USAFlag Rules
USAFlag Rules
Every style of flag football that we offer first utilizes our common-to-all general rules as a baseline
for each format. These rules are meant to standardize the game in areas where each style should be
synchronized to be easier for players and officials alike to understand the basics of the game from
one format to another.
Read these rules first for any style you play, as they apply to every style we offer, then also make
sure and check out the style-specific rules in their specific chapters that are unique to their
particular format.
SECTION 5. PLAYOFFS
Article 1. During tournament play the number of teams that advance to playoff rounds will be
determined by the number of teams in each bracket.
SECTION 6. THUNDER AND LIGHTNING PROTOCOL
Article 1. Practice and competitions will be suspended immediately when lightning is detected
within 10 miles. All athletes and spectators should seek safe shelter during severe weather (but not
under trees). Play shall not resume for at least 30 minutes after the last sight of lightning or sound
of a thunderclap. Three long blasts from an air horn, car horn, or whistle will be the signal it is safe
to continue play.
RULE 6: OFFENSE
SECTION 1. GENERAL OFFENSE
Article 1. Offensive players must come to a complete stop for one second before the ball is snapped
unless they are the only player in motion.
Article 2. No offensive player may begin a play closer than five yards from a sideline unless they
were momentarily at least 9-yards from a sideline (this is sometimes referred to as “inside the
numbers” or “checking in”). All players must substitute from their sideline only. This allows the
defense to be aware of their presence and avoids deceptive plays by the offense.
Article 3. The ball must be snapped between the center’s legs.
Article 4. It is a false start if any player on offense enters the neutral zone before the snap.
Article 5. The offense may not act or move in a manner that, in the judgment of the covering
official, is clearly intended to cause the defense to encroach. Verbalizing play-calls or snap counts
alone are not acts or moves that should be considered unless they are in conjunction with other
acts or moves. The speed, abruptness, down and distance and if any player pretends to have the
ball or otherwise simulate action at the snap will be considerations.First penalty “illegal procedure”,
Second penalty “unsportsmanlike
Article 6. Direct snaps are legal to any player not on the line-of-scrimmage.
Article 7. The ball will be declared dead if any portion of the ball carrier’s body other than their
hands and feet (knee, elbow, buttocks, ball-in-hand, etc.) touches the ground.
Article 8. The offense is responsible for retrieving the ball and returning it an official or to the line of
scrimmage at the end of each play.
SECTION 7. CATCHES
Article 1. A pass is completed when an offensive player simultaneously places at least one foot
inbounds and momentarily maintains possession of the ball.
Article 2. Simultaneous catches between a defensive and offensive player go to the offense.
Article 3. In the event of a bobbled catch, i.e., the ball is batted about by the receiver in an attempt
to catch it, and the intended receiver is de-flagged before taking full possession there is no penalty
for early flag pull.
Article 4. Whether or not a ball is tipped or touched in the air has no bearing on the play as it
applies to fouls anywhere on the field (roughing, personal fouls, illegal contact, etc.).
Article 5. If a receiver steps out-of-bounds of their own accord and is the first to touch a pass, it is
illegal touching. The play will be allowed to continue to a dead ball situation (5-yards from previous
and a loss of down, if accepted).
Article 6. A receiver must “survive the ground” if falling while attempting to make a catch.
Article 7. Receiver cannot intentionally redirect the ball in the direction of their end zone to further
advance the ball.
RULE 7: DEFENSE
SECTION 1. GENERAL DEFENSE
Article 1. Stripping or attempting to strip the ball from a player’s hand, including the quarterback, is
illegal. Stripping is defined as the ball in a players hands for an elapsed period of time and a
defender knocking it out.
Article 2. Defensive teams may not simulate the offensive team’s signals or cadence.(First penalty
“illegal procedure”, Second penalty “unsportsmanlike”)
Article 3. There are no “free plays” for the offense. After the head official blows the ready-for-play
whistle and the snapper puts their hand(s) on the ball, no player may enter the neutral zone until
the ball is moved to start the snap. Entering the neutral zone before the snap is known as “offside”
or encroachment which causes the play to be immediately blown dead and the offending team is
penalized five yards.
