Educ 302 Unit III Theories and Principles in the Use and Design of Technology Driven Lessons
Educ 302 Unit III Theories and Principles in the Use and Design of Technology Driven Lessons
Module Overview
“Learners in the internet age don’t need more information. They need to know how to
efficiently use the massive amount of information available at their fingertips – to
determine what’s credible, what’s relevant, and when it’s useful to reference.”
- Anna Sabramowicz-
The varied theories and principles in the use and design of technology-driven
learning lessons is a critical factor in promoting innovation in the instructing, and the
learning process relies particularly upon their convictions on how individuals adapt.
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Specifically, they have to know who their students are and how to move toward
instruction. As a future teacher, your job is to give learning encounters that will help
accomplish the target outcomes. In this Module, you will be acquainted with various
theories and learning standards, for example, Edgar Dale’s Cone of Experience, the
TPACK Framework, and the ASSURE model
Lesson 1
Introduction
Next to the discussion on the ICT policies and safety issues in teaching and
learning, you will now understand and examine Edgar Dale’s Cone of Experience to get
informed with various instructional media that form part of the system approach to
instruction.
The model of Dale’s Cone of Experience integrates several concepts associated
with the instructional model and learning processes. He emphasized that learners retain
more information by what they “do” as opposed to what is “heard,” “read,” or
“observed.” His studies caused the improvement of the Cone to revel. These days, this
“learning by doing” has become known as “experiential learning” or “action learning.”
As you immerse yourself in the lesson, you will discover the importance of the
Cone as you plan your lesson to make learning more productive and engaging to students.
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Activity
Activating Prior
Knowledge
Study the Cone of
Experience given below.
Analyze how the elements
are arranged from the
bottom upward or top-
down and put your ideas to
the graphic organized
below
Source adapted from E. Dale, Audio-visual Methods in Teaching, 1969, NY: Dryden Press.
Analysis
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Which way is farthest away from the real world, in this sense, most abstract?
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Does the Cone of Experience design mean that all teaching and learning must
move systematically from base to pinnacle?
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Can you overemphasize the amount of direct experience that is required to learn a
new concept?
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How can you, as a future teacher, can use the Cone of Experience to maximize
learning?
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Identify the bands of the Cone of learning that belong to passive and active
learning categories
Passive Active
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Abstraction
The Cone charts the average retention rate of the knowledge for various teaching
methods. The further down the Cone you move, the higher the learning, and the more
knowledge is likely to be retained. It also indicates that it is important to note when
selecting an instructional method that engaging students in the process can improve the
retention of information. This shows that strategies of “action-learning” result in the
retention of up to 90 percent. Individuals learn better by using visual types of learning.
Perceptual types of learning are based on feelings. The more sensory channels are
possible in interacting with a resource, the better chance that many students can learn
from it (Diamond, 1989). According to Dale (1969), two teachers should develop lessons
that draw on more real-life experiences. Dale’s Cone of Experience is a device that helps
teachers make resource and activity choices.
1. Direct Purposeful Experience - Some experiences have the least abstractness and
the maximum possible concreteness. Purposeful means interactions of one intent are
meaningful. Skills we gained in real life through our first-hand, direct involvement.
In a teaching-learning cycle, it is the best mode, means, or channels for the desired
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outcomes. Teachers will also strive to provide the students with real-life realistic
experiences in the form of showing actual objects and enabling them to come into
direct contact with the realities of life themselves. Examples allow students to
prepare their meals, make a PowerPoint presentation, delivering a speech,
performing experiments, or making their furniture.
2. Contrived Experiences - These are not very rich, concrete, and direct as a real-life
experience. When the real thing cannot be accurately observed, artificial stimuli can
be given as a working model or as specific experiments in the laboratory. The
working model is the editing of fact, which varies in size or complexity from the
original. It includes models, mock-ups, experiments, and so on. We may delete the
needless information in a condensed and edited version of the real thing, and make
the learning simple. A mock-up of Apollo, the moon exploration spacecraft, for
example, allowed the North American Aviation Co. to research the lunar flight
problem.
