipsANDTHEGops

Somedruidsveneratetheforcesofnaturethemselves,butmostdruidsarede
votedtooneofthemanynaturedeitiesworshipedinthemultiverse(thelists
ofgodsinappendix

Bincludemanysuchdeities).Theworshipofthesedeitiesisoftenconsidere
damoreancienttraditionthanthefaithsofclericsandurbanizedpeoples.In
fact,intheworldofGreyhawk,thedruidicfaithiscalledtheOldFaith,andit
claimsmanyadherentsamongfarmers,foresters,fishers,andotherswholi
vecloselywithnature.ThistraditionincludestheworshipofNatureasapri
malforcebeyondpersonification,butalsoencompassestheworshipofBeor
y,theOerthMother,aswellasdevoteesofObad-Hai,Ehlonna,andUlaa.

IntheworldsofGreyhawkandtheForgottenRealms,druidiccirclesarenotu
suallyconnectedtothefaithofasinglenaturedeity.AnygivencircleintheF
orgottenRealms,forexample,mightincludedruidswhorevereSilvanus,M
ielikki,Eldath,Chauntea,oreventheharshGodsofFury:Talos,Malar,‘Aur
il,andUnnberlee.ThesenaturegodsareoftencalledtheFirstCircle,thefirs
tamongthedruids,andmostdruidscountthemall(eventheviolentones)asw
orthyofveneration,

ThedruidsofEberronholdanimisticbeliefscompletelyunconnectedtothe
SovereignHost,theDarkSix,oranyoftheotherreligionsoftheworld.They
believethateverylivingthingandeverynaturalphenomenon—sun,moon,
wind,fire,andtheworlditself—hasaspirit.Theirspells,then,areameanst
ocommunicatewithandcommandthesespirits.Differentdruidicsects,tho
ugh,holddifferentphilosophiesabouttheproperrelationshipofthesespir
itstoeachotherandtotheforcesofcivilization,TheAshbound,forexample,
believethatarcanemagicisanabominationagainstnature,theChildrenof
Winterveneratetheforcesofdeath,andtheGatekeeperspreserveancienttr
aditionsmeantteprotecttheworldfromtheIncursionofaberrations.

FIGHTER

Ahumaninclangingplatearmorholdshershieldbeforeherassherunstowar
dthemassedgoblins.Anelfbehindher,cladinstuddedleatherarmor,pepper
sthegoblinswitharrowsloosedfromhisexquisitebow.Thehalf-orenearby
shoutsorders,helping

thetwocombatantscoordinatetheirassaulttothebestadvanta

Ad w a r i n c h a i n m a i l i n t e r p o s e s h i s s h i e l d b e t w e e n t h e o g r e ’s c l u b a n d h i s c o m
panion,knockingthedeadlyblowaside,Hiscompanion,ahalf-elfinscalear
mor,Swingstwoscimitarsinablindingwhirlasshecirclestheogre,looking
forablindspotinitsdefenses

Agladiatorfightsforsportinanarena,amasterwithhistridentandnet,skill
edattopplingfoesandmovingthemaroundforthecrowd'sdelight—andhiso
wntacticaladvantage.Hisopponent'sswordflareswithbluelightaninstan
tbeforeshesendslightningflashingforthtosmitehim.

Alloftheseheroesarefighters,perhapsthemostdiverseclassofcharacters
intheworldsofDUNGEONS&DRAGONS.Questingknights,conqueringov
erlords,royalchampions,clitefootsoldiers,hardenedmercenaries,andba
nditkings—asfighters,theyallsharean
Heled

asterywithweaponsandarmor,anda

thoroughknowledgeoftheskillsofcombat.Andtheyarewellacquaintedwit
hdeath,bothmetingitoutand

Staringitdefiantlyintheface.

WELL-ROUNDEDSPECIALISTS

Fighterslearnthebasicsofallcombatstyles.Everyfightercanswinganaxe,
fencewitharapier,wieldalongswordoragreatsword,useabow,andeventra
pfoesinanetwithsomedegreeofskill.Likewise,afighterisadeptwithshiel
dsandeveryformofarmor.Beyondthatbasicdegreeoffamiliarity,eachfig
hterspecializesinacertainstyleofcombat.Someconcentrateonarchery,

someonfightingwithtwoweaponsatonce,andsomeonaugmentingtheirmar
tialskillswithmagic.Thiscombinationofbroadgeneralabilityandextensi
vspecializationmakesfighterssuperiorcombatants

onbattlefieldsandindungeonsalike.

TRAINEDFORDANGER

Noteverymemberofthecitywatch,thevillagemilitiaorthequeen'sarmyis
afighter.Mostofthesetroopsarerelativelyuntrainedsoldierswithonlyth
emostbasiccombatknowledge.Veteransoldiers,militaryofficers,traine
dbodyguards,dedicatedknights,andsimilarfiguresarefighters

THEFIGHTER

Proficiency

LevelBonusFeatures

Ist42FightingStyle,SecondWind

2nd+2ActionSurge(oneuse)

3rd42MartialArchetype

4th+2AbilityScoreImg

Sth43ExtraAttack

6th+3AbilityScoreImprovement

7th43MartialArchetypefeature

8th3AbilityScoreImprovement

9thv4Indomitable(oneuse)

10th+4MartialArchetypefeature

ith+4ExtraAttack(2)

12th44AbilityScoreImprovement

3th+5indomitable(twouses)
4th+5AbilityScoreImprovement

15thae)MartialArchetypefeature

16th+5AbilityScoreImprovement

With+6ActionSurge(twouses),Indomitable(threeuses)

18th+6MartialArchetypefeature

19th+6AbilityScoreImprovement

ExtraAttack(3)

Somefightersfeeldrawntotisetheirtrainingasadventurers.Thedungeond
elving,monsterslaying,andotherdangerousworkcommonamongadventur
ersissecondnatureforafighter,notallthatdifferentfromthelifeheorshel
eftbehind.Therearegreaterrisks,perhaps,butalsomuchgreaterrewards—
fewfightersinthecitywatchhavetheopportunitytodiscoveramagicflamet
onguesword,forexample.

C R EAT I N GAF I G H T E R

Asyoubuildyourfighter,thinkabouttworelatedelementsofyourcharacter
’s b a c k g r o u n d : W h e r e d i d y o u g e t y o u r c o m b a t t r a i n i n g , a n d w h a t s e t y o u a p a r
tfromthemundanewarriorsaroundyou?Wereyouparticularlyruthless?Di
dyougetextrahelpfromamentor,perhapsbecauseofyourexceptionaldedic
ation?Whatdroveyoutothistraininginthefirstplace?Athreattoyourhome
land,athirstforrevenge,oraneedtoproveyourselfmightallhavebeenfacto
rs.

Yo u m i g h t h a v e e n j o y e d f o r m a l t r a i n i n g i n a n o b l e ’s a r m y o r i n a l o c a l m i l i t i a .
Perhapsyoutrainedinawaracademy,learningstrategy,tactics,andmilitar
yhistory.Oryoumightbeself-taught—unpolishedbutwelltested.Didyout
akeuptheswordasawaytoescapethelimitsoflifeonafarm,orareyoufollow
ingaproudfamilytradition?Wheredidyouacquireyourweaponsandarmor
?Theymighthavebeenmilitaryissueorfamilyheirlooms,orperhapsyouscr
impedandsavedforyears

tobuythem.Yourarmamentsarenowamongyourmostimportantpossession
s—theonlythingsthatstandbetweenyouanddeath'sembrace.

QuickBuILb

Youcanmakeafighterquicklybyfollowingthesesuggestions,First,makeS
trengthorDexterityyourhighestabilityscore,dependingonwhetheryouw
anttofocusonmeleeweaponsoronarchery(orfinesseweapons),Yournext-
highestscoreshouldbe.Constitution,orIntelligenceifyouplantoadoptth
eEldritchKnightmartialarchetype.Second,choosethesoldierbackgroun
d.

C LAS S F EAT U R E S

Asafighter,yougainthefollowingclassfeatures,

HitPoints

HitDice:1d10perfighterlevel

HitPointsat1stLevel:16+yourConstitutionmodifier
HitPointsatHigherLevels:1d10(or6)+yourConstitutionmodifierperfigh
terlevelafterIst

PROFICIENCIES

Armor:Allarmor,shields

Weapons:Simpleweapons,martialweaponsTools:None

SavingThrows:Strength,Constitution

PAR T 1 | C LAS S E S

Skills:ChoosetwoskillsfromAcrobatics,AnimalHandling,Athletics,His
tory,Insight,Intimidation,Perception,andSurvival

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

+(a)chainmailor(5)leather,longbow,and20arrows

«(a)amartialweaponandashieldor(b)twomartialweapons

+(a)alightcrossbowand20boltsor(b)twohandaxes

+ ( @ ) a d u n g e o n e e r ' s p a c k o r ( b ) a n e x p l o r e r ’s p a c k

FIGHTINGSTYLEah

Onceyouusethisfeature,youmustfinishashortorlongrestbeforeyoucanu
seitagain.Startingat17thlevel,youcanuseittwicebeforearest,butonlyon
ceonthesameturn.

MAR T IALAR C H E TY P E

At3rdlevel,youchooseanarchetypethatyoustrivetoemulateinyourcomba
tstylesandtechniques,ChooseChampion,BattleMaster,orEldritchKnigh
t , a l l d e t a i l e d a t t h e e n d o f t h e c l a s s d e s c r i p t i o n . T h e a r c h e t y p e y o u ’c h o o s e g
rantsyoufeaturesat3rdlevelandagainat7th,10th,15th,and18thlevel.

Youadoptaparticularstyleoffightingasyourspecialty.Chooseoneofthef
ollowingoptions.Youcan'ttakeaFightingStyleoptionmorethanonce,eve
nifyoulater~gettochooseagain.

AR C H E RYYo u g a i n a + 2 b o n u s t o a l t a c k r o l l s y o u m a k e w i t h r a n g e d w e a p o n s .

DEFENSEWhileyouarewearingarmor,yougaina+1bonustoAC.

DUELING

Whenyouarewieldingameleeweaponinonehandandnootherweapons,you
gaina+2bonustodamagerollswiththatweapon.

GreatWEAPONFIGHTING

Whenyourolla1or2onadamagedieforanattackyoumakewithameleeweapo
nthatyouarewieldingwithtwohands,youcanrerollthedieandmustusethen
ewroll,evenifthenewrollisa1ora2,Theweaponmusthavethetwo-handedo
rversatilepropertyforyoutogainthisbenefit.
PROTECTION

Whenacreatureyoucanseeattacksatargetotherthanyouthatiswithin5feet
ofyou,youcanuseyourreactiontoimposedisadvantageontheattackroll.Y
oumustbewieldingashield.

Two-WEAPONFIGHTINGWhenyouengageintwo-weaponfighting,youcan
addyourabilitymodifiertothedamageofthesecondattack.

SECONDWIND

Youhavealimitedwellofstaminathatyoucandrawontoprotectyourselffro
mharm.Onyourturn,youcanuseabonusactiontoregainhitpointsequalto1
d10+yourfighterlevel,

Onceyouusethisfeature,youmustfinishashortorlongrestbeforeyoucanu
seitagain.

ACTIONSURGE

Startingat2ndlevel,youcanpushyourselfbeyondyournormallimitsforam
oment,Onyourturn,youcantake

oneadditionalactionontopofyourregularactionandapossiblebonusactio
n.

PAR T 1 | G LAS S E S

;=ABILITYSCOREIMPROVEMENT

el,youcanincreaseoneability2,oryoucanincreasetwoability

E x r r aATTAC K

Beginningat5thlevel,youcanattacktwice,insteadofonce,wheneveryout
aketheAttackactiononyourturn.Thenumberofattacksincreasestothreew
henyoureach11thlevelinthisclassandtofourwhenyoureach

20thlevelinthisclass.

I N D O M I TAB LE

Beginningat9thlevel,youcanrerollasavingthrowthatyoufail,Ifyoudoso
,youmustusethenewroll,andyoucan'tusethisfeatureagainuntilyoufinis
halongrest.

Youcanusethisfeaturetwicebetweenlongrestsstartingat13thlevelandth
reetimesbetweenlongrestsStartingat17thlevel.

MAR T IALAR C H E TY P E S

Differentfighterschoosedifferentapproachestoperfectingtheirfighting
prowess.Themartialarchetypeyouchoosetoemulatereflectsyourapproac
h.

CHAMPION

ThearchetypalChampionfocusesonthedevelopmentofrawphysicalpower
honedtodeadlyperfection.Thosewhomodelthemselvesonthisarchetypec
ombinerigoroustrainingwithphysicalexcellencetodealdevastatingblow
s.

IMPROVEDCRITICAL

Beginningwhenyouchoosethisarchetypeat3rdlevel,yourweaponattacks
scoreacriticalhitonarollof19or20.

R E MAR KAB LEAT H LE T E ‘ S t a r t i n g a t 7 t h l e v e l , y o u c a n a d d h a l f y o u r p r o f i c


iencybonus(roundup)toanyStrength,Dexterity,orConstitutioncheckyo
u m a k e t h a t d o e s n ’t a l r e a d y u s e y o u r p r o f i c i e n c y b o n u s .

Inaddition,whenyoumakearunninglongjump,thedistanceyoucancoverin
creasesbyanumberoffeetequaltoyourStrengthmodifier.

ADDITIONALFIGHTINGSTYLEAt10thlevel,youcanchooseasecondopti
onfromtheFightingStyleclassfeature.

SUPERIORCRITICALStartingat15thlevel,yourweaponattacksscoreacri
ticalhitonarollof18-20.

SURVIVOR

At18thlevel,youattainthepinnacleofresilienceinbattle.Atthestartofeac
hofyourturns,youregainhitpointsequalto5+yourConstitutionmodifieri
fyouhavenomorethanhalfofyourhitpointsleft.Youdon'tgainthisbenefiti
fyouhave0hitpoints.

BATT LE MAS T E R

ThosewhoemulatethearchetypalBattleMasteremploymartialtechniques
passeddownthroughgenerations.ToaBattleMaster,combatisanacademic
field,sometimesincludingsubjectsbeyondbattlesuchasweaponsmithing
andcalligraphy.Noteveryfighterabsorbsthelessonsofhistory,theory,an
dartistry

thatarereflectedintheBattleMasterarchetype,butthosewhodoarewell-r
oundedfightersofgreatskillandknowledge.

ComBarTSuPERIORITY

Whenyouchoosethisarchetypeat3rdlevel,youlearnmaneuversthatarefue
ledbyspecialdicecalledsuperioritydice.

Maneuvers.Youlearnthreemaneuversofyourchoice,whicharedetailedun
der“Maneuvers”below.Manymaneuversenhanceanattackinsomeway.Yo
ucanuseonlyonemaneuverperattack.

Youlearntwoadditionalmaneuversofyourchoiceat7th,10th,and15thleve
l.Eachtimeyoulearnnewmaneuvers,youcanalsoreplaceonemaneuveryou
knowwithadifferentone.

SuperiorityDice.Youhavefoursuperioritydice,whichared8s.Asuperiori
tydieisexpendedwhenyouuseit,Youregainallofyourexpendedsuperiorit
ydicewhenyoufinishashortorlongrest.

