Creating & manipulating basic shapes (cubes, Spheres, cylinders)
Creating & manipulating basic shapes (cubes, Spheres, cylinders)
Sphere
Create a Sphere:
o Go to the Polygon Primitives shelf.
Cylinder
Create a Cylinder:
o Go to the Polygon Primitives shelf.
o Use the colored rings around the object to rotate it along specific axes.
Scale:
o Press the R key (or click the Scale Tool icon) to scale the object.
o You can change the radius, subdivisions, and other properties of the
sphere in the polySphere tab.
Adjusting the Cylinder:
o With the cylinder selected, go to the Channel Box/Layer Editor.
o You can change the radius, height, and subdivisions for the cylinder
under the polyCylinder tab.
3. Other Basic Operations
Duplicate Objects
Duplicate (Ctrl + D or Cmd + D on Mac) to make a copy of the object and
move it.
Combine Objects
Select multiple objects (Shift + left-click to select multiple), then go to Mesh
→ Combine to merge them into one object.
Delete Objects
To delete an object, select it and press the Delete key.
4. Viewing and Navigating the Scene
Use the Alt + Left Mouse Button to rotate the camera around the scene.
Alt + Middle Mouse Button to pan the view.
Alt + Right Mouse Button to zoom in and out.