s12909-025-06867-8
s12909-025-06867-8
Abstract
Background Virtual reality (VR) is increasingly used in healthcare education, offering immersive training experiences
that are as effective as conventional methods, with benefits like cost-effectiveness, replicating complex scenarios,
and reduced need for physical resources. However, the use of VR as an assessment tool is still emerging, particularly
in nursing and medical education. The aim of this systematic review was to examine how immersive VR is used as an
assessment tool for nursing and medical students.
Methods Embase, PubMed, PsycINFO, Cochrane, CINAHL, and ERIC were searched for articles that assessed nursing
and/or medical students using immersive/HMD VR. The data was extracted, and content analysis was performed.
Results Twenty-six studies met the inclusion criteria, investigating VR assessments in various settings mostly
emergencies. Assessments focused on core competencies Patient Care such as first triage, Interpersonal and
Communication Skills (e.g., interprofessional communication), and Medical Knowledge (e.g., about coma), utilizing
a range of assessment methods from knowledge to performance levels. VR was used either as an automated or
supporting assessment tool. Practical considerations in VR implementation were also examined, such as hardware and
software.
Conclusion The use of VR in medical education assessment shows promise, particularly for emergency scenarios and
performance-based tasks related to core competencies such as Patient Care, Interpersonal and Communication Skills,
and Medical Knowledge. While this technology offers opportunities to automate assessments and reduce examiner
workload, challenges related to software, costs, and feasibility must be addressed. Additionally, aligning learning
objectives, teaching methods, and VR assessments through constructive alignment is essential to ensure effective
implementation as both a teaching and evaluation tool.
Keywords Medical education, Virtual reality, Performance assessment, Nursing
1
†
Thomas C. Sauter and Tanja Birrenbach contributed equally to this Department of Emergency Medicine, Inselspital, Bern University Hospital,
work. University of Bern, Rosenbühlgasse 27, Bern CH-3010, Switzerland
2
Graduate School for Health Sciences, University of Bern, Bern,
*Correspondence: Switzerland
Andrea N. Neher 3
Institute for Medical Education, University of Bern, Bern, Switzerland
[email protected]
© The Author(s) 2025. Open Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you
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Neher et al. BMC Medical Education (2025) 25:292 Page 2 of 11
Study selection and data extraction process was carried out using MAXQDA (Release 22.8.0)
The platform Rayyan (http://rayyan.qcri.org) was util by a single reviewer (AN), after which the categories were
ized to identify duplicates and efficiently search for rel- discussed within the author team.
evant studies. To determine if a study met the review’s
inclusion criteria, two independent reviewers (AN, Results
FB) initially screened title and abstract. After the ini- Study selection
tial screening, all studies not directly excluded by both A total of 2528 studies were initially found, with 888
reviewers underwent full-text screening and were tested duplicates removed (Fig. 1). Following exclusion based
for inclusion by the same reviewers (AN, FB). Any dis- on title and abstract (1181 studies), 459 full-text studies
agreements between reviewers were resolved through were assessed, resulting in the inclusion of 25 studies. An
discussions to reach a consensus. additional search yielded 161 studies, with one meeting
The data extraction was subsequently carried out by a the inclusion criteria. In total, 26 studies were included
single reviewer (AN), followed by independent double- in the final analysis (details about the fulfillment of the
checking by another reviewer (FB). inclusion criteria are shown in Additional File 2).
studies (15%) did not specify a particular setting (see improvement, professionalism, and systems-based prac-
Table 1 or Fig. 2) [24, 37–39]. tice were either not assessed or not explicitly addressed
The VR assessments targeted three of the six ACGME in these studies.
core competencies: Patient Care (62%), Interpersonal
and Communication Skills (50%), and Medical Knowl- Taxonomic level of assessment
edge (42%). For an overview, see Fig. 2. Patient care was The taxonomic level of the VR assessment according to
assessed to varying degrees, ranging from individual Miller’s pyramid is shown in Table 1; Fig. 2. Three of the
skills such as peripheral venous catheter placement [24], four studies that tested knowledge (15%) used multiple-
performing retinal examination [23], subcutaneous injec- choice questions (MCQs) or quizzes [35, 39, 43]. The
tion, and intravenous therapy [37] or first triage [34] to questions were presented to the participants in VR and
entire procedures such as history taking and clinical had to be answered by using the hand-held controllers.