Yougainanothersuperioritydieat7thlevelandonemoreat15thlevel.

SavingThrows.Someofyourmaneuversrequireyourtargettomakeasaving
throwtoresistthemaneuver'seffects.ThesavingthrowDCiscalculatedasf
ollows:

ManeuversaveDC=8+yourproficiencybonus+yourStrengthorDexterity
modifier(yourchoice)

S T U D E N T O F WARAt 3 r d l e v e l , y o u g a i n p r o f i c i e n c y w i t h o n e t y p e o f a r t i s a n
'stoolsofyourchoice.

KnowYourENEMY

Startingat7thlevel,ifyouspendatleast1minuteobservingorinteractingw
ithanothercreatureoutsidecombat,youcanlearncertaininformationabou
titscapabilitiescomparedtoyourown.TheDMtellsyouifthecreatureisyou
requal,superior,orinferiorinregardtotwoofthefollowingcharacteristic
sofyourchoice:

+Strengthscore

+Dexterityscore

+Constitutionscore

+ArmorClass

+Currenthitpoints

+Totalclasslevels(ifany)

+Fighterclasslevels(ifany)

I M P R O V E D C O M BAT S U P E R I O R I TYAt 1 0 t h l e v e l , y o u r s u p e r i o r i t y d i c e t u
rnintod10s,At18thlevel,theyturnintod12s.

RELENTLESS

Startingat15thlevel,whenyourollinitiativeandhavenosuperioritydicer
emaining,youregain1superioritydie,

MANEUVERSThemaneuversarepresentedinalphabeticalorder.

Commander'sStrike.WhenyoutaketheAttackactiononyourturn,youcanfo
rgooneofyourattacksanduseabonusactiontodirectoneofyourcompanion
stostrike.Whenyoudoso,chooseafriendlycreaturewhocanseeorhearyoua
ndexpendonesuperioritydie.Thatcreaturecanimmediatelyuseitsreactio
n t o m a k e o n e w e a p o n a t t a c k , a d d i n g t h e s u p e r i o r i t y d i c t o t h e a t t a c k ’s d a m a g
eroll.

DisarmingAttack,Whenyouhitacreaturewithaweaponattack,youcanexpe
ndonesuperioritydietoattempttodisarmthetarget,forcingittodroponeit
e m o f y o u r c h o i c e t h a t i t ' s h o l d i n g ,Yo u a d d t h e s u p e r i o r i t y d i e t o t h e a t t a c k ’s
damageroll,andthetargetmustmakeaStrengthsavingthrow,Onafailedsav
e,itdropstheobjectyouchoose.Theobjectlandsatitsfeet.

DistractingStrike.Whenyouhitacreaturewithaweaponattack,youcanexp
endonesuperioritydietodistractthecreature,givingyouralliesanopenin
g.Youaddthesuperioritydietotheattack'sdamageroll.Thenextattackroll
againstthetargetbyanattackerotherthanyouhasadvantageiftheattackis
madebeforethestartofyournextturn,“:
EvasiveFootwork,Whenyoumove,youcanexpendonesuperioritydie,rolli
ngthedieandaddingthenumberrolledtoyourACuntilyoustopmoving.

FeintingAttack.Youcanexpendonesuperioritydicanduseabonusactionon
yourturntofeint,choosingonecreaturewithin5feetofyouasyourtarget.Y
ouhaveadvantageonyournextattackrollagainstthatcreature,Ifthatattac
k h i t s , a d d t h e s u p e r i o r i t y d i e t o t h e a t t a c k ’s d a m a g e r o l l .

GoadingAttack,Whenyouhitacreaturewithaweaponattack,youcanexpen
donesuperioritydietoattempttogoadthetargetintoattackingyou.Youadd
thesuperioritydictotheattack'sdamageroll,andthetargetmustmakeaWis
domsavingthrow.Onafailedsave,thetargethasdisadvantageonallattackr
ollsagainsttargetsotherthanyouuntiltheendofyournextturn.

LungingAttack.Whenyoumakeameleeweaponattackonyourturn,youcane
xpendonesuperioritydietoincreaseyourreachforthatattackby5feet.Ifyo
uhit,youaddthesuperioritydietotheattack'sdamageroll.

PAR T 1 | C LAS S E S

ManeuveringAttack.Whenyouhitacreaturewith@weaponattack,youcane
xpendonesuperioritydietomaneuveroneofyourcomradesintoamoreadva
n t a g e o u s p o s i t i o n .Yo u a d d t h e s u p e r i o r i t y d i e t o t h e a t t a c k ’s d a m a g e r o l l , a n
dyouchooseafriendlycreaturewhocanseeorhearyou.Thatcreaturecanuse
itsreactiontomoveuptohalfitsspeedwithoutprovokingopportunityattac
ksfromthetargetofyourattack,

MenacingAttack,Whenyouhitacreaturewithaweaponattack,youcanexpe
ndonesuperioritydietoattempttofrightenthetarget.Youaddthesuperiori
t y d i e t o t h e a t t a c k ’s d a m a g e r o l l , a n d t h e t a r g e t m u s t m a k e a W i s d o m s a v i n g t h
row.Onafailedsave,itisfrightenedofyouuntiltheendofyournextturn.

Parry.Whenanothercreaturedamagesyouwithameleeattack,youcanuseyo
urreactionandexpendonesuperioritydietoreducethedamagebythenumbe
ryourollonyoursuperioritydie+yourDexteritymodifier.

PrecisionAttack.Whenyoumakeaweaponattackrollagainstacreature,you
canexpendonesuperioritydietoaddittotheroll.Youcanusethismaneuver
beforeoraftermakingtheattackroll,butbeforeanyeffectsoftheattackare
applied.

PushingAttack.Whenyouhitacreaturewithaweaponattack,youcanexpend
onesuperioritydietoattempttodrivethetargetback.Youaddthesuperiorit
y d i e t o t h e a t t a c k ’s d a m a g e r o l l , a n d i f t h e t a r g e t i s La r g e o r s m a l l e r , i t m u s t m
akeaStrengthsavingthrow.Onafailedsave,youpushthetargetupto15feet
awayfromyou.

Rally.Onyourturn,youcanuseabonusactionandexpendonesuperioritydie
tobolstertheresolveofoneofyourcompanions.Whenyoudoso,chooseafri
endlycreaturewhocanseeorhearyou.Thatcreaturegainstemporaryhitpoi
ntsequaltothesuperioritydieroll+yourCharismamodifier.

Riposte,Whenacreaturemissesyouwithameleeattack,youcanuscyourrea
ctionandexpendonesuperioritydietomakeameleeweaponattackagainstt
h e c r e a t u r e . I f y o u h i t , y o u a d d t h e s u p e r i o r i t y d i e t o t h e a t t a c k ’s d a m a g e r o l l .

SweepingAttack.Whenyouhitacreaturewithameleeweaponattack,youca
nexpendonesuperioritydietoattempttodamageanothercreaturewiththes
ameattack.Chooseanothercreaturewithin5feetoftheoriginaltargetandw
ithinyourreach.Iftheoriginalattackrollwouldhitthesecondcreature,itta
kesdamageequaltothenumberyourollonyoursuperioritydie.Thedamagei
softhesametypedealtbytheoriginalattack.

TripAttack.Whenyouhitacreaturewithaweaponattack,youcanexpendone
superioritydietoattempttoknockthetargetdown.Youaddthesuperiorityd
i e t o t h e a t t a c k ’s d a m a g e r o l l , a n d i f t h e t a r g e t i s La r g e o r s m a l l e r , i t m u s t m a k
eaStrengthsavingthrow.Onafailedsave,youknockthetargetprone.

ELDRITCHKNIGHT

ThearchetypalEldritchKnightcombinesthemartialmasterycommontoall
fighterswithacarefulstudyofmagic.EldritchKnightsusemagicaltechniq
uessimilartothosepracticedbywizards.Theyfocustheirstudy

ontwooftheeightschoolsofmagic:abjurationandevocation.Abjurationsp
ellsgrantanEldritchKnightadditionalprotectioninbatile,andevocations
p e l l s d e a l d a m a g e t o m a n y f o e s a t o n c e , e x t e n d i n g t h e f i g h t e r ’s r e a c h i n c o m b
at.Theseknightslearnacomparativelysmallnumberofspells,committingt
hemtomemoryinsteadofkeepingtheminaspellbook.

SPELLCASTING

Whenyoureach3rdlevel,youaugmentyourmartialprowesswiththeability
tocastspells.Seechapter10forthegeneralrulesofspellcastingandchapte
r11forthewizardspelllist.

Cantrips.Youlearntwocantripsofyourchoicefromthewizardspelllist.Yo
ulearnanadditionalwizardcantripofyourchoiceat10thlevel.

SpellSlots.TheEldritchKnightSpellcastingtableshowshowmanyspellsl
otsyouhavetocastyourspellsof1stlevelandhigher.Tocastoneofthesespe
l l s , y o u m u s t e x p e n d a s l o t o f t h e s p e l l ’s l e v e l o r h i g h e r .Yo u r e g a i n a l l e x p e n d
edspellslotswhenyoufinishalongrest.

Forexample,ifyouknowthe|st-levelspellshieldandhavea1stlevelanda2n
d-levelspellslotavailable,youcancastshieldusingeitherslot.

SpellsKnownofIst-LevelandHigher,Youknowthree1st-levelwizardspel
lsofyourchoice,twoofwhichyoumustchoosefromtheabjurationandevoca
tionspellsonthewizardspelllist.

TheSpellsKnowncolumnoftheEldritchKnightSpellcastingtableshowsw
henyoulearnmorewizardspellsofIstlevelorhigher.Eachofthesespellsmu
stbeanabjurationorevocationspellofyourchoice,andmustbeofalevelfor
whichyouhavespellslots.Forinstance,whenyoureach7thlevelinthisclas
s,youcanlearnonenewspellofIstor2ndlevel.

Thespellsyoulearnat8th,14th,and20thlevelcancomefromanyschoolofm
agic,

Wheneveryougainalevelinthisclass,youcanreplaceoneofthewizardspel
lsyouknowwithanotherspellofyourchoicefromthewizardspelllist.Then
ewspellmustbeofalevelforwhichyouhavespellslots,anditmustbeanabju
rationorevocationspell,unlessyou'rereplacingthespellyougainedat8th,
14th,or20thlevel.

SpelicastingAbility.\ntelligenceisyourspellcastingabilityforyourwiz
ardspells,sinceyoulearnyourspellsthroughstudyandmemorization.You
useyourIntelligencewheneveraspellreferstoyourspellability.Inadditio
n,youuseyourPetoceuine:whensettingthesavingthrowDCforawizardspe
llyoucastandwhenmakinganattackrollwithone.

SpellsaveDC=8+yourproficiencybonus+yourIntelligencemodifier

Spellattackmodifier=yourproficiencybonus+yourIntelligencemodifier

WEAPONBOND

At3rdlevel,youlearnaritualthatcreatesamagicalbondbetweenyourselfa
ndoneweapon.Youperformtheritualoverthecourseof1hour,whichcanbed
one

ELpritcHKNIGHTSPELLCASTING

FighterCantripsSpells—SPellSlotsperSpellLevel—LevelKnownKnown
Ist2nd3rd4thSth6th7th8th9th10thMthTath13th4thTsth16thVth18th19t
h20th

wmeuranunae|

Ss

Socot)hsetosPsMEshws|

souwownss|

duringashortrest.Theweaponmustbewithinyourreachthroughouttheritu
al,attheconclusionofwhichyoutouchtheweaponandforgethebond.

Onceyouhavebondedaweapontoyourself,youcan'tbedisarmedofthatwea
ponunlessyouareincapacitated.Ifitisonthesameplaneofexistence,youc
ansummonthatweaponasabonusactiononyourturn,causingittoteleportin
stantlytoyourhand.

Youcanhaveuptotwobondedweapons,butcansummononlyoneatatimewit
hyourbonusaction.

Ifyouattempttobondwithathirdweapon,youmustbreakthebondwithoneof
theothertwo.

WarkMacic

Beginningat7thlevel,whenyouuseyouractiontocastacantrip,youcanmak
eoneweaponattackasabonusacti

ELDRITCHSTRIKE

At10thlevel,youlearnhowtomakeyourweaponstrikesundercutacreature'
sresistancetoyourspells.Whenyouhitacreaturewithaweaponattack,that
creaturehasdisadvantageonthenextsavingthrow

itmakesagainstaspellyoucastbeforetheendofyournextturn,

ARCANECHARGE
At15thlevel,yougaintheabilitytoteleportupto30feettoanunoccupiedsp
aceyoucanseewhenyouuseyourActionSurge.Youcanteleportbeforeoraft
ertheadditionalaction.

I M PR O V E D WAR M a c i c

Startingat18thlevel,whenyouuseyouractiontocastaspell,youcanmakeo
neweaponattackasabonusaction.

Herfistsablurastheydeflectanincominghailofarrows,_ahalf-elfsprings
overabarricadeandthrowsherself

7intothemassedranksofhobgoblinsontheotherside.

Shewhirlsamongthem,knockingtheirblowsasideand

sendingthemreeling,untilatlastshestandsalone.Takingadeepbreath,ahu
mancoveredintattoos

Settlesintoabattlestance.Asthefirstchargingorcs

~reachhim,heexhalesandablastoffireroarsfromhismouth,engulfinghisf
oes.

Movingwiththesilenceofthenight,ablack-cladhalflingstepsintoashado
wbeneathanarchandemergesfromanotherinkyshadowonabalconyastone'
sthrowaway.Sheslidesherbladefreeofitscloth-wrappedscabbardandpee
rsthroughtheopenwindowatthetyrantprince,sovulnerableinthegripofsl
eep.

Whatevertheirdiscipline,monksareunitedintheirabilitytomagicallyhar
nesstheenergythatflowsintheirbodies,Whetherchanneledasastrikingdi
splayofcombatprowessorasubtlerfocusofdefensiveabilityandspeed,thi
senergyinfusesallthatamonkdoes.

THEMacicoFKt

Monksmakecarefulstudyofamagicalenergythatmostmonastictraditions
callki.Thisenergyisanclement

ofthemagicthatsuffusesthemultiverse—specifically,theelementthatflo
wsthroughlivingbodies.Monksharnessthispowerwithinthemselvestocre
a t e m a g i c a l e f f e c t s a n d e x c e e d t h e i r b o d i e s ’p h y s i c a l c a p a b i l i t i e s , a n d s o m e
oftheirspecialattackscanhindertheflowofkiintheiropponents.Usingthi
senergy,monkschanneluncannyspeedandstrengthintotheirunarmedstrik
es.Astheygainexperience,theirmartialtrainingandtheirasteryofkigives
themmorepowerovertheirbodiesfdthebodiesoftheirfoes,

TRAININGANDASCETICISM

SmallwalledcloistersdotthelandscapesoftheworldsofD&D,tinyrefuges
fromtheflowofordinarylife,wheretimeseemstostandstill.Themonkswho
livethereseckpersonalperfectionthroughcontemplationandrigoroustrai
ning.Manyenteredthemonasteryaschildren,senttolivetherewhentheirpa
rentsdied,whenfoodcouldn'tbefoundtosupportthem,orinreturnforsome
kindnessthatthemonkshadperformedfortheirfamilies.