Article 4. If a defensive team intentionally commits a penalty in order to achieve a specific goal and
the penalty is declined, any subsequent attempts to continue committing the penalty will result in a
15 yard unsportsmanlike penalty and automatic first down for the offense.
Example: Offense has the ball 2nd down and 3 yards to gain prior to a first down. Defense
intentionally jumps offsides to try and get offense to accept a first down and long line to gain. If
offense declines, and defense immediately attempts the same penalty again, an additional
unsportsmanlike penalty will be enforced.
SECTION 2. ROUGHING
Article 1. Defensive players must make a concerted effort to avoid charging into the quarterback.
Article 2. In general, defensive players may not “crash” the quarterback’s throwing arm, shoulder or
body even if the ball is touched first. This rule applies to holders and kickers as well.
Article 3. It is a quarterbacks right to step into a throw, and the rushers duty to avoid contact. If
contact is significant and forceful at the discretion of the officials, whether attempting to go for the
flag or not, it may be deemed roughing the passer.
Article 4. An insignificant “brush-by” may be allowed by the referee but is not guaranteed.
Article 5. Making contact with the quarterback while blocking a pass or attempting to block a pass
may result in a roughing the passer penalty.
Article 6. Whether or not a ball is tipped in the air has no bearing on the play as it applies to fouls
(roughing, personal fouls, etc.).
Article 7. A roughing penalty will not be enforced if a quarterback initiates contact with a defensive
player while in the throwing motion; for example, during the passer’s follow through the player’s
arm makes contact with an opponent’s hand, arm, or shoulder. In this instance the impetus of the
contact is the action of the quarterback and not the defender. This is a judgment call.
SECTION 5. INTERCEPTIONS
Article 1. Interceptions may be returned. In the event of an interception, the intercepting team
must secure the ball with “clean hands,” i.e., they must not have committed a foul before or
simultaneous to the interception.
Article 2. If the intercepting team gained the interception with “clean hands” they will be awarded a
first down where the ball becomes dead regardless of penalty occuring during/after obtaining
possession. (flag pull, stepping out-of-bounds, fumbled, etc.)
Article 3. The ball will be spotted wherever the ball was at the time of the flag pull or the ball carrier
left the field-of-play.
Article 4. Fouls by the intercepting team after an interception will be assessed from the spot of the
foul. Fouls by the intercepted team after the interception will be assessed at the end of the run.
RULE 8: SCORING
SECTION 1. POINT AFTER TOUCHDOWN (PAT)
Article 1. A touchdown occurs when the ball carrier crosses the football over the plane of their
endzone before the ball carriers flag is pulled. Once the scoring team has informed an official of
which point conversion choice they want to attempt the decision cannot be changed unless the
scoring team uses a team timeout.
Article 2. If a penalty occurs during an extra point attempt, the penalty will be assessed but the
extra point value remains the same.
Article 3. Decisions cannot be changed after a penalty. For example, if the offense attempts a 1-
point PAT and is penalized five yards for a false start, they cannot change their mind and go for a 2-
point PAT, regardless if the offensive team calls a timeout.
Article 4. Unsportsmanlike conduct and personal fouls during successful touchdown attempts will
be assessed at half the distance to the goal during the PAT attempt (e.g., 2-point PAT attempts will
be spotted at the 5-yard line and 1-point attempts at the 2 ½-yard line) or on the kickoff. All other
defensive penalties may be declined by the offense and the score will stand.
Article 5. Dead ball fouls committed by the offense that do not carry a loss-of-down penalty (false
start, offside, etc.) will result in penalty yardage assessed and the down replayed.
Article 6. Fouls by the offense during a PAT attempt that carry a loss-of-down penalty (flag
guarding, illegal advancement, illegal forward pass, etc.) will result in the PAT being “no good” and
the attempt will not be repeated.
Article 7. Fouls committed by the offense in unsuccessful PAT attempts will be declined by the
defense and the PAT will be “no good” and will not be replayed.