Mockup- Is an arrangement of a
real device or associated devices displayed in such a way
that representation of reality is created. A unique model
where the parts of a model are singled out, heightened and
magnified to focus on that part or process under study.
Example: Planetarium
Types of Puppets
5. Study Trips – It is a planned point visit or a location outside the daily classroom.
This is an organized situation in the form of tours, flights, hikes, and excursions.
Provide the students with valuable opportunities to offer direct real-life experiences.
Learning several principles, gaining relevant information, knowledge, and skills (in
combination with lots of entertainment) related to the school’s various issues;
curriculum. We put the classroom back into the community and the community’s
concerns back into the school.
Sample title for your study trips
Science Museum Trip - Science Field Trip
Historical Reenactment Trip - Living History Field Trip
Eco-Adventure Trip - Biology Field Trip
Museum of Natural History Trip - Social Science Field Trip
Reward Trip - Celebration/Fun Field Trip
Aviation Museum Trip - Military History Field Trip
Heritage Museum Trip- Culture Field Trip
Historic Church Trip - Religious Field Trip
6. Exhibits – Bring the outside world into the classroom employing exhibits, the
concrete representation of the things. The teacher can help the students by gaining
useful experience through the observation and organization of educationally
significant exhibitions. Exhibits are less real or direct in terms of providing direct
practical experience. These may consist of meaningfully organized working models
or photographs of templates, maps, and posters. Many exhibitions are “only for your
eyes.” However, several shows provide interactive opportunities in which visitors
can touch or manipulate the displayed models.
7. Television and motion pictures – Television and movie clips can so expertly
recreate the history of the past, that we have to feel like we’re there.The special
meaning of the messages that film and television deliver lies in their sense of reality,
their focus on individuals and personality, their organization presenta¬tion, and their
ability to select, dramatize, highlight, and clarify.
8. Still, pictures, Recordings, Radio - This stage includes the number of devices that
might be classified roughly as one-dimensional aids because they use only one sense
organ that is either eye (seeing) or ear (hearing). All these materials are less direct
than audio-visual experiences.
9. Visual symbols - There are no longer practical reproductions of material objects, for
such representations are incredibly abstract. Visible concepts that describe something
intangible by association and something that reflects or stands for something else,
usually by association or by way of definition of something abstract. Visual
perception has a predictive framework that is interesting. This contains visual
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graphic resources such as charts, maps, diagrams, sketches, posters, comics, photos,
drawings on blackboards, and illustrations. The visual symbols (free to use any
language) form a primary contact language.
Diagrams - It is any line drawing that shows arrangement and relations as of parts to
the whole, relative values, origins and development, chronological fluctuations,
distributions, etc. ( Dale, 1969)
Types of Diagrams
Types of Charts
Political maps are reference maps commonly used. They 're put
worldwide on the walls of classrooms. They display the
geographical boundaries between units of government,
such as nations, states, and counties. We show
highways, cities, and significant water features like
oceans, rivers, and lakes.
Poster - A large printed picture, photograph, or notice that you stick or pin to a wall
or board, usually for decoration or to advertise something.
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10. Verbal symbols - They are not like the artifacts or concepts they stand for. They do
not generally contain visual references to their meaning. To express any meaning,
verbal representations are words, phrases, sounds, or other utterances that are spoken
aloud. The verbal symbol may be a phrase, an idea, a concept, a scientific theory, a
formula, a philosophical aphorism, or some other representation of the experience
listed in any verbal symbolization. Published terms fall into that range. It may be a
word for a concrete-object (book), an idea (freedom of speech), a scientific principle
(the principle of balance), a formula (e=mc2)
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Symbolic (highly abstract experience)- Symbolic experience involves reading
or hearing symbols (the student learns or hears the word “knot” and forms an
image in mind). In symbolic experience, the action is removed nearly altogether,
and the experience is limited to thoughts and ideas.
Application
A. Based on the concepts presented above, design a lesson that will employ activities
that can be found on the bottom parts of the Cone of Experience, particularly proving
a direct, purposeful experience.
1. Think about your most unforgettable learning experience. How was it (or how
was it not) a “rich experience” as defined by Dale?