assessment as well as treatments (e.g., pediatric seizure Anbro et al. used verbal checkbacks instead [45]. In the
or respiratory management) [11, 25, 26, 28, 29, 31, 40, three studies (12%) that assessed competence, also mul-
41, 46] and cardiopulmonary resuscitation [47], or entire tiple-choice questions (MCQs) were used [30, 33, 36].
surgical procedures [27, 32]. Interpersonal and commu- However, additional methods such as matching quiz-
nication skills were examined, through the evaluation of zes, like matching the correct labels, as well as tasks like
interactions with (anxious) patients [38, 42, 44], family “rearrangement of sequences” and scenario-based assess-
members [11, 31], or inter-professional communication ments, were also employed to assess not only knowledge
[11, 29, 36, 40, 41, 45, 46]. Medical knowledge assess- but also to evaluate whether the knowledge was under-
ments covered a variety of topics, including knowledge stood and could be applied in this specific context. The
about coma [35], nasogastric tube feeding [39], decon- remaining 19 performance level studies (73%) used clini-
tamination [43], ophthalmology [23] and others [28, 30, cal cases such as Objective Structured Clinical Examina-
31, 33, 36, 40, 41, 44, 47], as detailed in Table 1. Some tions (OSCE) or surgical procedures [11, 23–29, 31, 32,
studies also assessed multiple competencies simulta- 34, 37, 38, 40–42, 44, 46, 47]. The action level, was absent,
neously [11, 23, 28, 29, 31, 36, 40, 41, 44, 46, 47]. Nota- as it would ideally occur during clinical practice [22].
bly, competencies such as practice-based learning and All VR assessments were assumed to be formative (low
stakes), even though seven studies (27%) integrated VR
interventions into courses or curricula [25, 26, 29, 31, 40,
Neher et al. BMC Medical Education (2025) 25:292 Page 5 of 11
Table 1 (continued)
Author, year Setting Competencies Task Taxonomic Auto- MERSQI
Students (n in VR) level* mated
yes/no
Siah et al., 2022 [33] Perioperative MK Clinical scenario: Handling in/with sterile Competence Yes 9.5
Nurs. (207) setting environment and sharp instruments (e.g.
passing of sterile instruments; management
of sharps injury); Quiz
Smith et al., 2021 [43] Disaster MK Skill: decontamination (e.g. donning appro- Knowledge Yes 12.5
Nurs. (61) education priate PPE, decontaminating patient); MCQ
Traister, 2023 [42] Mental health IC Clinical scenario: Communication with Performance Yes 13
Nurs. (33) (Anxiety) anxious patient (e.g. determining the cause
of patient’s acute anxiety, therapeutic com-
munication techniques)
Wan et al., 2024 [32] (Maxillofacial) PC Procedure: Bimaxillary orthognathic surgery Performance Yes 14.5
Med. (20) Surgery
Wilson et al., 2017 Ophthalmology PC, MK Skill: Performing retinal examination; MCQ: Performance Yes 7
[23] identify abnormalities in images
Med. (15)
Wu et al., 2022 [31] Pediatric emer- PC, MK, IC Clinical scenario: Managing pediatric seizure Performance Yes 14.5
Nurs. (53) gency setting (e.g. check vital sign, provide family educa-
tion); MCQ: select correct seizure type
Zackoff et al., 2020 Pediatric emer- PC, MK, IC Clinical scenario: Managing pediatric bron- Performance No 14.5
[40] gency setting chiolitis in three simulations (1) no distress,
Med. (78) (2) respiratory distress, (3) impending respira-
tory failure
Zackoff et al., 2021 Pediatric emer- PC, MK, IC Clinical scenario: Managing pediatric viral Performance No 12.5
[41] gency setting bronchiolitis (e.g. clinical assessment and
Med. (26) examination, therapeutic steps)
Note. Med.: medical; Nurs.: nursing; VR: Virtual Reality; MERSQI: Medical Education Research Study Quality Instrument; IC: Interpersonal and Communication Skills;
PC: Patient Care; MK: Medical Knowledge; ABCDE: Airway, Breathing, Circulation, Disability, Exposure; MCQ: multiple choice questions; VP: virtual patient; PPE:
personal protective equipment
*According to Miller [22]
