Eventos
Eventos
sh/fantasy/random/#type=rumor
https://www.vondy.com/random-event-generator--8CuvJWFy?lc=5
Setting: Deep within a misty forest, the party discovers the entrance to a cave.
The cave is adorned with ancient runes and guarded by enchanted stones. A faint
sound of growling echoes from within, hinting at the presence of a powerful
creature.
Event Description: As the adventurers approach the cave, they notice the ground is
scorched, and the air is filled with the acrid smell of smoke. Suddenly, a Medium-
sized Wyvern Dragon emerges from the shadows, its scales glinting ominously in the
dim light. The dragon, protective of its lair, is agitated by the intruders.
Combat Mechanics:
Environmental Hazards:
Cave Collapse: Every round, there is a chance (roll a d6; on a roll of 1-2)
that a section of the cave ceiling collapses, dealing damage to anyone beneath it.
Scorched Ground: Certain areas of the cave floor are covered in hot embers,
requiring a Dexterity saving throw to avoid taking fire damage when moving through
them.
Victory Conditions: Defeating the Wyvern Dragon will not only grant the party
experience points but also access to its hoard, which contains rare gems, ancient
artifacts, and a map leading to a hidden treasure.
Consequences of Failure: If the party is defeated, the dragon will claim their
belongings and may even decide to pursue them in the future as a vengeful foe.
This encounter can serve as a pivotal moment in your campaign, testing the party's
strategic abilities and teamwork while also providing an opportunity for character
development as they face a formidable foe.
Setting: Deep within an ancient forest, your party stumbles upon a hidden grove,
shrouded in mist and echoing with whispers of forgotten magic. The air is thick
with the scent of sulfur and burnt offerings, hinting at dark rituals performed
long ago.
Description: As the adventurers enter the grove, they discover a large, ornate
stone archway covered in ivy and symbols of infernal origin. The archway is flanked
by two statues of horned creatures, their eyes glowing faintly red. A chilling
breeze sweeps through, carrying with it the unmistakable presence of a fiend.
The Devil Pact: Upon inspecting the archway, the party learns that it serves as a
portal to the Infernal Realm. A cunning devil named Zareth has marked this place as
a site to tempt mortals into making pacts. The air crackles with energy, and the
party hears a voice emanating from the archway, inviting them to step forward and
make a deal.
Accept the Pact: Players can choose to negotiate with Zareth. In exchange for a
favor (like retrieving a soul or completing a task), they might gain a powerful
boon or a unique spell.
Refuse the Pact: Players can attempt to destroy the archway, which will summon
lesser devils to defend it. This leads to a combat encounter, testing their resolve
and teamwork.
Challenges:
Environment Hazards:
Conclusion: The encounter can lead to various outcomes, including a new ally in
Zareth, a powerful artifact from the Infernal Realm, or the permanent closure of
the devil’s gateway. Depending on the players' choices, they may face dire
consequences or reap incredible rewards, shaping the course of their adventure.