Somemonksliveentirelyapartfromthesurroundingpopulation,secludedf
romanythingthatmightimpedetheirspiritualprogress,Othersareswornto
isolation,
+30ft.

emergingonlytoserveasspiesorassassinsatthecommandoftheirleader,an
oblepatron,orsomeothermortalordivinepower,

Themajorityofmonksdon'tshuntheirneighbors,makingfrequentvisitsto
nearbytownsorvillagesandexchangingtheirserviceforfoodandothergoo
ds.Asyersatilewarriors,monksoftenendupprotectingtheirneighborsfro
mmonstersortyrants.

Foramonk,becominganadventurermeansleavingastructured,communall
ifestyletobecomeawanderer.Thiscanbeaharshtransition,andmonksdon'
tundertakeitlightly.Thosewholeavetheircloisterstaketheirworkseriou
sly,approachingtheiradventuresaspersonaltestsoftheirphysicalandspi
ritualgrowth.

Asarule,monkscarelittleformaterialwealthandaredrivenbyadesiretoac
complishagreatermissionthanmerelyslayingmonstersandplunderingthe
irtreasure.

C R EAT I N GAM O N K

ProficiencyMartialKiUnarmored

LevelBonusArtsPoints©MovementFeatures

Ist42\d4--UnarmoredDefense,MartialArts2nd+21d42+10ft.Ki,Unarrm
oredMovement

3rd+21d43+10ft.MonasticTradition,DeflectMissiles4th+21d44+10ft.A
bilityScoreImprovement,SlowFallSth+31d65+10ft,ExtraAttack,Stunni
ngStrike

6th+31d66+15ft.Ki-EmpoweredStrikes,MonasticTraditionfeature7th+
31d67+15ft.Evasion,StillnessofMind

8th+31468+15ft.AbilityScoreImprovement

9th+41d69)+15ft.UnarmoredMovementimprovement10th+41d610+20ft
.PurityofBody

ith+4idsv420ft.MonasticTraditionfeature

12th+414812+20ft.AbilityScoreImprovement

13th+51d83+20ft.TongueoftheSunandMoon,

14th+51d84+25ft.DiamondSoul

15th+5,1815425ft.TimelessBody

16th4514816425ft.AbilityScoreImprovement

W7th+61d10W7425ft.MonasticTraditionfeature

18th+61d108+30ft.EmptyBody

19th+6id1019+30ft.AbilityScoreImprovement
PerfectSelf

Asyoumakeyourmonkcharacter,thinkaboutyourconnectiontothemonast
erywhereyoulearnedyourskillsandspentyourformativeyears.Wereyoua
n o r p h a n o r a c h i l d l e f t o n t h e m o n a s t e r y ’s t h r e s h o l d ? D i d y o u r p a r e n t s p r o m i
seyoutothemonasteryingratitudeforaserviceperformedbythemonks?Di
dyouenterthissecludedlifetohidefromacrimeyoucommitted?Ordidyouc
hoosethemonasticlifeforyourself?

Considerwhyyouleft.Didtheheadofyourmonasterychooseyouforapartic
ularlyimportantmissionbeyondthecloister?Perhapsyouwerecastoutbec
auseofsomeviolationofthecommunity'srules,Didyoudreadleaving,orwe
reyouhappytogo?Istheresomethingyouhopetoaccomplishoutsidethemo
nastery?Areyoueagertoreturntoyourhome?

Asaresultofthestructuredlifeofamonasticcommunityandthediscipliner
equiredtoharnesski,monksarealmostalwayslawfulinalignment.

QuickBuILp

Youcanmakeamonkquicklybyfollowingthesesuggestions.First,makeDe
xterityyourhighestabilityscore,followedbyWisdom.Second,choosethe
hermitbackground,

C LAS S F EAT U R E S

Asamonk,yougainthefollowingclassfeatures.

HrPoints

HitDice:1d8permonklevel

HitPointsatIstLevel:8+yourConstitutionmodifier

HitPointsatHigherLevels:1d8(or5)+yourConstitutionmodifierpermonk
levelafter1st

PROFICIENCIES

Armor:None

Weapons:Simpleweapons,shortswords

T o o l s : C h o o s e o n e t y p e o f a r t i s a n ’s t o o l s o r o n e m u s i c a l i n s t r u m e n t

SavingThrows:Strength,DexteritySkills:ChoosetwofromAcrobatics,At
hletics,History,Insight,Religion,andStealth

EQuirMENTYoustartwiththefollowingequipment,inadditiontotheequip
mentgrantedbyyourbackground:

+(a)ashortswordor(5)anysimpleweapon+(@)adungeoneer'spackor(4)a
nexplorer'spack+10darts

UNARMOREDDEFENSEBeginningatIstlevel,whileyouarewearingnoar
mor

andnotwieldingashield,yourACequals10+yourDexteritymodifier+your
Wisdommodifier.
MAR T IALAR T S

AtIstlevel,yourpracticeofmartialartsgivesyoumasteryofcombatstylest
hatuseunarmedstrikesandmonkweapons,whichareshortswordsandanysi
mplemeleeweaponsthatdon'thavethetwo-handedorheavyproperty.‘

Yougainthefollowingbenefitswhileyouareunarmedorwieldingonlymon
kweaponsandyouaren'twearing:armororwieldingashicld:rs

YoucanuseDexterityinsteadofStrengthfortheattackanddamagerollsofy
ourunarmedstrikesand—monkweapons.gYoucanrollad4inplaceofthenor
maldamage

ofyourunarmedstrikeormonkweapon.Thisdiechangesasyougainmonklev
els,asshownintheMartialArtscolumnoftheMonktable.

WhenyouusetheAttackactionwithanunarmedstrikeoramonkweapononyo
urturn,youcanmakeoneunarmedstrikeasabonusaction.Forexample,ifyo
utaketheAttackactionandattackwithaquarter-staff,youcanalsomakeanu
narmedstrikeasabonusaction,assumingyouhaven'talreadytakenabonusa
ctionthisturn.

Certainmonasteriesusespecializedformsofthemonkweapons.Forexampl
e,youmightuseaclubthatistwolengthsofwoodconnectedbyashortchain(c
alledanunchaku)orasicklewithashorter,siraighterblade(calledakama).
Whatevernameyouuseforamonkweapon,youcanusethegamestatisticspro
videdfortheweaponinchapter5.

Ki

Startingat2ndlevel,yourtrainingallowsyoutoharnessthemysticencrgyo
fki.Youraccesstothisenergyisrepresentedbyanumberofkipoints.Yourm
onkleveldeterminesthenumberofpointsyouhave,asshownintheKiPoints
columnoftheMonktable.

Youcanspendthesepointstofuelvariouskifeatures.Youstariknowingthre
esuchfeatures:FlurryofBlows,PatientDefense,andStepoftheWind.Youl
earnmorekifeaturesasyougainlevelsinthisclass,

Whenyouspendakipoint,itisunavailableuntilyoufinishashortorlongrest
,attheendofwhichyoudrawallofyourexpendedkibackintoyourself,Youm
ustspendatleast30minutesoftherestmeditatingtoregainyourkipoints.

Someofyourkifeaturesrequireyourtargettomakeasavingthrowtoresistth
efeature'seffects.ThesavingthrowDCiscalculatedasfollows:

KisaveDC=8+yourproficiencybonus+yourWisdommodifier

PAR T 1 | C LAS S E S

FiurryoFBLows

ImmediatelyafteryoutaketheAttackactiononyourturn,youcanspend1kip
ointtomaketwounarmedstrikesasabonusaction.

PAT I E N T D E F E N S E Y o u c a n s p e n d | k i p o i n t t o t a k e t h e D o d g e a c t i o n a s a b o n u
sactiononyourturn.=

StepoFTHEWIND
Youcanspend|kipointtotaketheDisengageorDashactionasabonusaction
onyourturn,andyourjumpdistanceisdoubledfortheturn.

whileyouarenaringarmororwieldingashield.Thisbonusincreaseswheny
oureachcertainmonklevels,asshownintheMonktable.

‘1,yougaintheabilitytomovealongverticalsurfacesandacrossliquidson
yourturnwithoutfallingduringthemove.

MonasticTRADITION

Whenyoureach3rdlevel,youcommityourselftoamonastictradition:theW
ayoftheOpenHand,theWayofShadow,ortheWayoftheFourElements,alld
etailedattheendoftheclassdescription,Yourtradition

grantsyoufeaturesat3rdlevelandagainat6th,11th,and17thlevel.

DEFLECTMISSILES_

Startingat3rdlevel,youcanuseyourreactiontodeflectorcatchthemissile
whenyouarehitbyaranged‘weaponattack.Whenyoudoso,thedamageyout
akefromtheattackisreducedby1d10+yourDexteritymodifier+yourmonkl
evel.

Ifyoureducethedamageto0,youcancatchthemissileifitissmallenoughfor
youtoholdinonehandandyouhaveatleastonehandfree.Ifyoucatchamissil
einthisway,youcanspend1kipointtomakearangedattackwiththeweapono
rpieceofammunitionyoujustcaught,aspartofthesamereaction.Youmaket
hisattackwithproficiency,regardlessofyourweaponproficiencies,andth
emissilecountsasamonkweaponfortheattack.

ABILITYSCOREIMPROVEMENT

Whenyoureach4thlevel,andagainat8th,12th,16th,and19thlevel,youcan
increaseoneabilityscoreofyourchoiceby2,oryoucanincreasetwoability
s c o r e s o f y o u r c h o i c e b y 1 .As n o r m a l , y o u c a n ’t i n c r e a s e a n a b i l i t y s c o r e a b o v
e20usingthisfeature.

SLowFALL_

Beginningat4thlevel,youcanuseyourreactionwhenyoufalltoreduceanyf
allingdamageyoutakebyanamountcqualtofivetimesyourmonklevel.

E X T R AAT TA C K

Beginningat5thlevel,youcanattacktwice,insteadofonce,wheneveryout
aketheAttackactiononyourturn.

STUNNINGSTRIKE

Startingat5thlevel,youcaninterfereaesthe:flowofkiinanopponent'sbod
y.Whenyouhitanothercreaturewithameleeweaponattack,youcanspend1
kipointtoattemptastunningstrike.ThetargetmustsucceedonaConstituti
onsavingthroworbestunneduntiltheendofyournextturn.

K1-EMPOWEREDSTRIKES

Startingat6thlevel,yourunarmedairikesecountasmagicalforthepurpose
ofovercomingresistanceandimmunitytononmagicalattacksanddamage,
E VAS I O N

At7thlevel,yourinstinctiveagilityletsyoudodge

outofthewayofcertainareaeffects,suchasabluedragon'slightningbreath
orafireballspell.Whenyouaresubjectedtoaneffectthatallowsyoutomake
aDexteritysavingthrowtotakeonlyhalfdamage,youinsteadtakenodamag
eifyousucceedonthesavingthrow,andonlyhalfdamageifyoufail.

STILLNESSOFMIND_

Startingat7thlevel,youcanuseyouractiontoendoneeffectonyourselfthat
iscausingyoutobecharmedorfrightened.

PurityoFBopy

At10thlevel,yourmasteryofthekiflowingthroughyoumakesyouimmunet
odiseaseandpoison.

TONGUEOFTHESUNANDMOON

Startingat13thlevel,youlearntotouchthekiofothermindssothatyouunde
rstandallspokenlanguages.Moreover,anycreaturethatcanunderstandaB
ugiscanunderstandwhatyousay.

DraMONDSOUL

Beginningat14thlevel,yourTaaieeyofkioutsaedEeproficiencyinallsavi
ngthrows.Additionally,wheneveryoumakeasavingthfail,youcanspend1
kipointtorerollitarsecondresult.

TIMELESSBopy

At15thlevel,yourkisustainsyousothatyousuffernoneofthefrailtyofolda
ge,andyoucan'tbeagedmagically.Youcanstilldieofoldage,however.Ina
ddition,younolongerneedfoodorwater.

EMPTYBopy

Beginningat18thlevel.youcanuseseyouraction|tospend4kipointstobeco
meinvisiblefor1minute.

iie

Duringthattime,youalsohaveresistancetoalldamagebutforcedamage.

Additionally,youcanspend8kipointstocasttheastralprojectionspell,wit
houtneedingmaterialcomponents.Whenyoudoso,youcan'ttakeanyotherc
reatureswithyou.

PERFECTSELF

At20thlevel,whenyourollforinitiativeandhavenokipointsremaining,yo
uregain4kipoints.

MONASTICTRADITIONS

Threetraditionsofmonasticpursuitarecommoninthemonasteriesscattere
dacrossthemultiverse.Mostmonasteriespracticeonetraditionexclusivel
y,butafewhonorthethreetraditionsandinstructeachmonkaccordingtohis
orheraptitudeandinterest.Allthreetraditionsrelyonthesamebasictechni
ques,divergingasthestudentgrowsmoreadept.Thus,amonkneedchooseat
raditiononlyuponreaching3rdlevel.

WayHEOPENHAND_

MonksoftheWayoftheOpenHandaretheultimatemastersofmartialartsco
mbat,whetherarmedorunarmed.Theylearntechniquestopushandtripthei
ropponents,manipulatekitohealdamagetotheirbodies,andpracticeadva
ncedmeditationthatcanprotectthemfromharm.

OpenHANDTECHNIQUE

Startingwhenyouchoosethistraditionat3rdlevel,

youcanmanipulateyourenemy'skiwhenyouharnessyourown,Wheneveryo
uhitacreaturewithoneoftheattacksgrantedbyyourFlurryofBlows,youca
nimposeoneofthefollowingeffectsonthattarget:

+ItmustsucceedonaDexteritysavingthroworbeknockedprone.

+ItmustmakeaStrengthsavingthrow.Ifitfails,youcanpushitupto15feeta
wayfromyou.

«Itcan'ttakereactionsuntiltheendofyournextturn.

WHOLENESSOFBODY6thlevel,yougaintheabilitytohealyourself.Asana
ction,youcanregainhitpointsequaltothreetimes

yourmonklevel.Youmustfinishalongrestbeforeyoucanusethisfeatureag
ain.

TRANQUILITY

Beginningat11thlevel,youcanenteraspecialmeditationthatsurroundsyo
uwithanauraofpeace.Attheendofalongrest,yougaintheeffectofasanctua
ryspel!thatlastsuntilthestartofyournextlongrest(thespellcanendearlya
snormal).ThesavingthrowDCforthespellequals8+yourWisdommodifier
+yourproficiencybonus.

Q U I V E R I N G PAL MAU LT t h l e v e l , y o u g a i n t h e a b i l i t y t o s e t u p l e t h a l v i b r a t i
o n s i n s o m c o n e ’s b o d y . W h e n y o u h i t a c r e a t u r e w i t h a n u n a r m e d s t r i k e , y o u c a
nspend3kipointstostarttheseimperceptiblevibrations,whichlastforanu
mberofdaysequaltoyourmonklevel.Thevibrationsareharmlessunlessyo
uuseyouractiontoendthem.Todoso,youandthetargetmustbeonthesamepl
aneofexistence.Whenyouusethisaction,thecreaturemustmakeaConstitu
tionsavingthrow.Ifitfails,itisreducedto0hitpoints.Ifitsucceeds,ittake
s10410necroticdamage.