Article 8. Fouls simultaneous to the snap (illegal shift, illegal motion, illegal formation, etc.), if
accepted, will result in penalty yardage assessed and the down replayed.
Article 9. Fouls by the defense during an unsuccessful PAT attempt will result in a retry after the
options are administered. The offense may opt to accept or decline penalty yardage before the
retry.
Article 10. Interceptions on any PAT can be returned by the defense for two points regardless of
PAT point attempted.
Article 11. If multiple changes of possessions occur on a PAT, resulting in the original offensive team
scoring, they will be awarded points based on the original attempt. i.e. 1 point if they were
originally going for 1, or 2 if they were going for 2, etc.
SECTION 2. SAFETIES
Article 1. Terminologies and Designations – Team A is the team that initiates the snap. Team B is
the opponent that began the play on defense. Safeties occur when the ball becomes dead in the
offense’s (Team A’s) end zone or Team A commits a foul in their end zone. The team’s End Zone is
the one it is defending. The goal line is IN the End Zone. Examples include:
Grounded fumbles in or out of Team A’s end zone (sidelines and end line).
A player in possession of the ball has their flag pulled in the end zone (except after a change-of-
possession).
The ball carrier going out-of-bounds behind the goal line (except after a change-of-possession).
The ball is snapped out of the end zone.
Article 2. Team B Exceptions:
A flag pull immediately after an interception by Team B in the end zone is a touchback, not a safety. A
Team B player going out-of-bounds behind the goal line immediately after an interception in the end
zone is a touchback, not a Safety.
If the ball is intercepted by Team B in the end zone and Team B fouls in the end zone prior to the ball
being brought back into the field-of-play (example: flag guarding) the result of the play is a touchback
and the foul will be administered from the touchback spot. This will not a safety.
If the ball is intercepted Team B between the 5-yard line and the goal line and the player’s momentum
takes them into the end zone where the ball becomes dead in Team B’s possession or Team B fouls in
the end zone (example: flag guarding) the ball belongs to Team B and the penalty will be assessed
from the spot where it was intercepted. It is a touchback. It is not a safety.
RULE 9: OVERTIME
SECTION 1. GENERAL PROCEDURES
Article 1. Only one coin toss is allowed during overtime regardless of the number of overtime
periods played.
Article 2. If additional overtimes are played, the captains will alternate choices (for example: the
winner of the overtime coin toss chooses defense. If there is another overtime period the loser of
the overtime coin toss now gets to choose).
Article 3. For winning the coin toss, a team may choose offense, defense
Article 4. Kicking for points in overtime is allowed at the 8v8 Contact formats if goal posts are
available.
Article 5. Each team is allowed one timeout per each overtime period.
Article 6. Interceptions are returnable in overtime for two points in extra point shootouts.
Article 7. Overtime penalties will be assessed as during the regular game. Styles of play that enforce
penalties differently in the last 2 minutes do not apply in overtime.
Article 8. The goal line shall always be the line-to-gain in overtime, regardless of the number of
overtimes played.
Article 9. During 3rd OT the winner will be determined by longest play, with the exception of
Championship games. Those continue with extra points.
RULE 1. OVERVIEW
SECTION 1. THE FIELD
Article 1. Standard dimensions of the field are 60 yards long by 25 yards wide with 7 yard endzones.
Approved field sizes may fluctuate from 53-64 yards long when necessary, or 23-30 yards wide.
Endzones should not be shorter than 5 yards.
RULE 2. OFFENSE
SECTION 1. RUNNING
Article 1. The quarterback may not run unless the ball has been thrown back, handed or pitched to
him or her in the backfield.
Article 2. Teams may handoff (unlimited), pitch, or throw back in the backfield. UNLIMITED laterals
or throwbacks behind the LOS are allowed for the player to remain eligible to pass.
Article 3. Pitching (backwards/laterally) is allowed downfield (unlimited). Handoffs are allowed
forward or backwards when behind the line of scrimmage, and only backwards beyond the line of
scrimmage. A handoff DOES NOT count as a lateral/throwback.
