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Squid Game EA Part 1 Script

The document presents a satirical take on a hypothetical version of 'Squid Game' created by EA, emphasizing a pay-to-win mechanic where players can purchase upgrades using Robux during the game. Players express frustration over the unfair advantages gained by those who can afford to buy boosts, leading to a competitive and chaotic atmosphere. The narrative culminates in a tense voting scene where players must pay to leave the game, highlighting the absurdity of the situation and the consequences of not having enough in-game currency.

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stampycat250
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0% found this document useful (0 votes)
10 views

Squid Game EA Part 1 Script

The document presents a satirical take on a hypothetical version of 'Squid Game' created by EA, emphasizing a pay-to-win mechanic where players can purchase upgrades using Robux during the game. Players express frustration over the unfair advantages gained by those who can afford to buy boosts, leading to a competitive and chaotic atmosphere. The narrative culminates in a tense voting scene where players must pay to leave the game, highlighting the absurdity of the situation and the consequences of not having enough in-game currency.

Uploaded by

stampycat250
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Title: "Squid Game If It Was Made by EA – Part 1: Pay-to-Win Chaos"

---

Scene 1: The Transport to the Arena


*Length: ~2 minutes*

(The screen fades in with ominous music as players are being driven to the arena in
a dark, sleek van.)

Announcer (upbeat, over loudspeaker):


"Welcome to EA’s Squid Game Ultimate Edition™! Prepare for the ultimate test of
skill, will, and speed. But don’t forget — the game just got a whole lot more
interesting. You can *level up* your game by purchasing EA Premium Features™ during
the event!"

(The camera shows the inside of the van, players sitting nervously with their
phones. Some are already checking their Robux balance.)

Player 1 (quietly to Player 2, laughing nervously):


"Wait, we can buy stuff in the middle of the game?"

Player 2 (scrolling through their phone):


"Yeah, apparently we get perks. I just bought *Turbo Sprint* for 200 Robux. No way
I’m losing!"

Player 3 (looking skeptical):


"You seriously paid? That doesn’t seem fair!"

Announcer (over loudspeaker):


"The prize pool is growing as we speak, and for every EA Premium Feature™ you buy,
the stakes get higher! Good luck, players — and don’t forget to use your Robux
wisely!"

(The camera focuses on a few players quickly purchasing boosts. The van stops, and
the doors open to reveal a vast Squid Game arena with glowing EA logos.)

---

Scene 2: The Lobby and Introduction to the Pay-to-Win Mechanic


*Length: ~3 minutes*

(The camera zooms out as players walk into the grand lobby of the Squid Game arena.
There are holograms displaying EA Premium advertisements. Players gather around in
groups, talking quietly. An EA Premium Store sign flashes on the walls.)

Announcer (cheerful):
"Welcome to the Lobby! Here’s where the real fun begins. You can purchase special
upgrades to make the game easier. Want to move faster during the game? Get *Turbo
Sprint* for 200 Robux! Need to stop on a dime? Buy *Instant Freeze* for 500 Robux!
The choice is yours!"

Pop-up ad shows in front of the players:


Text on screen:
"Want a better chance of survival? Try these boosts:
- *Turbo Sprint* (200 Robux): Boost your speed during the game.
- *Red Light Armor* (300 Robux): Freeze instantly when the light turns red.
- *Instant Freeze* (500 Robux): Stop in place and avoid elimination!"
Player 1 (looking at the screen, nervous):
"Wait, *Instant Freeze*? So if I buy that, I won’t get caught?"

Player 2 (smirking, typing on their phone):


"Exactly. I just bought *Red Light Armor*. You should get *Turbo Sprint* to catch
up."

Player 1 (frustrated):
"I don’t have enough Robux... This isn’t fair."

Announcer (cheerful):
"Remember, players, the prize pool increases with every Robux spent, so make your
moves wisely. You’ll need it when the games start!"

(The camera pans out as players look around nervously. Some are frantically
purchasing boosts, while others stare at their phones, unsure of what to do.)

---

Scene 3: Red Light, Green Light – The First Challenge


*Length: ~3 minutes*

(The camera zooms in on the Red Light, Green Light doll at the end of the field.
The timer on the screen counts down to zero. The players line up nervously.)

Announcer (excited):
"Alright, players! It’s time for the first challenge: *Red Light, Green Light*!
Move when it’s green, stop when it’s red. But remember, if you’ve got EA Premium
Features™, the game just got a whole lot easier. Ready... set... go!"

(As the Green Light starts, players begin running, but Player 2, who has activated
*Turbo Sprint*, zooms ahead of the others. Player 1 watches in awe as Player 2
breezes by, easily making it to the halfway point.)

Player 1 (muttering to themselves):


"How... are they running that fast?"

(The Red Light flashes. Players scramble to stop. Player 2, thanks to *Instant
Freeze*, stops perfectly. Player 1, still trying to catch up, struggles to stop and
barely avoids being caught. Meanwhile, other players, unboosted, fail to freeze in
time and get caught by the doll, getting eliminated.)

Announcer (mocking voice):


"Looks like our VIP players are already way ahead! For the others, it’s too late...
better luck next time!"

Player 1 (frustrated, breathing heavily):


"This is messed up! I didn’t even get a chance..."

Player 2 (grinning, running past Player 1):


"Should’ve bought the perks, buddy."

(The camera shows a few players struggling without boosts while others zoom ahead
thanks to their Robux purchases. The doll turns around, and the game continues.
More players are eliminated.)

---
Scene 4: The Death Count, Prize Money, and Vote to Leave
*Length: ~3 minutes*

(The camera shows the players walking back to a giant screen displaying the Death
Count and the prize pool. The prize pool has grown as more players have purchased
boosts. The players look up nervously.)

Announcer (cheerful voice):


"Congratulations to those who made it past the first round! You’ve survived and are
now part of the 1,000,000 Robux prize pool. But the fun is just beginning!"

(The screen shows the growing prize pool with a message: "Prize Pool: 1,000,000
Robux.")

Announcer (upbeat):
"You can now vote to leave the game — but it’s going to cost you! To cast your
vote, it’s 500 Robux. And if you want to guarantee your vote counts, you can buy 2
extra votes for 900 Robux!"

Player 1 (looking at the screen, confused):


"Wait, so we have to pay just to leave? That’s... insane!"

Player 2 (already clicking):


"Yep, just bought 3 votes. I’m out of here!"

Player 3 (panicking):
"I... I don’t have enough Robux! What if I don’t get to leave?"

Announcer (mocking tone):


"Looks like some players didn’t think ahead. Good luck to those who can’t afford
the exit fee! You’re still in the game."

(The vote count begins, and the screen shows players casting their votes to leave.
The majority of the votes come in as yes, but some players are out of Robux and
stuck.)

As the players vote to leave, some of the non-paying players suddenly drop dead as
they run out of funds.

Player 1 (frantically trying to get enough Robux):


"No, no, I need more! I can’t stay here!"

Announcer (mocking):
"Well, looks like Player 3 has run out of Robux... and that's one less player in
the game!"

(Player 3 dies dramatically, their character falling to the ground, eliminated. The
screen flashes as the remaining players look in shock.)

Player 1 (nervous, shaking):


"I’m not doing this without the perks. Can I even survive without buying more
Robux?"

---

End Scene:

(The camera zooms out, showing the remaining players on edge. The screen cuts to
black.)
Announcer (final words):
"See you in the next round, players! The prize pool is growing, and so are your
chances of survival... or failure. Will you buy more Robux, or will you fall
behind?"

Text on screen:
"To Be Continued..."

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