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Closure
You did it! Now that you’ve already learned Cone of Experience’s
consequences for teaching and learning, you can now move on to the next lesson, TPACK
Framework for Effective Pedagogical Practice.
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Lesson 2
Learning Outcomes
As you put together to be a teacher, how do you validate your content knowledge
with your specialization? In terms of your teaching competencies, what strategies
techniques do you understand will work if you use it when teaching? You will keep in
mind the use of the technological device when teaching, what would be?
TPACK emerges, which forces you to look at the process of using technology in the
classroom clearly and concisely. By looking at each aspect of this framework as a
separate but equally important type of knowledge, you can make the right educational
decisions on how, when, and what kind of technology to use in instruction. Teachers as
curriculum designers can integrate their knowledge of student thinking and learning, the
subject matter, and technology to create useful lessons.
In the lesson, you will begin to explore the TPACK model or framework.
Activity
Read and carefully understand the sample lesson plan created based on Harris
and Hofer’s (2009) procedure followed by its TPACK element description and answer the
questions in the analysis below.
LESSON PLAN
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Grade Level: 4th grade
Time Allocation: One class meeting (70 minutes)
Competency Standards:
3. Understanding very simple written English in classroom contexts.
4. Spelling and rewriting very simple written English in classroom contexts.
Basic Competences:
3.2 Understanding very simple sentences and written messages.
4.2 Rewriting very simple, written English correctly and appropriately.
Indicators:
1. Pointing the difference between cardinal and ordinal numbers.
2. Mentioning cardinal and ordinal numbers from one to one hundred.
3. Using cardinal and ordinal numbers in simple sentences.
Learning Objectives:
1. Students can mention the difference between cardinal and ordinal numbers after
discussing with their peers.
2. Students can mention at least ten cardinal and ordinal numbers ranging from one to
one hundred independently.
3. Students can produce at least five sentences containing five different cardinal or
ordinal numbers independently.
Learning Material:
Cardinal and Ordinal Numbers
Learning Strategies:
Group discussion, pair work, individual assignment.
Learning Activities:
(Note: Before the lesson, the teacher may have asked the students to do little research about
numbers around them. They may do it while at home or school.)
1. The teacher asks the students to sit in groups and discuss what they have found during
their research about numbers.
2. The teacher asks representatives of the groups to tell the class about what the groups
think about their findings during their research about numbers.
3. The teacher guides the students to compare the forms of the numbers they found and
find the difference between them.
4. The teacher introduces the terms cardinal and ordinal numbers and explains as well as
gives examples of how to write and use them in simple sentences.
5. Students are assigned in pairs and take turns to play cardinal and ordinal numbers drag
and drop game and word matching game (Note: depends on the availability of the
personal computers as well as the Internet connection, the teacher can assign different
pairs to different PCs and play the games as teams). The teacher will walk around to
observe and assist any team having difficulty with the games.
6. Students tell the class and the teacher about their results on playing the games, whether
there is any difficulty concerning the questions or items of the games or not, and the
teacher will give feedback and comments about them.
7. The teacher distributes a BINGO worksheet to the students and guides them to play the
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BINGO game classically.
8. The teacher reviews what the students have learned through the BINGO game and
helps them wrap-up their learning experience by asking them to take turns to do an
online quiz about cardinal and ordinal numbers individually.
9. While doing so, the teacher assigns the students who have not yet got the turn to do the
online quiz to write down five simple sentences containing both cardinal and ordinal
numbers and submit them to the teacher as soon as they finish.
Assessment:
The teacher can use the online quiz as well as the five-sentences writing assignment as the
tools for assessing students’ progress and understanding about cardinal and ordinal numbers.
Source: Setyawan, T. Y. (2014). Designing the TPACK Lesson Plan for Primary English Classrooms
Analysis
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How and why this particular combination of technology, pedagogy, the content
most appropriate for this lesson/unit?
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Abstraction
What is TPACK?
