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This literature review aims to explore the negative impacts of Mobile Legends on the
study habits of Grade 9 Junior High Gamers at Abuyog Academy. Several studies have
shown that excessive gaming can lead to detrimental effects on academic performance.
addiction is a mental disorder that fall under the International Classification of Diseases
( ICD11). It is more likely, the more you attached in playing online games the more it
affects your mental health. Gaming addiction is not just norms normalized since it can
leads to serious disease just like the ICD 11. Also, according to Meral (2019) they
highlighted that student's learning attitudes and academic performance had a negative
relationship with students addiction to online games. Mostly all of us knew that addiction
in different ways but focusing on online games had a negative contribution in our
performance at school especially with our study habits. Mostly people wants to do the
gaming instead prioritizing their studies which can lead to negative effects in their study
In the study of Mochamad, O., & Eni, F. (2022) entitled The Impact of
Mobile Legends Game on Youth Procrastination stated that the results of their study
found that the use of Mobile Legends game can be seen from (1) addiction, people in our
generation is addicted playing Mobile Legends because of the graphics and how they
much enjoy playing. Mobile Legends can make them happy at the same time challenging
in which as more as they play it leads to addiction. (2) requiring refreshment to relieve
stress, they said that Mobile Legends is their stress reliever because when they had a
overload works and tough day they mostly played Mobile Legends. Stress reliever as they
play the graphics, listen to the audio, and outstanding gaming form. (3) following trends
that are emerging in the surrounding environment, trends is one of the reasons why
people do something it may be good or bad as for in our topic the Mobile Legends, as the
trends pop out they engaged playing Mobile Legends since it's trending and popular to
play in short they're mostly following what's on top. Peers that following the trends can
influenced other people to do what they're doing too. (4) there curiosity from within
them. When you're curious you do what your mind wants to know. As for curiosity of
playing Mobile Legends they often feel “ how does playing Mobile Legends feel?”, “is it
good?”,“ I wanted to try it” those are often what's in their mind in which leading to try
and play Mobile Legends. Pure curiosity is fine as long you're not engaging to do some
risk that affects your life amd to other people. For example. playing Mobile Legends
because you're curious, just try it and know how to balance your time when you like the
game in which it cannot affect your study habits and performance. The problem with this
school students at Lingkungan XII Medan Denai, Binjai Village. Most of them started to
be lazy to learn since they knew and played Mobile Legends online games. This is also
the negative effects of playing Mobile Legends, because even elementary students are
becoming lazy since they acknowledged the Mobile Legends. If you're playing Mobile
Legends without boundaries it can have negative effects in your life especially with your
study habits.
TIME MANAGEMENT
controlling how you spend your time on tasks. Essential components of effective time
management include setting clear goals, prioritising tasks, organizing activities, and
managing stress. Time management is in your control on how you plan and manage it to
utilize if you have time management you are utilizing it in different ways such as for your
tasks, activities, managing your stress also. Time administration plays a significant role in
every learner must familiar and command on this skill for the sake of better results.
Ahmad S,. Batool A.. and Ch A.H (2019) stated that a student can only survive if he/she
has ability of time utilization properly. Time is gold that's why time management is a
must. All of us have a different subjects and tasks to do if you don't have time
management your tasks would overload and you cannot do it properly the term
“cramming” would now insert—this can affect your mental health and behavior. Wang
and Zhu ( in Mufid, 2019) said that there's a relationship between time management and
online addiction. Someone who has been addicted to online games will find it difficult to
do time management well, they will spemd most of their time playing these games. Is it
really true, because when your down playing Mobile Legends or online games you don't
have time management because you are prioritizing playing it and it leads to addiction. In
addicted.
PROCRASTINATION
activities, learning ways if you delayed this things to do it can be problematic for students
to pass and to their well-being. (Forsström et al., 2022) defines that procrastination refers
for this delay, and students are considered to be especially negatively affected.
Postponing your actions to do something can be load of work to the next day. Having
loadworks can affect students mental health because they'll be mentally exhausted and
emotionally tired. This also can affect students behavior in which students will be
negatively affected. According to estimates in the literature, at least half of the students
A study stated that over 2 billion people are addicted to online games and
most of them are students.(Mary Nhellie Hamor, 2021) the large-scale population was
about the students who engaged playing online gaming and how it leads to fhe addiction
of the students. It is known before why such things happened because there are reasons
behind it. One of this is that parents who do not show enough attention to their children
promptly can lead to children using online games to divert negative family-related
emotions (Xu et al., 2021). Often, children needs attention from their parents especially
when it terms to the studies and how their health work. This might be the reasons why
students really engaged playing. Isolation and lack of attention can make people change
behavior their interactions with the prime people they have in their life. According to
many literature that researchers read it one of the factor why children's can diverge there
In school, when stuff got difficult they tends to need attention in order to
cope the stress, burden, difficulties, and workload they facing. To avoid doing some risks
like being addicted on playing and can greatly affects your studies and interactions you
should give your children's attention to at least support what they currently facing.