Fig. 2 Summary of results: Settings, competencies and taxonomic levels. On the left, a pie chart illustrates the distribution of study settings. In the center,
the Accreditation Council for Graduate Medical Education (ACGME) competencies are presented, with the size of the bars indicating the frequency with
which each competency was assessed. On the right, a pyramid diagram displays the taxonomic levels, with the shape and size reflecting the frequency
of their application. Additionally, examples of tasks associated with each competency are provided, as well as examples of how the different taxonomic
levels were applied in the studies
45, 46]. However, participation in these studies was vol- Practical considerations
untary, suggesting formative assessment. A detailed over- Two different ways were used to implement VR: in 17
view of the key findings from the chapters on settings studies (65%) as an automated and independent assess-
and competencies, and taxonomic levels, can be found in ment tool, meaning it performed the evaluation without
Fig. 2. human intervention [11, 23–29, 31–33, 37–39, 42, 43,
46], and four times (15%) as a supporting assessment tool
[40, 41, 44, 45], where the assessment took place in VR
Neher et al. BMC Medical Education (2025) 25:292 Page 7 of 11
but the evaluation was carried out by human examiners voice recognition [31]. Two studies (8%) explicitly men-
instead (see Table 1). This could not be determined in tioned implementing haptic feedback through vibration
the other studies, as it was not clearly described whether in hand controllers, allowing users to feel the pulse on the
the evaluation was conducted by the VR system itself or wrist and respiratory intake, when placing the hand on
by an external examiner. An example of a VR automated the chest [25, 26]. This feedback might have been present
assessment is described by Traister, the software used in other studies but was not explicitly described.
a dashboard that provides feedback ranging from 0 to All studies except for three (12%) mentioned a form of
100%, showing the individual’s average score, percent- VR-tutorial or orientation in VR [35, 40, 47]. The intro-
ages related to skill performance across technical skills, ductions to the VR experiences showed a lot of variation,
communication, teamwork, and timing [42]. The calcu- from verbal instructions, slideshows, pre-recorded videos
lation method for the feedback was not always explicitly or tutorials directly in VR. One study further described
described. When VR was used as a supporting tool, the that they explained cybersickness and safety manage-
VR scenarios were evaluated by an external evaluator ment purposes [34].
either directly or via recording and transcription using a Technical challenges were scarcely reported, but sev-
checklist. eral studies noted that an assistant supervised the VR
Regarding hardware, five studies (19%) did not specify simulation to intervene in case of potential technical
the HMDs used [27, 33–35, 42], 14 studies (54%) utilized issues. Some studies have also investigated potential side
Oculus (Meta, California, United States of America) [11, effects of VR. Three studies (12%) indicated no to mini-
25, 26, 28–31, 36, 37, 40, 41, 43, 46, 47] and six (23%) used mal side effects such as cybersickness [31, 38, 39], while
HTC devices (HTC Corporation, Taoyuan City, Taiwan) two (8%) mentioned that cybersickness and physical dis-
[24, 32, 38, 39, 44, 45]. In the oldest study two HMDs comfort occurred, but did not specify their severity [29,
were used, both requiring a smartphone for functionality 37]. The side effect reported the most appeared to be diz-
[23]. Subsequent studies utilized all-in-one HMDs, elimi- ziness. Additionally, specific exclusion criteria were men-
nating the need for smartphones or laptops. The neces- tioned (e.g. epilepsy, vestibular disorders, pregnancy, or
sity of an external computer with all-in-one HMDs varied adverse effects such as nausea after using VR equipment)
based on the software. Three studies (12%) mentioned [29, 31, 33, 38, 39, 44].
