Colorful Clean Rainbow Problem Solving Table Brainstorm (7)
The document reviews the fifth session on Educational Technology for Teaching and Learning, highlighting key concepts such as assistive technology, educational technology, and the evolution of technology usage in classrooms. It outlines important takeaways, points for improvement, and strategies for effective technology integration in education. The session emphasizes various learning theories and models that support the use and design of technology in educational settings.
Colorful Clean Rainbow Problem Solving Table Brainstorm (7)
The document reviews the fifth session on Educational Technology for Teaching and Learning, highlighting key concepts such as assistive technology, educational technology, and the evolution of technology usage in classrooms. It outlines important takeaways, points for improvement, and strategies for effective technology integration in education. The session emphasizes various learning theories and models that support the use and design of technology in educational settings.
Session Topic: Educational Technology for Teaching and Learning Important Take Aways Points to Improve Strategies Technology - refers to the advancements in the methods and Create Simple Definitions Primary Considerations for Student Selection and Use of tools people use to solve problems and achieve a goal. Use Mnemonics or Acronyms Technology Technology in its broadest terms could include overhead Apply the Concepts in Daily Life projectors and even pen and paper. Use Flashcards or Quizzes 1. Kolb’s Learning Style Model Assistive Technology - this encompasses devices, software, and 2. Howard Gardner’s Multiple Intelligence equipment used to enhance, maintain, or improve the 3. Bloom’s Taxonomy functional capabilities of individuals with disabilities, 4. David Krathwohl’s Affective Domain enabling them to participate more fully in daily activities. 5. Ravidra Dave’s Pscyhomotor Domain Types of Assistive Technology 6. Elizabeth Simpson’s Psychomotor Domain Educational Technology -is a term used to describe a wide 7. The New Taxonomy of Cognitive Domain: Kendall and array of teaching-and-learning software and hardware that's Marzano’s Cognitive Domain increasingly being used in college and university classrooms. - 8. Bloom’s Digital Taxonomy The ultimate goal of educational technology, also referred to as Ed Tech, is to enable an improved learning environment, which THEORIES AND PRINCIPLES IN THE USE AND DESIGN in turn is meant to boost student outcomes. OF TECHNOLOGY Technology in Education - the application of technology to any process of educational enterprises. Use of technological advancement in terms of various equipment, materials, and machines for educational purposes. Innovation - improving existing technology Invention - creating something out of nothing Technology Usage in the Classroom The use of ICT in education evolved in four phases: Emerging - schools were described as teacher-centered Applying - the use of ICT has begun with the adaption of some ICT products Infusing - involved the integration of ICT across the curriculum, increased use of computer-based technologies. Transforming - ICT has been taught as a separate subject and the curriculum is now student-centered.