Youcanhaveonlyonecreatureundertheeffectofthisfeatureatatime.Youc
anchoosetoendthevibrationsharmlesslywithoutusinganaction,

WayOFSHADOW

MonksoftheWayofShadowfollowatraditionthatvaluésstealthandsubterf
uge.Thesemonksmight

becalledninjasorshadowdancers,andtheyserveasspiesandassassins.So
metimesthemembersofaninjamonasteryarefamilymembers,formingacla
nsworntosecrecyabouttheirartsandmissions.Othermonasteriesaremore
l i k e t h i e v e s ’g u i l d s , h i r i n g o u t t h e i r s e r v i c e s t o n o b l e s , r i c h m e r c h a n t s , o r a
nyoneelsewhocanpaytheirfees.Regardlessoftheirmethods,theheadsoft
hesemonasteriesexpecttheunquestioningobedienceoftheirstudents.

SHapowARTS

Startingwhenyouchoosethistraditionat3rdlevel,youcanuseyourkitodup
licatetheeffectsofcertainspells.Asanaction,youcanspend2kipointstoca
stdarkness,darkvision,passwithouttrace,otsilence,withoutprovidingm
aterialcomponents.Additionally,yougaintheminorillusioncantripifyou
don'talreadyknowit.

SHapowSTEP

‘AtGthlevel,yougaintheabilitytostepfromoneshadowintoanother.When
youareindimlightordarkness,

asabonusactionyoucanteleportupto60feettoanunoccupiedspaceyoucans
eethatisalsoindimlightordarkness,Youthenhaveadvantageonthefirstme
leeattackyoumakebeforetheendoftheturn.

CLoaXkoFSHADOWS

By11thlevel,youhavelearnedtobecomeonewiththeshadows.Whenyouare
inanareaofdimlightordarkness,youcanuseyouractiontobecomeinvisibl
e.Youremaininvisibleuntilyoumakeanattack,castaspell,orareinanarea
ofbrightlight.

vAw r 1 | C LAS S E S

OppoRTUNIST

At17thlevel,youcanexploitacreature'smomentarydistractionwhenitish
itbyanattack,Wheneveracreaturewithin5feetofyouishitbyanattackmad
ebyacreatureotherthanyou,youcanuseyourreactiontomakeameleeattack
againstthatcreature.

WayOFTHEFourELEMENTS

Youfollowamonastictraditionthatteachesyouloharnesstheelements.Wh
enyoufocusyourki,youcanalignyourselfwiththeforcesofcreationandbe
ndthefourelementstoyourwill,usingthemasanextensionofyourbody.So
memembersofthistraditiondedicatethemselvestoasingleelement,butoth
ersweavetheelementstogether.

Manymonksofthistraditiontattootheirbodieswithrepresentationsofthei
rkipowers,commonlyimaginedascoilingdragons,butalsoasphoenixes,fi
sh,plants,mountains,andcrestingwaves.

DisciPLeOFTHEELEMENTS

Whenyouchoosethistraditionat3rdlevel,youlearn

magicaldisciplinesthatharnessthepowerofthefourelements.Adisciplin
erequiresyoutospendkipoints

eachtimeyouuseit

YouknowtheElementalAttunementdisciplineandoneotherelementaldisc
iplineofyourchoice,whicharedetailedinthe“ElementalDisciplines”sect
ionbelow.Youlearnoneadditionalelementaldisciplineofyourchoiceat6t
h,11th,and17thlevel.

Wheneveryoulearnanewelementaldiscipline,youcanalsoreplaceoneele
mentaldisciplinethatyoualreadyknowwithadifferentdiscipline.

CastingElemental!Spells.Someelementaldisciplinesallowyoutocastsp
ells,Seechapter10forthegeneralrulesofspellcasting.Tocastoneofthese
spells,youuseitscastingtimeandotherrules,butyoudon'tneedtoprovide
materialcomponentsforit.

Onceyoureach5thlevelinthisclass,youcanspendadditionalkipointstoin
creasethelevelofanelementaldisciplinespellthatyoucast,providedthatt
hespellhasanenhancedeffectatahigherlevel,asburninghandsdoes,Thesp
e l l ’s l e v e l i n c r e a s e s b y | f o r e a c h a d d i t i o n a l k i p o i n t y o u s p e n d . F o r e x a m p l e ,
ifyouareaSth-levelmonkanduseSweepingCinderStriketoeastburningha
n d s , y o u c a n s p e n d 3 k i p o i n t s t o c a s t i t a s a 2 n d - l e v e l s p e l l ( t h e d i s c i p l i n e ’s b
asecostof2kipointsplus1).

‘Themaximumnumberofkipointsyoucanspendtocastaspellinthisway(inc
ludingitsbasekipointcostandanyadditionalkipointsyouspendtoincreas
eitslevel)isdeterminedbyyourmonklevel,asshownintheSpellsandKiPoi
ntstable.

SPELLSANDKiPOINTS

MonkLevelsMaximumKiPointsforaSpellSth-8th39th—-12th413th-16th
517th-20th6

=AT e e

E LE M E N TALD I S C I PLI N E S T h e e l e m e n t a l d i s c i p l i n e s a r e p r e s e n t e d i n a l p
habeticalorder,Ifadisciplinerequiresalevel,youmustbethatlevelinthis
classtolearnthediscipline.

BreathofWinter(17thLevelRequired).Youcanspend6kipointstocastcone
ofcold.

ClenchoftheNorthWind(6thLevelRequired).Youcanspend3kipointstoca
stholdperson.

ElementalAttunement.Youcanuseyouractiontobrieflycontrolelemental
forcesnearby,causingoneofthefollowingeffectsofyourchoice:

Createaharmless,instantaneoussensoryeffectrelatedtoair,earth,fire,or
water,suchasashowerofsparks,apuffofwind,asprayoflightmist,oragent
lerumblingofstone.

Instantaneouslylightorsnuffoutacandle,atorch,orasmallcampfire.

Chillorwarmupto1poundofnonlivingmaterialforupto1hour,

Causeearth,fire,water,ormistthatcanfitwithina1-footcubetoshapeitsel
fintoacrudeformyoudesig-natefor1minute.

EternalMountainDefense(11thLevelRequired).Youcanspend5kipointst
ocaststoneskin,targetingyourself.

FangsoftheFireSnake,WhenyouusetheAttackactiononyourturn,youcans
pend1kipointtocausetendrilsofflametostretchoutfromyourfistsandfeet
.Yourreachwithyourunarmedstrikesincreasesby10feetforthataction,as
wellastherestoftheturn,

Ahitwithsuchanattackdealsfiredamageinsteadofbludgeoningdamage,a
ndifyouspend1kipointwhentheattackhits,italsodealsanextra1d10fired
amage.

FistofFourThunders.Youcanspend2kipointstocastthunderwave.

FistofUnbrokenAir.Youcancreateablastofcompressedairthatstrikeslik
eamightyfist.Asanaction,youcanspend2kipointsandchooseacreaturewi
thin30feetofyou.ThatcreaturemustmakeaStrengthsavingthrow.Onafail
edsave,thecreaturetakes3410bludgeoningdamage,plusanextra1410blu
dgeoningdamageforeachadditionalkipointyouspend,andyoucanpushthe
creatureupto20feetawayfromyouandknockitprone.Onasuccessfulsave,t
h e - c r e a t u r e t a k e s h a l f a s m u c h d a m a g e , a n d y o u d o n ' t p u s h ’i t o r k n o c k i t p r o n
e.

FlamesofthePhoenix(11thLevelRecanspend4kipointstocastfireball.

GongoftheSummit(6thLevelRequired).spend3kipointstocastshatter.=

MistStance(11thLevelRequired).Youcan4Kipointstocastgaseousform,t
argetingae

RidetheWind(11thLevelRequired).Youcanspend4kipointstocastfly,tar
getingyourself,

RiverofHungryFlame(17thLevelRequired).Youcanspend5kipointstocas
twalloffire.

RushoftheGaleSpirits.Youcanspend2kipointstocastgustofwind.

ShapetheFlowingRiver.Asanaction,youcanspend1kipointtochooseanar
eaoficeorwaterno.largerthan30feetonasidewithin120feetofyou.Youca
nchangewatertoicewithintheareaandviceversa,andyoucanreshapeicein
theareainanymanneryouchoose.Youcanraiseorlowertheice'selevation,
createorfillinatrench,erectorflattenawall,orformapillar.Theextentofa
nysuchchangescan'texceedhalfthearea'slargestdimension.Forexample,
ifyouaffeeta30-footsquare,youcancreateapillarupto15feethigh,raiseo
r l o w e r t h e s q u a r e ’s e l e v a t i o n b y u p t o 1 5 f e e t , d i g a t r e n c h u p t o 1 5 f e e t d e e p , a
ndSoon.Youcan'tshapetheicetotraporinjureacreatureinthearea,

SweepingCinderStrike.Youcanspend2kipointstocastburninghands.

WaterWhip.Youcanspend2kipointsasabonusactiontocreateawhipofwate
rthatshovesandpullsacreaturetounbalanceit,Acreaturethatyoucanseeth
atiswithin30feetofyoumustmakeaDexteritysavingthrow.Onafailedsave
,thecreaturetakes3d10bludgeoningdamage,plusanextra1d10bludgeoni
ngdamageforeachadditionalkipointyouspend,andyoucaneitherknockitp
roneorpullitupto25fectclosertoyou.Onasuccessfulsave,thecreaturetak
eshalfas.muchdamage,andyoudon'tpullitorknockitprone.

WaveofRollingEarth(17thLevelRequired).Youcanspend6kipointstocas
twallofstone.

MonasticOrDERS

TheworldsofD&Dcontainamultitudeofmonasteries
andmonastictraditions,InlandswithanAsianculturalflavor,suchasShou
LungfartotheeastoftheForgottenRealms,thesemonasteriesareassociate
dwithphilosophicaltraditionsandmartialartspractice.TheIronHandSch
ool,theFiveStarsSchool,theNorthernFistSchool,and

theSouthernStarSchoolofShouLungteachdifferentapproachestothephys
ical,mental,andspiritualdisciplinesofthemonk,Someofthesemonasteri
eshavespreadtothewesternlandsofFaerdn,particularlyinplaceswithlarg
eShouimmigrantcommunities,suchasTheskandWestgate.

‘Othermonastictraditionsareassociatedwithdeitieswhoteachthevalueo
fphysicalexcellenceandmentaldiscipline,IntheForgottenRealms,theor
deroftheDarkMoonismadeupofmonksdedicatedtoShar(goddessofloss),
who.maintainsecretcommunitiesinremotehills,backallies,andsubterra
neanhideaways.MonasteriesofIlmater(godofendurance)arenamedafterf
lowers,andtheirorderscarrythenamesofgreatheroesofthefaith;theDisci
plesofSaintSollarstheTwice-MartyredresideintheMonasteryoftheYello
wRosenearDamara.ThemonasteriesofEberroncombinethestudyofmartia
lartswithalifeofscholarship.MostaredevotedtothedeitiesoftheSoverei
gnHost.

IntheworldofDragonlance,mostmonksaredevotedtoMajere,godofmedit
ationandthought.InGreyhawk,manymonasteriesarededicatedtoXanYae,
thegoddessoftwilightandthesuperiorityofmindovermatter,ortoZuoken,
godofmentalandphysicalmastery,

TheevilmonksoftheScarletBrotherhoodintheworldofGreyhawkderiveth
eirfanaticzealnotfromdevotionto.agodbutfromdedicationtotheprincipl
esoftheirnationandtheirrace—thebeliefthattheSuelstrandofhumanitya
remeanttoruletheworld.

PALAD I N

Cladinplatearmorthatgleamsinthesunlightdespitethedustandgrimeoflo
ngtravel,ahumanlaysdownherswordandshieldandplacesherhandsonamo
r t a l l y w o u n d e d m a n . D i v i n e r a d i a n c e s h i n e s f r o m h e r h a n d s , t h e m a n ’s w o u n
dsknitclosed,andhiseyesopenwidewithamazement.

Adwarfcrouchesbehindanoutcrop,hisblackcloakmakinghimnearlyinvis
ibleinthenight,andwatchesanorewarbandcelebratingitsrecentvictory.S
ilently,hestalksintotheirmidstandwhispersanoath,andtwoorcsarédead
beforetheyevenrealizeheisthere.

Silverhairshininginashaftoflightthatseemsto_illuminateonlyhim,anel
flaughswithexultation,HisSpearflasheslikehiseyesashejabsagainanda
gainatatwistedgiant,untilatlasthislightovercomesitshideousdarkness.

Whatevertheiroriginandtheirmission,paladinsare“unitedbytheiroathst
ostandagainsttheforcesofevil.Whetherswornbeforeagod'saltarandthew
itnessofapriest,inasacredgladebeforenaturespiritsandfeybeings,orina
momentofdesperationandgriefwiththedeadastheonlywitness,apaladin’
soathisapowerfulbond.Itisasourceofpowerthatturnsadevoutwarriorint
oablessedchampion.

Apaladinswearstoupholdjusticeandrighteousness,tostandwiththegoodt
hingsoftheworldagainsttheencroachingdarkness,andtohunttheforcesof
evilwherevertheylurk.Differentpaladinsfocusonvariousaspectsofthec
auseofrighteousness,butallareboundbytheoathsthatgrantthempowerto
dotheirsacredwork,Althoughmanypaladinsaredevotedtogodsofgood,ap
a l a d i n ’s p o w e r c o m e s a s m u c h f r o m a c o m m i t m e n t t o j u s t i c e i t s e l f a s i t d o e s f r
omagod.

Paladinstrainforyearstolearntheskillsofcombat,masteringavarietyofw
eaponsandarmor.Evenso,theirmartialskillsaresecondarytothemagicalp
owertheywield:powertohealthesickandinjured,tosmitethewickedandth
eundead,andtoprotecttheinnocentandthosewhojointheminthefightforju
stice.

BEYONDTHEMUNDANELIFE

Almostbydefinition,thelifeofapaladinisanadventuringlife.Unlessalast
inginjuryhastakenhimorherawayfromadventuringforatime,everypaladi
nlivesonthefrontlinesofthecosmicstruggleagainst

e l YT H E PALAD I N

ProficiencyLevelBonus—_Features

Ist+2DivineSense,LayonHands2nd+2FightingStyle,Spellcasting,Divin
eSmite31d+2DivineHealth,SacredOath4th42AbilityScoreImprovement
5th+3ExtraAttack

6th+3AuraofProtection

7th8SacredOathfeature

8th3AbilityScoreImprovement9th+4=

10th+4AuraofCourage

With+4ImprovedDivineSmite

12th+4AbilityScoreImprovement13th+5-

14th45CleansingTouch

15th45SacredOathfeature

16th+5AbilityScoreImprovementVth+6—

18th+6Auraimprovements

19th+6AbilityScoreImprovement

SacredOathfeature

evil.Fightersarerareenoughamongtheranksofthemilitiasandarmiesofth
eworld,butevenfewerpeoplecanclaimthetruecallingofapaladin.Whenth
eydoreceivethecall,thesewarriorsturnfromtheirformeroccupationsand
takeuparmstofightevil.Sometimestheiroathsleadthemintotheserviceof
thecrownasleadersofelitegroupsofknights,buteventhentheirloyaltyisf
irsttothecauseofrighteousness,nottocrownandcountry.