the use of gaming laptops [24, 29, 47], while others did
not report or utilize them. For additional analyses, one Discussion
study incorporated eye trackers [45]. This systematic review outlines a variety of VR assess-
The software used in most studies was custom-made, ments used in nursing and medical undergraduate educa-
while six (23%) utilized commercially available options: tion across different settings, mainly in situation that are
VR USGIVA 1.0 (VitaSim, Odense, Denmark) [24], Gog- difficult to replicate such as (pediatric) emergencies. The
glemind Ltd (Cardiff, UK) [30], Precision OS virtual real- studies focused on core competencies, including Patient
ity platform (Vancouver, Canada) [27] and three used the Care, Interpersonal and Communication Skills, and Med-
Oxford Medical Simulation Ltd. (London, UK) [29, 42, ical Knowledge. Taxonomic levels ranged from knowledge
46]. It is assumed that studies not specifying the software (Knows) to performance (Shows how). Additionally, the
used custom-developed software, as commercial soft- review sheds light on the practical considerations sur-
ware would likely be mentioned. However, this remains rounding VR implementation, including hardware and
uncertain. Four studies (15%) utilized 360-degree videos, software variations.
integrating them with interactive elements like multiple- Assessments using VR were primarily employed in sit-
choice questions [30, 36, 39, 45]. See Additional File 4 for uations that are difficult to replicate in real life. This phe-
more information about hardware and software. nomenon is also observed in VR training, highlighting a
In studies focusing on clinical scenarios, virtual patient significant advantage of VR technology [10]. Competen-
(VP) avatars were utilized. Berg and Steinsbekk described cies such as Practice-based Learning and Improvement,
the VP’s visual responses such as eye blinking, head Professionalism, and Systems-based Practice were either
movement, and mouth opening and closing [26]. Addi- not assessed or not explicitly addressed in the included
tionally, dynamic clinical parameters such as blood pres- studies. Assessment should cover all aspects of medical
sure, temperature, and oxygen saturation were simulated. competence. It is acknowledged that competencies such
However, these avatars did not provide vocal responses. as Systems-based Practice are less effectively captured
The VP’s in other studies were capable of communica- using conventional methods too [21]. One study implied,
tion; Interaction with these patients was facilitated, for but did not explicitly assess, Professionalism and System-
instance, through clicking on voice commands [28, 37], based Practice related to different races and genetic test
prerecorded answers prompted by the research assistant reports [44]. Similarly, other studies trained empathy,
[44], or Microsoft Azure (Washington, United States) which could also be considered part of Professionalism,
Neher et al. BMC Medical Education (2025) 25:292 Page 8 of 11
but did not explicitly test it through VR [48]. Therefore, However, commercially available software may be costly
it is worth exploring the extent to which VR can address and lack customization. Creating custom software can
this issue. also be time-consuming, resource-intensive, and expen-
Apart from action, all other taxonomic levels can be sive [58, 59]. Additionally, integrating sophisticated VR
tested in VR. Although one may argue that VR can sim- software alone does not guarantee successful assessment;
ulate high-fidelity clinical scenarios that approximate validity must be carefully considered. The potential of
action to some extent, it would need to assess perfor- VR assessment remains underutilized when, for exam-
mance in real practice rather than in a simulated environ- ple, complex VR scenarios are designed where learners
ment to fully align with Miller’s concept of action, which engage in detailed action sequences, only to be assessed
refers specifically to work-based assessments [22, 49]. It at the end by answering a single multiple-choice question
is notable that some studies conducted VR assessments with a controller click. Simply integrating new technol-
below performance level, although the obvious potential ogy into a training program does not inherently enhance
lies there. This may be due to initial testing purposes, its value; instead, it is crucial to ensure that the technol-
with less attention paid to the pedagogical implications. ogy is thoughtfully integrated into a comprehensive ped-
For further use it should be considered whether the agogical strategy. Close collaboration between clinicians,
effort required to implement MCQs in VR, which can be medical educators and software engineers during devel-
tested in written form, justifies their use in VR [50, 51]. opment is critical to ensure effective assessment tools [6].