Article 4. A forward pass DOES NOT have to cross the LOS to be a legal play.
Article 5. If the ball is placed on the “Back” of ANY player, the player MUST run the ball (no give and
go to the QB on the back)
Article 6. No run zones are located 5 yards before mid-field and 5-yards before the end zone. You
may not run the ball in the no run zone (5-yards before the first down and end zone), only forward
passes are allowed to advance the ball past the line of scrimmage. Laterals and handoffs are still
allowed.
Article 7. Ball is spotted where the ball is at the time of the flag pull. The ball must break the plane
of the midfield or goal line to be considered a first down or touchdown.
Article 8. Players may NOT block down field in any form.
SECTION 2. PASSING
Article 1. The quarterback has 5 seconds to pass the ball if there is no rush. If the ball is not thrown,
then the play is dead. After the ball is ruled dead it is returned to the line of scrimmage.
Article 2. Once the ball is handed off or pitched backwards the 5 second count stops. If the
defensive team rushes, then there is no 5 second count.
SECTION 3. RECEIVING
Article 1. All players are eligible to receive a pass, including the quarterback, if the ball has been
pitched or handed off in the backfield.
RULE 3. DEFENSE
SECTION 1. RUSHING THE QUARTERBACK
Article 1. Players that blitz/rush the quarterback must be a minimum of 7 yards from the line of
scrimmage when the ball is snapped.
Article 2. The 7 yards will be measured off by a referee.
Article 3. Players that are not 7 yards from the line of scrimmage when the ball is snapped may not
enter into the backfield until there is a change of possession.
Article 4. The blitzer/rusher is allowed a direct lane to the line of scrimmage as long as he or she
rushes from either side of the center or outside the bunch formation. The offense must avoid
interfering with the rusher if he or she has established a lane. Officials will announce LANE or NO
LANE for rushers/blitzers prior to the snap. This is a judgment call/decision based on the spacing
between the players in the offensive formation. A space of 6ʺ or greater in length between two
players constitutes a lane at the officials discretion.
Article 5. The rush of a blitzer has to be immediately after the snap, quick and straight towards the
point where the quarterback receives the snap in order to retain the right of way. If a blitzer is
rushing late, slowly, aiming at another spot, changing direction during the rush or just does not rush
the quarterback, the player loses the right of way but still can participate as any other defensive
player.
RULE 4. SCORING
SECTION 1. POINTS
Touchdown: 6 points
Point After Touchdown:
o (PAT) 1 point from the 5-yard line (no-run zone in effect)
o 2 points from the 12-yard line, run, pass (outside of no-run zone)
o Interceptions returned on PAT’s are worth 2 points
Safety: 2 points
RULE 1. OVERVIEW
SECTION 1. THE FIELD
Article 1. Standard dimensions of the field are 60 yards long by 25 yards wide with 7 yard endzones.
Approved field sizes may fluctuate from 53-64 yards long when necessary, or 23-30 yards wide.
Endzones should not be shorter than 5 yards.
SECTION 3. EQUIPMENT
Article 1. Approved football sizes:
9U and below: Pee-wee, junior, and youth size footballs allowed
10U-13U: Junior and youth size footballs allowed
14U: Youth size football (with option of using regulation high school sized ball)
Article 2. Teams must wear Youth Shruumz or Sonic Flag-a-Tag flags (if custom flags are worn they
must be of equal dimensions as Sonic flags). NO NFL FLAG BELTS. Flags will not be allowed that have
been altered (cut, taped, etc.). Mushroom Flags are not allowed for youth. The flags cannot be the
same color as a player’s shorts.
SECTION 4. COACHES
Article 1. Coaches are volunteers whose role it is to help young people learn to play and enjoy
football. Parents are encouraged to support their youth and their coach at all times.
Article 2. Coaches (1 Coach per Team) in the 8U and under divisions only are permitted on the field
to assist players with their position alignment and mentoring on offense only (no coaches allowed
on the field while on defense). At the snap, on-field coaches must be 5 yards behind the
quarterback and are not allowed to continue instructing or coaching until the play ends. Coaches
are not allowed to move or interfere with the play in any way or may be called for Unsportsmanlike
penalty if deemed intentional or play-altering.