Adventuringpaladinstaketheirworkseriously.Adelveintoanancientruin
ordustycryptcanbeaquestdrivenbyahigherpurposethantheacquisitionof
treasure,Evillurksindungeonsandprimevalforests,andeventhesmallest
victoryagainstitcantiltthecosmicbalanceawayfromoblivion.

C R EAT I N GAPALAD I N
Themostimportantaspectofapaladincharacteris

thenatureofhisorherholyquest.Althoughtheclassfeaturesrelatedtoyour
oathdon'tappearuntilyoureach3rdlevel,planaheadforthatchoicebyread
ingtheoathdescriptionsattheendoftheclass.Areyouadevotedservantofg
ood,loyaltothegodsofjusticeandhonor,aholyknightinshiningarmorvent
uringforth

tosmiteevil?Areyouagloriouschampionofthelight,cherishingeverythin
gbeautifulthatstandsagainsttheshadow,aknightwhoseoathdescendsfro
mtraditionsolderthanmanyofthegods?Orareyouanembitteredlonerswor
ntotakevengeanceonthosewhohavedonegreatevil,sentasanangelofdeath
bythegodsordrivenbyyourneedforrevenge?AppendixBlistsmanydeities
worshipedbypaladinsthroughoutthemultiverse,such

—SpellSlotsperSpellLevel—

Ist2nd3rd4thSth2=——=3==aa3===ma4Zz424343434343434343434343
434343

asTorm,Tyr,Heironeous,Paladine,Kiri-Jolith,DolArrah,theSilverFlam
e,Bahamut,Athena,Re-Horakhty,andHeimdall.

Howdidyouexperienceyourcalltoserveasapaladin?Didyouhearawhisper
fromanunseengodorangelwhileyouwereatprayer?Didanotherpaladinsen
sethepotentialwithinyouanddecidetotrainyouasasquire?Ordidsometerr
ibleevent—thedestructionofyourhome,perhaps—driveyoutoyourquests
?Perhapsyoustumbledintoasacredgroveorahiddenelvenenclaveandfoun
dyourselfcalledtoprotectallsuchrefugesofgoodnessandbeauty.Oryoum
i g h t h a v e k n o w n f r o m y o u r e a r l i e s t m e m o r i e s t h a t t h e p a l a d i n ’s l i f e w a s y o u r
calling,almostasifyouhadbeensentintotheworldwiththatpurposestampe
donyoursoul.

Asguardiansagainsttheforcesofwickedness,paladinsarerarelyofanyevi
lalignment.Mostofthemwalkthepathsofcharityandjustice.Considerhow
youralignmentcolorsthewayyoupursueyourholyquestandthemannerinw
hichyouconductyourselfbeforegodsandmortals,Youroathandalignment
mightbeinharmony,oryouroathmightrepresentstandardsofbehaviorthat
youhavenotyetattained.

QuickBuitp

Youcanmakeapaladinquicklybyfollowingthesesuggestions.First,Stren
gthshouldbeyourhighestabilityscore,followedbyCharisma.Second,cho
osethenoblebackground.

PAR T LAS S E S

C LAS S F EAT U R E SAs a p a l a d i n , y o u g a i n t h e f o l l o w i n g c l a s s f e a t u r e s ,

HitPoints

HitDice:1d10perpaladinlevel

HitPointsat1stLevel:10+yourConstitutionmodifier

HitPointsatHigherLevels:1d10(or6)+yourConstitutionmodifierperpala
dinlevelafterIst

PROFICIENCIES|
Armor:Allarmor,shields

Weapons:Simpleweapons,martialweapons

Tools:None

SavingThrows:Wisdom,Charisma

Skills:ChoosetwofromAthletics,Insight,l1Medicine,Persuasion,andRe
ligion

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

+(a)amartialweaponandashieldor(6)twomartialweapons

+(a)fivejavelinsor(6)anysimplemeleeweapon

+ ( a ) a p r i e s t ’s p a c k o r ( 4 ) a n e x p l o r e r ’s p a c k

+Chainmailandaholysymbol

DivineSENSE

FIGHTINGSTYLE__

At2ndlevel,youadoptastyleoffightingasyourspecialty,Chooseoneofthe
followingoptions.Youcan'ttakeaFightingStyleoptionmorethanonce,ev
enifyoulatergettochooseagain.

DEFENSEWhilcyouarewearingarmor,yougaina+1bonustoAC.

DUELINGWhenyouarewieldingameleeweaponinonehandandnootherwea
yougaina+2bonustodamagerolls

FIGHTINGadamagedieforanattackyouweaponthatyouarewieldingwitht
wohands,Prccanterllthedieandmustusethenewroll.Theweaponmusthave
thetwo-handedorversatilepropertyforyoutogainthisbenefit.

PROTECTION

Whenacreatureyoucanseeattacksatargetotherthanyouthatiswithin5feet
ofyou,youcanuseyourreactiontoimposedisadvantageontheattackroll,Y
oumustbewieldingashield.

SPELLCASTING

Thepresenceofstrongevilregistersonyoursenseslikeanoxiousodor,andp
owerfulgoodringslikeheavenlymusicinyourears.Asanaction,youcanope
nyourawarenesstodetectsuchforces.Untiltheendofyournextturn,youkn
owthelocationofanycelestial,fiend,orundeadwithin60feetofyouthatisn
otbehindtotalcover.Youknowthetype(celestial,fiend,orundead)ofanyb
eingwhosepresenceyousense,butnotitsidentity(thevampireCountStrah
dvonZarovich,forinstance).Withinthesameradius,youalsodetectthepre
senceofanyplaceorobjectthathasbeenconsecratedordesecrated,aswitht
hehallowspell.

Youcanusethisfeatureanumberoftimesequalto1+yourCharismamodifier
.Whenyoufinishalongrest,youregainallexpendeduses.
LayONHANDS

Yourblessedtouchcanhealwounds.Youhaveapoolofhealingpowerthatrep
lenisheswhenyoutakealongrest.Withthatpool,youcanrestoreatotalnum
berofhitpointsequaltoyourpaladinlevel*5.

Asanaction,youcantouchacreatureanddrawpowerfromthepooltorestore
anumberofhitpoinistothatcreature,uptothemaximumamountremainingi
nyourpool,

Alternatively,youcanexpend5hitpointsfromyourpoolofhealingtocureth
etargetofonediseaseorneutralizeonepoisonaffectingit.Youcancuremul
tiplediseasesandneutralizemultiplepoisonswithasingleuseofLayonHan
ds,expendinghitpointsseparatelyforcachone,

Thisfeaturehasnoeffectonundeadandconstructs.

PAR T 1 | C LAS S E S

By2ndlevel,youhavelearnedtodrawondivinemagicthroughmeditationan
dprayertocastspellsasaclericdoes.Seechapter10forthegeneralrulesofs
pelleastingandchapter11forthepaladinspelllist.

P R E PAR I N GAN D CAS T I N G S P E L L S

ThePaladintableshowshowmanyspellslotsyouhavetocastyourspells,To
castoneofyourpaladinspellsofAstlevelorhigher,youmustexpendaslotof
t h e s p e l l ’s l e v e l o r h i g h e r .Yo u r e g a i n a l l e x p e n d e d s p e l l s l o t s w h e n y o u f i n i s
halongrest.

Youpreparethelistofpaladinspellsthatareavailableforyoutocast,choosi
ngfromthepaladinspelllist.Whenyoudoso,chooseanumberofpaladinspel
lsequaltoyourCharismamodifier+halfyourpaladinlevel,roundeddown(
minimumofonespell),Thespellsmustbeofalevelforwhichyouhavespellsl
ots.

Forexample,ifyouarea5th-levelpaladin,youhavefour1st-levelandtwo2
nd-levelspellslots.WithaCharismaof14,yourlistofpreparedspellscanin
cludefourspellsofIstor2ndlevel,inanycombination.Ifyoupreparethe1st
-levelspellcurewounds,youcancastitusingaIst-levelora2nd-levelslot.
C a s t i n g t h e s p e l l d o e s n ’t r e m o v e i t f r o m y o u r l i s t o f p r e p a r e d s p e l l s .

Youcanchangeyourlistofpreparedspellswhenyoufinishalongrest.Prepa
ringanewlistofpaladinspellsrequirestimespentinprayerandmeditation:
atleast1minuteperspelllevelforeachspellonyourlist.

SPELLCASTINGABILITYCharismaisyourspellcastingabilityforyourpal
adinspells,sincetheirpowerderivesfromthestrengthof

yourconvictions.YouuseyourCharismawheneveraspellreferstoyourspel
leastingability.Inaddition,youuseyourCharismamodifierwhensettingt
hesavingthrowDCforapaladinspellyoucastandwhenmakinganattackroll
withone.

SpellsaveDC=8+yourproficiencybonus+yourCharismamodifier

Spellattackmodifier~yourproficiencybonus+yourCharismamodifier

SPELLCASTINGFocusYoucanuseaholysymbol(foundinchapter5)asaspe
llcastingfocusforyourpaladinspells.
DivineSMITE

Startingat2ndlevel,whenyouhitacreaturewithameleeweaponattack,you
canexpendonepaladinspellslottodealradiantdamagetothetarget,inaddit
iontotheweapon'sdamage.Theextradamageis2d8foraIstlevelspellslot,p
lus18foreachspelllevelhigherthanIst,toamaximumof5d8.Thedamagein
creasesby1d8ifthetargetisanundeadorafiend.

DIVINEHEALTH

By3rdlevel,thedivinemagicflowingthroughyoumakesyouimmunetodise
ase.

SACREDOaTH

Whenyoureach3rdlevel,yousweartheoaththatbindsyouasapaladinforev
er.Uptothistimeyouhavebeeninapreparatorystage,committedtothepath
butnotyetsworntoit.NowyouchoosetheOathofDevotion,theOathoftheAn
cients,ortheOathofVengeance,alldetailedattheendoftheclassdescripti
on.

Yourchoicegrantsyoufeaturesat3rdlevelandagainat7th,15th,and20thle
vel.ThosefeaturesincludeoathspellsandtheChannelDivinityfeature.

OaTHSPELLS

Eachoathhasalistofassociatedspells.Yougainaccesstothesespellsatthe
levelsspecifiedintheoathdescription,Onceyougainaccesstoanoathspell
, y o u a l w a y s h a v e i t p r e p a r e d . O a t h s p e l l s d o n ’t c o u n t a g a i n s t t h e n u m b e r o f s
pellsyoucanpreparecachday.

Tfyougainanoathspellthatdoesn'tappearonthepaladinspelllist,thespell
isnonethelessapaladin—spellforyou.£

~CHANNELDivinity=Youroathallowsyoutochanneldivineenergytofuel
magicaleffects.EachChannelDivinityoptionprovidedbyyouroathexplai
nshowtouseit.

WhenyouuseyourChannelDivinity,youchoosewhichoptiontouse.Youmu
stthenfinishashortorlongresttouseyourChannelDivinityagain.

SomeChannelDivinityeffectsrequiresavingthrows.Whenyouusesuchan
effectfromthisclass,theDCequalsyourpaladinspellsaveDC.

ABILITYSCOREIMPROVEMENT—_Whenyoureach4thlevel,andagainat
8th,12th,16th,and19thlevel,youcanincreaseoneabilityscoreofyourchoi
ceby2,oryoucanincreasetwoabilityscoresofyourchoiceby1.Asnormal,y
o u c a n ’t i n c r e a s e a n a b i l i t y s c o r e a b o v e 2 0 u s i n g t h i s f e a t u r e .

E x t T R AAT TA C K

BeginningatSthlevel,youcanattacktwice,insteadofonce,wheneveryout
aketheAttackactiononyourturn.

AURAOFPROTECTION

Startingat6thlevel,wheneveryouorafriendlycreaturewithin10feetofyo
umustmakeasavingthrow,thecreaturegainsabonustothesavingthrowequ
altoyourCharismamodifier(withaminimumbonusof+1),Youmustbecons
cioustograntthisbonus.
At18thlevel,therangeofthisauraincreasesto30feet.

AURAOFCOURAGE

S t a r t i n g a t 1 0 t h l e v e l , y o u a n d f r i e n d l y c r e a t u r e s : w i t h i n 1 0 f e e t o f y o u c a n ’t
befrightenedwhileyouareconscious,At18thlevel,therangeofthisaurain
creasesto30feet.

IMPROVEDDIVINESMITE

By11thlevel,youaresosuffusedwithrighteous

mightthatallyourmeleeweaponstrikescarrydivinepowerwiththem.When
everyouhitaercaturewithameleeweapon,Uiecreaturetakesanextra1d8ra
diantdamage.IfyoualsouseyourDivineSmitewithanattack,youaddthisda
magetotheextradamageofyourDivineSmite.

CLEANSINGToucH

Beginningat14thlevel,youcanuseyouractiontoendonespellonyourselfo
rononewillingcreaturethatyoutouch.

YoucanusethisfeatureanumberoftimesequaltoyourCharismamodifier(a
minimumofonce).Youregainexpendeduseswhenyoufinishalongrest.

SAC R E D OAT H S

Becomingapaladininvolvestakingvowsthatcommitthepaladintothecaus
eofrighteousness,anactivepathoffightingwickedness.Thefinaloath,tak
e n w h e n h e o r s h e r e a c h e s 3 r d l e v e l , i s t h e c u l m i n a t i o n o f a l l t h e p a l a d i n ’s t r a i
ning.Somecharacterswiththisclassdon'tconsiderthemselvestruepaladi
nsuntiltheyhavereached3rdlevelandmadethisoath.Forothers,theactual
swearingoftheoathisaformality,anofficialstamponwhathasalwaysbeent
r u e i n t h e p a l a d i n ’s h e a r t .

OAT H O F D E V O T I O N

TheOathofDevotionbindsapaladintotheloftiestidealsofjustice,virtue,a
ndorder.Sometimescalledcavaliers,whileknights,orholywarriors,these
paladinsmeettheidealoftheknightinshiningarmor,

actingwithhonorinpursuitofjusticeandthegreatergood.Theyholdthemse
lvestothehigheststandardsofconduct,andsome,forbetterorworse,holdt
herestoftheworldtothesamestandards.Manywhoswearthisoatharedevot
e d t o g o d s o f l a w a n d g o o d a n d u s e t h e i r g o d s ’t e n e t s a s t h e m e a s u r e o f t h e i r d e v
otion.Theyholdangels—theperfectservantsofgood—astheirideals,andi
ncorporateimagesofangelicwingsintotheirhelmetsorcoatsofarms.

TENETSOFDEVOTIONThoughtheexactwordsandstricturesoftheOathof
Devotionvary,paladinsofthisoathsharethesetenets,Honesty.Don'tlieor
cheat.Letyourwordbeoealyyourpromise.2afCourage.Neverfeartoact,th
oughcautioniswise.Compassion.Aidothers,protecttheweak,and=punish
thosewhothreatenthem.Showmercytoyourfoes,buttemperitwithwisdom.
2Honor.Treatotherswithfairness,andletyourhonorabledeedsbeanexamp
letothem.Doasmuchgoodaspossiblewhilecausingtheleastamountofharm
.Duty.Beresponsibleforyouractionsandtheirconsequences,protectthos
eentrustedtoyourcare,andobeythosewhohavejustauthorityoveryou.