Additionally, it is important to determine which learning Technical issues were rarely reported, but having per-
objectives should be assessed in VR and train accordingly sonnel available to address them seems crucial [60].
to achieve alignment between learning objectives, teach- Nearly all studies mentioned introducing students to VR,
ing, and assessment [52, 53]. which is essential, especially for assessments, to ensure
Although some studies have described the integration performance issues are not attributed to unfamiliarity
of VR into the curriculum (e.g [29]), assessments are with the system. Additionally, consideration should be
likely to have remained formative due to the study set- given to exclusion criteria, such as how to accommodate
ting, primarily serving training purposes. Unfortunately, such students especially in summative assessments [61].
little was discussed regarding feasibility, as implement-
ing VR for an entire cohort differs significantly from just Strengths and weaknesses of this review
a limited number of study participants. However, one The role of VR, especially as an assessment tool, is an
study recently integrated VR into an exam for one cohort emerging field covered in this review. The search strategy
and demonstrated its feasibility, both technically and was developed and validated by a specialized librarian,
organizationally, suggesting that such an implementation and the review was conducted with methodological rigor.
could be possible [54]. Additionally, it has an interprofessional author team that
One of the advantages of VR is the automated assess- includes experts from medical education. Categorizing
ment, where the system directly evaluates performance, competencies and assessment methods was occasionally
a concept already applied in the field of surgery [16]. In challenging due to vague descriptions in some studies,
the context of undergraduate studies, automated assess- likely because assessment was not their primary focus.
ment could be employed in the OSCE, addressing the sig- To ensure a comprehensive overview, we included studies
nificant personal demands on clinicians and the intense regardless of whether VR assessments were used as out-
mental effort required of examiners. The implementa- come measures. This approach was chosen to avoid limit-
tion of automated VR assessment could also facilitate the ing the scope to a small number of studies and to better
attainment of objectivity [55, 56]. Tasks, such as accu- align with our aim of capturing the diverse ways in which
rately auscultating the lungs or appropriately selecting VR can be utilized. By doing so, we aimed to highlight the
laboratory results, could be automatically evaluated and broad potential of VR beyond its role as a tool for mea-
marked off by the VR software based on a predefined suring outcomes.
OSCE checklist. This would enable examiners to allocate
their cognitive resources more effectively, allowing them Conclusion and future directions
to focus on higher-order skills, such as communication. This review provides insight into using VR for assess-
The objectivity that automated VR assessments could ment, especially in situations that are difficult to replicate
offer may also benefit students by providing consistent like emergencies. The primary focus of VR assessments is
feedback that is not subject to examiner variability. How- on core competencies such as Patient Care, Interpersonal
ever, it is important to note that students might be skep- Communication, and Medical Knowledge, with a focus
tical about the reliability of such assessments [57]. on performance-level tasks. While VR shows promise in
In recent years, HMDs have undergone significant automating assessments and reducing examiner cognitive
advancements and are now more affordable to purchase. load, there are many technical details such as software,
Neher et al. BMC Medical Education (2025) 25:292 Page 9 of 11
Data availability
costs and feasibility to consider. To maximize its effec- No datasets were generated or analysed during the current study.
tiveness as an educational and evaluative tool, it is crucial
that VR assessments align with learning objectives and Declarations
teaching methods, guided by the principles of construc- This systematic review was registered in PROSPERO (CRD42023490861) and
tive alignment. Automated assessments also hold signifi- utilized the MERSQI Tool instead of the Cochrane Risk-of-Bias-Tool (as initially
registered) for assessing data quality due to the inclusion of a wide range of
cant promise from a practical perspective. A challenge study designs.
in practical exams, such as OSCEs, is the burden placed
on examiners. Future research should explore the poten- Ethics approval and consent to participate
Not applicable.
tial of VR to enable objective, automated assessments.
Additionally, it is essential to investigate how VR assess- Consent for publication
ments can be seamlessly integrated into existing cur- Not applicable.
ricula. Research should also examine the feasibility and Competing interests
cost-effectiveness of scaling VR assessments for larger TCS holds the endowed professorship of emergency telemedicine at the
cohorts. Finally, exploring the integration of VR with University of Bern sponsored by the Touring Club Switzerland. The sponsor
has no influence on the research or decision to publish. All other authors have
advanced technologies, such as Artificial Intelligence, nothing to disclose.
could open new possibilities for enhancing automation
and personalizing assessments to individual learners. Received: 27 June 2024 / Accepted: 12 February 2025
Abbreviations
ABCDE Airway, Breathing, Circulation, Disability, Exposure
ACGME Accreditation Council for Graduate Medical Education
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