Students also needs to open up more and not choosing risks because of the lackings of
attention.
CONCENTRATION
individual to put their mental work in any situation. It is when you specifically focus into
something. [1]. Concentration skill leads the person to focus on their position and
responsibilities. Concentration is a big help when you're doing something. You can make
it without any boundaries or barrier that can cause any distraction. For example, if you
have concentration about your study habits like reading, taking notes, learning intently it
will help you a lot not unlike if your not concentrating because you're focusing into
playing which can had a negative effects on your study habits. [2]. Concentration skill is
the ability to ignore all other distractions and focus on a particular job. Concentration is
one of the powerful skills since if you're concentrating you can eliminate the unnecessary
things that can stop you doing something. There attention will diverge from learning or
doing your tasks to imagining playing or actual playing. Peers also involved how one of
worsened because of lack of concentration and focus with it. Academic success or good
study habits needs to have a fresh environment and concentration, attention, or focus.
THEORTETICAL FRAMEWORK
Grade 9 Junior High Gamers, this study will employ a theoretical framework that
According to Robert Putman (1995 ) this theory suggests that time spent
on one activity reduces the time available for other activities. The students of the
Abuyog Academy engage themselves in too many digital games which leads to
procrastination and displacement of study time. It could be hypothesized that the more
time buying academy student spend playing Mobile Legends, the less time they have for
academic activities because their attention is just focused on playing mobile legends
(ML) which redirects their attention and motivation instead of learning and studying they
just play the mobile game until it becomes addiction negatively affecting their study
ability to manage your behavior to achieve goals, improve positive outcomes, and avoid
negative consequences.This anchored our study because this simply says that self-control
is a must to achieve and have good study habits that can give you a good academic
performance.
playing Mobile Legends they neglect their responsibility as students because of too much
use of mobile phones, the assumption they have self -control can able to manage their
time playing mobile legends and time for studying however the excessive use of the
mobile phone can lead to their difficulty in managing there time especially the junior high
school students of buying academy, playing mobile legends (ML) should be minimized
because it can just affect the study habits of a student if they have self – control they can
be able to control there desire in playing mobile legends they can be able to avoid the
negative outcome and they can be able to focus in their study. This said that having this
ability you can learn to play Mobile Legends without affecting your study habits.
Cognitive Theory
theory ,this theory attempts to explain human behavior by studying the mental processes
involved when trying to learn and understand. The cognitive theory can help explain
how students’ thoughts, beliefs, and cognitive processes may influence their behavior and
This means that when students in Abuyog Academy play Mobile Legends
it has negative effects on their academic performance especially on the study habits of
Abuyog Academy students, the explanation behind how they behave and how their mind
works. It suggests that individuals with strong self-control are better able to resist the
temptation of playing mobile legends (ml) excessively and prioritize their academic
responsibilities.
focuses on the motivation behind people’s action and choices has been developed for the
last four decades. According to the theory makes the distinction when students
especially junior high school are intrinsically motivated, they engage in an activity like
playing mobile legends (ML) because the activity itself is interesting, enjoyable, and
congruent with their selves. In contrast, when students are extrinsically motivated, they
punishments.
Grade 9 junior high school with Mobile game legends can fulfill the need for relatedness
by providing a sense of social connection, recognition that they get from playing mobile
legends makes them feel that they are recognized for being a good player and playing
mobile legends can fulfill the need of interaction with another individual. However, some
of the students of buying academy play mobile legends to motivate themselves but still
motivation in studying for junior high school because it redirects the attention of the
students considering the awards that they got in playing mobile legends they got
motivated and lose interest in studying and it can affect the study habits of a student.
Addiction Theory
has become an essential part of human life, especially the students and it has significantly
cha itnged the behaviors of individuals. One of the popular applications of technology is
the smartphone and it has an inseparable relationship with modern students, especially
the 21st century learner. With the improvement of technology, many students especially
junior High students in buying academies use their mobile phones for playing games.