At the heart of excellent teaching with technology are three essential factors:
content, pedagogy, and technology, plus the relationships among and between them. The
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dynamics between and among the three elements played out differently in various
contexts account for the substantial differences seen in the size and nature of the
incorporation of educational technology. These three knowledge roots (content,
pedagogy, and technology) form the core of the technology, pedagogy, and content
knowledge (TPACK) framework (Koehler & 2008; Mishra & Koehler, 2006).
The TPACK framework was proposed to emphasize the need to situate technology
knowledge within the content and pedagogical knowledge. TPACK considers teachers’
expertise As dynamic and multifaceted, critical techno-centric approaches focusing on the
achievement of technical competences separate from pedagogy and content. Seven
components (see Figure 1) are comprised of the TPACK Framework. They are described
as:
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Students have various experiences in the classroom – like previous
educational experience and technology exposure – and lessons using
educational technology should take this opportunity into account;
Educational technology may be used in combination with established
awareness of the students, either by improving previous epistemologies or by
introducing new ones.
Application
1. You are now ready to design your TPACK lesson plans using and applying the
knowledge baseline you learned to the topic.
What other matters or concerns should teachers look into and consider concerning the
use and integration of instructional media and technology?
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Closure
Well done! You have just finished Lesson 2 of this Module. Should there be some
parts of the lesson which you need clarification, ask your teacher during your face-to-face
interactions or other means of communication.
Now, if you are ready, please proceed to Lesson 3 of this Module, which will discuss
the ASSURE model.
Lesson 3
Introduction
This section will discuss one instructional design model that can be used in
planning instruction for teaching. The ASSURE instructional design (ID) model uses a
six-step process to effectively integrate the use of technology and media into lessons to
improve student learning. For successful instruction to occur, cautious arranging is
required. As a future teacher, this model is intended to help you viably coordinate
media/innovation into your lesson or instructions - to help “guarantee” learning.
Activity
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ASSURE Model Lesson Plan
I. Analyze Learners
Learners’ general characteristics: The lesson is designed for 11th-grade high school
students. This is an in-class support class comprised of 7 male and 11 female students, of
which six (6) students have Individualized Education Program (IEP) accommodations.
Academic ability and learning styles vary. In general, students become easily distracted and
lose focus quickly. The students are familiar with the work of William Shakespeare and are
capable of identifying the various literary devices found in work.
Entry characteristics: The students in this class are skilled in the use of computers and
tablets. However, their proficiency in this technology is limited to the use of social media and
entertainment applications.
Learning styles: Although the class is comprised of students of all learning styles, the
majority of students in this class are tactile learners.
Curriculum Standard
Analyze the impact of the author’s choices regarding how to develop and relate
elements of a story or drama (e.g., where a story is set, how the action is ordered, how
the characters are introduced and developed)
Objective 2: The students will be able to rewrite Act I, Scene i of Macbeth, using modern
terminology.
Curriculum Standard
Determine the meaning of words and phrases as they are used in the text, including
figurative and connotative meanings; analyze the impact of specific word choices on
meaning and tone, including words with multiple meanings or language that is
particularly fresh, engaging, or beautiful.
Objective 3: Students will be able to understand the significance of Act I, scene i of Macbeth
Curriculum Standard
Analyze how an author’s choices concerning how to structure specific parts of a text
(e.g., the choice of where to begin or end a story, the choice to provide a comedic or
tragic resolution) contribute to its overall structure and meaning as well as its aesthetic
impact.
Objective 4: Students will experience varying interpretations of Act I, scene i of Macbeth and
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produce their interpretation
Curriculum Standard
Analyze multiple interpretations of a story, drama, or poem (e.g., recorded or live
production of a play or recorded novel or poetry), evaluating how each version
interprets the source text. (Include at least one play by Shakespeare and one play by an
American dramatist.)
Technology and Materials. Students will have access to computers, printers, microphones,
headphones, word processing software, video, and audio editing software, and the Internet.
Media. Students will use print, audio, texts, visuals such as photos, and clip art or drawings to
create assignments.
Prepare the environment: Desks are to be arranged in a manner that allows for small group
work. Additionally, a computer station must be accessible to all students to complete various
aspects of the assignment.