OarTHSPELLSYougainoathspellsatthepaladinlevelslisted.
OaTHOFDEVOTIONSPELLS

PaladinLevelSpells3rdprotectionfromevilandgood,sanctuary5thlesser
restoration,zoneoftruth9thbeaconofhope,dispelmagic13thfreedomofm
avement,guardianoffaith17thcommune,flamestrike

CHANNELDIVINITYWhenyoutakethisoathat3rdlevel,yougainthefollo
wingtwoChannelDivinityoptions.

SacredWeapon,Asanaction,youcanimbueoneweaponthatyouarcholding
withpositiveenergy,usingyourChannelDivinity.For1minute,youaddyo
urCharismamodifiertoattackrollsmadewiththatweapon(withaminimum
bonusof+1).Theweaponalsoemitsbrightlightina20-footradiusanddimli
ght20feetbeyondthat.Iftheweaponisnotalreadymagical,itbecomesmagi
calfortheduration.

Youcanendthiseffectonyourturnaspartofanyotheraction.Ifyouarenolon
gerholdingorcarryingthisweapon,orifyoufallunconscious,thiseffecten
ds.

TurntheUnholy.Asanaction,youpresentyourholysymbolandspeakapraye
rcensuringfiendsandundead,usingyourChannelDivinity.Eachfiendorun
deadthatcanseeorhearyouwithin30feetofyoumustmakeaWisdomsavingt
hrow.Ifthecreaturefailsitssavingthrow,ilisturnedfor1minuteoruntilitr
akesdamage.

Aturnedcreaturemustspenditsturnstryingtomoveasfarawayfromyouasit
can,anditcan'twillinglymovetoaspacewithin30feetofyou,Italsocan'tta
ke

PAR T 1 | C LAS S E S

OeeSSeeeBREAKINGYourOaTHApaladintriestoholdtothehigheststanda
rdsofconduct,buteventhemostvirtuouspaladinisfallible.Sometimesthe
rightpathprovestoodemanding,sometimesasituationcallsforthelessero
ftwoevils,andsometimestheheatofemotioncausesapaladintotransgress
hisorheroath.

Apaladinwhohasbrokenavowtypicallyseeksabsolutionfromaclericwhos
hareshisorherfaithorfromanotherpaladinofthesameorder.Thepaladinm
ightspendanall-nightvigilinprayerasasignofpenitence,orundertakeafa
storsimilaractofself-denial.Afterariteofconfessionandforgiveness,the
paladinstartsfresh.

Ifapaladinwillfullyviolateshisorheroathandshowsnosignofrepentance,
theconsequencescanbemoreserious.

AttheDM'sdiscretion,animpenitentpaladinmightbe

forcedtoabandonthisclassandadoptanother,orperhaps

totaketheOathbreakerpaladinoptionthatappearsinthe

DungeonMaster'sGuide.——_—__=SaxsxesSs!s

reactions.Foritsaction,itcanuseonlytheDashaction

AuRAOFDEVOTION

Startingat7thlevel,youandfriendlycreatureswithin
10feetofyoucan'tbecharmedwhileyouareconscious.At18thlevel,theran
geofthisauraincreasesto30feet.

PURITYOFSPIRITBeginningat15thlevel,youarealwaysundertheeffects
ofaprotectionfromevilandgoodspell.

HotyNimBusAt20thlevel,asanaction,youcanemanateanauraofsunlight.
For1minute,brightlightshinesfromyouina30-footradius,anddimlightsh
ines30feetbeyondthat.Wheneveranenemycreaturestartsitsturninthebri
ghtlight,thecreattiretakes10radiantdamage.Inaddition,fortheduration
,youhaveadvantageonsavingthrowsagainstspellscastbyfiendsorundead
. O n c e y o u u s e t h i s f e a t u r e , y o u c a n ’t u s e i t a g a i n u n t i l y o u f i n i s h a l o n g r e s t .

OAT H O F T H EAN C I E N T S

TheOathoftheAncientsisasoldastheraceofelvesandtheritualsofthedrui
ds.Sometimescalledfeyknights,greenknights,orhornedknights,paladin
swhoswearthisoathcasttheirlotwiththesideofthelight

inthecosmicstruggleagainstdarknessbecausetheylovethebeautifulandl
ife-givingthingsoftheworld,

notnecessarilybecausetheybelieveinprinciplesofhonor,courage,andjus
tice.Theyadorntheirarmorandclothingwithimagesofgrowingthings—le
aves,antlers,orflowers—toreflecttheircommitmenttopreservinglifean
dlightintheworld,

TENETSOFTHEANCIENTS

ThetenetsoftheOathoftheAncientshavebeenpreservedforuncountedcent
uries.Thisoathemphasizestheprinciplesofgoodaboveanyconcernsoflaw
orchaos.Itsfourcentralprinciplesaresimple.

KindletheLight.Throughyouractsofmercy,kindness,andforgiveness,ki
ndlethelightofhopeintheworld,beatingbackdespair.

SheltertheLight.Wherethereisgood,beauty,love,andlaughterintheworl
d,standagainstthewickednessthatwouldswallowit.Wherelifeflourishes
,standagainsttheforcesthatwouldrenderitbarren.

PreserveYourOwnLight.Delightinsongandlaughter,inbeautyandart.Ify
o u a l l o w t h e l i g h t t o d i e i n y o u r o w n h e a r t , y o u c a n ’t p r e s e r v e i t i n t h e w o r l d .

BetheLight.Beagloriousbeaconforallwholiveindespair.Letthelightofy
ourjoyandcourageshineforthinallyourdeeds,

OaTHSPELLSYougainoathspellsatthepaladinlevelslisted.

OAT H O F T H EAN C I E N T S S PE LLS

PaladinLevelSpells3rdensnaringstrike,speakwithanimalsSthmoonbea
m,mistystep9thplantgrowth,protectionfromenergy13thicestorm,stones
kinWthcommunewithnature,treestride

CHANNELDIVINITYWhenyoutakethisoathat3rdlevel,yougainthe—foll
o w i n g t w o C h a n n e l D i v i n i t y o p t i o n s . ‘ - N a t u r e ’s W r a t h .Yo u c a n u s e y o u r C h a
nnelDivinitytoinvokeprimevalforcestoensnareafoe.Asanaction,youcan
causespectralvinestospringupandreachforacreaturewithin10feetofyou
thatyoucansee.ThecreaturemustsucceedonaStrengthorDexteritysaving
throw(itschoice)orberestrained.Whilerestrainedbythevines,thecreatu
rerepeatsthesavingthrowattheendofeachofitsturns.Onasuccess,itfrees
itselfandthevinesvanish.TurntheFaithless.YoucanuseyourChannelDivi
nitytoutterancientwordsthatarepainfulforfeyandfiendstohear.Asanact
ion,youpresentyourholy

symbol,andeachfeyorfiendwithin30feetofyouthatcanhearyoumustmake
aWisdomsavingthrow.Onafailedsave,thecreatureisturnedfor1minuteor
untilittakesdamage.

Aturnedcreaturemustspenditsturnstryingtomoveasfarawayfromyouasit
can,anditcan'twillinglymovetoaspacewithin30feetofyou.Italsocan'tta
kereactions,Foritsaction,itcanuseonlytheDashactionortrytoescapefro
maneffectthatpreventsitfrommoving.Ifthere'snowheretomove,thecreat
urecanusetheDodgeaction,

Ifthecreature'strueformisconcealedbyanillusion,shapeshifting,orothe
reffect,thatformisrevealedwhileitisturned.

Au RAO F WAR D I N G B e g i n n i n g a t 7 t h l e v e l , a n c i e n t m a g i c l i e s s o h e a v i l y u p o
nyouthatitformsaneldritchward.Youandfriendlycreatureswithin10feet
ofyouhaveresistancetodamagefromspells.

At18thlevel,therangeofthisauraincreasesto30feet.

UNDYINGSENTINEL

Startingat15thlevel,whenyouarereducedto0hit

pointsandarenotkilledoutright,youcanchooseto

dropto1hitpointinstead.Onceyouusethisability,you

can'tuseitagainuntilyoufinishalongrest.Additionally,yousuffernoneof
thedrawbacksofold

age,andyoucan'tbeagedmagically.

ELDERCHAMPION

At20thlevel,youcanassumetheformofanancient

forceofnature,takingonanappearanceyouchoose.

Forexample,yourskinmightturngreenortakeona

bark-liketexture,yourhairmightbecomeleafyormoss-

like,oryoumightsproutantlersoralion-likemane.Usingyouraction,youu
ndergoatransformation.

For1minute,yougainthefollowingbenefits:

Atthestartofeachofyourturns,youregain10hitpoints.

WheneveryoucastapaladinspellthathasacastingtimeofIaction,youcanc
astitusingabonusactioninstead.

Enemycreatureswithin10feetofyouhavedisadvan-tageonsavingthrowsa
gainstyourpaladinspellsandChannelDivinityoptions.
Onceyouusethisfeature,youcan'tuseitagainuntilyoufinishalongrest.

OAT H O F V E N G EAN C E

TheOathofVengeanceisasolemncommitmenttopunishthosewhohavecom
mittedagrievoussin.Whenevilforcesslaughterhelplessvillagers,whena
n e n t i r e p e o p l e t u r n s a g a i n s t t h e w i l l o f t h e g o d s , w h e n a t h i e v e s ’g u i l d g r o w s
tooviolentandpowerful,whenadragonrampagesthroughthecountryside
—attimeslikethese,paladinsariseandswearanOathofVengeancetosetrig
htthatwhichhasgonewrong.Tothesepaladinssometimescalledavengerso
rdarkknights—theirownpurityisnotasimportantasdeliveringjustice.

TENETSOFVENGEANCE

ThetenetsoftheOathofVengeancevarybypaladin,butallthetenetsrevolve
aroundpunishingwrongdoersbyanymeansnecessary.Paladinswhouphold
thesetenetsarewillingtosacrificeeventheirownrighteousnesstometeout
justiceuponthosewhodoevil,sothepaladinsareoftenneutralorlawfulneu
tralinalignment,Thecoreprinciplesofthetenetsarebrutallysimple.

FighttheGreaterEvil.Facedwithachoiceoffightingmyswornfoesorcomb
atingalesserevil,Ichoosethegreaterevil.

NoMercyfortheWicked.Ordinaryfoesmightwinmymercy,butmyswornen
emiesdonot.

B yAn y M e a n s N e c e s s a r y , M y q u a l m s c a n ’t g e t i n t h e w a y o f e x t e r m i n a t i n g m y
foes.

Restitution.|fmyfoeswreakruinontheworld,itisbecauseIfailedtostopth
em.Imusthelpthoseharmedbytheirmisdeeds.

OatHSPELLSYougainoathspellsatthepaladinlevelslisted.

OAT H O F V E N G EAN C E S PE LLS Pa l a d i n Le v e l S p e l l s

3rdbane,hunter'smark

Sthholdperson,mistystep

9thhaste,protectionfromenergy13thbanishment,dimensiondoor

1thholdmonster,scrying

PAR T 1 ] G LAS S E S

CHANNELDIvINITyWhenyoutakethisoathat3rdlevel,yougainthefollow
ingtwoChannelDivinityoptions.

AbjureEnemy,Asanaction,youpresentyourholysymbolandspeakaprayer
ofdenunciation,usingyourChannelDivinity.Chooseonecreaturewithin6
0feetofyouthatyoucansee.ThatcreaturemustmakeaWisdomsavingthrow,
unlessitisimmunetobeingfrightened.Fiendsandundeadhavedisadvantag
eonthissavingthrow.

Onafailedsave,thecreatureisfrightenedfor1minuteoruntilittakesanyda
m a g e . W h i l e f r i g h t e n e d , t h e c r e a t u r e ' s s p e e d i s 0 , a n d i t c a n ’t b e n e f i t f r o m a n
ybonustoitsspeed.
Onasuccessfulsave,thecreature'sspeedishalvedfor1minuteoruntilthecr
eaturetakesanydamage.

VowofEnmity.Asabonusaction,youcanutteravowofenmityagainstacreat
ureyoucanseewithin10feetofyou,usingyourChannelDivinity.Yougaina
dvantageonattackrollsagainstthecreaturefor|minuteoruntilitdropsto0h
itpointsorfallsunconscious.

R E LE N T LE S SAV E N G E R

By7thlevel,yoursupernaturalfocushelpsyoucloseoffafoe'sretreat.Whe
nyouhitacreaturewithanopportunityattack,youcanmoveuptohalfyoursp
eedimmediatelyaftertheattackandaspartofthesamereaction.Thismovem
e n t d o e s n ’t p r o v o k e o p p o r t u n i t y a t t a c k s .

SOULOFVENGEANCE

Startingat15thlevel,theauthoritywithwhichyouspeakyourVowofEnmit
ygivesyougreaterpoweroveryourfoe.Whenacreatureundertheeffectofyo
urVowofEnmitymakesanattack,youcanuseyourreactiontomakeameleew
eaponattackagainstthatcreatureifitiswithinrange.

AV E N G I N GAN G E L

At20thlevel,youcanassumetheformofanangelicavenger.Usingyouractio
n,youundergoatransformation.For|hour,yougainthefollowingbenefits:

+Wingssproutfromyourbackandgrantyouaflyingspeedof60feet.

+Youemanateanauraofmenaceina30-footradius.Thefirsttimeanyenemyc
reatureenterstheauraorstartsitsturnthereduringabattle,thecreaturemu
stsucceedonaWisdomsavingthroworbecomefright-enedofyoufor1minut
eoruntilittakesanydamage.Attackrollsagainstthefrightenedcreatureha
veadvantage.

O n c e y o u u s e t h i s f e a t u r e , y o u c a n ’t u s e i t a g a i n u n t i l y o u f i n i s h a l o n g r e s t ,

RANGER

Roughandwildlooking,ahumanstalksalonethroughtheshadowsoftrees,h
untingtheorcsheknowsareplanningaraidonanearbyfarm.Clutching

ashortswordineachhand,

hebecomesawhirlwindofsteel,cuttingdownoneenemyafteranother,

Aftertumblingawayfromaconeoffreezingair,anelffindsherfeetanddraw
sbackherbowtolooseanarrowatthewhitedragon,Shruggingoffthewaveof
fearthatemanatesfromthedragonlikethecoldofitsbreath,shesendsonear
rowafteranothertofindthegapsbetweenthedragon'sthickscales.

Holdinghishandhigh,ahalf-elfwhistlestothehawkthatcircleshighabove
him,callingthebirdbacktohisside,WhisperinginstructionsinElvish,hep
ointstotheowlbearhe'sbeentrackingandsendsthehawktodistractthecrea
turewhilehereadieshisbow,

Farfromthebustleofcandtowns,pastthehedgesthatshelterthemostdistan
tfarmsfromthe4
terrorsofthewild,amidthedense-packedtreesoftracklessforestsandacro
sswideandemptyplains,rangerskeeptheirunendingwatch

D EAD LYH U N T E R S

Warriorsofthewilderness,rangersspecializeinhuntingthemonstersthatt
hreatentheedgesofcivilization—humanoidraiders,rampagingbeastsand
monstrosities,terriblegiants,anddeadlydragons.Theylearntotracktheir
quarryasapredatordoes,movingstealthilythroughthewildsandhidingthe
mselvesinbrushandrubble.Rangersfocustheircombattrainingontechniq
uesthatareparticularlyusefulagainsttheirspecificfavoredfoes.Thankst
otheirfamiliaritywiththewilds,rangersacquiretheabilityspellsthathar
nessnature'spower,muchasadruiddoes.Theirspells,liketheircombatabil
i t i e s , e m p h a s i z e s p e e d , s t e a l t h , a n d t h e h u n t .Ar a n g e r ’s t a l e n t s a n d a b i l i t i e
sarehonedwithdeadlyfocusonthegrimtaskofprotectingtheborderlands.

