0% found this document useful (0 votes)
15 views

CGV Syllabus

The document outlines the syllabus for the Computer Graphics & Visualization course at Rajiv Gandhi Proudyogiki Vishwavidyalaya, focusing on key topics such as raster scan displays, 2D and 3D transformations, visualization techniques, and multimedia principles. It includes algorithms for line and circle drawing, projection methods, and basic animation techniques, along with recommended textbooks for further reading. The course aims to equip students with foundational knowledge in computer graphics and multimedia applications.

Uploaded by

Umesh Joshi
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views

CGV Syllabus

The document outlines the syllabus for the Computer Graphics & Visualization course at Rajiv Gandhi Proudyogiki Vishwavidyalaya, focusing on key topics such as raster scan displays, 2D and 3D transformations, visualization techniques, and multimedia principles. It includes algorithms for line and circle drawing, projection methods, and basic animation techniques, along with recommended textbooks for further reading. The course aims to equip students with foundational knowledge in computer graphics and multimedia applications.

Uploaded by

Umesh Joshi
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

RAJIV GANDHI PROUDYOGIKI VISHWAVIDYALAYA, BHOPAL

New Scheme Based on AICTE Flexible Curricula


CSE-Data Science/Data Science, V semester

CD504 (A) Computer Graphics & Visualization


Unit-I Introduction to Raster Scan displays, Pixels, Frame buffer, Vector & Character
generation, Random Scan systems, Display devices, Scan Conversion techniques, Line Drawing
algorithms: simple DDA, Bresenham’s Algorithm, Circle Drawing Algorithms: Midpoint Circle
drawing and Bresenham’s Algorithm, Polygon fill algorithm: Boundary-fill and Flood-fill
algorithms.
Unit-II 2-D Transformation: Translation, Rotation, Scaling, Shearing, Reflection. Inverse
Transformation, Homogeneous coordinate system, Matrices Transformation, Composite
Transformation. Windowing & Clipping: World Coordinate System, Screen Coordinate System,
Viewing Transformation, Line Clipping & Polygon Clipping Algorithms
Unit-III 3-D Transformations: Translation, Rotation and Scaling. Parallel & Perspective
Projection: Types of Parallel & Perspective Projection, Hidden Surface elimination: Depth
comparison, Back face detection algorithm, Painter’s Algorithm, Z-Buffer Algorithm. Curve
generation, Bezier and B-spline methods. Basic Illumination Model: Diffuse reflection, Specular
reflection, Phong Shading, Gouraud shading, Ray Tracing, Color models like RGB, YIQ, CMY,
HSV.
Unit-IV Visualization: Visualization of 2D/3D scalar fields: color mapping, ISO surfaces. Direct
volume data rendering: ray-casting, transfer functions, segmentation. Visualization of Vector
fields and flow data, Time-varying data, High-dimensional data: dimension reduction, parallel
coordinates, Non-spatial data: multi-variate, tree/graph structured, text Perceptual and cognitive
foundations, Evaluation of visualization methods, Applications of visualization, Basic Animation
Techniques like traditional, key framing
Unit –V Multimedia :Basic of multimedia, application of Multimedia, Text-Types, Unicode
Standard ,text Compression, Text file formats, Audio Components, Digital Audio, Digital Audio
processing, Sound cards, Audio file formats ,Audio Processing software ,Video-Video color
spaces, Digital Video, Digital Video processing, Video file formats. Animation: Uses of
Animation, Principles of Animation, Computer based animation, 3D Animation, Animation file
formats, Animation software,Special Effects in animation, Storyboarding for Animation,
Compression: Lossless/Lossy Compression techniques, Image, Audio & Video Compression,
MPEG Standards ,Multimedia Architecture, Multimedia databases.
Recommended Text:
1. Donald Hearn and M.P. Becker “Computer Graphics” Pearson Pub.
2. Foley, Van Dam, Feiner, Hughes, “Computer Graphics: Principles and Practice”
Addison- Wesley
3. Rogers, "Procedural Elements of Computer Graphics", Tata McGraw Hill
4. Parekh “Principles of Multimedia” Tata McGraw Hill
5. Maurya, “Computer Graphics with Virtual Reality System “ , Wiley India
6. Pakhira,”Computer Graphics ,Multimedia &Animation”,PHI learning
7. Andleigh, Thakral , “Multimedia System Design “ PHI Learning
8. Khalid Sayood , “Introduction to Data Compression”, Morgan Kaufmann

You might also like