Prepare the learners: Students will have been prepared for this lesson during the lesson
Prior. Students have notes on Shakespeare and literary devices, which can be referred to as
needed.
Student participation in this lesson will include both large and small group activities. The
lesson is structured to begin with, with large group instruction and activities to prepare for the
smaller group activities.
Large group activities: The lesson will begin with students assuming roles and reading
Act I, scene i of Macbeth. A brief discussion will focus on what the students
think
is happening in the scene. Student reading will be followed by students listening
to a recording of the scene. Using the Promethean Board, students will begin to
develop a comparison chart of what they read and what they heard. This will be
followed by viewing the performance of the scene via YouTube. Students will
add to the chart upon completion of the viewing.
Small group activities: The students will break into groups of three or four to rewrite
the scene they have just watched. They will use computers to access the internet
for research and assistance. Once rewritten, students will use PowerPoint
presentation software to present their version of Act I, scene i to the class.
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VI. Evaluate and Revise
Student activities will be evaluated using the rubric (you can attach your rubric)
Analysis
What do you think the impact on student learning resulted from the ASSURE-
based instructional lessons?
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What are your perceptions of implementing the instruction and of student learning
with technology?
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Abstraction
The ASSURE model is an instructional framework or rule that instructors can use
to create lesson plans which coordinate the utilization of innovation of technology and
media (Smaldino, Lowther and Russell, 2008). The ASSURE Model emphasizes the
student and the general result of achieving learning targets. The ASSURE model is an
enhanced advancement of the ADDIE general model. Although the ASSURE model has
six stages, which don’t relate to ADDIE’s five, ASSURE additionally presents
configuration stages, and offers with it the two principle includes: the underlying
spotlight on examination and the cyclic structure.
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The exceptional component of this model is that it is centered around “arranging
and directing Instruction that fuses media” (Heinich, Molenda and Russel, 1993). Its
principal point of view is on the best way to incorporate media (any sort of media) into
guidance in a technique equipped for delivering the ideal learning results. Created by
Robert Heinich and Michael Molenda decades prior, the ASSURE model picked up
ubiquity due to its utilization in a well-known course reading for instructors.
It is a notable instructional structure control that
utilizes the constructivist point of view, which
integrates multimedia and technology to upgrade
the learning condition (Lefebvre 2006). The
ASSURE model was altered to be used by
educators in the study hall by Smaldino,
Lowther, and Russell, 2008. The teacher leans
toward the ASSURE model since it is intended
to be utilized for a couple of long stretches of
instruction and every individual understudy.
This model doesn’t require high multifaceted
nature of conveyed media, profound ID
information, or high correction of plans (Gustafson and Branch, 2002). The ASSURE
model gives the new or beginner teacher a general guide to follow to assist them with
deduction increasingly like experienced teachers.
This model was developed by Heinrich and Molenda in 1999 and is based closely
on the Instruction Events of Robert Gagne. Furthermore, Smaldino, Lowther & Russell,
2008, adapted the ASSURE model to be used by teachers in the classroom.
Understanding when to use teaching techniques and immersive technology is key to
being successful academically in the future.
The ASSURE Model has six steps, each represented by a letter in the acronym title,
with each step describing a set of tasks central to the informed selection and use of
educational technology. The ASSURE acronym stands for these essential components:
Analyze Learners - The first step in the process is to make the instructor evaluate her
learners’ attributes. Those learner characteristics that are correlated with the optimal
learning outcomes should be given a priority. The collected information will help you
with the decisions you make on the other steps in the process. When you assess the
learners’ character, this will help you in choosing different techniques and tools to assist
the learning process. Your learner analyzes will include:
General attributes of learners (e.g., age, academic abilities, gender, interests, etc.
Prior competencies
Learning styles, such as auditory, visual, and tactile
State Objectives - The next step in planning is to state the objectives of the lesson or
presentation accurately. Targets must be specified in terms of what the learner (not the
instructor or presenter) would do as a result of the training (in behavioral conditions).
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Your lesson will have two or three clear targets. Usually, goals include four (4) essential
parts:
A statement that describes the intended Audience. For example, “The first-grade
student will . . .” or “The student will . . . “
A description of the student’s anticipated Behavior resulting from your teaching.