I N D E PE N D E N TAD V E N T U R E R S

Thougharangermightmakealivingasahunter,aguide,oratracker,aranger’
struecallingistodefendtheoutskirtsofcivilizationfromtheravagesofmo
nstersandhumanoidhordesthatpressinfromthewild.Insomeplaces,range
rsgatherinsecretiveordersorjoinforceswithdruidiccircles.Manyranger
s,though,areindependentalmosttoafault,knowingthat,whenadragonora
bandoforcsattacks,arangermightbethefirst—andpossiblythelast—line
ofdefense,

Thisfierceindependencemakesrangerswellsuitedtoadventuring,sinceth
eyareaccustomedtolifefarfromthecomfortsofadrybedandahotbath.Face
dwithcity-bredadventurerswhogrouseandwhineaboutthehardshipsofthe
wild,rangersrespondwithsome

THERANGER

ProficiencySpells—SpellSlotsperSpellLevel—LevelBonusFeaturesKn
ownIstand3rd4thSthIst+2FavoredEnemy,NaturalExplorer2nd+2Fighti
ngStyle,Spellcasting22—(ee——_\3rd+2RangerArchetype,PrimevalAw
areness33=40=o=e\Ath+2AbilityScoreImprovement33_—a—Sth+3Extr
aAttack4426th+3FavoredEnemyandNaturalExplorerimprovements4427
th43RangerArchetypefeature5438th+3AbilityScoreImprovement,Land'
sStride5439th+4=64310th+4NaturalExplorerimprovement,HideinPlain
Sight643Nth+4RangerArchetypefeature74312th4AbilityScoreImprove
ment74313th+5_84zy14th5FavoredEnemyimprovement,Vanish84a15th
5RangerArchetypefeature94316th+5AbilityScoreImprovement9437th+
6=104318th+6FeralSenses1043AbilityScoreImprovernentnv43FoeSlay
er43

Buttheyquicklylearnthatotheradventurerswhocan~carrytheirownweigh
tinafightagainstcivilizationsfoesareworthanyextraburden.Coddledcit
yfolkmightnotknowhowtofeedthemselvesorfindfreshwaterinthewild,b
uttheymakeupforitinotherways.

C R EAT I N GARAN G E R

Asyoucreateyourrangercharacter,considerthenatureofthetrainingthatg
aveyouyourparticularcapabilities.Didyoutrainwithasinglementor,wan
d e r i n g t h e w i l d s t o g e t h e r u n t i l y o u m a s t e r e d t h e r a n g e r ’s w a y s ? D i d y o u l e a v
eyourapprenticeship,orwasyourmentorslain—perhapsbythesamekindof
monsterthatbecameyourfavoredenemy?Orperhapsyoulearnedyourskills
aspartofabandofrangersaffiliatedwithadruidiccircle,trainedinmysticp
athsaswellaswildernesslore.Youmightbeself-taught,areclusewholearn
edcombatskills,tracking,andevenamagicalconnectiontonaturethrought
henecessityofsurvivinginthewilds.

What'sthesourceofyourparticularhatredofacertainkindofenemy?Didam
onsterkillsomeoneyoulovedordestroyyourhomevillage?Ordidyouseeto
omuchofthedestructionthesemonsterscauseandcommityourselftoreinin
gintheirdepredations?Isyouradventuringcareeracontinuationofyourwo
rkinprotectingtheborderlands,orasignificantchange?

PAR T 1 | C LAS S E S

Li

go

Whatmadeyoujoinupwithabandofadventurers?Doyoufinditchallengingt
oteachnewalliesthewaysofthewild,ordoyouwelcometherelieffromsolit
udethattheyoffer?

QuickBuiLp

Youcanmakearangerquicklybyfollowingthesesuggestions.First,makeD
exterityyourhighestabilityscore,followedbyWisdom,(Somerangerswho
focusontwo-weaponfightingmakeStrengthhigherthanDexterity.)Secon
d,choosetheoutlanderbackground.

C LAS S F EAT U R E S

Asaranger,yougainthefollowingclassfeatures,

HitPoints

HitDice:1d10perrangerlevel

HitPointsat1stLevel:10+yourConstitutionmodifier

HitPointsatHigherLevels:1d10(or6)+yourConstitutionmodifierperran
gerlevelafter1st

PROFICIENCIES

Armor:Lightarmor,mediumarmor,shieldsWeapons:Simpleweapons,mar
tialweaponsTools:None

SavingThrows:Strength,Dexterity

Skills:ChoosethreefromAnimalHandling,Athletics,Insight,Investigati
on,Nature,Perception,Stealth,andSurvival

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:

+(a)scalemailor(6)leatherarmor

+(a)twoshortswordsor(6)twosimplemeleeweapons+(a)adungeoneer'spa
ckor(b)anexplorer'spack

«Alongbowandaquiverof20arrows
FAV O R E D E N E MY

Beginningat1stlevel,youhavesignificantexperiencestudying,tracking,
hunting,andeventalkingtoacertaintypeofenemy.

Chooseatypeoffavoredenemy:aberrations,beasts,celestials,constructs
,dragons,elementals,fey,fiends,giants,monstrosities,oozes,plants,oru
ndead.Alternatively,youcanselecttworacesofhumanoid(suchasgnollsa
ndorcs)asfavoredenemies.

YouhaveadvantageonWisdom(Survival)checkstotrackyourfavoredenem
ies,aswellasonIntelligencecheckstorecallinformationaboutthem.

Whenyougainthisfeature,youalsolearnonelanguageofyourchoicethatis
spokenbyyourfavoredenemies,iftheyspeakoneatall.

Youchooseoneadditionalfavoredenemy,aswellasanassociatedlanguage
,at6thand14thlevel.Asyougainlevels,yourchoicesshouldreflectthetype
sofmonstersyouhaveencounteredonyouradventures.

NAT U RALE X PLO R E R

Youareparticularlyfamiliarwithonetypeofnaturalenvironmentandaread
eptattravelingandsurvivinginsuchregions,Chooseonetypeoffavoredter
rain:arctic,coast,desert,forest,grassland,mountain,swamp,ortheUnde
rdark.WhenyoumakeanIntelligenceorWisdomcheckrelatedtoyourfavor
edterrain,yourproficiencybonusisdoubledifyouareusingaskillthatyou'
reproficientin,

Whiletravelingforanhourormoreinyourfavoredterrain,yougainthefollo
wingbenefits:

D i f f i c u l t t e r r a i n d o e s n ’t s l o w y o u r g r o u p ' s t r a v e l .Yo u r g r o u p c a n ' t b e c o m e l


ostexceptbymagicalmeans,

Evenwhenyouareengagedinanotheractivitywhiletraveling(suchasforag
ing,navigating,ortracking),youremainalerttodanger,

Tfyouaretravelingalone,youcanmovestealthilyatanormalpace.

Whenyouforage,youfindtwiceasmuchfoodasyounormallywould.

Whiletrackingothercreatures,youalsolearntheirexactnumber,theirsize
s,andhowlongagoneypassedthroughthearea.

Youchooseadditionalfavoredterraintypesat6thand10thlevel.

FIGHTINGSTYLE

At2ndlevel,youadoptaparticularstyleoffightingasyourspecialty.Choos
eoneofthefollowingoptions.Youcan'ttakeaFightingStyleoptionmoretha
nonce,evenifyoulatergettochooseagain.

AR C H E RYYo u g a i n a + 2 b o n u s t o a t t a c k r o l l s y o u m a k e w i t h r a n g e d w e a p o n s .

DEFENSEWhileyouarewearingarmor,yougaina+1bonustoAC.

DUELING
Whenyouarewieldingameleeweaponinonehandandnootherweapons,you
gaina+2bonustodamagerollswiththatweapon.

TwO-WEAPONFIGHTING‘Whenyouengageintwo-weaponfighting,youc
anaddyourabilitymodifiertothedamageofthesecondattack.

SPELLCASTING

Bythetimeyoureach2ndlevel,youhavelearnedtousethemagicalessenceo
fnaturetocastspells,muchasadruiddoes.Seechapter10forthegeneralrule
sofspellcastingandchapter11fortherangerspelllist.

SPELLSLOTSTheRangertableshowshowmanyspellslotsyouhavetocasty
ourspellsofIstlevelandhigher.Tocastoneofthesespells,youmustexpend
a s l o t o f t h e s p e l l ’s l e v e l o r h i g h e r .Yo u r e g a i n a l l e x p e n d e d s p e l l s l o t s w h e n y
oufinishalongrest.

Forexample,ifyouknowtheIst-levelspellanimalfriendshipandhayea1st-
levelanda2nd-levelspellslotavailable,youcancastanimalfriendshipusi
ngeitherslot.

S P E L L S K N O W N O F I s t L E V E LAN D H I G H E R Y o u k n o w t w o I s t - l e v e l s p e l l s o
fyourchoicefromtherangerspelllist.

TheSpellsKnowncolumnoftheRangertableshowswhenyoulearnmorerang
erspellsofyourchoice.Eachofthesespellsmustbeofalevelforwhichyouha
ve

spellslots.Forinstance,whenyoureach5thlevelinthis

class,youcanlearnonenewspellof1stor2ndlevel.Additionally,whenyou
gainalevelinthisclass,

youcanchooseoneoftherangerspellsyouknow

andreplaceitwithanotherspellfromtheranger_

spelllist,whichalsomustbeofalevelforwhichyou

havespellslots.

SPELLCASTINGABILITY

Wisdomisyourspellcastingabilityforyourrangerspells,sinceyourmagic
drawsonyourattunementtonature.YouuseyourWisdomwheneveraspellre
ferstoyourspellcastingability.Inaddition,youuseyourWisdommodifier
whensettingthesavingthrowDCforarangerspellyoucastandwhenmaking
anattackrollwithone.

SpellsaveDC~8+yourproficiencybonus+yourWisdommodifier

Spellattackmodifier—yourproficiencybonus+yourWisdommodifier

RANGERARCHETYPE

At3rdlevel,youchooseanarchetypethatyoustrivetoemulate:HunterorBe
astMaster,bothdetailedattheendoftheclassdescription.Yourchoicegran
tsyoufeaturesat3rdlevelandagainat7th,11th,

and15thlevel,
P R I M E VALAWAR E N E S S

Beginningat3rdlevel,youcanuseyouractionandexpendonerangerspellsl
ottofocusyourawarenessontheregionaroundyou.For1minuteperleveloft
hespellslotyouexpend,youcansensewhetherthefollowingtypesofcreatu
resarepresentwithin1mileofyou(orwithinupto6milesifyouareinyourfav
oredterrain):aberrations,celestials,dragons,elementals,fey,fiends,an
d u n d e a d . T h i s f e a t u r e d o e s n ' t r e v e a l t h e c r e a t u r e s ’l o c a t i o n o r n u m b e r .

PAR T 1 ' | C LAS S E S “ i s o t t

ABILITYSCOREIMPROVEMENT

Whenyoureach4thlevel,andagainat8th,12th,16th,and19thlevel,youcan
increaseoneabilityscoreofyourchoiceby2,oryoucanincreasetwoability
s c o r e s o f y o u r c h o i c e b y 1 ,As n o r m a l , y o u c a n ’t i n c r e a s e a n a b i l i t y s c o r e a b o v
e20usingthisfeature.

E x t r aATTAC K

Beginningat5thlevel,youcanattacktwice,insteadofonce,wheneveryout
aketheAttackactiononyourturn.

LAN D ' s S T R I D E

Startingat8thlevel,movingthroughnonmagicaldifficultterraincostsyou
noextramovement.Youcanalsopassthroughnonmagicalplantswithoutbei
ngslowedbythemandwithouttakingdamagefromthemiftheyhavethorns,s
pines,orasimilarhazard.

Inaddition,youhaveadvantageonsavingthrowsagainstplantsthataremag
icallycreatedormanipulatedtoimpedemovement,suchthosecreatedbythe
entanglespell.

H I D E I N P LAI N S I G H T

Startingat10thlevel,youcanspend1minutecreatingcamouflageforyours
elf.Youmusthaveaccesstofreshmud,dirt,plants,soot,andothernaturally
occurringmaterialswithwhichtocreateyourcamouflage.

Onceyouarecamouflagedinthisway,youcantrytohidebypressingyoursel
fupagainstasolidsurface,suchasatreeorwall,thatisatleastastallandwid
easyouare.Yougaina+10bonustoDexterity(Stealth)checksaslongasyour
emaintherewithoutmovingortakingactions.Onceyoumoveortakeanactio
norareaction,youmustcamouflageyourselfagaintogainthisbenefit.

VAN I S H

Startingat14thlevel,youcanusetheHideactionasabonusactiononyourtur
n,Also,youcan'tbetrackedbynonmagicalmeans,unlessyouchoosetoleave
atrail.

FERALSENSES

At18thlevel,yougainpreternaturalsensesthathelpyoufightcreaturesyou
can'tsce.Whenyouattackacreatureyoucan'tsee,yourinabilitytoseeitdoe
sn'timposedisadvantageonyourattackrollsagainstit.

Youarealsoawareofthelocationofanyinvisiblecreaturewithin30feetofy
ou,providedthatthecreatureisn'thiddenfromyouandyouaren'tblindedor
deafened.

F O E S LAY E R

At20thlevel,youbecomeanunparalleledhunterofyourenemies.Onceonea
chofyourturns,youcanaddyourWisdommodifiertotheattackrollortheda
magerollofanattackyoumakeagainstoneofyourfavoredenemies.Youcanc
hoosetousethisfeaturebeforeoraftertheroll,butbeforeanyeffectsofther
ollareapplied.

RANGERARCHETYPES

Theidealoftherangerhastwoclassicexpressions:theHunterandtheBeast
Master.

HUNTER

EmulatingtheHunterarchetypemeansacceptingyourplaceasabulwarkbet
weencivilizationandtheterrorsofthewilderness.AsyouwalktheHunter's
path,youlearnspecializedtechniquesforfightingthethreatsyouface,fro
mrampagingogresandhordesoforestotoweringgiantsandterrifyingdrago
ns.

Hunter'sPreyAt3rdlevel,yougainoneofthefollowingfeaturesofyourchoi
ce,

ColossusSlayer.Yourtenacitycanweardownthemostpotentfoes.Whenyo
uhitacreaturewithaweaponattack,thecreaturetakesanextra1d8damageif
it'sbelowitshitpointmaximum.Youcandealthisextradamageonlyonceper
turn.

GiantKiller,WhenaLargeorlargercreaturewithin5feetofyouhitsormisse
syouwithanattack,youcanuseyourreactiontoattackthatcreatureimmedia
telyafteritsattack,providedthatyoucanseethecreature.

