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Project Outline (1)

This document outlines a 15-hour course for teachers on using Scratch, covering topics such as coding basics, sprite management, animation, game design, and troubleshooting. Each session has specific objectives aimed at enhancing educators' ability to teach coding through Scratch. The course culminates in a capstone project that incorporates the skills learned throughout the sessions.

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sangura24
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0% found this document useful (0 votes)
10 views

Project Outline (1)

This document outlines a 15-hour course for teachers on using Scratch, covering topics such as coding basics, sprite management, animation, game design, and troubleshooting. Each session has specific objectives aimed at enhancing educators' ability to teach coding through Scratch. The course culminates in a capstone project that incorporates the skills learned throughout the sessions.

Uploaded by

sangura24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Scratch Outline For Teachers

(15-Hour Course)
Session Topic Objectives Duration

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1 Introduction to coding in - Understand the basics of Scratch and 1 hour

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Scratch its importance in education.
- Explore the Scratch interface.

2 Getting Started with Scratch: - Learn how to create and manage


In 1 hour
Sprites & Backdrops sprites.
- Understand backdrops and how to
switch between them.
's
3 Understanding and Using - Explore the different types of blocks in 1 hour
Scratch Blocks Scratch.
- Learn how to use blocks to create
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simple scripts.

4 Motion and Looks Blocks - Understand the motion and looks 1 hour
blocks.
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- Create scripts that control sprite


movements and appearances.

5 Events and Control Blocks - Learn about events and how they 1 hour
Fu

trigger actions in Scratch.


- Explore control blocks for managing
scripts.

6 Sensing and Operators - Understand how to use sensing 1 hour


Blocks blocks to interact with the environment.
- Learn to use operators for
calculations.
7 Creating Simple Animations - Combine motion, looks, and control 1 hour
blocks to create simple animations.

8 Introduction to Variables and - Learn about variables and how to use 1 hour
Data them in Scratch.
- Understand how to store and

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manipulate data.

9 Creating Interactive Stories - Explore how to create interactive 1 hour


stories using Scratch.
- Use events and control blocks to

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manage interactions.

10 Introduction to Game Design - Learn the basics of game design. 1 hour


in Scratch - Create a simple game using Scratch.
In
11 Advanced Game Design - Explore more advanced game 1 hour
Techniques mechanics.
's
- Implement scoring, levels, and player
feedback in a game.
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12 Sound and Music in Scratch - Learn how to add sound and music to 1 hour
Scratch projects.
- Use sound blocks to enhance user
experience.
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13 Debugging and - Understand common errors in Scratch 1 hour


Troubleshooting in Scratch projects.
- Learn techniques for debugging and
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troubleshooting.

14 Sharing and Collaborating - Learn how to share Scratch projects 1 hour


on Scratch Projects online.
- Explore collaboration tools and
methods in Scratch.
15 Review and Capstone a - Review all the topics covered. 1 hour
Project - Work on a capstone project that
incorporates multiple elements learned.

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Detailed Objectives:

1. Introduction to Scratch

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○ Understand the purpose and significance of Scratch in educational settings.
○ Navigate the Scratch interface, including the stage, sprites area, and scripts area.
2. Getting Started with Scratch: Sprites & Backdrops
○ Create, delete, and edit sprites.
In
○ Understand the concept of backdrops and how to change them during a project.
3. Understanding and Using Scratch Blocks
○ Differentiate between the various block categories (motion, looks, sound, etc.).
○ Build simple scripts using blocks.
4. Motion and Looks Blocks
's
○ Control the movement of sprites.
○ Change the appearance of sprites using the looks blocks.
5. Events and Control Blocks
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○ Trigger actions using events.


○ Use control blocks to create loops and conditions in scripts.
6. Sensing and Operators Blocks
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○ Detect user inputs and other conditions using sensing blocks.


○ Perform calculations and comparisons using operator blocks.
7. Creating Simple Animations
○ Animate sprites using motion and looks blocks.
Fu

○ Sequence actions to create animations.


8. Introduction to Variables and Data
○ Create and use variables to store data.
○ Implement basic data manipulation in Scratch projects.
9. Creating Interactive Stories
○ Develop stories that respond to user interactions.
○ Use events and control structures to guide the flow of the story.
10. Introduction to Game Design in Scratch
○ Understand the basic principles of game design.
○ Create a simple game using sprites, motion, and control blocks.
11. Advanced Game Design Techniques
○ Implement scoring systems and levels in a game.
○ Enhance gameplay with advanced controls and feedback.
12. Sound and Music in Scratch
○ Add sound effects and music to projects.
○ Sync sounds with actions to improve the user experience.
13. Debugging and Troubleshooting in Scratch
○ Identify common errors and bugs in Scratch projects.

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○ Learn effective debugging strategies to fix issues.
14. Sharing and Collaborating on Scratch Projects
○ Publish Scratch projects online.
○ Explore ways to collaborate with others on Scratch projects.
15. Review and Capstone Project

fin
○ Recap the key concepts from the course.
○ Create a comprehensive project that integrates the skills learned.

In
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