This conduct must be detected to be assessable. For example, it is beneficial to
use action verbs such as add, alphabetize, organize, construct, pick, classify,
contrast, define, describe, diagram, identify, kick, mark, locate, create, multiply,
name, produce, pronounce, choose, sketch, sort, determine, say, throw, emphasize,
verbalize and compose. Ignore such terms as learning, appreciating, grasping, or
understanding.
A description of the Condition to be observed for results. What tools does it
require the student to use (e.g., a map, a dictionary)? Which tools or equipment
does it need the student to use? Will the student be permitted to use notes or a
summary when composing an article?
A declaration of the learner’s Degree of accuracy or ability must be demonstrated
to pass forward. The conditions should be based on the real-world and not
specified on the multiple-choice test. Time and efficiency are also crucial to other
purposes. Will an English student in 11th grade be able to write a theme in 5
paragraphs within 50 minutes? If a third-grade student can solve at least seven of
ten single-digit multiplication problems, can the instructor believe he or she has
mastered the concept?
Select Media and Materials - In this step, you have set the starting point (the student’s
current information, aptitudes, and perspectives) and the consummation point (objectives)
of your instruction. Presently your activity is the fabricate an instructional scaffold that
will associate the two focuses. You may choose accessible materials, change existing
materials, or structure new materials to help achieve the task. You may select a few
distinct kinds of media to use with the unit. Any of the media/innovations examined in
the content will be fitting.
Utilize Media and Materials - Here you should choose how the students will utilize the
materials. Next, set up the room and be sure the essential hardware and offices are
accessible and prepared for your utilization before you use the exercise. It’s vital to
follow the “five p’s” process to achieve this:
Preview the Technology, Media, and Materials
Prepare the Technology, Media, and Materials
Prepare the Environment
Prepare the Learners
Provide the Learning Experience
Require Learner Performance - This step expects you to depict how you will get every
student effectively and exclusively engaged with the exercise. Students understand best
when they are effectively engaged with the learning experience. Whatever your teaching
approaches, make sure to fuse questions and replies, conversations, group work, hands-on
exercises, and different methods of getting the students engaged effectively with the
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learning of the contents. You should give close consideration to your students and feel
sure that they are really getting a handle on the content and not merely tuning in. Taking
an interest in the learning will encourage this degree of comprehension. Permit them to
build information instead of attempting to feed them with information. Finally, for this
step, feedback must be provided to the learner before any type of evaluation is conducted.
Evaluate and Revise - The last advance of the ASSURE technique is to Evaluate
Student Performance. Here the assessment ought to be coordinated to the target.
Eventually, this final stage is the most significant. You should assess the guidance
procedure through, and through utilizing the goals you made before all else. It is useful to
consider your complaints, the instructional process, the instructional materials, and the
appraisal. By assessing the students against the targets, it tends to be resolved if the
exercise was successful and whether any progression should be altered or rethought.
The ASSURE lesson plan model guides in the joining of innovation into study hall
guidance. It fills in as a guide for educators and spotlights fair and square of innovative
help applied. The best possible utilization of this model will enhance day by day
exercises and understudy exercises and expand the capability of open innovations.
Application
Develop an ASSURE lesson plan based on the above concepts and apply all the
insights that you have gained in this lesson.
Closure
Congratulations! You have positively answered the endeavors and tasks for this
lesson. It is not out of the ordinary that you have taken a great deal from this exercise. If
there are a few pieces of the activity that you don’t comprehend, don’t hesitate to ask
your teacher through instant message, email, or different methods for correspondence
accessible.
You have just finished this Module. Enjoy the next module and gained more
understandings of ICT in various content areas. Have fun learning! But before that, please
answer the module assessment to check your knowledge.
Module Assessment
This test aims to evaluate your understanding of the Cone of Experience,
TPACK, and ASSURE. Read the question and encircle the letter of the correct.
1. A practical model for educators as they continue using digital resources and
techniques to promote learning and teaching.