The Students in Abuyog Academy use these games for multiple purposes
such as a hobby, relaxation, adventure and gambling. Most of the time it is started as a
hobby or leisure but sometimes it becomes an addiction they spend their time playing
mobile legends rather than focusing on their study. However, the massive use of mobile
phones by the Abuyog Academy students can lead to game addiction t affecting their
study habits and school performance. The excessive use of technology by students
especially in the junior high school buying academy leads to addiction and it can affect
CONCEPTUAL FRAMEWORK
habits of Grade 9 Junior High Gamers at Abuyog Academy, the conceptual framework of
this study will serve as a guiding structure to analyze the interplay between gaming
RESEARCH QUESTIONS
1. What are the negative effects of Mobile Legends on Grade 9 students' study habits
2. How does Mobile Legends affect Grade 9 students' study time at Abuyog Academy?
3. How does Mobile Legends addiction impact Grade 9 students' academic performance
at Abuyog Academy?
DEFINITION OF TERMS
METHODOLOGY
The methodology in this study focuses on examining how Mobile Legends affects the
Study Habits of Grade 9 Junior High Gamers. It describes the research design, data
collection methods, and analysis techniques used to explore the influence of mobile
gaming.
RESEARCH DESIGN
is defined as the “ naturalistic method of research which deals with the concern of human
difficulty by discovering it straightly” (Beck, 2004). Also, the qualitative research it is
concerned with the experiences, understanding and words of the individual. It aims to
meaning to their experiences. It will help researchers to provide answers that tells the
RESEARCH LOCALE
of Abuyog Province of Leyte and it has 7 sections per Grade year level. We chose Grade
9 Junior High Gamers as our respondents in our study. Non-probability sampling will be
used in this study. We will used convenience sampling to gather respondent in the
investigation.
The instrument used in the study are the questioner developed by (Start
Question & Rebecca C., 2019). Questions are divided into two parts the first one is that
their knowledge of Mobile Legends and Study Habits consist of 7 item questions and the
other second part of the questioner consist 8 items and the questions focuses on the
causes and effects of Mobile Legends on the Study Habits of our respondent.
The researcher will ask the respondent to answer the questions in measuring their
knowledge about their perception in Mobile Legends and Study Habits also the causes
DATA GATHERING
The researchers will used research questioners in the data collection process. This study
- The researchers will send a letter to the school director and school principal of
Abuyog Academy.
- The researchers will analyze and interpret the answers by the respondent in the
research questioner.
interpreted as appropriate. These three approaches will be used to measure the level of
their knowledge about the causes and effects of Mobile Legends on the Study Habits.
STATISTICAL TREATMENT
investigation.
CHAPTER 1
INTRODUCTION
Released in 2016, the game grew in popularity; most prominently in Southeast Asia.
According to AppMagic, Mobile Legends: Bang Bang was the leading mobile gaming
app in the Philippines in 2023. That year, the gaming app was downloaded about 10
million times.
groups which the students perform regularly and habitually in order to accomplish the
task of learner. Study habits can be described as effective or ineffective depending upon
In Abuyog Academy, researchers can see how many students play this
Mobile Game where ever and whenever. They often play first than study. They play first
than reading and taking notes to gain knowledge. Doing group study is way more than
enjoyable, fulfilling, and effective. Grade-9 Students choose playing with their peers
instead of a group study. They more engage playing Mobile Legends with their friends to
have fun so, this leads of not having much time to study. Students are most likely
spending their time and attention with it in which they forget how it affects their behavior
and mental health that also leads to affect how they perform inside the school and how
shouldn't let our willingness to affect ourselves. Because leisure helps us just to relax not
Playing Mobile Legends. By understanding and knowing what are the negative effects it
will help students to manage playing Mobile Legend. The result of this study can help the
OBJECTIVE
This study about the Negative Effect of Mobile Legend On The Study Habits Of Junior
student.
4. To explore the possible strategies to mitigate the negative effect of mobile legends on
on study habits.
2. How playing mobile legends affect the study habits of Grade 9 students?
3. What are the extent of mobile legends use among Grade 9 students?
study habits?
Students - This study will give the students an idea of how badly playing Mobile
Teachers- The study will give an idea on the teachers on proper handling their students
Parents- The study will at least give the parents of the students the view how playing
This study will only focuses on the Negative Effects of playing Mobile
Legends in their study habits of the Grade 9 Junior High Gamers. The data collection will
be conducted to the Grade 9 students in Abuyog Academy who will be served as the
population. This study will not cover other problems that are not included in the
significant issue. The result of the study will be only applicable only to the respondent of
this study and will not be used as a measure on how playing Mobile Legends affect the
Grade 9 students.
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