Article 3. Coaches of all other age divisions may not come on to the field of play during a game
unless a player is injured. Coaches who come on the field of play anytime during a game will be
penalized. One sideline warning per game will be issued after which the following penalties will
result:
Coach on the field during live action = unsportsmanlike conduct
Coach on the field during a dead ball = delay of game
Article 4. Only three coaches per team are allowed on the sidelines. ONLY THE HEAD COACH CAN
ADDRESS THE GAME OFFICIALS.
RULE 2. OFFENSE
SECTION 1. RUNNING
Article 1. The quarterback may not run unless the ball has been thrown back, handed or pitched to
him or her in the backfield.
Article 2. Teams may handoff unlimited times in the backfield. Handoffs are allowed forward or
backwards when behind the line of scrimmage, and only backwards beyond the line of scrimmage.
A handoff DOES NOT count as a lateral/throwback.
Article 3. Lateral rules:
13U and younger may lateral once behind the line of scrimmage per play, but may not lateral/
pitch/handoff at any time past the line of scrimmage.
Divisions 14U and older may execute unlimited laterals in the backfield and downfield.
Any player who receives a handoff, pitch or lateral behind the line of scrimmage may throw the ball as
long as he or she is not fully beyond the line of scrimmage.
Article 4. A forward pass DOES NOT have to cross the LOS to be a legal play.
Article 5. If the ball is placed on the “Back” of ANY player, the player MUST run the ball (no give and
go to the QB on the back)
Article 6. No run zones are located 5 yards before mid-field and 5-yards before the end zone. You
may not run the ball in the no run zone (5-yards before the first down and end zone), only forward
passes are allowed. The no run zone does not apply to the 6U division.
Article 7. Ball is spotted where the ball is at the time of the flag pull. The ball must break the plane
of the midfield or goal line to be considered a first down or touchdown.
Article 8. Players may NOT block down field in any form.
SECTION 2. PASSING
Article 1. The quarterback has 7 seconds to pass the ball if there is no rush. If the ball is not thrown,
then the play is dead. After the ball is ruled dead it is returned to the line of scrimmage.
Article 2. Once the ball is handed off or pitched backwards the 7 second count stops. If the
defensive team rushes, then there is no 7 second count.
SECTION 3. RECEIVING
Article 1. All players are eligible to receive a pass, including the quarterback, if the ball has been
pitched or handed off in the backfield.
RULE 3. DEFENSE
SECTION 1. RUSHING THE QUARTERBACK
Article 1. Rushing is ONLY allowed for 8U divisions and up and is NOT allowed for youth ages 7U and
below.
Article 2. Players that blitz/rush the quarterback must be a minimum of 7 yards from the line of
scrimmage when the ball is snapped.
Article 3. The 7 yards will be measured off by a referee.
Article 4. Players that are not 7 yards from the line of scrimmage when the ball is snapped may not
enter into the backfield until there is a change of possession.
Article 5. The blitzer/rusher is allowed a direct lane to the line of scrimmage as long as he or she
rushes from either side of the center or outside the bunch formation. The offense must avoid
interfering with the rusher if he or she has established a lane. Officials will announce LANE or NO
LANE for rushers/blitzers prior to the snap. This is a judgement call/decision based on the spacing
between the players in the offensive formation.
Article 6. The rush of a blitzer has to be immediately after the snap, quick and straight towards the
point where the quarterback receives the snap in order to retain the right of way. If a blitzer is
rushing late, slowly, aiming at another spot, changing direction during the rush or just does not rush
the quarterback, the player loses the right of way but still can participate as any other defensive
player.
RULE 4. SCORING
SECTION 1. POINTS
Touchdown: 6 points
Point After Touchdown:
o (PAT) 1 point from the 5-yard line (no-run zone in effect)
o 2 points from the 12-yard line, run, pass (outside of no-run zone)
o Interceptions returned on PAT’s are worth 2 points
Safety: 2 points