HordeBreaker.Onceoneachofyourturnswhenyoumakeaweaponattack,yo
ucanmakeanotherattackwiththesameweaponagainstadifferentcreaturet
hatiswithin5feetoftheoriginaltargetandwithinrangeofyourweapon.

DEFENSIVETacticsAt7thlevel,yougainoneofthefollowingfeaturesofyo
urchoice.

EscapetheHorde.Opportunityattacksagainstyouaremadewithdisadvant
age,

MultiattackDefense.Whenacreaturehitsyouwithanattack,yougaina+4b
onustoACagainstallsubsequentattacksmadebythatcreaturefortherestof
theturn,

SteelWill,Youhaveadvantageonsavingthrowsagainstbeingfrightened.

M U LT IATTAC KAt 1 1 t h l e v e l , y o u g a i n o n e o f t h e f o l l o w i n g f e a t u r e s o f y o u r c
hoiceVolley.Youcanuseyouractiontomakearangedattackagainstanynum
berofcreatureswithin10feetofapointyoucanseewithinyourweapon'sYou
musthaveammunitionforeachtarget,eryoumakeaseparateattackrollfore
achtarget.—WhirlwindAttack,Youcanuseyouractiontomakeameleeattac
kagainstanynumberofcreatureswithin5feetafyou,withaseparateattackr
ollforeachtarget.
SuperiorHUNTER'SDEFENSEAt15thlevel,yougainoneofthefollowingfe
aturesofyourchoice.

Evasion.Youcannimblydodgeoutofthewayofcertainareaeffects,suchasa
reddragon'sfierybreathoraJightningboltspell.Whenyouaresubjectedto
aneffectthatallowsyoutomakeaDexteritysavingthrowtotakeonlyhalfda
mage,youinsteadtakenodamage

ifyousucceedonthesavingthrow,andonlyhalfdamageifyoufail.

StandAgainsttheTide,Whenahostilecreaturemissesyouwithameleeattac
k,youcanuseyourreactiontoforcethatcreaturetorepeatthesameattackag
ainstanothercreature(otherthanitself)ofyourchoice.

UncannyDodge.Whenanattackerthatyoucanseehitsyouwithanattack,yo
u c a n u s e y o u r r e a c t i o n t o h a l v e t h e a t t a c k ’s d a m a g e a g a i n s t y o u .

BEASTMASTER

TheBeastMasterarchetypeembodiesafriendshipbetweenthecivilizedrac
esandthebeastsoftheworld.Unitedinfocus,beastandrangerworkasoneto
fightthemonstrousfoesthatthreatencivilizationandthewildernessalike.
EmulatingtheBeastMasterarchetypemeanscommittingyourselftothiside
al,workinginpartnershipwithananimalasitscompanionandfriend.

RAN G E R ' S C O M PAN I O N

At3rdlevel,yougainabeastcompanionthataccompaniesyouonyouradvent
uresandistrainedtofightalongsideyou.Chooseabeastthatisnolargerthan
Mediumandthathasachallengeratingof1/4orlower(appendixDpresentsst
atisticsforthehawk,mastiff,andpantherasexamples).Addyourproficien
c y h o n u s t o t h e b e a s t ’sAC , a t t a c k r o l l s , a n d d a m a g e r o l l s , a s w e l l a s t o a n y s a v
ingthrowsandskillsitisproficientin.Itshitpointmaximumequalsitsnorm
almaximumorfourtimesyourrangerlevel,whicheverishigher.

Thebeastobeysyourcommandsasbestasitcan.Ittakesitsturnonyourinitia
tive,thoughitdoesn'ttakeanactionunlessyoucommanditto.Onyourturn,y
oucanverballycommandthebeastwheretomove(noactionrequiredbyyou)
.YoucanuseyouractiontoverballycommandittotaketheAttack,Dash,Dise
ngage,Dodge,orHelpaction.OnceyouhavetheExtraAttackfeature,youca
nmakeoneweaponattackyourselfwhenyoucommandthebeasttotaketheAtt
ackaction,

Whiletravelingthroughyourfavoredterrainwithonlythebeast,youcanmo
vestealthilyatanormalpace.

Ifthebeastdies,youcanobtainanotheronebyspending8hoursmagicallybo
ndingwithanotherbeastthatisn'thostiletoyou,eitherthesametypeofbeas
tasbeforeoradifferentone,

EXCEPTIONALTRAINING.

Beginningat7thlevel,onanyofyourturnswhenyourbeastcompaniondoesn
'tattack,youcanuseabonusactiontocommandthebeasttotaketheDash,Dis
engage,Dodge,orHelpactiononitsturn.

BESTIALFury
Startingal11thlevel,yourbeastcompanioncanmake(woattackswhenyouc
ommandittousetheAttackaction.

SHARESPELLS

Beginningat15thlevel,whenyoucastaspelltargetingyourself,youcanals
oaffectyourbeastcompanionwiththespellifthebeastiswithin30feetofyo
u.

ROGUE

Signalingforhercompanionstowait,ahalflingcreepsforwardthroughthe
dungeonhall.Shepressesaneartothedoor,thenpullsoutasetoftoolsandpi
cksthelockintheblinkofaneye.Thenshedisappearsintotheshadowsasher
fighterfriendmovesforwardtokickthedooropen

Ahumanlurksintheshadowsofanalleywhilehisaccomplicepreparesforhe
rpartintheambush.Whentheirtarget—anotoriousslaver—passesthealley
way,theaccomplicecriesout,theslavercomestoinvestigate,andtheassas
s i n ’s b l a d e c u t s h i s t h r o a t b e f o r e h e c a n m a k e a s o u n d .

Suppressingagiggle,agnomewagglesherfingersandmagicallyliftstheke
y r i n g f r o m t h e g u a r d ’s b e l t . I n a m o m e n t , t h e k e y s a r e i n h e r h a n d , t h e c e l l d o o r
isopen,andsheandhercompanionsarefreetomaketheirescape.

R o g u e s r e l y o n s k i l l , s t e a l t h , a n d t h e i r f o e s ’v u l n e r a b i l i t i e s t o g e t t h e u p p e r
handinanysituation.Theyhaveaknackforfindingthesolutiontojustabout
anyproblem,demonstratingaresourcefulnessandversatilitythatisthecor
nerstoneofanysuccessfuladventuringparty.

S K I L LAN D P R E C I S I O N

Roguesdevoteasmuchefforttomasteringtheuseof

avarietyofskillsastheydotoperfectingtheircombatabilities,givingthem
abroadexpertisethatfewothercharacterscanmatch.Manyroguesfocusons
tealthanddeception,whileothersrefinetheskillsthathelptheminadungeo
nenvironment,suchasclimbing,findinganddisarmingtraps,andopeningl
ocks.

Whenitcomestocombat,roguesprioritizecunningoverbrutestrength.Aro
guewouldrathermakeoneprecisestrike,placingitexactlywheretheattack
willhurtthetargetmost,thanwearanopponentdownwithabarrageofattack
s.Rogueshaveanalmostsupernaturalknackforavoidingdanger,andafewl
earnmagicaltrickstosupplementtheirotherabilities.

ASuapyLIVING

Everytownandcityhasitsshareofrogues.Mostofthemliveuptotheworstst
ereotypesoftheclass,makingalivingasburglars,assassins,cutpurses,an
d c o n a r t i s t s , O f t e n , t h e s e s c o u n d r e l s a r e o r g a n i z e d i n t o t h i e v e s ’g u i l d s o r c r
imefamilies.Plentyofroguesoperateindependently,buteventheysometi
mesrecruitapprenticestohelpthemintheirscams

andheists.Afewroguesmakeanhonestlivingas

THEROGUE

ProficiencySneakLevelBonusAttackFeatures
I s t 4 2 1 d 6 E x p e r t i s e , S n e a kAt t a c k , T h i e v e s ’C a n t

2nd+21d6CunningAction

3rd+22d6—-RoguishArchetype

4th+22d6AbilityScoreImprovernent

sth+33d6UncannyDodge

6th33d6Expertise

7th434d6Evasion

8th34d6AbilityScorelmprovernent

9th+45d6—RoguishArchetypefeature

10th+45d6AbilityScoreImprovement

Vth446d6—_—ReliableTalent

J2th+46d6AbilityScoreImprovement

13th457d6—RoguishArchetypefeature

14th+57d6Blindsense

1sth58d6SlipperyMind

16th+5&d6AbilityScoreImprovernent

17th+69d6—_RoguishArchetypefeature

18th+69d6Elusive

19th+610d6AbilityScoreImprovement

StrokeofLuck

locksmiths,investigators,orexterminators,whichcanbeadangerousjobi
naworldwheredirerats—andwererats—hauntthesewers.

Asadventurers,roguesfallonbothsidesofthelaw.Somearehardenedcrimi
nalswhodecidetoseektheirfortuneintreasurehoards,whileotherstakeup
alifeofadventuretoescapefromthelaw.Somehavelearnedandperfectedth
eirskillswiththeexplicitpurposeofinfiltratingancientruinsandhiddenc
ryptsinsearchoftreasure.

C R EAT I N GAR O G U E

Asyoucreateyourroguecharacter,considerthecharacter'srelationshipto
thelaw.Doyouhaveacriminalpast—orpresent?Areyouontherunfromthela
w o r f r o m a n a n g r y t h i e v e s ’g u i l d m a s t e r ? O r d i d y o u l e a v e y o u r g u i l d i n s e a r c h
ofbiggerrisksandbiggerrewards?Isitgreedthatdrivesyouinyouradventu
res,orsomeotherdesireorideal?

Whatwasthetriggerthatledyouawayfromyourpreviouslife?Didagreatco
norheistgoneterriblywrongcauseyoutoreevaluateyourcareer?Maybeyo
uwereluckyandasuccessfulrobberygaveyouthecoinyouneededtoescapet
hesqualorofyourlife.

Didwanderlustfinallycallyouawayfromyourhome?Perhapsyousuddenly
foundyourselfcutofffromyourfamilyoryourmentor,andyouhadtofindan
ewmeansofsupport.Ormaybeyoumadeanewfriend—anothermemberofyo
uradventuringparty—whoshowedyounewpossibilitiesforearningalivin
gandemployingyourparticulartalents.

QuickBuILpYoucanmakearoguequicklybyfollowingthesesuggestions.F
irst,Dexterityshouldbeyourhighestabilityscore.MakeIntelligenceyour
next-highestifyouwanttoexcelatInvestigationorplantotakeuptheArcan
eTricksterarchetype.ChooseCharismainsteadifyouplantoemphasizedec
eptionandsocialinteraction.Second,choosethecharlatanbackground.

C LAS S F EAT U R E S

Asarogue,youhavethefollowingclassfeatures.

HirtPoints

HitDice;1d8perroguelevel

HitPointsatIstLevel:8+yourConstitutionmodifier

HitPointsatHigherLevels:1d8(or5)+yourConstitutionmodifierperrogu
elevelafter1st

PROFICIENCIES

Armor:Lightarmor

Weapons:Simpleweapons,handcrossbows,longswords,rapiers,shortswo
rds

T o o l s : T h i e v e s ’t o o l s

SavingThrows:Dexterity,Intelligence

Skills:ChoosefourfromAcrobatics,Athletics,Deception,Insight,Intimi
dation,Investigation,Perception,Performance,Persuasion,SleightofHa
nd,andStealth

PAR T 1 | C LAS S E S

EQUIPMENTYoustartwiththefollowingequipment,inadditiontotheequi
pmentgrantedbyyourbackground:x)

(a)arapieror(5)ashortsword(a)ashortbowandquiverof20arrowsor(b)as
h o r t s w o r d ( a ) a b u r g l a r ’s p a c k , ( b ) a d u n g e o n e e r ' s p a c k , o r ( c ) a n e x p l o r e r ' s p
ack

+ Le a t h e r a r m o r , t w o d a g g e r s , a n d t h i e v e s ’t o o l s

EXPERTISE

peopleinanareaareeasymarksorwillprovideasafehouseforthievesonther
un.

CUNNINGACTION
Startingat2ndlevel,yourquickthinkingandagilityallowyoutomoveanda
ctquickly.Youcantakeabonusactiononeachofyourturnsincombat.Thisac
tioncanbeusedonlytotaketheDash,Disengage,orHideaction.z

ROGUISHARCHETYPE

eanatonethatyeyoueinulaturrogueabilities:Thief,Assassin,

IldetailedattheendoftheclasscetypechoicegrantsyoufeaturesalasOth,1
3th,and17thlevel.

papepee

reach4thlevel,andagainat8th,10th,12th,

:thlevel,youcanincreaseoneabilityscoreofyourchoiceby2,oryoucaninc
reasetwoabilityscoresofyourchoiceby1.Asnormal,youcan'tincreaseana
bilityscoreabove20usingthisfeature.

UNCANNYDODGE

AtIstlevel,choosetwoofyourskillproficiencies,oroneofyourskillprofic
i e n c i e s a n d y o u r p r o f i c i e n c y w i t h t h i e v e s ’t o o l s .Yo u r p r o f i c i e n c y b o n u s i s
doubledforanyabilitycheckyoumakethatuseseitherofthechosenproficie
ncies.

At6thlevel,youcanchoosetwomoreofyourproficiencies(inskillsorwitht
h i e v e s ’t o o l s ) t o g a i n t h i s b e n e f i t

S N EAKATTAC K

Beginningat1stlevel,youknowhowtostrikesubtlyandexploitafoe'sdistr
action.Onceperturn,youcandealanextra1d6damagetoonecreatureyouhit
withanattackifyouhaveadvantageontheattackroll.Theattackmustuseafi
nesseorarangedweapon.

Youdon'tneedadvantageontheattackrollifanotherenemyofthetargetiswi
thin5feetofit,thatenemyisn'tincapacitated,andyoudon'thavedisadvant
ageontheattackroll.

‘Theamountoftheextradamageincreasesasyougainlevelsinthisclass,ass
hownintheSneakAttackcolumnoftheRoguetable.

T H I E V E S ’CAN T _

D u r i n g y o u r r o g u e t r a i n i n g y o u l e a r n e d t h i e v e s ’c a n t , a s e c r e t m i x o f d i a l e c t ,
jargon,andcodethatallowsyoutohidemessagesinseeminglynormalconve
r s a t i o n . O n l y a n o t h e r c r e a t u r e t h a t k n o w s t h i e v e s ’c a n t u n d e r s t a n d s s u c h m e
ssages.Ittakesfourtimeslongertoconveysuchamessagethanitdoestospea
kthesameideaplainly.Inaddition,youunderstandasetofsecretsignsands
ymbolsusedtoconveyshort,simplemessages,suchaswhetheranareaisdan
g e r o u s o r t h e t e r r i t o r y o f a t h i e v e s ’g u i l d , w h e t h e r l o o t i s n e a r b y , o r w h e t h e r t
he

Startingat5thlevel,whenanattackerthatyoucanseehitsyouwithanattack,
y o u c a n u s e y o u r r e a c t i o n t o h a l v e t h e a t t a c k ’s d a m a g e a g a i n s t y o u .

E VAS I O N
Beginningat7thlevel,youcannimblyHadeeta‘outofthewayofcertainarea
effects,suchasareddragon'sfierybreathoranicestormspell.Whenyouare
subjectedtoaneffectthatallowsyo

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