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A. SAMR model
B. ASSURE Model
C. TPACK model
D. Dick and Carey Model
3. As implied in the Cone of Experience, which will work best for kindergarten
children?
A. Videos
B. Books
C. Audio recordings
D. Real-life experiences
4. It is the knowledge that teachers have about their content and the knowledge
that they have about how to teach that specific content.
A. Technological Pedagogical Knowledge (TPK)
B. Technological Content Knowledge (TCK)
C. Pedagogical Content Knowledge (PCK)
D. Instructional Content Knowledge (ICK)
10. ABCD is used to create a well-stated learning objective. What does C stand
for?
A. Confusion
B. Conditions
C. Conditioner
D. Creativity
11. Prof. Gee wants her class to learn how to manipulate a microscope. She then
brought the apparatus in her class and allowed each student to explore it. This
activity falls on what type of experiences in Dale’s Cone of Experience?
A. contrived
B. demonstration
C. Direct purposeful
D. Exhibit
12. Based on Edgar Dale’s Cone of Experience, Which activity is closest to the
real thing?
A. View images
B. Attend exhibit
C. Watch a demo
D. Hear
13. Based on Edgar Dale’s Cone of Experience, which activity is farthest to the
real thing?
A. Read
B. Hear
C. View Images
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D. Attend Exhibit
14. When a teacher talks about a haunted house, pupils will not be able to imagine
what kind of home it is, how does it look. Still, if a picture is being shown, the
learners will have a specific visualization of the type of haunted house the
teacher describes. Pupils will then have uniform information about the topics
discussed. The picture is used to
A. lend meaning to what one reads
B. concretize words and symbols
C. introduce or motivate
D. correct misconceptions
15. To teach the democratic process to pupils, Biag Elementary School decided
that the election of class officers shall be patterned after local elections. There
are qualifications to set for candidates, a limited period for campaign and rules
for posting campaign materials, etc. Which of the following did the school
use?
A. Symposium
B. Simulation
C. Role Playing
D. Exhibit
MODULE SUMMARY
You are awesome! You have completed Module 3, which is all about Theories and
Principles in the Use and Design of Technology-Driven Learning Lessons. Essential
points covered in the Module include:
The Cone of Experience is a visual depiction of the idea that learning events can
be put in specific categories based on the extent to which the non-abstract
referents of real-life experiences express themselves.
With the increasing focus on technology, we also need to learn how to combine
technology with our content and pedagogy to create a productive learning
environment.
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ASSURE model, even though it was incorporated from Gagne’s nine events of
instruction, and both models are very similar. The main reason this model is my
personal preference is that it is intended for planning and delivery of teaching
with technology and media, and therefore makes it appropriate for planning
distance education.
References
Bilbao, P. et al. (2019). Technology for Teaching and Learning 1. Manila, Philippines.
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Press).
Harris, J., Hofer, M., Blanchard, M., Grandgenett, N., Schmidt, D., Van Olphen, M., &
Young, C. (2010). “Grounded” technology integration: Instructional planning using
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Martin, D. (2019, November). Designing a course with accountability and Dale’s Cone
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Module 1 Technology Frontier – edu210site. https://edu210site.wordpress.com/module-1-
technology-frontier/
New Jersey Department of Education. (2013). Common Core Standards. Retrieved from
www.state.nj.us/education/sca
Setyawan, T. Y. (2014). Designing TPACK Lesson Plan for Primary English Classrooms.
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+FOR+PRIMARY+ENGLISH+CLASSROOMS.pdf
Smaldino, S.E., Lowther, D.L., & Russell, J.D. (2008). Instructional technology and
media for learning (9th edition). Upper Saddle River, NJ: Pearson Education, Inc.
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Wetzel, K., & Marshall, S. (2011). TPACK goes to sixth grade: Lessons from a middle
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Educational Technology 1: Lesson 9: Dramatized Experience.
https://dctedtech1sy1617.blogspot.com/2016/08/lesson-9-dramatized-experience-
dramatic.html
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Educational Technology 1: Lesson 13: Teaching with Visual ....
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shorturl.at/lpryC
shorturl.at/wBEU6
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